--- /dev/null
+/*
+===========================================================================
+Copyright (C) 1997-2006 Id Software, Inc.
+
+This file is part of Quake 2 Tools source code.
+
+Quake 2 Tools source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake 2 Tools source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake 2 Tools source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "texpaint.h"
+
+#define SKIN_WINDOW_CLASS "TPSkin"
+
+HDC skindc;
+int skinw_width, skinw_height; // size of the window
+
+float skin_x = 128, skin_y = 128, skin_z = 100;
+
+qboolean skin_lines = false;
+
+char tri_filename[1024];
+char skin_filename[1024];
+int skin_width, skin_height; // size of the .lbm image
+
+unsigned index_texture[1024*512];
+
+
+void UpdateTexture (int offset)
+{
+ int x, y;
+
+ y = offset / width2;
+ x = offset % width2;
+
+ BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
+// glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
+
+ glTexSubImage2D (GL_TEXTURE_2D, 0, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, rgb+offset);
+}
+
+/*
+===================================================================
+
+ TEXEL MODIFICATION
+
+===================================================================
+*/
+
+#define MAX_MODIFY 8192
+
+typedef struct
+{
+ int offset;
+ int oldvalue;
+} modify_t;
+
+int modify_index;
+int undo_index;
+modify_t modify[MAX_MODIFY];
+
+void SetSkinModified (void)
+{
+ char text[1024];
+
+ if (modified && modified_past_autosave)
+ return;
+
+ modified = true;
+ modified_past_autosave = true;
+
+ sprintf (text, "%s *", skin_filename);
+ SetWindowText (skinwindow, text);
+}
+
+void SetSkin (int index, int pixel)
+{
+ modify_t *m;
+
+ if (!modified)
+ SetSkinModified ();
+
+ // save undo info
+ m = &modify[undo_index];
+ m->offset = index;
+ m->oldvalue = pic[index];
+
+ modify_index = (++undo_index)&(MAX_MODIFY-1);
+
+ // modify it
+ rgb[index] = selected_rgb;
+ pic[index] = selected_index;
+ UpdateTexture (index);
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+}
+
+void Undo (void)
+{
+ modify_t *m;
+ int temp;
+
+ if (!undo_index)
+ return;
+
+ if (!--undo_index)
+ { // back to unmodified state
+ modified = false;
+ SetWindowText (skinwindow, skin_filename);
+ }
+ m = &modify[undo_index];
+
+ // modify it
+ temp = pic[m->offset];
+ pic[m->offset] = m->oldvalue;
+ rgb[m->offset] = palette[m->oldvalue*3] +
+ (palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
+ m->oldvalue = temp;
+ UpdateTexture (m->offset);
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+
+}
+
+void Redo (void)
+{
+ modify_t *m;
+ int temp;
+
+ if (undo_index == modify_index)
+ return;
+
+ m = &modify[undo_index];
+
+ // modify it
+ temp = pic[m->offset];
+ pic[m->offset] = m->oldvalue;
+ rgb[m->offset] = palette[m->oldvalue*3] +
+ (palette[m->oldvalue*3+1]<<8) + (palette[m->oldvalue*3+2]<<16);
+ m->oldvalue = temp;
+ UpdateTexture (m->offset);
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+
+ if (!undo_index++)
+ { // modified again
+ char text[1024];
+
+ modified = true;
+ sprintf (text, "%s *", skin_filename);
+ SetWindowText (skinwindow, text);
+ }
+}
+
+//===================================================================
+
+/*
+=============
+Skin_SaveFile
+
+Load a skin texture and the base.tri from the same directory
+=============
+*/
+void Skin_SaveFile (char *name)
+{
+ byte *data;
+ int i, j;
+ char backup[1024];
+
+ // back up the current file if it exists
+ sprintf (backup, "%s.bak", name);
+ remove (backup);
+ rename (name, backup);
+
+ modified = false;
+ modified_past_autosave = false;
+ modify_index = undo_index = 0;
+ SetWindowText (skinwindow, skin_filename);
+
+ data = malloc(skin_width*skin_height);
+ for (i=0 ; i<skin_height ; i++)
+ memcpy (data + i*skin_width, pic + i*width2, skin_width);
+ Save256Image (name, data, palette, skin_width, skin_height);
+
+ free(data);
+}
+
+/*
+=============
+Expand256Texture
+
+=============
+*/
+void Expand256Texture (void)
+{
+ int i, j;
+ int p;
+
+ memset (rgb, 0, sizeof(rgb));
+ for (i=0 ; i<skin_height ; i++)
+ {
+ for (j=0 ; j<skin_width ; j++)
+ {
+ p = pic[i*width2+j];
+ rgb[i*width2+j] = (palette[p*3+0]<<0) + (palette[p*3+1]<<8) + (palette[p*3+2]<<16);
+ }
+ }
+
+ BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
+ glTexImage2D (GL_TEXTURE_2D, 0, 3, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgb);
+}
+
+void SetSizes (int width, int height)
+{
+ int i;
+
+ if (width < 32)
+ width = 16;
+ if (height < 32)
+ height = 16;
+
+ skin_width = width;
+ skin_height = height;
+
+ if (skin_width > 1024 || skin_height > 512)
+ Sys_Error ("Skin file is too large");
+
+ width2 = 1;
+ height2 = 1;
+ for (i=0 ; i<12 ; i++)
+ {
+ if (width2 < skin_width)
+ width2<<=1;
+ if (height2 < skin_height)
+ height2<<=1;
+ }
+
+ // compatability shit for auto sizing of old skins
+ if (skin_width != 320 || skin_height != 200)
+ {
+ skinwidth = skin_width;
+ skinheight = skin_height;
+ }
+ else
+ {
+ skinwidth = 0;
+ skinheight = 0;
+ }
+}
+
+/*
+=============
+Skin_LoadFile
+
+Load a skin texture and the base.tri from the same directory
+=============
+*/
+void Skin_LoadFile (char *name)
+{
+ int i, j, p;
+ byte *lbmpic;
+ byte *lbmpal;
+ char trifile[1024];
+ int width, height;
+
+ modified = false;
+ modified_past_autosave = false;
+ modify_index = undo_index = 0;
+ strcpy (skin_filename, name);
+ SetWindowText (skinwindow, skin_filename);
+
+ //
+ // read the texture
+ //
+ Load256Image (skin_filename, &lbmpic, &lbmpal, &width, &height);
+ memcpy (palette, lbmpal, sizeof(palette));
+ free (lbmpal);
+
+ SetSizes (width, height);
+
+ memset (pic, 0, sizeof(pic));
+ for (i=0 ; i<skin_height ; i++)
+ {
+ for (j=0 ; j<skin_width ; j++)
+ {
+ p = lbmpic[i*skin_width + j];
+ pic[i*width2+j] = p;
+ }
+ }
+ free (lbmpic);
+
+ Expand256Texture ();
+
+ InitIndexTexture ();
+
+ Pal_SetIndex (selected_index);
+
+ //
+ // read the polfile and
+ // generate the texture coordinates
+ //
+ strcpy (trifile, skin_filename);
+ StripExtension (trifile);
+ strcat (trifile, ".tri");
+ if (FileExists (trifile))
+ {
+ LoadTriFile (trifile);
+ CalcTmCoords ();
+ }
+ else
+ {
+ ExtractFilePath (name, trifile);
+ strcat (trifile, "base.tri");
+ if (FileExists (trifile))
+ {
+ LoadTriFile (trifile);
+ CalcTmCoords ();
+ }
+ }
+
+ InvalidateRect (palettewindow, NULL, false);
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+
+}
+
+
+/*
+=============
+Skin_Click
+=============
+*/
+int skin_last_index;
+void Skin_Click (int x, int y, qboolean shift)
+{
+ int index;
+
+ index = 0;
+ glReadBuffer (GL_BACK);
+ glReadPixels (x, y, 1,1, GL_RGB, GL_UNSIGNED_BYTE, &index);
+
+ index--;
+ if (index == -1)
+ return;
+ if (index >= width2*height2)
+ return;
+
+ if (index == skin_last_index)
+ return; // in same pixel
+ skin_last_index = index;
+
+ if (shift)
+ {
+ Pal_SetIndex (pic[index]);
+ return;
+ }
+
+ SetSkin (index, selected_index);
+ UpdateWindow (skinwindow);
+}
+
+
+void DrawModelST (void)
+{
+ int i, j;
+
+ glColor4f (1,1,1,1);
+
+ glBegin (GL_TRIANGLES);
+ for (i=0 ; i<numfaces ; i++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ glVertex2f (tmcoords[i][j][0]*width2, (1-tmcoords[i][j][1])*height2);
+ }
+ }
+ glEnd ();
+}
+
+void DrawSkin (void)
+{
+ glBegin (GL_POLYGON);
+ glTexCoord2f (0,1);
+ glVertex2f (0,0);
+
+ glTexCoord2f (0,0);
+ glVertex2f (0,height2);
+
+ glTexCoord2f (1,0);
+ glVertex2f (width2,height2);
+
+ glTexCoord2f (1,1);
+ glVertex2f (width2,0);
+ glEnd ();
+
+}
+
+void Skin_Draw (void)
+{
+ int x, y;
+ float aspect;
+ float xs, ys;
+ int c;
+
+ //
+ // draw it
+ //
+ if (skin_z < 20)
+ skin_z = 20;
+
+ glViewport (0,0,skinw_width, skinw_height);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective (90, (float)skinw_width/skinw_height, 2, 16384);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+ gluLookAt (skin_x, skin_y, skin_z, skin_x, skin_y, skin_z-1, 0, 1, 0);
+
+ glClearColor (0.3,0.3,0.3,1);
+ glClear (GL_COLOR_BUFFER_BIT);
+ glDisable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+ glEnable (GL_TEXTURE_2D);
+
+ glColor4f (1,1,1,1);
+
+ DrawSkin ();
+
+ if (skin_lines)
+ {
+ glDisable (GL_TEXTURE_2D);
+ glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
+
+ DrawModelST ();
+
+ glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ glEnable (GL_TEXTURE_2D);
+ }
+
+ SwapBuffers(skindc);
+
+
+ // now fill the back buffer with the index texture
+ glClearColor (0,0,0,0);
+ glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+ BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
+ DrawSkin ();
+
+ BindTextureEXT (GL_TEXTURE_2D, TEXTURE_SKIN);
+}
+
+/*
+============
+Skin_WndProc
+============
+*/
+LONG WINAPI Skin_WndProc (
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ LONG lRet = 1;
+ int fwKeys, xPos, yPos;
+ RECT rect;
+
+ GetClientRect(hWnd, &rect);
+ skinw_width = rect.right-rect.left;
+ skinw_height = rect.bottom-rect.top;
+
+ switch (uMsg)
+ {
+ case WM_CREATE:
+ skindc = GetDC(hWnd);
+ bSetupPixelFormat(skindc);
+ break;
+ case WM_PAINT:
+ {
+ PAINTSTRUCT ps;
+
+ BeginPaint(hWnd, &ps);
+ if (!wglMakeCurrent( skindc, baseRC ))
+ Sys_Error ("wglMakeCurrent failed");
+ Skin_Draw ();
+ EndPaint(hWnd, &ps);
+ }
+ break;
+
+ case WM_LBUTTONDOWN:
+ skin_last_index = -1;
+draw:
+ if (GetTopWindow(mainwindow) != hWnd)
+ BringWindowToTop(hWnd);
+
+ SetFocus (skinwindow);
+ SetCapture (skinwindow);
+ fwKeys = wParam; // key flags
+ xPos = (short)LOWORD(lParam); // horizontal position of cursor
+ yPos = (short)HIWORD(lParam); // vertical position of cursor
+ yPos = (int)rect.bottom - 1 - yPos;
+ if (!wglMakeCurrent( skindc, baseRC ))
+ Sys_Error ("wglMakeCurrent failed");
+ Skin_Click (xPos, yPos, !!(wParam&(MK_SHIFT|MK_CONTROL)) );
+ break;
+
+ case WM_MBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_LBUTTONUP:
+ fwKeys = wParam; // key flags
+ if (! (fwKeys & (MK_LBUTTON|MK_RBUTTON|MK_MBUTTON)))
+ ReleaseCapture ();
+ break;
+
+ case WM_MOUSEMOVE:
+ {
+ static int oldx, oldy;
+ int dx, dy;
+ POINT pt;
+
+ if (wParam & MK_LBUTTON)
+ goto draw;
+
+ GetCursorPos (&pt);
+ xPos = pt.x;
+ yPos = pt.y;
+ if (!(wParam & (MK_RBUTTON|MK_MBUTTON)))
+ {
+ oldx = xPos;
+ oldy = yPos;
+ break;
+ }
+ dx = xPos-oldx;
+ dy = oldy-yPos;
+ if (!dx && !dy)
+ break;
+ SetCursorPos (oldx, oldy);
+
+ if (wParam == (MK_RBUTTON|MK_CONTROL) )
+ {
+ if (abs(dx) > abs(dy))
+ skin_z += 0.25*dx;
+ else
+ skin_z += 0.25*dy;
+ InvalidateRect (skinwindow, NULL, false);
+ }
+ if (wParam == MK_RBUTTON)
+ {
+ skin_x -= 0.25*dx;
+ skin_y -= 0.25*dy;
+ InvalidateRect (skinwindow, NULL, false);
+ }
+ }
+ break;
+
+ case WM_SIZE:
+ InvalidateRect(camerawindow, NULL, false);
+ break;
+ case WM_NCCALCSIZE:// don't let windows copy pixels
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ return WVR_REDRAW;
+ case WM_CLOSE:
+ DestroyWindow (hWnd);
+ break;
+
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
+
+ /* return 1 if handled message, 0 if not */
+ return lRet;
+}
+
+
+/*
+==============
+WSkin_Create
+==============
+*/
+void WSkin_Create (HINSTANCE hInstance)
+{
+ WNDCLASS wc;
+
+ /* Register the camera class */
+ memset (&wc, 0, sizeof(wc));
+
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)Skin_WndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = 0;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = SKIN_WINDOW_CLASS;
+
+ if (!RegisterClass (&wc) )
+ Sys_Error ("RegisterClass failed");
+
+ skinwindow = CreateWindow (SKIN_WINDOW_CLASS ,
+ "Skin View",
+ QE3_STYLE,
+ (int)(screen_width*0.5),
+ (int)(screen_height*0.2),
+ (int)(screen_width*0.5),
+ (int)(screen_height*0.8), // size
+ mainwindow, // parent window
+ 0, // no menu
+ hInstance,
+ 0);
+ if (!skinwindow)
+ Error ("Couldn't create skinwindow");
+
+// RestoreWindowState(palettewindow, "palettewindow");
+ ShowWindow (skinwindow, SW_SHOWDEFAULT);
+}
+
+
+/*
+===================================================================
+
+ SKIN RESAMPLING
+
+===================================================================
+*/
+
+HWND resamplewindow;
+HDC resampledc;
+
+#define RESAMPLE_WINDOW_CLASS "TPResample"
+
+/*
+============
+Resample_WndProc
+============
+*/
+LONG WINAPI Resample_WndProc (
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ switch (uMsg)
+ {
+ case WM_CREATE:
+ resampledc = GetDC(hWnd);
+ bSetupPixelFormat(resampledc);
+ break;
+ }
+
+ return DefWindowProc (hWnd, uMsg, wParam, lParam);
+}
+
+/*
+==============
+ResampleWindow
+==============
+*/
+void ResampleWindow (HINSTANCE hInstance)
+{
+ WNDCLASS wc;
+ static qboolean registered;
+
+ if (!registered)
+ {
+ registered = true;
+ /* Register the camera class */
+ memset (&wc, 0, sizeof(wc));
+
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)Resample_WndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = 0;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = RESAMPLE_WINDOW_CLASS;
+
+ if (!RegisterClass (&wc) )
+ Sys_Error ("RegisterClass failed");
+ }
+
+ resamplewindow = CreateWindow (RESAMPLE_WINDOW_CLASS ,
+ "ResampleWindow",
+ WS_OVERLAPPED,
+ 0, 0, width2+32, height2+32, // size
+ NULL, // parent window
+ 0, // no menu
+ hInstance,
+ 0);
+ if (!resamplewindow)
+ Error ("Couldn't create skinwindow");
+
+ ShowWindow (resamplewindow, SW_SHOWDEFAULT);
+}
+
+
+void OutlineTexture (byte *pic)
+{
+ int i, j;
+ int x, y;
+ int empty;
+ byte oldpic[1024*512];
+
+ memcpy (oldpic, pic, width2*height2);
+
+ empty = oldpic[0];
+
+ for (i=0 ; i<height2 ; i++)
+ {
+ for (j=0 ; j<width2 ; j++)
+ {
+ if (oldpic[i*width2+j] != empty)
+ continue;
+ for (x=-1 ; x<=1 ; x++)
+ {
+ for (y=-1 ; y<=1 ; y++)
+ {
+ if (i+y < 0 || i+y >= height2)
+ continue;
+ if (j+x < 0 || j+x >= width2)
+ continue;
+ if (oldpic[(i+y)*width2 + j+x] != empty)
+ {
+ pic[i*width2+j] = oldpic[(i+y)*width2 + j+x];
+ goto done;
+ }
+ }
+ }
+done: ;
+ }
+ }
+}
+
+void ResampleSkin (void)
+{
+ int i, j;
+ static float oldtmcoords[10000][3][2];
+ static int newindex[1024*512];
+ static byte oldpic[1024*512];
+
+ // open a window of the texture size
+ ResampleWindow (main_instance);
+
+ // get new S/T from current frame
+ memcpy (oldtmcoords, tmcoords, numfaces*3*2*4);
+ CalcTmCoords ();
+
+ // draw all the triangles with the index texture
+ if (!wglMakeCurrent( resampledc, baseRC ))
+ Sys_Error ("wglMakeCurrent failed");
+
+ glViewport (0,0,width2, height2);
+ glClearColor (0,0,0,0);
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0, width2, 0, height2, -100, 100);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glColor4f (1,1,1,1);
+ glDisable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+ BindTextureEXT (GL_TEXTURE_2D, TEXTURE_INDEX);
+#if 0
+ glDisable(GL_TEXTURE_2D);
+ glBegin (GL_LINE_LOOP);
+ glVertex3f (1,1,10);
+ glVertex3f (skin_width-1,0,10);
+ glVertex3f (skin_width-1,skin_height-1,10);
+ glVertex3f (1,skin_height-1,10);
+ glEnd ();
+ glEnable(GL_TEXTURE_2D);
+#endif
+ glBegin (GL_TRIANGLES);
+ for (i=0 ; i<numfaces ; i++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ glTexCoord2f (oldtmcoords[i][j][0], oldtmcoords[i][j][1]);
+ glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
+ }
+ }
+ glEnd ();
+ SwapBuffers (resampledc);
+
+ // build the new color texture
+ memcpy (oldpic, pic, width2*height2);
+ glReadBuffer (GL_FRONT);
+ glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, &newindex);
+ for (i=0 ; i<height2 ; i++)
+ for (j=0 ; j<width2 ; j++)
+ pic[i*width2+j] = oldpic[newindex[i*width2+j]&0xffffff];
+
+ // outline it
+ OutlineTexture (pic);
+ Expand256Texture ();
+
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+
+ // change name
+ strcpy (skin_filename, tri_filename);
+ StripExtension (skin_filename);
+ strcat (skin_filename, ".lbm");
+
+ SetSkinModified ();
+
+ wglMakeCurrent (NULL, NULL);
+ DestroyWindow (resamplewindow);
+}
+
+/*
+===================================================================
+
+ NEW SKIN
+
+===================================================================
+*/
+
+BOOL CALLBACK NewSkinDlgProc (
+ HWND hwndDlg, // handle to dialog box
+ UINT uMsg, // message
+ WPARAM wParam, // first message parameter
+ LPARAM lParam // second message parameter
+ )
+{
+ char sz[256];
+ int width, height;
+
+ switch (uMsg)
+ {
+ case WM_INITDIALOG:
+ SetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), "320");
+ SetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), "200");
+ return TRUE;
+ case WM_COMMAND:
+ switch (LOWORD(wParam))
+ {
+
+ case IDOK:
+ GetWindowText(GetDlgItem(hwndDlg, IDC_WIDTH), sz, 255);
+ width = atoi(sz);
+ GetWindowText(GetDlgItem(hwndDlg, IDC_HEIGHT), sz, 255);
+ height = atoi(sz);
+ SetSizes (width, height);
+ EndDialog(hwndDlg, 1);
+ return TRUE;
+
+ case IDCANCEL:
+ EndDialog(hwndDlg, 0);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+void NewSkin (void)
+{
+ int i, j;
+ byte *buf;
+
+ if (!DialogBox(main_instance, (char *)IDD_NEWSKIN, mainwindow, NewSkinDlgProc))
+ return;
+
+ // open a window of the texture size
+ ResampleWindow (main_instance);
+
+ // get new S/T from current frame
+ CalcTmCoords ();
+
+ // draw all the triangles
+ if (!wglMakeCurrent( resampledc, baseRC ))
+ Sys_Error ("wglMakeCurrent failed");
+
+ glViewport (0,0,width2, height2);
+ glClearColor (0,0,0,0);
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ glOrtho (0, width2, 0, height2, -100, 100);
+ glMatrixMode (GL_MODELVIEW);
+ glLoadIdentity ();
+
+ glColor4f (1,1,1,1);
+ glDisable (GL_DEPTH_TEST);
+ glDisable (GL_CULL_FACE);
+ glDisable (GL_TEXTURE_2D);
+
+ for (i=0 ; i<numfaces ; i++)
+ {
+ glColor3f ((i&255)/255.0, (i&255)/255.0, (i&255)/255.0);
+ glBegin (GL_TRIANGLES);
+ for (j=0 ; j<3 ; j++)
+ glVertex3f (tmcoords[i][j][0]*width2, tmcoords[i][j][1]*height2, 10);
+ glEnd ();
+ }
+
+ SwapBuffers (resampledc);
+
+ // build the new color texture
+ glReadBuffer (GL_FRONT);
+ buf = malloc(width2*height2*4);
+ glReadPixels (0,0,width2,height2,GL_RGBA,GL_UNSIGNED_BYTE, buf);
+ for (i=0 ; i<width2*height2 ; i++)
+ pic[i] = buf[i*4];
+ free (buf);
+
+ // outline it
+ OutlineTexture (pic);
+ Expand256Texture ();
+ InitIndexTexture ();
+
+ InvalidateRect (skinwindow, NULL, false);
+ InvalidateRect (camerawindow, NULL, false);
+
+ // change name
+ strcpy (skin_filename, tri_filename);
+ StripExtension (skin_filename);
+ strcat (skin_filename, ".lbm");
+
+ SetSkinModified ();
+
+ wglMakeCurrent (NULL, NULL);
+ DestroyWindow (resamplewindow);
+}