- sprintf (path, "%stextures/%s.m32", gamedir, texinfo[i].texture);
- if (TryLoadFile (path, (void **)&mt32) == -1)
- {
- sprintf (path, "%stextures/%s.m8", gamedir, texinfo[i].texture);
- if (TryLoadFile (path, (void **)&mt) == -1)
- {
- Sys_Printf ("Couldn't load %s\n", path);
+ sprintf( path, "%stextures/%s.m32", gamedir, texinfo[i].texture );
+ if ( TryLoadFile( path, (void **)&mt32 ) == -1 ) {
+ sprintf( path, "%stextures/%s.m8", gamedir, texinfo[i].texture );
+ if ( TryLoadFile( path, (void **)&mt ) == -1 ) {
+ Sys_Printf( "Couldn't load %s\n", path );