-\r
-#include "qdata.h"\r
-#include "inout.h"\r
-\r
-#define MAX_SPRFRAMES MAX_MD2SKINS\r
-\r
-dsprite_t sprite;\r
-dsprframe_t frames[MAX_SPRFRAMES];\r
-\r
-byte *byteimage, *lbmpalette;\r
-int byteimagewidth, byteimageheight;\r
-\r
-char spritename[1024];\r
-\r
-\r
-void FinishSprite (void);\r
-void Cmd_Spritename (void);\r
-\r
-\r
-\r
-/*\r
-==============\r
-FinishSprite \r
-==============\r
-*/\r
-void FinishSprite (void)\r
-{\r
- FILE *spriteouthandle;\r
- int i, curframe;\r
- dsprite_t spritetemp;\r
- char savename[1024];\r
-\r
- if (sprite.numframes == 0)\r
- return;\r
-\r
- if (!strlen(spritename))\r
- Error ("Didn't name sprite file");\r
- \r
- sprintf (savename, "%s%s.sp2", gamedir, spritename);\r
-\r
- if (g_release)\r
- {\r
- char name[1024];\r
-\r
- sprintf (name, "%s.sp2", spritename);\r
- ReleaseFile (name);\r
- spritename[0] = 0; // clear for a new sprite\r
- sprite.numframes = 0;\r
- return;\r
- }\r
-\r
-\r
- printf ("saving in %s\n", savename);\r
- CreatePath (savename);\r
- spriteouthandle = SafeOpenWrite (savename);\r
-\r
-\r
-//\r
-// write out the sprite header\r
-//\r
- spritetemp.ident = LittleLong (IDSPRITEHEADER);\r
- spritetemp.version = LittleLong (SPRITE_VERSION);\r
- spritetemp.numframes = LittleLong (sprite.numframes);\r
-\r
- SafeWrite (spriteouthandle, &spritetemp, 12);\r
-\r
-//\r
-// write out the frames\r
-//\r
- curframe = 0;\r
-\r
- for (i=0 ; i<sprite.numframes ; i++)\r
- {\r
- frames[i].width = LittleLong(frames[i].width);\r
- frames[i].height = LittleLong(frames[i].height);\r
- frames[i].origin_x = LittleLong(frames[i].origin_x);\r
- frames[i].origin_y = LittleLong(frames[i].origin_y);\r
- }\r
- SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);\r
-\r
- fclose (spriteouthandle);\r
- \r
- spritename[0] = 0; // clear for a new sprite\r
- sprite.numframes = 0;\r
-}\r
-\r
-\r
-/*\r
-===============\r
-Cmd_Load\r
-===============\r
-*/\r
-void Cmd_Load (void)\r
-{\r
- char *name;\r
-\r
- GetToken (false);\r
-\r
- if (g_release)\r
- return;\r
-\r
- name = ExpandPathAndArchive(token);\r
-\r
- // load the image\r
- printf ("loading %s\n", name);\r
- Load256Image (name, &byteimage, &lbmpalette, \r
- &byteimagewidth, &byteimageheight);\r
- RemapZero (byteimage, lbmpalette, \r
- byteimagewidth, byteimageheight);\r
-}\r
-\r
-\r
-/*\r
-===============\r
-Cmd_SpriteFrame\r
-===============\r
-*/\r
-void Cmd_SpriteFrame (void)\r
-{\r
- int y,xl,yl,xh,yh,w,h;\r
- dsprframe_t *pframe;\r
- int ox, oy;\r
- byte *cropped;\r
- char savename[1024];\r
-\r
- GetToken (false);\r
- xl = atoi (token);\r
- GetToken (false);\r
- yl = atoi (token);\r
- GetToken (false);\r
- w = atoi (token);\r
- GetToken (false);\r
- h = atoi (token);\r
-\r
- // origin offset is optional\r
- if (TokenAvailable ())\r
- {\r
- GetToken (false);\r
- ox = atoi (token);\r
- GetToken (false);\r
- oy = atoi (token); \r
- }\r
- else\r
- {\r
- ox = w/2;\r
- oy = h/2;\r
- }\r
-\r
- if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))\r
- Error ("Sprite dimensions not multiples of 8\n");\r
-\r
- if ((w > 256) || (h > 256))\r
- Error ("Sprite has a dimension longer than 256");\r
-\r
- xh = xl+w;\r
- yh = yl+h;\r
-\r
- if (sprite.numframes >= MAX_SPRFRAMES)\r
- Error ("Too many frames; increase MAX_SPRFRAMES\n");\r
-\r
- pframe = &frames[sprite.numframes];\r
- pframe->width = w;\r
- pframe->height = h;\r
- pframe->origin_x = ox;\r
- pframe->origin_y = oy;\r
- sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);\r
- sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);\r
- sprite.numframes++;\r
-\r
- if (g_release)\r
- {\r
- ReleaseFile (pframe->name);\r
- return;\r
- }\r
-\r
- // crop it to the proper size\r
- cropped = malloc (w*h);\r
- for (y=0 ; y<h ; y++)\r
- {\r
- memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);\r
- }\r
-\r
- // save off the new image\r
- printf ("saving %s\n", savename);\r
- CreatePath (savename);\r
- WritePCXfile (savename, cropped, w, h, lbmpalette);\r
-\r
- free (cropped);\r
-}\r
-\r
-\r
-\r
-/*\r
-==============\r
-Cmd_SpriteName\r
-==============\r
-*/\r
-void Cmd_SpriteName (void)\r
-{\r
- if (sprite.numframes)\r
- FinishSprite ();\r
-\r
- GetToken (false);\r
- strcpy (spritename, token);\r
- memset (&sprite, 0, sizeof(sprite));\r
- memset (&frames, 0, sizeof(frames));\r
-}\r
-\r
+
+#include "qdata.h"
+#include "inout.h"
+
+#define MAX_SPRFRAMES MAX_MD2SKINS
+
+dsprite_t sprite;
+dsprframe_t frames[MAX_SPRFRAMES];
+
+byte *byteimage, *lbmpalette;
+int byteimagewidth, byteimageheight;
+
+char spritename[1024];
+
+
+void FinishSprite (void);
+void Cmd_Spritename (void);
+
+
+
+/*
+==============
+FinishSprite
+==============
+*/
+void FinishSprite (void)
+{
+ FILE *spriteouthandle;
+ int i, curframe;
+ dsprite_t spritetemp;
+ char savename[1024];
+
+ if (sprite.numframes == 0)
+ return;
+
+ if (!strlen(spritename))
+ Error ("Didn't name sprite file");
+
+ sprintf (savename, "%s%s.sp2", gamedir, spritename);
+
+ if (g_release)
+ {
+ char name[1024];
+
+ sprintf (name, "%s.sp2", spritename);
+ ReleaseFile (name);
+ spritename[0] = 0; // clear for a new sprite
+ sprite.numframes = 0;
+ return;
+ }
+
+
+ printf ("saving in %s\n", savename);
+ CreatePath (savename);
+ spriteouthandle = SafeOpenWrite (savename);
+
+
+//
+// write out the sprite header
+//
+ spritetemp.ident = LittleLong (IDSPRITEHEADER);
+ spritetemp.version = LittleLong (SPRITE_VERSION);
+ spritetemp.numframes = LittleLong (sprite.numframes);
+
+ SafeWrite (spriteouthandle, &spritetemp, 12);
+
+//
+// write out the frames
+//
+ curframe = 0;
+
+ for (i=0 ; i<sprite.numframes ; i++)
+ {
+ frames[i].width = LittleLong(frames[i].width);
+ frames[i].height = LittleLong(frames[i].height);
+ frames[i].origin_x = LittleLong(frames[i].origin_x);
+ frames[i].origin_y = LittleLong(frames[i].origin_y);
+ }
+ SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
+
+ fclose (spriteouthandle);
+
+ spritename[0] = 0; // clear for a new sprite
+ sprite.numframes = 0;
+}
+
+
+/*
+===============
+Cmd_Load
+===============
+*/
+void Cmd_Load (void)
+{
+ char *name;
+
+ GetToken (false);
+
+ if (g_release)
+ return;
+
+ name = ExpandPathAndArchive(token);
+
+ // load the image
+ printf ("loading %s\n", name);
+ Load256Image (name, &byteimage, &lbmpalette,
+ &byteimagewidth, &byteimageheight);
+ RemapZero (byteimage, lbmpalette,
+ byteimagewidth, byteimageheight);
+}
+
+
+/*
+===============
+Cmd_SpriteFrame
+===============
+*/
+void Cmd_SpriteFrame (void)
+{
+ int y,xl,yl,xh,yh,w,h;
+ dsprframe_t *pframe;
+ int ox, oy;
+ byte *cropped;
+ char savename[1024];
+
+ GetToken (false);
+ xl = atoi (token);
+ GetToken (false);
+ yl = atoi (token);
+ GetToken (false);
+ w = atoi (token);
+ GetToken (false);
+ h = atoi (token);
+
+ // origin offset is optional
+ if (TokenAvailable ())
+ {
+ GetToken (false);
+ ox = atoi (token);
+ GetToken (false);
+ oy = atoi (token);
+ }
+ else
+ {
+ ox = w/2;
+ oy = h/2;
+ }
+
+ if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
+ Error ("Sprite dimensions not multiples of 8\n");
+
+ if ((w > 256) || (h > 256))
+ Error ("Sprite has a dimension longer than 256");
+
+ xh = xl+w;
+ yh = yl+h;
+
+ if (sprite.numframes >= MAX_SPRFRAMES)
+ Error ("Too many frames; increase MAX_SPRFRAMES\n");
+
+ pframe = &frames[sprite.numframes];
+ pframe->width = w;
+ pframe->height = h;
+ pframe->origin_x = ox;
+ pframe->origin_y = oy;
+ sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
+ sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
+ sprite.numframes++;
+
+ if (g_release)
+ {
+ ReleaseFile (pframe->name);
+ return;
+ }
+
+ // crop it to the proper size
+ cropped = malloc (w*h);
+ for (y=0 ; y<h ; y++)
+ {
+ memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
+ }
+
+ // save off the new image
+ printf ("saving %s\n", savename);
+ CreatePath (savename);
+ WritePCXfile (savename, cropped, w, h, lbmpalette);
+
+ free (cropped);
+}
+
+
+
+/*
+==============
+Cmd_SpriteName
+==============
+*/
+void Cmd_SpriteName (void)
+{
+ if (sprite.numframes)
+ FinishSprite ();
+
+ GetToken (false);
+ strcpy (spritename, token);
+ memset (&sprite, 0, sizeof(sprite));
+ memset (&frames, 0, sizeof(frames));
+}
+