/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#ifndef JOINTS_H
#define JOINTS_H
typedef struct QDataJoint_s
{
Placement_t placement;
- vec3_t rotation;
+ vec3_t rotation;
} QDataJoint_t;
#endif
int inUse;
} JointAngles2_t;
-#define MAX_MODELJOINTS 256
-#define MAX_MODELJOINTNODES 255
+#define MAX_MODELJOINTS 256
+#define MAX_MODELJOINTNODES 255
extern JointAngles_t jointAngles[MAX_MODELJOINTS];
extern JointAngles2_t jointAngles2[MAX_MODELJOINTS];
extern int numJointsForSkeleton[];
extern char *RAVEN_SKEL_NAMES[];
-#define J_NEW_SKELETON 0x00001000
-#define J_YAW_CHANGED 0x00002000
-#define J_PITCH_CHANGED 0x00004000
-#define J_ROLL_CHANGED 0x00008000
-#define MAX_JOINTS 0x00000fff
+#define J_NEW_SKELETON 0x00001000
+#define J_YAW_CHANGED 0x00002000
+#define J_PITCH_CHANGED 0x00004000
+#define J_ROLL_CHANGED 0x00008000
+#define MAX_JOINTS 0x00000fff
/*
-inline int GetFreeNode(ArrayedListNode_t *nodeArray, int max)
-{ // yeah, I know this is a sucky, inefficient way to do this, but I didn't feel like taking the time to write a real resource manager in C
- int i;
-
- for(i = 0; i < max; ++i)
- {
- if(!nodeArray[i].inUse)
- {
- nodeArray[i].inUse = 1;
- return i;
- }
- }
-
- assert(0);
- return -1;
-}
-
-inline void FreeNode(ArrayedListNode_t *nodeArray, int index)
-{
- nodeArray[index].inUse = 0;
-}
-*/
-int CreateSkeleton(int structure);
-void CreateSkeletonAtIndex(int structure, int index);
-void FreeSkeleton(int structure, int index);
-void SetJointAngle(int jointIndex, int angleIndex, float angle);
-float ModifyJointAngle(int jointIndex, int angleIndex, float deltaAngle);
-int ZeroJointAngle(int jointIndex, int angleIndex, float angVel);
-int ApplyAngVelToJoint(int jointIndex, int angleIndex, float angVel, float destAng);
+ inline int GetFreeNode(ArrayedListNode_t *nodeArray, int max)
+ { // yeah, I know this is a sucky, inefficient way to do this, but I didn't feel like taking the time to write a real resource manager in C
+ int i;
+
+ for(i = 0; i < max; ++i)
+ {
+ if(!nodeArray[i].inUse)
+ {
+ nodeArray[i].inUse = 1;
+ return i;
+ }
+ }
+
+ assert(0);
+ return -1;
+ }
+
+ inline void FreeNode(ArrayedListNode_t *nodeArray, int index)
+ {
+ nodeArray[index].inUse = 0;
+ }
+ */
+int CreateSkeleton( int structure );
+void CreateSkeletonAtIndex( int structure, int index );
+void FreeSkeleton( int structure, int index );
+void SetJointAngle( int jointIndex, int angleIndex, float angle );
+float ModifyJointAngle( int jointIndex, int angleIndex, float deltaAngle );
+int ZeroJointAngle( int jointIndex, int angleIndex, float angVel );
+int ApplyAngVelToJoint( int jointIndex, int angleIndex, float angVel, float destAng );
#endif