Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
Sys_FPrintf( SYS_NOXML, "**********************\n" );
polyline = LeakFile( tree );
- leaknode = xmlNewNode( NULL, "message" );
- xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
+ leaknode = xmlNewNode( NULL, (xmlChar*)"message" );
+ xmlNodeSetContent( leaknode, (xmlChar*)"MAP LEAKED\n" );
xmlAddChild( leaknode, polyline );
level[0] = (int) '0' + SYS_ERR;
level[1] = 0;
- xmlSetProp( leaknode, "level", (char*) &level );
+ xmlSetProp( leaknode, (xmlChar*)"level", (xmlChar*) &level );
xml_SendNode( leaknode );
if( leaktest )
{
VectorSet( normal, 0, 0, -1 );
/* create the flare surface (note shader defaults automatically) */
- DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
+ DrawSurfaceForFlare( mapEntityNum, origin, normal, color, flareShader, lightStyle );
}
}
}