]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_qfusion.h
fix two more bugs
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_qfusion.h
index 25118ef10d0d516b3e844956dcd31cad2162b31e..7645ad0a384556939af78e8a8c41a43c8fcae43a 100644 (file)
@@ -117,6 +117,21 @@ game_t struct
        1.0f,                           /* lightmap gamma */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
+       1.0f,                           /* lightgrid scale */
+       1.0f,                           /* lightgrid ambient scale */
+       qtrue,                          /* light angle attenuation uses half-lambert curve */
+       qtrue,                          /* disable shader lightstyles hack */
+       qtrue,                          /* keep light entities on bsp */
+       8,                                      /* default patchMeta subdivisions tolerance */
+       qtrue,                          /* patch casting enabled */
+       qtrue,                          /* compile deluxemaps */
+       0,                                      /* deluxemaps default mode */
+       256,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_WHITE, /* minimap mode */
+       "../minimaps/%s.tga", /* minimap name format */
        "FBSP",                         /* bsp file prefix */
        1,                                      /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */