]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tenebrae.h
Merge branch 'master' into divVerent/farplanedist-sky-fix
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tenebrae.h
index bfa2f03166f40d4c7a064759aedf1b495cc52d2f..243f756c0ee1d6d068813880afe9ac4c2f9ee43c 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#ifndef GAME_TENEBRAE_H\r
-#define GAME_TENEBRAE_H\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-content and surface flags\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-/* game flags */\r
-#define T_CONT_SOLID                           1                       /* an eye is never valid in a solid */\r
-#define T_CONT_LAVA                                    8\r
-#define T_CONT_SLIME                           16\r
-#define T_CONT_WATER                           32\r
-#define T_CONT_FOG                                     64\r
-\r
-#define T_CONT_AREAPORTAL                      0x8000\r
-\r
-#define T_CONT_PLAYERCLIP                      0x10000\r
-#define T_CONT_MONSTERCLIP                     0x20000\r
-#define T_CONT_TELEPORTER                      0x40000\r
-#define T_CONT_JUMPPAD                         0x80000\r
-#define T_CONT_CLUSTERPORTAL           0x100000\r
-#define T_CONT_DONOTENTER                      0x200000\r
-#define T_CONT_BOTCLIP                         0x400000\r
-\r
-#define T_CONT_ORIGIN                          0x1000000       /* removed before bsping an entity */\r
-\r
-#define T_CONT_BODY                                    0x2000000       /* should never be on a brush, only in game */\r
-#define T_CONT_CORPSE                          0x4000000\r
-#define T_CONT_DETAIL                          0x8000000       /* brushes not used for the bsp */\r
-#define T_CONT_STRUCTURAL                      0x10000000      /* brushes used for the bsp */\r
-#define T_CONT_TRANSLUCENT                     0x20000000      /* don't consume surface fragments inside */\r
-#define T_CONT_TRIGGER                         0x40000000\r
-#define T_CONT_NODROP                          0x80000000      /* don't leave bodies or items (death fog, lava) */\r
-\r
-#define T_SURF_NODAMAGE                                0x1                     /* never give falling damage */\r
-#define T_SURF_SLICK                           0x2                     /* effects game physics */\r
-#define T_SURF_SKY                                     0x4                     /* lighting from environment map */\r
-#define T_SURF_LADDER                          0x8\r
-#define T_SURF_NOIMPACT                                0x10            /* don't make missile explosions */\r
-#define T_SURF_NOMARKS                         0x20            /* don't leave missile marks */\r
-#define T_SURF_FLESH                           0x40            /* make flesh sounds and effects */\r
-#define T_SURF_NODRAW                          0x80            /* don't generate a drawsurface at all */\r
-#define T_SURF_HINT                                    0x100           /* make a primary bsp splitter */\r
-#define T_SURF_SKIP                                    0x200           /* completely ignore, allowing non-closed brushes */\r
-#define T_SURF_NOLIGHTMAP                      0x400           /* surface doesn't need a lightmap */\r
-#define T_SURF_POINTLIGHT                      0x800           /* generate lighting info at vertexes */\r
-#define T_SURF_METALSTEPS                      0x1000          /* clanking footsteps */\r
-#define T_SURF_NOSTEPS                         0x2000          /* no footstep sounds */\r
-#define T_SURF_NONSOLID                                0x4000          /* don't collide against curves with this set */\r
-#define T_SURF_LIGHTFILTER                     0x8000          /* act as a light filter during q3map -light */\r
-#define T_SURF_ALPHASHADOW                     0x10000         /* do per-pixel light shadow casting in q3map */\r
-#define T_SURF_NODLIGHT                                0x20000         /* don't dlight even if solid (solid lava, skies) */\r
-#define T_SURF_DUST                                    0x40000         /* leave a dust trail when walking on this surface */\r
-\r
-/* ydnar flags */\r
-#define T_SURF_VERTEXLIT                       (T_SURF_POINTLIGHT | T_SURF_NOLIGHTMAP)\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-game_t struct\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-{\r
-       "tenebrae",                     /* -game x */\r
-       "base",                         /* default base game data dir */\r
-       ".tenebrae",            /* unix home sub-dir */\r
-       "tenebrae",                     /* magic path word */\r
-       "scripts",                      /* shader directory */\r
-       qfalse,                         /* wolf lighting model? */\r
-       qfalse,                         /* flares */\r
-       "flareshader",          /* default flare shader */\r
-       "IBSP",                         /* bsp file prefix */\r
-       46,                                     /* bsp file version */\r
-       LoadIBSPFile,           /* bsp load function */\r
-       WriteIBSPFile,          /* bsp write function */\r
-\r
-       {\r
-               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */\r
-               \r
-               /* default */\r
-               { "default",            T_CONT_SOLID,                           -1,                                                     0,                                                      -1,                                                     C_SOLID,                                        -1 },\r
-               \r
-               \r
-               /* ydnar */\r
-               { "lightgrid",          0,                                                      0,                                                      0,                                                      0,                                                      C_LIGHTGRID,                            0 },\r
-               { "antiportal",         0,                                                      0,                                                      0,                                                      0,                                                      C_ANTIPORTAL,                           0 },\r
-               { "skip",                       0,                                                      0,                                                      0,                                                      0,                                                      C_SKIP,                                         0 },\r
-               \r
-               \r
-               /* compiler */\r
-               { "origin",                     T_CONT_ORIGIN,                          T_CONT_SOLID,                           0,                                                      0,                                                      C_ORIGIN | C_TRANSLUCENT,       C_SOLID },\r
-               { "areaportal",         T_CONT_AREAPORTAL,                      T_CONT_SOLID,                           0,                                                      0,                                                      C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },\r
-               { "trans",                      T_CONT_TRANSLUCENT,                     0,                                                      0,                                                      0,                                                      C_TRANSLUCENT,                          0 },\r
-               { "detail",                     T_CONT_DETAIL,                          0,                                                      0,                                                      0,                                                      C_DETAIL,                                       0 },\r
-               { "structural",         T_CONT_STRUCTURAL,                      0,                                                      0,                                                      0,                                                      C_STRUCTURAL,                           0 },\r
-               { "hint",                       0,                                                      0,                                                      T_SURF_HINT,                            0,                                                      C_HINT,                                         0 },\r
-               { "nodraw",                     0,                                                      0,                                                      T_SURF_NODRAW,                          0,                                                      C_NODRAW,                                       0 },\r
-               \r
-               { "alphashadow",        0,                                                      0,                                                      T_SURF_ALPHASHADOW,                     0,                                                      C_ALPHASHADOW | C_TRANSLUCENT,  0 },\r
-               { "lightfilter",        0,                                                      0,                                                      T_SURF_LIGHTFILTER,                     0,                                                      C_LIGHTFILTER | C_TRANSLUCENT,  0 },\r
-               { "nolightmap",         0,                                                      0,                                                      T_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },\r
-               { "pointlight",         0,                                                      0,                                                      T_SURF_VERTEXLIT,                       0,                                                      C_VERTEXLIT,                            0 },\r
-               \r
-               \r
-               /* game */\r
-               { "nonsolid",           0,                                                      T_CONT_SOLID,                           T_SURF_NONSOLID,                        0,                                                      0,                                                      C_SOLID },\r
-               \r
-               { "trigger",            T_CONT_TRIGGER,                         T_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
-               \r
-               { "water",                      T_CONT_WATER,                           T_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
-               { "slime",                      T_CONT_SLIME,                           T_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
-               { "lava",                       T_CONT_LAVA,                            T_CONT_SOLID,                           0,                                                      0,                                                      C_LIQUID | C_TRANSLUCENT,       C_SOLID },\r
-               \r
-               { "playerclip",         T_CONT_PLAYERCLIP,                      T_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
-               { "monsterclip",        T_CONT_MONSTERCLIP,                     T_CONT_SOLID,                           0,                                                      0,                                                      C_DETAIL | C_TRANSLUCENT,       C_SOLID },\r
-               { "nodrop",                     T_CONT_NODROP,                          T_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
-               \r
-               { "clusterportal",      T_CONT_CLUSTERPORTAL,           T_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
-               { "donotenter",         T_CONT_DONOTENTER,                      T_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
-               { "botclip",            T_CONT_BOTCLIP,                         T_CONT_SOLID,                           0,                                                      0,                                                      C_TRANSLUCENT,                          C_SOLID },\r
-               \r
-               { "fog",                        T_CONT_FOG,                                     T_CONT_SOLID,                           0,                                                      0,                                                      C_FOG,                                          C_SOLID },\r
-               { "sky",                        0,                                                      0,                                                      T_SURF_SKY,                                     0,                                                      C_SKY,                                          0 },\r
-               \r
-               { "slick",                      0,                                                      0,                                                      T_SURF_SLICK,                           0,                                                      0,                                                      0 },\r
-               \r
-               { "noimpact",           0,                                                      0,                                                      T_SURF_NOIMPACT,                        0,                                                      0,                                                      0 },\r
-               { "nomarks",            0,                                                      0,                                                      T_SURF_NOMARKS,                         0,                                                      C_NOMARKS,                                      0 },\r
-               { "ladder",                     0,                                                      0,                                                      T_SURF_LADDER,                          0,                                                      0,                                                      0 },\r
-               { "nodamage",           0,                                                      0,                                                      T_SURF_NODAMAGE,                        0,                                                      0,                                                      0 },\r
-               { "metalsteps",         0,                                                      0,                                                      T_SURF_METALSTEPS,                      0,                                                      0,                                                      0 },\r
-               { "flesh",                      0,                                                      0,                                                      T_SURF_FLESH,                           0,                                                      0,                                                      0 },\r
-               { "nosteps",            0,                                                      0,                                                      T_SURF_NOSTEPS,                         0,                                                      0,                                                      0 },\r
-               { "nodlight",           0,                                                      0,                                                      T_SURF_NODLIGHT,                        0,                                                      0,                                                      0 },\r
-               { "dust",                       0,                                                      0,                                                      T_SURF_DUST,                            0,                                                      0,                                                      0 },\r
-               \r
-               \r
-               /* null */\r
-               { NULL, 0, 0, 0, 0, 0, 0 }\r
-       }\r
-}\r
-\r
-\r
-\r
-/* end marker */\r
-#endif\r
-\r
+/* -------------------------------------------------------------------------------
+
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+   ----------------------------------------------------------------------------------
+
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+   ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_TENEBRAE_H
+#define GAME_TENEBRAE_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+   content and surface flags
+
+   ------------------------------------------------------------------------------- */
+
+/* game flags */
+#define T_CONT_SOLID                1           /* an eye is never valid in a solid */
+#define T_CONT_LAVA                 8
+#define T_CONT_SLIME                16
+#define T_CONT_WATER                32
+#define T_CONT_FOG                  64
+
+#define T_CONT_AREAPORTAL           0x8000
+
+#define T_CONT_PLAYERCLIP           0x10000
+#define T_CONT_MONSTERCLIP          0x20000
+#define T_CONT_TELEPORTER           0x40000
+#define T_CONT_JUMPPAD              0x80000
+#define T_CONT_CLUSTERPORTAL        0x100000
+#define T_CONT_DONOTENTER           0x200000
+#define T_CONT_BOTCLIP              0x400000
+
+#define T_CONT_ORIGIN               0x1000000   /* removed before bsping an entity */
+
+#define T_CONT_BODY                 0x2000000   /* should never be on a brush, only in game */
+#define T_CONT_CORPSE               0x4000000
+#define T_CONT_DETAIL               0x8000000   /* brushes not used for the bsp */
+#define T_CONT_STRUCTURAL           0x10000000  /* brushes used for the bsp */
+#define T_CONT_TRANSLUCENT          0x20000000  /* don't consume surface fragments inside */
+#define T_CONT_TRIGGER              0x40000000
+#define T_CONT_NODROP               0x80000000  /* don't leave bodies or items (death fog, lava) */
+
+#define T_SURF_NODAMAGE             0x1         /* never give falling damage */
+#define T_SURF_SLICK                0x2         /* effects game physics */
+#define T_SURF_SKY                  0x4         /* lighting from environment map */
+#define T_SURF_LADDER               0x8
+#define T_SURF_NOIMPACT             0x10        /* don't make missile explosions */
+#define T_SURF_NOMARKS              0x20        /* don't leave missile marks */
+#define T_SURF_FLESH                0x40        /* make flesh sounds and effects */
+#define T_SURF_NODRAW               0x80        /* don't generate a drawsurface at all */
+#define T_SURF_HINT                 0x100       /* make a primary bsp splitter */
+#define T_SURF_SKIP                 0x200       /* completely ignore, allowing non-closed brushes */
+#define T_SURF_NOLIGHTMAP           0x400       /* surface doesn't need a lightmap */
+#define T_SURF_POINTLIGHT           0x800       /* generate lighting info at vertexes */
+#define T_SURF_METALSTEPS           0x1000      /* clanking footsteps */
+#define T_SURF_NOSTEPS              0x2000      /* no footstep sounds */
+#define T_SURF_NONSOLID             0x4000      /* don't collide against curves with this set */
+#define T_SURF_LIGHTFILTER          0x8000      /* act as a light filter during q3map -light */
+#define T_SURF_ALPHASHADOW          0x10000     /* do per-pixel light shadow casting in q3map */
+#define T_SURF_NODLIGHT             0x20000     /* don't dlight even if solid (solid lava, skies) */
+#define T_SURF_DUST                 0x40000     /* leave a dust trail when walking on this surface */
+
+/* ydnar flags */
+#define T_SURF_VERTEXLIT            ( T_SURF_POINTLIGHT | T_SURF_NOLIGHTMAP )
+
+
+
+/* -------------------------------------------------------------------------------
+
+   game_t struct
+
+   ------------------------------------------------------------------------------- */
+
+{
+       "tenebrae",         /* -game x */
+       "base",             /* default base game data dir */
+       ".tenebrae",        /* unix home sub-dir */
+       "tenebrae",         /* magic path word */
+       "scripts",          /* shader directory */
+       1024,               /* max lightmapped surface verts */
+       1024,               /* max surface verts */
+       6144,               /* max surface indexes */
+       qfalse,             /* flares */
+       "flareshader",      /* default flare shader */
+       qfalse,             /* wolf lighting model? */
+       512,                /* lightmap width/height */
+       2.0f,               /* lightmap gamma */
+       qfalse,             /* lightmap sRGB */
+       qfalse,             /* texture sRGB */
+       qfalse,             /* color sRGB */
+       0.0f,               /* lightmap exposure */
+       1.0f,               /* lightmap compensate */
+       1.0f,               /* lightgrid scale */
+       1.0f,               /* lightgrid ambient scale */
+       qfalse,             /* light angle attenuation uses half-lambert curve */
+       qtrue,              /* disable shader lightstyles hack */
+       qfalse,             /* keep light entities on bsp */
+       8,                  /* default patchMeta subdivisions tolerance */
+       qfalse,             /* patch casting enabled */
+       qtrue,              /* compile deluxemaps */
+       0,                  /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
+       "IBSP",             /* bsp file prefix */
+       46,                 /* bsp file version */
+       qfalse,             /* cod-style lump len/ofs order */
+       LoadIBSPFile,       /* bsp load function */
+       WriteIBSPFile,      /* bsp write function */
+
+       {
+               /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
+
+               /* default */
+               { "default",        T_CONT_SOLID,               -1,                         0,                          -1,                         C_SOLID,                    -1 },
+
+
+               /* ydnar */
+               { "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
+               { "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
+               { "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },
+
+
+               /* compiler */
+               { "origin",         T_CONT_ORIGIN,              T_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
+               { "areaportal",     T_CONT_AREAPORTAL,          T_CONT_SOLID,               0,                          0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
+               { "trans",          T_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
+               { "detail",         T_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
+               { "structural",     T_CONT_STRUCTURAL,          0,                          0,                          0,                          C_STRUCTURAL,               0 },
+               { "hint",           0,                          0,                          T_SURF_HINT,                0,                          C_HINT,                     0 },
+               { "nodraw",         0,                          0,                          T_SURF_NODRAW,              0,                          C_NODRAW,                   0 },
+
+               { "alphashadow",    0,                          0,                          T_SURF_ALPHASHADOW,         0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
+               { "lightfilter",    0,                          0,                          T_SURF_LIGHTFILTER,         0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
+               { "nolightmap",     0,                          0,                          T_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+               { "pointlight",     0,                          0,                          T_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
+
+
+               /* game */
+               { "nonsolid",       0,                          T_CONT_SOLID,               T_SURF_NONSOLID,            0,                          0,                          C_SOLID },
+
+               { "trigger",        T_CONT_TRIGGER,             T_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "water",          T_CONT_WATER,               T_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "slime",          T_CONT_SLIME,               T_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+               { "lava",           T_CONT_LAVA,                T_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
+
+               { "playerclip",     T_CONT_PLAYERCLIP,          T_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "monsterclip",    T_CONT_MONSTERCLIP,         T_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
+               { "nodrop",         T_CONT_NODROP,              T_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "clusterportal",  T_CONT_CLUSTERPORTAL,       T_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "donotenter",     T_CONT_DONOTENTER,          T_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+               { "botclip",        T_CONT_BOTCLIP,             T_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
+
+               { "fog",            T_CONT_FOG,                 T_CONT_SOLID,               0,                          0,                          C_FOG,                      C_SOLID },
+               { "sky",            0,                          0,                          T_SURF_SKY,                 0,                          C_SKY,                      0 },
+
+               { "slick",          0,                          0,                          T_SURF_SLICK,               0,                          0,                          0 },
+
+               { "noimpact",       0,                          0,                          T_SURF_NOIMPACT,            0,                          0,                          0 },
+               { "nomarks",        0,                          0,                          T_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
+               { "ladder",         0,                          0,                          T_SURF_LADDER,              0,                          0,                          0 },
+               { "nodamage",       0,                          0,                          T_SURF_NODAMAGE,            0,                          0,                          0 },
+               { "metalsteps",     0,                          0,                          T_SURF_METALSTEPS,          0,                          0,                          0 },
+               { "flesh",          0,                          0,                          T_SURF_FLESH,               0,                          0,                          0 },
+               { "nosteps",        0,                          0,                          T_SURF_NOSTEPS,             0,                          0,                          0 },
+               { "nodlight",       0,                          0,                          T_SURF_NODLIGHT,            0,                          0,                          0 },
+               { "dust",           0,                          0,                          T_SURF_DUST,                0,                          0,                          0 },
+
+
+               /* null */
+               { NULL, 0, 0, 0, 0, 0, 0 }
+       }
+}
+
+
+
+/* end marker */
+#endif