]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_tenebrae.h
audit all uses of ClipWindingEpsilon and choose the strict variant or not, and explai...
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tenebrae.h
index 2ab4205e921a308b44251086eb44c01c4e97a027..9e0658f10c2686a7f8b7ae546d15811b6534aa2b 100644 (file)
@@ -112,16 +112,25 @@ game_t struct
        qfalse,                         /* wolf lighting model? */
        512,                            /* lightmap width/height */
        2.0f,                           /* lightmap gamma */
+       qfalse,                         /* lightmap sRGB */
+       qfalse,                         /* texture sRGB */
        1.0f,                           /* lightmap exposure */
        1.0f,                           /* lightmap compensate */
        1.0f,                           /* lightgrid scale */
        1.0f,                           /* lightgrid ambient scale */
+       qfalse,                         /* light angle attenuation uses half-lambert curve */
        qtrue,                          /* disable shader lightstyles hack */
        qfalse,                         /* keep light entities on bsp */
        8,                                      /* default patchMeta subdivisions tolerance */
        qfalse,                         /* patch casting enabled */
        qtrue,                          /* compile deluxemaps */
        0,                                      /* deluxemaps default mode */
+       512,                /* minimap size */
+       1.0f,               /* minimap sharpener */
+       0.0f,               /* minimap border */
+       qtrue,              /* minimap keep aspect */
+       MINIMAP_MODE_GRAY,  /* minimap mode */
+       "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
        46,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */