-/*
-FixAAS()
-resets an aas checksum to match the given BSP
-*/
-
-int FixAAS( int argc, char **argv )
-{
- int length, checksum;
- void *buffer;
- FILE *file;
- char aas[ 1024 ], **ext;
- char *exts[] =
- {
- ".aas",
- "_b0.aas",
- "_b1.aas",
- NULL
- };
-
-
- /* arg checking */
- if( argc < 2 )
- {
- Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* note it */
- Sys_Printf( "--- FixAAS ---\n" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- length = LoadFile( source, &buffer );
-
- /* create bsp checksum */
- Sys_Printf( "Creating checksum...\n" );
- checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-
- /* write checksum to aas */
- ext = exts;
- while( *ext )
- {
- /* mangle name */
- strcpy( aas, source );
- StripExtension( aas );
- strcat( aas, *ext );
- Sys_Printf( "Trying %s\n", aas );
- ext++;
-
- /* fix it */
- file = fopen( aas, "r+b" );
- if( !file )
- continue;
- if( fwrite( &checksum, 4, 1, file ) != 1 )
- Error( "Error writing checksum to %s", aas );
- fclose( file );
- }
-
- /* return to sender */
- return 0;
-}
-
-
-
-/*
-AnalyzeBSP() - ydnar
-analyzes a Quake engine BSP file
-*/
-
-typedef struct abspHeader_s
-{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ 1 ]; /* unknown size */
-}
-abspHeader_t;
-
-typedef struct abspLumpTest_s
-{
- int radix, minCount;
- char *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv )
-{
- abspHeader_t *header;
- int size, i, version, offset, length, lumpInt, count;
- char ident[ 5 ];
- void *lump;
- float lumpFloat;
- char lumpString[ 1024 ], source[ 1024 ];
- qboolean lumpSwap = qfalse;
- abspLumpTest_t *lumpTest;
- static abspLumpTest_t lumpTests[] =
- {
- { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
- { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
- { 8, 6, "IBSP LUMP_BRUSHSIDES" },
- { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
- { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
- { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
- { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
- { 104, 3, "IBSP LUMP_DRAWSURFS" },
- { 44, 3, "IBSP LUMP_DRAWVERTS" },
- { 4, 6, "IBSP LUMP_DRAWINDEXES" },
- { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
- { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
- { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
- { 0, 0, NULL }
- };
-
-
- /* arg checking */
- if( argc < 1 )
- {
- Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
- return 0;
- }
-
- /* process arguments */
- for( i = 1; i < (argc - 1); i++ )
- {
- /* -format map|ase|... */
- if( !strcmp( argv[ i ], "-lumpswap" ) )
- {
- Sys_Printf( "Swapped lump structs enabled\n" );
- lumpSwap = qtrue;
- }
- }
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- Sys_Printf( "Loading %s\n", source );
-
- /* load the file */
- size = LoadFile( source, (void**) &header );
- if( size == 0 || header == NULL )
- {
- Sys_Printf( "Unable to load %s.\n", source );
- return -1;
- }
-
- /* analyze ident/version */
- memcpy( ident, header->ident, 4 );
- ident[ 4 ] = '\0';
- version = LittleLong( header->version );
-
- Sys_Printf( "Identity: %s\n", ident );
- Sys_Printf( "Version: %d\n", version );
- Sys_Printf( "---------------------------------------\n" );
-
- /* analyze each lump */
- for( i = 0; i < 100; i++ )
- {
- /* call of duty swapped lump pairs */
- if( lumpSwap )
- {
- offset = LittleLong( header->lumps[ i ].length );
- length = LittleLong( header->lumps[ i ].offset );
- }
-
- /* standard lump pairs */
- else
- {
- offset = LittleLong( header->lumps[ i ].offset );
- length = LittleLong( header->lumps[ i ].length );
- }
-
- /* extract data */
- lump = (byte*) header + offset;
- lumpInt = LittleLong( (int) *((int*) lump) );
- lumpFloat = LittleFloat( (float) *((float*) lump) );
- memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) );
- lumpString[ 1024 ] = '\0';
-
- /* print basic lump info */
- Sys_Printf( "Lump: %d\n", i );
- Sys_Printf( "Offset: %d bytes\n", offset );
- Sys_Printf( "Length: %d bytes\n", length );
-
- /* only operate on valid lumps */
- if( length > 0 )
- {
- /* print data in 4 formats */
- Sys_Printf( "As hex: %08X\n", lumpInt );
- Sys_Printf( "As int: %d\n", lumpInt );
- Sys_Printf( "As float: %f\n", lumpFloat );
- Sys_Printf( "As string: %s\n", lumpString );
-
- /* guess lump type */
- if( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' )
- Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
- else if( strstr( lumpString, "textures/" ) )
- Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
- else
- {
- /* guess based on size/count */
- for( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
- {
- if( (length % lumpTest->radix) != 0 )
- continue;
- count = length / lumpTest->radix;
- if( count < lumpTest->minCount )
- continue;
- Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
- }
- }
- }
-
- Sys_Printf( "---------------------------------------\n" );
-
- /* end of file */
- if( offset + length >= size )
- break;
- }
-
- /* last stats */
- Sys_Printf( "Lump count: %d\n", i + 1 );
- Sys_Printf( "File size: %d bytes\n", size );
-
- /* return to caller */
- return 0;
-}
-
-
-
-/*
-BSPInfo()
-emits statistics about the bsp file
-*/
-
-int BSPInfo( int count, char **fileNames )
-{
- int i;
- char source[ 1024 ], ext[ 64 ];
- int size;
- FILE *f;
-
-
- /* dummy check */
- if( count < 1 )
- {
- Sys_Printf( "No files to dump info for.\n");
- return -1;
- }
-
- /* enable info mode */
- infoMode = qtrue;
-
- /* walk file list */
- for( i = 0; i < count; i++ )
- {
- Sys_Printf( "---------------------------------\n" );
-
- /* mangle filename and get size */
- strcpy( source, fileNames[ i ] );
- ExtractFileExtension( source, ext );
- if( !Q_stricmp( ext, "map" ) )
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
- f = fopen( source, "rb" );
- if( f )
- {
- size = Q_filelength (f);
- fclose( f );
- }
- else
- size = 0;
-
- /* load the bsp file and print lump sizes */
- Sys_Printf( "%s\n", source );
- LoadBSPFile( source );
- PrintBSPFileSizes();
-
- /* print sizes */
- Sys_Printf( "\n" );
- Sys_Printf( " total %9d\n", size );
- Sys_Printf( " %9d KB\n", size / 1024 );
- Sys_Printf( " %9d MB\n", size / (1024 * 1024) );
-
- Sys_Printf( "---------------------------------\n" );
- }
-
- /* return count */
- return i;
-}
-
-
-static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out)
-{
- vec4_t scoeffs, tcoeffs;
- float md;
- m4x4_t solvematrix;
-
- vec3_t norm;
- vec3_t dab, dac;
- VectorSubtract(bxyz, axyz, dab);
- VectorSubtract(cxyz, axyz, dac);
- CrossProduct(dab, dac, norm);
-
- // assume:
- // s = f(x, y, z)
- // s(v + norm) = s(v) when n ortho xyz
-
- // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
- // solve:
- // scoeffs * (axyz, 1) == ast[0]
- // scoeffs * (bxyz, 1) == bst[0]
- // scoeffs * (cxyz, 1) == cst[0]
- // scoeffs * (norm, 0) == 0
- // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
- solvematrix[0] = axyz[0];
- solvematrix[4] = axyz[1];
- solvematrix[8] = axyz[2];
- solvematrix[12] = 1;
- solvematrix[1] = bxyz[0];
- solvematrix[5] = bxyz[1];
- solvematrix[9] = bxyz[2];
- solvematrix[13] = 1;
- solvematrix[2] = cxyz[0];
- solvematrix[6] = cxyz[1];
- solvematrix[10] = cxyz[2];
- solvematrix[14] = 1;
- solvematrix[3] = norm[0];
- solvematrix[7] = norm[1];
- solvematrix[11] = norm[2];
- solvematrix[15] = 0;
-
- md = m4_det(solvematrix);
- if(md*md < 1e-10)
- {
- Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!");
- return;
- }
-
- m4x4_invert(solvematrix);
-
- scoeffs[0] = ast[0];
- scoeffs[1] = bst[0];
- scoeffs[2] = cst[0];
- scoeffs[3] = 0;
- m4x4_transform_vec4(solvematrix, scoeffs);
- tcoeffs[0] = ast[1];
- tcoeffs[1] = bst[1];
- tcoeffs[2] = cst[1];
- tcoeffs[3] = 0;
- m4x4_transform_vec4(solvematrix, tcoeffs);
-
- ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
- ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
- bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
- bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
- cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
- cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
-}
-
-/*
-ScaleBSPMain()
-amaze and confuse your enemies with wierd scaled maps!
-*/
-
-int ScaleBSPMain( int argc, char **argv )
-{
- int i, j;
- float f, a;
- vec3_t scale;
- vec3_t vec;
- char str[ 1024 ];
- int uniform, axis;
- qboolean texscale;
- float *old_xyzst = NULL;
- float spawn_ref = 0;
-
-
- /* arg checking */
- if( argc < 3 )
- {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- return 0;
- }
-
- texscale = qfalse;
- for(i = 1; i < argc-2; ++i)
- {
- if(!strcmp(argv[i], "-tex"))
- {
- texscale = qtrue;
- }
- else if(!strcmp(argv[i], "-spawn_ref"))
- {
- spawn_ref = atof(argv[i+1]);
- ++i;
- }
- else
- break;
- }
-
- /* get scale */
- // if(argc-2 >= i) // always true
- scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
- if(argc-3 >= i)
- scale[1] = scale[0] = atof( argv[ argc - 3 ] );
- if(argc-4 >= i)
- scale[0] = atof( argv[ argc - 4 ] );
-
- uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
-
- if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
- {
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
- Sys_Printf( "Non-zero scale value required.\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
-
- /* note it */
- Sys_Printf( "--- ScaleBSP ---\n" );
- Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-
- /* scale entity keys */
- for( i = 0; i < numBSPEntities && i < numEntities; i++ )
- {
- /* scale origin */
- GetVectorForKey( &entities[ i ], "origin", vec );
- if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
- {
- if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
- vec[2] += spawn_ref;
- vec[0] *= scale[0];
- vec[1] *= scale[1];
- vec[2] *= scale[2];
- if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
- vec[2] -= spawn_ref;
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ i ], "origin", str );
- }
-
- a = FloatForKey( &entities[ i ], "angle" );
- if(a == -1 || a == -2) // z scale
- axis = 2;
- else if(fabs(sin(DEG2RAD(a))) < 0.707)
- axis = 0;
- else
- axis = 1;
-
- /* scale door lip */
- f = FloatForKey( &entities[ i ], "lip" );
- if( f )
- {
- f *= scale[axis];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "lip", str );
- }
-
- /* scale plat height */
- f = FloatForKey( &entities[ i ], "height" );
- if( f )
- {
- f *= scale[2];
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "height", str );
- }
-
- // TODO maybe allow a definition file for entities to specify which values are scaled how?
- }
-
- /* scale models */
- for( i = 0; i < numBSPModels; i++ )
- {
- bspModels[ i ].mins[0] *= scale[0];
- bspModels[ i ].mins[1] *= scale[1];
- bspModels[ i ].mins[2] *= scale[2];
- bspModels[ i ].maxs[0] *= scale[0];
- bspModels[ i ].maxs[1] *= scale[1];
- bspModels[ i ].maxs[2] *= scale[2];
- }
-
- /* scale nodes */
- for( i = 0; i < numBSPNodes; i++ )
- {
- bspNodes[ i ].mins[0] *= scale[0];
- bspNodes[ i ].mins[1] *= scale[1];
- bspNodes[ i ].mins[2] *= scale[2];
- bspNodes[ i ].maxs[0] *= scale[0];
- bspNodes[ i ].maxs[1] *= scale[1];
- bspNodes[ i ].maxs[2] *= scale[2];
- }
-
- /* scale leafs */
- for( i = 0; i < numBSPLeafs; i++ )
- {
- bspLeafs[ i ].mins[0] *= scale[0];
- bspLeafs[ i ].mins[1] *= scale[1];
- bspLeafs[ i ].mins[2] *= scale[2];
- bspLeafs[ i ].maxs[0] *= scale[0];
- bspLeafs[ i ].maxs[1] *= scale[1];
- bspLeafs[ i ].maxs[2] *= scale[2];
- }
-
- if(texscale)
- {
- Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n");
- old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5);
- for(i = 0; i < numBSPDrawVerts; i++)
- {
- old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0];
- old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1];
- old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2];
- old_xyzst[5*i+3] = bspDrawVerts[i].st[0];
- old_xyzst[5*i+4] = bspDrawVerts[i].st[1];
- }
- }
-
- /* scale drawverts */
- for( i = 0; i < numBSPDrawVerts; i++ )
- {
- bspDrawVerts[i].xyz[0] *= scale[0];
- bspDrawVerts[i].xyz[1] *= scale[1];
- bspDrawVerts[i].xyz[2] *= scale[2];
- bspDrawVerts[i].normal[0] /= scale[0];
- bspDrawVerts[i].normal[1] /= scale[1];
- bspDrawVerts[i].normal[2] /= scale[2];
- VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal);
- }
-
- if(texscale)
- {
- for(i = 0; i < numBSPDrawSurfaces; i++)
- {
- switch(bspDrawSurfaces[i].surfaceType)
- {
- case SURFACE_FACE:
- case SURFACE_META:
- if(bspDrawSurfaces[i].numIndexes % 3)
- Error("Not a triangulation!");
- for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3)
- {
- int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert;
- bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
- float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5];
- // extrapolate:
- // a->xyz -> oa
- // b->xyz -> ob
- // c->xyz -> oc
- ExtrapolateTexcoords(
- &oa[0], &oa[3],
- &ob[0], &ob[3],
- &oc[0], &oc[3],
- a->xyz, a->st,
- b->xyz, b->st,
- c->xyz, c->st);
- }
- break;
- }
- }
- }
-
- /* scale planes */
- if(uniform)
- {
- for( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].dist *= scale[0];
- }
- }
- else
- {
- for( i = 0; i < numBSPPlanes; i++ )
- {
- bspPlanes[ i ].normal[0] /= scale[0];
- bspPlanes[ i ].normal[1] /= scale[1];
- bspPlanes[ i ].normal[2] /= scale[2];
- f = 1/VectorLength(bspPlanes[i].normal);
- VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal);
- bspPlanes[ i ].dist *= f;
- }