]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/model.c
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / tools / quake3 / q3map2 / model.c
index ef0a04892f576ea2ce43a4c7b6d94218eaca4223..a6daedf0b103d836ba7c5330aa68ac4d94d98439 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -38,80 +38,81 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 
 
-/* 
-PicoPrintFunc()
-callback for picomodel.lib
-*/
+/*
+   PicoPrintFunc()
+   callback for picomodel.lib
+ */
 
-void PicoPrintFunc( int level, const char *str )
-{
-       if( str == NULL )
+void PicoPrintFunc( int level, const char *str ){
+       if ( str == NULL ) {
                return;
-       switch( level )
+       }
+       switch ( level )
        {
-               case PICO_NORMAL:
-                       Sys_Printf( "%s\n", str );
-                       break;
-               
-               case PICO_VERBOSE:
-                       Sys_FPrintf( SYS_VRB, "%s\n", str );
-                       break;
-               
-               case PICO_WARNING:
-                       Sys_Printf( "WARNING: %s\n", str );
-                       break;
-               
-               case PICO_ERROR:
-                       Sys_Printf( "ERROR: %s\n", str );
-                       break;
-               
-               case PICO_FATAL:
-                       Error( "ERROR: %s\n", str );
-                       break;
+       case PICO_NORMAL:
+               Sys_Printf( "%s\n", str );
+               break;
+
+       case PICO_VERBOSE:
+               Sys_FPrintf( SYS_VRB, "%s\n", str );
+               break;
+
+       case PICO_WARNING:
+               Sys_Printf( "WARNING: %s\n", str );
+               break;
+
+       case PICO_ERROR:
+               Sys_Printf( "ERROR: %s\n", str );
+               break;
+
+       case PICO_FATAL:
+               Error( "ERROR: %s\n", str );
+               break;
        }
 }
 
 
 
-/* 
-PicoLoadFileFunc()
-callback for picomodel.lib
-*/
+/*
+   PicoLoadFileFunc()
+   callback for picomodel.lib
+ */
 
-void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize )
-{
+void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize ){
        *bufSize = vfsLoadFile( (const char*) name, (void**) buffer, 0 );
 }
 
 
 
 /*
-FindModel() - ydnar
-finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
-*/
-
-picoModel_t *FindModel( char *name, int frame )
-{
-       int                     i;
-       
-       
+   FindModel() - ydnar
+   finds an existing picoModel and returns a pointer to the picoModel_t struct or NULL if not found
+ */
+
+picoModel_t *FindModel( char *name, int frame ){
+       int i;
+
+
        /* init */
-       if( numPicoModels <= 0 )
+       if ( numPicoModels <= 0 ) {
                memset( picoModels, 0, sizeof( picoModels ) );
-       
+       }
+
        /* dummy check */
-       if( name == NULL || name[ 0 ] == '\0' )
+       if ( name == NULL || name[ 0 ] == '\0' ) {
                return NULL;
-       
+       }
+
        /* search list */
-       for( i = 0; i < MAX_MODELS; i++ )
+       for ( i = 0; i < MAX_MODELS; i++ )
        {
-               if( picoModels[ i ] != NULL &&
-                       !strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
-                       PicoGetModelFrameNum( picoModels[ i ] ) == frame )
+               if ( picoModels[ i ] != NULL &&
+                        !strcmp( PicoGetModelName( picoModels[ i ] ), name ) &&
+                        PicoGetModelFrameNum( picoModels[ i ] ) == frame ) {
                        return picoModels[ i ];
+               }
        }
-       
+
        /* no matching picoModel found */
        return NULL;
 }
@@ -119,70 +120,72 @@ picoModel_t *FindModel( char *name, int frame )
 
 
 /*
-LoadModel() - ydnar
-loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
-*/
-
-picoModel_t *LoadModel( char *name, int frame )
-{
-       int                             i;
-       picoModel_t             *model, **pm;
-       
-       
+   LoadModel() - ydnar
+   loads a picoModel and returns a pointer to the picoModel_t struct or NULL if not found
+ */
+
+picoModel_t *LoadModel( char *name, int frame ){
+       int i;
+       picoModel_t     *model, **pm;
+
+
        /* init */
-       if( numPicoModels <= 0 )
+       if ( numPicoModels <= 0 ) {
                memset( picoModels, 0, sizeof( picoModels ) );
-       
+       }
+
        /* dummy check */
-       if( name == NULL || name[ 0 ] == '\0' )
+       if ( name == NULL || name[ 0 ] == '\0' ) {
                return NULL;
-       
+       }
+
        /* try to find existing picoModel */
        model = FindModel( name, frame );
-       if( model != NULL )
+       if ( model != NULL ) {
                return model;
-       
+       }
+
        /* none found, so find first non-null picoModel */
        pm = NULL;
-       for( i = 0; i < MAX_MODELS; i++ )
+       for ( i = 0; i < MAX_MODELS; i++ )
        {
-               if( picoModels[ i ] == NULL )
-               {
+               if ( picoModels[ i ] == NULL ) {
                        pm = &picoModels[ i ];
                        break;
                }
        }
-       
+
        /* too many picoModels? */
-       if( pm == NULL )
+       if ( pm == NULL ) {
                Error( "MAX_MODELS (%d) exceeded, there are too many model files referenced by the map.", MAX_MODELS );
-       
+       }
+
        /* attempt to parse model */
        *pm = PicoLoadModel( (char*) name, frame );
-       
+
        /* if loading failed, make a bogus model to silence the rest of the warnings */
-       if( *pm == NULL )
-       {
+       if ( *pm == NULL ) {
                /* allocate a new model */
                *pm = PicoNewModel();
-               if( *pm == NULL )
+               if ( *pm == NULL ) {
                        return NULL;
-               
+               }
+
                /* set data */
                PicoSetModelName( *pm, name );
                PicoSetModelFrameNum( *pm, frame );
        }
-       
+
        /* debug code */
        #if 0
        {
-               int                             numSurfaces, numVertexes;
-               picoSurface_t   *ps;
-               
-               
+               int numSurfaces, numVertexes;
+               picoSurface_t   *ps;
+
+
                Sys_Printf( "Model %s\n", name );
                numSurfaces = PicoGetModelNumSurfaces( *pm );
-               for( i = 0; i < numSurfaces; i++ )
+               for ( i = 0; i < numSurfaces; i++ )
                {
                        ps = PicoGetModelSurface( *pm, i );
                        numVertexes = PicoGetSurfaceNumVertexes( ps );
@@ -190,11 +193,12 @@ picoModel_t *LoadModel( char *name, int frame )
                }
        }
        #endif
-       
+
        /* set count */
-       if( *pm != NULL )
+       if ( *pm != NULL ) {
                numPicoModels++;
-       
+       }
+
        /* return the picoModel */
        return *pm;
 }
@@ -202,170 +206,175 @@ picoModel_t *LoadModel( char *name, int frame )
 
 
 /*
-InsertModel() - ydnar
-adds a picomodel into the bsp
-*/
-
-void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale )
-{
-       int                                     i, j, k, s, numSurfaces;
-       m4x4_t                          identity, nTransform;
-       picoModel_t                     *model;
-       picoShader_t            *shader;
-       picoSurface_t           *surface;
-       shaderInfo_t            *si;
-       mapDrawSurface_t        *ds;
-       bspDrawVert_t           *dv;
-       char                            *picoShaderName;
-       char                            shaderName[ MAX_QPATH ];
-       picoVec_t                       *xyz, *normal, *st;
-       byte                            *color;
-       picoIndex_t                     *indexes;
-       remap_t                         *rm, *glob;
-       
-       
+   InsertModel() - ydnar
+   adds a picomodel into the bsp
+ */
+
+void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale ){
+       int i, j, k, s, numSurfaces;
+       m4x4_t identity, nTransform;
+       picoModel_t         *model;
+       picoShader_t        *shader;
+       picoSurface_t       *surface;
+       shaderInfo_t        *si;
+       mapDrawSurface_t    *ds;
+       bspDrawVert_t       *dv;
+       char                *picoShaderName;
+       char shaderName[ MAX_QPATH ];
+       picoVec_t           *xyz, *normal, *st;
+       byte                *color;
+       picoIndex_t         *indexes;
+       remap_t             *rm, *glob;
+
+
        /* get model */
        model = LoadModel( name, frame );
-       if( model == NULL )
+       if ( model == NULL ) {
                return;
-       
+       }
+
        /* handle null matrix */
-       if( transform == NULL )
-       {
+       if ( transform == NULL ) {
                m4x4_identity( identity );
                transform = identity;
        }
-       
+
        /* hack: Stable-1_2 and trunk have differing row/column major matrix order
           this transpose is necessary with Stable-1_2
           uncomment the following line with old m4x4_t (non 1.3/spog_branch) code */
        //%     m4x4_transpose( transform );
-       
+
        /* create transform matrix for normals */
        memcpy( nTransform, transform, sizeof( m4x4_t ) );
-       if( m4x4_invert( nTransform ) )
+       if ( m4x4_invert( nTransform ) ) {
                Sys_FPrintf( SYS_VRB, "WARNING: Can't invert model transform matrix, using transpose instead\n" );
+       }
        m4x4_transpose( nTransform );
-       
+
        /* fix bogus lightmap scale */
-       if( lightmapScale <= 0.0f )
+       if ( lightmapScale <= 0.0f ) {
                lightmapScale = 1.0f;
-       
+       }
+
        /* each surface on the model will become a new map drawsurface */
        numSurfaces = PicoGetModelNumSurfaces( model );
        //%     Sys_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces );
-       for( s = 0; s < numSurfaces; s++ )
+       for ( s = 0; s < numSurfaces; s++ )
        {
                /* get surface */
                surface = PicoGetModelSurface( model, s );
-               if( surface == NULL )
+               if ( surface == NULL ) {
                        continue;
-               
+               }
+
                /* only handle triangle surfaces initially (fixme: support patches) */
-               if( PicoGetSurfaceType( surface ) != PICO_TRIANGLES )
+               if ( PicoGetSurfaceType( surface ) != PICO_TRIANGLES ) {
                        continue;
-               
+               }
+
                /* fix the surface's normals */
                PicoFixSurfaceNormals( surface );
-               
+
                /* allocate a surface (ydnar: gs mods) */
                ds = AllocDrawSurface( SURFACE_TRIANGLES );
                ds->entityNum = eNum;
                ds->castShadows = castShadows;
                ds->recvShadows = recvShadows;
-               
+
                /* get shader name */
-        shader = PicoGetSurfaceShader( surface );
-               if( shader == NULL )
+               shader = PicoGetSurfaceShader( surface );
+               if ( shader == NULL ) {
                        picoShaderName = "";
-               else
+               }
+               else{
                        picoShaderName = PicoGetShaderName( shader );
-               
+               }
+
                /* handle shader remapping */
                glob = NULL;
-               for( rm = remap; rm != NULL; rm = rm->next )
+               for ( rm = remap; rm != NULL; rm = rm->next )
                {
-                       if( rm->from[ 0 ] == '*' && rm->from[ 1 ] == '\0' )
+                       if ( rm->from[ 0 ] == '*' && rm->from[ 1 ] == '\0' ) {
                                glob = rm;
-                       else if( !Q_stricmp( picoShaderName, rm->from ) )
-                       {
+                       }
+                       else if ( !Q_stricmp( picoShaderName, rm->from ) ) {
                                Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", picoShaderName, rm->to );
                                picoShaderName = rm->to;
                                glob = NULL;
                                break;
                        }
                }
-               
-               if( glob != NULL )
-               {
+
+               if ( glob != NULL ) {
                        Sys_FPrintf( SYS_VRB, "Globbing %s to %s\n", picoShaderName, glob->to );
                        picoShaderName = glob->to;
                }
-               
+
                /* shader renaming for sof2 */
-               if( renameModelShaders )
-               {
+               if ( renameModelShaders ) {
                        strcpy( shaderName, picoShaderName );
                        StripExtension( shaderName );
-                       if( spawnFlags & 1 )
+                       if ( spawnFlags & 1 ) {
                                strcat( shaderName, "_RMG_BSP" );
-                       else
+                       }
+                       else{
                                strcat( shaderName, "_BSP" );
+                       }
                        si = ShaderInfoForShader( shaderName );
                }
-               else
+               else{
                        si = ShaderInfoForShader( picoShaderName );
-               
+               }
+
                /* set shader */
                ds->shaderInfo = si;
-               
+
                /* set lightmap scale */
                ds->lightmapScale = lightmapScale;
-               
+
                /* force to meta? */
-               if( (si != NULL && si->forceMeta) || (spawnFlags & 4) ) /* 3rd bit */
+               if ( ( si != NULL && si->forceMeta ) || ( spawnFlags & 4 ) ) { /* 3rd bit */
                        ds->type = SURFACE_FORCED_META;
-               
+               }
+
                /* set particulars */
                ds->numVerts = PicoGetSurfaceNumVertexes( surface );
                ds->verts = safe_malloc( ds->numVerts * sizeof( ds->verts[ 0 ] ) );
                memset( ds->verts, 0, ds->numVerts * sizeof( ds->verts[ 0 ] ) );
-               
+
                ds->numIndexes = PicoGetSurfaceNumIndexes( surface );
                ds->indexes = safe_malloc( ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
                memset( ds->indexes, 0, ds->numIndexes * sizeof( ds->indexes[ 0 ] ) );
-               
+
                /* copy vertexes */
-               for( i = 0; i < ds->numVerts; i++ )
+               for ( i = 0; i < ds->numVerts; i++ )
                {
                        /* get vertex */
                        dv = &ds->verts[ i ];
-                       
+
                        /* xyz and normal */
                        xyz = PicoGetSurfaceXYZ( surface, i );
                        VectorCopy( xyz, dv->xyz );
                        m4x4_transform_point( transform, dv->xyz );
-                       
+
                        normal = PicoGetSurfaceNormal( surface, i );
                        VectorCopy( normal, dv->normal );
                        m4x4_transform_normal( nTransform, dv->normal );
                        VectorNormalize( dv->normal, dv->normal );
 
                        /* ydnar: tek-fu celshading support for flat shaded shit */
-                       if( flat )
-                       {
+                       if ( flat ) {
                                dv->st[ 0 ] = si->stFlat[ 0 ];
                                dv->st[ 1 ] = si->stFlat[ 1 ];
                        }
-                       
+
                        /* ydnar: gs mods: added support for explicit shader texcoord generation */
-                       else if( si->tcGen )
-                       {
+                       else if ( si->tcGen ) {
                                /* project the texture */
                                dv->st[ 0 ] = DotProduct( si->vecs[ 0 ], dv->xyz );
                                dv->st[ 1 ] = DotProduct( si->vecs[ 1 ], dv->xyz );
                        }
-                       
+
                        /* normal texture coordinates */
                        else
                        {
@@ -373,10 +382,10 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
                                dv->st[ 0 ] = st[ 0 ];
                                dv->st[ 1 ] = st[ 1 ];
                        }
-                       
+
                        /* set lightmap/color bits */
                        color = PicoGetSurfaceColor( surface, 0, i );
-                       for( j = 0; j < MAX_LIGHTMAPS; j++ )
+                       for ( j = 0; j < MAX_LIGHTMAPS; j++ )
                        {
                                dv->lightmap[ j ][ 0 ] = 0.0f;
                                dv->lightmap[ j ][ 1 ] = 0.0f;
@@ -386,93 +395,91 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
                                dv->color[ j ][ 3 ] = color[ 3 ];
                        }
                }
-               
+
                /* copy indexes */
                indexes = PicoGetSurfaceIndexes( surface, 0 );
-               for( i = 0; i < ds->numIndexes; i++ )
+               for ( i = 0; i < ds->numIndexes; i++ )
                        ds->indexes[ i ] = indexes[ i ];
-               
+
                /* set cel shader */
                ds->celShader = celShader;
-               
+
                /* ydnar: giant hack land: generate clipping brushes for model triangles */
-               if( si->clipModel || (spawnFlags & 2) ) /* 2nd bit */
-               {
-                       vec3_t          points[ 3 ], backs[ 3 ];
-                       vec4_t          plane, reverse, pa, pb, pc;
-                       vec3_t          nadir;
-                       
-                       
+               if ( si->clipModel || ( spawnFlags & 2 ) ) { /* 2nd bit */
+                       vec3_t points[ 3 ], backs[ 3 ];
+                       vec4_t plane, reverse, pa, pb, pc;
+                       vec3_t nadir;
+
+
                        /* temp hack */
-                       if( !si->clipModel &&
-                               ((si->compileFlags & C_TRANSLUCENT) || !(si->compileFlags & C_SOLID)) )
+                       if ( !si->clipModel &&
+                                ( ( si->compileFlags & C_TRANSLUCENT ) || !( si->compileFlags & C_SOLID ) ) ) {
                                continue;
-                       
+                       }
+
                        /* overflow check */
-                       if( (nummapplanes + 64) >= (MAX_MAP_PLANES >> 1) )
+                       if ( ( nummapplanes + 64 ) >= ( MAX_MAP_PLANES >> 1 ) ) {
                                continue;
-                       
+                       }
+
                        /* walk triangle list */
-                       for( i = 0; i < ds->numIndexes; i += 3 )
+                       for ( i = 0; i < ds->numIndexes; i += 3 )
                        {
                                /* overflow hack */
-                               if( (nummapplanes + 64) >= (MAX_MAP_PLANES >> 1) )
-                               {
+                               if ( ( nummapplanes + 64 ) >= ( MAX_MAP_PLANES >> 1 ) ) {
                                        Sys_Printf( "WARNING: MAX_MAP_PLANES (%d) hit generating clip brushes for model %s.\n",
-                                               MAX_MAP_PLANES, name );
+                                                               MAX_MAP_PLANES, name );
                                        break;
                                }
-                               
+
                                /* make points and back points */
-                               for( j = 0; j < 3; j++ )
+                               for ( j = 0; j < 3; j++ )
                                {
                                        /* get vertex */
                                        dv = &ds->verts[ ds->indexes[ i + j ] ];
-                                       
+
                                        /* copy xyz */
                                        VectorCopy( dv->xyz, points[ j ] );
-#if ! Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX
+#if !Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX
                                        // The code below is totally unneeded regardless of Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX.
                                        // backs is reinitialized further below.  However, the extra code does not hurt anything.
                                        VectorCopy( dv->xyz, backs[ j ] );
-                                       
+
                                        /* find nearest axial to normal and push back points opposite */
                                        /* note: this doesn't work as well as simply using the plane of the triangle, below */
-                                       for( k = 0; k < 3; k++ )
+                                       for ( k = 0; k < 3; k++ )
                                        {
-                                               if( fabs( dv->normal[ k ] ) > fabs( dv->normal[ (k + 1) % 3 ] ) &&
-                                                       fabs( dv->normal[ k ] ) > fabs( dv->normal[ (k + 2) % 3 ] ) )
-                                               {
+                                               if ( fabs( dv->normal[ k ] ) > fabs( dv->normal[ ( k + 1 ) % 3 ] ) &&
+                                                        fabs( dv->normal[ k ] ) > fabs( dv->normal[ ( k + 2 ) % 3 ] ) ) {
                                                        backs[ j ][ k ] += dv->normal[ k ] < 0.0f ? 64.0f : -64.0f;
                                                        break;
                                                }
                                        }
 #endif
                                }
-                               
+
                                /* make plane for triangle */
-                               if( PlaneFromPoints( plane, points[ 0 ], points[ 1 ], points[ 2 ] ) )
-                               {
+                               if ( PlaneFromPoints( plane, points[ 0 ], points[ 1 ], points[ 2 ] ) ) {
                                        /* regenerate back points */
-                                       for( j = 0; j < 3; j++ )
+                                       for ( j = 0; j < 3; j++ )
                                        {
                                                /* get vertex */
                                                dv = &ds->verts[ ds->indexes[ i + j ] ];
-                                               
+
                                                /* copy xyz */
                                                VectorCopy( dv->xyz, backs[ j ] );
-                                               
+
                                                /* find nearest axial to plane normal and push back points opposite */
-                                               for( k = 0; k < 3; k++ )
+                                               for ( k = 0; k < 3; k++ )
                                                {
 #if Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX
-                                                       if( fabs( plane[ k ] ) >= fabs( plane[ (k + 1) % 3 ] ) &&
-                                                               fabs( plane[ k ] ) >= fabs( plane[ (k + 2) % 3 ] ) )
+                                                       if ( fabs( plane[ k ] ) >= fabs( plane[ ( k + 1 ) % 3 ] ) &&
+                                                                fabs( plane[ k ] ) >= fabs( plane[ ( k + 2 ) % 3 ] ) )
 #else
                                                        // This code is broken for 45 degree angles where there
                                                        // is no clear winner.
-                                                       if( fabs( plane[ k ] ) > fabs( plane[ (k + 1) % 3 ] ) &&
-                                                               fabs( plane[ k ] ) > fabs( plane[ (k + 2) % 3 ] ) )
+                                                       if ( fabs( plane[ k ] ) > fabs( plane[ ( k + 1 ) % 3 ] ) &&
+                                                                fabs( plane[ k ] ) > fabs( plane[ ( k + 2 ) % 3 ] ) )
 #endif
                                                        {
                                                                backs[ j ][ k ] += plane[ k ] < 0.0f ? 64.0f : -64.0f;
@@ -480,57 +487,56 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
                                                        }
                                                }
                                        }
-                                       
+
                                        /* make back plane */
                                        VectorScale( plane, -1.0f, reverse );
-                                       reverse[ 3 ] = -(plane[ 3 ] - 1);
-                                       
+                                       reverse[ 3 ] = -( plane[ 3 ] - 1 );
+
                                        /* make back pyramid point */
                                        VectorCopy( points[ 0 ], nadir );
                                        VectorAdd( nadir, points[ 1 ], nadir );
                                        VectorAdd( nadir, points[ 2 ], nadir );
                                        VectorScale( nadir, 0.3333333333333f, nadir );
                                        VectorMA( nadir, -2.0f, plane, nadir );
-                                       
+
                                        /* make 3 more planes */
                                        //%     if( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], nadir ) &&
                                        //%             PlaneFromPoints( pb, points[ 1 ], points[ 0 ], nadir ) &&
                                        //%             PlaneFromPoints( pc, points[ 0 ], points[ 2 ], nadir ) )
-                                       if( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
-                                               PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
-                                               PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) )
-                                       {
+                                       if ( PlaneFromPoints( pa, points[ 2 ], points[ 1 ], backs[ 1 ] ) &&
+                                                PlaneFromPoints( pb, points[ 1 ], points[ 0 ], backs[ 0 ] ) &&
+                                                PlaneFromPoints( pc, points[ 0 ], points[ 2 ], backs[ 2 ] ) ) {
                                                /* build a brush */
                                                buildBrush = AllocBrush( 48 );
-                                               
+
                                                buildBrush->entityNum = mapEntityNum;
                                                buildBrush->original = buildBrush;
                                                buildBrush->contentShader = si;
                                                buildBrush->compileFlags = si->compileFlags;
                                                buildBrush->contentFlags = si->contentFlags;
                                                buildBrush->detail = qtrue;
-                                               
+
                                                /* set up brush sides */
                                                buildBrush->numsides = 5;
-                                               for( j = 0; j < buildBrush->numsides; j++ )
+                                               for ( j = 0; j < buildBrush->numsides; j++ )
                                                        buildBrush->sides[ j ].shaderInfo = si;
                                                buildBrush->sides[ 0 ].planenum = FindFloatPlane( plane, plane[ 3 ], 3, points );
                                                buildBrush->sides[ 1 ].planenum = FindFloatPlane( pa, pa[ 3 ], 1, &points[ 2 ] );
                                                buildBrush->sides[ 2 ].planenum = FindFloatPlane( pb, pb[ 3 ], 1, &points[ 1 ] );
                                                buildBrush->sides[ 3 ].planenum = FindFloatPlane( pc, pc[ 3 ], 1, &points[ 0 ] );
                                                buildBrush->sides[ 4 ].planenum = FindFloatPlane( reverse, reverse[ 3 ], 3, points );
-                                               
+
                                                /* add to entity */
-                                               if( CreateBrushWindings( buildBrush ) )
-                                               {
+                                               if ( CreateBrushWindings( buildBrush ) ) {
                                                        AddBrushBevels();
                                                        //%     EmitBrushes( buildBrush, NULL, NULL );
                                                        buildBrush->next = entities[ mapEntityNum ].brushes;
                                                        entities[ mapEntityNum ].brushes = buildBrush;
                                                        entities[ mapEntityNum ].numBrushes++;
                                                }
-                                               else
+                                               else{
                                                        free( buildBrush );
+                                               }
                                        }
                                }
                        }
@@ -541,173 +547,178 @@ void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shade
 
 
 /*
-AddTriangleModels()
-adds misc_model surfaces to the bsp
-*/
-
-void AddTriangleModels( entity_t *e )
-{
-       int                             num, frame, castShadows, recvShadows, spawnFlags;
-       entity_t                *e2;
-       const char              *targetName;
-       const char              *target, *model, *value;
-       char                    shader[ MAX_QPATH ];
-       shaderInfo_t    *celShader;
-       float                   temp, baseLightmapScale, lightmapScale;
-       vec3_t                  origin, scale, angles;
-       m4x4_t                  transform;
-       epair_t                 *ep;
-       remap_t                 *remap, *remap2;
-       char                    *split;
-       
-       
+   AddTriangleModels()
+   adds misc_model surfaces to the bsp
+ */
+
+void AddTriangleModels( entity_t *e ){
+       int num, frame, castShadows, recvShadows, spawnFlags;
+       entity_t        *e2;
+       const char      *targetName;
+       const char      *target, *model, *value;
+       char shader[ MAX_QPATH ];
+       shaderInfo_t    *celShader;
+       float temp, baseLightmapScale, lightmapScale;
+       vec3_t origin, scale, angles;
+       m4x4_t transform;
+       epair_t         *ep;
+       remap_t         *remap, *remap2;
+       char            *split;
+
+
        /* note it */
        Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
-       
+
        /* get current brush entity targetname */
-       if( e == entities )
+       if ( e == entities ) {
                targetName = "";
+       }
        else
        {
                targetName = ValueForKey( e, "targetname" );
-       
+
                /* misc_model entities target non-worldspawn brush model entities */
-               if( targetName[ 0 ] == '\0' )
+               if ( targetName[ 0 ] == '\0' ) {
                        return;
+               }
        }
-       
+
        /* get lightmap scale */
        baseLightmapScale = FloatForKey( e, "_lightmapscale" );
-       if( baseLightmapScale <= 0.0f )
+       if ( baseLightmapScale <= 0.0f ) {
                baseLightmapScale = 0.0f;
-       
+       }
+
        /* walk the entity list */
-       for( num = 1; num < numEntities; num++ )
+       for ( num = 1; num < numEntities; num++ )
        {
                /* get e2 */
                e2 = &entities[ num ];
-               
+
                /* convert misc_models into raw geometry */
-               if( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) )
+               if ( Q_stricmp( "misc_model", ValueForKey( e2, "classname" ) ) ) {
                        continue;
+               }
 
                /* ydnar: added support for md3 models on non-worldspawn models */
                target = ValueForKey( e2, "target" );
-               if( strcmp( target, targetName ) )
+               if ( strcmp( target, targetName ) ) {
                        continue;
-               
+               }
+
                /* get model name */
                model = ValueForKey( e2, "model" );
-               if( model[ 0 ] == '\0' )
-               {
+               if ( model[ 0 ] == '\0' ) {
                        Sys_Printf( "WARNING: misc_model at %i %i %i without a model key\n",
-                               (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
+                                               (int) origin[ 0 ], (int) origin[ 1 ], (int) origin[ 2 ] );
                        continue;
                }
-               
+
                /* get model frame */
                frame = IntForKey( e2, "_frame" );
-               
+
                /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
-               if( e == entities )
-               {
+               if ( e == entities ) {
                        castShadows = WORLDSPAWN_CAST_SHADOWS;
                        recvShadows = WORLDSPAWN_RECV_SHADOWS;
                }
-               
+
                /* other entities don't cast any shadows, but recv worldspawn shadows */
                else
                {
                        castShadows = ENTITY_CAST_SHADOWS;
                        recvShadows = ENTITY_RECV_SHADOWS;
                }
-               
+
                /* get explicit shadow flags */
                GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
-               
+
                /* get spawnflags */
                spawnFlags = IntForKey( e2, "spawnflags" );
-               
+
                /* get origin */
                GetVectorForKey( e2, "origin", origin );
-               VectorSubtract( origin, e->origin, origin );    /* offset by parent */
-               
+               VectorSubtract( origin, e->origin, origin );    /* offset by parent */
+
                /* get scale */
                scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = 1.0f;
                temp = FloatForKey( e2, "modelscale" );
-               if( temp != 0.0f )
+               if ( temp != 0.0f ) {
                        scale[ 0 ] = scale[ 1 ] = scale[ 2 ] = temp;
+               }
                value = ValueForKey( e2, "modelscale_vec" );
-               if( value[ 0 ] != '\0' )
+               if ( value[ 0 ] != '\0' ) {
                        sscanf( value, "%f %f %f", &scale[ 0 ], &scale[ 1 ], &scale[ 2 ] );
-               
+               }
+
                /* get "angle" (yaw) or "angles" (pitch yaw roll) */
                angles[ 0 ] = angles[ 1 ] = angles[ 2 ] = 0.0f;
                angles[ 2 ] = FloatForKey( e2, "angle" );
                value = ValueForKey( e2, "angles" );
-               if( value[ 0 ] != '\0' )
+               if ( value[ 0 ] != '\0' ) {
                        sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] );
-               
+               }
+
                /* set transform matrix (thanks spog) */
                m4x4_identity( transform );
                m4x4_pivoted_transform_by_vec3( transform, origin, angles, eXYZ, scale, vec3_origin );
-               
+
                /* get shader remappings */
                remap = NULL;
-               for( ep = e2->epairs; ep != NULL; ep = ep->next )
+               for ( ep = e2->epairs; ep != NULL; ep = ep->next )
                {
                        /* look for keys prefixed with "_remap" */
-                       if( ep->key != NULL && ep->value != NULL &&
-                               ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
-                               !Q_strncasecmp( ep->key, "_remap", 6 ) )
-                       {
+                       if ( ep->key != NULL && ep->value != NULL &&
+                                ep->key[ 0 ] != '\0' && ep->value[ 0 ] != '\0' &&
+                                !Q_strncasecmp( ep->key, "_remap", 6 ) ) {
                                /* create new remapping */
                                remap2 = remap;
                                remap = safe_malloc( sizeof( *remap ) );
                                remap->next = remap2;
                                strcpy( remap->from, ep->value );
-                               
+
                                /* split the string */
                                split = strchr( remap->from, ';' );
-                               if( split == NULL )
-                               {
+                               if ( split == NULL ) {
                                        Sys_Printf( "WARNING: Shader _remap key found in misc_model without a ; character\n" );
                                        free( remap );
                                        remap = remap2;
                                        continue;
                                }
-                               
+
                                /* store the split */
                                *split = '\0';
-                               strcpy( remap->to, (split + 1) );
-                               
+                               strcpy( remap->to, ( split + 1 ) );
+
                                /* note it */
                                //%     Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", remap->from, remap->to );
                        }
                }
-               
+
                /* ydnar: cel shader support */
                value = ValueForKey( e2, "_celshader" );
-               if( value[ 0 ] == '\0' )
+               if ( value[ 0 ] == '\0' ) {
                        value = ValueForKey( &entities[ 0 ], "_celshader" );
-               if( value[ 0 ] != '\0' )
-               {
+               }
+               if ( value[ 0 ] != '\0' ) {
                        sprintf( shader, "textures/%s", value );
                        celShader = ShaderInfoForShader( shader );
                }
-               else
+               else{
                        celShader = NULL;
-               
+               }
+
                /* get lightmap scale */
                lightmapScale = FloatForKey( e2, "_lightmapscale" );
-               if( lightmapScale <= 0.0f )
+               if ( lightmapScale <= 0.0f ) {
                        lightmapScale = baseLightmapScale;
-               
+               }
+
                /* insert the model */
                InsertModel( (char*) model, frame, transform, remap, celShader, mapEntityNum, castShadows, recvShadows, spawnFlags, lightmapScale );
-               
+
                /* free shader remappings */
-               while( remap != NULL )
+               while ( remap != NULL )
                {
                        remap2 = remap->next;
                        free( remap );