]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
Merge branch 'dpkdir' into 'master'
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index fd9a346fb94598ba5e0fcf256714c001d78784c5..44cd0b581d39fe26306918bb09cd30429ed729a3 100644 (file)
@@ -1515,35 +1515,45 @@ vec_t                       Random( void );
 char                        *Q_strncpyz( char *dst, const char *src, size_t len );
 char                        *Q_strcat( char *dst, size_t dlen, const char *src );
 char                        *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
-int                         BSPInfo( int count, char **fileNames );
-int                         ScaleBSPMain( int argc, char **argv );
-int                         ConvertMain( int argc, char **argv );
 
+/* help.c */
+void                        HelpMain(const char* arg);
 
 /* path_init.c */
 game_t                      *GetGame( char *arg );
 void                        InitPaths( int *argc, char **argv );
 
+/* fixaas.c */
+int                         FixAASMain( int argc, char **argv );
 
 /* bsp.c */
 int                         BSPMain( int argc, char **argv );
 
+/* bsp_analyze.c */
+int                         AnalyzeBSPMain( int argc, char **argv );
+
+/* bsp_info.c */
+int                         BSPInfoMain( int count, char **fileNames );
+
+/* bsp_scale.c */
+int                         ScaleBSPMain( int argc, char **argv );
 
 /* minimap.c */
-int                                                    MiniMapBSPMain( int argc, char **argv );
+int                         MiniMapBSPMain( int argc, char **argv );
+
+/* convert_bsp.c */
+int                         ConvertBSPMain( int argc, char **argv );
 
 /* convert_map.c */
 int                         ConvertBSPToMap( char *bspName );
 int                         ConvertBSPToMap_BP( char *bspName );
 
-
 /* convert_ase.c */
 int                         ConvertBSPToASE( char *bspName );
 
 /* convert_obj.c */
 int                         ConvertBSPToOBJ( char *bspName );
 
-
 /* brush.c */
 sideRef_t                   *AllocSideRef( side_t *side, sideRef_t *next );
 int                         CountBrushList( brush_t *brushes );
@@ -1616,12 +1626,12 @@ void                        MakeTreePortals( tree_t *tree );
 
 
 /* leakfile.c */
-xmlNodePtr                  LeakFile( tree_t *tree );
+xmlNodePtr                  LeakFile( tree_t *tree, const char *lineFilePath );
 
 
 /* prtfile.c */
 void                        NumberClusters( tree_t *tree );
-void                        WritePortalFile( tree_t *tree );
+void                        WritePortalFile( tree_t *tree, const char *portalFilePath );
 
 
 /* writebsp.c */
@@ -1631,7 +1641,7 @@ void                        SetLightStyles( void );
 int                         EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
 
 void                        BeginBSPFile( void );
-void                        EndBSPFile( qboolean do_write );
+void                        EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
 void                        EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
 void                        EmitFogs( void );
 
@@ -1743,8 +1753,8 @@ int                         GetSurfaceExtraMinSampleSize( int num );
 float                       GetSurfaceExtraLongestCurve( int num );
 void                        GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
 
-void                        WriteSurfaceExtraFile( const char *path );
-void                        LoadSurfaceExtraFile( const char *path );
+void                        WriteSurfaceExtraFile( const char *surfaceFilePath );
+void                        LoadSurfaceExtraFile( const char *surfaceFilePath );
 
 
 /* decals.c */
@@ -1838,7 +1848,12 @@ int                         ImportLightmapsMain( int argc, char **argv );
 
 void                        SetupSurfaceLightmaps( void );
 void                        StitchSurfaceLightmaps( void );
-void                        StoreSurfaceLightmaps( void );
+void                        StoreSurfaceLightmaps( qboolean fastAllocate );
+
+
+/* exportents.c */
+void                        ExportEntities( void );
+int                         ExportEntitiesMain( int argc, char **argv );
 
 
 /* image.c */
@@ -1898,7 +1913,7 @@ qboolean                    KeyExists( const entity_t *ent, const char *key ); /
 const char                  *ValueForKey( const entity_t *ent, const char *key );
 int                         IntForKey( const entity_t *ent, const char *key );
 vec_t                       FloatForKey( const entity_t *ent, const char *key );
-void                        GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+qboolean                    GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
 entity_t                    *FindTargetEntity( const char *target );
 void                        GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
 void InjectCommandLine( char **argv, int beginArgs, int endArgs );
@@ -1946,6 +1961,8 @@ Q_EXTERN game_t games[]
                                                                #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+       ,
+                                                               #include "game_unvanquished.h"
        ,
                                                                #include "game_tenebrae.h"
        ,