]> de.git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Some limits removed by dynamically expanding the arrays using realloc:
authordivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 10 Feb 2009 18:37:56 +0000 (18:37 +0000)
committerdivverent <divverent@61c419a2-8eb2-4b30-bcec-8cead039b335>
Tue, 10 Feb 2009 18:37:56 +0000 (18:37 +0000)
-#define        MAX_MAP_MODELS                  0x400
-#define        MAX_MAP_BRUSHES                 0x10000
-#define        MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
-#define        MAX_MAP_NODES                   0x20000
-#define        MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
-#define        MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
-#define        MAX_MAP_LEAFBRUSHES             0x40000

git-svn-id: svn://svn.icculus.org/netradiant/trunk@185 61c419a2-8eb2-4b30-bcec-8cead039b335

tools/quake3/q3map2/bspfile_abstract.c
tools/quake3/q3map2/bspfile_ibsp.c
tools/quake3/q3map2/bspfile_rbsp.c
tools/quake3/q3map2/lightmaps.c
tools/quake3/q3map2/q3map2.h
tools/quake3/q3map2/writebsp.c

index e2904186aa75b5d09a5c0959a26361a9e46f0545..ef43a2acd83466dd214a1b405dbd4547299daa99 100644 (file)
@@ -329,6 +329,15 @@ int CopyLump( bspHeader_t *header, int lump, void *dest, int size )
        return length / size;
 }
 
+int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable )
+{
+       int             length, offset;
+       
+       /* get lump length and offset */
+       *allocationVariable = header->lumps[ lump ].length / size;
+       *dest = realloc(*dest, size * *allocationVariable);
+       return CopyLump(header, lump, *dest, size);
+}
 
 
 /*
index 26fc56dcdfbb3cc135f62cff9627ac4dbc5a9cce..7874b922d02b86482ed0656cc80cdf8cfc4f05b1 100644 (file)
@@ -101,14 +101,14 @@ static void CopyBrushSidesLump( ibspHeader_t *header )
        
        /* copy */
        in = GetLump( (bspHeader_t*) header, LUMP_BRUSHSIDES );
-       out = bspBrushSides;
        for( i = 0; i < numBSPBrushSides; i++ )
        {
+               AUTOEXPAND_BY_REALLOC(bspBrushSides, i, allocatedBSPBrushSides, 1024);
+               out = &bspBrushSides[i];
                out->planeNum = in->planeNum;
                out->shaderNum = in->shaderNum;
                out->surfaceNum = -1;
                in++;
-               out++;
        }
 }
 
@@ -477,21 +477,21 @@ void LoadIBSPFile( const char *filename )
                Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
        
        /* load/convert lumps */
-       numBSPShaders = CopyLump( (bspHeader_t*) header, LUMP_SHADERS, bspShaders, sizeof( bspShader_t ) );
+       numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
        
-       numBSPModels = CopyLump( (bspHeader_t*) header, LUMP_MODELS, bspModels, sizeof( bspModel_t ) );
+       numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
        
        numBSPPlanes = CopyLump( (bspHeader_t*) header, LUMP_PLANES, bspPlanes, sizeof( bspPlane_t ) );
        
        numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
        
-       numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) );
+       numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
        
-       numBSPLeafSurfaces = CopyLump( (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ) );
+       numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
        
-       numBSPLeafBrushes = CopyLump( (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ) );
+       numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
        
-       numBSPBrushes = CopyLump( (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, sizeof( bspBrush_t ) );
+       numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
        
        CopyBrushSidesLump( header );
 
index 74d77ae9f67a8519c6780a26c30596c82c006fec..c31da09e12edc101beed4a2f5077bad7f4bb85c8 100644 (file)
@@ -229,21 +229,21 @@ void LoadRBSPFile( const char *filename )
                Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
        
        /* load/convert lumps */
-       numBSPShaders = CopyLump( (bspHeader_t*) header, LUMP_SHADERS, bspShaders, sizeof( bspShader_t ) );
+       numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
        
-       numBSPModels = CopyLump( (bspHeader_t*) header, LUMP_MODELS, bspModels, sizeof( bspModel_t ) );
+       numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
        
        numBSPPlanes = CopyLump( (bspHeader_t*) header, LUMP_PLANES, bspPlanes, sizeof( bspPlane_t ) );
        
        numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
        
-       numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) );
+       numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
        
-       numBSPLeafSurfaces = CopyLump( (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ) );
+       numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
        
-       numBSPLeafBrushes = CopyLump( (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ) );
+       numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
        
-       numBSPBrushes = CopyLump( (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, sizeof( bspBrush_t ) );
+       numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
        
        numBSPBrushSides = CopyLump( (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, sizeof( bspBrushSide_t ) );
        
index 62977ddfab7b6e65d08a0f4d21dca141d7fa770c..94607170fd3203e0ec6b1a6ced159091f4f7283d 100644 (file)
@@ -30,7 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */
 
 int                                    numSortShaders;
-mapDrawSurface_t       *surfsOnShader[ MAX_MAP_SHADERS ];
+mapDrawSurface_t       **surfsOnShader;
+int allocatedSurfsOnShader;
 
 
 int            allocated[ LIGHTMAP_WIDTH ];
@@ -416,8 +417,7 @@ void AllocateLightmaps( entity_t *e )
                /* new shader */
                if( j == numSortShaders )
                {
-                       if( numSortShaders >= MAX_MAP_SHADERS )
-                               Error( "MAX_MAP_SHADERS" );
+                       EXPAND_BY_REALLOC(surfsOnShader, numSortShaders, allocatedSurfsOnShader, 1024);
                        surfsOnShader[ j ] = ds;
                        ds->nextOnShader = NULL;
                        numSortShaders++;
@@ -457,8 +457,7 @@ void AllocateLightmaps( entity_t *e )
                /* new shader */
                if( j == numSortShaders )
                {
-                       if( numSortShaders >= MAX_MAP_SHADERS )
-                               Error( "MAX_MAP_SHADERS" );
+                       EXPAND_BY_REALLOC(surfsOnShader, numSortShaders, allocatedSurfsOnShader, 1024);
                        surfsOnShader[ j ] = ds;
                        ds->nextOnShader = NULL;
                        numSortShaders++;
index 2ff8e7130b4526b36dae3473a0382b880b4af6fa..4e5c0eeaebff22b3819fb7ebf9bf619285746857 100644 (file)
@@ -305,20 +305,13 @@ abstracted bsp file
 #define MAX_LIGHTMAP_SHADERS   256
 
 /* ok to increase these at the expense of more memory */
-#define        MAX_MAP_MODELS                  0x400
-#define        MAX_MAP_BRUSHES                 0x10000
 #define        MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
 #define        MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
-#define        MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
 
 #define        MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
 #define        MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
 #define        MAX_MAP_PLANES                  0x200000        //%     0x20000 /* ydnar for md */
-#define        MAX_MAP_NODES                   0x20000
-#define        MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
 #define        MAX_MAP_LEAFS                   0x20000
-#define        MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
-#define        MAX_MAP_LEAFBRUSHES             0x40000
 #define        MAX_MAP_PORTALS                 0x20000
 #define        MAX_MAP_LIGHTING                0x800000
 #define        MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
@@ -1797,6 +1790,7 @@ void                                              SwapBlock( int *block, int size );
 int                                                    GetLumpElements( bspHeader_t *header, int lump, int size );
 void                                           *GetLump( bspHeader_t *header, int lump );
 int                                                    CopyLump( bspHeader_t *header, int lump, void *dest, int size );
+int                                                    CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
 void                                           AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
 
 void                                           LoadBSPFile( const char *filename );
@@ -2308,10 +2302,12 @@ Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
 Q_EXTERN entity_t                      entities[ MAX_MAP_ENTITIES ];
 
 Q_EXTERN int                           numBSPModels Q_ASSIGN( 0 );
-Q_EXTERN bspModel_t                    bspModels[ MAX_MAP_MODELS ];
+Q_EXTERN int                           allocatedBSPModels Q_ASSIGN( 0 );
+Q_EXTERN bspModel_t*           bspModels Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN bspShader_t           bspShaders[ MAX_MAP_MODELS ];
+Q_EXTERN int                           allocatedBSPShaders Q_ASSIGN( 0 );
+Q_EXTERN bspShader_t*          bspShaders Q_ASSIGN(0);
 
 Q_EXTERN int                           bspEntDataSize Q_ASSIGN( 0 );
 Q_EXTERN char                          bspEntData[ MAX_MAP_ENTSTRING ];
@@ -2323,19 +2319,24 @@ Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
 Q_EXTERN bspPlane_t                    bspPlanes[ MAX_MAP_PLANES ];
 
 Q_EXTERN int                           numBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN bspNode_t                     bspNodes[ MAX_MAP_NODES ];
+Q_EXTERN int                           allocatedBSPNodes Q_ASSIGN( 0 );
+Q_EXTERN bspNode_t*                    bspNodes Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int                           bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
+Q_EXTERN int                           allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int*                          bspLeafSurfaces Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int                           bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
+Q_EXTERN int                           allocatedBSPLeafBrushes Q_ASSIGN( 0 );
+Q_EXTERN int*                          bspLeafBrushes Q_ASSIGN(0);
 
 Q_EXTERN int                           numBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN bspBrush_t                    bspBrushes[ MAX_MAP_BRUSHES ];
+Q_EXTERN int                           allocatedBSPBrushes Q_ASSIGN( 0 );
+Q_EXTERN bspBrush_t*           bspBrushes Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN bspBrushSide_t                bspBrushSides[ MAX_MAP_BRUSHSIDES ];
+Q_EXTERN int                           allocatedBSPBrushSides Q_ASSIGN( 0 );
+Q_EXTERN bspBrushSide_t*       bspBrushSides Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPLightBytes Q_ASSIGN( 0 );
 Q_EXTERN byte                          *bspLightBytes Q_ASSIGN( NULL );
@@ -2364,5 +2365,27 @@ Q_EXTERN bspFog_t                        bspFogs[ MAX_MAP_FOGS ];
 Q_EXTERN int                           numBSPAds Q_ASSIGN( 0 );
 Q_EXTERN bspAdvertisement_t    bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
+#define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
+       do \
+       { \
+               if(reqitem >= allocated) \
+               { \
+                       if(allocated == 0) \
+                               allocated = def; \
+                       while(reqitem >= allocated && allocated) \
+                               allocated *= 2; \
+                       if(allocated > 2147483647 / sizeof(*ptr)) \
+                       { \
+                               Error(#ptr " over 2 GB"); \
+                       } \
+                       ptr = realloc(ptr, sizeof(*ptr) * allocated); \
+                       if(!ptr) \
+                               Error(#ptr " out of memory"); \
+               } \
+       } \
+       while(0)
+
+#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
+
 /* end marker */
 #endif
index 4cdd3a99e7b7c31a3c7c1d982cfbf7a14db73cd0..70a382dd4d0b1f491062efdf3487ad5fb1cbe85b 100644 (file)
@@ -66,13 +66,15 @@ int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags )
                if( !Q_stricmp( shader, bspShaders[ i ].shader ) )
                        return i;
        }
+
+       // i == numBSPShaders
        
        /* get shaderinfo */
        si = ShaderInfoForShader( shader );
        
        /* emit a new shader */
-       if( i == MAX_MAP_SHADERS )
-               Error( "MAX_MAP_SHADERS" );
+       AUTOEXPAND_BY_REALLOC_BSP(Shaders, 1024);
+
        numBSPShaders++;
        strcpy( bspShaders[ i ].shader, shader );
        bspShaders[ i ].surfaceFlags = si->surfaceFlags;
@@ -165,8 +167,7 @@ void EmitLeaf( node_t *node )
                //%     if( b->guard != 0xDEADBEEF )
                //%             Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );
                
-               if( numBSPLeafBrushes >= MAX_MAP_LEAFBRUSHES )
-                       Error( "MAX_MAP_LEAFBRUSHES" );
+               AUTOEXPAND_BY_REALLOC_BSP(LeafBrushes, 1024);
                bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum;
                numBSPLeafBrushes++;
        }
@@ -181,8 +182,7 @@ void EmitLeaf( node_t *node )
        leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
        for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef )
        {
-               if( numBSPLeafSurfaces >= MAX_MAP_LEAFFACES )
-                       Error( "MAX_MAP_LEAFFACES" );
+               AUTOEXPAND_BY_REALLOC_BSP(LeafSurfaces, 1024);
                bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum;
                numBSPLeafSurfaces++;                   
        }
@@ -210,8 +210,7 @@ int EmitDrawNode_r( node_t *node )
        }
        
        /* emit a node */
-       if( numBSPNodes == MAX_MAP_NODES )
-               Error( "MAX_MAP_NODES" );
+       AUTOEXPAND_BY_REALLOC_BSP(Nodes, 1024);
        n = &bspNodes[ numBSPNodes ];
        numBSPNodes++;
        
@@ -441,8 +440,7 @@ void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
        for( b = brushes; b != NULL; b = b->next )
        {
                /* check limits */
-               if( numBSPBrushes == MAX_MAP_BRUSHES )
-                       Error( "MAX_MAP_BRUSHES (%d)", numBSPBrushes );
+               AUTOEXPAND_BY_REALLOC_BSP(Brushes, 1024);
                
                /* get bsp brush */
                b->outputNum = numBSPBrushes;
@@ -462,8 +460,7 @@ void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
                        b->sides[ j ].outputNum = -1;
                        
                        /* check count */
-                       if( numBSPBrushSides == MAX_MAP_BRUSHSIDES )
-                               Error( "MAX_MAP_BRUSHSIDES ");
+                       AUTOEXPAND_BY_REALLOC_BSP(BrushSides, 1024);
                        
                        /* emit side */
                        b->sides[ j ].outputNum = numBSPBrushSides;
@@ -553,8 +550,7 @@ void BeginModel( void )
        
        
        /* test limits */
-       if( numBSPModels == MAX_MAP_MODELS )
-               Error( "MAX_MAP_MODELS" );
+       AUTOEXPAND_BY_REALLOC_BSP(Models, 256);
        
        /* get model and entity */
        mod = &bspModels[ numBSPModels ];