]> de.git.xonotic.org Git - xonotic/netradiant.git/commitdiff
Merge commit '1132fe233cd201e0f8eb17cb1b96313f6a5cf3ec' into master-merge
authorThomas Debesse <dev@illwieckz.net>
Mon, 20 Jun 2022 02:31:43 +0000 (04:31 +0200)
committerThomas Debesse <dev@illwieckz.net>
Mon, 20 Jun 2022 02:31:43 +0000 (04:31 +0200)
1  2 
radiant/mru.cpp
tools/quake3/common/vfs.c
tools/quake3/common/vfs.h
tools/quake3/q3map2/bspfile_abstract.c
tools/quake3/q3map2/bspfile_ibsp.c
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.h

diff --combined radiant/mru.cpp
index 709876482dd4621afbfab24bf0dd034912b3cbcf,dc0525029b1d87ffd28b797fc5ac218e1ba72008..452feaf69f6c08e6242a4d55b76a69405e4f4032
@@@ -27,6 -27,7 +27,6 @@@
  
  #include "os/file.h"
  #include "generic/callback.h"
 -#include "stream/stringstream.h"
  #include "convert.h"
  
  #include "gtkutil/menu.h"
@@@ -49,11 -50,9 +49,11 @@@ inline const char* MRU_GetText( std::si
  
  class EscapedMnemonic
  {
 -StringBuffer m_buffer;
 +private:
 +      std::string m_buffer;
 +
  public:
 -EscapedMnemonic( std::size_t capacity ) : m_buffer( capacity ){
 +      EscapedMnemonic() : m_buffer(){
        m_buffer.push_back( '_' );
  }
  const char* c_str() const {
@@@ -82,7 -81,7 +82,7 @@@ inline EscapedMnemonic& operator<<( Esc
  
  
  void MRU_updateWidget( std::size_t index, const char *filename ){
 -      EscapedMnemonic mnemonic( 64 );
 +      EscapedMnemonic mnemonic;
        mnemonic << Unsigned( index + 1 ) << "- " << filename;
        gtk_label_set_text_with_mnemonic( GTK_LABEL( gtk_bin_get_child( GTK_BIN( MRU_items[index] ) ) ), mnemonic.c_str() );
  }
@@@ -174,9 -173,7 +174,9 @@@ void MRU_Activate( std::size_t index )
  
  class LoadMRU
  {
 +private:
  std::size_t m_number;
 +
  public:
  LoadMRU( std::size_t number )
        : m_number( number ){
@@@ -224,27 -221,27 +224,27 @@@ void MRU_constructMenu( ui::Menu menu )
        {
                auto item = create_menu_item_with_mnemonic( menu, "_5", LoadMRUCaller( g_load_mru5 ) );
                item.hide();
-               MRU_AddWidget( item, 3 );
+               MRU_AddWidget( item, 4 );
        }
        {
                auto item = create_menu_item_with_mnemonic( menu, "_6", LoadMRUCaller( g_load_mru6 ) );
                item.hide();
-               MRU_AddWidget( item, 3 );
+               MRU_AddWidget( item, 5 );
        }
        {
                auto item = create_menu_item_with_mnemonic( menu, "_7", LoadMRUCaller( g_load_mru7 ) );
                item.hide();
-               MRU_AddWidget( item, 3 );
+               MRU_AddWidget( item, 6 );
        }
        {
                auto item = create_menu_item_with_mnemonic( menu, "_8", LoadMRUCaller( g_load_mru8 ) );
                item.hide();
-               MRU_AddWidget( item, 3 );
+               MRU_AddWidget( item, 7 );
        }
        {
                auto item = create_menu_item_with_mnemonic( menu, "_9", LoadMRUCaller( g_load_mru9 ) );
                item.hide();
-               MRU_AddWidget( item, 3 );
+               MRU_AddWidget( item, 8 );
        }
  }
  
index e9b9707d4fcc920c17a6f2fc8c78739e5fbc3c2b,d26e224906917a4020fbd4d2dd7c4a168e869ed8..3c09ba2acb5f4fb7af5da4faa899dd4c7b9b7c7d
@@@ -50,7 -50,7 +50,7 @@@
  #include "mathlib.h"
  #include "inout.h"
  #include "vfs.h"
 -#include <minizip/unzip.h>
 +#include <unzip.h>
  #include <glib.h>
  #define BAD_MINIZ
  #ifndef BAD_MINIZ
@@@ -192,7 -192,6 +192,7 @@@ void vfsInitDirectory( const char *pat
        }
  
        if ( g_numDirs == VFS_MAXDIRS ) {
 +              Sys_FPrintf( SYS_WRN, "WARNING: too many VFS directories, can't init %s\n", path );
                return;
        }
  
  
                                        if ( ext != NULL && ( !Q_stricmp( ext, ".pk3dir" ) || !Q_stricmp( ext, ".dpkdir" ) ) ) {
                                                if ( g_numDirs == VFS_MAXDIRS ) {
 +                                                      g_free( dirlist );
                                                        continue;
                                                }
                                                snprintf( g_strDirs[g_numDirs], PATH_MAX, "%s/%s", path, name );
                                        }
  
                                        if ( ext == NULL || ( Q_stricmp( ext, ".pk3" ) != 0 && Q_stricmp( ext, ".dpk" ) != 0 ) ) {
 +                                              g_free( dirlist );
                                                continue;
                                        }
                                }
@@@ -375,56 -372,6 +375,56 @@@ int vfsGetFileCount( const char *filena
        return count;
  }
  
 +static qboolean isSymlink(const unz_file_info64 *fileInfo) {
 +      // see https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/include/uapi/linux/stat.h
 +      // redefine so it works outside of Unices
 +      const unsigned long Q3MAP_S_IFMT = 00170000;
 +      const unsigned long Q3MAP_S_IFLNK = 0120000;
 +      // see https://trac.edgewall.org/attachment/ticket/8919/ZipDownload.patch
 +      const unsigned long PKZIP_EXTERNAL_ATTR_FILE_TYPE_SHIFT = 16;
 +
 +      unsigned long attr = fileInfo->external_fa >> PKZIP_EXTERNAL_ATTR_FILE_TYPE_SHIFT;
 +      return (attr & Q3MAP_S_IFMT) == Q3MAP_S_IFLNK;
 +}
 +
 +// The zip format has a maximum filename size of 64K
 +static const int MAX_FILENAME_BUF = 65537;
 +
 +/* The symlink implementation is ported from Dæmon engine implementation by slipher which was a complete rewrite of one illwieckz did on Dæmon by taking inspiration from Darkplaces engine.
 +
 +See:
 +
 +- https://github.com/DaemonEngine/Daemon/blob/master/src/common/FileSystem.cpp
 +- https://gitlab.com/xonotic/darkplaces/-/blob/div0-stable/fs.c
 +
 +Some words by slipher:
 +
 +> Symlinks are a bad feature which you should not use. Therefore, the implementation is as
 +> slow as possible with a full iteration of the archive performed for each symlink.
 +
 +> The symlink path `relative` must be relative to the symlink's location.
 +> Only supports paths consisting of "../" 0 or more times, followed by non-magical path components.
 +*/
 +void resolveSymlinkPath( const char* base, const char* relative, char* resolved ){
 +
 +      base = g_path_get_dirname( base );
 +
 +      while( g_str_has_prefix( relative, "../" ) )
 +      {
 +              if ( base[0] == '\0' )
 +              {
 +                      Sys_FPrintf( SYS_WRN, "Error while reading symbolic link: \"%s\": no such directory\n", base );
 +                      resolved[0] = '\0';
 +                      return;
 +              }
 +
 +              base = g_path_get_dirname( base );
 +              relative += 3;
 +      }
 +
 +      snprintf( resolved, MAX_FILENAME_BUF, "%s/%s", base, relative);
 +}
 +
  // NOTE: when loading a file, you have to allocate one extra byte and set it to \0
  int vfsLoadFile( const char *filename, void **bufferptr, int index ){
        int i, count = 0;
        }
  
        *bufferptr = NULL;
 -      strcpy( fixed, filename );
 +      strncpy( fixed, filename, sizeof( fixed ) );
        vfsFixDOSName( fixed );
        lower = g_ascii_strdown( fixed, -1 );
  
                }
        }
  
 +      // Do not resolve more than 5 recursive symbolic links to
 +      // prevent circular symbolic links.
 +      int max_symlink_depth = 5;
 +
 +      openSymlinkTarget:
        for ( lst = g_pakFiles; lst != NULL; lst = g_slist_next( lst ) )
        {
                VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
                                return -1;
                        }
  
 +                      unz_file_info64 fileInfo;
 +                      if ( unzGetCurrentFileInfo64( file->zipfile, &fileInfo, filename, sizeof(filename), NULL, 0, NULL, 0 ) != UNZ_OK ) {
 +                              return -1;
 +                      }
 +
                        *bufferptr = safe_malloc( file->size + 1 );
                        // we need to end the buffer with a 0
                        ( (char*) ( *bufferptr ) )[file->size] = 0;
  
                        i = unzReadCurrentFile( file->zipfile, *bufferptr, file->size );
                        unzCloseCurrentFile( file->zipfile );
 +
 +                      if ( isSymlink( &fileInfo ) ) {
 +                              Sys_FPrintf( SYS_VRB, "Found symbolic link: \"%s\"\n", filename );
 +
 +                              if ( max_symlink_depth == 0 ) {
 +                                      Sys_FPrintf( SYS_WRN, "Maximum symbolic link depth reached\n" );
 +                                      g_free( lower );
 +                                      return -1;
 +                              }
 +
 +                              max_symlink_depth--;
 +
 +                              const char* relative = (const char*) *bufferptr;
 +                              char resolved[MAX_FILENAME_BUF];
 +
 +                              resolveSymlinkPath( file->name, relative, resolved );
 +
 +                              Sys_FPrintf( SYS_VRB, "Resolved symbolic link: \"%s\"\n", resolved );
 +
 +                              g_free( lower );
 +                              strncpy( fixed, resolved, sizeof( fixed ) );
 +                              vfsFixDOSName( fixed );
 +                              lower = g_ascii_strdown( fixed, -1 );
 +
 +                              // slow as possible full iteration of the archive
 +                              goto openSymlinkTarget;
 +                      }
 +
                        if ( i < 0 ) {
 +                              g_free( lower );
                                return -1;
                        }
                        else{
  
                count++;
        }
 +
        g_free( lower );
        return -1;
  }
  
  
- qboolean vfsPackFile( const char *filename, const char *packname ){
+ qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel ){
  #ifndef BAD_MINIZ
        int i;
        char tmp[NAME_MAX], fixed[NAME_MAX];
                                mz_zip_writer_init_from_reader( &zip, packname );
  
                                mz_bool success = MZ_TRUE;
-                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 );
+                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel );
                                if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
                                mz_bool success = MZ_TRUE;
-                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, 10 );
+                               success &= mz_zip_writer_add_file( &zip, filename, tmp, 0, 0, compLevel );
                                if ( !success || !mz_zip_writer_finalize_archive( &zip ) ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
                }
                else{
                        mz_bool success = MZ_TRUE;
-                       success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, 10, DOS_time, DOS_date );
+                       success &= mz_zip_add_mem_to_archive_file_in_place_with_time( packname, filename, bufferptr, i, 0, 0, compLevel, DOS_time, DOS_date );
                                if ( !success ){
                                        Error( "Failed creating zip archive \"%s\"!\n", packname );
                                }
index 5fb04f6abfd711400ed9a7f360b9a84ec8166aae,e47cadbaf41e061a6e794475d6afd697be85224b..14d6b4a6a06c8983b4a5c26aa1996d99a20fc1fe
  
  // to get PATH_MAX
  #include <stdio.h>
 -#if GDEF_OS_LINUX || GDEF_OS_MACOS
 -#include <dirent.h>
 -#include <unistd.h>
 -#else
 +
 +#if GDEF_OS_WINDOWS
  #include <wtypes.h>
  #include <io.h>
  #define S_ISDIR( mode ) ( mode & _S_IFDIR )
 +#else // !GDEF_OS_WINDOWS
 +#include <dirent.h>
 +#include <unistd.h>
 +#endif // !GDEF_OS_WINDOWS
 +
 +#ifndef PATH_MAX
  #define PATH_MAX 260
 +#endif // PATH_MAX
 +
 +// PATH_MAX
 +#if defined( __FreeBSD__ )
 +#include <sys/syslimits.h>
  #endif
  
 -#define VFS_MAXDIRS 64
 +// Multiple pakpaths with many pk3dirs can lead
 +// to high list of VFS directories
 +#define VFS_MAXDIRS 256
  
  void vfsInitDirectory( const char *path );
  void vfsShutdown();
  int vfsGetFileCount( const char *filename );
  int vfsLoadFile( const char *filename, void **buffer, int index );
  void vfsListShaderFiles( char* list, int *num );
- qboolean vfsPackFile( const char *filename, const char *packname );
+ qboolean vfsPackFile( const char *filename, const char *packname, const int compLevel );
  
  extern char g_strForbiddenDirs[VFS_MAXDIRS][PATH_MAX + 1];
  extern int g_numForbiddenDirs;
index 873691ca5ef1991d7d67affdebdb138e8015bd86,56d6db2cd6787329d61ef8a6348c8c6511d94967..db3a46bb6f0e6ca5a30f26a758408dc5c2cf6547
@@@ -89,7 -89,9 +89,7 @@@ void SetDrawVerts( int n )
        numBSPDrawVerts = n;
        numBSPDrawVertsBuffer = numBSPDrawVerts;
  
 -      bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
 -
 -      memset( bspDrawVerts, 0, n * sizeof( bspDrawVert_t ) );
 +      bspDrawVerts = safe_malloc0_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
  }
  
  int numBSPDrawSurfacesBuffer = 0;
@@@ -100,7 -102,9 +100,7 @@@ void SetDrawSurfacesBuffer()
  
        numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
  
 -      bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
 -
 -      memset( bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof( bspDrawSurface_t ) );
 +      bspDrawSurfaces = safe_malloc0_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
  }
  
  void SetDrawSurfaces( int n ){
        numBSPDrawSurfaces = n;
        numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
  
 -      bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
 -
 -      memset( bspDrawSurfaces, 0, n * sizeof( bspDrawSurface_t ) );
 +      bspDrawSurfaces = safe_malloc0_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
  }
  
  void BSPFilesCleanup(){
@@@ -257,8 -263,6 +257,6 @@@ void SwapBSPFile( void )
        }
  }
  
  /*
     GetLumpElements()
     gets the number of elements in a bsp lump
@@@ -341,16 -345,14 +339,16 @@@ int CopyLump_Allocate( bspHeader_t *hea
  void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ){
        bspLump_t   *lump;
  
 -
        /* add lump to bsp file header */
        lump = &header->lumps[ lumpNum ];
        lump->offset = LittleLong( ftell( file ) );
        lump->length = LittleLong( length );
  
        /* write lump to file */
 -      SafeWrite( file, data, ( length + 3 ) & ~3 );
 +      SafeWrite( file, data, length );
 +
 +      /* write padding zeros */
 +      SafeWrite( file, (const byte[3]){ 0, 0, 0 }, ( ( length + 3 ) & ~3 ) - length );
  }
  
  
@@@ -371,7 -373,37 +369,37 @@@ void LoadBSPFile( const char *filename 
        SwapBSPFile();
  }
  
+ /*
+    PartialLoadBSPFile()
+    partially loads a bsp file into memory
+    for autopacker
+  */
  
+ void PartialLoadBSPFile( const char *filename ){
+       /* dummy check */
+       if ( game == NULL || game->load == NULL ) {
+               Error( "LoadBSPFile: unsupported BSP file format" );
+       }
+       /* load it, then byte swap the in-memory version */
+       //game->load( filename );
+       PartialLoadIBSPFile( filename );
+       /* PartialSwapBSPFile() */
+       int i, j;
+       shaderInfo_t    *si;
+       /* shaders (don't swap the name) */
+       for ( i = 0; i < numBSPShaders ; i++ )
+       {
+               bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
+               bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
+       }
+       /* drawsurfs */
+       /* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
+       SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
+ }
  
  /*
     WriteBSPFile()
@@@ -499,7 -531,8 +527,7 @@@ epair_t *ParseEPair( void )
  
  
        /* allocate and clear new epair */
 -      e = safe_malloc( sizeof( epair_t ) );
 -      memset( e, 0, sizeof( epair_t ) );
 +      e = safe_malloc0( sizeof( epair_t ) );
  
        /* handle key */
        if ( strlen( token ) >= ( MAX_KEY - 1 ) ) {
@@@ -614,9 -647,6 +642,9 @@@ if (nocmdline
  
        for ( i = beginArgs; i < endArgs; ++i )
        {
 +              if ( argv[i] == NULL ) {
 +                      continue;
 +              }
                if ( outpos != sentinel && i != beginArgs ) {
                        *outpos++ = ' ';
                }
index da3be7b6a60d9d785b992fab2ee42190aeffe469,c4daffd94644a4a339f83368a78101bfecd63f01..433d4457d220b41afe8593ef367d966c3cad14a1
@@@ -120,7 -120,8 +120,7 @@@ static void AddBrushSidesLump( FILE *fi
  
        /* allocate output buffer */
        size = numBSPBrushSides * sizeof( *buffer );
 -      buffer = safe_malloc( size );
 -      memset( buffer, 0, size );
 +      buffer = safe_malloc0( size );
  
        /* convert */
        in = bspBrushSides;
@@@ -231,7 -232,8 +231,7 @@@ static void AddDrawSurfacesLump( FILE *
  
        /* allocate output buffer */
        size = numBSPDrawSurfaces * sizeof( *buffer );
 -      buffer = safe_malloc( size );
 -      memset( buffer, 0, size );
 +      buffer = safe_malloc0( size );
  
        /* convert */
        in = bspDrawSurfaces;
@@@ -328,7 -330,8 +328,7 @@@ static void AddDrawVertsLump( FILE *fil
  
        /* allocate output buffer */
        size = numBSPDrawVerts * sizeof( *buffer );
 -      buffer = safe_malloc( size );
 -      memset( buffer, 0, size );
 +      buffer = safe_malloc0( size );
  
        /* convert */
        in = bspDrawVerts;
@@@ -382,7 -385,8 +382,7 @@@ static void CopyLightGridLumps( ibspHea
        numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTGRID, sizeof( *in ) );
  
        /* allocate buffer */
 -      bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
 -      memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
 +      bspGridPoints = safe_malloc0( numBSPGridPoints * sizeof( *bspGridPoints ) );
  
        /* copy */
        in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
@@@ -515,7 -519,39 +515,39 @@@ void LoadIBSPFile( const char *filenam
        free( header );
  }
  
+ /*
+    PartialLoadIBSPFile()
+    loads a part of quake 3 bsp file, required by packer, into memory
+  */
+ void PartialLoadIBSPFile( const char *filename ){
+       ibspHeader_t    *header;
+       /* load the file header */
+       LoadFile( filename, (void**) &header );
  
+       /* swap the header (except the first 4 bytes) */
+       SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
+       /* make sure it matches the format we're trying to load */
+       if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) {
+               Error( "%s is not a %s file", filename, game->bspIdent );
+       }
+       if ( force == qfalse && header->version != game->bspVersion ) {
+               Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
+       }
+       /* load/convert lumps */
+       numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
+       CopyDrawSurfacesLump( header );
+       bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData );
+       /* free the file buffer */
+       free( header );
+ }
  
  /*
     WriteIBSPFile()
@@@ -526,6 -562,7 +558,6 @@@ void WriteIBSPFile( const char *filenam
        ibspHeader_t outheader, *header;
        FILE            *file;
        time_t t;
 -      char marker[ 1024 ];
        int size;
  
  
        SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) );    /* overwritten later */
  
        /* add marker lump */
 -      time( &t );
 -      sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );
 -      AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
 +      const char marker[] = "I LOVE MY Q3MAP2";
 +      AddLump( file, header, 0, marker, strlen( marker ) + 1 );
  
        /* add lumps */
        AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
index bddc2c240f1a9edbc57e8887f72bdf95f6f5452d,10c1d0a814dfc4430bc509fc078b75684c7f8508..b88a5390c27d1eeb4e1f5b4845a7f30077ae2162
@@@ -100,13 -100,9 +100,9 @@@ static void ExitQ3Map( void )
  
  int ShiftBSPMain( int argc, char **argv ){
        int i, j;
-       float f, a;
        vec3_t scale;
        vec3_t vec;
        char str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
        float spawn_ref = 0;
  
  
                return 0;
        }
  
-       texscale = qfalse;
        for ( i = 1; i < argc - 2; ++i )
        {
                if ( !strcmp( argv[i], "-tex" ) ) {
-                       texscale = qtrue;
                }
                else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
                        spawn_ref = atof( argv[i + 1] );
                scale[0] = atof( argv[ argc - 4 ] );
        }
  
-       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
  
        /* do some path mangling */
        strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
                /* shift origin */
                GetVectorForKey( &entities[ i ], "origin", vec );
                if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                       if ( !!strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
                                vec[2] += spawn_ref;
                        }
                        vec[0] += scale[0];
                        vec[1] += scale[1];
                        vec[2] += scale[2];
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                       if ( !!strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
                                vec[2] -= spawn_ref;
                        }
                        sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
@@@ -302,12 -294,51 +294,51 @@@ void tex2list( char* texlist, int *texn
        return;
  }
  
+ /* 4 repack */
+ void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
+       int i;
+       if ( token[0] == '\0') return;
+       //StripExtension( token );
+       char* dot = strrchr( token, '.' );
+       if ( dot != NULL){
+               if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
+                       Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
+               }
+               else{
+                       *dot = '\0';
+               }
+       }
+       FixDOSName( token );
+       strcpy ( texlist + (*texnum)*65, token );
+       strcat( token, ".tga" );
+       /* exclude */
+       for ( i = 0; i < *texnum; i++ ){
+               if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       for ( i = 0; i < *EXtexnum; i++ ){
+               if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       for ( i = 0; i < *rEXtexnum; i++ ){
+               if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       (*texnum)++;
+       return;
+ }
  
  /*
        Check if newcoming res is unique
  */
  void res2list( char* data, int *num ){
        int i;
+       if ( strlen( data + (*num)*65 ) > 64 ){
+               Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
+       }
+       while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
+               char* cut = data + (*num)*65 + 1;
+               strcpy( data + (*num)*65, cut );
+       }
        if ( *( data + (*num)*65 ) == '\0') return;
        for ( i = 0; i < *num; i++ ){
                if ( !Q_stricmp( data[i], data[*num] ) ) return;
@@@ -602,7 -633,8 +633,8 @@@ skipEXfile
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
                qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
                int shader;
-               char* reasonShader = NULL, reasonShaderFile = NULL;
+               char* reasonShader = NULL;
+               char* reasonShaderFile = NULL;
  
                /* load the shader */
                sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
                                                else if ( !Q_stricmp( token, "videoMap" ) ){
                                                        GetToken( qfalse );
                                                        FixDOSName( token );
-                                                       if ( strchr( token, "/" ) == NULL ){
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
                                                                sprintf( temp, "video/%s", token );
                                                                strcpy( token, temp );
                                                        }
+                                                       FixDOSName( token );
                                                        for ( j = 0; j < pk3VideosN; j++ ){
                                                                if ( !Q_stricmp( pk3Videos + j*65, token ) ){
                                                                        goto away;
        for ( i = 0; i < pk3TexturesN; i++ ){
                if ( png ){
                        sprintf( temp, "%s.png", pk3Textures + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
                }
                sprintf( temp, "%s.tga", pk3Textures + i*65 );
-               if ( vfsPackFile( temp, packname ) ){
+               if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
                sprintf( temp, "%s.jpg", pk3Textures + i*65 );
-               if ( vfsPackFile( temp, packname ) ){
+               if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                        continue;
                }
                if ( *( pk3Shaders + i*65 ) != '\0' ){
                        if ( png ){
                                sprintf( temp, "%s.png", pk3Shaders + i*65 );
-                               if ( vfsPackFile( temp, packname ) ){
+                               if ( vfsPackFile( temp, packname, 10 ) ){
                                        Sys_Printf( "++%s\n", temp );
                                        continue;
                                }
                        }
                        sprintf( temp, "%s.tga", pk3Shaders + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
                        sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
        for ( i = 0; i < pk3ShaderfilesN; i++ ){
                if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
                        sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
-                       if ( vfsPackFile( temp, packname ) ){
+                       if ( vfsPackFile( temp, packname, 10 ) ){
                                Sys_Printf( "++%s\n", temp );
                                continue;
                        }
  
        for ( i = 0; i < pk3SoundsN; i++ ){
                if ( *( pk3Sounds + i*65 ) != '\0' ){
-                       if ( vfsPackFile( pk3Sounds + i*65, packname ) ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
                                Sys_Printf( "++%s\n", pk3Sounds + i*65 );
                                continue;
                        }
        Sys_Printf( "\n\tVideos....\n" );
  
        for ( i = 0; i < pk3VideosN; i++ ){
-               if ( vfsPackFile( pk3Videos + i*65, packname ) ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
                        Sys_Printf( "++%s\n", pk3Videos + i*65 );
                        continue;
                }
        Sys_Printf( "\n\t.bsp and stuff\n" );
  
        sprintf( temp, "maps/%s.bsp", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
        }
  
        sprintf( temp, "maps/%s.aas", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
        }
  
        sprintf( temp, "scripts/%s.arena", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
        }
  
        sprintf( temp, "scripts/%s.defi", nameOFmap );
-       if ( vfsPackFile( temp, packname ) ){
+       if ( vfsPackFile( temp, packname, 10 ) ){
                        Sys_Printf( "++%s\n", temp );
                }
        else{
  
  
  /*
-    main()
-    q3map mojo...
+    repackBSPMain()
+    repack multiple maps, strip only required shaders
+    works for Q3 type of shaders and ents
   */
  
- int main( int argc, char **argv ){
-       int i, r;
-       double start, end;
-       extern qboolean werror;
+ int repackBSPMain( int argc, char **argv ){
+       int i, j, len, compLevel = 0;
+       qboolean dbg = qfalse, png = qfalse;
  
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ ){
+               if ( !strcmp( argv[ i ],  "-dbg" ) ) {
+                       dbg = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-png" ) ) {
+                       png = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-complevel" ) ) {
+                       compLevel = atoi( argv[ i + 1 ] );
+                       i++;
+                       if ( compLevel < -1 ) compLevel = -1;
+                       if ( compLevel > 10 ) compLevel = 10;
+                       Sys_Printf( "Compression level set to %i\n", compLevel );
+               }
+       }
  
-       /* we want consistent 'randomness' */
-       srand( 0 );
+ /* load exclusions file */
+       int ExTexturesN = 0;
+       char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShadersN = 0;
+       char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExSoundsN = 0;
+       char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShaderfilesN = 0;
+       char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExVideosN = 0;
+       char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExPureTexturesN = 0;
+       char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
  
-       /* start timer */
-       start = I_FloatTime();
  
-       /* this was changed to emit version number over the network */
-       printf( Q3MAP_VERSION "\n" );
+       char exName[ 1024 ];
+       byte *buffer;
+       int size;
  
-       /* set exit call */
-       atexit( ExitQ3Map );
+       strcpy( exName, q3map2path );
+       char *cut = strrchr( exName, '\\' );
+       char *cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+               goto skipEXfile;
+       }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, game->arg );
+       strcat( exName, ".exclude" );
  
-       /* read general options first */
-       for ( i = 1; i < argc; i++ )
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+               goto skipEXfile;
+       }
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+       /* tokenize it */
+       while ( 1 )
        {
-               /* -help */
-               if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
-                       || !strcmp( argv[ i ], "-help" ) ) {
-                       HelpMain( ( i + 1 < argc ) ? argv[ i + 1 ] : NULL );
-                       return 0;
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
                }
  
-               /* -connect */
-               if ( !strcmp( argv[ i ], "-connect" ) ) {
-                       if ( ++i >= argc || !argv[ i ] ) {
-                               Error( "Out of arguments: No address specified after %s", argv[ i - 1 ] );
-                       }
-                       argv[ i - 1 ] = NULL;
-                       Broadcast_Setup( argv[ i ] );
-                       argv[ i ] = NULL;
+               /* blocks */
+               if ( !Q_stricmp( token, "textures" ) ){
+                       parseEXblock ( ExTextures, &ExTexturesN, exName );
                }
-               /* verbose */
-               else if ( !strcmp( argv[ i ], "-v" ) ) {
-                       if ( !verbose ) {
-                               verbose = qtrue;
-                               argv[ i ] = NULL;
-                       }
+               else if ( !Q_stricmp( token, "shaders" ) ){
+                       parseEXblock ( ExShaders, &ExShadersN, exName );
                }
-               /* force */
-               else if ( !strcmp( argv[ i ], "-force" ) ) {
-                       force = qtrue;
-                       argv[ i ] = NULL;
+               else if ( !Q_stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
                }
-               /* make all warnings into errors */
-               else if ( !strcmp( argv[ i ], "-werror" ) ) {
-                       werror = qtrue;
-                       argv[ i ] = NULL;
+               else if ( !Q_stricmp( token, "sounds" ) ){
+                       parseEXblock ( ExSounds, &ExSoundsN, exName );
                }
-               /* patch subdivisions */
-               else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
-                       if ( ++i >= argc || !argv[ i ] ) {
-                               Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
-                       }
-                       argv[ i - 1 ] = NULL;
-                       patchSubdivisions = atoi( argv[ i ] );
-                       argv[ i ] = NULL;
-                       if ( patchSubdivisions <= 0 ) {
-                               patchSubdivisions = 1;
-                       }
+               else if ( !Q_stricmp( token, "videos" ) ){
+                       parseEXblock ( ExVideos, &ExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
                }
+       }
  
-               /* threads */
-               else if ( !strcmp( argv[ i ], "-threads" ) ) {
-                       if ( ++i >= argc || !argv[ i ] ) {
-                               Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
+       /* free the buffer */
+       free( buffer );
+       for ( i = 0; i < ExTexturesN; i++ ){
+               for ( j = 0; j < ExShadersN; j++ ){
+                       if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+                               break;
                        }
-                       argv[ i - 1 ] = NULL;
-                       numthreads = atoi( argv[ i ] );
-                       argv[ i ] = NULL;
                }
-               else if( !strcmp( argv[ i ], "-nocmdline" ) )
-               {
-                       Sys_Printf( "noCmdLine\n" );
-                       nocmdline = qtrue;
-                       argv[ i ] = NULL;
+               if ( j == ExShadersN ){
+                       strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+                       ExPureTexturesN++;
                }
        }
  
-       /* init model library */
-       PicoInit();
-       PicoSetMallocFunc( safe_malloc );
-       PicoSetFreeFunc( free );
-       PicoSetPrintFunc( PicoPrintFunc );
-       PicoSetLoadFileFunc( PicoLoadFileFunc );
-       PicoSetFreeFileFunc( free );
-       /* set number of threads */
-       ThreadSetDefault();
+ skipEXfile:
  
-       /* generate sinusoid jitter table */
-       for ( i = 0; i < MAX_JITTERS; i++ )
-       {
-               jitters[ i ] = sin( i * 139.54152147 );
-               //%     Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
+       if( dbg ){
+               Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+               for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+               Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+               for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+               Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+               for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+               Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+               for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+               Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+               for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+               Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+               for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
        }
  
-       /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
-          and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
  
-       Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
-       Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
-       Sys_Printf( RADIANT_NAME "    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
-       Sys_Printf( "%s\n", Q3MAP_MOTD );
-       Sys_Printf( "%s\n", argv[0] );
  
-       strcpy( q3map2path, argv[0] );//fuer autoPack func
  
-       /* ydnar: new path initialization */
-       InitPaths( &argc, argv );
+ /* load repack.exclude */
+       int rExTexturesN = 0;
+       char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
+       int rExShadersN = 0;
+       char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
+       int rExSoundsN = 0;
+       char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
+       int rExShaderfilesN = 0;
+       char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int rExVideosN = 0;
+       char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
  
-       /* set game options */
-       if ( !patchSubdivisions ) {
-               patchSubdivisions = game->patchSubdivisions;
+       strcpy( exName, q3map2path );
+       cut = strrchr( exName, '\\' );
+       cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
+               goto skipEXrefile;
        }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, "repack.exclude" );
  
-       /* check if we have enough options left to attempt something */
-       if ( argc < 2 ) {
-               Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
+               goto skipEXrefile;
        }
  
-       /* fixaas */
-       if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
-               r = FixAASMain( argc - 1, argv + 1 );
-       }
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
  
-       /* analyze */
-       else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
-               r = AnalyzeBSPMain( argc - 1, argv + 1 );
-       }
+       /* tokenize it */
+       while ( 1 )
+       {
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
  
-       /* info */
-       else if ( !strcmp( argv[ 1 ], "-info" ) ) {
-               r = BSPInfoMain( argc - 2, argv + 2 );
+               /* blocks */
+               if ( !Q_stricmp( token, "textures" ) ){
+                       parseEXblock ( rExTextures, &rExTexturesN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaders" ) ){
+                       parseEXblock ( rExShaders, &rExShadersN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
+               }
+               else if ( !Q_stricmp( token, "sounds" ) ){
+                       parseEXblock ( rExSounds, &rExSoundsN, exName );
+               }
+               else if ( !Q_stricmp( token, "videos" ) ){
+                       parseEXblock ( rExVideos, &rExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+               }
+       }
+       /* free the buffer */
+       free( buffer );
+ skipEXrefile:
+       if( dbg ){
+               Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
+               for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
+               Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
+               for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
+               Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
+               for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
+               Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
+               for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
+               Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
+               for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
+       }
+       int bspListN = 0;
+       char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
+               strcpy( bspList, source );
+               bspListN++;
+       }
+       else{
+               /* load bsps paths list */
+               Sys_Printf( "Loading %s\n", source );
+               size = TryLoadFile( source, (void**) &buffer );
+               if ( size <= 0 ) {
+                       Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
+               }
+               /* parse the file */
+               ParseFromMemory( (char *) buffer, size );
+               /* tokenize it */
+               while ( 1 )
+               {
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       strcpy( bspList + bspListN * 1024 , token );
+                       bspListN++;
+               }
+               /* free the buffer */
+               free( buffer );
+       }
+       char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+       /* copy input file name */
+       strcpy( temp, source );
+       StripExtension( temp );
+       /* extract input file name */
+       len = strlen( temp ) - 1;
+       while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+               len--;
+       strcpy( nameOFrepack, &temp[ len + 1 ] );
+ /* load bsps */
+       int pk3ShadersN = 0;
+       char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3SoundsN = 0;
+       char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3ShaderfilesN = 0;
+       char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3TexturesN = 0;
+       char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3VideosN = 0;
+       char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+       for( j = 0; j < bspListN; j++ ){
+               int pk3SoundsNold = pk3SoundsN;
+               int pk3ShadersNold = pk3ShadersN;
+               strcpy( source, bspList + j*1024 );
+               StripExtension( source );
+               DefaultExtension( source, ".bsp" );
+               /* load the bsp */
+               Sys_Printf( "\nLoading %s\n", source );
+               PartialLoadBSPFile( source );
+               ParseEntities();
+               /* copy map name */
+               strcpy( temp, source );
+               StripExtension( temp );
+               /* extract map name */
+               len = strlen( temp ) - 1;
+               while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+                       len--;
+               strcpy( nameOFmap, &temp[ len + 1 ] );
+               qboolean drawsurfSHs[1024] = { qfalse };
+               for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+                       drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+               }
+               for ( i = 0; i < numBSPShaders; i++ ){
+                       if ( drawsurfSHs[i] ){
+                               strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
+               }
+               /* Ent keys */
+               epair_t *ep;
+               for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+               {
+                       if ( !!Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
+                               sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
+               }
+               strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+               if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+                       FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                       DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                       res2list( pk3Sounds, &pk3SoundsN );
+               }
+               for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+               {
+                       strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+                       if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+                               FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                               DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+                       if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+                       if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+                               if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+                                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+                                       res2list( pk3Sounds, &pk3SoundsN );
+                               }
+                       }
+                       strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+                       res2list( pk3Shaders, &pk3ShadersN );
+               }
+               //levelshot
+               sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+               res2list( pk3Shaders, &pk3ShadersN );
+               Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
+               for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaders + i*65 );
+               }
+               Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
+               for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
+                       Sys_Printf( "%s\n", pk3Sounds + i*65 );
+               }
+               /* free bsp data */
+ /*
+               if ( bspDrawVerts != 0 ) {
+                       free( bspDrawVerts );
+                       bspDrawVerts = NULL;
+                       //numBSPDrawVerts = 0;
+                       Sys_Printf( "freed BSPDrawVerts\n" );
+               }
+ */            if ( bspDrawSurfaces != 0 ) {
+                       free( bspDrawSurfaces );
+                       bspDrawSurfaces = NULL;
+                       //numBSPDrawSurfaces = 0;
+                       //Sys_Printf( "freed bspDrawSurfaces\n" );
+               }
+ /*            if ( bspLightBytes != 0 ) {
+                       free( bspLightBytes );
+                       bspLightBytes = NULL;
+                       //numBSPLightBytes = 0;
+                       Sys_Printf( "freed BSPLightBytes\n" );
+               }
+               if ( bspGridPoints != 0 ) {
+                       free( bspGridPoints );
+                       bspGridPoints = NULL;
+                       //numBSPGridPoints = 0;
+                       Sys_Printf( "freed BSPGridPoints\n" );
+               }
+               if ( bspPlanes != 0 ) {
+                       free( bspPlanes );
+                       bspPlanes = NULL;
+                       Sys_Printf( "freed bspPlanes\n" );
+                       //numBSPPlanes = 0;
+                       //allocatedBSPPlanes = 0;
+               }
+               if ( bspBrushes != 0 ) {
+                       free( bspBrushes );
+                       bspBrushes = NULL;
+                       Sys_Printf( "freed bspBrushes\n" );
+                       //numBSPBrushes = 0;
+                       //allocatedBSPBrushes = 0;
+               }
+ */            if ( entities != 0 ) {
+                       epair_t *ep2free;
+                       for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
+                               ep = entities[i].epairs;
+                               while( ep != NULL){
+                                       ep2free = ep;
+                                       ep = ep->next;
+                                       free( ep2free );
+                               }
+                       }
+                       free( entities );
+                       entities = NULL;
+                       //Sys_Printf( "freed entities\n" );
+                       numEntities = 0;
+                       numBSPEntities = 0;
+                       allocatedEntities = 0;
+               }
+ /*            if ( bspModels != 0 ) {
+                       free( bspModels );
+                       bspModels = NULL;
+                       Sys_Printf( "freed bspModels\n" );
+                       //numBSPModels = 0;
+                       //allocatedBSPModels = 0;
+               }
+ */            if ( bspShaders != 0 ) {
+                       free( bspShaders );
+                       bspShaders = NULL;
+                       //Sys_Printf( "freed bspShaders\n" );
+                       //numBSPShaders = 0;
+                       //allocatedBSPShaders = 0;
+               }
+               if ( bspEntData != 0 ) {
+                       free( bspEntData );
+                       bspEntData = NULL;
+                       //Sys_Printf( "freed bspEntData\n" );
+                       //bspEntDataSize = 0;
+                       //allocatedBSPEntData = 0;
+               }
+ /*            if ( bspNodes != 0 ) {
+                       free( bspNodes );
+                       bspNodes = NULL;
+                       Sys_Printf( "freed bspNodes\n" );
+                       //numBSPNodes = 0;
+                       //allocatedBSPNodes = 0;
+               }
+               if ( bspDrawIndexes != 0 ) {
+                       free( bspDrawIndexes );
+                       bspDrawIndexes = NULL;
+                       Sys_Printf( "freed bspDrawIndexes\n" );
+                       //numBSPDrawIndexes = 0;
+                       //allocatedBSPDrawIndexes = 0;
+               }
+               if ( bspLeafSurfaces != 0 ) {
+                       free( bspLeafSurfaces );
+                       bspLeafSurfaces = NULL;
+                       Sys_Printf( "freed bspLeafSurfaces\n" );
+                       //numBSPLeafSurfaces = 0;
+                       //allocatedBSPLeafSurfaces = 0;
+               }
+               if ( bspLeafBrushes != 0 ) {
+                       free( bspLeafBrushes );
+                       bspLeafBrushes = NULL;
+                       Sys_Printf( "freed bspLeafBrushes\n" );
+                       //numBSPLeafBrushes = 0;
+                       //allocatedBSPLeafBrushes = 0;
+               }
+               if ( bspBrushSides != 0 ) {
+                       free( bspBrushSides );
+                       bspBrushSides = NULL;
+                       Sys_Printf( "freed bspBrushSides\n" );
+                       numBSPBrushSides = 0;
+                       allocatedBSPBrushSides = 0;
+               }
+               if ( numBSPFogs != 0 ) {
+                       Sys_Printf( "freed numBSPFogs\n" );
+                       numBSPFogs = 0;
+               }
+               if ( numBSPAds != 0 ) {
+                       Sys_Printf( "freed numBSPAds\n" );
+                       numBSPAds = 0;
+               }
+               if ( numBSPLeafs != 0 ) {
+                       Sys_Printf( "freed numBSPLeafs\n" );
+                       numBSPLeafs = 0;
+               }
+               if ( numBSPVisBytes != 0 ) {
+                       Sys_Printf( "freed numBSPVisBytes\n" );
+                       numBSPVisBytes = 0;
+               }
+ */    }
+       vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+       if( dbg ){
+               Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+               }
+       }
+       /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < ExPureTexturesN ; j++ ){
+                       if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+       /* can exclude repack.exclude shaders, assuming they got all their images */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < rExShadersN ; j++ ){
+                       if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+       //Parse Shader Files
+       Sys_Printf( "\t\nParsing shaders....\n\n" );
+       char shaderText[ 8192 ];
+       char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
+        /* hack */
+       endofscript = qtrue;
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               qboolean wantShader = qfalse;
+               int shader;
+               /* load the shader */
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+               if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+               SilentLoadScriptFile( temp, 0 );
+               /* tokenize it */
+               while ( 1 )
+               {
+                       int line = scriptline;
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       //dump shader names
+                       if( dbg ) Sys_Printf( "%s\n", token );
+                       strcpy( shaderText, token );
+                       if ( strchr( token, '\\') != NULL  ){
+                               Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
+                       }
+                       /* do wanna le shader? */
+                       wantShader = qfalse;
+                       for ( j = 0; j < pk3ShadersN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + j*65, token) ){
+                                       shader = j;
+                                       wantShader = qtrue;
+                                       break;
+                               }
+                       }
+                       if ( wantShader ){
+                               for ( j = 0; j < rExTexturesN ; j++ ){
+                                       if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
+                                               Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
+                                               break;
+                                       }
+                               }
+                       }
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
+                       }
+                       strcat( shaderText, "\n{" );
+                       qboolean hasmap = qfalse;
+                       while ( 1 )
+                       {
+                               line = scriptline;
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
+                               }
+                               if ( !strcmp( token, "}" ) ) {
+                                       strcat( shaderText, "\n}\n\n" );
+                                       break;
+                               }
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       qboolean tokenready = qfalse;
+                                       strcat( shaderText, "\n\t{" );
+                                       while ( 1 )
+                                       {
+                                               /* detour of TokenAvailable() '~' */
+                                               if ( tokenready ) tokenready = qfalse;
+                                               else line = scriptline;
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       strcat( shaderText, "\n\t}" );
+                                                       break;
+                                               }
+                                               /* skip the shader */
+                                               if ( !wantShader ) continue;
+                                               /* digest any images */
+                                               if ( !Q_stricmp( token, "map" ) ||
+                                                       !Q_stricmp( token, "clampMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+                                                       /* get an image */
+                                                       GetToken( qfalse );
+                                                       if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                       }
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else if ( !Q_stricmp( token, "animMap" ) ||
+                                                       !Q_stricmp( token, "clampAnimMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );// skip num
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       while ( TokenAvailable() ){
+                                                               GetToken( qfalse );
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       tokenready = qtrue;
+                                               }
+                                               else if ( !Q_stricmp( token, "videoMap" ) ){
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       FixDOSName( token );
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+                                                               sprintf( temp, "video/%s", token );
+                                                               strcpy( token, temp );
+                                                       }
+                                                       FixDOSName( token );
+                                                       for ( j = 0; j < pk3VideosN; j++ ){
+                                                               if ( !Q_stricmp( pk3Videos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < ExVideosN; j++ ){
+                                                               if ( !Q_stricmp( ExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < rExVideosN; j++ ){
+                                                               if ( !Q_stricmp( rExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       strcpy ( pk3Videos + pk3VideosN*65, token );
+                                                       pk3VideosN++;
+                                                       away:
+                                                       j = 0;
+                                               }
+                                               else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
+                                                       Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                                       hasmap = qtrue;
+                                                       if ( line == scriptline ){
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       else{
+                                                               strcat( shaderText, "\n\t\t" );
+                                                               strcat( shaderText, token );
+                                                       }
+                                               }
+                                               else if ( line == scriptline ){
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else{
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                               }
+                                       }
+                               }
+                               /* skip the shader */
+                               else if ( !wantShader ) continue;
+                               /* -----------------------------------------------------------------
+                               surfaceparm * directives
+                               ----------------------------------------------------------------- */
+                               /* match surfaceparm */
+                               else if ( !Q_stricmp( token, "surfaceparm" ) ) {
+                                       strcat( shaderText, "\n\tsurfaceparm " );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+                                       if ( !Q_stricmp( token, "nodraw" ) ) {
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                       }
+                               }
+                               /* skyparms <outer image> <cloud height> <inner image> */
+                               else if ( !Q_stricmp( token, "skyParms" ) ) {
+                                       strcat( shaderText, "\n\tskyParms " );
+                                       hasmap = qtrue;
+                                       /* get image base */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+                                       /* ignore bogus paths */
+                                       if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
+                                               strcpy ( temp, token );
+                                               sprintf( token, "%s_up", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_dn", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_lf", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_rt", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_bk", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_ft", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                       }
+                                       /* skip rest of line */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else if ( !!Q_strncasecmp( token, "implicit", 8 ) ){
+                                       Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( !Q_stricmp( token, "fogparms" ) ){
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( line == scriptline ){
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else{
+                                       strcat( shaderText, "\n\t" );
+                                       strcat( shaderText, token );
+                               }
+                       }
+                       //exclude shader
+                       if ( wantShader && !hasmap ){
+                               Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
+                               wantShader = qfalse;
+                               *( pk3Shaders + shader*65 ) = '\0';
+                       }
+                       if ( wantShader ){
+                               for ( j = 0; j < ExShadersN; j++ ){
+                                       if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                               if ( wantShader ){
+                                       strcat( allShaders, shaderText );
+                                       *( pk3Shaders + shader*65 ) = '\0';
+                               }
+                       }
+               }
+       }
+ /* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
+ /* exclude stuff */
+ //pure textures (shader ones are done)
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( strchr( pk3Shaders + i*65, '\\') != NULL  ){
+                               Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
+                               FixDOSName( pk3Shaders + i*65 );
+                               //what if theres properly slashed one in the list?
+                               for ( j = 0; j < pk3ShadersN; j++ ){
+                                       if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
+                                               *( pk3Shaders + i*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < pk3TexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < ExTexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < rExTexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+               }
+       }
+ //snds
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               for ( j = 0; j < ExSoundsN; j++ ){
+                       if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
+               }
+               if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
+               for ( j = 0; j < rExSoundsN; j++ ){
+                       if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+       /* write shader */
+       sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
+       FILE *f;
+       f = fopen( temp, "wb" );
+       fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
+       fclose( f );
+       Sys_Printf( "Shaders saved to %s\n", temp );
+       /* make a pack */
+       sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
+       remove( packname );
+       Sys_Printf( "\n--- ZipZip ---\n" );
+       Sys_Printf( "\n\tShader referenced textures....\n" );
+       for ( i = 0; i < pk3TexturesN; i++ ){
+               if ( png ){
+                       sprintf( temp, "%s.png", pk3Textures + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+               }
+               sprintf( temp, "%s.tga", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
+               }
+               sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
+       }
+       Sys_Printf( "\n\tPure textures....\n" );
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( png ){
+                               sprintf( temp, "%s.png", pk3Shaders + i*65 );
+                               if ( vfsPackFile( temp, packname, compLevel ) ){
+                                       Sys_Printf( "++%s\n", temp );
+                                       continue;
+                               }
+                       }
+                       sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+               }
+       }
+       Sys_Printf( "\n\tSounds....\n" );
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               if ( *( pk3Sounds + i*65 ) != '\0' ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
+               }
+       }
+       Sys_Printf( "\n\tVideos....\n" );
+       for ( i = 0; i < pk3VideosN; i++ ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", pk3Videos + i*65 );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
+       }
+       Sys_Printf( "\nSaved to %s\n", packname );
+       /* return to sender */
+       return 0;
+ }
+ /*
+    main()
+    q3map mojo...
+  */
+ int main( int argc, char **argv ){
+       int i, r;
+       double start, end;
+       extern qboolean werror;
+       /* we want consistent 'randomness' */
+       srand( 0 );
+       /* start timer */
+       start = I_FloatTime();
+       /* this was changed to emit version number over the network */
+       printf( Q3MAP_VERSION "\n" );
+       /* set exit call */
+       atexit( ExitQ3Map );
+       /* read general options first */
+       for ( i = 1; i < argc; i++ )
+       {
+               /* -help */
+               if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
+                       || !strcmp( argv[ i ], "-help" ) ) {
 -                      HelpMain(argv[i+1]);
++                      HelpMain( ( i + 1 < argc ) ? argv[ i + 1 ] : NULL );
+                       return 0;
+               }
+               /* -connect */
+               if ( !strcmp( argv[ i ], "-connect" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
++                      if ( ++i >= argc || !argv[ i ] ) {
++                              Error( "Out of arguments: No address specified after %s", argv[ i - 1 ] );
++                      }
++                      argv[ i - 1 ] = NULL;
+                       Broadcast_Setup( argv[ i ] );
+                       argv[ i ] = NULL;
+               }
+               /* verbose */
+               else if ( !strcmp( argv[ i ], "-v" ) ) {
+                       if ( !verbose ) {
+                               verbose = qtrue;
+                               argv[ i ] = NULL;
+                       }
+               }
+               /* force */
+               else if ( !strcmp( argv[ i ], "-force" ) ) {
+                       force = qtrue;
+                       argv[ i ] = NULL;
+               }
+               /* make all warnings into errors */
+               else if ( !strcmp( argv[ i ], "-werror" ) ) {
+                       werror = qtrue;
+                       argv[ i ] = NULL;
+               }
+               /* patch subdivisions */
+               else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
++                      if ( ++i >= argc || !argv[ i ] ) {
++                              Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
++                      }
++                      argv[ i - 1 ] = NULL;
+                       patchSubdivisions = atoi( argv[ i ] );
+                       argv[ i ] = NULL;
+                       if ( patchSubdivisions <= 0 ) {
+                               patchSubdivisions = 1;
+                       }
+               }
+               /* threads */
+               else if ( !strcmp( argv[ i ], "-threads" ) ) {
 -                      argv[ i ] = NULL;
 -                      i++;
++                      if ( ++i >= argc || !argv[ i ] ) {
++                              Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
++                      }
++                      argv[ i - 1 ] = NULL;
+                       numthreads = atoi( argv[ i ] );
+                       argv[ i ] = NULL;
+               }
+               else if( !strcmp( argv[ i ], "-nocmdline" ) )
+               {
+                       Sys_Printf( "noCmdLine\n" );
+                       nocmdline = qtrue;
+                       argv[ i ] = NULL;
+               }
+       }
+       /* init model library */
+       PicoInit();
+       PicoSetMallocFunc( safe_malloc );
+       PicoSetFreeFunc( free );
+       PicoSetPrintFunc( PicoPrintFunc );
+       PicoSetLoadFileFunc( PicoLoadFileFunc );
+       PicoSetFreeFileFunc( free );
+       /* set number of threads */
+       ThreadSetDefault();
+       /* generate sinusoid jitter table */
+       for ( i = 0; i < MAX_JITTERS; i++ )
+       {
+               jitters[ i ] = sin( i * 139.54152147 );
+               //%     Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
+       }
+       /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
+          and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
+       Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
+       Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
 -      Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
++      Sys_Printf( RADIANT_NAME "    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
+       Sys_Printf( "%s\n", Q3MAP_MOTD );
+       Sys_Printf( "%s\n", argv[0] );
+       strcpy( q3map2path, argv[0] );//fuer autoPack func
+       /* ydnar: new path initialization */
+       InitPaths( &argc, argv );
+       /* set game options */
+       if ( !patchSubdivisions ) {
+               patchSubdivisions = game->patchSubdivisions;
+       }
+       /* check if we have enough options left to attempt something */
+       if ( argc < 2 ) {
+               Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
+       }
+       /* fixaas */
+       if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
+               r = FixAASMain( argc - 1, argv + 1 );
+       }
+       /* analyze */
+       else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
+               r = AnalyzeBSPMain( argc - 1, argv + 1 );
+       }
+       /* info */
+       else if ( !strcmp( argv[ 1 ], "-info" ) ) {
+               r = BSPInfoMain( argc - 2, argv + 2 );
        }
  
        /* vis */
                r = pk3BSPMain( argc - 1, argv + 1 );
        }
  
+       /* repacker */
+       else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
+               r = repackBSPMain( argc - 1, argv + 1 );
+       }
        /* ydnar: bsp conversion */
        else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
                r = ConvertBSPMain( argc - 1, argv + 1 );
        }
  
        /* ydnar: otherwise create a bsp */
-       else {
+       else{
 +              /* used to write Smokin'Guns like tex file */
 +              compile_map = qtrue;
 +
                r = BSPMain( argc, argv );
        }
  
index 780e190df0ddf0a8c38da4dfc1da6854a4ebc298,c12d05a4108966bc815a10325edd265ac101928a..c3401d7b8fa6cf79f916c26830d59038c9271208
     ------------------------------------------------------------------------------- */
  
  /* platform-specific */
 -#if GDEF_OS_LINUX || GDEF_OS_MACOS
 -      #define Q_UNIX
 -#endif
 -
 -#ifdef Q_UNIX
 +#if GDEF_OS_POSIX
        #include <unistd.h>
        #include <pwd.h>
        #include <limits.h>
@@@ -62,6 -66,8 +62,6 @@@
  
  
  /* general */
 -#include "version.h"            /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
 -
  #include "cmdlib.h"
  #include "mathlib.h"
  #include "md5lib.h"
  
     ------------------------------------------------------------------------------- */
  
 -#define MAC_STATIC_HACK         0
 -#if GDEF_OS_MACOS && MAC_STATIC_HACK
 -      #define MAC_STATIC          static
 -#else
 -      #define MAC_STATIC
 -#endif
 -
 -#if 1
        #if GDEF_OS_WINDOWS
                #define Q_stricmp           stricmp
                #define Q_strncasecmp       strnicmp
                #define Q_stricmp           strcasecmp
                #define Q_strncasecmp       strncasecmp
        #endif
 +
 +// hack to declare and define in the same file
 +#ifdef MAIN_C
 +      #define Q_EXTERN
 +      #define Q_ASSIGN( a )   = a
 +#else
 +      #define Q_EXTERN extern
 +      #define Q_ASSIGN( a )
  #endif
  
  /* macro version */
  /* general */
  #define MAX_QPATH               64
  
 -#define MAX_IMAGES              512
 +#define MAX_IMAGES              2048
  #define DEFAULT_IMAGE           "*default"
  
 -#define MAX_MODELS              512
 +#define MAX_MODELS              2048
  
  #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
  #define DEF_BACKSPLASH_DISTANCE 23
  #define C_DETAIL                0x08000000  /* THIS MUST BE THE SAME AS IN RADIANT! */
  
  
 +/* new tex surface flags, like Smokin'Guns */
 +#define TEX_SURF_METAL             0x00001000
 +#define TEX_SURF_WOOD              0x00080000
 +#define TEX_SURF_CLOTH             0x00100000
 +#define TEX_SURF_DIRT              0x00200000
 +#define TEX_SURF_GLASS             0x00400000
 +#define TEX_SURF_PLANT             0x00800000
 +#define TEX_SURF_SAND              0x01000000
 +#define TEX_SURF_SNOW              0x02000000
 +#define TEX_SURF_STONE             0x04000000
 +#define TEX_SURF_WATER             0x08000000
 +#define TEX_SURF_GRASS             0x10000000
 +#define TEX_SURF_BREAKABLE         0x20000000
 +
 +
  /* shadow flags */
  #define WORLDSPAWN_CAST_SHADOWS 1
  #define WORLDSPAWN_RECV_SHADOWS 1
  #define HINT_PRIORITY           1000        /* ydnar: force hint splits first and antiportal/areaportal splits last */
  #define ANTIPORTAL_PRIORITY     -1000
  #define AREAPORTAL_PRIORITY     -1000
 -#define DETAIL_PRIORITY     -3000
 +#define DETAIL_PRIORITY         -3000
  
  #define PSIDE_FRONT             1
  #define PSIDE_BACK              2
  #define RAD_LUXEL_SIZE          3
  #define SUPER_LUXEL_SIZE        4
  #define SUPER_FLAG_SIZE         4
 -#define FLAG_FORCE_SUBSAMPLING 1
 +#define FLAG_FORCE_SUBSAMPLING  1
  #define FLAG_ALREADY_SUBSAMPLED 2
  #define SUPER_ORIGIN_SIZE       3
  #define SUPER_NORMAL_SIZE       4
@@@ -560,13 -551,6 +560,13 @@@ typedef enu
  }
  miniMapMode_t;
  
 +typedef enum
 +{
 +      MINIMAP_SIDECAR_NONE,
 +      MINIMAP_SIDECAR_UNVANQUISHED
 +}
 +miniMapSidecarFormat_t;
 +
  typedef struct game_s
  {
        char                *arg;                           /* -game matches this */
        int maxLMSurfaceVerts;                              /* default maximum meta surface verts */
        int maxSurfaceVerts;                                /* default maximum surface verts */
        int maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
 +      qboolean texFile;                                   /* enable per shader prefix surface flags and .tex file */
        qboolean emitFlares;                                /* when true, emit flare surfaces */
        char                *flareShader;                   /* default flare shader (MUST BE SET) */
        qboolean wolfLight;                                 /* when true, lights work like wolf q3map  */
        qboolean miniMapKeepAspect;                         /* minimap keep aspect ratio by letterboxing */
        miniMapMode_t miniMapMode;                          /* minimap mode */
        char                *miniMapNameFormat;             /* minimap name format */
 +      miniMapSidecarFormat_t miniMapSidecarFormat;        /* minimap sidecar format */
        char                *bspIdent;                      /* 4-letter bsp file prefix */
        int bspVersion;                                     /* bsp version to use */
        qboolean lumpSwap;                                  /* cod-style len/ofs order */
@@@ -848,7 -830,7 +848,7 @@@ typedef struct face_
        struct face_s       *next;
        int planenum;
        int priority;
 -      //qboolean                      checked;
 +      //qboolean checked;
        int compileFlags;
        winding_t           *w;
  }
@@@ -1024,7 -1006,7 +1024,7 @@@ typedef enu
  }
  surfaceType_t;
  
 -char            *surfaceTypes[ NUM_SURFACE_TYPES ]
 +Q_EXTERN char *surfaceTypes[ NUM_SURFACE_TYPES ]
  #ifndef MAIN_C
  ;
  #else
@@@ -1490,7 -1472,7 +1490,7 @@@ typedef struct rawLightmap_
        float                   *bspLuxels[ MAX_LIGHTMAPS ];
        float                   *radLuxels[ MAX_LIGHTMAPS ];
        float                   *superLuxels[ MAX_LIGHTMAPS ];
 -      unsigned char               *superFlags;
 +      unsigned char           *superFlags;
        float                   *superOrigins;
        float                   *superNormals;
        int                     *superClusters;
@@@ -1837,7 -1819,6 +1837,7 @@@ void                        RadFreeLigh
  
  /* light_ydnar.c */
  void                        ColorToBytes( const float *color, byte *colorBytes, float scale );
 +void                        ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
  void                        SmoothNormals( void );
  
  void                        MapRawLightmap( int num );
@@@ -1878,7 -1859,7 +1878,7 @@@ int                         ImportLight
  
  void                        SetupSurfaceLightmaps( void );
  void                        StitchSurfaceLightmaps( void );
 -void                        StoreSurfaceLightmaps( qboolean fastAllocate );
 +void                        StoreSurfaceLightmaps( qboolean fastAllocate, qboolean storeForReal );
  
  
  /* exportents.c */
@@@ -1931,14 -1912,10 +1931,15 @@@ int                         CopyLump_Al
  void                        AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
  
  void                        LoadBSPFile( const char *filename );
+ void                        PartialLoadBSPFile( const char *filename );
  void                        WriteBSPFile( const char *filename );
  void                        PrintBSPFileSizes( void );
  
 +void                        WriteTexFile( char *name );
 +void                        LoadSurfaceFlags( char *filename );
 +int                         GetSurfaceParm( const char *tex );
 +void                        RestoreSurfaceFlags( char *filename );
 +
  epair_t                     *ParseEPair( void );
  void                        ParseEntities( void );
  void                        UnparseEntities( void );
@@@ -1958,6 -1935,8 +1959,8 @@@ void InjectCommandLine( char **argv, in
  /* bspfile_ibsp.c */
  void                        LoadIBSPFile( const char *filename );
  void                        WriteIBSPFile( const char *filename );
+ void                                          PartialLoadIBSPFile( const char *filename );
  
  
  /* bspfile_rbsp.c */
@@@ -1972,6 -1951,14 +1975,6 @@@ void                        WriteRBSPFi
  
     ------------------------------------------------------------------------------- */
  
 -#ifdef MAIN_C
 -      #define Q_EXTERN
 -      #define Q_ASSIGN( a )   = a
 -#else
 -      #define Q_EXTERN extern
 -      #define Q_ASSIGN( a )
 -#endif
 -
  /* game support */
  Q_EXTERN game_t games[]
  #ifndef MAIN_C
        =
        {
                                                                #include "game_quake3.h"
 +      ,
 +                                                              #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_oa.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_q3rally.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
        ,
 -                                                              #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
 +                                                              #include "game_reaction.h" /* must be after game_quake3.h */
        ,
 -                                                              #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
 +                                                              #include "game_smokinguns.h" /* must be after game_quake3.h */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
        ,
                                                                #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
 +      ,
 +                                                              #include "game_wop.h" /* must be after game_quake3.h as they share defines! */
 +      ,
 +                                                              #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tenebrae.h"
        ,
        ,
                                                                #include "game_qfusion.h"   /* qfusion game */
        ,
 -                                                              #include "game_reaction.h" /* must be after game_quake3.h */
 +                                                              #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */
 +      ,
 +                                                              #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */
        ,
 -                                                              #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
 +                                                              #include "game_darkplaces.h" /* darkplaces q1 engine */
        ,
 -                                                              #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
 +                                                              #include "game_dq.h" /* deluxe quake game ( darkplaces q1 engine) */
        ,
                                                                #include "game_prophecy.h"  /* vortex: prophecy game ( darkplaces q1 engine) */
        ,
@@@ -2061,6 -2036,7 +2064,6 @@@ Q_EXTERN qboolean doingBSP Q_ASSIGN( qf
  
  /* commandline arguments */
  Q_EXTERN qboolean nocmdline Q_ASSIGN( qfalse );
 -Q_EXTERN qboolean verbose;
  Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
  Q_EXTERN qboolean force Q_ASSIGN( qfalse );
  Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
@@@ -2079,8 -2055,8 +2082,8 @@@ Q_EXTERN qboolean nofog Q_ASSIGN( qfals
  Q_EXTERN qboolean noHint Q_ASSIGN( qfalse );                        /* ydnar */
  Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse );            /* ydnar */
  Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse );                    /* ydnar */
 -Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse );                      /* 27 */
 -Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse );                   /* div0 */
 +Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse );      /* 27 */
 +Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse );                       /* div0 */
  Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse );                    /* divVerent */
  
  Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 );                       /* ydnar: -patchmeta subdivisions */
@@@ -2575,7 -2551,7 +2578,7 @@@ Q_EXTERN int allocatedBSPBrushSides Q_A
  Q_EXTERN bspBrushSide_t*    bspBrushSides Q_ASSIGN( NULL );
  
  Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
 -Q_EXTERN byte               *bspLightBytes Q_ASSIGN( NULL );
 +Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
  
  //%   Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
  //%   Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
@@@ -2587,11 -2563,11 +2590,11 @@@ Q_EXTERN int numBSPVisBytes Q_ASSIGN( 
  Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
  
  Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
 -Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
 +Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
  
  Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
  Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
 -Q_EXTERN int                *bspDrawIndexes Q_ASSIGN( NULL );
 +Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
  
  Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
  Q_EXTERN bspDrawSurface_t   *bspDrawSurfaces Q_ASSIGN( NULL );
@@@ -2602,45 -2578,27 +2605,45 @@@ Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOG
  Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
  Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
  
 -#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
 +// Used for tex file support, Smokin'Guns globals
 +Q_EXTERN qboolean compile_map;
 +
 +#define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
        do \
        { \
 +              int prevAllocated = allocated; \
                if ( reqitem >= allocated )     \
                { \
                        if ( allocated == 0 ) { \
 -                              allocated = def; } \
 +                              allocated = def; \
 +                      } \
                        while ( reqitem >= allocated && allocated )     \
 +                      { \
                                allocated *= 2; \
 +                      } \
                        if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
                        { \
 -                              Error( # ptr " over 2 GB" ); \
 +                              Error( #ptr " over 2 GB" ); \
                        } \
                        ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
                        if ( !ptr ) { \
 -                              Error( # ptr " out of memory" ); } \
 +                              Error( #ptr " out of memory" ); \
 +                      } \
 +                      if ( fillWithZeros ) \
 +                      { \
 +                              memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
 +                      } \
                } \
        } \
        while ( 0 )
  
 -#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp ## suffix, numBSP ## suffix, allocatedBSP ## suffix, def )
 +#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
 +
 +#define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
 +
 +#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
 +
 +#define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
  
  #define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
  #define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )