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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 {
891         float a;
892         if(autocvar__hud_configure)
893         {
894                 currently_selected = (itemcode == 2); //rockets always selected
895                 a = 31 + mod(itemcode*93, 128);
896         }
897         else
898                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899
900         vector color;
901         if(infinite_ammo)
902                 color = '0 0.5 0.75';
903         else if(a < 10)
904                 color = '0.7 0 0';
905         else
906                 color = '1 1 1';
907
908         float theAlpha;
909         if(currently_selected)
910                 theAlpha = 1;
911         else
912                 theAlpha = 0.7;
913
914         vector picpos, numpos;
915         if(autocvar_hud_panel_ammo_iconalign)
916         {
917                 numpos = myPos;
918                 picpos = myPos + eX * 2 * mySize_y;
919         }
920         else
921         {
922                 numpos = myPos + eX * mySize_y;
923                 picpos = myPos;
924         }
925
926         if (currently_selected)
927                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
928
929     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
931
932     if(autocvar_hud_panel_ammo_text)
933     {
934         if(a > 0 || infinite_ammo)
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936         else // "ghost" ammo count
937             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
938     }
939         if(a > 0 || infinite_ammo)
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941         else // "ghost" ammo icon
942                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 }
944
945 void HUD_Ammo(void)
946 {
947         if(hud != HUD_NORMAL) return;
948         if(!autocvar__hud_configure)
949         {
950                 if(!autocvar_hud_panel_ammo) return;
951                 if(spectatee_status == -1) return;
952         }
953
954         HUD_Panel_UpdateCvars();
955
956         draw_beginBoldFont();
957
958         vector pos, mySize;
959         pos = panel_pos;
960         mySize = panel_size;
961
962         HUD_Panel_DrawBg(1);
963         if(panel_bg_padding)
964         {
965                 pos += '1 1 0' * panel_bg_padding;
966                 mySize -= '2 2 0' * panel_bg_padding;
967         }
968
969         const float AMMO_COUNT = 4;
970         float rows = 0, columns, row, column;
971         vector ammo_size;
972         if (autocvar_hud_panel_ammo_onlycurrent)
973                 ammo_size = mySize;
974         else
975         {
976                 rows = mySize_y/mySize_x;
977                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978                 //                               ^^^ ammo item aspect goes here
979
980                 columns = ceil(AMMO_COUNT/rows);
981
982                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983         }
984
985         local vector offset = '0 0 0'; // fteqcc sucks
986         float newSize;
987         if(ammo_size_x/ammo_size_y > 3)
988         {
989                 newSize = 3 * ammo_size_y;
990                 offset_x = ammo_size_x - newSize;
991                 pos_x += offset_x/2;
992                 ammo_size_x = newSize;
993         }
994         else
995         {
996                 newSize = 1/3 * ammo_size_x;
997                 offset_y = ammo_size_y - newSize;
998                 pos_y += offset_y/2;
999                 ammo_size_y = newSize;
1000         }
1001
1002         float i, stat_items, currently_selected, infinite_ammo;
1003         infinite_ammo = FALSE;
1004         if (autocvar_hud_panel_ammo_onlycurrent)
1005         {
1006                 if(autocvar__hud_configure)
1007                 {
1008                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009                 }
1010                 else
1011                 {
1012                         stat_items = getstati(STAT_ITEMS, 0, 24);
1013                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014                                 infinite_ammo = TRUE;
1015                         for (i = 0; i < AMMO_COUNT; ++i) {
1016                                 currently_selected = stat_items & GetAmmoItemCode(i);
1017                                 if (currently_selected)
1018                                 {
1019                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1020                                         break;
1021                                 }
1022                         }
1023                 }
1024         }
1025         else
1026         {
1027                 stat_items = getstati(STAT_ITEMS, 0, 24);
1028                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029                         infinite_ammo = TRUE;
1030                 row = column = 0;
1031                 for (i = 0; i < AMMO_COUNT; ++i) {
1032                         currently_selected = stat_items & GetAmmoItemCode(i);
1033                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034                         ++row;
1035                         if(row >= rows)
1036                         {
1037                                 row = 0;
1038                                 column = column + 1;
1039                         }
1040                 }
1041         }
1042
1043         draw_endBoldFont();
1044 }
1045
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 {
1048         vector newPos = '0 0 0', newSize = '0 0 0';
1049         vector picpos, numpos;
1050
1051         if (vertical)
1052         {
1053                 if(mySize_y/mySize_x > 2)
1054                 {
1055                         newSize_y = 2 * mySize_x;
1056                         newSize_x = mySize_x;
1057
1058                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059                         newPos_x = myPos_x;
1060                 }
1061                 else
1062                 {
1063                         newSize_x = 1/2 * mySize_y;
1064                         newSize_y = mySize_y;
1065
1066                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067                         newPos_y = myPos_y;
1068                 }
1069
1070                 if(icon_right_align)
1071                 {
1072                         numpos = newPos;
1073                         picpos = newPos + eY * newSize_x;
1074                 }
1075                 else
1076                 {
1077                         picpos = newPos;
1078                         numpos = newPos + eY * newSize_x;
1079                 }
1080
1081                 newSize_y /= 2;
1082                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083                 // make number smaller than icon, it looks better
1084                 // reduce only y to draw numbers with different number of digits with the same y size
1085                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086                 newSize_y *= 0.7;
1087                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088                 return;
1089         }
1090
1091         if(mySize_x/mySize_y > 3)
1092         {
1093                 newSize_x = 3 * mySize_y;
1094                 newSize_y = mySize_y;
1095
1096                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097                 newPos_y = myPos_y;
1098         }
1099         else
1100         {
1101                 newSize_y = 1/3 * mySize_x;
1102                 newSize_x = mySize_x;
1103
1104                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                 newPos_x = myPos_x;
1106         }
1107
1108         if(icon_right_align) // right align
1109         {
1110                 numpos = newPos;
1111                 picpos = newPos + eX * 2 * newSize_y;
1112         }
1113         else // left align
1114         {
1115                 numpos = newPos + eX * newSize_y;
1116                 picpos = newPos;
1117         }
1118
1119         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 }
1124
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 {
1127         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 }
1129
1130 // Powerups (#2)
1131 //
1132 void HUD_Powerups(void)
1133 {
1134         float strength_time, shield_time, superweapons_time;
1135         if(!autocvar__hud_configure)
1136         {
1137                 if(!autocvar_hud_panel_powerups) return;
1138                 if(spectatee_status == -1) return;
1139                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140                 if (getstati(STAT_HEALTH) <= 0) return;
1141
1142                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145
1146                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147                         superweapons_time = 99; // force max
1148
1149                 // prevent stuff to show up on mismatch that will be fixed next frame
1150                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151                         superweapons_time = 0;
1152         }
1153         else
1154         {
1155                 strength_time = 15;
1156                 shield_time = 27;
1157                 superweapons_time = 13;
1158         }
1159
1160         HUD_Panel_UpdateCvars();
1161
1162         draw_beginBoldFont();
1163
1164         vector pos, mySize;
1165         pos = panel_pos;
1166         mySize = panel_size;
1167
1168         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169         if(panel_bg_padding)
1170         {
1171                 pos += '1 1 0' * panel_bg_padding;
1172                 mySize -= '2 2 0' * panel_bg_padding;
1173         }
1174
1175         float panel_ar = mySize_x/mySize_y;
1176         float is_vertical = (panel_ar < 1);
1177         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178
1179         float superweapons_is = -1;
1180
1181         if(superweapons_time)
1182         {
1183                 if(strength_time)
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 0;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190                 else
1191                 {
1192                         if(shield_time)
1193                                 superweapons_is = 1;
1194                         else
1195                                 superweapons_is = 2;
1196                 }
1197         }
1198
1199         // FIXME handle superweapons here
1200         if(superweapons_is == 0)
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= (1.0 / 3.0);
1205                         superweapons_offset_x = mySize_x;
1206                         if (autocvar_hud_panel_powerups_flip)
1207                                 shield_offset_x = 2*mySize_x;
1208                         else
1209                                 strength_offset_x = 2*mySize_x;
1210                 }
1211                 else
1212                 {
1213                         mySize_y *= (1.0 / 3.0);
1214                         superweapons_offset_y = mySize_y;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_y = 2*mySize_y;
1217                         else
1218                                 strength_offset_y = 2*mySize_y;
1219                 }
1220         }
1221         else
1222         {
1223                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224                 {
1225                         mySize_x *= 0.5;
1226                         if (autocvar_hud_panel_powerups_flip)
1227                                 shield_offset_x = mySize_x;
1228                         else
1229                                 strength_offset_x = mySize_x;
1230                 }
1231                 else
1232                 {
1233                         mySize_y *= 0.5;
1234                         if (autocvar_hud_panel_powerups_flip)
1235                                 shield_offset_y = mySize_y;
1236                         else
1237                                 strength_offset_y = mySize_y;
1238                 }
1239         }
1240
1241         float shield_baralign, strength_baralign, superweapons_baralign;
1242         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243
1244         if (autocvar_hud_panel_powerups_flip)
1245         {
1246                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251         else
1252         {
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257         }
1258
1259         if(superweapons_is == 0)
1260         {
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = 2;
1263         }
1264         else if(superweapons_is == 1)
1265         {
1266                 superweapons_offset = strength_offset;
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = strength_baralign;
1269         }
1270         else // if(superweapons_is == 2)
1271         {
1272                 superweapons_offset = shield_offset;
1273                 superweapons_iconalign = shield_iconalign;
1274                 superweapons_baralign = shield_baralign;
1275         }
1276
1277         if(shield_time)
1278         {
1279                 const float maxshield = 30;
1280                 float shield = ceil(shield_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(shield > 1)
1286                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287                         if(shield <= 5)
1288                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(strength_time)
1293         {
1294                 const float maxstrength = 30;
1295                 float strength = ceil(strength_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313                 if(autocvar_hud_panel_powerups_text)
1314                 {
1315                         if(superweapons > 1)
1316                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317                         if(superweapons <= 5)
1318                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319                 }
1320         }
1321
1322         draw_endBoldFont();
1323 }
1324
1325 // Health/armor (#3)
1326 //
1327
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1339
1340 void HUD_HealthArmor(void)
1341 {
1342         float armor, health, fuel;
1343         if(!autocvar__hud_configure)
1344         {
1345                 if(!autocvar_hud_panel_healtharmor) return;
1346                 if(hud != HUD_NORMAL) return;
1347                 if(spectatee_status == -1) return;
1348
1349                 health = getstati(STAT_HEALTH);
1350                 if(health <= 0)
1351                 {
1352                         prev_health = -1;
1353                         return;
1354                 }
1355                 armor = getstati(STAT_ARMOR);
1356
1357                 // code to check for spectatee_status changes is in Ent_ClientData()
1358                 // prev_p_health and prev_health can be set to -1 there
1359
1360                 if (prev_p_health == -1)
1361                 {
1362                         // no effect
1363                         health_beforedamage = 0;
1364                         armor_beforedamage = 0;
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = health;
1368                         prev_armor = armor;
1369                         old_p_health = health;
1370                         old_p_armor = armor;
1371                         prev_p_health = health;
1372                         prev_p_armor = armor;
1373                 }
1374                 else if (prev_health == -1)
1375                 {
1376                         //start the load effect
1377                         health_damagetime = 0;
1378                         armor_damagetime = 0;
1379                         prev_health = 0;
1380                         prev_armor = 0;
1381                 }
1382                 fuel = getstati(STAT_FUEL);
1383         }
1384         else
1385         {
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars();
1392         vector pos, mySize;
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         HUD_Panel_DrawBg(1);
1397         if(panel_bg_padding)
1398         {
1399                 pos += '1 1 0' * panel_bg_padding;
1400                 mySize -= '2 2 0' * panel_bg_padding;
1401         }
1402
1403         float baralign = autocvar_hud_panel_healtharmor_baralign;
1404         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405
1406     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1409         {
1410                 vector v;
1411                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412
1413                 float x;
1414                 x = floor(v_x + 1);
1415
1416         float maxtotal = maxhealth + maxarmor;
1417                 string biggercount;
1418                 if(v_z) // NOT fully armored
1419                 {
1420                         biggercount = "health";
1421                         if(autocvar_hud_panel_healtharmor_progressbar)
1422                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9;
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 float p_armor;
1543                                 p_armor = armor;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_armortime < 1)
1551                                                                 old_p_armor = prev_p_armor;
1552                                                         else
1553                                                                 old_p_armor = prev_armor;
1554                                                         old_p_armortime = time;
1555                                                 }
1556                                                 if (time - old_p_armortime < 1)
1557                                                 {
1558                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559                                                         prev_p_armor = p_armor;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - armor_damagetime >= 1)
1567                                                                 armor_beforedamage = prev_armor;
1568                                                         armor_damagetime = time;
1569                                                 }
1570                                                 if (time - armor_damagetime < 1)
1571                                                 {
1572                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597 }
1598
1599 // Notification area (#4)
1600 //
1601
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 {
1604         if (icon == "")
1605                 return;
1606
1607         ++notify_count;
1608         --notify_index;
1609
1610         if (notify_index == -1)
1611                 notify_index = NOTIFY_MAX_ENTRIES-1;
1612
1613         // Free old strings
1614         if (notify_attackers[notify_index])
1615                 strunzone(notify_attackers[notify_index]);
1616
1617         if (notify_victims[notify_index])
1618                 strunzone(notify_victims[notify_index]);
1619
1620         if (notify_icons[notify_index])
1621                 strunzone(notify_icons[notify_index]);
1622
1623         // Allocate new strings
1624         if (victim != "")
1625         {
1626                 notify_attackers[notify_index] = strzone(attacker);
1627                 notify_victims[notify_index] = strzone(victim);
1628         }
1629         else
1630         {
1631                 // In case of a notification without a victim, the attacker
1632                 // is displayed on the victim's side. Instead of special
1633                 // treatment later on, we can simply switch them here.
1634                 notify_attackers[notify_index] = string_null;
1635                 notify_victims[notify_index] = strzone(attacker);
1636         }
1637
1638         notify_icons[notify_index] = strzone(icon);
1639         notify_times[notify_index] = time;
1640 }
1641
1642 void HUD_Notify(void)
1643 {
1644         if (!autocvar__hud_configure)
1645                 if (!autocvar_hud_panel_notify)
1646                         return;
1647
1648         HUD_Panel_UpdateCvars();
1649         HUD_Panel_DrawBg(1);
1650
1651         if (!autocvar__hud_configure)
1652                 if (notify_count == 0)
1653                         return;
1654
1655         vector pos, size;
1656         pos  = panel_pos;
1657         size = panel_size;
1658
1659         if (panel_bg_padding)
1660         {
1661                 pos  += '1 1 0' * panel_bg_padding;
1662                 size -= '2 2 0' * panel_bg_padding;
1663         }
1664
1665         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1666         float entry_height = size_y / entry_count;
1667
1668         float fade_start = max(0, autocvar_hud_panel_notify_time);
1669         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1670
1671         float panel_width_half = size_x * 0.5;
1672         float icon_width_half = entry_height * NOTIFY_ICON_ASPECT / 2;
1673         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1674
1675         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1676         vector icon_size = (eX * NOTIFY_ICON_ASPECT + eY) * entry_height;
1677         vector icon_left = eX * (panel_width_half - icon_width_half);
1678         vector attacker_right = eX * name_maxwidth;
1679         vector victim_left = eX * (size_x - name_maxwidth);
1680
1681         vector attacker_pos, victim_pos, icon_pos;
1682         string attacker, victim, icon;
1683         float i, j, count, step, limit, alpha;
1684
1685         if (autocvar_hud_panel_notify_flip)
1686         {
1687                 // Order items from the top down
1688                 i = 0;
1689                 step = +1;
1690                 limit = entry_count;
1691         }
1692         else
1693         {
1694                 // Order items from the bottom up
1695                 i = entry_count - 1;
1696                 step = -1;
1697                 limit = -1;
1698         }
1699
1700         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1701         {
1702                 if(autocvar__hud_configure)
1703                 {
1704                         attacker = sprintf(_("Player %d"), count + 1);
1705                         victim = sprintf(_("Player %d"), count + 2);
1706                         icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1707                         alpha = bound(0, 1.2 - count / entry_count, 1);
1708                 }
1709                 else
1710                 {
1711                         if (j == NOTIFY_MAX_ENTRIES)
1712                                 j = 0;
1713
1714                         if (notify_times[j] + fade_start > time)
1715                                 alpha = 1;
1716                         else if (fade_time != 0)
1717                         {
1718                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1719                                 if (alpha == 0)
1720                                         break;
1721                         }
1722                         else
1723                                 break;
1724
1725                         attacker = notify_attackers[j];
1726                         victim = notify_victims[j];
1727                         icon = notify_icons[j];
1728                 }
1729
1730                 if (icon != "" && victim != "")
1731                 {
1732                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1733
1734                         icon_pos = pos + icon_left + eY * i * entry_height;
1735                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1736
1737                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1738                         victim_pos = pos + victim_left + name_top;
1739                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1740
1741                         if (attacker != "")
1742                         {
1743                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1744                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1745                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1746                         }
1747                 }
1748         }
1749
1750         notify_count = count;
1751 }
1752
1753 // Timer (#5)
1754 //
1755 // TODO: macro
1756 string seconds_tostring(float sec)
1757 {
1758         float minutes;
1759         minutes = floor(sec / 60);
1760
1761         sec -= minutes * 60;
1762         return sprintf("%d:%02d", minutes, sec);
1763 }
1764
1765 void HUD_Timer(void)
1766 {
1767         if(!autocvar__hud_configure)
1768         {
1769                 if(!autocvar_hud_panel_timer) return;
1770         }
1771
1772         HUD_Panel_UpdateCvars();
1773
1774         draw_beginBoldFont();
1775
1776         vector pos, mySize;
1777         pos = panel_pos;
1778         mySize = panel_size;
1779
1780         HUD_Panel_DrawBg(1);
1781         if(panel_bg_padding)
1782         {
1783                 pos += '1 1 0' * panel_bg_padding;
1784                 mySize -= '2 2 0' * panel_bg_padding;
1785         }
1786
1787         string timer;
1788         float timelimit, elapsedTime, timeleft, minutesLeft;
1789
1790         timelimit = getstatf(STAT_TIMELIMIT);
1791
1792         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1793         timeleft = ceil(timeleft);
1794
1795         minutesLeft = floor(timeleft / 60);
1796
1797         vector timer_color;
1798         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1799                 timer_color = '1 1 1'; //white
1800         else if(minutesLeft >= 1)
1801                 timer_color = '1 1 0'; //yellow
1802         else
1803                 timer_color = '1 0 0'; //red
1804
1805         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1806                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1807                         //while restart is still active, show 00:00
1808                         timer = seconds_tostring(0);
1809                 } else {
1810                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1811                         timer = seconds_tostring(elapsedTime);
1812                 }
1813         } else {
1814                 timer = seconds_tostring(timeleft);
1815         }
1816
1817         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1818
1819         draw_endBoldFont();
1820 }
1821
1822 // Radar (#6)
1823 //
1824 void HUD_Radar(void)
1825 {
1826         if (!autocvar__hud_configure)
1827         {
1828                 if (hud_panel_radar_maximized)
1829                 {
1830                         if (!hud_draw_maximized) return;
1831                 }
1832                 else
1833                 {
1834                         if (autocvar_hud_panel_radar == 0) return;
1835                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1836                         if(radar_panel_modified)
1837                         {
1838                                 panel.update_time = time; // forces reload of panel attributes
1839                                 radar_panel_modified = false;
1840                         }
1841                 }
1842         }
1843
1844         HUD_Panel_UpdateCvars();
1845
1846         float f = 0;
1847
1848         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1849         {
1850                 panel_size = autocvar_hud_panel_radar_maximized_size;
1851                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1852                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1853                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1854                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1855
1856                 string panel_bg;
1857                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1858                 if(precache_pic(panel_bg) == "")
1859                         panel_bg = "gfx/hud/default/border_default"; // fallback
1860                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1861                         radar_panel_modified = true;
1862                 if(panel.current_panel_bg)
1863                         strunzone(panel.current_panel_bg);
1864                 panel.current_panel_bg = strzone(panel_bg);
1865
1866                 switch(hud_panel_radar_maximized_zoommode)
1867                 {
1868                         default:
1869                         case 0:
1870                                 f = current_zoomfraction;
1871                                 break;
1872                         case 1:
1873                                 f = 1 - current_zoomfraction;
1874                                 break;
1875                         case 2:
1876                                 f = 0;
1877                                 break;
1878                         case 3:
1879                                 f = 1;
1880                                 break;
1881                 }
1882
1883                 switch(hud_panel_radar_maximized_rotation)
1884                 {
1885                         case 0:
1886                                 teamradar_angle = view_angles_y - 90;
1887                                 break;
1888                         default:
1889                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1890                                 break;
1891                 }
1892         }
1893         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1894         {
1895                 switch(hud_panel_radar_zoommode)
1896                 {
1897                         default:
1898                         case 0:
1899                                 f = current_zoomfraction;
1900                                 break;
1901                         case 1:
1902                                 f = 1 - current_zoomfraction;
1903                                 break;
1904                         case 2:
1905                                 f = 0;
1906                                 break;
1907                         case 3:
1908                                 f = 1;
1909                                 break;
1910                 }
1911
1912                 switch(hud_panel_radar_rotation)
1913                 {
1914                         case 0:
1915                                 teamradar_angle = view_angles_y - 90;
1916                                 break;
1917                         default:
1918                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1919                                 break;
1920                 }
1921         }
1922
1923         vector pos, mySize;
1924         pos = panel_pos;
1925         mySize = panel_size;
1926
1927         HUD_Panel_DrawBg(1);
1928         if(panel_bg_padding)
1929         {
1930                 pos += '1 1 0' * panel_bg_padding;
1931                 mySize -= '2 2 0' * panel_bg_padding;
1932         }
1933
1934         float color2;
1935         entity tm;
1936         float scale2d, normalsize, bigsize;
1937
1938         teamradar_origin2d = pos + 0.5 * mySize;
1939         teamradar_size2d = mySize;
1940
1941         if(minimapname == "")
1942                 return;
1943
1944         teamradar_loadcvars();
1945
1946         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1947         teamradar_size2d = mySize;
1948
1949         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1950
1951         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1952         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1953         {
1954                 // max-min distance must fit the radar in any rotation
1955                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1956         }
1957         else
1958         {
1959                 vector c0, c1, c2, c3, span;
1960                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1961                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1962                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1963                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1964                 span = '0 0 0';
1965                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1966                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1967
1968                 // max-min distance must fit the radar in x=x, y=y
1969                 bigsize = min(
1970                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1971                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1972                 );
1973         }
1974
1975         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1976         if(bigsize > normalsize)
1977                 normalsize = bigsize;
1978
1979         teamradar_size =
1980                   f * bigsize
1981                 + (1 - f) * normalsize;
1982         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1983                   f * mi_center
1984                 + (1 - f) * view_origin);
1985
1986         drawsetcliparea(
1987                 pos_x,
1988                 pos_y,
1989                 mySize_x,
1990                 mySize_y
1991         );
1992
1993         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1994
1995         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1996                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1997         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1998                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1999         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2000         {
2001                 color2 = GetPlayerColor(tm.sv_entnum);
2002                 //if(color == NUM_SPECTATOR || color == color2)
2003                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2004         }
2005         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2006
2007         drawresetcliparea();
2008 }
2009
2010 // Score (#7)
2011 //
2012 void HUD_UpdatePlayerTeams();
2013 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2014 {
2015         float score;
2016         entity tm = world, pl;
2017 #define SCOREPANEL_MAX_ENTRIES 6
2018 #define SCOREPANEL_ASPECTRATIO 2
2019         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2020         vector fontsize = '1 1 0' * (mySize_y/entries);
2021
2022         vector rgb, score_color;
2023         rgb = '1 1 1';
2024         score_color = '1 1 1';
2025
2026         float name_size = mySize_x*0.75;
2027         float spacing_size = mySize_x*0.04;
2028         const float highlight_alpha = 0.2;
2029         float i = 0, me_printed = 0, first_pl = 0;
2030         string s;
2031         if (autocvar__hud_configure)
2032         {
2033                 float players_per_team = 0;
2034                 if (team_count)
2035                 {
2036                         // show team scores in the first line
2037                         float score_size = mySize_x / team_count;
2038                         players_per_team = max(2, ceil((entries - 1) / team_count));
2039                         for(i=0; i<team_count; ++i) {
2040                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2041                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2042                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2043                         }
2044                         first_pl = 1;
2045                         pos_y += fontsize_y;
2046                 }
2047                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2048                 for (i=first_pl; i<entries; ++i)
2049                 {
2050                         //simulate my score is lower than all displayed players,
2051                         //so that I don't appear at all showing pure rankings.
2052                         //This is to better show the difference between the 2 ranking views
2053                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2054                         {
2055                                 rgb = '1 1 0';
2056                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2057                                 s = GetPlayerName(player_localnum);
2058                                 score = 7;
2059                         }
2060                         else
2061                         {
2062                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2063                                 score -= 3;
2064                         }
2065
2066                         if (team_count)
2067                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2068                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2069                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2070                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2071                         pos_y += fontsize_y;
2072                 }
2073                 return;
2074         }
2075
2076         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2077                 HUD_UpdatePlayerTeams();
2078         if (team_count)
2079         {
2080                 // show team scores in the first line
2081                 float score_size = mySize_x / team_count;
2082                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2083                         if(tm.team == NUM_SPECTATOR)
2084                                 continue;
2085                         if (tm.team == myteam)
2086                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2087                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2088                         ++i;
2089                 }
2090                 first_pl = 1;
2091                 pos_y += fontsize_y;
2092                 tm = teams.sort_next;
2093         }
2094         i = first_pl;
2095
2096         do
2097         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2098         {
2099                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2100                         continue;
2101
2102                 if (i == entries-1 && !me_printed && pl != me)
2103                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2104                 {
2105                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2106                                 if (pl.team != NUM_SPECTATOR)
2107                                         break;
2108
2109                         if (pl)
2110                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2111                         else
2112                                 rgb = '1 0 0'; //last: red
2113                         pl = me;
2114                 }
2115
2116                 if (pl == me)
2117                 {
2118                         if (i == first_pl)
2119                                 rgb = '0 1 0'; //first: green
2120                         me_printed = 1;
2121                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2122                 }
2123                 if (team_count)
2124                         score_color = Team_ColorRGB(pl.team) * 0.8;
2125                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2126                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2127                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2128                 pos_y += fontsize_y;
2129                 ++i;
2130         }
2131         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2132 }
2133
2134 void HUD_Score(void)
2135 {
2136         if(!autocvar__hud_configure)
2137         {
2138                 if(!autocvar_hud_panel_score) return;
2139                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2140         }
2141
2142         HUD_Panel_UpdateCvars();
2143         vector pos, mySize;
2144         pos = panel_pos;
2145         mySize = panel_size;
2146
2147         HUD_Panel_DrawBg(1);
2148         if(panel_bg_padding)
2149         {
2150                 pos += '1 1 0' * panel_bg_padding;
2151                 mySize -= '2 2 0' * panel_bg_padding;
2152         }
2153
2154         float score, distribution = 0;
2155         string sign;
2156         vector distribution_color;
2157         entity tm, pl, me;
2158
2159 #ifdef COMPAT_XON050_ENGINE
2160         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2161 #else
2162         me = playerslots[player_localentnum - 1];
2163 #endif
2164
2165         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2166                 string timer, distrtimer;
2167
2168                 pl = players.sort_next;
2169                 if(pl == me)
2170                         pl = pl.sort_next;
2171                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2172                         if(pl.scores[ps_primary] == 0)
2173                                 pl = world;
2174
2175                 score = me.(scores[ps_primary]);
2176                 timer = TIME_ENCODED_TOSTRING(score);
2177
2178                 draw_beginBoldFont();
2179                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2180                         // distribution display
2181                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2182
2183                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2184
2185                         if (distribution <= 0) {
2186                                 distribution_color = '0 1 0';
2187                                 sign = "-";
2188                         }
2189                         else {
2190                                 distribution_color = '1 0 0';
2191                                 sign = "+";
2192                         }
2193                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2194                 }
2195                 // race record display
2196                 if (distribution <= 0)
2197                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2198                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2199                 draw_endBoldFont();
2200         } else if (!teamplay) { // non-teamgames
2201                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2202                 {
2203                         HUD_Score_Rankings(pos, mySize, me);
2204                         return;
2205                 }
2206                 // me vector := [team/connected frags id]
2207                 pl = players.sort_next;
2208                 if(pl == me)
2209                         pl = pl.sort_next;
2210
2211                 if(autocvar__hud_configure)
2212                         distribution = 42;
2213                 else if(pl)
2214                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2215                 else
2216                         distribution = 0;
2217
2218                 score = me.(scores[ps_primary]);
2219                 if(autocvar__hud_configure)
2220                         score = 123;
2221
2222                 if(distribution >= 5)
2223                         distribution_color = eY;
2224                 else if(distribution >= 0)
2225                         distribution_color = '1 1 1';
2226                 else if(distribution >= -5)
2227                         distribution_color = '1 1 0';
2228                 else
2229                         distribution_color = eX;
2230
2231                 string distribution_str;
2232                 distribution_str = ftos(distribution);
2233                 draw_beginBoldFont();
2234                 if (distribution >= 0)
2235                 {
2236                         if (distribution > 0)
2237                                 distribution_str = strcat("+", distribution_str);
2238                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239                 }
2240                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2241                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2242                 draw_endBoldFont();
2243         } else { // teamgames
2244                 float row, column, rows = 0, columns = 0;
2245                 local noref vector offset = '0 0 0';
2246                 vector score_pos, score_size; //for scores other than myteam
2247                 if(autocvar_hud_panel_score_rankings)
2248                 {
2249                         HUD_Score_Rankings(pos, mySize, me);
2250                         return;
2251                 }
2252                 if(spectatee_status == -1)
2253                 {
2254                         rows = mySize_y/mySize_x;
2255                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2256                         //                               ^^^ ammo item aspect goes here
2257
2258                         columns = ceil(team_count/rows);
2259
2260                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2261
2262                         float newSize;
2263                         if(score_size_x/score_size_y > 3)
2264                         {
2265                                 newSize = 3 * score_size_y;
2266                                 offset_x = score_size_x - newSize;
2267                                 pos_x += offset_x/2;
2268                                 score_size_x = newSize;
2269                         }
2270                         else
2271                         {
2272                                 newSize = 1/3 * score_size_x;
2273                                 offset_y = score_size_y - newSize;
2274                                 pos_y += offset_y/2;
2275                                 score_size_y = newSize;
2276                         }
2277                 }
2278                 else
2279                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2280
2281                 float max_fragcount;
2282                 max_fragcount = -99;
2283                 draw_beginBoldFont();
2284                 row = column = 0;
2285                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2286                         if(tm.team == NUM_SPECTATOR)
2287                                 continue;
2288                         score = tm.(teamscores[ts_primary]);
2289                         if(autocvar__hud_configure)
2290                                 score = 123;
2291
2292                         if (score > max_fragcount)
2293                                 max_fragcount = score;
2294
2295                         if (spectatee_status == -1)
2296                         {
2297                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2298                                 if (max_fragcount == score)
2299                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2300                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2301                                 ++row;
2302                                 if(row >= rows)
2303                                 {
2304                                         row = 0;
2305                                         ++column;
2306                                 }
2307                         }
2308                         else if(tm.team == myteam) {
2309                                 if (max_fragcount == score)
2310                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2312                         } else {
2313                                 if (max_fragcount == score)
2314                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2315                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2316                                 ++rows;
2317                         }
2318                 }
2319                 draw_endBoldFont();
2320         }
2321 }
2322
2323 // Race timer (#8)
2324 //
2325 void HUD_RaceTimer (void)
2326 {
2327         if(!autocvar__hud_configure)
2328         {
2329                 if(!autocvar_hud_panel_racetimer) return;
2330                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2331                 if(spectatee_status == -1) return;
2332         }
2333
2334         HUD_Panel_UpdateCvars();
2335
2336         draw_beginBoldFont();
2337
2338         vector pos, mySize;
2339         pos = panel_pos;
2340         mySize = panel_size;
2341
2342         HUD_Panel_DrawBg(1);
2343         if(panel_bg_padding)
2344         {
2345                 pos += '1 1 0' * panel_bg_padding;
2346                 mySize -= '2 2 0' * panel_bg_padding;
2347         }
2348
2349         // always force 4:1 aspect
2350         vector newSize = '0 0 0';
2351         if(mySize_x/mySize_y > 4)
2352         {
2353                 newSize_x = 4 * mySize_y;
2354                 newSize_y = mySize_y;
2355
2356                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2357         }
2358         else
2359         {
2360                 newSize_y = 1/4 * mySize_x;
2361                 newSize_x = mySize_x;
2362
2363                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2364         }
2365         mySize = newSize;
2366
2367         float a, t;
2368         string s, forcetime;
2369
2370         if(autocvar__hud_configure)
2371         {
2372                 s = "0:13:37";
2373                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2374                 s = _("^1Intermediate 1 (+15.42)");
2375                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2376                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2377                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2378         }
2379         else if(race_checkpointtime)
2380         {
2381                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2382                 s = "";
2383                 forcetime = "";
2384                 if(a > 0) // just hit a checkpoint?
2385                 {
2386                         if(race_checkpoint != 254)
2387                         {
2388                                 if(race_time && race_previousbesttime)
2389                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2390                                 else
2391                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2392                                 if(race_time)
2393                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2394                         }
2395                 }
2396                 else
2397                 {
2398                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2399                         {
2400                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2401                                 if(a > 0) // next one?
2402                                 {
2403                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2404                                 }
2405                         }
2406                 }
2407
2408                 if(s != "" && a > 0)
2409                 {
2410                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2411                 }
2412
2413                 if(race_penaltytime)
2414                 {
2415                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2416                         if(a > 0)
2417                         {
2418                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2419                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2420                         }
2421                 }
2422
2423                 if(forcetime != "")
2424                 {
2425                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2426                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2427                 }
2428                 else
2429                         a = 1;
2430
2431                 if(race_laptime && race_checkpoint != 255)
2432                 {
2433                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2434                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2435                 }
2436         }
2437         else
2438         {
2439                 if(race_mycheckpointtime)
2440                 {
2441                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2442                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2443                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2444                 }
2445                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2446                 {
2447                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2448                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2449                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2450                 }
2451
2452                 if(race_penaltytime && !race_penaltyaccumulator)
2453                 {
2454                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2455                         a = bound(0, (1 + t - time), 1);
2456                         if(a > 0)
2457                         {
2458                                 if(time < t)
2459                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2460                                 else
2461                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2462                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2463                         }
2464                 }
2465         }
2466
2467         draw_endBoldFont();
2468 }
2469
2470 // Vote window (#9)
2471 //
2472 float vote_yescount;
2473 float vote_nocount;
2474 float vote_needed;
2475 float vote_highlighted; // currently selected vote
2476
2477 float vote_active; // is there an active vote?
2478 float vote_prev; // previous state of vote_active to check for a change
2479 float vote_alpha;
2480 float vote_change; // "time" when vote_active changed
2481
2482 void HUD_Vote(void)
2483 {
2484         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2485         {
2486                 vote_active = 1;
2487                 if (autocvar__hud_configure)
2488                 {
2489                         vote_yescount = 0;
2490                         vote_nocount = 0;
2491                         print(_("^1You must answer before entering hud configure mode\n"));
2492                         cvar_set("_hud_configure", "0");
2493                 }
2494                 if(vote_called_vote)
2495                         strunzone(vote_called_vote);
2496                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2497                 uid2name_dialog = 1;
2498         }
2499
2500         if(!autocvar__hud_configure)
2501         {
2502                 if(!autocvar_hud_panel_vote) return;
2503
2504                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2505                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2506
2507                 if(panel_bg_alpha_str == "") {
2508                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2509                 }
2510                 panel_bg_alpha = stof(panel_bg_alpha_str);
2511         }
2512         else
2513         {
2514                 vote_yescount = 3;
2515                 vote_nocount = 2;
2516                 vote_needed = 4;
2517         }
2518
2519         string s;
2520         float a;
2521         if(vote_active != vote_prev) {
2522                 vote_change = time;
2523                 vote_prev = vote_active;
2524         }
2525
2526         if(vote_active || autocvar__hud_configure)
2527                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2528         else
2529                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2530
2531         if(!vote_alpha)
2532                 return;
2533
2534         HUD_Panel_UpdateCvars();
2535
2536         if(uid2name_dialog)
2537         {
2538                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2539                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2540         }
2541
2542     // these must be below above block
2543         vector pos, mySize;
2544         pos = panel_pos;
2545         mySize = panel_size;
2546
2547         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2548         HUD_Panel_DrawBg(a);
2549         a = panel_fg_alpha * a;
2550
2551         if(panel_bg_padding)
2552         {
2553                 pos += '1 1 0' * panel_bg_padding;
2554                 mySize -= '2 2 0' * panel_bg_padding;
2555         }
2556
2557         // always force 3:1 aspect
2558         vector newSize = '0 0 0';
2559         if(mySize_x/mySize_y > 3)
2560         {
2561                 newSize_x = 3 * mySize_y;
2562                 newSize_y = mySize_y;
2563
2564                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2565         }
2566         else
2567         {
2568                 newSize_y = 1/3 * mySize_x;
2569                 newSize_x = mySize_x;
2570
2571                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2572         }
2573         mySize = newSize;
2574
2575         s = _("A vote has been called for:");
2576         if(uid2name_dialog)
2577                 s = _("Allow servers to store and display your name?");
2578         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2579         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2580         if(autocvar__hud_configure)
2581                 s = _("^1Configure the HUD");
2582         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2583
2584         // print the yes/no counts
2585     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2586         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2587     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2588         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2589
2590         // draw the progress bar backgrounds
2591         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2592
2593         // draw the highlights
2594         if(vote_highlighted == 1) {
2595                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2596                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2597         }
2598         else if(vote_highlighted == -1) {
2599                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2600                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2601         }
2602
2603         // draw the progress bars
2604         if(vote_yescount && vote_needed)
2605         {
2606                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2607                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2608         }
2609
2610         if(vote_nocount && vote_needed)
2611         {
2612                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2613                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2614         }
2615
2616         drawresetcliparea();
2617 }
2618
2619 // Mod icons panel (#10)
2620 //
2621
2622 float mod_active; // is there any active mod icon?
2623
2624 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2625 {
2626         float stat;
2627         string pic;
2628         vector color;
2629 #ifdef GMQCC
2630         stat = -1;
2631         pic = "";
2632         color = '0 0 0';
2633 #endif
2634         switch(i)
2635         {
2636                 case 0:
2637                         stat = getstati(STAT_REDALIVE);
2638                         pic = "player_red.tga";
2639                         color = '1 0 0';
2640                         break;
2641                 case 1:
2642                         stat = getstati(STAT_BLUEALIVE);
2643                         pic = "player_blue.tga";
2644                         color = '0 0 1';
2645                         break;
2646                 case 2:
2647                         stat = getstati(STAT_YELLOWALIVE);
2648                         pic = "player_yellow.tga";
2649                         color = '1 1 0';
2650                         break;
2651                 default:
2652                 case 3:
2653                         stat = getstati(STAT_PINKALIVE);
2654                         pic = "player_pink.tga";
2655                         color = '1 0 1';
2656                         break;
2657         }
2658
2659         if(mySize_x/mySize_y > aspect_ratio)
2660         {
2661                 i = aspect_ratio * mySize_y;
2662                 myPos_x = myPos_x + (mySize_x - i) / 2;
2663                 mySize_x = i;
2664         }
2665         else
2666         {
2667                 i = 1/aspect_ratio * mySize_x;
2668                 myPos_y = myPos_y + (mySize_y - i) / 2;
2669                 mySize_y = i;
2670         }
2671
2672         if(layout)
2673         {
2674                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2675                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2676         }
2677         else
2678                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2679 }
2680
2681 // Clan Arena and Freeze Tag HUD modicons
2682 void HUD_Mod_CA(vector myPos, vector mySize)
2683 {
2684         mod_active = 1; // required in each mod function that always shows something
2685
2686         float layout;
2687         if(gametype == MAPINFO_TYPE_CA)
2688                 layout = autocvar_hud_panel_modicons_ca_layout;
2689         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2690                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2691         float rows, columns, aspect_ratio;
2692         rows = mySize_y/mySize_x;
2693         aspect_ratio = (layout) ? 2 : 1;
2694         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2695         columns = ceil(team_count/rows);
2696
2697         int i;
2698         float row = 0, column = 0;
2699         vector pos, itemSize;
2700         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2701         for(i=0; i<team_count; ++i)
2702         {
2703                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2704
2705                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2706
2707                 ++row;
2708                 if(row >= rows)
2709                 {
2710                         row = 0;
2711                         ++column;
2712                 }
2713         }
2714 }
2715
2716 // CTF HUD modicon section
2717 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2718 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2719 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2720
2721 void HUD_Mod_CTF_Reset(void)
2722 {
2723         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2724 }
2725
2726 void HUD_Mod_CTF(vector pos, vector mySize)
2727 {
2728         vector redflag_pos, blueflag_pos;
2729         vector flag_size;
2730         float f; // every function should have that
2731
2732         float redflag, blueflag; // current status
2733         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2734         float stat_items;
2735
2736         stat_items = getstati(STAT_ITEMS, 0, 24);
2737         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2738         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2739
2740         if(redflag || blueflag)
2741                 mod_active = 1;
2742         else
2743                 mod_active = 0;
2744
2745         if(autocvar__hud_configure)
2746         {
2747                 redflag = 1;
2748                 blueflag = 2;
2749         }
2750
2751         // when status CHANGES, set old status into prevstatus and current status into status
2752         if (redflag != redflag_prevframe)
2753         {
2754                 redflag_statuschange_time = time;
2755                 redflag_prevstatus = redflag_prevframe;
2756                 redflag_prevframe = redflag;
2757         }
2758
2759         if (blueflag != blueflag_prevframe)
2760         {
2761                 blueflag_statuschange_time = time;
2762                 blueflag_prevstatus = blueflag_prevframe;
2763                 blueflag_prevframe = blueflag;
2764         }
2765
2766         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2767         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2768
2769         float BLINK_FACTOR = 0.15;
2770         float BLINK_BASE = 0.85;
2771         // note:
2772         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2773         // thus
2774         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2775         // ensure RMS == 1
2776         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2777
2778         string red_icon, red_icon_prevstatus;
2779         float red_alpha, red_alpha_prevstatus;
2780         red_alpha = red_alpha_prevstatus = 1;
2781         switch(redflag) {
2782                 case 1: red_icon = "flag_red_taken"; break;
2783                 case 2: red_icon = "flag_red_lost"; break;
2784                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2785                 default:
2786                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2787                                 red_icon = "flag_red_shielded";
2788                         else
2789                                 red_icon = string_null;
2790                         break;
2791         }
2792         switch(redflag_prevstatus) {
2793                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2794                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2795                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2796                 default:
2797                         if(redflag == 3)
2798                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2799                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2800                                 red_icon_prevstatus = "flag_red_shielded";
2801                         else
2802                                 red_icon_prevstatus = string_null;
2803                         break;
2804         }
2805
2806         string blue_icon, blue_icon_prevstatus;
2807         float blue_alpha, blue_alpha_prevstatus;
2808         blue_alpha = blue_alpha_prevstatus = 1;
2809         switch(blueflag) {
2810                 case 1: blue_icon = "flag_blue_taken"; break;
2811                 case 2: blue_icon = "flag_blue_lost"; break;
2812                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2813                 default:
2814                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2815                                 blue_icon = "flag_blue_shielded";
2816                         else
2817                                 blue_icon = string_null;
2818                         break;
2819         }
2820         switch(blueflag_prevstatus) {
2821                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2822                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2823                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2824                 default:
2825                         if(blueflag == 3)
2826                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2827                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2828                                 blue_icon_prevstatus = "flag_blue_shielded";
2829                         else
2830                                 blue_icon_prevstatus = string_null;
2831                         break;
2832         }
2833
2834         if(mySize_x > mySize_y) {
2835                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2836                         redflag_pos = pos;
2837                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2838                 } else {
2839                         blueflag_pos = pos;
2840                         redflag_pos = pos + eX * 0.5 * mySize_x;
2841                 }
2842                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2843         } else {
2844                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2845                         redflag_pos = pos;
2846                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2847                 } else {
2848                         blueflag_pos = pos;
2849                         redflag_pos = pos + eY * 0.5 * mySize_y;
2850                 }
2851                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2852         }
2853
2854         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2855         if(red_icon_prevstatus && f < 1)
2856                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2857         if(red_icon)
2858                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2859
2860         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2861         if(blue_icon_prevstatus && f < 1)
2862                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2863         if(blue_icon)
2864                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2865 }
2866
2867 // Keyhunt HUD modicon section
2868 float kh_runheretime;
2869
2870 void HUD_Mod_KH_Reset(void)
2871 {
2872         kh_runheretime = 0;
2873 }
2874
2875 void HUD_Mod_KH(vector pos, vector mySize)
2876 {
2877         mod_active = 1; // keyhunt should never hide the mod icons panel
2878         float kh_keys;
2879         float keyteam;
2880         float a, aa;
2881         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2882
2883         kh_keys = getstati(STAT_KH_KEYS);
2884
2885         p_x = pos_x;
2886         if(mySize_x > mySize_y)
2887         {
2888                 p_y = pos_y + 0.25 * mySize_y;
2889                 pa = p - eY * 0.25 * mySize_y;
2890
2891                 kh_size_x = mySize_x * 0.25;
2892                 kh_size_y = 0.75 * mySize_y;
2893                 kh_asize_x = mySize_x * 0.25;
2894                 kh_asize_y = mySize_y * 0.25;
2895         }
2896         else
2897         {
2898                 p_y = pos_y + 0.125 * mySize_y;
2899                 pa = p - eY * 0.125 * mySize_y;
2900
2901                 kh_size_x = mySize_x * 0.5;
2902                 kh_size_y = 0.375 * mySize_y;
2903                 kh_asize_x = mySize_x * 0.5;
2904                 kh_asize_y = mySize_y * 0.125;
2905         }
2906
2907         float i, key;
2908
2909         float keycount;
2910         keycount = 0;
2911         for(i = 0; i < 4; ++i)
2912         {
2913                 key = floor(kh_keys / pow(32, i)) & 31;
2914                 keyteam = key - 1;
2915                 if(keyteam == 30 && keycount <= 4)
2916                         keycount += 4;
2917                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2918                         keycount += 1;
2919         }
2920
2921         // this yields 8 exactly if "RUN HERE" shows
2922
2923         if(keycount == 8)
2924         {
2925                 if(!kh_runheretime)
2926                         kh_runheretime = time;
2927                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2928         }
2929         else
2930                 kh_runheretime = 0;
2931
2932         for(i = 0; i < 4; ++i)
2933         {
2934                 key = floor(kh_keys / pow(32, i)) & 31;
2935                 keyteam = key - 1;
2936                 switch(keyteam)
2937                 {
2938                         case 30: // my key
2939                                 keyteam = myteam;
2940                                 a = 1;
2941                                 aa = 1;
2942                                 break;
2943                         case -1: // no key
2944                                 a = 0;
2945                                 aa = 0;
2946                                 break;
2947                         default: // owned or dropped
2948                                 a = 0.2;
2949                                 aa = 0.5;
2950                                 break;
2951                 }
2952                 a = a * panel_fg_alpha;
2953                 aa = aa * panel_fg_alpha;
2954                 if(a > 0)
2955                 {
2956                         switch(keyteam)
2957                         {
2958                                 case NUM_TEAM_1:
2959                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2960                                         break;
2961                                 case NUM_TEAM_2:
2962                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2963                                         break;
2964                                 case NUM_TEAM_3:
2965                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2966                                         break;
2967                                 case NUM_TEAM_4:
2968                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2969                                         break;
2970                                 default:
2971                                         break;
2972                         }
2973                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2974                         {
2975                                 case 0:
2976                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2977                                         break;
2978                                 case 1:
2979                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2980                                         break;
2981                                 case 2:
2982                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2983                                         break;
2984                                 case 3:
2985                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2986                                         break;
2987                         }
2988                 }
2989                 if(mySize_x > mySize_y)
2990                 {
2991                         p_x += 0.25 * mySize_x;
2992                         pa_x += 0.25 * mySize_x;
2993                 }
2994                 else
2995                 {
2996                         if(i == 1)
2997                         {
2998                                 p_y = pos_y + 0.625 * mySize_y;
2999                                 pa_y = pos_y + 0.5 * mySize_y;
3000                                 p_x = pos_x;
3001                                 pa_x = pos_x;
3002                         }
3003                         else
3004                         {
3005                                 p_x += 0.5 * mySize_x;
3006                                 pa_x += 0.5 * mySize_x;
3007                         }
3008                 }
3009         }
3010 }
3011
3012 // Keepaway HUD mod icon
3013 float kaball_prevstatus; // last remembered status
3014 float kaball_statuschange_time; // time when the status changed
3015
3016 // we don't need to reset for keepaway since it immediately
3017 // autocorrects prevstatus as to if the player has the ball or not
3018
3019 void HUD_Mod_Keepaway(vector pos, vector mySize)
3020 {
3021         mod_active = 1; // keepaway should always show the mod HUD
3022
3023         float BLINK_FACTOR = 0.15;
3024         float BLINK_BASE = 0.85;
3025         float BLINK_FREQ = 5;
3026         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3027
3028         float stat_items = getstati(STAT_ITEMS, 0, 24);
3029         float kaball = (stat_items/IT_KEY1) & 1;
3030
3031         if(kaball != kaball_prevstatus)
3032         {
3033                 kaball_statuschange_time = time;
3034                 kaball_prevstatus = kaball;
3035         }
3036
3037         vector kaball_pos, kaball_size;
3038
3039         if(mySize_x > mySize_y) {
3040                 kaball_pos = pos + eX * 0.25 * mySize_x;
3041                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3042         } else {
3043                 kaball_pos = pos + eY * 0.25 * mySize_y;
3044                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3045         }
3046
3047         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3048         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3049
3050         if(kaball_prevstatus && f < 1)
3051                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3052
3053         if(kaball)
3054                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3055 }
3056
3057
3058 // Nexball HUD mod icon
3059 void HUD_Mod_NexBall(vector pos, vector mySize)
3060 {
3061         float stat_items, nb_pb_starttime, dt, p;
3062
3063         stat_items = getstati(STAT_ITEMS, 0, 24);
3064         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3065
3066         if (stat_items & IT_KEY1)
3067                 mod_active = 1;
3068         else
3069                 mod_active = 0;
3070
3071         //Manage the progress bar if any
3072         if (nb_pb_starttime > 0)
3073         {
3074                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3075                 // one period of positive triangle
3076                 p = 2 * dt / nb_pb_period;
3077                 if (p > 1)
3078                         p = 2 - p;
3079
3080                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3081         }
3082
3083         if (stat_items & IT_KEY1)
3084                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3085 }
3086
3087 // Race/CTS HUD mod icons
3088 float crecordtime_prev; // last remembered crecordtime
3089 float crecordtime_change_time; // time when crecordtime last changed
3090 float srecordtime_prev; // last remembered srecordtime
3091 float srecordtime_change_time; // time when srecordtime last changed
3092
3093 float race_status_time;
3094 float race_status_prev;
3095 string race_status_name_prev;
3096 void HUD_Mod_Race(vector pos, vector mySize)
3097 {
3098         mod_active = 1; // race should never hide the mod icons panel
3099         entity me;
3100         me = playerslots[player_localnum];
3101         float t, score;
3102         float f; // yet another function has this
3103         score = me.(scores[ps_primary]);
3104
3105         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3106                 return; // no records in the actual race
3107
3108         // clientside personal record
3109         string rr;
3110         if(gametype == MAPINFO_TYPE_CTS)
3111                 rr = CTS_RECORD;
3112         else
3113                 rr = RACE_RECORD;
3114         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3115
3116         if(score && (score < t || !t)) {
3117                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3118                 if(autocvar_cl_autodemo_delete_keeprecords)
3119                 {
3120                         f = autocvar_cl_autodemo_delete;
3121                         f &= ~1;
3122                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3123                 }
3124         }
3125
3126         if(t != crecordtime_prev) {
3127                 crecordtime_prev = t;
3128                 crecordtime_change_time = time;
3129         }
3130
3131         vector textPos, medalPos;
3132         float squareSize;
3133         if(mySize_x > mySize_y) {
3134                 // text on left side
3135                 squareSize = min(mySize_y, mySize_x/2);
3136                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3137                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3138         } else {
3139                 // text on top
3140                 squareSize = min(mySize_x, mySize_y/2);
3141                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3142                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3143         }
3144
3145         f = time - crecordtime_change_time;
3146
3147         if (f > 1) {
3148                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150         } else {
3151                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3154                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3155         }
3156
3157         // server record
3158         t = race_server_record;
3159         if(t != srecordtime_prev) {
3160                 srecordtime_prev = t;
3161                 srecordtime_change_time = time;
3162         }
3163         f = time - srecordtime_change_time;
3164
3165         if (f > 1) {
3166                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168         } else {
3169                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3172                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3173         }
3174
3175         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3176                 race_status_time = time + 5;
3177                 race_status_prev = race_status;
3178                 if (race_status_name_prev)
3179                         strunzone(race_status_name_prev);
3180                 race_status_name_prev = strzone(race_status_name);
3181         }
3182
3183         // race "awards"
3184         float a;
3185         a = bound(0, race_status_time - time, 1);
3186
3187         string s;
3188         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3189
3190         float rank;
3191         if(race_status > 0)
3192                 rank = race_CheckName(race_status_name);
3193         else
3194                 rank = 0;
3195         string rankname;
3196         rankname = count_ordinal(rank);
3197
3198         vector namepos;
3199         namepos = medalPos + '0 0.8 0' * squareSize;
3200         vector rankpos;
3201         rankpos = medalPos + '0 0.15 0' * squareSize;
3202
3203         if(race_status == 0)
3204                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205         else if(race_status == 1) {
3206                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3207                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209         } else if(race_status == 2) {
3210                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3211                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3212                 else
3213                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216         } else if(race_status == 3) {
3217                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3218                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3219                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3220         }
3221
3222         if (race_status_time - time <= 0) {
3223                 race_status_prev = -1;
3224                 race_status = -1;
3225                 if(race_status_name)
3226                         strunzone(race_status_name);
3227                 race_status_name = string_null;
3228                 if(race_status_name_prev)
3229                         strunzone(race_status_name_prev);
3230                 race_status_name_prev = string_null;
3231         }
3232 }
3233
3234 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3235 {
3236         float stat, pps_ratio;
3237         string pic;
3238         vector color;
3239 #ifdef GMQCC
3240         stat = -1;
3241         pic = "";
3242         color = '0 0 0';
3243 #endif
3244         switch(i)
3245         {
3246                 case 0:
3247                         stat = getstatf(STAT_DOM_PPS_RED);
3248                         pic = "dom_icon_red";
3249                         color = '1 0 0';
3250                         break;
3251                 case 1:
3252                         stat = getstatf(STAT_DOM_PPS_BLUE);
3253                         pic = "dom_icon_blue";
3254                         color = '0 0 1';
3255                         break;
3256                 case 2:
3257                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3258                         pic = "dom_icon_yellow";
3259                         color = '1 1 0';
3260                         break;
3261                 default:
3262                 case 3:
3263                         stat = getstatf(STAT_DOM_PPS_PINK);
3264                         pic = "dom_icon_pink";
3265                         color = '1 0 1';
3266                         break;
3267         }
3268         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3269
3270         if(mySize_x/mySize_y > aspect_ratio)
3271         {
3272                 i = aspect_ratio * mySize_y;
3273                 myPos_x = myPos_x + (mySize_x - i) / 2;
3274                 mySize_x = i;
3275         }
3276         else
3277         {
3278                 i = 1/aspect_ratio * mySize_x;
3279                 myPos_y = myPos_y + (mySize_y - i) / 2;
3280                 mySize_y = i;
3281         }
3282
3283         if (layout) // show text too
3284         {
3285                 //draw the text
3286                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3287                 if (layout == 2) // average pps
3288                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3289                 else // percentage of average pps
3290                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3291         }
3292
3293         //draw the icon
3294         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295         if (stat > 0)
3296         {
3297                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3298                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299                 drawresetcliparea();
3300         }
3301 }
3302
3303 void HUD_Mod_Dom(vector myPos, vector mySize)
3304 {
3305         mod_active = 1; // required in each mod function that always shows something
3306
3307         float layout = autocvar_hud_panel_modicons_dom_layout;
3308         float rows, columns, aspect_ratio;
3309         rows = mySize_y/mySize_x;
3310         aspect_ratio = (layout) ? 3 : 1;
3311         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3312         columns = ceil(team_count/rows);
3313
3314         int i;
3315         float row = 0, column = 0;
3316         vector pos, itemSize;
3317         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3318         for(i=0; i<team_count; ++i)
3319         {
3320                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3321
3322                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3323
3324                 ++row;
3325                 if(row >= rows)
3326                 {
3327                         row = 0;
3328                         ++column;
3329                 }
3330         }
3331 }
3332
3333 void HUD_ModIcons_SetFunc()
3334 {
3335         switch(gametype)
3336         {
3337                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3338                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3339                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3340                 case MAPINFO_TYPE_CTS:
3341                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3342                 case MAPINFO_TYPE_CA:
3343                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3344                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3345                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3346         }
3347 }
3348
3349 float mod_prev; // previous state of mod_active to check for a change
3350 float mod_alpha;
3351 float mod_change; // "time" when mod_active changed
3352
3353 void HUD_ModIcons(void)
3354 {
3355         if(!autocvar__hud_configure)
3356         {
3357                 if(!autocvar_hud_panel_modicons) return;
3358                 if(!HUD_ModIcons_GameType) return;
3359         }
3360
3361         HUD_Panel_UpdateCvars();
3362
3363         draw_beginBoldFont();
3364
3365         if(mod_active != mod_prev) {
3366                 mod_change = time;
3367                 mod_prev = mod_active;
3368         }
3369
3370         if(mod_active || autocvar__hud_configure)
3371                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3372         else
3373                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3374
3375         if(mod_alpha)
3376                 HUD_Panel_DrawBg(mod_alpha);
3377
3378         if(panel_bg_padding)
3379         {
3380                 panel_pos += '1 1 0' * panel_bg_padding;
3381                 panel_size -= '2 2 0' * panel_bg_padding;
3382         }
3383
3384         if(autocvar__hud_configure)
3385                 HUD_Mod_CTF(panel_pos, panel_size);
3386         else
3387                 HUD_ModIcons_GameType(panel_pos, panel_size);
3388
3389         draw_endBoldFont();
3390 }
3391
3392 // Draw pressed keys (#11)
3393 //
3394 void HUD_PressedKeys(void)
3395 {
3396         if(!autocvar__hud_configure)
3397         {
3398                 if(!autocvar_hud_panel_pressedkeys) return;
3399                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3400         }
3401
3402         HUD_Panel_UpdateCvars();
3403         vector pos, mySize;
3404         pos = panel_pos;
3405         mySize = panel_size;
3406
3407         HUD_Panel_DrawBg(1);
3408         if(panel_bg_padding)
3409         {
3410                 pos += '1 1 0' * panel_bg_padding;
3411                 mySize -= '2 2 0' * panel_bg_padding;
3412         }
3413
3414         // force custom aspect
3415         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3416         if(aspect)
3417         {
3418                 vector newSize = '0 0 0';
3419                 if(mySize_x/mySize_y > aspect)
3420                 {
3421                         newSize_x = aspect * mySize_y;
3422                         newSize_y = mySize_y;
3423
3424                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3425                 }
3426                 else
3427                 {
3428                         newSize_y = 1/aspect * mySize_x;
3429                         newSize_x = mySize_x;
3430
3431                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3432                 }
3433                 mySize = newSize;
3434         }
3435
3436         vector keysize;
3437         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3438         float pressedkeys;
3439         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3440
3441         if(autocvar_hud_panel_pressedkeys_attack)
3442         {
3443                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3444                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445                 pos_y += keysize_y;
3446         }
3447
3448         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451         pos_y += keysize_y;
3452         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3453         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3454         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3455 }
3456
3457 // Handle chat as a panel (#12)
3458 //
3459 void HUD_Chat(void)
3460 {
3461         if(!autocvar__hud_configure)
3462         {
3463                 if (!autocvar_hud_panel_chat)
3464                 {
3465                         if (!autocvar_con_chatrect)
3466                                 cvar_set("con_chatrect", "0");
3467                         return;
3468                 }
3469                 if(autocvar__con_chat_maximized)
3470                 {
3471                         if(!hud_draw_maximized) return;
3472                 }
3473                 else if(chat_panel_modified)
3474                 {
3475                         panel.update_time = time; // forces reload of panel attributes
3476                         chat_panel_modified = false;
3477                 }
3478         }
3479
3480         HUD_Panel_UpdateCvars();
3481
3482         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3483         {
3484                 panel_pos_y = panel_bg_border;
3485                 panel_size_y = vid_conheight - panel_bg_border * 2;
3486                 if(panel.current_panel_bg == "0") // force a border when maximized
3487                 {
3488                         string panel_bg;
3489                         panel_bg = strcat(hud_skin_path, "/border_default");
3490                         if(precache_pic(panel_bg) == "")
3491                                 panel_bg = "gfx/hud/default/border_default";
3492                         if(panel.current_panel_bg)
3493                                 strunzone(panel.current_panel_bg);
3494                         panel.current_panel_bg = strzone(panel_bg);
3495                         chat_panel_modified = true;
3496                 }
3497                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3498         }
3499
3500         vector pos, mySize;
3501         pos = panel_pos;
3502         mySize = panel_size;
3503
3504         HUD_Panel_DrawBg(1);
3505
3506         if(panel_bg_padding)
3507         {
3508                 pos += '1 1 0' * panel_bg_padding;
3509                 mySize -= '2 2 0' * panel_bg_padding;
3510         }
3511
3512         if (!autocvar_con_chatrect)
3513                 cvar_set("con_chatrect", "1");
3514
3515         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3516         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3517
3518         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3519         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3520
3521         if(autocvar__hud_configure)
3522         {
3523                 vector chatsize;
3524                 chatsize = '1 1 0' * autocvar_con_chatsize;
3525                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3526                 float i, a;
3527                 for(i = 0; i < autocvar_con_chat; ++i)
3528                 {
3529                         if(i == autocvar_con_chat - 1)
3530                                 a = panel_fg_alpha;
3531                         else
3532                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3533                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3534                         pos_y += chatsize_y;
3535                 }
3536         }
3537 }
3538
3539 // Engine info panel (#13)
3540 //
3541 float prevfps;
3542 float prevfps_time;
3543 float framecounter;
3544
3545 float frametimeavg;
3546 float frametimeavg1; // 1 frame ago
3547 float frametimeavg2; // 2 frames ago
3548 void HUD_EngineInfo(void)
3549 {
3550         if(!autocvar__hud_configure)
3551         {
3552                 if(!autocvar_hud_panel_engineinfo) return;
3553         }
3554
3555         HUD_Panel_UpdateCvars();
3556         vector pos, mySize;
3557         pos = panel_pos;
3558         mySize = panel_size;
3559
3560         HUD_Panel_DrawBg(1);
3561         if(panel_bg_padding)
3562         {
3563                 pos += '1 1 0' * panel_bg_padding;
3564                 mySize -= '2 2 0' * panel_bg_padding;
3565         }
3566
3567         float currentTime = gettime(GETTIME_REALTIME);
3568         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3569         {
3570                 float currentframetime = currentTime - prevfps_time;
3571                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3572                 frametimeavg2 = frametimeavg1;
3573                 frametimeavg1 = frametimeavg;
3574
3575                 float weight;
3576                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3577                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3578                 {
3579                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3580                                 prevfps = (1/currentframetime);
3581                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3582                 }
3583                 prevfps_time = currentTime;
3584         }
3585         else
3586         {
3587                 framecounter += 1;
3588                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3589                 {
3590                         prevfps = framecounter/(currentTime - prevfps_time);
3591                         framecounter = 0;
3592                         prevfps_time = currentTime;
3593                 }
3594         }
3595
3596         vector color;
3597         color = HUD_Get_Num_Color (prevfps, 100);
3598         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3599 }
3600
3601 // Info messages panel (#14)
3602 //
3603 #define drawInfoMessage(s)\
3604         if(autocvar_hud_panel_infomessages_flip)\
3605                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3606         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3607         o_y += fontsize_y;
3608 void HUD_InfoMessages(void)
3609 {
3610         if(!autocvar__hud_configure)
3611         {
3612                 if(!autocvar_hud_panel_infomessages) return;
3613         }
3614
3615         HUD_Panel_UpdateCvars();
3616         vector pos, mySize;
3617         pos = panel_pos;
3618         mySize = panel_size;
3619
3620         HUD_Panel_DrawBg(1);
3621         if(panel_bg_padding)
3622         {
3623                 pos += '1 1 0' * panel_bg_padding;
3624                 mySize -= '2 2 0' * panel_bg_padding;
3625         }
3626
3627         // always force 5:1 aspect
3628         vector newSize = '0 0 0';
3629         if(mySize_x/mySize_y > 5)
3630         {
3631                 newSize_x = 5 * mySize_y;
3632                 newSize_y = mySize_y;
3633
3634                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3635         }
3636         else
3637         {
3638                 newSize_y = 1/5 * mySize_x;
3639                 newSize_x = mySize_x;
3640
3641                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3642         }
3643
3644         mySize = newSize;
3645         entity tm;
3646         vector o;
3647         o = pos;
3648
3649         vector fontsize;
3650         fontsize = '0.20 0.20 0' * mySize_y;
3651
3652         float a;
3653         a = panel_fg_alpha;
3654
3655         string s;
3656         if(!autocvar__hud_configure)
3657         {
3658                 if(spectatee_status && !intermission)
3659                 {
3660                         a = 1;
3661                         if(spectatee_status == -1)
3662                                 s = _("^1Observing");
3663                         else
3664 #ifdef COMPAT_XON050_ENGINE
3665                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3666 #else
3667                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3668 #endif
3669                         drawInfoMessage(s)
3670
3671                         if(spectatee_status == -1)
3672                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3673                         else
3674                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3675                         drawInfoMessage(s)
3676
3677                         if(spectatee_status == -1)
3678                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3679                         else
3680                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3681                         drawInfoMessage(s)
3682
3683                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3684                         drawInfoMessage(s)
3685
3686                         if(gametype == MAPINFO_TYPE_LMS)
3687                         {
3688                                 entity sk;
3689                                 sk = playerslots[player_localnum];
3690                                 if(sk.(scores[ps_primary]) >= 666)
3691                                         s = _("^1Match has already begun");
3692                                 else if(sk.(scores[ps_primary]) > 0)
3693                                         s = _("^1You have no more lives left");
3694                                 else
3695                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3696                         }
3697                         else
3698                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3699                         drawInfoMessage(s)
3700
3701                         //show restart countdown:
3702                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3703                                 float countdown;
3704                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3705                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3706                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3707                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3708                                 o_y += fontsize_y;
3709                         }
3710                 }
3711                 if(warmup_stage && !intermission)
3712                 {
3713                         s = _("^2Currently in ^1warmup^2 stage!");
3714                         drawInfoMessage(s)
3715                 }
3716
3717                 string blinkcolor;
3718                 if(mod(time, 1) >= 0.5)
3719                         blinkcolor = "^1";
3720                 else
3721                         blinkcolor = "^3";
3722
3723                 if(ready_waiting && !intermission && !spectatee_status)
3724                 {
3725                         if(ready_waiting_for_me)
3726                         {
3727                                 if(warmup_stage)
3728                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3729                                 else
3730                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3731                         }
3732                         else
3733                         {
3734                                 if(warmup_stage)
3735                                         s = _("^2Waiting for others to ready up to end warmup...");
3736                                 else
3737                                         s = _("^2Waiting for others to ready up...");
3738                         }
3739                         drawInfoMessage(s)
3740                 }
3741                 else if(warmup_stage && !intermission && !spectatee_status)
3742                 {
3743                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3744                         drawInfoMessage(s)
3745                 }
3746
3747                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3748                 {
3749                         float ts_min = 0, ts_max = 0;
3750                         tm = teams.sort_next;
3751                         if (tm)
3752                         {
3753                                 for(; tm.sort_next; tm = tm.sort_next)
3754                                 {
3755                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3756                                                 continue;
3757                                         if(!ts_min) ts_min = tm.team_size;
3758                                         else ts_min = min(ts_min, tm.team_size);
3759                                         if(!ts_max) ts_max = tm.team_size;
3760                                         else ts_max = max(ts_max, tm.team_size);
3761                                 }
3762                                 if ((ts_max - ts_min) > 1)
3763                                 {
3764                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3765                                         tm = GetTeam(myteam, false);
3766                                         if (tm)
3767                                         if (tm.team != NUM_SPECTATOR)
3768                                         if (tm.team_size == ts_max)
3769                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3770                                         drawInfoMessage(s)
3771                                 }
3772                         }
3773                 }
3774         }
3775         else
3776         {
3777                 s = _("^7Press ^3ESC ^7to show HUD options.");
3778                 drawInfoMessage(s)
3779                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3780                 drawInfoMessage(s)
3781                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3782                 drawInfoMessage(s)
3783                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3784                 drawInfoMessage(s)
3785         }
3786 }
3787
3788 // Physics panel (#15)
3789 //
3790 vector acc_prevspeed;
3791 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3792 void HUD_Physics(void)
3793 {
3794         if(!autocvar__hud_configure)
3795         {
3796                 if(!autocvar_hud_panel_physics) return;
3797                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3798                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3799         }
3800
3801         HUD_Panel_UpdateCvars();
3802
3803         draw_beginBoldFont();
3804
3805         HUD_Panel_DrawBg(1);
3806         if(panel_bg_padding)
3807         {
3808                 panel_pos += '1 1 0' * panel_bg_padding;
3809                 panel_size -= '2 2 0' * panel_bg_padding;
3810         }
3811
3812         float acceleration_progressbar_scale = 0;
3813         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3814                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3815
3816         float text_scale;
3817         if (autocvar_hud_panel_physics_text_scale <= 0)
3818                 text_scale = 1;
3819         else
3820                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3821
3822         //compute speed
3823         float speed, conversion_factor;
3824         string unit;
3825
3826         switch(autocvar_hud_panel_physics_speed_unit)
3827         {
3828                 default:
3829                 case 1:
3830                         unit = _(" qu/s");
3831                         conversion_factor = 1.0;
3832                         break;
3833                 case 2:
3834                         unit = _(" m/s");
3835                         conversion_factor = 0.0254;
3836                         break;
3837                 case 3:
3838                         unit = _(" km/h");
3839                         conversion_factor = 0.0254 * 3.6;
3840                         break;
3841                 case 4:
3842                         unit = _(" mph");
3843                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3844                         break;
3845                 case 5:
3846                         unit = _(" knots");
3847                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3848                         break;
3849         }
3850
3851         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3852
3853         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3854         if (autocvar__hud_configure)
3855                 speed = floor( max_speed * 0.65 + 0.5 );
3856         else if(autocvar_hud_panel_physics_speed_vertical)
3857                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3858         else
3859                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3860
3861         //compute acceleration
3862         float acceleration, f;
3863         if (autocvar__hud_configure)
3864                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3865         else
3866         {
3867                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3868                 f = time - acc_prevtime;
3869                 if(autocvar_hud_panel_physics_acceleration_vertical)
3870                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3871                 else
3872                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3873
3874                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3875
3876                 acc_prevspeed = vel;
3877                 acc_prevtime = time;
3878
3879                 f = bound(0, f * 10, 1);
3880                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3881         }
3882
3883         //compute layout
3884         float panel_ar = panel_size_x/panel_size_y;
3885         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3886         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3887         {
3888                 panel_size_x *= 0.5;
3889                 if (autocvar_hud_panel_physics_flip)
3890                         speed_offset_x = panel_size_x;
3891                 else
3892                         acceleration_offset_x = panel_size_x;
3893         }
3894         else
3895         {
3896                 panel_size_y *= 0.5;
3897                 if (autocvar_hud_panel_physics_flip)
3898                         speed_offset_y = panel_size_y;
3899                 else
3900                         acceleration_offset_y = panel_size_y;
3901         }
3902         float speed_baralign, acceleration_baralign;
3903         if (autocvar_hud_panel_physics_baralign == 1)
3904                 acceleration_baralign = speed_baralign = 1;
3905     else if(autocvar_hud_panel_physics_baralign == 4)
3906                 acceleration_baralign = speed_baralign = 2;
3907         else if (autocvar_hud_panel_physics_flip)
3908         {
3909                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3910                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3911         }
3912         else
3913         {
3914                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3915                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3916         }
3917         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3918                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3919
3920         //draw speed
3921         if(speed)
3922         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3923                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3924         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3925         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3926         {
3927                 tmp_size_x = panel_size_x * 0.75;
3928                 tmp_size_y = panel_size_y * text_scale;
3929                 if (speed_baralign)
3930                         tmp_offset_x = panel_size_x - tmp_size_x;
3931                 //else
3932                         //tmp_offset_x = 0;
3933                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3934                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3935
3936                 //draw speed unit
3937                 if (speed_baralign)
3938                         tmp_offset_x = 0;
3939                 else
3940                         tmp_offset_x = tmp_size_x;
3941                 if (autocvar_hud_panel_physics_speed_unit_show)
3942                 {
3943                         //tmp_offset_y = 0;
3944                         tmp_size_x = panel_size_x * (1 - 0.75);
3945                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3946                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3947                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3948                 }
3949         }
3950
3951         //compute and draw top speed
3952         if (autocvar_hud_panel_physics_topspeed)
3953         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3954         {
3955                 if (autocvar__hud_configure)
3956                 {
3957                         top_speed = floor( max_speed * 0.75 + 0.5 );
3958                         f = 1;
3959                 }
3960                 else
3961                 {
3962                         if (speed >= top_speed)
3963                         {
3964                                 top_speed = speed;
3965                                 top_speed_time = time;
3966                         }
3967                         if (top_speed != 0)
3968                         {
3969                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3970                                 // divide by f to make it start from 1
3971                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3972                         }
3973             else //hide top speed 0, it would be stupid
3974                                 f = 0;
3975                 }
3976                 if (f > 0)
3977                 {
3978                         //top speed progressbar peak
3979                         if(speed < top_speed)
3980                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3981                         {
3982                                 float peak_offset_x;
3983                                 vector peak_size = '0 0 0';
3984                                 if (speed_baralign == 0)
3985                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3986                 else if (speed_baralign == 1)
3987                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3988                 else // if (speed_baralign == 2)
3989                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3990                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3991                 peak_size_y = panel_size_y;
3992                 if (speed_baralign == 2) // draw two peaks, on both sides
3993                 {
3994                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3995                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3996                 }
3997                 else
3998                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3999                         }
4000
4001                         //top speed
4002                         tmp_offset_y = panel_size_y * 0.4;
4003                         tmp_size_x = panel_size_x * (1 - 0.75);
4004                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4005                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4006                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4007                 }
4008                 else
4009                         top_speed = 0;
4010         }
4011
4012         //draw acceleration
4013         if(acceleration)
4014         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4015         {
4016                 vector progressbar_color;
4017                 if(acceleration < 0)
4018                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4019                 else
4020                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4021
4022                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4023                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4024                         f = sqrt(f);
4025
4026                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4027                 {
4028                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4029
4030                         if (acceleration_baralign == 1)
4031                                 tmp_offset_x = panel_size_x - tmp_size_x;
4032                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4033                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4034                         else
4035                                 tmp_offset_x = 0;
4036                         tmp_offset_y = 0;
4037                 }
4038                 else
4039                 {
4040                         tmp_size = panel_size;
4041                         tmp_offset = '0 0 0';
4042                 }
4043
4044                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4045         }
4046         tmp_size_x = panel_size_x;
4047         tmp_size_y = panel_size_y * text_scale;
4048         tmp_offset_x = 0;
4049         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4050         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4051                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4052
4053         draw_endBoldFont();
4054 }
4055
4056 // CenterPrint (#16)
4057 //
4058 #define CENTERPRINT_MAX_MSGS 10
4059 #define CENTERPRINT_MAX_ENTRIES 50
4060 #define CENTERPRINT_SPACING 0.7
4061 float cpm_index;
4062 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4063 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4064 float centerprint_time[CENTERPRINT_MAX_MSGS];
4065 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4066 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4067 float centerprint_showing;
4068
4069 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4070 {
4071         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4072         float i, j;
4073
4074         if(strMessage == "" && new_id == 0)
4075                 return;
4076
4077         // strip trailing newlines
4078         j = strlen(strMessage) - 1;
4079         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4080                 --j;
4081         if (j < strlen(strMessage) - 1)
4082                 strMessage = substring(strMessage, 0, j + 1);
4083
4084         if(strMessage == "" && new_id == 0)
4085                 return;
4086
4087         // strip leading newlines
4088         j = 0;
4089         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4090                 ++j;
4091         if (j > 0)
4092                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4093
4094         if(strMessage == "" && new_id == 0)
4095                 return;
4096
4097         if (!centerprint_showing)
4098                 centerprint_showing = TRUE;
4099
4100         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4101         {
4102                 if (j == CENTERPRINT_MAX_MSGS)
4103                         j = 0;
4104                 if (new_id && new_id == centerprint_msgID[j])
4105                 {
4106                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4107                         {
4108                                 // fade out the current msg (duration and countdown_num are ignored)
4109                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4110                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4111                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4112                                 return;
4113                         }
4114                         break; // found a msg with the same id, at position j
4115                 }
4116         }
4117
4118         if (i == CENTERPRINT_MAX_MSGS)
4119         {
4120                 // a msg with the same id was not found, add the msg at the next position
4121                 --cpm_index;
4122                 if (cpm_index == -1)
4123                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4124                 j = cpm_index;
4125         }
4126         if(centerprint_messages[j])
4127                 strunzone(centerprint_messages[j]);
4128         centerprint_messages[j] = strzone(strMessage);
4129         centerprint_msgID[j] = new_id;
4130         if (duration < 0)
4131         {
4132                 centerprint_time[j] = -1;
4133                 centerprint_expire_time[j] = time;
4134         }
4135         else
4136         {
4137                 if(duration == 0)
4138                         duration = max(1, autocvar_hud_panel_centerprint_time);
4139                 centerprint_time[j] = duration;
4140                 centerprint_expire_time[j] = time + duration;
4141         }
4142         centerprint_countdown_num[j] = countdown_num;
4143 }
4144
4145 void centerprint_hud(string strMessage)
4146 {
4147         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4148 }
4149
4150 void reset_centerprint_messages(void)
4151 {
4152         float i;
4153         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4154         {
4155                 centerprint_expire_time[i] = 0;
4156                 centerprint_time[i] = 1;
4157                 centerprint_msgID[i] = 0;
4158                 if(centerprint_messages[i])
4159                         strunzone(centerprint_messages[i]);
4160                 centerprint_messages[i] = string_null;
4161         }
4162 }
4163 float hud_configure_cp_generation_time;
4164 void HUD_CenterPrint (void)
4165 {
4166         if(!autocvar__hud_configure)
4167         {
4168                 if(!autocvar_hud_panel_centerprint) return;
4169
4170                 if (hud_configure_prev && hud_configure_prev != -1)
4171                         reset_centerprint_messages();
4172         }
4173         else
4174         {
4175                 if (!hud_configure_prev)
4176                         reset_centerprint_messages();
4177                 if (time > hud_configure_cp_generation_time)
4178                 {
4179                         float r;
4180                         r = random();
4181                         if (r > 0.9)
4182                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4183                         else if (r > 0.8)
4184                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4185                         else
4186                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4187                         hud_configure_cp_generation_time = time + 1 + random()*4;
4188                 }
4189         }
4190
4191         // this panel fades only when the menu does
4192         float hud_fade_alpha_save = 0;
4193         if(scoreboard_fade_alpha)
4194         {
4195                 hud_fade_alpha_save = hud_fade_alpha;
4196                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4197         }
4198         HUD_Panel_UpdateCvars();
4199
4200         if(scoreboard_fade_alpha)
4201         {
4202                 hud_fade_alpha = hud_fade_alpha_save;
4203
4204                 // move the panel below the scoreboard
4205                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4206                         return;
4207                 vector target_pos;
4208
4209                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4210
4211                 if(target_pos_y > panel_pos_y)
4212                 {
4213                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4214                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4215                 }
4216         }
4217
4218         HUD_Panel_DrawBg(1);
4219
4220         if (!centerprint_showing)
4221                 return;
4222
4223         if(panel_bg_padding)
4224         {
4225                 panel_pos += '1 1 0' * panel_bg_padding;
4226                 panel_size -= '2 2 0' * panel_bg_padding;
4227         }
4228
4229         float entries, height;
4230         vector fontsize;
4231         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4232         // height = panel_size_y/entries;
4233         // fontsize = '1 1 0' * height;
4234         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4235         fontsize = '1 1 0' * height;
4236         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4237
4238         float i, j, k, n, g;
4239         float a, sz, align, current_msg_pos_y = 0, msg_size;
4240         vector pos;
4241         string ts;
4242         float all_messages_expired = TRUE;
4243
4244         pos = panel_pos;
4245         if (autocvar_hud_panel_centerprint_flip)
4246                 pos_y += panel_size_y;
4247         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4248         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4249         {
4250                 if (j == CENTERPRINT_MAX_MSGS)
4251                         j = 0;
4252                 if (centerprint_expire_time[j] <= time)
4253                 {
4254                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4255                         {
4256                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4257                                 if (centerprint_countdown_num[j] == 0)
4258                                         continue;
4259                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4260                         }
4261                         else if(centerprint_time[j] != -1)
4262                                 continue;
4263                 }
4264
4265                 all_messages_expired = FALSE;
4266
4267                 // fade the centerprint_hud in/out
4268                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4269                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4270                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4271                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4272                 else // Expiring soon, so fade it out.
4273                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4274
4275                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4276                         continue;
4277                 if (a > 1)
4278                         a = 1;
4279
4280                 // set the size from fading in/out before subsequent fading
4281                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4282
4283                 // also fade it based on positioning
4284                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4285                 {
4286                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4287                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4288                 }
4289                 a *= panel_fg_alpha;
4290
4291                 // finally set the size based on the new theAlpha from subsequent fading
4292                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4293                 drawfontscale = sz * '1 1 0';
4294
4295                 if (centerprint_countdown_num[j])
4296                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4297                 else
4298                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4299
4300                 if (autocvar_hud_panel_centerprint_flip)
4301                 {
4302                         // check if the message can be entirely shown
4303                         for(k = 0; k < n; ++k)
4304                         {
4305                                 getWrappedLine_remaining = argv(k);
4306                                 while(getWrappedLine_remaining)
4307                                 {
4308                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4309                                         if (ts != "")
4310                                                 pos_y -= fontsize_y;
4311                                         else
4312                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4313                                 }
4314                         }
4315                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4316                 }
4317
4318                 msg_size = pos_y;
4319                 for(k = 0; k < n; ++k)
4320                 {
4321                         getWrappedLine_remaining = argv(k);
4322                         while(getWrappedLine_remaining)
4323                         {
4324                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4325                                 if (ts != "")
4326                                 {
4327                                         if (align)
4328                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4329                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4330                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4331                                         pos_y += fontsize_y;
4332                                 }
4333                                 else
4334                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4335                         }
4336                 }
4337
4338                 ++g; // move next position number up
4339
4340                 msg_size = pos_y - msg_size;
4341                 if (autocvar_hud_panel_centerprint_flip)
4342                 {
4343                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4344                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4345                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4346
4347                         if (pos_y < panel_pos_y) // check if the next message can be shown
4348                         {
4349                                 drawfontscale = '1 1 0';
4350                                 return;
4351                         }
4352                 }
4353                 else
4354                 {
4355                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4356                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4357                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4358
4359                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4360                         {
4361                                 drawfontscale = '1 1 0';
4362                                 return;
4363                         }
4364                 }
4365         }
4366         drawfontscale = '1 1 0';
4367         if (all_messages_expired)
4368         {
4369                 centerprint_showing = FALSE;
4370                 reset_centerprint_messages();
4371         }
4372 }
4373
4374 /*
4375 ==================
4376 Main HUD system
4377 ==================
4378 */
4379
4380 void HUD_Reset (void)
4381 {
4382         // reset gametype specific icons
4383         if(gametype == MAPINFO_TYPE_KEYHUNT)
4384                 HUD_Mod_KH_Reset();
4385         else if(gametype == MAPINFO_TYPE_CTF)
4386                 HUD_Mod_CTF_Reset();
4387 }
4388
4389 void HUD_Main (void)
4390 {
4391         float i;
4392         // global hud theAlpha fade
4393         if(menu_enabled == 1)
4394                 hud_fade_alpha = 1;
4395         else
4396                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4397
4398         if(scoreboard_fade_alpha)
4399                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4400
4401         HUD_Configure_Frame();
4402
4403         if(intermission == 2) // no hud during mapvote
4404                 hud_fade_alpha = 0;
4405
4406         // panels that we want to be active together with the scoreboard
4407         // they must fade only when the menu does
4408         if(scoreboard_fade_alpha == 1)
4409         {
4410                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4411                 return;
4412         }
4413
4414         if(!autocvar__hud_configure && !hud_fade_alpha)
4415                 return;
4416
4417         // Drawing stuff
4418         if (hud_skin_prev != autocvar_hud_skin)
4419         {
4420                 if (hud_skin_path)
4421                         strunzone(hud_skin_path);
4422                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4423                 if (hud_skin_prev)
4424                         strunzone(hud_skin_prev);
4425                 hud_skin_prev = strzone(autocvar_hud_skin);
4426         }
4427
4428 #ifdef COMPAT_XON050_ENGINE
4429     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4430 #else
4431     current_player = player_localentnum;
4432 #endif
4433
4434         // draw the dock
4435         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4436         {
4437                 float f;
4438                 vector color;
4439                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4440                 if((teamplay) && hud_dock_color_team) {
4441                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4442                                 color = '1 0 0' * hud_dock_color_team;
4443                         else
4444                                 color = myteamcolors * hud_dock_color_team;
4445                 }
4446                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4447                         color = '1 0 0' * hud_dock_color_team;
4448                 }
4449                 else
4450                 {
4451                         string hud_dock_color = autocvar_hud_dock_color;
4452                         if(hud_dock_color == "shirt") {
4453                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4454                                 color = colormapPaletteColor(floor(f / 16), 0);
4455                         }
4456                         else if(hud_dock_color == "pants") {
4457                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4458                                 color = colormapPaletteColor(mod(f, 16), 1);
4459                         }
4460                         else
4461                                 color = stov(hud_dock_color);
4462                 }
4463
4464                 string pic;
4465                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4466                 if(precache_pic(pic) == "") {
4467                         pic = strcat(hud_skin_path, "/dock_medium");
4468                         if(precache_pic(pic) == "") {
4469                                 pic = "gfx/hud/default/dock_medium";
4470                         }
4471                 }
4472                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4473         }
4474
4475         // cache the panel order into the panel_order array
4476         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4477                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4478                         panel_order[i] = -1;
4479                 string s = "";
4480                 float p_num, warning = false;
4481                 float argc = tokenize_console(autocvar__hud_panelorder);
4482                 if (argc > HUD_PANEL_NUM)
4483                         warning = true;
4484                 //first detect wrong/missing panel numbers
4485                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4486                         p_num = stof(argv(i));
4487                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4488                                 if (panel_order[p_num] == -1) //found for the first time?
4489                                         s = strcat(s, ftos(p_num), " ");
4490                                 panel_order[p_num] = 1; //mark as found
4491                         }
4492                         else
4493                                 warning = true;
4494                 }
4495                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4496                         if (panel_order[i] == -1) {
4497                                 warning = true;
4498                                 s = strcat(s, ftos(i), " "); //add missing panel number
4499                         }
4500                 }
4501                 if (warning)
4502                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4503
4504                 cvar_set("_hud_panelorder", s);
4505                 if(hud_panelorder_prev)
4506                         strunzone(hud_panelorder_prev);
4507                 hud_panelorder_prev = strzone(s);
4508
4509                 //now properly set panel_order
4510                 tokenize_console(s);
4511                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4512                         panel_order[i] = stof(argv(i));
4513                 }
4514         }
4515
4516         hud_draw_maximized = 0;
4517         // draw panels in order specified by panel_order array
4518         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4519                 (panel = hud_panel[panel_order[i]]).panel_draw();
4520
4521         hud_draw_maximized = 1; // panels that may be maximized must check this var
4522         // draw maximized panels on top
4523         if(hud_panel_radar_maximized)
4524                 (panel = HUD_PANEL(RADAR)).panel_draw();
4525         if(autocvar__con_chat_maximized)
4526                 (panel = HUD_PANEL(CHAT)).panel_draw();
4527
4528         HUD_Configure_PostDraw();
4529
4530         hud_configure_prev = autocvar__hud_configure;
4531 }