7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WepSet weapons_stat = WepSet_GetFromStat();
452 float screen_ar, center_x = 0, center_y;
453 float weapon_count, weapon_id;
454 float row, column, rows = 0, columns;
455 float aspect = autocvar_hud_panel_weapons_aspect;
457 float panel_weapon_accuracy;
459 float timeout = autocvar_hud_panel_weapons_timeout;
460 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463 float ammo_type, ammo_full;
464 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465 vector ammo_color = '1 0 1';
466 float ammo_alpha = 1;
468 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471 vector weapon_pos, weapon_size = '0 0 0';
472 local noref vector old_panel_size; // fteqcc sucks
475 // check to see if we want to continue
476 if(hud != HUD_NORMAL) { return; }
478 if(!autocvar__hud_configure)
480 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485 weaponprevtime = time;
490 // update generic hud functions
491 HUD_Panel_UpdateCvars();
493 draw_beginBoldFont();
495 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499 if(weaponorder_bypriority)
500 strunzone(weaponorder_bypriority);
501 if(weaponorder_byimpulse)
502 strunzone(weaponorder_byimpulse);
504 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511 self = get_weaponinfo(i);
512 if(self.impulse >= 0)
514 weaponorder[weapon_cnt] = self;
518 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519 weaponorder[i] = world;
520 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522 weaponorder_cmp_str = string_null;
525 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528 // determine which weapons are going to be shown
529 if (autocvar_hud_panel_weapons_onlyowned)
531 if(autocvar__hud_configure)
534 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535 weapons_stat |= WepSet_FromWeapon(i);
537 if(menu_enabled != 2)
538 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541 // do we own this weapon?
543 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
547 // add it anyway if weaponcomplain is shown
551 // might as well commit suicide now, no reason to live ;)
552 if (weapon_count == 0)
558 old_panel_size = panel_size;
560 old_panel_size -= '2 2 0' * panel_bg_padding;
562 // first find values for the standard table (with all the weapons)
563 rows = old_panel_size_y/old_panel_size_x;
564 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565 columns = ceil(WEP_COUNT/rows);
566 weapon_size_x = old_panel_size_x / columns;
567 weapon_size_y = old_panel_size_y / rows;
569 // change table values to include only the owned weapons
570 float columns_save = columns;
571 if(weapon_count <= rows)
577 columns = ceil(weapon_count / rows);
579 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580 if(columns < columns_save)
581 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
583 // reduce size of the panel
584 panel_size_x = columns * weapon_size_x;
585 panel_size_y = rows * weapon_size_y;
586 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589 panel_size += '2 2 0' * panel_bg_padding;
592 weapon_count = WEP_COUNT;
594 // animation for fading in/out the panel respectively when not in use
595 if(!autocvar__hud_configure)
597 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601 // fade the panel alpha
602 if(autocvar_hud_panel_weapons_timeout_effect == 1)
604 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609 panel_bg_alpha *= (1 - f);
610 panel_fg_alpha *= (1 - f);
613 // move the panel off the screen
614 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616 f *= f; // for a cooler movement
617 center_x = panel_pos_x + panel_size_x/2;
618 center_y = panel_pos_y + panel_size_y/2;
619 screen_ar = vid_conwidth/vid_conheight;
620 if (center_x/center_y < screen_ar) //bottom left
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623 panel_pos_y += f * (vid_conheight - panel_pos_y);
625 panel_pos_x -= f * (panel_pos_x + panel_size_x);
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632 panel_pos_y -= f * (panel_pos_y + panel_size_y);
635 center_x = -1; // mark the panel as off screen
637 weaponprevtime = time - (1 - f) * timein_effect_length;
639 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643 // fade the panel alpha
644 if(autocvar_hud_panel_weapons_timeout_effect == 1)
646 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651 panel_bg_alpha *= (f);
652 panel_fg_alpha *= (f);
655 // move the panel back on screen
656 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658 f *= f; // for a cooler movement
660 center_x = panel_pos_x + panel_size_x/2;
661 center_y = panel_pos_y + panel_size_y/2;
662 screen_ar = vid_conwidth/vid_conheight;
663 if (center_x/center_y < screen_ar) //bottom left
665 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666 panel_pos_y += f * (vid_conheight - panel_pos_y);
668 panel_pos_x -= f * (panel_pos_x + panel_size_x);
672 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675 panel_pos_y -= f * (panel_pos_y + panel_size_y);
681 // draw the background, then change the virtual size of it to better fit other items inside
692 panel_pos += '1 1 0' * panel_bg_padding;
693 panel_size -= '2 2 0' * panel_bg_padding;
696 // after the sizing and animations are done, update the other values
698 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700 rows = panel_size_y/panel_size_x;
701 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702 columns = ceil(weapon_count/rows);
703 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
706 // calculate position/size for visual bar displaying ammount of ammo status
707 if (autocvar_hud_panel_weapons_ammo)
709 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712 if(weapon_size_x/weapon_size_y > aspect)
714 barsize_x = aspect * weapon_size_y;
715 barsize_y = weapon_size_y;
716 baroffset_x = (weapon_size_x - barsize_x) / 2;
720 barsize_y = 1/aspect * weapon_size_x;
721 barsize_x = weapon_size_x;
722 baroffset_y = (weapon_size_y - barsize_y) / 2;
725 if(autocvar_hud_panel_weapons_accuracy)
726 Accuracy_LoadColors();
729 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731 // retrieve information about the current weapon to be drawn
732 self = weaponorder[i];
733 weapon_id = self.impulse;
735 // skip if this weapon doesn't exist
736 if(!self || weapon_id < 0) { continue; }
738 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739 if(autocvar_hud_panel_weapons_onlyowned)
740 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
743 // figure out the drawing position of weapon
744 weapon_pos = (panel_pos
745 + eX * column * weapon_size_x
746 + eY * row * weapon_size_y);
748 // draw background behind currently selected weapon
749 if(self.weapon == switchweapon)
750 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw the weapon accuracy
753 if(autocvar_hud_panel_weapons_accuracy)
755 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756 if(panel_weapon_accuracy >= 0)
758 color = Accuracy_GetColor(panel_weapon_accuracy);
759 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
763 // drawing all the weapon items
764 if(weapons_stat & WepSet_FromWeapon(self.weapon))
766 // draw the weapon image
767 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769 // draw weapon label string
770 switch(autocvar_hud_panel_weapons_label)
772 case 1: // weapon number
773 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
777 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780 case 3: // weapon name
781 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
788 // draw ammo status bar
789 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
792 ammo_type = GetAmmoTypeForWep(self.weapon);
794 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
799 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804 default: ammo_full = 60;
808 weapon_pos_x + baroffset_x,
809 weapon_pos_y + baroffset_y,
810 barsize_x * bound(0, a/ammo_full, 1),
812 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
817 else // draw a "ghost weapon icon" if you don't have the weapon
819 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
822 // draw the complain message
823 if(self.weapon == complain_weapon)
826 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828 a = ((complain_weapon_time + when > time) ? 1 : 0);
831 if(complain_weapon_type == 0) {
832 s = _("Out of ammo");
833 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835 else if(complain_weapon_type == 1) {
837 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
840 s = _("Unavailable");
841 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
848 // continue with new position for the next weapon
863 float GetAmmoItemCode(float i)
867 case 0: return IT_SHELLS;
868 case 1: return IT_NAILS;
869 case 2: return IT_ROCKETS;
870 case 3: return IT_CELLS;
871 case 4: return IT_FUEL;
876 string GetAmmoPicture(float i)
880 case 0: return "ammo_shells";
881 case 1: return "ammo_bullets";
882 case 2: return "ammo_rockets";
883 case 3: return "ammo_cells";
884 case 4: return "ammo_fuel";
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
892 if(autocvar__hud_configure)
894 currently_selected = (itemcode == 2); //rockets always selected
895 a = 31 + mod(itemcode*93, 128);
898 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
902 color = '0 0.5 0.75';
909 if(currently_selected)
914 vector picpos, numpos;
915 if(autocvar_hud_panel_ammo_iconalign)
918 picpos = myPos + eX * 2 * mySize_y;
922 numpos = myPos + eX * mySize_y;
926 if (currently_selected)
927 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932 if(autocvar_hud_panel_ammo_text)
934 if(a > 0 || infinite_ammo)
935 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936 else // "ghost" ammo count
937 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939 if(a > 0 || infinite_ammo)
940 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941 else // "ghost" ammo icon
942 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
947 if(hud != HUD_NORMAL) return;
948 if(!autocvar__hud_configure)
950 if(!autocvar_hud_panel_ammo) return;
951 if(spectatee_status == -1) return;
954 HUD_Panel_UpdateCvars();
956 draw_beginBoldFont();
965 pos += '1 1 0' * panel_bg_padding;
966 mySize -= '2 2 0' * panel_bg_padding;
969 const float AMMO_COUNT = 4;
970 float rows = 0, columns, row, column;
972 if (autocvar_hud_panel_ammo_onlycurrent)
976 rows = mySize_y/mySize_x;
977 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978 // ^^^ ammo item aspect goes here
980 columns = ceil(AMMO_COUNT/rows);
982 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
985 local vector offset = '0 0 0'; // fteqcc sucks
987 if(ammo_size_x/ammo_size_y > 3)
989 newSize = 3 * ammo_size_y;
990 offset_x = ammo_size_x - newSize;
992 ammo_size_x = newSize;
996 newSize = 1/3 * ammo_size_x;
997 offset_y = ammo_size_y - newSize;
999 ammo_size_y = newSize;
1002 float i, stat_items, currently_selected, infinite_ammo;
1003 infinite_ammo = FALSE;
1004 if (autocvar_hud_panel_ammo_onlycurrent)
1006 if(autocvar__hud_configure)
1008 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1012 stat_items = getstati(STAT_ITEMS, 0, 24);
1013 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014 infinite_ammo = TRUE;
1015 for (i = 0; i < AMMO_COUNT; ++i) {
1016 currently_selected = stat_items & GetAmmoItemCode(i);
1017 if (currently_selected)
1019 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1027 stat_items = getstati(STAT_ITEMS, 0, 24);
1028 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029 infinite_ammo = TRUE;
1031 for (i = 0; i < AMMO_COUNT; ++i) {
1032 currently_selected = stat_items & GetAmmoItemCode(i);
1033 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1038 column = column + 1;
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1048 vector newPos = '0 0 0', newSize = '0 0 0';
1049 vector picpos, numpos;
1053 if(mySize_y/mySize_x > 2)
1055 newSize_y = 2 * mySize_x;
1056 newSize_x = mySize_x;
1058 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1063 newSize_x = 1/2 * mySize_y;
1064 newSize_y = mySize_y;
1066 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1070 if(icon_right_align)
1073 picpos = newPos + eY * newSize_x;
1078 numpos = newPos + eY * newSize_x;
1082 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083 // make number smaller than icon, it looks better
1084 // reduce only y to draw numbers with different number of digits with the same y size
1085 numpos_y += newSize_y * ((1 - 0.7) / 2);
1087 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1091 if(mySize_x/mySize_y > 3)
1093 newSize_x = 3 * mySize_y;
1094 newSize_y = mySize_y;
1096 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1101 newSize_y = 1/3 * mySize_x;
1102 newSize_x = mySize_x;
1104 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108 if(icon_right_align) // right align
1111 picpos = newPos + eX * 2 * newSize_y;
1115 numpos = newPos + eX * newSize_y;
1119 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1127 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1132 void HUD_Powerups(void)
1134 float strength_time, shield_time, superweapons_time;
1135 if(!autocvar__hud_configure)
1137 if(!autocvar_hud_panel_powerups) return;
1138 if(spectatee_status == -1) return;
1139 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140 if (getstati(STAT_HEALTH) <= 0) return;
1142 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1146 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147 superweapons_time = 99; // force max
1149 // prevent stuff to show up on mismatch that will be fixed next frame
1150 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151 superweapons_time = 0;
1157 superweapons_time = 13;
1160 HUD_Panel_UpdateCvars();
1162 draw_beginBoldFont();
1166 mySize = panel_size;
1168 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169 if(panel_bg_padding)
1171 pos += '1 1 0' * panel_bg_padding;
1172 mySize -= '2 2 0' * panel_bg_padding;
1175 float panel_ar = mySize_x/mySize_y;
1176 float is_vertical = (panel_ar < 1);
1177 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1179 float superweapons_is = -1;
1181 if(superweapons_time)
1186 superweapons_is = 0;
1188 superweapons_is = 2;
1193 superweapons_is = 1;
1195 superweapons_is = 2;
1199 // FIXME handle superweapons here
1200 if(superweapons_is == 0)
1202 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1204 mySize_x *= (1.0 / 3.0);
1205 superweapons_offset_x = mySize_x;
1206 if (autocvar_hud_panel_powerups_flip)
1207 shield_offset_x = 2*mySize_x;
1209 strength_offset_x = 2*mySize_x;
1213 mySize_y *= (1.0 / 3.0);
1214 superweapons_offset_y = mySize_y;
1215 if (autocvar_hud_panel_powerups_flip)
1216 shield_offset_y = 2*mySize_y;
1218 strength_offset_y = 2*mySize_y;
1223 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1226 if (autocvar_hud_panel_powerups_flip)
1227 shield_offset_x = mySize_x;
1229 strength_offset_x = mySize_x;
1234 if (autocvar_hud_panel_powerups_flip)
1235 shield_offset_y = mySize_y;
1237 strength_offset_y = mySize_y;
1241 float shield_baralign, strength_baralign, superweapons_baralign;
1242 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1244 if (autocvar_hud_panel_powerups_flip)
1246 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1259 if(superweapons_is == 0)
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = 2;
1264 else if(superweapons_is == 1)
1266 superweapons_offset = strength_offset;
1267 superweapons_iconalign = strength_iconalign;
1268 superweapons_baralign = strength_baralign;
1270 else // if(superweapons_is == 2)
1272 superweapons_offset = shield_offset;
1273 superweapons_iconalign = shield_iconalign;
1274 superweapons_baralign = shield_baralign;
1279 const float maxshield = 30;
1280 float shield = ceil(shield_time);
1281 if(autocvar_hud_panel_powerups_progressbar)
1282 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283 if(autocvar_hud_panel_powerups_text)
1286 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1288 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1294 const float maxstrength = 30;
1295 float strength = ceil(strength_time);
1296 if(autocvar_hud_panel_powerups_progressbar)
1297 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1312 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313 if(autocvar_hud_panel_powerups_text)
1315 if(superweapons > 1)
1316 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317 if(superweapons <= 5)
1318 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1325 // Health/armor (#3)
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1340 void HUD_HealthArmor(void)
1342 float armor, health, fuel;
1343 if(!autocvar__hud_configure)
1345 if(!autocvar_hud_panel_healtharmor) return;
1346 if(hud != HUD_NORMAL) return;
1347 if(spectatee_status == -1) return;
1349 health = getstati(STAT_HEALTH);
1355 armor = getstati(STAT_ARMOR);
1357 // code to check for spectatee_status changes is in Ent_ClientData()
1358 // prev_p_health and prev_health can be set to -1 there
1360 if (prev_p_health == -1)
1363 health_beforedamage = 0;
1364 armor_beforedamage = 0;
1365 health_damagetime = 0;
1366 armor_damagetime = 0;
1367 prev_health = health;
1369 old_p_health = health;
1370 old_p_armor = armor;
1371 prev_p_health = health;
1372 prev_p_armor = armor;
1374 else if (prev_health == -1)
1376 //start the load effect
1377 health_damagetime = 0;
1378 armor_damagetime = 0;
1382 fuel = getstati(STAT_FUEL);
1391 HUD_Panel_UpdateCvars();
1394 mySize = panel_size;
1396 HUD_Panel_DrawBg(1);
1397 if(panel_bg_padding)
1399 pos += '1 1 0' * panel_bg_padding;
1400 mySize -= '2 2 0' * panel_bg_padding;
1403 float baralign = autocvar_hud_panel_healtharmor_baralign;
1404 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1406 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1411 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1416 float maxtotal = maxhealth + maxarmor;
1418 if(v_z) // NOT fully armored
1420 biggercount = "health";
1421 if(autocvar_hud_panel_healtharmor_progressbar)
1422 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1424 if(autocvar_hud_panel_healtharmor_text)
1425 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1429 biggercount = "armor";
1430 if(autocvar_hud_panel_healtharmor_progressbar)
1431 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_healtharmor_text)
1437 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1440 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1444 float panel_ar = mySize_x/mySize_y;
1445 float is_vertical = (panel_ar < 1);
1446 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1450 if (autocvar_hud_panel_healtharmor_flip)
1451 health_offset_x = mySize_x;
1453 armor_offset_x = mySize_x;
1458 if (autocvar_hud_panel_healtharmor_flip)
1459 health_offset_y = mySize_y;
1461 armor_offset_y = mySize_y;
1464 float health_baralign, armor_baralign, fuel_baralign;
1465 float health_iconalign, armor_iconalign;
1466 if (autocvar_hud_panel_healtharmor_flip)
1468 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470 fuel_baralign = health_baralign;
1471 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478 fuel_baralign = armor_baralign;
1479 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1485 if(autocvar_hud_panel_healtharmor_progressbar)
1487 float p_health, pain_health_alpha;
1489 pain_health_alpha = 1;
1490 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1492 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1494 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1496 if (time - old_p_healthtime < 1)
1497 old_p_health = prev_p_health;
1499 old_p_health = prev_health;
1500 old_p_healthtime = time;
1502 if (time - old_p_healthtime < 1)
1504 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505 prev_p_health = p_health;
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1510 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1512 if (time - health_damagetime >= 1)
1513 health_beforedamage = prev_health;
1514 health_damagetime = time;
1516 if (time - health_damagetime < 1)
1518 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1522 prev_health = health;
1524 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1526 float BLINK_FACTOR = 0.15;
1527 float BLINK_BASE = 0.85;
1528 float BLINK_FREQ = 9;
1529 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1532 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1534 if(autocvar_hud_panel_healtharmor_text)
1535 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540 if(autocvar_hud_panel_healtharmor_progressbar)
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550 if (time - old_p_armortime < 1)
1551 old_p_armor = prev_p_armor;
1553 old_p_armor = prev_armor;
1554 old_p_armortime = time;
1556 if (time - old_p_armortime < 1)
1558 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559 prev_p_armor = p_armor;
1562 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566 if (time - armor_damagetime >= 1)
1567 armor_beforedamage = prev_armor;
1568 armor_damagetime = time;
1570 if (time - armor_damagetime < 1)
1572 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1578 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580 if(autocvar_hud_panel_healtharmor_text)
1581 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1587 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1591 mySize_x *= 2; //restore full panel size
1592 else if (panel_ar < 1/4)
1593 mySize_y *= 2; //restore full panel size
1594 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1599 // Notification area (#4)
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1610 if (notify_index == -1)
1611 notify_index = NOTIFY_MAX_ENTRIES-1;
1614 if (notify_attackers[notify_index])
1615 strunzone(notify_attackers[notify_index]);
1617 if (notify_victims[notify_index])
1618 strunzone(notify_victims[notify_index]);
1620 if (notify_icons[notify_index])
1621 strunzone(notify_icons[notify_index]);
1623 // Allocate new strings
1626 notify_attackers[notify_index] = strzone(attacker);
1627 notify_victims[notify_index] = strzone(victim);
1631 // In case of a notification without a victim, the attacker
1632 // is displayed on the victim's side. Instead of special
1633 // treatment later on, we can simply switch them here.
1634 notify_attackers[notify_index] = string_null;
1635 notify_victims[notify_index] = strzone(attacker);
1638 notify_icons[notify_index] = strzone(icon);
1639 notify_times[notify_index] = time;
1642 void HUD_Notify(void)
1644 if (!autocvar__hud_configure)
1645 if (!autocvar_hud_panel_notify)
1648 HUD_Panel_UpdateCvars();
1649 HUD_Panel_DrawBg(1);
1651 if (!autocvar__hud_configure)
1652 if (notify_count == 0)
1659 if (panel_bg_padding)
1661 pos += '1 1 0' * panel_bg_padding;
1662 size -= '2 2 0' * panel_bg_padding;
1665 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1666 float entry_height = size_y / entry_count;
1668 float fade_start = max(0, autocvar_hud_panel_notify_time);
1669 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1671 float panel_width_half = size_x * 0.5;
1672 float icon_width_half = entry_height * NOTIFY_ICON_ASPECT / 2;
1673 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1675 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1676 vector icon_size = (eX * NOTIFY_ICON_ASPECT + eY) * entry_height;
1677 vector icon_left = eX * (panel_width_half - icon_width_half);
1678 vector attacker_right = eX * name_maxwidth;
1679 vector victim_left = eX * (size_x - name_maxwidth);
1681 vector attacker_pos, victim_pos, icon_pos;
1682 string attacker, victim, icon;
1683 float i, j, count, step, limit, alpha;
1685 if (autocvar_hud_panel_notify_flip)
1687 // Order items from the top down
1690 limit = entry_count;
1694 // Order items from the bottom up
1695 i = entry_count - 1;
1700 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1702 if(autocvar__hud_configure)
1704 attacker = sprintf(_("Player %d"), count + 1);
1705 victim = sprintf(_("Player %d"), count + 2);
1706 icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1707 alpha = bound(0, 1.2 - count / entry_count, 1);
1711 if (j == NOTIFY_MAX_ENTRIES)
1714 if (notify_times[j] + fade_start > time)
1716 else if (fade_time != 0)
1718 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1725 attacker = notify_attackers[j];
1726 victim = notify_victims[j];
1727 icon = notify_icons[j];
1730 if (icon != "" && victim != "")
1732 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1734 icon_pos = pos + icon_left + eY * i * entry_height;
1735 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1737 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1738 victim_pos = pos + victim_left + name_top;
1739 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1743 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1744 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1745 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1750 notify_count = count;
1756 string seconds_tostring(float sec)
1759 minutes = floor(sec / 60);
1761 sec -= minutes * 60;
1762 return sprintf("%d:%02d", minutes, sec);
1765 void HUD_Timer(void)
1767 if(!autocvar__hud_configure)
1769 if(!autocvar_hud_panel_timer) return;
1772 HUD_Panel_UpdateCvars();
1774 draw_beginBoldFont();
1778 mySize = panel_size;
1780 HUD_Panel_DrawBg(1);
1781 if(panel_bg_padding)
1783 pos += '1 1 0' * panel_bg_padding;
1784 mySize -= '2 2 0' * panel_bg_padding;
1788 float timelimit, elapsedTime, timeleft, minutesLeft;
1790 timelimit = getstatf(STAT_TIMELIMIT);
1792 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1793 timeleft = ceil(timeleft);
1795 minutesLeft = floor(timeleft / 60);
1798 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1799 timer_color = '1 1 1'; //white
1800 else if(minutesLeft >= 1)
1801 timer_color = '1 1 0'; //yellow
1803 timer_color = '1 0 0'; //red
1805 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1806 if (time < getstatf(STAT_GAMESTARTTIME)) {
1807 //while restart is still active, show 00:00
1808 timer = seconds_tostring(0);
1810 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1811 timer = seconds_tostring(elapsedTime);
1814 timer = seconds_tostring(timeleft);
1817 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1824 void HUD_Radar(void)
1826 if (!autocvar__hud_configure)
1828 if (hud_panel_radar_maximized)
1830 if (!hud_draw_maximized) return;
1834 if (autocvar_hud_panel_radar == 0) return;
1835 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1836 if(radar_panel_modified)
1838 panel.update_time = time; // forces reload of panel attributes
1839 radar_panel_modified = false;
1844 HUD_Panel_UpdateCvars();
1848 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1850 panel_size = autocvar_hud_panel_radar_maximized_size;
1851 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1852 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1853 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1854 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1857 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1858 if(precache_pic(panel_bg) == "")
1859 panel_bg = "gfx/hud/default/border_default"; // fallback
1860 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1861 radar_panel_modified = true;
1862 if(panel.current_panel_bg)
1863 strunzone(panel.current_panel_bg);
1864 panel.current_panel_bg = strzone(panel_bg);
1866 switch(hud_panel_radar_maximized_zoommode)
1870 f = current_zoomfraction;
1873 f = 1 - current_zoomfraction;
1883 switch(hud_panel_radar_maximized_rotation)
1886 teamradar_angle = view_angles_y - 90;
1889 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1893 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1895 switch(hud_panel_radar_zoommode)
1899 f = current_zoomfraction;
1902 f = 1 - current_zoomfraction;
1912 switch(hud_panel_radar_rotation)
1915 teamradar_angle = view_angles_y - 90;
1918 teamradar_angle = 90 * hud_panel_radar_rotation;
1925 mySize = panel_size;
1927 HUD_Panel_DrawBg(1);
1928 if(panel_bg_padding)
1930 pos += '1 1 0' * panel_bg_padding;
1931 mySize -= '2 2 0' * panel_bg_padding;
1936 float scale2d, normalsize, bigsize;
1938 teamradar_origin2d = pos + 0.5 * mySize;
1939 teamradar_size2d = mySize;
1941 if(minimapname == "")
1944 teamradar_loadcvars();
1946 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1947 teamradar_size2d = mySize;
1949 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1951 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1952 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1954 // max-min distance must fit the radar in any rotation
1955 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1959 vector c0, c1, c2, c3, span;
1960 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1961 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1962 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1963 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1965 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1966 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1968 // max-min distance must fit the radar in x=x, y=y
1970 teamradar_size2d_x * scale2d / (1.05 * span_x),
1971 teamradar_size2d_y * scale2d / (1.05 * span_y)
1975 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1976 if(bigsize > normalsize)
1977 normalsize = bigsize;
1981 + (1 - f) * normalsize;
1982 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1984 + (1 - f) * view_origin);
1993 draw_teamradar_background(hud_panel_radar_foreground_alpha);
1995 for(tm = world; (tm = find(tm, classname, "radarlink")); )
1996 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1997 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1998 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1999 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2001 color2 = GetPlayerColor(tm.sv_entnum);
2002 //if(color == NUM_SPECTATOR || color == color2)
2003 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2005 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2007 drawresetcliparea();
2012 void HUD_UpdatePlayerTeams();
2013 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2016 entity tm = world, pl;
2017 #define SCOREPANEL_MAX_ENTRIES 6
2018 #define SCOREPANEL_ASPECTRATIO 2
2019 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2020 vector fontsize = '1 1 0' * (mySize_y/entries);
2022 vector rgb, score_color;
2024 score_color = '1 1 1';
2026 float name_size = mySize_x*0.75;
2027 float spacing_size = mySize_x*0.04;
2028 const float highlight_alpha = 0.2;
2029 float i = 0, me_printed = 0, first_pl = 0;
2031 if (autocvar__hud_configure)
2033 float players_per_team = 0;
2036 // show team scores in the first line
2037 float score_size = mySize_x / team_count;
2038 players_per_team = max(2, ceil((entries - 1) / team_count));
2039 for(i=0; i<team_count; ++i) {
2040 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2041 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2042 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2045 pos_y += fontsize_y;
2047 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2048 for (i=first_pl; i<entries; ++i)
2050 //simulate my score is lower than all displayed players,
2051 //so that I don't appear at all showing pure rankings.
2052 //This is to better show the difference between the 2 ranking views
2053 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2056 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2057 s = GetPlayerName(player_localnum);
2062 s = sprintf(_("Player %d"), i + 1 - first_pl);
2067 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2068 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2069 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2070 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2071 pos_y += fontsize_y;
2076 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2077 HUD_UpdatePlayerTeams();
2080 // show team scores in the first line
2081 float score_size = mySize_x / team_count;
2082 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2083 if(tm.team == NUM_SPECTATOR)
2085 if (tm.team == myteam)
2086 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2087 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2091 pos_y += fontsize_y;
2092 tm = teams.sort_next;
2097 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2099 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2102 if (i == entries-1 && !me_printed && pl != me)
2103 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2105 for (pl = me.sort_next; pl; pl = pl.sort_next)
2106 if (pl.team != NUM_SPECTATOR)
2110 rgb = '1 1 0'; //not last but not among the leading players: yellow
2112 rgb = '1 0 0'; //last: red
2119 rgb = '0 1 0'; //first: green
2121 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2124 score_color = Team_ColorRGB(pl.team) * 0.8;
2125 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2126 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2127 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2128 pos_y += fontsize_y;
2131 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2134 void HUD_Score(void)
2136 if(!autocvar__hud_configure)
2138 if(!autocvar_hud_panel_score) return;
2139 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2142 HUD_Panel_UpdateCvars();
2145 mySize = panel_size;
2147 HUD_Panel_DrawBg(1);
2148 if(panel_bg_padding)
2150 pos += '1 1 0' * panel_bg_padding;
2151 mySize -= '2 2 0' * panel_bg_padding;
2154 float score, distribution = 0;
2156 vector distribution_color;
2159 #ifdef COMPAT_XON050_ENGINE
2160 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2162 me = playerslots[player_localentnum - 1];
2165 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2166 string timer, distrtimer;
2168 pl = players.sort_next;
2171 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2172 if(pl.scores[ps_primary] == 0)
2175 score = me.(scores[ps_primary]);
2176 timer = TIME_ENCODED_TOSTRING(score);
2178 draw_beginBoldFont();
2179 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2180 // distribution display
2181 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2183 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2185 if (distribution <= 0) {
2186 distribution_color = '0 1 0';
2190 distribution_color = '1 0 0';
2193 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2195 // race record display
2196 if (distribution <= 0)
2197 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2198 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2200 } else if (!teamplay) { // non-teamgames
2201 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2203 HUD_Score_Rankings(pos, mySize, me);
2206 // me vector := [team/connected frags id]
2207 pl = players.sort_next;
2211 if(autocvar__hud_configure)
2214 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2218 score = me.(scores[ps_primary]);
2219 if(autocvar__hud_configure)
2222 if(distribution >= 5)
2223 distribution_color = eY;
2224 else if(distribution >= 0)
2225 distribution_color = '1 1 1';
2226 else if(distribution >= -5)
2227 distribution_color = '1 1 0';
2229 distribution_color = eX;
2231 string distribution_str;
2232 distribution_str = ftos(distribution);
2233 draw_beginBoldFont();
2234 if (distribution >= 0)
2236 if (distribution > 0)
2237 distribution_str = strcat("+", distribution_str);
2238 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2241 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2243 } else { // teamgames
2244 float row, column, rows = 0, columns = 0;
2245 local noref vector offset = '0 0 0';
2246 vector score_pos, score_size; //for scores other than myteam
2247 if(autocvar_hud_panel_score_rankings)
2249 HUD_Score_Rankings(pos, mySize, me);
2252 if(spectatee_status == -1)
2254 rows = mySize_y/mySize_x;
2255 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2256 // ^^^ ammo item aspect goes here
2258 columns = ceil(team_count/rows);
2260 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2263 if(score_size_x/score_size_y > 3)
2265 newSize = 3 * score_size_y;
2266 offset_x = score_size_x - newSize;
2267 pos_x += offset_x/2;
2268 score_size_x = newSize;
2272 newSize = 1/3 * score_size_x;
2273 offset_y = score_size_y - newSize;
2274 pos_y += offset_y/2;
2275 score_size_y = newSize;
2279 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2281 float max_fragcount;
2282 max_fragcount = -99;
2283 draw_beginBoldFont();
2285 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2286 if(tm.team == NUM_SPECTATOR)
2288 score = tm.(teamscores[ts_primary]);
2289 if(autocvar__hud_configure)
2292 if (score > max_fragcount)
2293 max_fragcount = score;
2295 if (spectatee_status == -1)
2297 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2298 if (max_fragcount == score)
2299 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2300 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2308 else if(tm.team == myteam) {
2309 if (max_fragcount == score)
2310 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2311 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2313 if (max_fragcount == score)
2314 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2315 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2325 void HUD_RaceTimer (void)
2327 if(!autocvar__hud_configure)
2329 if(!autocvar_hud_panel_racetimer) return;
2330 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2331 if(spectatee_status == -1) return;
2334 HUD_Panel_UpdateCvars();
2336 draw_beginBoldFont();
2340 mySize = panel_size;
2342 HUD_Panel_DrawBg(1);
2343 if(panel_bg_padding)
2345 pos += '1 1 0' * panel_bg_padding;
2346 mySize -= '2 2 0' * panel_bg_padding;
2349 // always force 4:1 aspect
2350 vector newSize = '0 0 0';
2351 if(mySize_x/mySize_y > 4)
2353 newSize_x = 4 * mySize_y;
2354 newSize_y = mySize_y;
2356 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2360 newSize_y = 1/4 * mySize_x;
2361 newSize_x = mySize_x;
2363 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2368 string s, forcetime;
2370 if(autocvar__hud_configure)
2373 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2374 s = _("^1Intermediate 1 (+15.42)");
2375 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2376 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2377 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2379 else if(race_checkpointtime)
2381 a = bound(0, 2 - (time - race_checkpointtime), 1);
2384 if(a > 0) // just hit a checkpoint?
2386 if(race_checkpoint != 254)
2388 if(race_time && race_previousbesttime)
2389 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2391 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2393 forcetime = TIME_ENCODED_TOSTRING(race_time);
2398 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2400 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2401 if(a > 0) // next one?
2403 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2408 if(s != "" && a > 0)
2410 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2413 if(race_penaltytime)
2415 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2418 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2419 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2425 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2426 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2431 if(race_laptime && race_checkpoint != 255)
2433 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2434 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439 if(race_mycheckpointtime)
2441 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2442 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2443 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2447 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2448 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2449 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2452 if(race_penaltytime && !race_penaltyaccumulator)
2454 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2455 a = bound(0, (1 + t - time), 1);
2459 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2461 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2462 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2472 float vote_yescount;
2475 float vote_highlighted; // currently selected vote
2477 float vote_active; // is there an active vote?
2478 float vote_prev; // previous state of vote_active to check for a change
2480 float vote_change; // "time" when vote_active changed
2484 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2487 if (autocvar__hud_configure)
2491 print(_("^1You must answer before entering hud configure mode\n"));
2492 cvar_set("_hud_configure", "0");
2494 if(vote_called_vote)
2495 strunzone(vote_called_vote);
2496 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2497 uid2name_dialog = 1;
2500 if(!autocvar__hud_configure)
2502 if(!autocvar_hud_panel_vote) return;
2504 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2505 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2507 if(panel_bg_alpha_str == "") {
2508 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2510 panel_bg_alpha = stof(panel_bg_alpha_str);
2521 if(vote_active != vote_prev) {
2523 vote_prev = vote_active;
2526 if(vote_active || autocvar__hud_configure)
2527 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2529 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2534 HUD_Panel_UpdateCvars();
2538 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2539 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2542 // these must be below above block
2545 mySize = panel_size;
2547 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2548 HUD_Panel_DrawBg(a);
2549 a = panel_fg_alpha * a;
2551 if(panel_bg_padding)
2553 pos += '1 1 0' * panel_bg_padding;
2554 mySize -= '2 2 0' * panel_bg_padding;
2557 // always force 3:1 aspect
2558 vector newSize = '0 0 0';
2559 if(mySize_x/mySize_y > 3)
2561 newSize_x = 3 * mySize_y;
2562 newSize_y = mySize_y;
2564 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2568 newSize_y = 1/3 * mySize_x;
2569 newSize_x = mySize_x;
2571 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2575 s = _("A vote has been called for:");
2577 s = _("Allow servers to store and display your name?");
2578 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2579 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2580 if(autocvar__hud_configure)
2581 s = _("^1Configure the HUD");
2582 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2584 // print the yes/no counts
2585 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2586 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2587 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2588 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2590 // draw the progress bar backgrounds
2591 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2593 // draw the highlights
2594 if(vote_highlighted == 1) {
2595 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2596 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2598 else if(vote_highlighted == -1) {
2599 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2600 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603 // draw the progress bars
2604 if(vote_yescount && vote_needed)
2606 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2607 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2610 if(vote_nocount && vote_needed)
2612 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2613 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2616 drawresetcliparea();
2619 // Mod icons panel (#10)
2622 float mod_active; // is there any active mod icon?
2624 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2637 stat = getstati(STAT_REDALIVE);
2638 pic = "player_red.tga";
2642 stat = getstati(STAT_BLUEALIVE);
2643 pic = "player_blue.tga";
2647 stat = getstati(STAT_YELLOWALIVE);
2648 pic = "player_yellow.tga";
2653 stat = getstati(STAT_PINKALIVE);
2654 pic = "player_pink.tga";
2659 if(mySize_x/mySize_y > aspect_ratio)
2661 i = aspect_ratio * mySize_y;
2662 myPos_x = myPos_x + (mySize_x - i) / 2;
2667 i = 1/aspect_ratio * mySize_x;
2668 myPos_y = myPos_y + (mySize_y - i) / 2;
2674 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2675 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2678 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2681 // Clan Arena and Freeze Tag HUD modicons
2682 void HUD_Mod_CA(vector myPos, vector mySize)
2684 mod_active = 1; // required in each mod function that always shows something
2687 if(gametype == MAPINFO_TYPE_CA)
2688 layout = autocvar_hud_panel_modicons_ca_layout;
2689 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2690 layout = autocvar_hud_panel_modicons_freezetag_layout;
2691 float rows, columns, aspect_ratio;
2692 rows = mySize_y/mySize_x;
2693 aspect_ratio = (layout) ? 2 : 1;
2694 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2695 columns = ceil(team_count/rows);
2698 float row = 0, column = 0;
2699 vector pos, itemSize;
2700 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2701 for(i=0; i<team_count; ++i)
2703 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2705 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2716 // CTF HUD modicon section
2717 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2718 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2719 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2721 void HUD_Mod_CTF_Reset(void)
2723 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2726 void HUD_Mod_CTF(vector pos, vector mySize)
2728 vector redflag_pos, blueflag_pos;
2730 float f; // every function should have that
2732 float redflag, blueflag; // current status
2733 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2736 stat_items = getstati(STAT_ITEMS, 0, 24);
2737 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2738 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2740 if(redflag || blueflag)
2745 if(autocvar__hud_configure)
2751 // when status CHANGES, set old status into prevstatus and current status into status
2752 if (redflag != redflag_prevframe)
2754 redflag_statuschange_time = time;
2755 redflag_prevstatus = redflag_prevframe;
2756 redflag_prevframe = redflag;
2759 if (blueflag != blueflag_prevframe)
2761 blueflag_statuschange_time = time;
2762 blueflag_prevstatus = blueflag_prevframe;
2763 blueflag_prevframe = blueflag;
2766 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2767 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2769 float BLINK_FACTOR = 0.15;
2770 float BLINK_BASE = 0.85;
2772 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2774 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2776 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2778 string red_icon, red_icon_prevstatus;
2779 float red_alpha, red_alpha_prevstatus;
2780 red_alpha = red_alpha_prevstatus = 1;
2782 case 1: red_icon = "flag_red_taken"; break;
2783 case 2: red_icon = "flag_red_lost"; break;
2784 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2786 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2787 red_icon = "flag_red_shielded";
2789 red_icon = string_null;
2792 switch(redflag_prevstatus) {
2793 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2794 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2795 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2798 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2799 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2800 red_icon_prevstatus = "flag_red_shielded";
2802 red_icon_prevstatus = string_null;
2806 string blue_icon, blue_icon_prevstatus;
2807 float blue_alpha, blue_alpha_prevstatus;
2808 blue_alpha = blue_alpha_prevstatus = 1;
2810 case 1: blue_icon = "flag_blue_taken"; break;
2811 case 2: blue_icon = "flag_blue_lost"; break;
2812 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2814 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2815 blue_icon = "flag_blue_shielded";
2817 blue_icon = string_null;
2820 switch(blueflag_prevstatus) {
2821 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2822 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2823 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2826 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2827 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2828 blue_icon_prevstatus = "flag_blue_shielded";
2830 blue_icon_prevstatus = string_null;
2834 if(mySize_x > mySize_y) {
2835 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2837 blueflag_pos = pos + eX * 0.5 * mySize_x;
2840 redflag_pos = pos + eX * 0.5 * mySize_x;
2842 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2844 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2846 blueflag_pos = pos + eY * 0.5 * mySize_y;
2849 redflag_pos = pos + eY * 0.5 * mySize_y;
2851 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2854 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2855 if(red_icon_prevstatus && f < 1)
2856 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2858 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2860 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2861 if(blue_icon_prevstatus && f < 1)
2862 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2864 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2867 // Keyhunt HUD modicon section
2868 float kh_runheretime;
2870 void HUD_Mod_KH_Reset(void)
2875 void HUD_Mod_KH(vector pos, vector mySize)
2877 mod_active = 1; // keyhunt should never hide the mod icons panel
2881 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2883 kh_keys = getstati(STAT_KH_KEYS);
2886 if(mySize_x > mySize_y)
2888 p_y = pos_y + 0.25 * mySize_y;
2889 pa = p - eY * 0.25 * mySize_y;
2891 kh_size_x = mySize_x * 0.25;
2892 kh_size_y = 0.75 * mySize_y;
2893 kh_asize_x = mySize_x * 0.25;
2894 kh_asize_y = mySize_y * 0.25;
2898 p_y = pos_y + 0.125 * mySize_y;
2899 pa = p - eY * 0.125 * mySize_y;
2901 kh_size_x = mySize_x * 0.5;
2902 kh_size_y = 0.375 * mySize_y;
2903 kh_asize_x = mySize_x * 0.5;
2904 kh_asize_y = mySize_y * 0.125;
2911 for(i = 0; i < 4; ++i)
2913 key = floor(kh_keys / pow(32, i)) & 31;
2915 if(keyteam == 30 && keycount <= 4)
2917 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2921 // this yields 8 exactly if "RUN HERE" shows
2926 kh_runheretime = time;
2927 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2932 for(i = 0; i < 4; ++i)
2934 key = floor(kh_keys / pow(32, i)) & 31;
2947 default: // owned or dropped
2952 a = a * panel_fg_alpha;
2953 aa = aa * panel_fg_alpha;
2959 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2962 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2965 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2968 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
2973 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2976 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2979 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2982 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2985 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
2989 if(mySize_x > mySize_y)
2991 p_x += 0.25 * mySize_x;
2992 pa_x += 0.25 * mySize_x;
2998 p_y = pos_y + 0.625 * mySize_y;
2999 pa_y = pos_y + 0.5 * mySize_y;
3005 p_x += 0.5 * mySize_x;
3006 pa_x += 0.5 * mySize_x;
3012 // Keepaway HUD mod icon
3013 float kaball_prevstatus; // last remembered status
3014 float kaball_statuschange_time; // time when the status changed
3016 // we don't need to reset for keepaway since it immediately
3017 // autocorrects prevstatus as to if the player has the ball or not
3019 void HUD_Mod_Keepaway(vector pos, vector mySize)
3021 mod_active = 1; // keepaway should always show the mod HUD
3023 float BLINK_FACTOR = 0.15;
3024 float BLINK_BASE = 0.85;
3025 float BLINK_FREQ = 5;
3026 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3028 float stat_items = getstati(STAT_ITEMS, 0, 24);
3029 float kaball = (stat_items/IT_KEY1) & 1;
3031 if(kaball != kaball_prevstatus)
3033 kaball_statuschange_time = time;
3034 kaball_prevstatus = kaball;
3037 vector kaball_pos, kaball_size;
3039 if(mySize_x > mySize_y) {
3040 kaball_pos = pos + eX * 0.25 * mySize_x;
3041 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3043 kaball_pos = pos + eY * 0.25 * mySize_y;
3044 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3047 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3048 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3050 if(kaball_prevstatus && f < 1)
3051 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3054 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3058 // Nexball HUD mod icon
3059 void HUD_Mod_NexBall(vector pos, vector mySize)
3061 float stat_items, nb_pb_starttime, dt, p;
3063 stat_items = getstati(STAT_ITEMS, 0, 24);
3064 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3066 if (stat_items & IT_KEY1)
3071 //Manage the progress bar if any
3072 if (nb_pb_starttime > 0)
3074 dt = mod(time - nb_pb_starttime, nb_pb_period);
3075 // one period of positive triangle
3076 p = 2 * dt / nb_pb_period;
3080 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3083 if (stat_items & IT_KEY1)
3084 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3087 // Race/CTS HUD mod icons
3088 float crecordtime_prev; // last remembered crecordtime
3089 float crecordtime_change_time; // time when crecordtime last changed
3090 float srecordtime_prev; // last remembered srecordtime
3091 float srecordtime_change_time; // time when srecordtime last changed
3093 float race_status_time;
3094 float race_status_prev;
3095 string race_status_name_prev;
3096 void HUD_Mod_Race(vector pos, vector mySize)
3098 mod_active = 1; // race should never hide the mod icons panel
3100 me = playerslots[player_localnum];
3102 float f; // yet another function has this
3103 score = me.(scores[ps_primary]);
3105 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3106 return; // no records in the actual race
3108 // clientside personal record
3110 if(gametype == MAPINFO_TYPE_CTS)
3114 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3116 if(score && (score < t || !t)) {
3117 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3118 if(autocvar_cl_autodemo_delete_keeprecords)
3120 f = autocvar_cl_autodemo_delete;
3122 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3126 if(t != crecordtime_prev) {
3127 crecordtime_prev = t;
3128 crecordtime_change_time = time;
3131 vector textPos, medalPos;
3133 if(mySize_x > mySize_y) {
3134 // text on left side
3135 squareSize = min(mySize_y, mySize_x/2);
3136 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3137 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3140 squareSize = min(mySize_x, mySize_y/2);
3141 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3142 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3145 f = time - crecordtime_change_time;
3148 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3154 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3158 t = race_server_record;
3159 if(t != srecordtime_prev) {
3160 srecordtime_prev = t;
3161 srecordtime_change_time = time;
3163 f = time - srecordtime_change_time;
3166 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3172 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3175 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3176 race_status_time = time + 5;
3177 race_status_prev = race_status;
3178 if (race_status_name_prev)
3179 strunzone(race_status_name_prev);
3180 race_status_name_prev = strzone(race_status_name);
3185 a = bound(0, race_status_time - time, 1);
3188 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3192 rank = race_CheckName(race_status_name);
3196 rankname = count_ordinal(rank);
3199 namepos = medalPos + '0 0.8 0' * squareSize;
3201 rankpos = medalPos + '0 0.15 0' * squareSize;
3203 if(race_status == 0)
3204 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205 else if(race_status == 1) {
3206 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3207 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209 } else if(race_status == 2) {
3210 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3211 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3213 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216 } else if(race_status == 3) {
3217 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3218 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3219 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3222 if (race_status_time - time <= 0) {
3223 race_status_prev = -1;
3225 if(race_status_name)
3226 strunzone(race_status_name);
3227 race_status_name = string_null;
3228 if(race_status_name_prev)
3229 strunzone(race_status_name_prev);
3230 race_status_name_prev = string_null;
3234 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3236 float stat, pps_ratio;
3247 stat = getstatf(STAT_DOM_PPS_RED);
3248 pic = "dom_icon_red";
3252 stat = getstatf(STAT_DOM_PPS_BLUE);
3253 pic = "dom_icon_blue";
3257 stat = getstatf(STAT_DOM_PPS_YELLOW);
3258 pic = "dom_icon_yellow";
3263 stat = getstatf(STAT_DOM_PPS_PINK);
3264 pic = "dom_icon_pink";
3268 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3270 if(mySize_x/mySize_y > aspect_ratio)
3272 i = aspect_ratio * mySize_y;
3273 myPos_x = myPos_x + (mySize_x - i) / 2;
3278 i = 1/aspect_ratio * mySize_x;
3279 myPos_y = myPos_y + (mySize_y - i) / 2;
3283 if (layout) // show text too
3286 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3287 if (layout == 2) // average pps
3288 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3289 else // percentage of average pps
3290 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3294 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3297 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3298 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299 drawresetcliparea();
3303 void HUD_Mod_Dom(vector myPos, vector mySize)
3305 mod_active = 1; // required in each mod function that always shows something
3307 float layout = autocvar_hud_panel_modicons_dom_layout;
3308 float rows, columns, aspect_ratio;
3309 rows = mySize_y/mySize_x;
3310 aspect_ratio = (layout) ? 3 : 1;
3311 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3312 columns = ceil(team_count/rows);
3315 float row = 0, column = 0;
3316 vector pos, itemSize;
3317 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3318 for(i=0; i<team_count; ++i)
3320 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3322 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3333 void HUD_ModIcons_SetFunc()
3337 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3338 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3339 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3340 case MAPINFO_TYPE_CTS:
3341 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3342 case MAPINFO_TYPE_CA:
3343 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3344 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3345 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3349 float mod_prev; // previous state of mod_active to check for a change
3351 float mod_change; // "time" when mod_active changed
3353 void HUD_ModIcons(void)
3355 if(!autocvar__hud_configure)
3357 if(!autocvar_hud_panel_modicons) return;
3358 if(!HUD_ModIcons_GameType) return;
3361 HUD_Panel_UpdateCvars();
3363 draw_beginBoldFont();
3365 if(mod_active != mod_prev) {
3367 mod_prev = mod_active;
3370 if(mod_active || autocvar__hud_configure)
3371 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3373 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3376 HUD_Panel_DrawBg(mod_alpha);
3378 if(panel_bg_padding)
3380 panel_pos += '1 1 0' * panel_bg_padding;
3381 panel_size -= '2 2 0' * panel_bg_padding;
3384 if(autocvar__hud_configure)
3385 HUD_Mod_CTF(panel_pos, panel_size);
3387 HUD_ModIcons_GameType(panel_pos, panel_size);
3392 // Draw pressed keys (#11)
3394 void HUD_PressedKeys(void)
3396 if(!autocvar__hud_configure)
3398 if(!autocvar_hud_panel_pressedkeys) return;
3399 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3402 HUD_Panel_UpdateCvars();
3405 mySize = panel_size;
3407 HUD_Panel_DrawBg(1);
3408 if(panel_bg_padding)
3410 pos += '1 1 0' * panel_bg_padding;
3411 mySize -= '2 2 0' * panel_bg_padding;
3414 // force custom aspect
3415 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3418 vector newSize = '0 0 0';
3419 if(mySize_x/mySize_y > aspect)
3421 newSize_x = aspect * mySize_y;
3422 newSize_y = mySize_y;
3424 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3428 newSize_y = 1/aspect * mySize_x;
3429 newSize_x = mySize_x;
3431 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3437 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3439 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3441 if(autocvar_hud_panel_pressedkeys_attack)
3443 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3444 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3448 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3452 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3453 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3454 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3457 // Handle chat as a panel (#12)
3461 if(!autocvar__hud_configure)
3463 if (!autocvar_hud_panel_chat)
3465 if (!autocvar_con_chatrect)
3466 cvar_set("con_chatrect", "0");
3469 if(autocvar__con_chat_maximized)
3471 if(!hud_draw_maximized) return;
3473 else if(chat_panel_modified)
3475 panel.update_time = time; // forces reload of panel attributes
3476 chat_panel_modified = false;
3480 HUD_Panel_UpdateCvars();
3482 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3484 panel_pos_y = panel_bg_border;
3485 panel_size_y = vid_conheight - panel_bg_border * 2;
3486 if(panel.current_panel_bg == "0") // force a border when maximized
3489 panel_bg = strcat(hud_skin_path, "/border_default");
3490 if(precache_pic(panel_bg) == "")
3491 panel_bg = "gfx/hud/default/border_default";
3492 if(panel.current_panel_bg)
3493 strunzone(panel.current_panel_bg);
3494 panel.current_panel_bg = strzone(panel_bg);
3495 chat_panel_modified = true;
3497 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3502 mySize = panel_size;
3504 HUD_Panel_DrawBg(1);
3506 if(panel_bg_padding)
3508 pos += '1 1 0' * panel_bg_padding;
3509 mySize -= '2 2 0' * panel_bg_padding;
3512 if (!autocvar_con_chatrect)
3513 cvar_set("con_chatrect", "1");
3515 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3516 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3518 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3519 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3521 if(autocvar__hud_configure)
3524 chatsize = '1 1 0' * autocvar_con_chatsize;
3525 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3527 for(i = 0; i < autocvar_con_chat; ++i)
3529 if(i == autocvar_con_chat - 1)
3532 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3533 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3534 pos_y += chatsize_y;
3539 // Engine info panel (#13)
3546 float frametimeavg1; // 1 frame ago
3547 float frametimeavg2; // 2 frames ago
3548 void HUD_EngineInfo(void)
3550 if(!autocvar__hud_configure)
3552 if(!autocvar_hud_panel_engineinfo) return;
3555 HUD_Panel_UpdateCvars();
3558 mySize = panel_size;
3560 HUD_Panel_DrawBg(1);
3561 if(panel_bg_padding)
3563 pos += '1 1 0' * panel_bg_padding;
3564 mySize -= '2 2 0' * panel_bg_padding;
3567 float currentTime = gettime(GETTIME_REALTIME);
3568 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3570 float currentframetime = currentTime - prevfps_time;
3571 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3572 frametimeavg2 = frametimeavg1;
3573 frametimeavg1 = frametimeavg;
3576 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3577 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3579 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3580 prevfps = (1/currentframetime);
3581 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3583 prevfps_time = currentTime;
3588 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3590 prevfps = framecounter/(currentTime - prevfps_time);
3592 prevfps_time = currentTime;
3597 color = HUD_Get_Num_Color (prevfps, 100);
3598 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3601 // Info messages panel (#14)
3603 #define drawInfoMessage(s)\
3604 if(autocvar_hud_panel_infomessages_flip)\
3605 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3606 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3608 void HUD_InfoMessages(void)
3610 if(!autocvar__hud_configure)
3612 if(!autocvar_hud_panel_infomessages) return;
3615 HUD_Panel_UpdateCvars();
3618 mySize = panel_size;
3620 HUD_Panel_DrawBg(1);
3621 if(panel_bg_padding)
3623 pos += '1 1 0' * panel_bg_padding;
3624 mySize -= '2 2 0' * panel_bg_padding;
3627 // always force 5:1 aspect
3628 vector newSize = '0 0 0';
3629 if(mySize_x/mySize_y > 5)
3631 newSize_x = 5 * mySize_y;
3632 newSize_y = mySize_y;
3634 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3638 newSize_y = 1/5 * mySize_x;
3639 newSize_x = mySize_x;
3641 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3650 fontsize = '0.20 0.20 0' * mySize_y;
3656 if(!autocvar__hud_configure)
3658 if(spectatee_status && !intermission)
3661 if(spectatee_status == -1)
3662 s = _("^1Observing");
3664 #ifdef COMPAT_XON050_ENGINE
3665 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3667 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3671 if(spectatee_status == -1)
3672 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3674 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3677 if(spectatee_status == -1)
3678 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3680 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3683 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3686 if(gametype == MAPINFO_TYPE_LMS)
3689 sk = playerslots[player_localnum];
3690 if(sk.(scores[ps_primary]) >= 666)
3691 s = _("^1Match has already begun");
3692 else if(sk.(scores[ps_primary]) > 0)
3693 s = _("^1You have no more lives left");
3695 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3698 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3701 //show restart countdown:
3702 if (time < getstatf(STAT_GAMESTARTTIME)) {
3704 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3705 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3706 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3707 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3711 if(warmup_stage && !intermission)
3713 s = _("^2Currently in ^1warmup^2 stage!");
3718 if(mod(time, 1) >= 0.5)
3723 if(ready_waiting && !intermission && !spectatee_status)
3725 if(ready_waiting_for_me)
3728 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3730 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3735 s = _("^2Waiting for others to ready up to end warmup...");
3737 s = _("^2Waiting for others to ready up...");
3741 else if(warmup_stage && !intermission && !spectatee_status)
3743 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3747 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3749 float ts_min = 0, ts_max = 0;
3750 tm = teams.sort_next;
3753 for(; tm.sort_next; tm = tm.sort_next)
3755 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3757 if(!ts_min) ts_min = tm.team_size;
3758 else ts_min = min(ts_min, tm.team_size);
3759 if(!ts_max) ts_max = tm.team_size;
3760 else ts_max = max(ts_max, tm.team_size);
3762 if ((ts_max - ts_min) > 1)
3764 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3765 tm = GetTeam(myteam, false);
3767 if (tm.team != NUM_SPECTATOR)
3768 if (tm.team_size == ts_max)
3769 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3777 s = _("^7Press ^3ESC ^7to show HUD options.");
3779 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3781 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3783 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3788 // Physics panel (#15)
3790 vector acc_prevspeed;
3791 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3792 void HUD_Physics(void)
3794 if(!autocvar__hud_configure)
3796 if(!autocvar_hud_panel_physics) return;
3797 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3798 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3801 HUD_Panel_UpdateCvars();
3803 draw_beginBoldFont();
3805 HUD_Panel_DrawBg(1);
3806 if(panel_bg_padding)
3808 panel_pos += '1 1 0' * panel_bg_padding;
3809 panel_size -= '2 2 0' * panel_bg_padding;
3812 float acceleration_progressbar_scale = 0;
3813 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3814 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3817 if (autocvar_hud_panel_physics_text_scale <= 0)
3820 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3823 float speed, conversion_factor;
3826 switch(autocvar_hud_panel_physics_speed_unit)
3831 conversion_factor = 1.0;
3835 conversion_factor = 0.0254;
3839 conversion_factor = 0.0254 * 3.6;
3843 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3847 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3851 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3853 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3854 if (autocvar__hud_configure)
3855 speed = floor( max_speed * 0.65 + 0.5 );
3856 else if(autocvar_hud_panel_physics_speed_vertical)
3857 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3859 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3861 //compute acceleration
3862 float acceleration, f;
3863 if (autocvar__hud_configure)
3864 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3867 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3868 f = time - acc_prevtime;
3869 if(autocvar_hud_panel_physics_acceleration_vertical)
3870 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3872 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3874 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3876 acc_prevspeed = vel;
3877 acc_prevtime = time;
3879 f = bound(0, f * 10, 1);
3880 acc_avg = acc_avg * (1 - f) + acceleration * f;
3884 float panel_ar = panel_size_x/panel_size_y;
3885 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3886 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3888 panel_size_x *= 0.5;
3889 if (autocvar_hud_panel_physics_flip)
3890 speed_offset_x = panel_size_x;
3892 acceleration_offset_x = panel_size_x;
3896 panel_size_y *= 0.5;
3897 if (autocvar_hud_panel_physics_flip)
3898 speed_offset_y = panel_size_y;
3900 acceleration_offset_y = panel_size_y;
3902 float speed_baralign, acceleration_baralign;
3903 if (autocvar_hud_panel_physics_baralign == 1)
3904 acceleration_baralign = speed_baralign = 1;
3905 else if(autocvar_hud_panel_physics_baralign == 4)
3906 acceleration_baralign = speed_baralign = 2;
3907 else if (autocvar_hud_panel_physics_flip)
3909 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3910 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3914 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3915 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3917 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3918 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3922 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3923 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3924 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3925 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3927 tmp_size_x = panel_size_x * 0.75;
3928 tmp_size_y = panel_size_y * text_scale;
3930 tmp_offset_x = panel_size_x - tmp_size_x;
3933 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3934 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3940 tmp_offset_x = tmp_size_x;
3941 if (autocvar_hud_panel_physics_speed_unit_show)
3944 tmp_size_x = panel_size_x * (1 - 0.75);
3945 tmp_size_y = panel_size_y * 0.4 * text_scale;
3946 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3947 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3951 //compute and draw top speed
3952 if (autocvar_hud_panel_physics_topspeed)
3953 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3955 if (autocvar__hud_configure)
3957 top_speed = floor( max_speed * 0.75 + 0.5 );
3962 if (speed >= top_speed)
3965 top_speed_time = time;
3969 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3970 // divide by f to make it start from 1
3971 f = cos( ((time - top_speed_time) / f) * PI/2 );
3973 else //hide top speed 0, it would be stupid
3978 //top speed progressbar peak
3979 if(speed < top_speed)
3980 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3982 float peak_offset_x;
3983 vector peak_size = '0 0 0';
3984 if (speed_baralign == 0)
3985 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3986 else if (speed_baralign == 1)
3987 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3988 else // if (speed_baralign == 2)
3989 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3990 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3991 peak_size_y = panel_size_y;
3992 if (speed_baralign == 2) // draw two peaks, on both sides
3994 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3995 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3998 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4002 tmp_offset_y = panel_size_y * 0.4;
4003 tmp_size_x = panel_size_x * (1 - 0.75);
4004 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4005 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4006 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4014 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4016 vector progressbar_color;
4017 if(acceleration < 0)
4018 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4020 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4022 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4023 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4026 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4028 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4030 if (acceleration_baralign == 1)
4031 tmp_offset_x = panel_size_x - tmp_size_x;
4032 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4033 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4040 tmp_size = panel_size;
4041 tmp_offset = '0 0 0';
4044 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4046 tmp_size_x = panel_size_x;
4047 tmp_size_y = panel_size_y * text_scale;
4049 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4050 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4051 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4056 // CenterPrint (#16)
4058 #define CENTERPRINT_MAX_MSGS 10
4059 #define CENTERPRINT_MAX_ENTRIES 50
4060 #define CENTERPRINT_SPACING 0.7
4062 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4063 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4064 float centerprint_time[CENTERPRINT_MAX_MSGS];
4065 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4066 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4067 float centerprint_showing;
4069 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4071 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4074 if(strMessage == "" && new_id == 0)
4077 // strip trailing newlines
4078 j = strlen(strMessage) - 1;
4079 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4081 if (j < strlen(strMessage) - 1)
4082 strMessage = substring(strMessage, 0, j + 1);
4084 if(strMessage == "" && new_id == 0)
4087 // strip leading newlines
4089 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4092 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4094 if(strMessage == "" && new_id == 0)
4097 if (!centerprint_showing)
4098 centerprint_showing = TRUE;
4100 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4102 if (j == CENTERPRINT_MAX_MSGS)
4104 if (new_id && new_id == centerprint_msgID[j])
4106 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4108 // fade out the current msg (duration and countdown_num are ignored)
4109 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4110 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4111 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4114 break; // found a msg with the same id, at position j
4118 if (i == CENTERPRINT_MAX_MSGS)
4120 // a msg with the same id was not found, add the msg at the next position
4122 if (cpm_index == -1)
4123 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4126 if(centerprint_messages[j])
4127 strunzone(centerprint_messages[j]);
4128 centerprint_messages[j] = strzone(strMessage);
4129 centerprint_msgID[j] = new_id;
4132 centerprint_time[j] = -1;
4133 centerprint_expire_time[j] = time;
4138 duration = max(1, autocvar_hud_panel_centerprint_time);
4139 centerprint_time[j] = duration;
4140 centerprint_expire_time[j] = time + duration;
4142 centerprint_countdown_num[j] = countdown_num;
4145 void centerprint_hud(string strMessage)
4147 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4150 void reset_centerprint_messages(void)
4153 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4155 centerprint_expire_time[i] = 0;
4156 centerprint_time[i] = 1;
4157 centerprint_msgID[i] = 0;
4158 if(centerprint_messages[i])
4159 strunzone(centerprint_messages[i]);
4160 centerprint_messages[i] = string_null;
4163 float hud_configure_cp_generation_time;
4164 void HUD_CenterPrint (void)
4166 if(!autocvar__hud_configure)
4168 if(!autocvar_hud_panel_centerprint) return;
4170 if (hud_configure_prev && hud_configure_prev != -1)
4171 reset_centerprint_messages();
4175 if (!hud_configure_prev)
4176 reset_centerprint_messages();
4177 if (time > hud_configure_cp_generation_time)
4182 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4184 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4186 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4187 hud_configure_cp_generation_time = time + 1 + random()*4;
4191 // this panel fades only when the menu does
4192 float hud_fade_alpha_save = 0;
4193 if(scoreboard_fade_alpha)
4195 hud_fade_alpha_save = hud_fade_alpha;
4196 hud_fade_alpha = 1 - autocvar__menu_alpha;
4198 HUD_Panel_UpdateCvars();
4200 if(scoreboard_fade_alpha)
4202 hud_fade_alpha = hud_fade_alpha_save;
4204 // move the panel below the scoreboard
4205 if (scoreboard_bottom >= 0.96 * vid_conheight)
4209 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4211 if(target_pos_y > panel_pos_y)
4213 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4214 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4218 HUD_Panel_DrawBg(1);
4220 if (!centerprint_showing)
4223 if(panel_bg_padding)
4225 panel_pos += '1 1 0' * panel_bg_padding;
4226 panel_size -= '2 2 0' * panel_bg_padding;
4229 float entries, height;
4231 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4232 // height = panel_size_y/entries;
4233 // fontsize = '1 1 0' * height;
4234 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4235 fontsize = '1 1 0' * height;
4236 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4238 float i, j, k, n, g;
4239 float a, sz, align, current_msg_pos_y = 0, msg_size;
4242 float all_messages_expired = TRUE;
4245 if (autocvar_hud_panel_centerprint_flip)
4246 pos_y += panel_size_y;
4247 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4248 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4250 if (j == CENTERPRINT_MAX_MSGS)
4252 if (centerprint_expire_time[j] <= time)
4254 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4256 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4257 if (centerprint_countdown_num[j] == 0)
4259 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4261 else if(centerprint_time[j] != -1)
4265 all_messages_expired = FALSE;
4267 // fade the centerprint_hud in/out
4268 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4269 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4270 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4271 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4272 else // Expiring soon, so fade it out.
4273 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4275 if (a <= 0.5/255.0) // Guaranteed invisible - don't show.
4280 // set the size from fading in/out before subsequent fading
4281 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4283 // also fade it based on positioning
4284 if(autocvar_hud_panel_centerprint_fade_subsequent)
4286 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4287 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4289 a *= panel_fg_alpha;
4291 // finally set the size based on the new theAlpha from subsequent fading
4292 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4293 drawfontscale = sz * '1 1 0';
4295 if (centerprint_countdown_num[j])
4296 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4298 n = tokenizebyseparator(centerprint_messages[j], "\n");
4300 if (autocvar_hud_panel_centerprint_flip)
4302 // check if the message can be entirely shown
4303 for(k = 0; k < n; ++k)
4305 getWrappedLine_remaining = argv(k);
4306 while(getWrappedLine_remaining)
4308 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4310 pos_y -= fontsize_y;
4312 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4315 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4319 for(k = 0; k < n; ++k)
4321 getWrappedLine_remaining = argv(k);
4322 while(getWrappedLine_remaining)
4324 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4328 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4329 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4330 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4331 pos_y += fontsize_y;
4334 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4338 ++g; // move next position number up
4340 msg_size = pos_y - msg_size;
4341 if (autocvar_hud_panel_centerprint_flip)
4343 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4344 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4345 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4347 if (pos_y < panel_pos_y) // check if the next message can be shown
4349 drawfontscale = '1 1 0';
4355 pos_y += CENTERPRINT_SPACING * fontsize_y;
4356 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4357 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4359 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4361 drawfontscale = '1 1 0';
4366 drawfontscale = '1 1 0';
4367 if (all_messages_expired)
4369 centerprint_showing = FALSE;
4370 reset_centerprint_messages();
4380 void HUD_Reset (void)
4382 // reset gametype specific icons
4383 if(gametype == MAPINFO_TYPE_KEYHUNT)
4385 else if(gametype == MAPINFO_TYPE_CTF)
4386 HUD_Mod_CTF_Reset();
4389 void HUD_Main (void)
4392 // global hud theAlpha fade
4393 if(menu_enabled == 1)
4396 hud_fade_alpha = (1 - autocvar__menu_alpha);
4398 if(scoreboard_fade_alpha)
4399 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4401 HUD_Configure_Frame();
4403 if(intermission == 2) // no hud during mapvote
4406 // panels that we want to be active together with the scoreboard
4407 // they must fade only when the menu does
4408 if(scoreboard_fade_alpha == 1)
4410 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4414 if(!autocvar__hud_configure && !hud_fade_alpha)
4418 if (hud_skin_prev != autocvar_hud_skin)
4421 strunzone(hud_skin_path);
4422 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4424 strunzone(hud_skin_prev);
4425 hud_skin_prev = strzone(autocvar_hud_skin);
4428 #ifdef COMPAT_XON050_ENGINE
4429 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4431 current_player = player_localentnum;
4435 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4439 float hud_dock_color_team = autocvar_hud_dock_color_team;
4440 if((teamplay) && hud_dock_color_team) {
4441 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4442 color = '1 0 0' * hud_dock_color_team;
4444 color = myteamcolors * hud_dock_color_team;
4446 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4447 color = '1 0 0' * hud_dock_color_team;
4451 string hud_dock_color = autocvar_hud_dock_color;
4452 if(hud_dock_color == "shirt") {
4453 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4454 color = colormapPaletteColor(floor(f / 16), 0);
4456 else if(hud_dock_color == "pants") {
4457 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4458 color = colormapPaletteColor(mod(f, 16), 1);
4461 color = stov(hud_dock_color);
4465 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4466 if(precache_pic(pic) == "") {
4467 pic = strcat(hud_skin_path, "/dock_medium");
4468 if(precache_pic(pic) == "") {
4469 pic = "gfx/hud/default/dock_medium";
4472 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4475 // cache the panel order into the panel_order array
4476 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4477 for(i = 0; i < HUD_PANEL_NUM; ++i)
4478 panel_order[i] = -1;
4480 float p_num, warning = false;
4481 float argc = tokenize_console(autocvar__hud_panelorder);
4482 if (argc > HUD_PANEL_NUM)
4484 //first detect wrong/missing panel numbers
4485 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4486 p_num = stof(argv(i));
4487 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4488 if (panel_order[p_num] == -1) //found for the first time?
4489 s = strcat(s, ftos(p_num), " ");
4490 panel_order[p_num] = 1; //mark as found
4495 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4496 if (panel_order[i] == -1) {
4498 s = strcat(s, ftos(i), " "); //add missing panel number
4502 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4504 cvar_set("_hud_panelorder", s);
4505 if(hud_panelorder_prev)
4506 strunzone(hud_panelorder_prev);
4507 hud_panelorder_prev = strzone(s);
4509 //now properly set panel_order
4510 tokenize_console(s);
4511 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4512 panel_order[i] = stof(argv(i));
4516 hud_draw_maximized = 0;
4517 // draw panels in order specified by panel_order array
4518 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4519 (panel = hud_panel[panel_order[i]]).panel_draw();
4521 hud_draw_maximized = 1; // panels that may be maximized must check this var
4522 // draw maximized panels on top
4523 if(hud_panel_radar_maximized)
4524 (panel = HUD_PANEL(RADAR)).panel_draw();
4525 if(autocvar__con_chat_maximized)
4526 (panel = HUD_PANEL(CHAT)).panel_draw();
4528 HUD_Configure_PostDraw();
4530 hud_configure_prev = autocvar__hud_configure;