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1 #include "hud.qh"
2
3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
7 #include "t_items.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 // TODO: remove
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
18
19
20 /*
21 ==================
22 Misc HUD functions
23 ==================
24 */
25
26 vector HUD_Get_Num_Color (float x, float maxvalue)
27 {
28         float blinkingamt;
29         vector color;
30         if(x >= maxvalue) {
31                 color.x = sin(2*M_PI*time);
32                 color.y = 1;
33                 color.z = sin(2*M_PI*time);
34         }
35         else if(x > maxvalue * 0.75) {
36                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38                 color.z = 0;
39         }
40         else if(x > maxvalue * 0.5) {
41                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44         }
45         else if(x > maxvalue * 0.25) {
46                 color.x = 1;
47                 color.y = 1;
48                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49         }
50         else if(x > maxvalue * 0.1) {
51                 color.x = 1;
52                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
54         }
55         else {
56                 color.x = 1;
57                 color.y = 0;
58                 color.z = 0;
59         }
60
61         blinkingamt = (1 - x/maxvalue/0.25);
62         if(blinkingamt > 0)
63         {
64                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
67         }
68         return color;
69 }
70
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 {
73         float aspect = size_y / size_x;
74         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 }
76
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 {
79         float columns, rows;
80         float ratio, best_ratio = 0;
81         float best_columns = 1, best_rows = 1;
82         bool vertical = (psize.x / psize.y >= item_aspect);
83         if(vertical)
84         {
85                 psize = eX * psize.y + eY * psize.x;
86                 item_aspect = 1 / item_aspect;
87         }
88
89         rows = ceil(sqrt(item_count));
90         columns = ceil(item_count/rows);
91         while(columns >= 1)
92         {
93                 ratio = (psize.x/columns) / (psize.y/rows);
94                 if(ratio > item_aspect)
95                         ratio = item_aspect * item_aspect / ratio;
96
97                 if(ratio <= best_ratio)
98                         break; // ratio starts decreasing by now, skip next configurations
99
100                 best_columns = columns;
101                 best_rows = rows;
102                 best_ratio = ratio;
103
104                 if(columns == 1)
105                         break;
106
107                 --columns;
108                 rows = ceil(item_count/columns);
109         }
110
111         if(vertical)
112                 return eX * best_rows + eY * best_columns;
113         else
114                 return eX * best_columns + eY * best_rows;
115 }
116
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
119 {
120         string col;
121         string timestr;
122         string cpname;
123         string lapstr;
124         lapstr = "";
125
126         if(theirtime == 0) // goal hit
127         {
128                 if(mytime > 0)
129                 {
130                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
131                         col = "^1";
132                 }
133                 else if(mytime == 0)
134                 {
135                         timestr = "+0.0";
136                         col = "^3";
137                 }
138                 else
139                 {
140                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
141                         col = "^2";
142                 }
143
144                 if(lapdelta > 0)
145                 {
146                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
147                         col = "^2";
148                 }
149                 else if(lapdelta < 0)
150                 {
151                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
152                         col = "^1";
153                 }
154         }
155         else if(theirtime > 0) // anticipation
156         {
157                 if(mytime >= theirtime)
158                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159                 else
160                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
161                 col = "^3";
162         }
163         else
164         {
165                 col = "^7";
166                 timestr = "";
167         }
168
169         if(cp == 254)
170                 cpname = _("Start line");
171         else if(cp == 255)
172                 cpname = _("Finish line");
173         else if(cp)
174                 cpname = sprintf(_("Intermediate %d"), cp);
175         else
176                 cpname = _("Finish line");
177
178         if(theirtime < 0)
179                 return strcat(col, cpname);
180         else if(theirname == "")
181                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182         else
183                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
184 }
185
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
188 {
189         int i;
190         for (i=RANKINGS_CNT-1;i>=0;--i)
191                 if(grecordholder[i] == net_name)
192                         return i+1;
193         return 0;
194 }
195
196 /*
197 ==================
198 HUD panels
199 ==================
200 */
201
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 {
205         if(!length_ratio || !theAlpha)
206                 return;
207         if(length_ratio > 1)
208                 length_ratio = 1;
209         if (baralign == 3)
210         {
211                 if(length_ratio < -1)
212                         length_ratio = -1;
213         }
214         else if(length_ratio < 0)
215                 return;
216
217         vector square;
218         vector width, height;
219         if(vertical) {
220                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221                 if(precache_pic(pic) == "") {
222                         pic = "gfx/hud/default/progressbar_vertical";
223                 }
224
225         if (baralign == 1) // bottom align
226                         theOrigin.y += (1 - length_ratio) * theSize.y;
227         else if (baralign == 2) // center align
228             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229         else if (baralign == 3) // center align, positive values down, negative up
230                 {
231                         theSize.y *= 0.5;
232                         if (length_ratio > 0)
233                                 theOrigin.y += theSize.y;
234                         else
235                         {
236                                 theOrigin.y += (1 + length_ratio) * theSize.y;
237                                 length_ratio = -length_ratio;
238                         }
239                 }
240                 theSize.y *= length_ratio;
241
242                 vector bH;
243                 width = eX * theSize.x;
244                 height = eY * theSize.y;
245                 if(theSize.y <= theSize.x * 2)
246                 {
247                         // button not high enough
248                         // draw just upper and lower part then
249                         square = eY * theSize.y * 0.5;
250                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
253                 }
254                 else
255                 {
256                         square = eY * theSize.x;
257                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
258                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
259                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
260                 }
261         } else {
262                 pic = strcat(hud_skin_path, "/", pic);
263                 if(precache_pic(pic) == "") {
264                         pic = "gfx/hud/default/progressbar";
265                 }
266
267                 if (baralign == 1) // right align
268                         theOrigin.x += (1 - length_ratio) * theSize.x;
269         else if (baralign == 2) // center align
270             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271         else if (baralign == 3) // center align, positive values on the right, negative on the left
272                 {
273                         theSize.x *= 0.5;
274                         if (length_ratio > 0)
275                                 theOrigin.x += theSize.x;
276                         else
277                         {
278                                 theOrigin.x += (1 + length_ratio) * theSize.x;
279                                 length_ratio = -length_ratio;
280                         }
281                 }
282                 theSize.x *= length_ratio;
283
284                 vector bW;
285                 width = eX * theSize.x;
286                 height = eY * theSize.y;
287                 if(theSize.x <= theSize.y * 2)
288                 {
289                         // button not wide enough
290                         // draw just left and right part then
291                         square = eX * theSize.x * 0.5;
292                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
295                 }
296                 else
297                 {
298                         square = eX * theSize.y;
299                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
301                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
302                 }
303         }
304 }
305
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
307 {
308         if(!theAlpha)
309                 return;
310
311         string pic;
312         pic = strcat(hud_skin_path, "/num_leading");
313         if(precache_pic(pic) == "") {
314                 pic = "gfx/hud/default/num_leading";
315         }
316
317         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318         if(mySize.x/mySize.y > 2)
319                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
321 }
322
323 // Weapon icons (#0)
324 //
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
327 {
328         entity h = weaponorder[i];
329         weaponorder[i] = weaponorder[j];
330         weaponorder[j] = h;
331 }
332
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
335 {
336         int ai, aj;
337         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
340 }
341
342 void HUD_Weapons()
343 {
344         SELFPARAM();
345         // declarations
346         WepSet weapons_stat = WepSet_GetFromStat();
347         int i;
348         float f, a;
349         float screen_ar;
350         vector center = '0 0 0';
351         int weapon_count, weapon_id;
352         int row, column, rows = 0, columns = 0;
353         bool vertical_order = true;
354         float aspect = autocvar_hud_panel_weapons_aspect;
355
356         float timeout = autocvar_hud_panel_weapons_timeout;
357         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
358         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
359
360         vector barsize = '0 0 0', baroffset = '0 0 0';
361         vector ammo_color = '1 0 1';
362         float ammo_alpha = 1;
363
364         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
365         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
366
367         vector weapon_pos, weapon_size = '0 0 0';
368         vector color;
369
370         // check to see if we want to continue
371         if(hud != HUD_NORMAL) return;
372
373         if(!autocvar__hud_configure)
374         {
375                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
376                         return;
377                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
379                 {
380                         weaponprevtime = time;
381                         return;
382                 }
383         }
384
385         // update generic hud functions
386         HUD_Panel_UpdateCvars();
387
388         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
390         {
391                 int weapon_cnt;
392                 if(weaponorder_bypriority)
393                         strunzone(weaponorder_bypriority);
394                 if(weaponorder_byimpulse)
395                         strunzone(weaponorder_byimpulse);
396
397                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
400
401                 weapon_cnt = 0;
402                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
403                 {
404                         setself(get_weaponinfo(i));
405                         if(self.impulse >= 0)
406                         {
407                                 weaponorder[weapon_cnt] = self;
408                                 ++weapon_cnt;
409                         }
410                 }
411                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412                         weaponorder[i] = world;
413                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
414
415                 weaponorder_cmp_str = string_null;
416         }
417
418         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
419                 complain_weapon = 0;
420
421         if(autocvar__hud_configure)
422         {
423                 if(!weapons_stat)
424                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425                                 weapons_stat |= WepSet_FromWeapon(i);
426
427                 #if 0
428                 /// debug code
429                 if(cvar("wep_add"))
430                 {
431                         weapons_stat = '0 0 0';
432                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433                         for(i = WEP_FIRST; i <= countw; ++i)
434                                 weapons_stat |= WepSet_FromWeapon(i);
435                 }
436                 #endif
437         }
438
439         // determine which weapons are going to be shown
440         if (autocvar_hud_panel_weapons_onlyowned)
441         {
442                 if(autocvar__hud_configure)
443                 {
444                         if(menu_enabled != 2)
445                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
446                 }
447
448                 // do we own this weapon?
449                 weapon_count = 0;
450                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
452                                 ++weapon_count;
453
454
455                 // might as well commit suicide now, no reason to live ;)
456                 if (weapon_count == 0)
457                         return;
458
459                 vector old_panel_size = panel_size;
460                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
461
462                 // get the all-weapons layout
463                 int nHidden = 0;
464                 WepSet weapons_stat = WepSet_GetFromStat();
465                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466                         WepSet weapons_wep = WepSet_FromWeapon(i);
467                         if (weapons_stat & weapons_wep) continue;
468                         Weapon w = get_weaponinfo(i);
469                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
470                 }
471                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472                 columns = table_size.x;
473                 rows = table_size.y;
474                 weapon_size.x = padded_panel_size.x / columns;
475                 weapon_size.y = padded_panel_size.y / rows;
476
477                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478                 // we enlarge them a bit when possible to better match the desired aspect ratio
479                 if(padded_panel_size.x / padded_panel_size.y < aspect)
480                 {
481                         // maximum number of rows that allows to display items with the desired aspect ratio
482                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483                         columns = min(columns, ceil(weapon_count / max_rows));
484                         rows = ceil(weapon_count / columns);
485                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487                         vertical_order = false;
488                 }
489                 else
490                 {
491                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492                         rows = min(rows, ceil(weapon_count / max_columns));
493                         columns = ceil(weapon_count / rows);
494                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496                         vertical_order = true;
497                 }
498
499                 // reduce size of the panel
500                 panel_size.x = columns * weapon_size.x;
501                 panel_size.y = rows * weapon_size.y;
502                 panel_size += '2 2 0' * panel_bg_padding;
503
504                 // center the resized panel, or snap it to the screen edge when close enough
505                 if(panel_pos.x > vid_conwidth * 0.001)
506                 {
507                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508                                 panel_pos.x += old_panel_size.x - panel_size.x;
509                         else
510                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
511                 }
512                 else if(old_panel_size.x > vid_conwidth * 0.999)
513                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
514
515                 if(panel_pos.y > vid_conheight * 0.001)
516                 {
517                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518                                 panel_pos.y += old_panel_size.y - panel_size.y;
519                         else
520                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
521                 }
522                 else if(old_panel_size.y > vid_conheight * 0.999)
523                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
524         }
525         else
526                 weapon_count = (Weapons_COUNT - 1);
527
528         // animation for fading in/out the panel respectively when not in use
529         if(!autocvar__hud_configure)
530         {
531                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
532                 {
533                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
534
535                         // fade the panel alpha
536                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
537                         {
538                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
540                         }
541                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
542                         {
543                                 panel_bg_alpha *= (1 - f);
544                                 panel_fg_alpha *= (1 - f);
545                         }
546
547                         // move the panel off the screen
548                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                         {
550                                 f *= f; // for a cooler movement
551                                 center.x = panel_pos.x + panel_size.x/2;
552                                 center.y = panel_pos.y + panel_size.y/2;
553                                 screen_ar = vid_conwidth/vid_conheight;
554                                 if (center.x/center.y < screen_ar) //bottom left
555                                 {
556                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
558                                         else //left
559                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
560                                 }
561                                 else //top right
562                                 {
563                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
565                                         else //top
566                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
567                                 }
568                                 if(f == 1)
569                                         center.x = -1; // mark the panel as off screen
570                         }
571                         weaponprevtime = time - (1 - f) * timein_effect_length;
572                 }
573                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
574                 {
575                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
576
577                         // fade the panel alpha
578                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
579                         {
580                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
582                         }
583                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584                         {
585                                 panel_bg_alpha *= (f);
586                                 panel_fg_alpha *= (f);
587                         }
588
589                         // move the panel back on screen
590                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 f *= f; // for a cooler movement
593                                 f = 1 - f;
594                                 center.x = panel_pos.x + panel_size.x/2;
595                                 center.y = panel_pos.y + panel_size.y/2;
596                                 screen_ar = vid_conwidth/vid_conheight;
597                                 if (center.x/center.y < screen_ar) //bottom left
598                                 {
599                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
601                                         else //left
602                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
603                                 }
604                                 else //top right
605                                 {
606                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608                                         else //top
609                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
610                                 }
611                         }
612                 }
613         }
614
615         // draw the background, then change the virtual size of it to better fit other items inside
616         HUD_Panel_DrawBg(1);
617
618         if(center.x == -1)
619                 return;
620
621         if(panel_bg_padding)
622         {
623                 panel_pos += '1 1 0' * panel_bg_padding;
624                 panel_size -= '2 2 0' * panel_bg_padding;
625         }
626
627         // after the sizing and animations are done, update the other values
628
629         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
630         {
631                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632                 columns = table_size.x;
633                 rows = table_size.y;
634                 weapon_size.x = panel_size.x / columns;
635                 weapon_size.y = panel_size.y / rows;
636                 vertical_order = (panel_size.x / panel_size.y >= aspect);
637         }
638
639         // calculate position/size for visual bar displaying ammount of ammo status
640         if (autocvar_hud_panel_weapons_ammo)
641         {
642                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644
645                 if(weapon_size.x/weapon_size.y > aspect)
646                 {
647                         barsize.x = aspect * weapon_size.y;
648                         barsize.y = weapon_size.y;
649                         baroffset.x = (weapon_size.x - barsize.x) / 2;
650                 }
651                 else
652                 {
653                         barsize.y = 1/aspect * weapon_size.x;
654                         barsize.x = weapon_size.x;
655                         baroffset.y = (weapon_size.y - barsize.y) / 2;
656                 }
657         }
658         if(autocvar_hud_panel_weapons_accuracy)
659                 Accuracy_LoadColors();
660
661         // draw items
662         row = column = 0;
663         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664         vector noncurrent_pos = '0 0 0';
665         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
667         bool isCurrent;
668
669         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670         {
671                 // retrieve information about the current weapon to be drawn
672                 setself(weaponorder[i]);
673                 weapon_id = self.impulse;
674                 isCurrent = (self.weapon == switchweapon);
675
676                 // skip if this weapon doesn't exist
677                 if(!self || weapon_id < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if(autocvar_hud_panel_weapons_onlyowned)
681                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
682                         continue;
683
684                 // figure out the drawing position of weapon
685                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
688
689                 // draw background behind currently selected weapon
690                 if(isCurrent)
691                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
692
693                 // draw the weapon accuracy
694                 if(autocvar_hud_panel_weapons_accuracy)
695                 {
696                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697                         if(panel_weapon_accuracy >= 0)
698                         {
699                                 color = Accuracy_GetColor(panel_weapon_accuracy);
700                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
701                         }
702                 }
703
704                 // drawing all the weapon items
705                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
706                 {
707                         // draw the weapon image
708                         if(isCurrent)
709                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710                         else
711                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
712
713                         // draw weapon label string
714                         switch(autocvar_hud_panel_weapons_label)
715                         {
716                                 case 1: // weapon number
717                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
718                                         break;
719
720                                 case 2: // bind
721                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722                                         break;
723
724                                 case 3: // weapon name
725                                         drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
726                                         break;
727
728                                 default: // nothing
729                                         break;
730                         }
731
732                         // draw ammo status bar
733                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
734                         {
735                                 float ammo_full;
736                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
737
738                                 if(a > 0)
739                                 {
740                                         switch(self.ammo_field)
741                                         {
742                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
743                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
744                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
746                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
747                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
748                                                 default: ammo_full = 60;
749                                         }
750
751                                         drawsetcliparea(
752                                                 weapon_pos.x + baroffset.x,
753                                                 weapon_pos.y + baroffset.y,
754                                                 barsize.x * bound(0, a/ammo_full, 1),
755                                                 barsize.y
756                                         );
757
758                                         drawpic_aspect_skin(
759                                                 weapon_pos,
760                                                 "weapon_ammo",
761                                                 weapon_size,
762                                                 ammo_color,
763                                                 ammo_alpha,
764                                                 DRAWFLAG_NORMAL
765                                         );
766
767                                         drawresetcliparea();
768                                 }
769                         }
770                 }
771                 else // draw a "ghost weapon icon" if you don't have the weapon
772                 {
773                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
774                 }
775
776                 // draw the complain message
777                 if(self.weapon == complain_weapon)
778                 {
779                         if(fadetime)
780                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781                         else
782                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 #if 0
803                 /// debug code
804                 if(!autocvar_hud_panel_weapons_onlyowned)
805                 {
806                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
808                 }
809                 #endif
810
811                 // continue with new position for the next weapon
812                 if(vertical_order)
813                 {
814                         ++column;
815                         if(column >= columns)
816                         {
817                                 column = 0;
818                                 ++row;
819                         }
820                 }
821                 else
822                 {
823                         ++row;
824                         if(row >= rows)
825                         {
826                                 row = 0;
827                                 ++column;
828                         }
829                 }
830         }
831 }
832
833 // Ammo (#1)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
835 {
836         HUD_Panel_DrawProgressBar(
837                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839                 autocvar_hud_panel_ammo_progressbar_name,
840                 progress, 0, 0, color,
841                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
842 }
843
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
845 {
846         float bonusNades    = getstatf(STAT_NADE_BONUS);
847         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
849         Nade def = Nades_from(bonusType);
850         vector nadeColor    = def.m_color;
851         string nadeIcon     = def.m_icon;
852
853         vector iconPos, textPos;
854
855         if(autocvar_hud_panel_ammo_iconalign)
856         {
857                 iconPos = myPos + eX * 2 * mySize.y;
858                 textPos = myPos;
859         }
860         else
861         {
862                 iconPos = myPos;
863                 textPos = myPos + eX * mySize.y;
864         }
865
866         if(bonusNades > 0 || bonusProgress > 0)
867         {
868                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
869
870                 if(autocvar_hud_panel_ammo_text)
871                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
872
873                 if(draw_expanding)
874                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
875
876                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
877         }
878 }
879
880 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
881 {
882         if(ammoType == ammo_none)
883                 return;
884
885         // Initialize variables
886
887         int ammo;
888         if(autocvar__hud_configure)
889         {
890                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
891                 ammo = 60;
892         }
893         else
894                 ammo = getstati(GetAmmoStat(ammoType));
895
896         if(!isCurrent)
897         {
898                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
899                 myPos = myPos + (mySize - mySize * scale) * 0.5;
900                 mySize = mySize * scale;
901         }
902
903         vector iconPos, textPos;
904         if(autocvar_hud_panel_ammo_iconalign)
905         {
906                 iconPos = myPos + eX * 2 * mySize.y;
907                 textPos = myPos;
908         }
909         else
910         {
911                 iconPos = myPos;
912                 textPos = myPos + eX * mySize.y;
913         }
914
915         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
916
917         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
918         vector textColor;
919         if(isInfinite)
920                 textColor = '0.2 0.95 0';
921         else if(isShadowed)
922                 textColor = '0 0 0';
923         else if(ammo < 10)
924                 textColor = '0.8 0.04 0';
925         else
926                 textColor = '1 1 1';
927
928         float alpha;
929         if(isCurrent)
930                 alpha = panel_fg_alpha;
931         else if(isShadowed)
932                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
933         else
934                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
935
936         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
937
938         // Draw item
939
940         if(isCurrent)
941                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942
943         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
944                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
945
946         if(autocvar_hud_panel_ammo_text)
947                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
948
949         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
950 }
951
952 int nade_prevstatus;
953 int nade_prevframe;
954 float nade_statuschange_time;
955 void HUD_Ammo()
956 {
957         if(hud != HUD_NORMAL) return;
958         if(!autocvar__hud_configure)
959         {
960                 if(!autocvar_hud_panel_ammo) return;
961                 if(spectatee_status == -1) return;
962         }
963
964         HUD_Panel_UpdateCvars();
965
966         draw_beginBoldFont();
967
968         vector pos, mySize;
969         pos = panel_pos;
970         mySize = panel_size;
971
972         HUD_Panel_DrawBg(1);
973         if(panel_bg_padding)
974         {
975                 pos += '1 1 0' * panel_bg_padding;
976                 mySize -= '2 2 0' * panel_bg_padding;
977         }
978
979         int rows = 0, columns, row, column;
980         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
982         float nade_statuschange_elapsedtime;
983         int total_ammo_count;
984
985         vector ammo_size;
986         if (autocvar_hud_panel_ammo_onlycurrent)
987                 total_ammo_count = 1;
988         else
989                 total_ammo_count = AMMO_COUNT;
990
991         if(draw_nades)
992         {
993                 ++total_ammo_count;
994                 if (nade_cnt != nade_prevframe)
995                 {
996                         nade_statuschange_time = time;
997                         nade_prevstatus = nade_prevframe;
998                         nade_prevframe = nade_cnt;
999                 }
1000         }
1001         else
1002                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1003
1004         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1005         columns = ceil((total_ammo_count)/rows);
1006         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1007
1008         vector offset = '0 0 0'; // fteqcc sucks
1009         float newSize;
1010         if(ammo_size.x/ammo_size.y > 3)
1011         {
1012                 newSize = 3 * ammo_size.y;
1013                 offset.x = ammo_size.x - newSize;
1014                 pos.x += offset.x/2;
1015                 ammo_size.x = newSize;
1016         }
1017         else
1018         {
1019                 newSize = 1/3 * ammo_size.x;
1020                 offset.y = ammo_size.y - newSize;
1021                 pos.y += offset.y/2;
1022                 ammo_size.y = newSize;
1023         }
1024
1025         int i;
1026         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1027         row = column = 0;
1028         if(autocvar_hud_panel_ammo_onlycurrent)
1029         {
1030                 if(autocvar__hud_configure)
1031                 {
1032                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1033                 }
1034                 else
1035                 {
1036                         DrawAmmoItem(
1037                                 pos,
1038                                 ammo_size,
1039                                 (get_weaponinfo(switchweapon)).ammo_field,
1040                                 true,
1041                                 infinite_ammo
1042                         );
1043                 }
1044
1045                 ++row;
1046                 if(row >= rows)
1047                 {
1048                         row = 0;
1049                         column = column + 1;
1050                 }
1051         }
1052         else
1053         {
1054                 .int ammotype;
1055                 row = column = 0;
1056                 for(i = 0; i < AMMO_COUNT; ++i)
1057                 {
1058                         ammotype = GetAmmoFieldFromNum(i);
1059                         DrawAmmoItem(
1060                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1061                                 ammo_size,
1062                                 ammotype,
1063                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1064                                 infinite_ammo
1065                         );
1066
1067                         ++row;
1068                         if(row >= rows)
1069                         {
1070                                 row = 0;
1071                                 column = column + 1;
1072                         }
1073                 }
1074         }
1075
1076         if (draw_nades)
1077         {
1078                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1079
1080                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1081
1082                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1083         }
1084
1085         draw_endBoldFont();
1086 }
1087
1088 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1089 {
1090         vector newPos = '0 0 0', newSize = '0 0 0';
1091         vector picpos, numpos;
1092
1093         if (vertical)
1094         {
1095                 if(mySize.y/mySize.x > 2)
1096                 {
1097                         newSize.y = 2 * mySize.x;
1098                         newSize.x = mySize.x;
1099
1100                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1101                         newPos.x = myPos.x;
1102                 }
1103                 else
1104                 {
1105                         newSize.x = 1/2 * mySize.y;
1106                         newSize.y = mySize.y;
1107
1108                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1109                         newPos.y = myPos.y;
1110                 }
1111
1112                 if(icon_right_align)
1113                 {
1114                         numpos = newPos;
1115                         picpos = newPos + eY * newSize.x;
1116                 }
1117                 else
1118                 {
1119                         picpos = newPos;
1120                         numpos = newPos + eY * newSize.x;
1121                 }
1122
1123                 newSize.y /= 2;
1124                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1125                 // make number smaller than icon, it looks better
1126                 // reduce only y to draw numbers with different number of digits with the same y size
1127                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1128                 newSize.y *= 0.7;
1129                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1130                 return;
1131         }
1132
1133         if(mySize.x/mySize.y > 3)
1134         {
1135                 newSize.x = 3 * mySize.y;
1136                 newSize.y = mySize.y;
1137
1138                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1139                 newPos.y = myPos.y;
1140         }
1141         else
1142         {
1143                 newSize.y = 1/3 * mySize.x;
1144                 newSize.x = mySize.x;
1145
1146                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1147                 newPos.x = myPos.x;
1148         }
1149
1150         if(icon_right_align) // right align
1151         {
1152                 numpos = newPos;
1153                 picpos = newPos + eX * 2 * newSize.y;
1154         }
1155         else // left align
1156         {
1157                 numpos = newPos + eX * newSize.y;
1158                 picpos = newPos;
1159         }
1160
1161         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1162         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1163         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1165 }
1166
1167 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1168 {
1169         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1170 }
1171
1172 // Powerups (#2)
1173 //
1174
1175 // Powerup item fields (reusing existing fields)
1176 .string message;  // Human readable name
1177 .string netname;  // Icon name
1178 .vector colormod; // Color
1179 .float count;     // Time left
1180 .float lifetime;  // Maximum time
1181
1182 entity powerupItems;
1183 int powerupItemsCount;
1184
1185 void resetPowerupItems()
1186 {
1187         entity item;
1188         for(item = powerupItems; item; item = item.chain)
1189                 item.count = 0;
1190
1191         powerupItemsCount = 0;
1192 }
1193
1194 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1195 {
1196         if(!powerupItems)
1197                 powerupItems = spawn();
1198
1199         entity item;
1200         for(item = powerupItems; item.count; item = item.chain)
1201                 if(!item.chain)
1202                         item.chain = spawn();
1203
1204         item.message  = name;
1205         item.netname  = icon;
1206         item.colormod = color;
1207         item.count    = currentTime;
1208         item.lifetime = lifeTime;
1209
1210         ++powerupItemsCount;
1211 }
1212
1213 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1214 {
1215         if(align < 2)
1216                 return align;
1217
1218         bool isTop    =  isVertical && rows > 1 && row == 0;
1219         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1220         bool isLeft   = !isVertical && columns > 1 && column == 0;
1221         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1222
1223         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1224         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1225
1226         return 2;
1227 }
1228
1229 void HUD_Powerups()
1230 {
1231         int allItems = getstati(STAT_ITEMS, 0, 24);
1232         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1233         int strengthTime, shieldTime, superTime;
1234
1235         // Initialize items
1236         if(!autocvar__hud_configure)
1237         {
1238                 if(!autocvar_hud_panel_powerups) return;
1239                 if(spectatee_status == -1) return;
1240                 if(getstati(STAT_HEALTH) <= 0) return;
1241                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1242
1243                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1244                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1245                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1246
1247                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1248                         superTime = 99;
1249
1250                 // Prevent stuff to show up on mismatch that will be fixed next frame
1251                 if(!(allItems & IT_SUPERWEAPON))
1252                         superTime = 0;
1253         }
1254         else
1255         {
1256                 strengthTime = 15;
1257                 shieldTime = 27;
1258                 superTime = 13;
1259                 allBuffs = 0;
1260         }
1261
1262         // Add items to linked list
1263         resetPowerupItems();
1264
1265         if(strengthTime)
1266                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1267         if(shieldTime)
1268                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1269         if(superTime)
1270                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1271
1272         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1273                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1274         ));
1275
1276         if(!powerupItemsCount)
1277                 return;
1278
1279         // Draw panel background
1280         HUD_Panel_UpdateCvars();
1281         HUD_Panel_DrawBg(1);
1282
1283         // Set drawing area
1284         vector pos = panel_pos;
1285         vector size = panel_size;
1286         bool isVertical = size.y > size.x;
1287
1288         if(panel_bg_padding)
1289         {
1290                 pos += '1 1 0' * panel_bg_padding;
1291                 size -= '2 2 0' * panel_bg_padding;
1292         }
1293
1294         // Find best partitioning of the drawing area
1295         const float DESIRED_ASPECT = 6;
1296         float aspect = 0, a;
1297         int columns = 0, c;
1298         int rows = 0, r;
1299         int i = 1;
1300
1301         do
1302         {
1303                 c = floor(powerupItemsCount / i);
1304                 r = ceil(powerupItemsCount / c);
1305                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1306
1307                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1308                 {
1309                         aspect = a;
1310                         columns = c;
1311                         rows = r;
1312                 }
1313         }
1314         while(++i <= powerupItemsCount);
1315
1316         // Prevent single items from getting too wide
1317         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1318         {
1319                 if(isVertical)
1320                 {
1321                         size.y *= 0.5;
1322                         pos.y += size.y * 0.5;
1323                 }
1324                 else
1325                 {
1326                         size.x *= 0.5;
1327                         pos.x += size.x * 0.5;
1328                 }
1329         }
1330
1331         // Draw items from linked list
1332         vector itemPos = pos;
1333         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1334         vector textColor = '1 1 1';
1335
1336         int fullSeconds = 0;
1337         int align = 0;
1338         int column = 0;
1339         int row = 0;
1340
1341         draw_beginBoldFont();
1342         for(entity item = powerupItems; item.count; item = item.chain)
1343         {
1344                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1345
1346                 // Draw progressbar
1347                 if(autocvar_hud_panel_powerups_progressbar)
1348                 {
1349                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1350                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1351                 }
1352
1353                 // Draw icon and text
1354                 if(autocvar_hud_panel_powerups_text)
1355                 {
1356                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1357                         fullSeconds = ceil(item.count);
1358                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1359
1360                         if(item.count > 1)
1361                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1362                         if(item.count <= 5)
1363                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1364                 }
1365
1366                 // Determine next section
1367                 if(isVertical)
1368                 {
1369                         if(++column >= columns)
1370                         {
1371                                 column = 0;
1372                                 ++row;
1373                         }
1374                 }
1375                 else
1376                 {
1377                         if(++row >= rows)
1378                         {
1379                                 row = 0;
1380                                 ++column;
1381                         }
1382                 }
1383         }
1384         draw_endBoldFont();
1385 }
1386
1387 // Health/armor (#3)
1388 //
1389
1390
1391 void HUD_HealthArmor()
1392 {
1393         int armor, health, fuel;
1394         if(!autocvar__hud_configure)
1395         {
1396                 if(!autocvar_hud_panel_healtharmor) return;
1397                 if(hud != HUD_NORMAL) return;
1398                 if(spectatee_status == -1) return;
1399
1400                 health = getstati(STAT_HEALTH);
1401                 if(health <= 0)
1402                 {
1403                         prev_health = -1;
1404                         return;
1405                 }
1406                 armor = getstati(STAT_ARMOR);
1407
1408                 // code to check for spectatee_status changes is in Ent_ClientData()
1409                 // prev_p_health and prev_health can be set to -1 there
1410
1411                 if (prev_p_health == -1)
1412                 {
1413                         // no effect
1414                         health_beforedamage = 0;
1415                         armor_beforedamage = 0;
1416                         health_damagetime = 0;
1417                         armor_damagetime = 0;
1418                         prev_health = health;
1419                         prev_armor = armor;
1420                         old_p_health = health;
1421                         old_p_armor = armor;
1422                         prev_p_health = health;
1423                         prev_p_armor = armor;
1424                 }
1425                 else if (prev_health == -1)
1426                 {
1427                         //start the load effect
1428                         health_damagetime = 0;
1429                         armor_damagetime = 0;
1430                         prev_health = 0;
1431                         prev_armor = 0;
1432                 }
1433                 fuel = getstati(STAT_FUEL);
1434         }
1435         else
1436         {
1437                 health = 150;
1438                 armor = 75;
1439                 fuel = 20;
1440         }
1441
1442         HUD_Panel_UpdateCvars();
1443
1444         draw_beginBoldFont();
1445
1446         vector pos, mySize;
1447         pos = panel_pos;
1448         mySize = panel_size;
1449
1450         HUD_Panel_DrawBg(1);
1451         if(panel_bg_padding)
1452         {
1453                 pos += '1 1 0' * panel_bg_padding;
1454                 mySize -= '2 2 0' * panel_bg_padding;
1455         }
1456
1457         int baralign = autocvar_hud_panel_healtharmor_baralign;
1458         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1459
1460     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1461     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1462         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1463         {
1464                 vector v;
1465                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1466
1467                 float x;
1468                 x = floor(v.x + 1);
1469
1470         float maxtotal = maxhealth + maxarmor;
1471                 string biggercount;
1472                 if(v.z) // NOT fully armored
1473                 {
1474                         biggercount = "health";
1475                         if(autocvar_hud_panel_healtharmor_progressbar)
1476                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1477                         if(armor)
1478             if(autocvar_hud_panel_healtharmor_text)
1479                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1480                 }
1481                 else
1482                 {
1483                         biggercount = "armor";
1484                         if(autocvar_hud_panel_healtharmor_progressbar)
1485                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486                         if(health)
1487             if(autocvar_hud_panel_healtharmor_text)
1488                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1489                 }
1490         if(autocvar_hud_panel_healtharmor_text)
1491                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1492
1493                 if(fuel)
1494                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1495         }
1496         else
1497         {
1498                 float panel_ar = mySize.x/mySize.y;
1499                 bool is_vertical = (panel_ar < 1);
1500                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1501                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1502                 {
1503                         mySize.x *= 0.5;
1504                         if (autocvar_hud_panel_healtharmor_flip)
1505                                 health_offset.x = mySize.x;
1506                         else
1507                                 armor_offset.x = mySize.x;
1508                 }
1509                 else
1510                 {
1511                         mySize.y *= 0.5;
1512                         if (autocvar_hud_panel_healtharmor_flip)
1513                                 health_offset.y = mySize.y;
1514                         else
1515                                 armor_offset.y = mySize.y;
1516                 }
1517
1518                 bool health_baralign, armor_baralign, fuel_baralign;
1519                 bool health_iconalign, armor_iconalign;
1520                 if (autocvar_hud_panel_healtharmor_flip)
1521                 {
1522                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1523                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1524                         fuel_baralign = health_baralign;
1525                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1527                 }
1528                 else
1529                 {
1530                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532                         fuel_baralign = armor_baralign;
1533                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1535                 }
1536
1537                 //if(health)
1538                 {
1539                         if(autocvar_hud_panel_healtharmor_progressbar)
1540                         {
1541                                 float p_health, pain_health_alpha;
1542                                 p_health = health;
1543                                 pain_health_alpha = 1;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_healthtime < 1)
1551                                                                 old_p_health = prev_p_health;
1552                                                         else
1553                                                                 old_p_health = prev_health;
1554                                                         old_p_healthtime = time;
1555                                                 }
1556                                                 if (time - old_p_healthtime < 1)
1557                                                 {
1558                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1559                                                         prev_p_health = p_health;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - health_damagetime >= 1)
1567                                                                 health_beforedamage = prev_health;
1568                                                         health_damagetime = time;
1569                                                 }
1570                                                 if (time - health_damagetime < 1)
1571                                                 {
1572                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_health = health;
1577
1578                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1579                                         {
1580                                                 float BLINK_FACTOR = 0.15;
1581                                                 float BLINK_BASE = 0.85;
1582                                                 float BLINK_FREQ = 9;
1583                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1584                                         }
1585                                 }
1586                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1587                         }
1588                         if(autocvar_hud_panel_healtharmor_text)
1589                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1590                 }
1591
1592                 if(armor)
1593                 {
1594                         if(autocvar_hud_panel_healtharmor_progressbar)
1595                         {
1596                                 float p_armor;
1597                                 p_armor = armor;
1598                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1599                                 {
1600                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1601                                         {
1602                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1603                                                 {
1604                                                         if (time - old_p_armortime < 1)
1605                                                                 old_p_armor = prev_p_armor;
1606                                                         else
1607                                                                 old_p_armor = prev_armor;
1608                                                         old_p_armortime = time;
1609                                                 }
1610                                                 if (time - old_p_armortime < 1)
1611                                                 {
1612                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1613                                                         prev_p_armor = p_armor;
1614                                                 }
1615                                         }
1616                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1617                                         {
1618                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1619                                                 {
1620                                                         if (time - armor_damagetime >= 1)
1621                                                                 armor_beforedamage = prev_armor;
1622                                                         armor_damagetime = time;
1623                                                 }
1624                                                 if (time - armor_damagetime < 1)
1625                                                 {
1626                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1627                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1628                                                 }
1629                                         }
1630                                         prev_armor = armor;
1631                                 }
1632                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1633                         }
1634                         if(autocvar_hud_panel_healtharmor_text)
1635                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1636                 }
1637
1638                 if(fuel)
1639                 {
1640                         if (is_vertical)
1641                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1642                         else
1643                                 mySize.y *= 0.2;
1644                         if (panel_ar >= 4)
1645                                 mySize.x *= 2; //restore full panel size
1646                         else if (panel_ar < 1/4)
1647                                 mySize.y *= 2; //restore full panel size
1648                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1649                 }
1650         }
1651
1652         draw_endBoldFont();
1653 }
1654
1655 // Notification area (#4)
1656 //
1657
1658 void HUD_Notify_Push(string icon, string attacker, string victim)
1659 {
1660         if (icon == "")
1661                 return;
1662
1663         ++notify_count;
1664         --notify_index;
1665
1666         if (notify_index == -1)
1667                 notify_index = NOTIFY_MAX_ENTRIES-1;
1668
1669         // Free old strings
1670         if (notify_attackers[notify_index])
1671                 strunzone(notify_attackers[notify_index]);
1672
1673         if (notify_victims[notify_index])
1674                 strunzone(notify_victims[notify_index]);
1675
1676         if (notify_icons[notify_index])
1677                 strunzone(notify_icons[notify_index]);
1678
1679         // Allocate new strings
1680         if (victim != "")
1681         {
1682                 notify_attackers[notify_index] = strzone(attacker);
1683                 notify_victims[notify_index] = strzone(victim);
1684         }
1685         else
1686         {
1687                 // In case of a notification without a victim, the attacker
1688                 // is displayed on the victim's side. Instead of special
1689                 // treatment later on, we can simply switch them here.
1690                 notify_attackers[notify_index] = string_null;
1691                 notify_victims[notify_index] = strzone(attacker);
1692         }
1693
1694         notify_icons[notify_index] = strzone(icon);
1695         notify_times[notify_index] = time;
1696 }
1697
1698 void HUD_Notify()
1699 {
1700         if (!autocvar__hud_configure)
1701                 if (!autocvar_hud_panel_notify)
1702                         return;
1703
1704         HUD_Panel_UpdateCvars();
1705         HUD_Panel_DrawBg(1);
1706
1707         if (!autocvar__hud_configure)
1708                 if (notify_count == 0)
1709                         return;
1710
1711         vector pos, size;
1712         pos  = panel_pos;
1713         size = panel_size;
1714
1715         if (panel_bg_padding)
1716         {
1717                 pos  += '1 1 0' * panel_bg_padding;
1718                 size -= '2 2 0' * panel_bg_padding;
1719         }
1720
1721         float fade_start = max(0, autocvar_hud_panel_notify_time);
1722         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1723         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1724
1725         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1726         float entry_height = size.y / entry_count;
1727
1728         float panel_width_half = size.x * 0.5;
1729         float icon_width_half = entry_height * icon_aspect / 2;
1730         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1731
1732         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1733         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1734         vector icon_left = eX * (panel_width_half - icon_width_half);
1735         vector attacker_right = eX * name_maxwidth;
1736         vector victim_left = eX * (size.x - name_maxwidth);
1737
1738         vector attacker_pos, victim_pos, icon_pos;
1739         string attacker, victim, icon;
1740         int i, j, count, step, limit;
1741         float alpha;
1742
1743         if (autocvar_hud_panel_notify_flip)
1744         {
1745                 // Order items from the top down
1746                 i = 0;
1747                 step = +1;
1748                 limit = entry_count;
1749         }
1750         else
1751         {
1752                 // Order items from the bottom up
1753                 i = entry_count - 1;
1754                 step = -1;
1755                 limit = -1;
1756         }
1757
1758         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1759         {
1760                 if(autocvar__hud_configure)
1761                 {
1762                         attacker = sprintf(_("Player %d"), count + 1);
1763                         victim = sprintf(_("Player %d"), count + 2);
1764                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1765                         alpha = bound(0, 1.2 - count / entry_count, 1);
1766                 }
1767                 else
1768                 {
1769                         if (j == NOTIFY_MAX_ENTRIES)
1770                                 j = 0;
1771
1772                         if (notify_times[j] + fade_start > time)
1773                                 alpha = 1;
1774                         else if (fade_time != 0)
1775                         {
1776                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1777                                 if (alpha == 0)
1778                                         break;
1779                         }
1780                         else
1781                                 break;
1782
1783                         attacker = notify_attackers[j];
1784                         victim = notify_victims[j];
1785                         icon = notify_icons[j];
1786                 }
1787
1788                 if (icon != "" && victim != "")
1789                 {
1790                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1791
1792                         icon_pos = pos + icon_left + eY * i * entry_height;
1793                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1794
1795                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1796                         victim_pos = pos + victim_left + name_top;
1797                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798
1799                         if (attacker != "")
1800                         {
1801                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1802                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1803                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1804                         }
1805                 }
1806         }
1807
1808         notify_count = count;
1809 }
1810
1811 void HUD_Timer()
1812 {
1813         if(!autocvar__hud_configure)
1814         {
1815                 if(!autocvar_hud_panel_timer) return;
1816         }
1817
1818         HUD_Panel_UpdateCvars();
1819
1820         draw_beginBoldFont();
1821
1822         vector pos, mySize;
1823         pos = panel_pos;
1824         mySize = panel_size;
1825
1826         HUD_Panel_DrawBg(1);
1827         if(panel_bg_padding)
1828         {
1829                 pos += '1 1 0' * panel_bg_padding;
1830                 mySize -= '2 2 0' * panel_bg_padding;
1831         }
1832
1833         string timer;
1834         float timelimit, elapsedTime, timeleft, minutesLeft;
1835
1836         timelimit = getstatf(STAT_TIMELIMIT);
1837
1838         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1839         timeleft = ceil(timeleft);
1840
1841         minutesLeft = floor(timeleft / 60);
1842
1843         vector timer_color;
1844         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1845                 timer_color = '1 1 1'; //white
1846         else if(minutesLeft >= 1)
1847                 timer_color = '1 1 0'; //yellow
1848         else
1849                 timer_color = '1 0 0'; //red
1850
1851         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1852                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1853                         //while restart is still active, show 00:00
1854                         timer = seconds_tostring(0);
1855                 } else {
1856                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1857                         timer = seconds_tostring(elapsedTime);
1858                 }
1859         } else {
1860                 timer = seconds_tostring(timeleft);
1861         }
1862
1863         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1864
1865         draw_endBoldFont();
1866 }
1867
1868 // Radar (#6)
1869 //
1870
1871 float HUD_Radar_Clickable()
1872 {
1873         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1874 }
1875
1876 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1877 {
1878         hud_panel_radar_maximized = doshow;
1879         hud_panel_radar_temp_hidden = 0;
1880
1881         if ( doshow )
1882         {
1883                 if (clickable)
1884                 {
1885                         if(autocvar_hud_cursormode)
1886                                 setcursormode(1);
1887                         hud_panel_radar_mouse = 1;
1888                 }
1889         }
1890         else if ( hud_panel_radar_mouse )
1891         {
1892                 hud_panel_radar_mouse = 0;
1893                 mouseClicked = 0;
1894                 if(autocvar_hud_cursormode)
1895                 if(!mv_active)
1896                         setcursormode(0);
1897         }
1898 }
1899 void HUD_Radar_Hide_Maximized()
1900 {
1901         HUD_Radar_Show_Maximized(false,false);
1902 }
1903
1904
1905 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1906 {
1907         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1908                 autocvar__hud_configure || mv_active)
1909                 return false;
1910
1911         if(bInputType == 3)
1912         {
1913                 mousepos_x = nPrimary;
1914                 mousepos_y = nSecondary;
1915                 return true;
1916         }
1917
1918         if(nPrimary == K_MOUSE1)
1919         {
1920                 if(bInputType == 0) // key pressed
1921                         mouseClicked |= S_MOUSE1;
1922                 else if(bInputType == 1) // key released
1923                         mouseClicked -= (mouseClicked & S_MOUSE1);
1924         }
1925         else if(nPrimary == K_MOUSE2)
1926         {
1927                 if(bInputType == 0) // key pressed
1928                         mouseClicked |= S_MOUSE2;
1929                 else if(bInputType == 1) // key released
1930                         mouseClicked -= (mouseClicked & S_MOUSE2);
1931         }
1932         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1933         {
1934                 HUD_Radar_Hide_Maximized();
1935         }
1936         else
1937         {
1938                 // allow console/use binds to work without hiding the map
1939                 string con_keys;
1940                 float keys;
1941                 float i;
1942                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1943                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1944                 for (i = 0; i < keys; ++i)
1945                 {
1946                         if(nPrimary == stof(argv(i)))
1947                                 return false;
1948                 }
1949
1950                 if ( getstati(STAT_HEALTH) <= 0 )
1951                 {
1952                         // Show scoreboard
1953                         if ( bInputType < 2 )
1954                         {
1955                                 con_keys = findkeysforcommand("+showscores", 0);
1956                                 keys = tokenize(con_keys);
1957                                 for (i = 0; i < keys; ++i)
1958                                 {
1959                                         if ( nPrimary == stof(argv(i)) )
1960                                         {
1961                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1962                                                 return false;
1963                                         }
1964                                 }
1965                         }
1966                 }
1967                 else if ( bInputType == 0 )
1968                         HUD_Radar_Hide_Maximized();
1969
1970                 return false;
1971         }
1972
1973         return true;
1974 }
1975
1976 void HUD_Radar_Mouse()
1977 {
1978         if ( !hud_panel_radar_mouse ) return;
1979         if(mv_active) return;
1980
1981         if ( intermission )
1982         {
1983                 HUD_Radar_Hide_Maximized();
1984                 return;
1985         }
1986
1987         if(mouseClicked & S_MOUSE2)
1988         {
1989                 HUD_Radar_Hide_Maximized();
1990                 return;
1991         }
1992
1993         if(!autocvar_hud_cursormode)
1994         {
1995                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1996
1997                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1998                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1999         }
2000
2001         HUD_Panel_UpdateCvars();
2002
2003
2004         panel_size = autocvar_hud_panel_radar_maximized_size;
2005         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2006         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2007         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2008         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2009
2010         if(mouseClicked & S_MOUSE1)
2011         {
2012                 // click outside
2013                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2014                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2015                 {
2016                         HUD_Radar_Hide_Maximized();
2017                         return;
2018                 }
2019                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2020                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2021
2022                 HUD_Radar_Hide_Maximized();
2023                 return;
2024         }
2025
2026
2027         const vector cursor_size = '32 32 0';
2028         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2029 }
2030
2031 void HUD_Radar()
2032 {
2033         if (!autocvar__hud_configure)
2034         {
2035                 if (hud_panel_radar_maximized)
2036                 {
2037                         if (!hud_draw_maximized) return;
2038                 }
2039                 else
2040                 {
2041                         if (autocvar_hud_panel_radar == 0) return;
2042                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2043                         if(radar_panel_modified)
2044                         {
2045                                 panel.update_time = time; // forces reload of panel attributes
2046                                 radar_panel_modified = false;
2047                         }
2048                 }
2049         }
2050
2051         if ( hud_panel_radar_temp_hidden )
2052                 return;
2053
2054         HUD_Panel_UpdateCvars();
2055
2056         float f = 0;
2057
2058         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2059         {
2060                 panel_size = autocvar_hud_panel_radar_maximized_size;
2061                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2062                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2063                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2064                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2065
2066                 string panel_bg;
2067                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2068                 if(precache_pic(panel_bg) == "")
2069                         panel_bg = "gfx/hud/default/border_default"; // fallback
2070                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2071                         radar_panel_modified = true;
2072                 if(panel.current_panel_bg)
2073                         strunzone(panel.current_panel_bg);
2074                 panel.current_panel_bg = strzone(panel_bg);
2075
2076                 switch(hud_panel_radar_maximized_zoommode)
2077                 {
2078                         default:
2079                         case 0:
2080                                 f = current_zoomfraction;
2081                                 break;
2082                         case 1:
2083                                 f = 1 - current_zoomfraction;
2084                                 break;
2085                         case 2:
2086                                 f = 0;
2087                                 break;
2088                         case 3:
2089                                 f = 1;
2090                                 break;
2091                 }
2092
2093                 switch(hud_panel_radar_maximized_rotation)
2094                 {
2095                         case 0:
2096                                 teamradar_angle = view_angles.y - 90;
2097                                 break;
2098                         default:
2099                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2100                                 break;
2101                 }
2102         }
2103         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2104         {
2105                 switch(hud_panel_radar_zoommode)
2106                 {
2107                         default:
2108                         case 0:
2109                                 f = current_zoomfraction;
2110                                 break;
2111                         case 1:
2112                                 f = 1 - current_zoomfraction;
2113                                 break;
2114                         case 2:
2115                                 f = 0;
2116                                 break;
2117                         case 3:
2118                                 f = 1;
2119                                 break;
2120                 }
2121
2122                 switch(hud_panel_radar_rotation)
2123                 {
2124                         case 0:
2125                                 teamradar_angle = view_angles.y - 90;
2126                                 break;
2127                         default:
2128                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2129                                 break;
2130                 }
2131         }
2132
2133         vector pos, mySize;
2134         pos = panel_pos;
2135         mySize = panel_size;
2136
2137         HUD_Panel_DrawBg(1);
2138         if(panel_bg_padding)
2139         {
2140                 pos += '1 1 0' * panel_bg_padding;
2141                 mySize -= '2 2 0' * panel_bg_padding;
2142         }
2143
2144         int color2;
2145         entity tm;
2146         float scale2d, normalsize, bigsize;
2147
2148         teamradar_origin2d = pos + 0.5 * mySize;
2149         teamradar_size2d = mySize;
2150
2151         if(minimapname == "")
2152                 return;
2153
2154         teamradar_loadcvars();
2155
2156         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2157         teamradar_size2d = mySize;
2158
2159         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2160
2161         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2162         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2163         {
2164                 // max-min distance must fit the radar in any rotation
2165                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2166         }
2167         else
2168         {
2169                 vector c0, c1, c2, c3, span;
2170                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2171                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2172                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2173                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2174                 span = '0 0 0';
2175                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2176                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2177
2178                 // max-min distance must fit the radar in x=x, y=y
2179                 bigsize = min(
2180                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2181                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2182                 );
2183         }
2184
2185         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2186         if(bigsize > normalsize)
2187                 normalsize = bigsize;
2188
2189         teamradar_size =
2190                   f * bigsize
2191                 + (1 - f) * normalsize;
2192         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2193                   f * mi_center
2194                 + (1 - f) * view_origin);
2195
2196         drawsetcliparea(
2197                 pos.x,
2198                 pos.y,
2199                 mySize.x,
2200                 mySize.y
2201         );
2202
2203         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2204
2205         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2206                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2207
2208         vector coord;
2209         vector brightcolor;
2210         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2211         {
2212                 if ( hud_panel_radar_mouse )
2213                 if ( tm.health > 0 )
2214                 if ( tm.team == myteam+1 )
2215                 {
2216                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2217                         if ( vlen(mousepos-coord) < 8 )
2218                         {
2219                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2220                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2221                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2222                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2223                         }
2224                 }
2225                 entity icon = RadarIcons_from(tm.teamradar_icon);
2226                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2227         }
2228         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2229         {
2230                 color2 = GetPlayerColor(tm.sv_entnum);
2231                 //if(color == NUM_SPECTATOR || color == color2)
2232                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2233         }
2234         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2235
2236         drawresetcliparea();
2237
2238         if ( hud_panel_radar_mouse )
2239         {
2240                 string message = "Click to select teleport destination";
2241
2242                 if ( getstati(STAT_HEALTH) <= 0 )
2243                 {
2244                         message = "Click to select spawn location";
2245                 }
2246
2247                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2248                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2249
2250                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2251         }
2252 }
2253
2254 // Score (#7)
2255 //
2256 void HUD_UpdatePlayerTeams();
2257 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2258 {
2259         float score;
2260         entity tm = world, pl;
2261         int SCOREPANEL_MAX_ENTRIES = 6;
2262         float SCOREPANEL_ASPECTRATIO = 2;
2263         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2264         vector fontsize = '1 1 0' * (mySize.y/entries);
2265
2266         vector rgb, score_color;
2267         rgb = '1 1 1';
2268         score_color = '1 1 1';
2269
2270         float name_size = mySize.x*0.75;
2271         float spacing_size = mySize.x*0.04;
2272         const float highlight_alpha = 0.2;
2273         int i = 0, first_pl = 0;
2274         bool me_printed = false;
2275         string s;
2276         if (autocvar__hud_configure)
2277         {
2278                 float players_per_team = 0;
2279                 if (team_count)
2280                 {
2281                         // show team scores in the first line
2282                         float score_size = mySize.x / team_count;
2283                         players_per_team = max(2, ceil((entries - 1) / team_count));
2284                         for(i=0; i<team_count; ++i) {
2285                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2286                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2288                         }
2289                         first_pl = 1;
2290                         pos.y += fontsize.y;
2291                 }
2292                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2293                 for (i=first_pl; i<entries; ++i)
2294                 {
2295                         //simulate my score is lower than all displayed players,
2296                         //so that I don't appear at all showing pure rankings.
2297                         //This is to better show the difference between the 2 ranking views
2298                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2299                         {
2300                                 rgb = '1 1 0';
2301                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2302                                 s = GetPlayerName(player_localnum);
2303                                 score = 7;
2304                         }
2305                         else
2306                         {
2307                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2308                                 score -= 3;
2309                         }
2310
2311                         if (team_count)
2312                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2313                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2314                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2315                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2316                         pos.y += fontsize.y;
2317                 }
2318                 return;
2319         }
2320
2321         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2322                 HUD_UpdatePlayerTeams();
2323         if (team_count)
2324         {
2325                 // show team scores in the first line
2326                 float score_size = mySize.x / team_count;
2327                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2328                         if(tm.team == NUM_SPECTATOR)
2329                                 continue;
2330                         if (tm.team == myteam)
2331                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2332                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2333                         ++i;
2334                 }
2335                 first_pl = 1;
2336                 pos.y += fontsize.y;
2337                 tm = teams.sort_next;
2338         }
2339         i = first_pl;
2340
2341         do
2342         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2343         {
2344                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2345                         continue;
2346
2347                 if (i == entries-1 && !me_printed && pl != me)
2348                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2349                 {
2350                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2351                                 if (pl.team != NUM_SPECTATOR)
2352                                         break;
2353
2354                         if (pl)
2355                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2356                         else
2357                                 rgb = '1 0 0'; //last: red
2358                         pl = me;
2359                 }
2360
2361                 if (pl == me)
2362                 {
2363                         if (i == first_pl)
2364                                 rgb = '0 1 0'; //first: green
2365                         me_printed = true;
2366                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2367                 }
2368                 if (team_count)
2369                         score_color = Team_ColorRGB(pl.team) * 0.8;
2370                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2371                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2372                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2373                 pos.y += fontsize.y;
2374                 ++i;
2375         }
2376         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2377 }
2378
2379 void HUD_Score()
2380 {
2381         if(!autocvar__hud_configure)
2382         {
2383                 if(!autocvar_hud_panel_score) return;
2384                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2385         }
2386
2387         HUD_Panel_UpdateCvars();
2388         vector pos, mySize;
2389         pos = panel_pos;
2390         mySize = panel_size;
2391
2392         HUD_Panel_DrawBg(1);
2393         if(panel_bg_padding)
2394         {
2395                 pos += '1 1 0' * panel_bg_padding;
2396                 mySize -= '2 2 0' * panel_bg_padding;
2397         }
2398
2399         float score, distribution = 0;
2400         string sign;
2401         vector distribution_color;
2402         entity tm, pl, me;
2403
2404         me = playerslots[current_player];
2405
2406         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2407                 string timer, distrtimer;
2408
2409                 pl = players.sort_next;
2410                 if(pl == me)
2411                         pl = pl.sort_next;
2412                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2413                         if(pl.scores[ps_primary] == 0)
2414                                 pl = world;
2415
2416                 score = me.(scores[ps_primary]);
2417                 timer = TIME_ENCODED_TOSTRING(score);
2418
2419                 draw_beginBoldFont();
2420                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2421                         // distribution display
2422                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2423
2424                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2425
2426                         if (distribution <= 0) {
2427                                 distribution_color = '0 1 0';
2428                                 sign = "-";
2429                         }
2430                         else {
2431                                 distribution_color = '1 0 0';
2432                                 sign = "+";
2433                         }
2434                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2435                 }
2436                 // race record display
2437                 if (distribution <= 0)
2438                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2439                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440                 draw_endBoldFont();
2441         } else if (!teamplay) { // non-teamgames
2442                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2443                 {
2444                         HUD_Score_Rankings(pos, mySize, me);
2445                         return;
2446                 }
2447                 // me vector := [team/connected frags id]
2448                 pl = players.sort_next;
2449                 if(pl == me)
2450                         pl = pl.sort_next;
2451
2452                 if(autocvar__hud_configure)
2453                         distribution = 42;
2454                 else if(pl)
2455                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2456                 else
2457                         distribution = 0;
2458
2459                 score = me.(scores[ps_primary]);
2460                 if(autocvar__hud_configure)
2461                         score = 123;
2462
2463                 if(distribution >= 5)
2464                         distribution_color = eY;
2465                 else if(distribution >= 0)
2466                         distribution_color = '1 1 1';
2467                 else if(distribution >= -5)
2468                         distribution_color = '1 1 0';
2469                 else
2470                         distribution_color = eX;
2471
2472                 string distribution_str;
2473                 distribution_str = ftos(distribution);
2474                 draw_beginBoldFont();
2475                 if (distribution >= 0)
2476                 {
2477                         if (distribution > 0)
2478                                 distribution_str = strcat("+", distribution_str);
2479                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480                 }
2481                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2482                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2483                 draw_endBoldFont();
2484         } else { // teamgames
2485                 float row, column, rows = 0, columns = 0;
2486                 vector offset = '0 0 0';
2487                 vector score_pos, score_size; //for scores other than myteam
2488                 if(autocvar_hud_panel_score_rankings)
2489                 {
2490                         HUD_Score_Rankings(pos, mySize, me);
2491                         return;
2492                 }
2493                 if(spectatee_status == -1)
2494                 {
2495                         rows = HUD_GetRowCount(team_count, mySize, 3);
2496                         columns = ceil(team_count/rows);
2497                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2498
2499                         float newSize;
2500                         if(score_size.x/score_size.y > 3)
2501                         {
2502                                 newSize = 3 * score_size.y;
2503                                 offset.x = score_size.x - newSize;
2504                                 pos.x += offset.x/2;
2505                                 score_size.x = newSize;
2506                         }
2507                         else
2508                         {
2509                                 newSize = 1/3 * score_size.x;
2510                                 offset.y = score_size.y - newSize;
2511                                 pos.y += offset.y/2;
2512                                 score_size.y = newSize;
2513                         }
2514                 }
2515                 else
2516                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2517
2518                 float max_fragcount;
2519                 max_fragcount = -99;
2520                 draw_beginBoldFont();
2521                 row = column = 0;
2522                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2523                         if(tm.team == NUM_SPECTATOR)
2524                                 continue;
2525                         score = tm.(teamscores[ts_primary]);
2526                         if(autocvar__hud_configure)
2527                                 score = 123;
2528
2529                         if (score > max_fragcount)
2530                                 max_fragcount = score;
2531
2532                         if (spectatee_status == -1)
2533                         {
2534                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2535                                 if (max_fragcount == score)
2536                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2537                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2538                                 ++row;
2539                                 if(row >= rows)
2540                                 {
2541                                         row = 0;
2542                                         ++column;
2543                                 }
2544                         }
2545                         else if(tm.team == myteam) {
2546                                 if (max_fragcount == score)
2547                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2548                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2549                         } else {
2550                                 if (max_fragcount == score)
2551                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2552                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2553                                 ++rows;
2554                         }
2555                 }
2556                 draw_endBoldFont();
2557         }
2558 }
2559
2560 // Race timer (#8)
2561 //
2562 void HUD_RaceTimer ()
2563 {
2564         if(!autocvar__hud_configure)
2565         {
2566                 if(!autocvar_hud_panel_racetimer) return;
2567                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2568                 if(spectatee_status == -1) return;
2569         }
2570
2571         HUD_Panel_UpdateCvars();
2572
2573         vector pos, mySize;
2574         pos = panel_pos;
2575         mySize = panel_size;
2576
2577         HUD_Panel_DrawBg(1);
2578         if(panel_bg_padding)
2579         {
2580                 pos += '1 1 0' * panel_bg_padding;
2581                 mySize -= '2 2 0' * panel_bg_padding;
2582         }
2583
2584         // always force 4:1 aspect
2585         vector newSize = '0 0 0';
2586         if(mySize.x/mySize.y > 4)
2587         {
2588                 newSize.x = 4 * mySize.y;
2589                 newSize.y = mySize.y;
2590
2591                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2592         }
2593         else
2594         {
2595                 newSize.y = 1/4 * mySize.x;
2596                 newSize.x = mySize.x;
2597
2598                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2599         }
2600         mySize = newSize;
2601
2602         float a, t;
2603         string s, forcetime;
2604
2605         if(autocvar__hud_configure)
2606         {
2607                 s = "0:13:37";
2608                 draw_beginBoldFont();
2609                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2610                 draw_endBoldFont();
2611                 s = _("^1Intermediate 1 (+15.42)");
2612                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2613                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2614                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2615         }
2616         else if(race_checkpointtime)
2617         {
2618                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2619                 s = "";
2620                 forcetime = "";
2621                 if(a > 0) // just hit a checkpoint?
2622                 {
2623                         if(race_checkpoint != 254)
2624                         {
2625                                 if(race_time && race_previousbesttime)
2626                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2627                                 else
2628                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2629                                 if(race_time)
2630                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2631                         }
2632                 }
2633                 else
2634                 {
2635                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2636                         {
2637                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2638                                 if(a > 0) // next one?
2639                                 {
2640                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2641                                 }
2642                         }
2643                 }
2644
2645                 if(s != "" && a > 0)
2646                 {
2647                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2648                 }
2649
2650                 if(race_penaltytime)
2651                 {
2652                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2653                         if(a > 0)
2654                         {
2655                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2656                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2657                         }
2658                 }
2659
2660                 draw_beginBoldFont();
2661
2662                 if(forcetime != "")
2663                 {
2664                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2665                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2666                 }
2667                 else
2668                         a = 1;
2669
2670                 if(race_laptime && race_checkpoint != 255)
2671                 {
2672                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2673                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2674                 }
2675
2676                 draw_endBoldFont();
2677         }
2678         else
2679         {
2680                 if(race_mycheckpointtime)
2681                 {
2682                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2683                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2684                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2685                 }
2686                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2687                 {
2688                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2689                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2690                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2691                 }
2692
2693                 if(race_penaltytime && !race_penaltyaccumulator)
2694                 {
2695                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2696                         a = bound(0, (1 + t - time), 1);
2697                         if(a > 0)
2698                         {
2699                                 if(time < t)
2700                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2701                                 else
2702                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2703                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2704                         }
2705                 }
2706         }
2707 }
2708
2709 // Vote window (#9)
2710 //
2711
2712 void HUD_Vote()
2713 {
2714         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2715         {
2716                 vote_active = 1;
2717                 if (autocvar__hud_configure)
2718                 {
2719                         vote_yescount = 0;
2720                         vote_nocount = 0;
2721                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2722                         cvar_set("_hud_configure", "0");
2723                 }
2724                 if(vote_called_vote)
2725                         strunzone(vote_called_vote);
2726                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2727                 uid2name_dialog = 1;
2728         }
2729
2730         if(!autocvar__hud_configure)
2731         {
2732                 if(!autocvar_hud_panel_vote) return;
2733
2734                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2735                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2736
2737                 if(panel_bg_alpha_str == "") {
2738                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2739                 }
2740                 panel_bg_alpha = stof(panel_bg_alpha_str);
2741         }
2742         else
2743         {
2744                 vote_yescount = 3;
2745                 vote_nocount = 2;
2746                 vote_needed = 4;
2747         }
2748
2749         string s;
2750         float a;
2751         if(vote_active != vote_prev) {
2752                 vote_change = time;
2753                 vote_prev = vote_active;
2754         }
2755
2756         if(vote_active || autocvar__hud_configure)
2757                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2758         else
2759                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2760
2761         if(!vote_alpha)
2762                 return;
2763
2764         HUD_Panel_UpdateCvars();
2765
2766         if(uid2name_dialog)
2767         {
2768                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2769                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2770         }
2771
2772     // these must be below above block
2773         vector pos, mySize;
2774         pos = panel_pos;
2775         mySize = panel_size;
2776
2777         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2778         HUD_Panel_DrawBg(a);
2779         a = panel_fg_alpha * a;
2780
2781         if(panel_bg_padding)
2782         {
2783                 pos += '1 1 0' * panel_bg_padding;
2784                 mySize -= '2 2 0' * panel_bg_padding;
2785         }
2786
2787         // always force 3:1 aspect
2788         vector newSize = '0 0 0';
2789         if(mySize.x/mySize.y > 3)
2790         {
2791                 newSize.x = 3 * mySize.y;
2792                 newSize.y = mySize.y;
2793
2794                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2795         }
2796         else
2797         {
2798                 newSize.y = 1/3 * mySize.x;
2799                 newSize.x = mySize.x;
2800
2801                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2802         }
2803         mySize = newSize;
2804
2805         s = _("A vote has been called for:");
2806         if(uid2name_dialog)
2807                 s = _("Allow servers to store and display your name?");
2808         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2809         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2810         if(autocvar__hud_configure)
2811                 s = _("^1Configure the HUD");
2812         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2813
2814         // print the yes/no counts
2815     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2816         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2817     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2818         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2819
2820         // draw the progress bar backgrounds
2821         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2822
2823         // draw the highlights
2824         if(vote_highlighted == 1) {
2825                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2826                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2827         }
2828         else if(vote_highlighted == -1) {
2829                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2830                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2831         }
2832
2833         // draw the progress bars
2834         if(vote_yescount && vote_needed)
2835         {
2836                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2837                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2838         }
2839
2840         if(vote_nocount && vote_needed)
2841         {
2842                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2843                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2844         }
2845
2846         drawresetcliparea();
2847 }
2848
2849 // Mod icons panel (#10)
2850 //
2851
2852 bool mod_active; // is there any active mod icon?
2853
2854 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2855 {
2856         int stat = -1;
2857         string pic = "";
2858         vector color = '0 0 0';
2859         switch(i)
2860         {
2861                 case 0:
2862                         stat = getstati(STAT_REDALIVE);
2863                         pic = "player_red.tga";
2864                         color = '1 0 0';
2865                         break;
2866                 case 1:
2867                         stat = getstati(STAT_BLUEALIVE);
2868                         pic = "player_blue.tga";
2869                         color = '0 0 1';
2870                         break;
2871                 case 2:
2872                         stat = getstati(STAT_YELLOWALIVE);
2873                         pic = "player_yellow.tga";
2874                         color = '1 1 0';
2875                         break;
2876                 default:
2877                 case 3:
2878                         stat = getstati(STAT_PINKALIVE);
2879                         pic = "player_pink.tga";
2880                         color = '1 0 1';
2881                         break;
2882         }
2883
2884         if(mySize.x/mySize.y > aspect_ratio)
2885         {
2886                 i = aspect_ratio * mySize.y;
2887                 myPos.x = myPos.x + (mySize.x - i) / 2;
2888                 mySize.x = i;
2889         }
2890         else
2891         {
2892                 i = 1/aspect_ratio * mySize.x;
2893                 myPos.y = myPos.y + (mySize.y - i) / 2;
2894                 mySize.y = i;
2895         }
2896
2897         if(layout)
2898         {
2899                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2900                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901         }
2902         else
2903                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2904 }
2905
2906 // Clan Arena and Freeze Tag HUD modicons
2907 void HUD_Mod_CA(vector myPos, vector mySize)
2908 {
2909         mod_active = 1; // required in each mod function that always shows something
2910
2911         int layout;
2912         if(gametype == MAPINFO_TYPE_CA)
2913                 layout = autocvar_hud_panel_modicons_ca_layout;
2914         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2915                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2916         int rows, columns;
2917         float aspect_ratio;
2918         aspect_ratio = (layout) ? 2 : 1;
2919         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2920         columns = ceil(team_count/rows);
2921
2922         int i;
2923         float row = 0, column = 0;
2924         vector pos, itemSize;
2925         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2926         for(i=0; i<team_count; ++i)
2927         {
2928                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2929
2930                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2931
2932                 ++row;
2933                 if(row >= rows)
2934                 {
2935                         row = 0;
2936                         ++column;
2937                 }
2938         }
2939 }
2940
2941 // CTF HUD modicon section
2942 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2943 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2944 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2945
2946 void HUD_Mod_CTF_Reset()
2947 {
2948         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2949         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2950         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2951 }
2952
2953 void HUD_Mod_CTF(vector pos, vector mySize)
2954 {
2955         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2956         vector flag_size;
2957         float f; // every function should have that
2958
2959         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2960         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2961         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2962         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2963         float fs, fs2, fs3, size1, size2;
2964         vector e1, e2;
2965
2966         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2967         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2968         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2969         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2970         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2971
2972         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2973
2974         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2975
2976         if (autocvar__hud_configure) {
2977                 redflag = 1;
2978                 blueflag = 2;
2979                 if (team_count >= 3)
2980                         yellowflag = 2;
2981                 if (team_count >= 4)
2982                         pinkflag = 3;
2983                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2984         }
2985
2986         // when status CHANGES, set old status into prevstatus and current status into status
2987         #define X(team) do {                                                                                                                    \
2988                 if (team##flag != team##flag_prevframe) {                                                                       \
2989                 team##flag_statuschange_time = time;                                                                    \
2990                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2991                 team##flag_prevframe = team##flag;                                                                              \
2992         }                                                                                                                                                       \
2993         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2994     } while (0)
2995         X(red);
2996         X(blue);
2997         X(yellow);
2998         X(pink);
2999         X(neutral);
3000         #undef X
3001
3002         const float BLINK_FACTOR = 0.15;
3003         const float BLINK_BASE = 0.85;
3004         // note:
3005         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3006         // thus
3007         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3008         // ensure RMS == 1
3009         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3010
3011         #define X(team, cond) \
3012         string team##_icon, team##_icon_prevstatus; \
3013         int team##_alpha, team##_alpha_prevstatus; \
3014         team##_alpha = team##_alpha_prevstatus = 1; \
3015         do { \
3016                 switch (team##flag) { \
3017                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3018                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3019                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3020                         default: \
3021                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3022                                         team##_icon = "flag_" #team "_shielded"; \
3023                                 } else { \
3024                                         team##_icon = string_null; \
3025                                 } \
3026                                 break; \
3027                 } \
3028                 switch (team##flag_prevstatus) { \
3029                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3030                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3031                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3032                         default: \
3033                                 if (team##flag == 3) { \
3034                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3035                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3036                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3037                                 } else { \
3038                                         team##_icon_prevstatus = string_null; \
3039                                 } \
3040                                 break; \
3041                 } \
3042         } while (0)
3043         X(red, myteam != NUM_TEAM_1);
3044         X(blue, myteam != NUM_TEAM_2);
3045         X(yellow, myteam != NUM_TEAM_3);
3046         X(pink, myteam != NUM_TEAM_4);
3047         X(neutral, true);
3048         #undef X
3049
3050         if (ctf_oneflag) {
3051                 // hacky, but these aren't needed
3052                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3053                 fs = fs2 = fs3 = 1;
3054         } else switch (team_count) {
3055                 default:
3056                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3057                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3058                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3059         }
3060
3061         if (mySize_x > mySize_y) {
3062                 size1 = mySize_x;
3063                 size2 = mySize_y;
3064                 e1 = eX;
3065                 e2 = eY;
3066         } else {
3067                 size1 = mySize_y;
3068                 size2 = mySize_x;
3069                 e1 = eY;
3070                 e2 = eX;
3071         }
3072
3073         switch (myteam) {
3074                 default:
3075                 case NUM_TEAM_1: {
3076                         redflag_pos = pos;
3077                         blueflag_pos = pos + eX * fs2 * size1;
3078                         yellowflag_pos = pos - eX * fs2 * size1;
3079                         pinkflag_pos = pos + eX * fs3 * size1;
3080                         break;
3081                 }
3082                 case NUM_TEAM_2: {
3083                         redflag_pos = pos + eX * fs2 * size1;
3084                         blueflag_pos = pos;
3085                         yellowflag_pos = pos - eX * fs2 * size1;
3086                         pinkflag_pos = pos + eX * fs3 * size1;
3087                         break;
3088                 }
3089                 case NUM_TEAM_3: {
3090                         redflag_pos = pos + eX * fs3 * size1;
3091                         blueflag_pos = pos - eX * fs2 * size1;
3092                         yellowflag_pos = pos;
3093                         pinkflag_pos = pos + eX * fs2 * size1;
3094                         break;
3095                 }
3096                 case NUM_TEAM_4: {
3097                         redflag_pos = pos - eX * fs2 * size1;
3098                         blueflag_pos = pos + eX * fs3 * size1;
3099                         yellowflag_pos = pos + eX * fs2 * size1;
3100                         pinkflag_pos = pos;
3101                         break;
3102                 }
3103         }
3104         neutralflag_pos = pos;
3105         flag_size = e1 * fs * size1 + e2 * size2;
3106
3107         #define X(team) do { \
3108                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3109                 if (team##_icon_prevstatus && f < 1) \
3110                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3111                 if (team##_icon) \
3112                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3113         } while (0)
3114         X(red);
3115         X(blue);
3116         X(yellow);
3117         X(pink);
3118         X(neutral);
3119         #undef X
3120 }
3121
3122 // Keyhunt HUD modicon section
3123 vector KH_SLOTS[4];
3124
3125 void HUD_Mod_KH(vector pos, vector mySize)
3126 {
3127         mod_active = 1; // keyhunt should never hide the mod icons panel
3128
3129         // Read current state
3130
3131         int state = getstati(STAT_KH_KEYS);
3132         int i, key_state;
3133         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3134         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3135
3136         for(i = 0; i < 4; ++i)
3137         {
3138                 key_state = (bitshift(state, i * -5) & 31) - 1;
3139
3140                 if(key_state == -1)
3141                         continue;
3142
3143                 if(key_state == 30)
3144                 {
3145                         ++carrying_keys;
3146                         key_state = myteam;
3147                 }
3148
3149                 switch(key_state)
3150                 {
3151                         case NUM_TEAM_1: ++team1_keys; break;
3152                         case NUM_TEAM_2: ++team2_keys; break;
3153                         case NUM_TEAM_3: ++team3_keys; break;
3154                         case NUM_TEAM_4: ++team4_keys; break;
3155                         case 29: ++dropped_keys; break;
3156                 }
3157
3158                 ++all_keys;
3159         }
3160
3161         // Calculate slot measurements
3162
3163         vector slot_size;
3164
3165         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3166         {
3167                 // Quadratic arrangement
3168                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3169                 KH_SLOTS[0] = pos;
3170                 KH_SLOTS[1] = pos + eX * slot_size.x;
3171                 KH_SLOTS[2] = pos + eY * slot_size.y;
3172                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3173         }
3174         else
3175         {
3176                 if(mySize.x > mySize.y)
3177                 {
3178                         // Horizontal arrangement
3179                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3180                         for(i = 0; i < all_keys; ++i)
3181                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3182                 }
3183                 else
3184                 {
3185                         // Vertical arrangement
3186                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3187                         for(i = 0; i < all_keys; ++i)
3188                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3189                 }
3190         }
3191
3192         // Make icons blink in case of RUN HERE
3193
3194         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3195         float alpha;
3196         alpha = 1;
3197
3198         if(carrying_keys)
3199                 switch(myteam)
3200                 {
3201                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3202                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3203                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3204                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3205                 }
3206
3207         // Draw icons
3208
3209         i = 0;
3210
3211         while(team1_keys--)
3212                 if(myteam == NUM_TEAM_1 && carrying_keys)
3213                 {
3214                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3215                         --carrying_keys;
3216                 }
3217                 else
3218                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3219
3220         while(team2_keys--)
3221                 if(myteam == NUM_TEAM_2 && carrying_keys)
3222                 {
3223                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3224                         --carrying_keys;
3225                 }
3226                 else
3227                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3228
3229         while(team3_keys--)
3230                 if(myteam == NUM_TEAM_3 && carrying_keys)
3231                 {
3232                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3233                         --carrying_keys;
3234                 }
3235                 else
3236                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3237
3238         while(team4_keys--)
3239                 if(myteam == NUM_TEAM_4 && carrying_keys)
3240                 {
3241                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3242                         --carrying_keys;
3243                 }
3244                 else
3245                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246
3247         while(dropped_keys--)
3248                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3249 }
3250
3251 // Keepaway HUD mod icon
3252 int kaball_prevstatus; // last remembered status
3253 float kaball_statuschange_time; // time when the status changed
3254
3255 // we don't need to reset for keepaway since it immediately
3256 // autocorrects prevstatus as to if the player has the ball or not
3257
3258 void HUD_Mod_Keepaway(vector pos, vector mySize)
3259 {
3260         mod_active = 1; // keepaway should always show the mod HUD
3261
3262         float BLINK_FACTOR = 0.15;
3263         float BLINK_BASE = 0.85;
3264         float BLINK_FREQ = 5;
3265         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3266
3267         int stat_items = getstati(STAT_ITEMS, 0, 24);
3268         int kaball = (stat_items/IT_KEY1) & 1;
3269
3270         if(kaball != kaball_prevstatus)
3271         {
3272                 kaball_statuschange_time = time;
3273                 kaball_prevstatus = kaball;
3274         }
3275
3276         vector kaball_pos, kaball_size;
3277
3278         if(mySize.x > mySize.y) {
3279                 kaball_pos = pos + eX * 0.25 * mySize.x;
3280                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3281         } else {
3282                 kaball_pos = pos + eY * 0.25 * mySize.y;
3283                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3284         }
3285
3286         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3287         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3288
3289         if(kaball_prevstatus && f < 1)
3290                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3291
3292         if(kaball)
3293                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3294 }
3295
3296
3297 // Nexball HUD mod icon
3298 void HUD_Mod_NexBall(vector pos, vector mySize)
3299 {
3300         float nb_pb_starttime, dt, p;
3301         int stat_items;
3302
3303         stat_items = getstati(STAT_ITEMS, 0, 24);
3304         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3305
3306         if (stat_items & IT_KEY1)
3307                 mod_active = 1;
3308         else
3309                 mod_active = 0;
3310
3311         //Manage the progress bar if any
3312         if (nb_pb_starttime > 0)
3313         {
3314                 dt = (time - nb_pb_starttime) % nb_pb_period;
3315                 // one period of positive triangle
3316                 p = 2 * dt / nb_pb_period;
3317                 if (p > 1)
3318                         p = 2 - p;
3319
3320                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3321         }
3322
3323         if (stat_items & IT_KEY1)
3324                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 }
3326
3327 // Race/CTS HUD mod icons
3328 float crecordtime_prev; // last remembered crecordtime
3329 float crecordtime_change_time; // time when crecordtime last changed
3330 float srecordtime_prev; // last remembered srecordtime
3331 float srecordtime_change_time; // time when srecordtime last changed
3332
3333 float race_status_time;
3334 int race_status_prev;
3335 string race_status_name_prev;
3336 void HUD_Mod_Race(vector pos, vector mySize)
3337 {
3338         mod_active = 1; // race should never hide the mod icons panel
3339         entity me;
3340         me = playerslots[player_localnum];
3341         float t, score;
3342         float f; // yet another function has this
3343         score = me.(scores[ps_primary]);
3344
3345         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3346                 return; // no records in the actual race
3347
3348         // clientside personal record
3349         string rr;
3350         if(gametype == MAPINFO_TYPE_CTS)
3351                 rr = CTS_RECORD;
3352         else
3353                 rr = RACE_RECORD;
3354         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3355
3356         if(score && (score < t || !t)) {
3357                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3358                 if(autocvar_cl_autodemo_delete_keeprecords)
3359                 {
3360                         f = autocvar_cl_autodemo_delete;
3361                         f &= ~1;
3362                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3363                 }
3364         }
3365
3366         if(t != crecordtime_prev) {
3367                 crecordtime_prev = t;
3368                 crecordtime_change_time = time;
3369         }
3370
3371         vector textPos, medalPos;
3372         float squareSize;
3373         if(mySize.x > mySize.y) {
3374                 // text on left side
3375                 squareSize = min(mySize.y, mySize.x/2);
3376                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3377                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3378         } else {
3379                 // text on top
3380                 squareSize = min(mySize.x, mySize.y/2);
3381                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3382                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3383         }
3384
3385         f = time - crecordtime_change_time;
3386
3387         if (f > 1) {
3388                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390         } else {
3391                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3393                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3394                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3395         }
3396
3397         // server record
3398         t = race_server_record;
3399         if(t != srecordtime_prev) {
3400                 srecordtime_prev = t;
3401                 srecordtime_change_time = time;
3402         }
3403         f = time - srecordtime_change_time;
3404
3405         if (f > 1) {
3406                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408         } else {
3409                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3411                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3412                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3413         }
3414
3415         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3416                 race_status_time = time + 5;
3417                 race_status_prev = race_status;
3418                 if (race_status_name_prev)
3419                         strunzone(race_status_name_prev);
3420                 race_status_name_prev = strzone(race_status_name);
3421         }
3422
3423         // race "awards"
3424         float a;
3425         a = bound(0, race_status_time - time, 1);
3426
3427         string s;
3428         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3429
3430         float rank;
3431         if(race_status > 0)
3432                 rank = race_CheckName(race_status_name);
3433         else
3434                 rank = 0;
3435         string rankname;
3436         rankname = count_ordinal(rank);
3437
3438         vector namepos;
3439         namepos = medalPos + '0 0.8 0' * squareSize;
3440         vector rankpos;
3441         rankpos = medalPos + '0 0.15 0' * squareSize;
3442
3443         if(race_status == 0)
3444                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445         else if(race_status == 1) {
3446                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3448                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3449         } else if(race_status == 2) {
3450                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3451                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452                 else
3453                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456         } else if(race_status == 3) {
3457                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3459                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460         }
3461
3462         if (race_status_time - time <= 0) {
3463                 race_status_prev = -1;
3464                 race_status = -1;
3465                 if(race_status_name)
3466                         strunzone(race_status_name);
3467                 race_status_name = string_null;
3468                 if(race_status_name_prev)
3469                         strunzone(race_status_name_prev);
3470                 race_status_name_prev = string_null;
3471         }
3472 }
3473
3474 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3475 {
3476         float stat = -1;
3477         string pic = "";
3478         vector color = '0 0 0';
3479         switch(i)
3480         {
3481                 case 0:
3482                         stat = getstatf(STAT_DOM_PPS_RED);
3483                         pic = "dom_icon_red";
3484                         color = '1 0 0';
3485                         break;
3486                 case 1:
3487                         stat = getstatf(STAT_DOM_PPS_BLUE);
3488                         pic = "dom_icon_blue";
3489                         color = '0 0 1';
3490                         break;
3491                 case 2:
3492                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3493                         pic = "dom_icon_yellow";
3494                         color = '1 1 0';
3495                         break;
3496                 default:
3497                 case 3:
3498                         stat = getstatf(STAT_DOM_PPS_PINK);
3499                         pic = "dom_icon_pink";
3500                         color = '1 0 1';
3501                         break;
3502         }
3503         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3504
3505         if(mySize.x/mySize.y > aspect_ratio)
3506         {
3507                 i = aspect_ratio * mySize.y;
3508                 myPos.x = myPos.x + (mySize.x - i) / 2;
3509                 mySize.x = i;
3510         }
3511         else
3512         {
3513                 i = 1/aspect_ratio * mySize.x;
3514                 myPos.y = myPos.y + (mySize.y - i) / 2;
3515                 mySize.y = i;
3516         }
3517
3518         if (layout) // show text too
3519         {
3520                 //draw the text
3521                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3522                 if (layout == 2) // average pps
3523                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3524                 else // percentage of average pps
3525                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3526         }
3527
3528         //draw the icon
3529         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530         if (stat > 0)
3531         {
3532                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3533                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3534                 drawresetcliparea();
3535         }
3536 }
3537
3538 void HUD_Mod_Dom(vector myPos, vector mySize)
3539 {
3540         mod_active = 1; // required in each mod function that always shows something
3541
3542         int layout = autocvar_hud_panel_modicons_dom_layout;
3543         int rows, columns;
3544         float aspect_ratio;
3545         aspect_ratio = (layout) ? 3 : 1;
3546         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3547         columns = ceil(team_count/rows);
3548
3549         int i;
3550         float row = 0, column = 0;
3551         vector pos, itemSize;
3552         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3553         for(i=0; i<team_count; ++i)
3554         {
3555                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3556
3557                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3558
3559                 ++row;
3560                 if(row >= rows)
3561                 {
3562                         row = 0;
3563                         ++column;
3564                 }
3565         }
3566 }
3567
3568 void HUD_ModIcons_SetFunc()
3569 {
3570         switch(gametype)
3571         {
3572                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3573                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3574                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3575                 case MAPINFO_TYPE_CTS:
3576                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3577                 case MAPINFO_TYPE_CA:
3578                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3579                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3580                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3581         }
3582 }
3583
3584 int mod_prev; // previous state of mod_active to check for a change
3585 float mod_alpha;
3586 float mod_change; // "time" when mod_active changed
3587
3588 void HUD_ModIcons()
3589 {
3590         if(!autocvar__hud_configure)
3591         {
3592                 if(!autocvar_hud_panel_modicons) return;
3593                 if(!HUD_ModIcons_GameType) return;
3594         }
3595
3596         HUD_Panel_UpdateCvars();
3597
3598         draw_beginBoldFont();
3599
3600         if(mod_active != mod_prev) {
3601                 mod_change = time;
3602                 mod_prev = mod_active;
3603         }
3604
3605         if(mod_active || autocvar__hud_configure)
3606                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3607         else
3608                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3609
3610         if(mod_alpha)
3611                 HUD_Panel_DrawBg(mod_alpha);
3612
3613         if(panel_bg_padding)
3614         {
3615                 panel_pos += '1 1 0' * panel_bg_padding;
3616                 panel_size -= '2 2 0' * panel_bg_padding;
3617         }
3618
3619         if(autocvar__hud_configure)
3620                 HUD_Mod_CTF(panel_pos, panel_size);
3621         else
3622                 HUD_ModIcons_GameType(panel_pos, panel_size);
3623
3624         draw_endBoldFont();
3625 }
3626
3627 // Draw pressed keys (#11)
3628 //
3629 void HUD_PressedKeys()
3630 {
3631         if(!autocvar__hud_configure)
3632         {
3633                 if(!autocvar_hud_panel_pressedkeys) return;
3634                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3635         }
3636
3637         HUD_Panel_UpdateCvars();
3638         vector pos, mySize;
3639         pos = panel_pos;
3640         mySize = panel_size;
3641
3642         HUD_Panel_DrawBg(1);
3643         if(panel_bg_padding)
3644         {
3645                 pos += '1 1 0' * panel_bg_padding;
3646                 mySize -= '2 2 0' * panel_bg_padding;
3647         }
3648
3649         // force custom aspect
3650         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3651         if(aspect)
3652         {
3653                 vector newSize = '0 0 0';
3654                 if(mySize.x/mySize.y > aspect)
3655                 {
3656                         newSize.x = aspect * mySize.y;
3657                         newSize.y = mySize.y;
3658
3659                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3660                 }
3661                 else
3662                 {
3663                         newSize.y = 1/aspect * mySize.x;
3664                         newSize.x = mySize.x;
3665
3666                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3667                 }
3668                 mySize = newSize;
3669         }
3670
3671         vector keysize;
3672         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3673         float pressedkeys;
3674         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3675
3676         if(autocvar_hud_panel_pressedkeys_attack)
3677         {
3678                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680                 pos.y += keysize.y;
3681         }
3682
3683         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686         pos.y += keysize.y;
3687         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3690 }
3691
3692 // Handle chat as a panel (#12)
3693 //
3694 void HUD_Chat()
3695 {
3696         if(!autocvar__hud_configure)
3697         {
3698                 if (!autocvar_hud_panel_chat)
3699                 {
3700                         if (!autocvar_con_chatrect)
3701                                 cvar_set("con_chatrect", "0");
3702                         return;
3703                 }
3704                 if(autocvar__con_chat_maximized)
3705                 {
3706                         if(!hud_draw_maximized) return;
3707                 }
3708                 else if(chat_panel_modified)
3709                 {
3710                         panel.update_time = time; // forces reload of panel attributes
3711                         chat_panel_modified = false;
3712                 }
3713         }
3714
3715         HUD_Panel_UpdateCvars();
3716
3717         if(intermission == 2)
3718         {
3719                 // reserve some more space to the mapvote panel
3720                 // by resizing and moving chat panel to the bottom
3721                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3722                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3723                 chat_posy = panel_pos.y;
3724                 chat_sizey = panel_size.y;
3725         }
3726         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3727         {
3728                 panel_pos.y = panel_bg_border;
3729                 panel_size.y = vid_conheight - panel_bg_border * 2;
3730                 if(panel.current_panel_bg == "0") // force a border when maximized
3731                 {
3732                         string panel_bg;
3733                         panel_bg = strcat(hud_skin_path, "/border_default");
3734                         if(precache_pic(panel_bg) == "")
3735                                 panel_bg = "gfx/hud/default/border_default";
3736                         if(panel.current_panel_bg)
3737                                 strunzone(panel.current_panel_bg);
3738                         panel.current_panel_bg = strzone(panel_bg);
3739                         chat_panel_modified = true;
3740                 }
3741                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3742         }
3743
3744         vector pos, mySize;
3745         pos = panel_pos;
3746         mySize = panel_size;
3747
3748         HUD_Panel_DrawBg(1);
3749
3750         if(panel_bg_padding)
3751         {
3752                 pos += '1 1 0' * panel_bg_padding;
3753                 mySize -= '2 2 0' * panel_bg_padding;
3754         }
3755
3756         if (!autocvar_con_chatrect)
3757                 cvar_set("con_chatrect", "1");
3758
3759         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3760         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3761
3762         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3763         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3764
3765         if(autocvar__hud_configure)
3766         {
3767                 vector chatsize;
3768                 chatsize = '1 1 0' * autocvar_con_chatsize;
3769                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3770                 float i, a;
3771                 for(i = 0; i < autocvar_con_chat; ++i)
3772                 {
3773                         if(i == autocvar_con_chat - 1)
3774                                 a = panel_fg_alpha;
3775                         else
3776                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3777                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3778                         pos.y += chatsize.y;
3779                 }
3780         }
3781 }
3782
3783 // Engine info panel (#13)
3784 //
3785 float prevfps;
3786 float prevfps_time;
3787 int framecounter;
3788
3789 float frametimeavg;
3790 float frametimeavg1; // 1 frame ago
3791 float frametimeavg2; // 2 frames ago
3792 void HUD_EngineInfo()
3793 {
3794         if(!autocvar__hud_configure)
3795         {
3796                 if(!autocvar_hud_panel_engineinfo) return;
3797         }
3798
3799         HUD_Panel_UpdateCvars();
3800         vector pos, mySize;
3801         pos = panel_pos;
3802         mySize = panel_size;
3803
3804         HUD_Panel_DrawBg(1);
3805         if(panel_bg_padding)
3806         {
3807                 pos += '1 1 0' * panel_bg_padding;
3808                 mySize -= '2 2 0' * panel_bg_padding;
3809         }
3810
3811         float currentTime = gettime(GETTIME_REALTIME);
3812         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3813         {
3814                 float currentframetime = currentTime - prevfps_time;
3815                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3816                 frametimeavg2 = frametimeavg1;
3817                 frametimeavg1 = frametimeavg;
3818
3819                 float weight;
3820                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3821                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3822                 {
3823                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3824                                 prevfps = (1/currentframetime);
3825                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3826                 }
3827                 prevfps_time = currentTime;
3828         }
3829         else
3830         {
3831                 framecounter += 1;
3832                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3833                 {
3834                         prevfps = framecounter/(currentTime - prevfps_time);
3835                         framecounter = 0;
3836                         prevfps_time = currentTime;
3837                 }
3838         }
3839
3840         vector color;
3841         color = HUD_Get_Num_Color (prevfps, 100);
3842         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3843 }
3844
3845 // Info messages panel (#14)
3846 //
3847 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3848         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3849                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3850         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3851         o.y += fontsize.y;                                                                                                                                                                                              \
3852 } while(0)
3853 void HUD_InfoMessages()
3854 {
3855         if(!autocvar__hud_configure)
3856         {
3857                 if(!autocvar_hud_panel_infomessages) return;
3858         }
3859
3860         HUD_Panel_UpdateCvars();
3861         vector pos, mySize;
3862         pos = panel_pos;
3863         mySize = panel_size;
3864
3865         HUD_Panel_DrawBg(1);
3866         if(panel_bg_padding)
3867         {
3868                 pos += '1 1 0' * panel_bg_padding;
3869                 mySize -= '2 2 0' * panel_bg_padding;
3870         }
3871
3872         // always force 5:1 aspect
3873         vector newSize = '0 0 0';
3874         if(mySize.x/mySize.y > 5)
3875         {
3876                 newSize.x = 5 * mySize.y;
3877                 newSize.y = mySize.y;
3878
3879                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3880         }
3881         else
3882         {
3883                 newSize.y = 1/5 * mySize.x;
3884                 newSize.x = mySize.x;
3885
3886                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3887         }
3888
3889         mySize = newSize;
3890         entity tm;
3891         vector o;
3892         o = pos;
3893
3894         vector fontsize;
3895         fontsize = '0.20 0.20 0' * mySize.y;
3896
3897         float a;
3898         a = panel_fg_alpha;
3899
3900         string s;
3901         if(!autocvar__hud_configure)
3902         {
3903                 if(spectatee_status && !intermission)
3904                 {
3905                         a = 1;
3906                         if(spectatee_status == -1)
3907                                 s = _("^1Observing");
3908                         else
3909                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3910                         drawInfoMessage(s);
3911
3912                         if(spectatee_status == -1)
3913                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3914                         else
3915                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3916                         drawInfoMessage(s);
3917
3918                         if(spectatee_status == -1)
3919                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3920                         else
3921                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3922                         drawInfoMessage(s);
3923
3924                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3925                         drawInfoMessage(s);
3926
3927                         if(gametype == MAPINFO_TYPE_LMS)
3928                         {
3929                                 entity sk;
3930                                 sk = playerslots[player_localnum];
3931                                 if(sk.(scores[ps_primary]) >= 666)
3932                                         s = _("^1Match has already begun");
3933                                 else if(sk.(scores[ps_primary]) > 0)
3934                                         s = _("^1You have no more lives left");
3935                                 else
3936                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3937                         }
3938                         else
3939                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3940                         drawInfoMessage(s);
3941
3942                         //show restart countdown:
3943                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3944                                 float countdown;
3945                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3946                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3947                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3948                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3949                                 o.y += fontsize.y;
3950                         }
3951                 }
3952                 if(warmup_stage && !intermission)
3953                 {
3954                         s = _("^2Currently in ^1warmup^2 stage!");
3955                         drawInfoMessage(s);
3956                 }
3957
3958                 string blinkcolor;
3959                 if(time % 1 >= 0.5)
3960                         blinkcolor = "^1";
3961                 else
3962                         blinkcolor = "^3";
3963
3964                 if(ready_waiting && !intermission && !spectatee_status)
3965                 {
3966                         if(ready_waiting_for_me)
3967                         {
3968                                 if(warmup_stage)
3969                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3970                                 else
3971                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3972                         }
3973                         else
3974                         {
3975                                 if(warmup_stage)
3976                                         s = _("^2Waiting for others to ready up to end warmup...");
3977                                 else
3978                                         s = _("^2Waiting for others to ready up...");
3979                         }
3980                         drawInfoMessage(s);
3981                 }
3982                 else if(warmup_stage && !intermission && !spectatee_status)
3983                 {
3984                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3985                         drawInfoMessage(s);
3986                 }
3987
3988                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3989                 {
3990                         float ts_min = 0, ts_max = 0;
3991                         tm = teams.sort_next;
3992                         if (tm)
3993                         {
3994                                 for (; tm.sort_next; tm = tm.sort_next)
3995                                 {
3996                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3997                                                 continue;
3998                                         if(!ts_min) ts_min = tm.team_size;
3999                                         else ts_min = min(ts_min, tm.team_size);
4000                                         if(!ts_max) ts_max = tm.team_size;
4001                                         else ts_max = max(ts_max, tm.team_size);
4002                                 }
4003                                 if ((ts_max - ts_min) > 1)
4004                                 {
4005                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4006                                         tm = GetTeam(myteam, false);
4007                                         if (tm)
4008                                         if (tm.team != NUM_SPECTATOR)
4009                                         if (tm.team_size == ts_max)
4010                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4011                                         drawInfoMessage(s);
4012                                 }
4013                         }
4014                 }
4015         }
4016         else
4017         {
4018                 s = _("^7Press ^3ESC ^7to show HUD options.");
4019                 drawInfoMessage(s);
4020                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4021                 drawInfoMessage(s);
4022                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4023                 drawInfoMessage(s);
4024                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4025                 drawInfoMessage(s);
4026         }
4027 }
4028
4029 // Physics panel (#15)
4030 //
4031 vector acc_prevspeed;
4032 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4033 float physics_update_time, discrete_speed, discrete_acceleration;
4034 void HUD_Physics()
4035 {
4036         if(!autocvar__hud_configure)
4037         {
4038                 if(!autocvar_hud_panel_physics) return;
4039                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4040                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4041         }
4042
4043         HUD_Panel_UpdateCvars();
4044
4045         draw_beginBoldFont();
4046
4047         HUD_Panel_DrawBg(1);
4048         if(panel_bg_padding)
4049         {
4050                 panel_pos += '1 1 0' * panel_bg_padding;
4051                 panel_size -= '2 2 0' * panel_bg_padding;
4052         }
4053
4054         float acceleration_progressbar_scale = 0;
4055         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4056                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4057
4058         float text_scale;
4059         if (autocvar_hud_panel_physics_text_scale <= 0)
4060                 text_scale = 1;
4061         else
4062                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4063
4064         //compute speed
4065         float speed, conversion_factor;
4066         string unit;
4067
4068         switch(autocvar_hud_panel_physics_speed_unit)
4069         {
4070                 default:
4071                 case 1:
4072                         unit = _(" qu/s");
4073                         conversion_factor = 1.0;
4074                         break;
4075                 case 2:
4076                         unit = _(" m/s");
4077                         conversion_factor = 0.0254;
4078                         break;
4079                 case 3:
4080                         unit = _(" km/h");
4081                         conversion_factor = 0.0254 * 3.6;
4082                         break;
4083                 case 4:
4084                         unit = _(" mph");
4085                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4086                         break;
4087                 case 5:
4088                         unit = _(" knots");
4089                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4090                         break;
4091         }
4092
4093         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4094
4095         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4096         if (autocvar__hud_configure)
4097                 speed = floor( max_speed * 0.65 + 0.5 );
4098         else if(autocvar_hud_panel_physics_speed_vertical)
4099                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4100         else
4101                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4102
4103         //compute acceleration
4104         float acceleration, f;
4105         if (autocvar__hud_configure)
4106                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4107         else
4108         {
4109                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4110                 f = time - acc_prevtime;
4111                 if(autocvar_hud_panel_physics_acceleration_vertical)
4112                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4113                 else
4114                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4115
4116                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4117
4118                 acc_prevspeed = vel;
4119                 acc_prevtime = time;
4120
4121                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4122                 {
4123                         f = bound(0, f * 10, 1);
4124                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4125                         acceleration = acc_avg;
4126                 }
4127         }
4128
4129         int acc_decimals = 2;
4130         if(time > physics_update_time)
4131         {
4132                 // workaround for ftos_decimals returning a negative 0
4133                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4134                         discrete_acceleration = 0;
4135                 discrete_acceleration = acceleration;
4136                 discrete_speed = speed;
4137                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4138         }
4139
4140         //compute layout
4141         float panel_ar = panel_size.x/panel_size.y;
4142         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4143         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4144         {
4145                 panel_size.x *= 0.5;
4146                 if (autocvar_hud_panel_physics_flip)
4147                         speed_offset.x = panel_size.x;
4148                 else
4149                         acceleration_offset.x = panel_size.x;
4150         }
4151         else
4152         {
4153                 panel_size.y *= 0.5;
4154                 if (autocvar_hud_panel_physics_flip)
4155                         speed_offset.y = panel_size.y;
4156                 else
4157                         acceleration_offset.y = panel_size.y;
4158         }
4159         int speed_baralign, acceleration_baralign;
4160         if (autocvar_hud_panel_physics_baralign == 1)
4161                 acceleration_baralign = speed_baralign = 1;
4162     else if(autocvar_hud_panel_physics_baralign == 4)
4163                 acceleration_baralign = speed_baralign = 2;
4164         else if (autocvar_hud_panel_physics_flip)
4165         {
4166                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4167                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4168         }
4169         else
4170         {
4171                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4172                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4173         }
4174         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4175                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4176
4177         //draw speed
4178         if(speed)
4179         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4180                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4181         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4182         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4183         {
4184                 tmp_size.x = panel_size.x * 0.75;
4185                 tmp_size.y = panel_size.y * text_scale;
4186                 if (speed_baralign)
4187                         tmp_offset.x = panel_size.x - tmp_size.x;
4188                 //else
4189                         //tmp_offset_x = 0;
4190                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4191                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4192
4193                 //draw speed unit
4194                 if (speed_baralign)
4195                         tmp_offset.x = 0;
4196                 else
4197                         tmp_offset.x = tmp_size.x;
4198                 if (autocvar_hud_panel_physics_speed_unit_show)
4199                 {
4200                         //tmp_offset_y = 0;
4201                         tmp_size.x = panel_size.x * (1 - 0.75);
4202                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4203                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4204                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205                 }
4206         }
4207
4208         //compute and draw top speed
4209         if (autocvar_hud_panel_physics_topspeed)
4210         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4211         {
4212                 if (autocvar__hud_configure)
4213                 {
4214                         top_speed = floor( max_speed * 0.75 + 0.5 );
4215                         f = 1;
4216                 }
4217                 else
4218                 {
4219                         if (speed >= top_speed)
4220                         {
4221                                 top_speed = speed;
4222                                 top_speed_time = time;
4223                         }
4224                         if (top_speed != 0)
4225                         {
4226                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4227                                 // divide by f to make it start from 1
4228                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4229                         }
4230             else //hide top speed 0, it would be stupid
4231                                 f = 0;
4232                 }
4233                 if (f > 0)
4234                 {
4235                         //top speed progressbar peak
4236                         if(speed < top_speed)
4237                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4238                         {
4239                                 float peak_offsetX;
4240                                 vector peak_size = '0 0 0';
4241                                 if (speed_baralign == 0)
4242                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4243                 else if (speed_baralign == 1)
4244                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4245                 else // if (speed_baralign == 2)
4246                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4247                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4248                 peak_size.y = panel_size.y;
4249                 if (speed_baralign == 2) // draw two peaks, on both sides
4250                 {
4251                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4252                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4253                 }
4254                 else
4255                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4256                         }
4257
4258                         //top speed
4259                         tmp_offset.y = panel_size.y * 0.4;
4260                         tmp_size.x = panel_size.x * (1 - 0.75);
4261                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4262                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4263                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4264                 }
4265                 else
4266                         top_speed = 0;
4267         }
4268
4269         //draw acceleration
4270         if(acceleration)
4271         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4272         {
4273                 vector progressbar_color;
4274                 if(acceleration < 0)
4275                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4276                 else
4277                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4278
4279                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4280                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4281                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4282
4283                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4284                 {
4285                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4286
4287                         if (acceleration_baralign == 1)
4288                                 tmp_offset.x = panel_size.x - tmp_size.x;
4289                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4290                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4291                         else
4292                                 tmp_offset.x = 0;
4293                         tmp_offset.y = 0;
4294                 }
4295                 else
4296                 {
4297                         tmp_size = panel_size;
4298                         tmp_offset = '0 0 0';
4299                 }
4300
4301                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4302         }
4303
4304         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4305         {
4306                 tmp_size.x = panel_size.x;
4307                 tmp_size.y = panel_size.y * text_scale;
4308                 tmp_offset.x = 0;
4309                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4310
4311                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4312         }
4313
4314         draw_endBoldFont();
4315 }
4316
4317 // CenterPrint (#16)
4318 //
4319 const int CENTERPRINT_MAX_MSGS = 10;
4320 const int CENTERPRINT_MAX_ENTRIES = 50;
4321 const float CENTERPRINT_SPACING = 0.7;
4322 int cpm_index;
4323 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4324 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4325 float centerprint_time[CENTERPRINT_MAX_MSGS];
4326 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4327 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4328 bool centerprint_showing;
4329
4330 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4331 {
4332         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4333         int i, j;
4334
4335         if(strMessage == "" && new_id == 0)
4336                 return;
4337
4338         // strip trailing newlines
4339         j = strlen(strMessage) - 1;
4340         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4341                 --j;
4342         if (j < strlen(strMessage) - 1)
4343                 strMessage = substring(strMessage, 0, j + 1);
4344
4345         if(strMessage == "" && new_id == 0)
4346                 return;
4347
4348         // strip leading newlines
4349         j = 0;
4350         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4351                 ++j;
4352         if (j > 0)
4353                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4354
4355         if(strMessage == "" && new_id == 0)
4356                 return;
4357
4358         if (!centerprint_showing)
4359                 centerprint_showing = true;
4360
4361         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4362         {
4363                 if (j == CENTERPRINT_MAX_MSGS)
4364                         j = 0;
4365                 if (new_id && new_id == centerprint_msgID[j])
4366                 {
4367                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4368                         {
4369                                 // fade out the current msg (duration and countdown_num are ignored)
4370                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4371                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4372                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4373                                 return;
4374                         }
4375                         break; // found a msg with the same id, at position j
4376                 }
4377         }
4378
4379         if (i == CENTERPRINT_MAX_MSGS)
4380         {
4381                 // a msg with the same id was not found, add the msg at the next position
4382                 --cpm_index;
4383                 if (cpm_index == -1)
4384                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4385                 j = cpm_index;
4386         }
4387         if(centerprint_messages[j])
4388                 strunzone(centerprint_messages[j]);
4389         centerprint_messages[j] = strzone(strMessage);
4390         centerprint_msgID[j] = new_id;
4391         if (duration < 0)
4392         {
4393                 centerprint_time[j] = -1;
4394                 centerprint_expire_time[j] = time;
4395         }
4396         else
4397         {
4398                 if(duration == 0)
4399                         duration = max(1, autocvar_hud_panel_centerprint_time);
4400                 centerprint_time[j] = duration;
4401                 centerprint_expire_time[j] = time + duration;
4402         }
4403         centerprint_countdown_num[j] = countdown_num;
4404 }
4405
4406 void centerprint_hud(string strMessage)
4407 {
4408         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4409 }
4410
4411 void reset_centerprint_messages()
4412 {
4413         int i;
4414         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4415         {
4416                 centerprint_expire_time[i] = 0;
4417                 centerprint_time[i] = 1;
4418                 centerprint_msgID[i] = 0;
4419                 if(centerprint_messages[i])
4420                         strunzone(centerprint_messages[i]);
4421                 centerprint_messages[i] = string_null;
4422         }
4423 }
4424 float hud_configure_cp_generation_time;
4425 void HUD_CenterPrint ()
4426 {
4427         if(!autocvar__hud_configure)
4428         {
4429                 if(!autocvar_hud_panel_centerprint) return;
4430
4431                 if(hud_configure_prev)
4432                         reset_centerprint_messages();
4433         }
4434         else
4435         {
4436                 if(!hud_configure_prev)
4437                         reset_centerprint_messages();
4438                 if (time > hud_configure_cp_generation_time)
4439                 {
4440                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4441                         {
4442                                 float r;
4443                                 r = random();
4444                                 if (r > 0.8)
4445                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4446                                 else if (r > 0.55)
4447                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4448                                 else
4449                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4450                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4451                         }
4452                         else
4453                         {
4454                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4455                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4456                         }
4457                 }
4458         }
4459
4460         // this panel fades only when the menu does
4461         float hud_fade_alpha_save = 0;
4462         if(scoreboard_fade_alpha)
4463         {
4464                 hud_fade_alpha_save = hud_fade_alpha;
4465                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4466         }
4467         HUD_Panel_UpdateCvars();
4468
4469         if ( HUD_Radar_Clickable() )
4470         {
4471                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4472                         return;
4473
4474                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4475                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4476         }
4477         else if(scoreboard_fade_alpha)
4478         {
4479                 hud_fade_alpha = hud_fade_alpha_save;
4480
4481                 // move the panel below the scoreboard
4482                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4483                         return;
4484                 vector target_pos;
4485
4486                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4487
4488                 if(target_pos.y > panel_pos.y)
4489                 {
4490                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4491                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4492                 }
4493         }
4494
4495         HUD_Panel_DrawBg(1);
4496
4497         if (!centerprint_showing)
4498                 return;
4499
4500         if(panel_bg_padding)
4501         {
4502                 panel_pos += '1 1 0' * panel_bg_padding;
4503                 panel_size -= '2 2 0' * panel_bg_padding;
4504         }
4505
4506         int entries;
4507         float height;
4508         vector fontsize;
4509         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4510         // height = panel_size_y/entries;
4511         // fontsize = '1 1 0' * height;
4512         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4513         fontsize = '1 1 0' * height;
4514         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4515
4516         int i, j, k, n, g;
4517         float a, sz, align, current_msg_posY = 0, msg_size;
4518         vector pos;
4519         string ts;
4520         bool all_messages_expired = true;
4521
4522         pos = panel_pos;
4523         if (autocvar_hud_panel_centerprint_flip)
4524                 pos.y += panel_size.y;
4525         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4526         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4527         {
4528                 if (j == CENTERPRINT_MAX_MSGS)
4529                         j = 0;
4530                 if (centerprint_expire_time[j] <= time)
4531                 {
4532                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4533                         {
4534                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4535                                 if (centerprint_countdown_num[j] == 0)
4536                                         continue;
4537                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4538                         }
4539                         else if(centerprint_time[j] != -1)
4540                                 continue;
4541                 }
4542
4543                 all_messages_expired = false;
4544
4545                 // fade the centerprint_hud in/out
4546                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4547                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4548                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4549                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4550                 else // Expiring soon, so fade it out.
4551                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4552
4553                 // while counting down show it anyway in order to hold the current message position
4554                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4555                         continue;
4556                 if (a > 1)
4557                         a = 1;
4558
4559                 // set the size from fading in/out before subsequent fading
4560                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4561
4562                 // also fade it based on positioning
4563                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4564                 {
4565                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4566                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4567                 }
4568                 a *= panel_fg_alpha;
4569
4570                 // finally set the size based on the new theAlpha from subsequent fading
4571                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4572                 drawfontscale = sz * '1 1 0';
4573
4574                 if (centerprint_countdown_num[j])
4575                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4576                 else
4577                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4578
4579                 if (autocvar_hud_panel_centerprint_flip)
4580                 {
4581                         // check if the message can be entirely shown
4582                         for(k = 0; k < n; ++k)
4583                         {
4584                                 getWrappedLine_remaining = argv(k);
4585                                 while(getWrappedLine_remaining)
4586                                 {
4587                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4588                                         if (ts != "")
4589                                                 pos.y -= fontsize.y;
4590                                         else
4591                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4592                                 }
4593                         }
4594                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4595                 }
4596
4597                 msg_size = pos.y;
4598                 for(k = 0; k < n; ++k)
4599                 {
4600                         getWrappedLine_remaining = argv(k);
4601                         while(getWrappedLine_remaining)
4602                         {
4603                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4604                                 if (ts != "")
4605                                 {
4606                                         if (align)
4607                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4608                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4609                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4610                                         pos.y += fontsize.y;
4611                                 }
4612                                 else
4613                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4614                         }
4615                 }
4616
4617                 ++g; // move next position number up
4618
4619                 msg_size = pos.y - msg_size;
4620                 if (autocvar_hud_panel_centerprint_flip)
4621                 {
4622                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4623                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4624                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4625
4626                         if (pos.y < panel_pos.y) // check if the next message can be shown
4627                         {
4628                                 drawfontscale = '1 1 0';
4629                                 return;
4630                         }
4631                 }
4632                 else
4633                 {
4634                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4635                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4636                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4637
4638                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4639                         {
4640                                 drawfontscale = '1 1 0';
4641                                 return;
4642                         }
4643                 }
4644         }
4645         drawfontscale = '1 1 0';
4646         if (all_messages_expired)
4647         {
4648                 centerprint_showing = false;
4649                 reset_centerprint_messages();
4650         }
4651 }
4652
4653
4654 // Minigame
4655 //
4656 #include "../common/minigames/cl_minigames_hud.qc"
4657
4658
4659 // QuickMenu (#23)
4660 //
4661 #include "quickmenu.qc"
4662
4663
4664 /*
4665 ==================
4666 Main HUD system
4667 ==================
4668 */
4669
4670 void HUD_Vehicle()
4671 {
4672         if(autocvar__hud_configure) return;
4673         if(intermission == 2) return;
4674
4675         if(hud == HUD_BUMBLEBEE_GUN)
4676                 CSQC_BUMBLE_GUN_HUD();
4677         else {
4678                 Vehicle info = get_vehicleinfo(hud);
4679                 info.vr_hud(info);
4680         }
4681 }
4682
4683 bool HUD_Panel_CheckFlags(int showflags)
4684 {
4685         if ( HUD_Minigame_Showpanels() )
4686                 return showflags & PANEL_SHOW_MINIGAME;
4687         if(intermission == 2)
4688                 return showflags & PANEL_SHOW_MAPVOTE;
4689         return showflags & PANEL_SHOW_MAINGAME;
4690 }
4691
4692 void HUD_Panel_Draw(entity panent)
4693 {
4694         panel = panent;
4695         if(autocvar__hud_configure)
4696         {
4697                 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4698                         panel.panel_draw();
4699         }
4700         else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4701                 panel.panel_draw();
4702 }
4703
4704 void HUD_Reset()
4705 {
4706         // reset gametype specific icons
4707         if(gametype == MAPINFO_TYPE_CTF)
4708                 HUD_Mod_CTF_Reset();
4709 }
4710
4711 void HUD_Main()
4712 {
4713         int i;
4714         // global hud theAlpha fade
4715         if(menu_enabled == 1)
4716                 hud_fade_alpha = 1;
4717         else
4718                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4719
4720         if(scoreboard_fade_alpha)
4721                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4722
4723         HUD_Configure_Frame();
4724
4725         // panels that we want to be active together with the scoreboard
4726         // they must fade only when the menu does
4727         if(scoreboard_fade_alpha == 1)
4728         {
4729                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4730                 return;
4731         }
4732
4733         if(!autocvar__hud_configure && !hud_fade_alpha)
4734         {
4735                 hud_fade_alpha = 1;
4736                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4737                 hud_fade_alpha = 0;
4738                 return;
4739         }
4740
4741         // Drawing stuff
4742         if (hud_skin_prev != autocvar_hud_skin)
4743         {
4744                 if (hud_skin_path)
4745                         strunzone(hud_skin_path);
4746                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4747                 if (hud_skin_prev)
4748                         strunzone(hud_skin_prev);
4749                 hud_skin_prev = strzone(autocvar_hud_skin);
4750         }
4751
4752         // draw the dock
4753         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4754         {
4755                 int f;
4756                 vector color;
4757                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4758                 if((teamplay) && hud_dock_color_team) {
4759                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4760                                 color = '1 0 0' * hud_dock_color_team;
4761                         else
4762                                 color = myteamcolors * hud_dock_color_team;
4763                 }
4764                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4765                         color = '1 0 0' * hud_dock_color_team;
4766                 }
4767                 else
4768                 {
4769                         string hud_dock_color = autocvar_hud_dock_color;
4770                         if(hud_dock_color == "shirt") {
4771                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4772                                 color = colormapPaletteColor(floor(f / 16), 0);
4773                         }
4774                         else if(hud_dock_color == "pants") {
4775                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4776                                 color = colormapPaletteColor(f % 16, 1);
4777                         }
4778                         else
4779                                 color = stov(hud_dock_color);
4780                 }
4781
4782                 string pic;
4783                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4784                 if(precache_pic(pic) == "") {
4785                         pic = strcat(hud_skin_path, "/dock_medium");
4786                         if(precache_pic(pic) == "") {
4787                                 pic = "gfx/hud/default/dock_medium";
4788                         }
4789                 }
4790                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4791         }
4792
4793         // cache the panel order into the panel_order array
4794         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4795                 for(i = 0; i < hud_panels_COUNT; ++i)
4796                         panel_order[i] = -1;
4797                 string s = "";
4798                 int p_num;
4799                 bool warning = false;
4800                 int argc = tokenize_console(autocvar__hud_panelorder);
4801                 if (argc > hud_panels_COUNT)
4802                         warning = true;
4803                 //first detect wrong/missing panel numbers
4804                 for(i = 0; i < hud_panels_COUNT; ++i) {
4805                         p_num = stoi(argv(i));
4806                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4807                                 if (panel_order[p_num] == -1) //found for the first time?
4808                                         s = strcat(s, ftos(p_num), " ");
4809                                 panel_order[p_num] = 1; //mark as found
4810                         }
4811                         else
4812                                 warning = true;
4813                 }
4814                 for(i = 0; i < hud_panels_COUNT; ++i) {
4815                         if (panel_order[i] == -1) {
4816                                 warning = true;
4817                                 s = strcat(s, ftos(i), " "); //add missing panel number
4818                         }
4819                 }
4820                 if (warning)
4821                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4822
4823                 cvar_set("_hud_panelorder", s);
4824                 if(hud_panelorder_prev)
4825                         strunzone(hud_panelorder_prev);
4826                 hud_panelorder_prev = strzone(s);
4827
4828                 //now properly set panel_order
4829                 tokenize_console(s);
4830                 for(i = 0; i < hud_panels_COUNT; ++i) {
4831                         panel_order[i] = stof(argv(i));
4832                 }
4833         }
4834
4835         hud_draw_maximized = 0;
4836         // draw panels in the order specified by panel_order array
4837         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4838                 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
4839
4840         HUD_Vehicle();
4841
4842         hud_draw_maximized = 1; // panels that may be maximized must check this var
4843         // draw maximized panels on top
4844         if(hud_panel_radar_maximized)
4845                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4846         if(autocvar__con_chat_maximized)
4847                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4848         if(hud_panel_quickmenu)
4849                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4850
4851         if (scoreboard_active || intermission == 2)
4852                 HUD_Reset();
4853
4854         HUD_Configure_PostDraw();
4855
4856         hud_configure_prev = autocvar__hud_configure;
4857 }