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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x, center_y;
442         float weapon_count, weapon_id, weapon_alpha;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
450         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 {
473                         weaponprevtime = time;
474                         return;
475                 }
476         }
477         else
478                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
479
480         // update generic hud functions
481         HUD_Panel_UpdateCvars(weapons);
482         HUD_Panel_ApplyFadeAlpha();
483
484         draw_beginBoldFont();
485
486         // calculate fading effect to weapon images for when the panel is idle
487         if(autocvar_hud_panel_weapons_fade)
488         {
489                 weapon_alpha = 3.2 - 2 * (time - weapontime);
490                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
491         }
492         else
493                 weapon_alpha = panel_fg_alpha;
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         // determine which weapons are going to be shown
526         if (autocvar_hud_panel_weapons_onlyowned)
527         {
528                 if(autocvar__hud_configure)
529                 {
530                         if (WEPSET_EMPTY_A(weapons_stat))
531                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
532                                         WEPSET_OR_AW(weapons_stat, i);
533
534                         if(menu_enabled != 2)
535                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
536                 }
537
538                 // do we own this weapon?
539                 weapon_count = 0;
540                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
541                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
542                                 ++weapon_count;
543
544                 // add it anyway if weaponcomplain is shown
545                 if((!autocvar__hud_configure) 
546                         && (autocvar_hud_panel_weapons_complainbubble 
547                                 && time - complain_weapon_time < when + fadetime))
548                                         ++weapon_count;
549
550                 // might as well commit suicide now, no reason to live ;)
551                 if (weapon_count == 0) { return; }
552
553                 // reduce size of the panel
554                 if (panel_size_y > panel_size_x)
555                 {
556                         old_panel_size_y = panel_size_y;
557                         panel_size_y *= weapon_count / WEP_COUNT;
558                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
559                 }
560                 else
561                 {
562                         old_panel_size_x = panel_size_x;
563                         panel_size_x *= weapon_count / WEP_COUNT;
564                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
565                 }
566         }
567         else
568                 weapon_count = WEP_COUNT;
569
570         // animation for fading in/out the panel respectively when not in use
571         if(!autocvar__hud_configure)
572         {
573                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
574                 {
575                         f = (time - (weapontime + timeout)) / timeout_effect_length;
576                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
577                         {
578                                 panel_bg_alpha *= (1 - f);
579                                 panel_fg_alpha *= (1 - f);
580                         }
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                         }
602                         weaponprevtime = time - (1 - f) * timein_effect_length;
603                 }
604                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605                 {
606                         f = (time - weaponprevtime) / timein_effect_length;
607                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (f);
610                                 panel_fg_alpha *= (f);
611                         }
612                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
613                         {
614                                 f *= f; // for a cooler movement
615                                 f = 1 - f;
616                                 center_x = panel_pos_x + panel_size_x/2;
617                                 center_y = panel_pos_y + panel_size_y/2;
618                                 screen_ar = vid_conwidth/vid_conheight;
619                                 if (center_x/center_y < screen_ar) //bottom left
620                                 {
621                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
622                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
623                                         else //left
624                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
625                                 }
626                                 else //top right
627                                 {
628                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
629                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
630                                         else //top
631                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
632                                 }
633                         }
634                 }
635         }
636
637         // draw the background, then change the virtual size of it to better fit other items inside
638         HUD_Panel_DrawBg(1);
639         if(panel_bg_padding)
640         {
641                 panel_pos += '1 1 0' * panel_bg_padding;
642                 panel_size -= '2 2 0' * panel_bg_padding;
643         }
644
645         // after the sizing and animations are done, update the other values
646         rows = panel_size_y/panel_size_x;
647         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
648         columns = ceil(weapon_count/rows);
649         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
650
651         // calculate position/size for visual bar displaying ammount of ammo status
652         if (autocvar_hud_panel_weapons_ammo)
653         {
654                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
655                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
656
657                 if(weapon_size_x/weapon_size_y > aspect)
658                 {
659                         barsize_x = aspect * weapon_size_y;
660                         barsize_y = weapon_size_y;
661                         baroffset_x = (weapon_size_x - barsize_x) / 2;
662                 }
663                 else
664                 {
665                         barsize_y = 1/aspect * weapon_size_x;
666                         barsize_x = weapon_size_x;
667                         baroffset_y = (weapon_size_y - barsize_y) / 2;
668                 }
669         }
670
671         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
672         {
673                 show_accuracy = true;
674                 if (acc_col[0] == '-1 0 0')
675                         for (i = 0; i < acc_levels; ++i)
676                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
677         }
678
679         row = column = 0;
680         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
681         {
682                 // retrieve information about the current weapon to be drawn
683                 self = weaponorder[i];
684                 weapon_id = self.impulse;
685
686                 // skip if this weapon doesn't exist
687                 if (!self || self.impulse < 0) { continue; }
688
689                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
690                 if (autocvar_hud_panel_weapons_onlyowned
691                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
692                         || (self.weapon == complain_weapon 
693                                 && time - complain_weapon_time < when + fadetime 
694                                 && autocvar_hud_panel_weapons_complainbubble)))
695                                         continue;
696
697                 // figure out the drawing position of weapon
698                 weapon_pos = (panel_pos 
699                         + eX * column * weapon_size_x 
700                         + eY * row * weapon_size_y);
701
702                 // draw background behind currently selected weapon
703                 if(self.weapon == switchweapon)
704                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
705
706                 // draw the weapon accuracy
707                 if(show_accuracy)
708                 {
709                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
710                         if(panel_weapon_accuracy >= 0)
711                         {
712                                 // find the max level lower than weapon_accuracy
713                                 j = acc_levels-1;
714                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
715                                         --j;
716
717                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
718                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
719                                 color = acc_col[j];
720                                 color = color + factor * (acc_col[j+1] - color);
721
722                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
723                         }
724                 }
725
726                 // drawing all the weapon items
727                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
728                 {
729                         // draw the weapon image
730                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
731
732                         // draw weapon label string
733                         switch(autocvar_hud_panel_weapons_label)
734                         {
735                                 case 1: // weapon number
736                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737                                         break;
738
739                                 case 2: // bind
740                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741                                         break;
742
743                                 case 3: // weapon name
744                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745                                         break;
746
747                                 default: // nothing
748                                         break;
749                         }
750
751                         // draw ammo status bar
752                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
753                         {
754                                 a = 0;
755                                 ammo_type = GetAmmoTypeForWep(self.weapon);
756                                 if(ammo_type != -1)
757                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
758
759                                 if(a > 0)
760                                 {
761                                         switch(ammo_type) {
762                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
763                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
764                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
765                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
766                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767                                                 default: ammo_full = 60;
768                                         }
769
770                                         drawsetcliparea(
771                                                 weapon_pos_x + baroffset_x,
772                                                 weapon_pos_y + baroffset_y,
773                                                 barsize_x * bound(0, a/ammo_full, 1),
774                                                 barsize_y);
775                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
776                                         drawresetcliparea();
777                                 }
778                         }
779                 }
780                 else // draw a "ghost weapon icon" if you don't have the weapon
781                 {
782                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
783                 }
784
785                 // draw the complain message
786                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
787                 {
788                         if(fadetime)
789                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
790                         else
791                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
792
793
794                         string s;
795                         if(complain_weapon_type == 0) {
796                                 s = _("Out of ammo");
797                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
798                         }
799                         else if(complain_weapon_type == 1) {
800                                 s = _("Don't have");
801                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
802                         }
803                         else {
804                                 s = _("Unavailable");
805                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
806                         }
807                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
808                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
809                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
810                 }
811
812                 // continue with new position for the next weapon
813                 ++row;
814                 if(row >= rows)
815                 {
816                         row = 0;
817                         ++column;
818                 }
819         }
820
821         draw_endBoldFont();
822 }
823
824 // Ammo (#1)
825 //
826 // TODO: macro
827 float GetAmmoItemCode(float i)
828 {
829         switch(i)
830         {
831                 case 0: return IT_SHELLS;
832                 case 1: return IT_NAILS;
833                 case 2: return IT_ROCKETS;
834                 case 3: return IT_CELLS;
835                 case 4: return IT_FUEL;
836                 default: return -1;
837         }
838 }
839
840 string GetAmmoPicture(float i)
841 {
842         switch(i)
843         {
844                 case 0: return "ammo_shells";
845                 case 1: return "ammo_bullets";
846                 case 2: return "ammo_rockets";
847                 case 3: return "ammo_cells";
848                 case 4: return "ammo_fuel";
849                 default: return "";
850         }
851 }
852
853 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
854 {
855         float a;
856         if(autocvar__hud_configure)
857         {
858                 currently_selected = (itemcode == 2); //rockets always selected
859                 a = 31 + mod(itemcode*93, 128);
860         }
861         else
862                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
863
864         vector color;
865         if(infinite_ammo)
866                 color = '0 0.5 0.75';
867         else if(a < 10)
868                 color = '0.7 0 0';
869         else
870                 color = '1 1 1';
871
872         float theAlpha;
873         if(currently_selected)
874                 theAlpha = 1;
875         else
876                 theAlpha = 0.7;
877
878         vector picpos, numpos;
879         if(autocvar_hud_panel_ammo_iconalign)
880         {
881                 numpos = myPos;
882                 picpos = myPos + eX * 2 * mySize_y;
883         }
884         else
885         {
886                 numpos = myPos + eX * mySize_y;
887                 picpos = myPos;
888         }
889
890         if (currently_selected)
891                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
892
893     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
894         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
895
896     if(autocvar_hud_panel_ammo_text)
897     {
898         if(a > 0 || infinite_ammo)
899             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
900         else // "ghost" ammo count
901             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
902     }
903         if(a > 0 || infinite_ammo)
904                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
905         else // "ghost" ammo icon
906                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
907 }
908
909 void HUD_Ammo(void)
910 {
911     if(hud != HUD_NORMAL) return;
912         if(!autocvar__hud_configure)
913         {
914                 if(!autocvar_hud_panel_ammo) return;
915                 if(spectatee_status == -1) return;
916         }
917         else
918                 hud_configure_active_panel = HUD_PANEL_AMMO;
919
920         HUD_Panel_UpdateCvars(ammo);
921         HUD_Panel_ApplyFadeAlpha();
922
923         draw_beginBoldFont();
924
925         vector pos, mySize;
926         pos = panel_pos;
927         mySize = panel_size;
928
929         HUD_Panel_DrawBg(1);
930         if(panel_bg_padding)
931         {
932                 pos += '1 1 0' * panel_bg_padding;
933                 mySize -= '2 2 0' * panel_bg_padding;
934         }
935
936         float rows = 0, columns, row, column;
937         vector ammo_size;
938         if (autocvar_hud_panel_ammo_onlycurrent)
939                 ammo_size = mySize;
940         else
941         {
942                 rows = mySize_y/mySize_x;
943                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
944                 //                               ^^^ ammo item aspect goes here
945
946                 columns = ceil(AMMO_COUNT/rows);
947
948                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
949         }
950
951         local vector offset = '0 0 0'; // fteqcc sucks
952         float newSize;
953         if(ammo_size_x/ammo_size_y > 3)
954         {
955                 newSize = 3 * ammo_size_y;
956                 offset_x = ammo_size_x - newSize;
957                 pos_x += offset_x/2;
958                 ammo_size_x = newSize;
959         }
960         else
961         {
962                 newSize = 1/3 * ammo_size_x;
963                 offset_y = ammo_size_y - newSize;
964                 pos_y += offset_y/2;
965                 ammo_size_y = newSize;
966         }
967
968         float i, stat_items, currently_selected, infinite_ammo;
969         infinite_ammo = FALSE;
970         if (autocvar_hud_panel_ammo_onlycurrent)
971         {
972                 if(autocvar__hud_configure)
973                 {
974                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
975                 }
976                 else
977                 {
978                         stat_items = getstati(STAT_ITEMS, 0, 24);
979                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
980                                 infinite_ammo = TRUE;
981                         for (i = 0; i < AMMO_COUNT; ++i) {
982                                 currently_selected = stat_items & GetAmmoItemCode(i);
983                                 if (currently_selected)
984                                 {
985                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
986                                         break;
987                                 }
988                         }
989                 }
990         }
991         else
992         {
993                 stat_items = getstati(STAT_ITEMS, 0, 24);
994                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
995                         infinite_ammo = TRUE;
996                 row = column = 0;
997                 for (i = 0; i < AMMO_COUNT; ++i) {
998                         currently_selected = stat_items & GetAmmoItemCode(i);
999                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1000                         ++row;
1001                         if(row >= rows)
1002                         {
1003                                 row = 0;
1004                                 column = column + 1;
1005                         }
1006                 }
1007         }
1008
1009         draw_endBoldFont();
1010 }
1011
1012 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1013 {
1014         vector newPos = '0 0 0', newSize = '0 0 0';
1015         vector picpos, numpos;
1016
1017         if (vertical)
1018         {
1019                 if(mySize_y/mySize_x > 2)
1020                 {
1021                         newSize_y = 2 * mySize_x;
1022                         newSize_x = mySize_x;
1023
1024                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1025                         newPos_x = myPos_x;
1026                 }
1027                 else
1028                 {
1029                         newSize_x = 1/2 * mySize_y;
1030                         newSize_y = mySize_y;
1031
1032                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1033                         newPos_y = myPos_y;
1034                 }
1035
1036                 if(icon_right_align)
1037                 {
1038                         numpos = newPos;
1039                         picpos = newPos + eY * newSize_x;
1040                 }
1041                 else
1042                 {
1043                         picpos = newPos;
1044                         numpos = newPos + eY * newSize_x;
1045                 }
1046
1047                 newSize_y /= 2;
1048                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049                 // make number smaller than icon, it looks better
1050                 // reduce only y to draw numbers with different number of digits with the same y size
1051                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1052                 newSize_y *= 0.7;
1053                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1054                 return;
1055         }
1056
1057         if(mySize_x/mySize_y > 3)
1058         {
1059                 newSize_x = 3 * mySize_y;
1060                 newSize_y = mySize_y;
1061
1062                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1063                 newPos_y = myPos_y;
1064         }
1065         else
1066         {
1067                 newSize_y = 1/3 * mySize_x;
1068                 newSize_x = mySize_x;
1069
1070                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1071                 newPos_x = myPos_x;
1072         }
1073
1074         if(icon_right_align) // right align
1075         {
1076                 numpos = newPos;
1077                 picpos = newPos + eX * 2 * newSize_y;
1078         }
1079         else // left align
1080         {
1081                 numpos = newPos + eX * newSize_y;
1082                 picpos = newPos;
1083         }
1084
1085         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1086         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1087         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1088         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1089 }
1090
1091 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1092 {
1093         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1094 }
1095
1096 // Powerups (#2)
1097 //
1098 void HUD_Powerups(void)
1099 {
1100         float strength_time, shield_time, superweapons_time;
1101         if(!autocvar__hud_configure)
1102         {
1103                 if(!autocvar_hud_panel_powerups) return;
1104                 if(spectatee_status == -1) return;
1105                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1106                 if (getstati(STAT_HEALTH) <= 0) return;
1107
1108                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1109                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1110                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1111
1112                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1113                         superweapons_time = 99; // force max
1114
1115                 // prevent stuff to show up on mismatch that will be fixed next frame
1116                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1117                         superweapons_time = 0;
1118         }
1119         else
1120         {
1121                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1122
1123                 strength_time = 15;
1124                 shield_time = 27;
1125                 superweapons_time = 13;
1126         }
1127
1128         HUD_Panel_UpdateCvars(powerups);
1129         HUD_Panel_ApplyFadeAlpha();
1130
1131         draw_beginBoldFont();
1132
1133         vector pos, mySize;
1134         pos = panel_pos;
1135         mySize = panel_size;
1136
1137         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1138         if(panel_bg_padding)
1139         {
1140                 pos += '1 1 0' * panel_bg_padding;
1141                 mySize -= '2 2 0' * panel_bg_padding;
1142         }
1143
1144         float panel_ar = mySize_x/mySize_y;
1145         float is_vertical = (panel_ar < 1);
1146         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1147
1148         float superweapons_is = -1;
1149
1150         if(superweapons_time)
1151         {
1152                 if(strength_time)
1153                 {
1154                         if(shield_time)
1155                                 superweapons_is = 0;
1156                         else
1157                                 superweapons_is = 2;
1158                 }
1159                 else
1160                 {
1161                         if(shield_time)
1162                                 superweapons_is = 1;
1163                         else
1164                                 superweapons_is = 2;
1165                 }
1166         }
1167
1168         // FIXME handle superweapons here
1169         if(superweapons_is == 0)
1170         {
1171                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1172                 {
1173                         mySize_x *= (1.0 / 3.0);
1174                         superweapons_offset_x = mySize_x;
1175                         if (autocvar_hud_panel_powerups_flip)
1176                                 shield_offset_x = 2*mySize_x;
1177                         else
1178                                 strength_offset_x = 2*mySize_x;
1179                 }
1180                 else
1181                 {
1182                         mySize_y *= (1.0 / 3.0);
1183                         superweapons_offset_y = mySize_y;
1184                         if (autocvar_hud_panel_powerups_flip)
1185                                 shield_offset_y = 2*mySize_y;
1186                         else
1187                                 strength_offset_y = 2*mySize_y;
1188                 }
1189         }
1190         else
1191         {
1192                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1193                 {
1194                         mySize_x *= 0.5;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_x = mySize_x;
1197                         else
1198                                 strength_offset_x = mySize_x;
1199                 }
1200                 else
1201                 {
1202                         mySize_y *= 0.5;
1203                         if (autocvar_hud_panel_powerups_flip)
1204                                 shield_offset_y = mySize_y;
1205                         else
1206                                 strength_offset_y = mySize_y;
1207                 }
1208         }
1209
1210         float shield_baralign, strength_baralign, superweapons_baralign;
1211         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1212
1213         if (autocvar_hud_panel_powerups_flip)
1214         {
1215                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1216                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1217                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1218                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1219         }
1220         else
1221         {
1222                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1223                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1224                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1225                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1226         }
1227
1228         if(superweapons_is == 0)
1229         {
1230                 superweapons_iconalign = strength_iconalign;
1231                 superweapons_baralign = 2;
1232         }
1233         else if(superweapons_is == 1)
1234         {
1235                 superweapons_offset = strength_offset;
1236                 superweapons_iconalign = strength_iconalign;
1237                 superweapons_baralign = strength_baralign;
1238         }
1239         else // if(superweapons_is == 2)
1240         {
1241                 superweapons_offset = shield_offset;
1242                 superweapons_iconalign = shield_iconalign;
1243                 superweapons_baralign = shield_baralign;
1244         }
1245
1246         if(shield_time)
1247         {
1248                 const float maxshield = 30;
1249                 float shield = ceil(shield_time);
1250                 if(autocvar_hud_panel_powerups_progressbar)
1251                 {
1252                         HUD_Panel_GetProgressBarColor(shield);
1253                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1254                 }
1255                 if(autocvar_hud_panel_powerups_text)
1256                 {
1257                         if(shield > 1)
1258                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1259                         if(shield <= 5)
1260                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1261                 }
1262         }
1263
1264         if(strength_time)
1265         {
1266                 const float maxstrength = 30;
1267                 float strength = ceil(strength_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(strength);
1271                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(strength > 1)
1276                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1277                         if(strength <= 5)
1278                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(superweapons_time)
1283         {
1284                 const float maxsuperweapons = 30;
1285                 float superweapons = ceil(superweapons_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(superweapons);
1289                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(superweapons > 1)
1294                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1295                         if(superweapons <= 5)
1296                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1297                 }
1298         }
1299
1300         draw_endBoldFont();
1301 }
1302
1303 // Health/armor (#3)
1304 //
1305
1306 // prev_* vars contain the health/armor at the previous FRAME
1307 // set to -1 when player is dead or was not playing
1308 float prev_health, prev_armor;
1309 float health_damagetime, armor_damagetime;
1310 float health_beforedamage, armor_beforedamage;
1311 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1312 float old_p_health, old_p_armor;
1313 float old_p_healthtime, old_p_armortime;
1314 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1315 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1316 float prev_p_health, prev_p_armor;
1317
1318 void HUD_HealthArmor(void)
1319 {
1320         float armor, health, fuel;
1321         if(!autocvar__hud_configure)
1322         {
1323                 if(!autocvar_hud_panel_healtharmor) return;
1324                 if(hud != HUD_NORMAL) return;
1325                 if(spectatee_status == -1) return;
1326
1327                 health = getstati(STAT_HEALTH);
1328                 if(health <= 0)
1329                 {
1330                         prev_health = -1;
1331                         return;
1332                 }
1333                 armor = getstati(STAT_ARMOR);
1334
1335                 // code to check for spectatee_status changes is in Ent_ClientData()
1336                 // prev_p_health and prev_health can be set to -1 there
1337
1338                 if (prev_p_health == -1)
1339                 {
1340                         // no effect
1341                         health_beforedamage = 0;
1342                         armor_beforedamage = 0;
1343                         health_damagetime = 0;
1344                         armor_damagetime = 0;
1345                         prev_health = health;
1346                         prev_armor = armor;
1347                         old_p_health = health;
1348                         old_p_armor = armor;
1349                         prev_p_health = health;
1350                         prev_p_armor = armor;
1351                 }
1352                 else if (prev_health == -1)
1353                 {
1354                         //start the load effect
1355                         health_damagetime = 0;
1356                         armor_damagetime = 0;
1357                         prev_health = 0;
1358                         prev_armor = 0;
1359                 }
1360                 fuel = getstati(STAT_FUEL);
1361         }
1362         else
1363         {
1364                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1365
1366                 health = 150;
1367                 armor = 75;
1368                 fuel = 20;
1369         }
1370
1371         HUD_Panel_UpdateCvars(healtharmor);
1372         HUD_Panel_ApplyFadeAlpha();
1373         vector pos, mySize;
1374         pos = panel_pos;
1375         mySize = panel_size;
1376
1377         HUD_Panel_DrawBg(1);
1378         if(panel_bg_padding)
1379         {
1380                 pos += '1 1 0' * panel_bg_padding;
1381                 mySize -= '2 2 0' * panel_bg_padding;
1382         }
1383
1384         float baralign = autocvar_hud_panel_healtharmor_baralign;
1385         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1386
1387     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1388     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1389         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1390         {
1391                 vector v;
1392                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1393
1394                 float x;
1395                 x = floor(v_x + 1);
1396
1397         float maxtotal = maxhealth + maxarmor;
1398                 string biggercount;
1399                 if(v_z) // NOT fully armored
1400                 {
1401                         biggercount = "health";
1402                         if(autocvar_hud_panel_healtharmor_progressbar)
1403                         {
1404                                 HUD_Panel_GetProgressBarColor(health);
1405                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1406                         }
1407                         if(armor)
1408             if(autocvar_hud_panel_healtharmor_text)
1409                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1410                 }
1411                 else
1412                 {
1413                         biggercount = "armor";
1414                         if(autocvar_hud_panel_healtharmor_progressbar)
1415                         {
1416                                 HUD_Panel_GetProgressBarColor(armor);
1417                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1418                         }
1419                         if(health)
1420             if(autocvar_hud_panel_healtharmor_text)
1421                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1422                 }
1423         if(autocvar_hud_panel_healtharmor_text)
1424                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1425
1426                 if(fuel)
1427                 {
1428                         HUD_Panel_GetProgressBarColor(fuel);
1429                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1430                 }
1431         }
1432         else
1433         {
1434                 float panel_ar = mySize_x/mySize_y;
1435                 float is_vertical = (panel_ar < 1);
1436                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1437                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1438                 {
1439                         mySize_x *= 0.5;
1440                         if (autocvar_hud_panel_healtharmor_flip)
1441                                 health_offset_x = mySize_x;
1442                         else
1443                                 armor_offset_x = mySize_x;
1444                 }
1445                 else
1446                 {
1447                         mySize_y *= 0.5;
1448                         if (autocvar_hud_panel_healtharmor_flip)
1449                                 health_offset_y = mySize_y;
1450                         else
1451                                 armor_offset_y = mySize_y;
1452                 }
1453
1454                 float health_baralign, armor_baralign, fuel_baralign;
1455                 float health_iconalign, armor_iconalign;
1456                 if (autocvar_hud_panel_healtharmor_flip)
1457                 {
1458                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         fuel_baralign = health_baralign;
1461                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                 }
1464                 else
1465                 {
1466                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1467                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         fuel_baralign = armor_baralign;
1469                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1470                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                 }
1472
1473                 //if(health)
1474                 {
1475                         if(autocvar_hud_panel_healtharmor_progressbar)
1476                         {
1477                                 HUD_Panel_GetProgressBarColor(health);
1478                                 float p_health, pain_health_alpha;
1479                                 p_health = health;
1480                                 pain_health_alpha = 1;
1481                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1482                                 {
1483                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1484                                         {
1485                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1486                                                 {
1487                                                         if (time - old_p_healthtime < 1)
1488                                                                 old_p_health = prev_p_health;
1489                                                         else
1490                                                                 old_p_health = prev_health;
1491                                                         old_p_healthtime = time;
1492                                                 }
1493                                                 if (time - old_p_healthtime < 1)
1494                                                 {
1495                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1496                                                         prev_p_health = p_health;
1497                                                 }
1498                                         }
1499                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1500                                         {
1501                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1502                                                 {
1503                                                         if (time - health_damagetime >= 1)
1504                                                                 health_beforedamage = prev_health;
1505                                                         health_damagetime = time;
1506                                                 }
1507                                                 if (time - health_damagetime < 1)
1508                                                 {
1509                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1510                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1511                                                 }
1512                                         }
1513                                         prev_health = health;
1514
1515                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1516                                         {
1517                                                 float BLINK_FACTOR = 0.15;
1518                                                 float BLINK_BASE = 0.85;
1519                                                 float BLINK_FREQ = 9; 
1520                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1521                                         }
1522                                 }
1523                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1524                         }
1525                         if(autocvar_hud_panel_healtharmor_text)
1526                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1527                 }
1528
1529                 if(armor)
1530                 {
1531                         if(autocvar_hud_panel_healtharmor_progressbar)
1532                         {
1533                                 HUD_Panel_GetProgressBarColor(armor);
1534                                 float p_armor;
1535                                 p_armor = armor;
1536                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1537                                 {
1538                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1539                                         {
1540                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1541                                                 {
1542                                                         if (time - old_p_armortime < 1)
1543                                                                 old_p_armor = prev_p_armor;
1544                                                         else
1545                                                                 old_p_armor = prev_armor;
1546                                                         old_p_armortime = time;
1547                                                 }
1548                                                 if (time - old_p_armortime < 1)
1549                                                 {
1550                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1551                                                         prev_p_armor = p_armor;
1552                                                 }
1553                                         }
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1555                                         {
1556                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1557                                                 {
1558                                                         if (time - armor_damagetime >= 1)
1559                                                                 armor_beforedamage = prev_armor;
1560                                                         armor_damagetime = time;
1561                                                 }
1562                                                 if (time - armor_damagetime < 1)
1563                                                 {
1564                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1565                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1566                                                 }
1567                                         }
1568                                         prev_armor = armor;
1569                                 }
1570                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1571                         }
1572                         if(autocvar_hud_panel_healtharmor_text)
1573                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1574                 }
1575
1576                 if(fuel)
1577                 {
1578                         if (is_vertical)
1579                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1580                         else
1581                                 mySize_y *= 0.2;
1582                         if (panel_ar >= 4)
1583                                 mySize_x *= 2; //restore full panel size
1584                         else if (panel_ar < 1/4)
1585                                 mySize_y *= 2; //restore full panel size
1586                         HUD_Panel_GetProgressBarColor(fuel);
1587                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1588                 }
1589         }
1590 }
1591
1592 // Notification area (#4)
1593 //
1594
1595 string Weapon_SuicideMessage(float deathtype)
1596 {
1597         w_deathtype = deathtype;
1598         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1599         return w_deathtypestring;
1600 }
1601
1602 string Weapon_KillMessage(float deathtype)
1603 {
1604         w_deathtype = deathtype;
1605         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1606         return w_deathtypestring;
1607 }
1608
1609 #define KN_MAX_ENTRIES 10
1610 float kn_index;
1611 float killnotify_times[KN_MAX_ENTRIES];
1612 float killnotify_deathtype[KN_MAX_ENTRIES];
1613 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1614 string killnotify_attackers[KN_MAX_ENTRIES];
1615 string killnotify_victims[KN_MAX_ENTRIES];
1616 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1617 {
1618         --kn_index;
1619         if (kn_index == -1)
1620                 kn_index = KN_MAX_ENTRIES-1;
1621         killnotify_times[kn_index] = time;
1622         killnotify_deathtype[kn_index] = wpn;
1623         killnotify_actiontype[kn_index] = actiontype;
1624         if(killnotify_attackers[kn_index])
1625                 strunzone(killnotify_attackers[kn_index]);
1626         killnotify_attackers[kn_index] = strzone(attacker);
1627         if(killnotify_victims[kn_index])
1628                 strunzone(killnotify_victims[kn_index]);
1629         killnotify_victims[kn_index] = strzone(victim);
1630 }
1631
1632 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1633 {
1634         float w;
1635         float alsoprint, gentle;
1636         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1637         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1638         
1639         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1640                 return;
1641
1642         if(msg == MSG_SUICIDE) {
1643                 w = DEATH_WEAPONOF(type);
1644                 if(WEP_VALID(w)) {
1645                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646                         if (alsoprint)
1647                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1648                 } else if (type == DEATH_KILL) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1650                         if (alsoprint)
1651                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1652                 } else if (type == DEATH_ROT) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 died\n"), s1));
1656                 } else if (type == DEATH_NOAMMO) {
1657                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1660                 } else if (type == DEATH_CAMP) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1664                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1665                         HUD_KillNotify_Push(s1, "", 0, type);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1668                 } else if (type == DEATH_CHEAT) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1672                 } else if (type == DEATH_FIRE) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1676                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1680                 } 
1681                 
1682                 if (stof(s2) > 2) // killcount > 2
1683                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1684         } else if(msg == MSG_KILL) {
1685                 w = DEATH_WEAPONOF(type);
1686                 if(WEP_VALID(w)) {
1687                         HUD_KillNotify_Push(s1, s2, 1, type);
1688                         if (alsoprint)
1689                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1690                 }
1691                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1692                         HUD_KillNotify_Push(s1, s2, 1, type);
1693                         if(alsoprint)
1694                         {
1695                                 if(gentle) {
1696                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1697                                 } else {
1698                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1699                                 }
1700                         }
1701                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1702                                 if(gentle)
1703                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1704                                 else
1705                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1706                         }
1707                         else if (stof(s2) > 2) {
1708                                 if(gentle)
1709                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1710                                 else
1711                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1712                         }
1713                 }
1714                 else if(type == KILL_FIRST_BLOOD)
1715                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1716                 else if (type == DEATH_TELEFRAG) {
1717                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1718                         if(gentle)
1719                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1720                         else
1721                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1722                 }
1723                 else if (type == DEATH_DROWN) {
1724                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1725                         if(alsoprint)
1726                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1727                 }
1728                 else if (type == DEATH_SLIME) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1730                         if(alsoprint)
1731                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1732                 }
1733                 else if (type == DEATH_LAVA) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1737                 }
1738                 else if (type == DEATH_FALL) {
1739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1740                         if(alsoprint)
1741                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1742                 }
1743                 else if (type == DEATH_SHOOTING_STAR) {
1744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1745                         if(alsoprint)
1746                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_SWAMP) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1752                 }
1753                 else if (type == DEATH_HURTTRIGGER)
1754                 {
1755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1756                         if(alsoprint)
1757                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1758                 } else if(type == DEATH_VHCRUSH) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1762                 } else if(type == DEATH_SBMINIGUN) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1766                 } else if(type == DEATH_SBROCKET) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1770                 } else if(type == DEATH_SBBLOWUP) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1774                 } else if(type == DEATH_WAKIGUN) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1778                 } else if(type == DEATH_BUMB_GUN) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1782                 } else if(type == DEATH_WAKIROCKET) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1786                 } else if(type == DEATH_WAKIBLOWUP) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1790                 } else if(type == DEATH_RAPTOR_CANNON) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1794                 } else if(type == DEATH_RAPTOR_BOMB) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1798                 } else if(type == DEATH_RAPTOR_DEATH) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1802                 } else if(type == DEATH_TURRET) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1806                 } else if(type == DEATH_TOUCHEXPLODE) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1810                 } else if(type == DEATH_CHEAT) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1814                 } else if (type == DEATH_FIRE) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1818                 } else if (type == DEATH_CUSTOM) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1820                         if(alsoprint)
1821                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1822                 } else if (type == DEATH_HURTTRIGGER) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1824                         if(alsoprint)
1825                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1826                 } else {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1828                         if(alsoprint)
1829                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1830                 }
1831         } else if(msg == MSG_SPREE) {
1832                 if(type == KILL_END_SPREE) {
1833                         if(gentle)
1834                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1835                         else
1836                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1837                 } else if(type == KILL_SPREE) {
1838                         if(gentle)
1839                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1840                         else
1841                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1842                 } else if(type == KILL_SPREE_3) {
1843                         if(gentle)
1844                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1845                         else
1846                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1847                 } else if(type == KILL_SPREE_5) {
1848                         if(gentle)
1849                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1850                         else
1851                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1852                 } else if(type == KILL_SPREE_10) {
1853                         if(gentle)
1854                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1855                         else
1856                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1857                 } else if(type == KILL_SPREE_15) {
1858                         if(gentle)
1859                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1860                         else
1861                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1862                 } else if(type == KILL_SPREE_20) {
1863                         if(gentle)
1864                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1865                         else
1866                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1867                 } else if(type == KILL_SPREE_25) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1872                 } else if(type == KILL_SPREE_30) {
1873                         if(gentle)
1874                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1875                         else
1876                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1877                 }
1878         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1879                 if (type == DEATH_DROWN) {
1880                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1881                         if(alsoprint)
1882                         {
1883                                 if(gentle)
1884                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1885                                 else
1886                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1887                         }
1888                 } else if (type == DEATH_SLIME) {
1889                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1890                         if(alsoprint)
1891                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1892                 } else if (type == DEATH_LAVA) {
1893                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1894                         if(alsoprint)
1895                         {
1896                                 if(gentle)
1897                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1898                                 else
1899                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1900                         }
1901                 } else if (type == DEATH_FALL) {
1902                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1903                         if(alsoprint)
1904                         {
1905                                 if(gentle)
1906                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1907                                 else
1908                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1909                         }
1910                 } else if (type == DEATH_SHOOTING_STAR) {
1911                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1912                         if(alsoprint)
1913                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1914                 } else if (type == DEATH_SWAMP) {
1915                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1916                         if(alsoprint)
1917                         {
1918                                 if(gentle)
1919                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1920                                 else
1921                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1922                         }
1923                 } else if(DEATH_ISTURRET(type)) {
1924                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1925                         if(alsoprint)
1926                         {
1927                                 if(gentle)
1928                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1929                                 else
1930                                 {
1931                                         switch(type)
1932                                         {
1933                                                 case DEATH_TURRET_EWHEEL:
1934                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1935                                                         break;
1936                                                 case DEATH_TURRET_FLAC:
1937                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1938                                                         break;
1939                                                 case DEATH_TURRET_MACHINEGUN:
1940                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1941                                                         break;
1942                                                 case DEATH_TURRET_WALKER_GUN:
1943                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1944                                                         break;
1945                                                 case DEATH_TURRET_WALKER_MEELE:
1946                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1947                                                         break;
1948                                                 case DEATH_TURRET_WALKER_ROCKET:
1949                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1950                                                         break;
1951                                                 case DEATH_TURRET_HELLION:
1952                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1953                                                         break;
1954                                                 case DEATH_TURRET_HK:
1955                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1956                                                         break;
1957                                                 case DEATH_TURRET_MLRS:
1958                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1959                                                         break;
1960                                                 case DEATH_TURRET_PLASMA:
1961                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1962                                                         break;
1963                                                 case DEATH_TURRET_PHASER:
1964                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1965                                                         break;
1966                                                 case DEATH_TURRET_TESLA:                        
1967                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1968                                                         break;
1969                                         }
1970                                 }
1971                         }
1972                 } else if (type == DEATH_CUSTOM) {
1973                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1974                         if(alsoprint)
1975                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1976                 } else if (type == DEATH_HURTTRIGGER) {
1977                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1978                         if(alsoprint)
1979                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980                 } else if(type == DEATH_TOUCHEXPLODE) {
1981                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982                         if(alsoprint)
1983                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1984                 } else if(type == DEATH_CHEAT) {
1985                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1986                         if(alsoprint)
1987                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1988                 } else if(type == DEATH_FIRE) {
1989                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1990                         if(alsoprint)
1991                         {
1992                                 if(gentle)
1993                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1994                                 else
1995                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1996                                 }
1997                 } else {
1998                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1999                         if(alsoprint)
2000                         {
2001                                 if(gentle)
2002                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2003                                 else
2004                                         print (sprintf(_("^1%s^1 died\n"), s1));
2005                         }
2006                 }
2007         } else if(msg == MSG_KILL_ACTION_SPREE) {
2008                 if(gentle)
2009                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2010                 else
2011                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2012         } else if(msg == MSG_INFO) {
2013                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2014                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2015                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2016                 } else if(type == INFO_LOSTFLAG) {
2017                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2018                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2019                 } else if(type == INFO_PICKUPFLAG) {
2020                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2021                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2022                 } else if(type == INFO_RETURNFLAG) {
2023                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2024                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2025                 } else if(type == INFO_CAPTUREFLAG) {
2026                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2027                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2028                 }
2029         } else if(msg == MSG_RACE) {
2030                 if(type == RACE_SERVER_RECORD) {
2031                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2032                 }
2033                 else if(type == RACE_NEW_RANK) {
2034                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2035                 }
2036                 else if(type == RACE_NEW_TIME) {
2037                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2038                 }
2039                 else if(type == RACE_FAIL) {
2040                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2041                 }
2042         } else if(msg == MSG_KA) {
2043                 if(type == KA_PICKUPBALL) {
2044                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2045                         if(alsoprint)
2046                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2047                 }
2048                 else if(type == KA_DROPBALL) {
2049                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2050                         if(alsoprint)
2051                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2052                 }
2053         }
2054 }
2055
2056 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2057 {
2058         float gentle;
2059         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2060         if(msg == MSG_SUICIDE) {
2061                 if (type == DEATH_TEAMCHANGE) {
2062                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2063                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2064                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2065                 } else if (type == DEATH_CAMP) {
2066                         if(gentle)
2067                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2068                         else
2069                                 centerprint_hud(_("^1Die camper!"));
2070                 } else if (type == DEATH_NOAMMO) {
2071                         if(gentle)
2072                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2073                         else
2074                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2075                 } else if (type == DEATH_ROT) {
2076                         if(gentle)
2077                                 centerprint_hud(_("^1You need to preserve your health"));
2078                         else
2079                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2080                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2081                         if(gentle)
2082                                 centerprint_hud(_("^1Don't go against team mates!"));
2083                         else
2084                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2085                 } else if (type == DEATH_QUIET) {
2086                         // do nothing
2087                 } else { // generic message
2088                         if(gentle)
2089                                 centerprint_hud(_("^1You need to be more careful!"));
2090                         else
2091                                 centerprint_hud(_("^1You killed your own dumb self!"));
2092                 }
2093         } else if(msg == MSG_KILL) {
2094                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2095                         if(gentle) {
2096                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2097                         } else {
2098                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2099                         }
2100                 } else if (type == KILL_FIRST_BLOOD) {
2101                         if(gentle) {
2102                                 centerprint_hud(_("^1First score"));
2103                         } else {
2104                                 centerprint_hud(_("^1First blood"));
2105                         }
2106                 } else if (type == KILL_FIRST_VICTIM) {
2107                         if(gentle) {
2108                                 centerprint_hud(_("^1First casualty"));
2109                         } else {
2110                                 centerprint_hud(_("^1First victim"));
2111                         }
2112                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2113                         if(gentle) {
2114                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2115                         } else {
2116                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2117                         }
2118                 } else if (type == KILL_TYPEFRAGGED) {
2119                         if(gentle) {
2120                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2121                         } else {
2122                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2123                         }
2124                 } else if (type == KILL_FRAG) {
2125                         if(gentle) {
2126                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2127                         } else {
2128                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2129                         }
2130                 } else { // generic message
2131                         if(gentle) {
2132                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2133                         } else {
2134                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2135                         }
2136                 }
2137         } else if(msg == MSG_KILL_ACTION) {
2138                 // TODO: invent more centerprints here?
2139                 centerprint_hud(_("^1Watch your step!"));
2140         }
2141 }
2142
2143 void HUD_Notify (void)
2144 {
2145         if(!autocvar__hud_configure)
2146         {
2147                 if(!autocvar_hud_panel_notify) return;
2148         }
2149         else
2150                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2151
2152         HUD_Panel_UpdateCvars(notify);
2153         HUD_Panel_ApplyFadeAlpha();
2154         vector pos, mySize;
2155         pos = panel_pos;
2156         mySize = panel_size;
2157
2158         HUD_Panel_DrawBg(1);
2159         if(panel_bg_padding)
2160         {
2161                 pos += '1 1 0' * panel_bg_padding;
2162                 mySize -= '2 2 0' * panel_bg_padding;
2163         }
2164
2165         float entries, height;
2166         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2167         height = mySize_y/entries;
2168         
2169         vector fontsize;
2170         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2171         fontsize = '0.5 0.5 0' * fontheight;
2172
2173         float a;
2174         float when;
2175         when = autocvar_hud_panel_notify_time;
2176         float fadetime;
2177         fadetime = autocvar_hud_panel_notify_fadetime;
2178
2179         string s;
2180
2181         vector pos_attacker, pos_victim;
2182         vector weap_pos;
2183         float width_attacker;
2184         string attacker, victim;
2185
2186         float i, j, w, type, step, limit;
2187         if(autocvar_hud_panel_notify_flip) //order items from the top down
2188         {
2189                 i = 0;
2190                 step = +1;
2191                 limit = entries;
2192         }
2193         else //order items from the bottom up
2194         {
2195                 i = entries - 1;
2196                 step = -1;
2197                 limit = -1;
2198         }
2199
2200         for(j = kn_index;  i != limit;  i += step, ++j)
2201         {
2202                 if(autocvar__hud_configure)
2203                 {
2204                         if (step == +1)
2205                                 a = i;
2206                         else // inverse order
2207                                 a = entries - 1 - i;
2208                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2209                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2210                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2211                         a = bound(0, (when - a) / 4, 1);
2212                         goto hud_config_notifyprint;
2213                 }
2214
2215                 if (j == KN_MAX_ENTRIES)
2216                         j = 0;
2217
2218                 if(killnotify_times[j] + when > time)
2219                         a = 1;
2220                 else if(fadetime)
2221                 {
2222                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2223                         if(!a)
2224                         {
2225                                 break;
2226                         }
2227                 }
2228                 else
2229                 {
2230                         break;
2231                 }
2232
2233                 s = "";
2234
2235                 type = killnotify_deathtype[j];
2236                 w = DEATH_WEAPONOF(type);
2237
2238                 // TODO: maybe print in team colors?
2239                 //
2240                 // Y [used by] X
2241                 if(killnotify_actiontype[j] == 0) 
2242                 {
2243                         if(type == DEATH_GENERIC)
2244                         {
2245                                 s = "notify_death";
2246                         }
2247                         else if(type == DEATH_NOAMMO)
2248                         {
2249                                 s = "notify_outofammo";
2250                         }
2251                         else if(type == DEATH_KILL)
2252                         {
2253                                 s = "notify_selfkill";
2254                         }
2255                         else if(type == DEATH_CAMP)
2256                         {
2257                                 s = "notify_camping";
2258                         }
2259                         else if(type == KILL_TEAM_RED)
2260                         {
2261                                 s = "notify_teamkill_red";
2262                         }
2263                         else if(type == KILL_TEAM_BLUE)
2264                         {
2265                                 s = "notify_teamkill_blue";
2266                         }
2267                         else if(type == DEATH_DROWN)
2268                         {
2269                                 s = "notify_water";
2270                         }
2271                         else if(type == DEATH_SLIME)
2272                         {
2273                                 s = "notify_slime";
2274                         }
2275                         else if(type == DEATH_LAVA)
2276                         {
2277                                 s = "notify_lava";
2278                         }
2279                         else if(type == DEATH_FALL)
2280                         {
2281                                 s = "notify_fall";
2282                         }
2283                         else if(type == DEATH_SHOOTING_STAR)
2284                         {
2285                                 s = "notify_shootingstar";
2286                         }
2287                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2288                         {
2289                                 s = "notify_death";
2290                         }
2291                         else if(type == INFO_GOTFLAG)
2292                         {
2293                                 if(killnotify_victims[j] == "^1RED^7 flag")
2294                                 {
2295                                         s = "notify_red_taken";
2296                                 }
2297                                 else
2298                                 {
2299                                         s = "notify_blue_taken";
2300                                 }
2301                         }
2302                         else if(type == INFO_RETURNFLAG)
2303                         {
2304                                 if(killnotify_victims[j] == "^1RED^7 flag")
2305                                 {
2306                                         s = "notify_red_returned";
2307                                 }
2308                                 else
2309                                 {
2310                                         s = "notify_blue_returned";
2311                                 }
2312                         }
2313                         else if(type == INFO_LOSTFLAG)
2314                         {
2315                                 if(killnotify_victims[j] == "^1RED^7 flag")
2316                                 {
2317                                         s = "notify_red_lost";
2318                                 }
2319                                 else
2320                                 {
2321                                         s = "notify_blue_lost";
2322                                 }
2323                         }
2324                         else if(type == INFO_CAPTUREFLAG)
2325                         {
2326                                 if(killnotify_victims[j] == "^1RED^7 flag")
2327                                 {
2328                                         s = "notify_red_captured";
2329                                 }
2330                                 else
2331                                 {
2332                                         s = "notify_blue_captured";
2333                                 }
2334                         }
2335                         else if(type == KA_DROPBALL)
2336                         {
2337                                 s = "notify_balldropped";
2338                         }
2339                         else if(type == KA_PICKUPBALL)
2340                         {
2341                                 s = "notify_ballpickedup";
2342                         }
2343                         
2344                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2345                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2346                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2347
2348                         if(s != "")
2349                         {
2350                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2351                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2352                         }
2353                 }
2354                 // X [did action to] Y
2355                 else
2356                 {
2357                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2358                         {
2359                                 s = "notify_melee_laser";
2360                         }
2361                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2362                         {
2363                                 s = "notify_melee_shotgun";
2364                         }
2365                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2366                         {
2367                                 s = "notify_headshot";
2368                         }
2369                         else if(WEP_VALID(w))
2370                         {
2371                                 self = get_weaponinfo(w);
2372                                 s = strcat("weapon", self.netname);
2373                         }
2374                         else if(type == KILL_TEAM_RED)
2375                         {
2376                                 s = "notify_teamkill_red";
2377                         }
2378                         else if(type == KILL_TEAM_BLUE)
2379                         {
2380                                 s = "notify_teamkill_red";
2381                         }
2382                         else if(type == DEATH_TELEFRAG)
2383                         {
2384                                 s = "notify_telefrag";
2385                         }
2386                         else if(type == DEATH_DROWN)
2387                         {
2388                                 s = "notify_water";
2389                         }
2390                         else if(type == DEATH_SLIME)
2391                         {
2392                                 s = "notify_slime";
2393                         }
2394                         else if(type == DEATH_LAVA)
2395                         {
2396                                 s = "notify_lava";
2397                         }
2398                         else if(type == DEATH_FALL)
2399                         {
2400                                 s = "notify_fall";
2401                         }
2402                         else if(type == DEATH_SHOOTING_STAR)
2403                         {
2404                                 s = "notify_shootingstar";
2405                         }
2406                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2407                         {
2408                                 s = "notify_void";
2409                         }
2410                         else if(type == RACE_SERVER_RECORD)
2411                         {
2412                                 s = "race_newrecordserver";
2413                         }
2414                         else if(type == RACE_NEW_RANK)
2415                         {
2416                                 s = "race_newrankyellow";
2417                         }
2418                         else if(type == RACE_NEW_TIME)
2419                         {
2420                                 s = "race_newtime";
2421                         }
2422                         else if(type == RACE_FAIL)
2423                         {
2424                                 s = "race_newfail";
2425                         }
2426
2427                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2428                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2429 :hud_config_notifyprint
2430                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2431                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2432                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2433                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2434
2435                         if(s != "")
2436                         {
2437                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2438                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440                         }
2441                 }
2442         }
2443 }
2444
2445 // Timer (#5)
2446 //
2447 // TODO: macro
2448 string seconds_tostring(float sec)
2449 {
2450         float minutes;
2451         minutes = floor(sec / 60);
2452
2453         sec -= minutes * 60;
2454         return sprintf("%d:%02d", minutes, sec);
2455 }
2456
2457 void HUD_Timer(void)
2458 {
2459         if(!autocvar__hud_configure)
2460         {
2461                 if(!autocvar_hud_panel_timer) return;
2462         }
2463         else
2464                 hud_configure_active_panel = HUD_PANEL_TIMER;
2465
2466         HUD_Panel_UpdateCvars(timer);
2467         HUD_Panel_ApplyFadeAlpha();
2468
2469         draw_beginBoldFont();
2470
2471         vector pos, mySize;
2472         pos = panel_pos;
2473         mySize = panel_size;
2474
2475         HUD_Panel_DrawBg(1);
2476         if(panel_bg_padding)
2477         {
2478                 pos += '1 1 0' * panel_bg_padding;
2479                 mySize -= '2 2 0' * panel_bg_padding;
2480         }
2481
2482         string timer;
2483         float timelimit, elapsedTime, timeleft, minutesLeft;
2484
2485         timelimit = getstatf(STAT_TIMELIMIT);
2486
2487         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2488         timeleft = ceil(timeleft);
2489
2490         minutesLeft = floor(timeleft / 60);
2491
2492         vector timer_color;
2493         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2494                 timer_color = '1 1 1'; //white
2495         else if(minutesLeft >= 1)
2496                 timer_color = '1 1 0'; //yellow
2497         else
2498                 timer_color = '1 0 0'; //red
2499
2500         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2501                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2502                         //while restart is still active, show 00:00
2503                         timer = seconds_tostring(0);
2504                 } else {
2505                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2506                         timer = seconds_tostring(elapsedTime);
2507                 }
2508         } else {
2509                 timer = seconds_tostring(timeleft);
2510         }
2511
2512         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2513
2514         draw_endBoldFont();
2515 }
2516
2517 // Radar (#6)
2518 //
2519 void HUD_Radar(void)
2520 {
2521         if (!autocvar__hud_configure)
2522         {
2523                 if (hud_panel_radar_maximized)
2524                 {
2525                         if (!hud_draw_maximized) return;
2526                 }
2527                 else
2528                 {
2529                         if (autocvar_hud_panel_radar == 0) return;
2530                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2531                 }
2532         }
2533         else
2534                 hud_configure_active_panel = HUD_PANEL_RADAR;
2535
2536         HUD_Panel_UpdateCvars(radar);
2537         HUD_Panel_ApplyFadeAlpha();
2538
2539         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2540         {
2541                 panel_size = autocvar_hud_panel_radar_maximized_size;
2542                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2543                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2544                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2545                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2546                 
2547                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2548                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2549         }
2550
2551         vector pos, mySize;
2552         pos = panel_pos;
2553         mySize = panel_size;
2554
2555         HUD_Panel_DrawBg(1);
2556         if(panel_bg_padding)
2557         {
2558                 pos += '1 1 0' * panel_bg_padding;
2559                 mySize -= '2 2 0' * panel_bg_padding;
2560         }
2561
2562         float color2;
2563         entity tm;
2564         float scale2d, normalsize, bigsize;
2565         float f;
2566
2567         teamradar_origin2d = pos + 0.5 * mySize;
2568         teamradar_size2d = mySize;
2569
2570         if(minimapname == "")
2571                 return;
2572
2573         teamradar_loadcvars();
2574
2575         switch(hud_panel_radar_zoommode)
2576         {
2577                 default:
2578                 case 0:
2579                         f = current_zoomfraction;
2580                         break;
2581                 case 1:
2582                         f = 1 - current_zoomfraction;
2583                         break;
2584                 case 2:
2585                         f = 0;
2586                         break;
2587                 case 3:
2588                         f = 1;
2589                         break;
2590         }
2591
2592         switch(hud_panel_radar_rotation)
2593         {
2594                 case 0:
2595                         teamradar_angle = view_angles_y - 90;
2596                         break;
2597                 default:
2598                         teamradar_angle = 90 * hud_panel_radar_rotation;
2599                         break;
2600         }
2601
2602         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2603         teamradar_size2d = mySize;
2604
2605         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2606
2607         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2608         if(hud_panel_radar_rotation == 0)
2609         {
2610                 // max-min distance must fit the radar in any rotation
2611                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2612         }
2613         else
2614         {
2615                 vector c0, c1, c2, c3, span;
2616                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2617                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2618                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2619                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2620                 span = '0 0 0';
2621                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2622                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2623
2624                 // max-min distance must fit the radar in x=x, y=y
2625                 bigsize = min(
2626                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2627                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2628                 );
2629         }
2630
2631         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2632         if(bigsize > normalsize)
2633                 normalsize = bigsize;
2634
2635         teamradar_size =
2636                   f * bigsize
2637                 + (1 - f) * normalsize;
2638         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2639                   f * mi_center
2640                 + (1 - f) * view_origin);
2641
2642         drawsetcliparea(
2643                 pos_x,
2644                 pos_y,
2645                 mySize_x,
2646                 mySize_y
2647         );
2648
2649         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2650
2651         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2652                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2653         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2654                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2655         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2656         {
2657                 color2 = GetPlayerColor(tm.sv_entnum);
2658                 //if(color == COLOR_SPECTATOR || color == color2)
2659                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2660         }
2661         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2662
2663         drawresetcliparea();
2664 };
2665
2666 // Score (#7)
2667 //
2668 void HUD_UpdatePlayerTeams();
2669 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2670 {
2671         float score;
2672         entity tm = world, pl;
2673 #define SCOREPANEL_MAX_ENTRIES 6
2674 #define SCOREPANEL_ASPECTRATIO 2
2675         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2676         vector fontsize = '1 1 0' * (mySize_y/entries);
2677
2678         vector rgb, score_color;
2679         rgb = '1 1 1';
2680         score_color = '1 1 1';
2681
2682         float name_size = mySize_x*0.75;
2683         float spacing_size = mySize_x*0.04;
2684         const float highlight_alpha = 0.2;
2685         float i = 0, me_printed = 0, first_pl = 0;
2686         string s;
2687         if (autocvar__hud_configure)
2688         {
2689                 float players_per_team = 0;
2690                 if (team_count)
2691                 {
2692                         // show team scores in the first line
2693                         float score_size = mySize_x / team_count;
2694                         players_per_team = max(2, ceil((entries - 1) / team_count));
2695                         for(i=0; i<team_count; ++i) {
2696                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2697                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2698                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2699                         }
2700                         first_pl = 1;
2701                         pos_y += fontsize_y;
2702                 }
2703                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2704                 for (i=first_pl; i<entries; ++i)
2705                 {
2706                         //simulate my score is lower than all displayed players,
2707                         //so that I don't appear at all showing pure rankings.
2708                         //This is to better show the difference between the 2 ranking views
2709                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2710                         {
2711                                 rgb = '1 1 0';
2712                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2713                                 s = GetPlayerName(player_localnum);
2714                                 score = 7;
2715                         }
2716                         else
2717                         {
2718                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2719                                 score -= 3;
2720                         }
2721
2722                         if (team_count)
2723                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2724                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2725                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2726                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727                         pos_y += fontsize_y;
2728                 }
2729                 return;
2730         }
2731
2732         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2733                 HUD_UpdatePlayerTeams();
2734         if (team_count)
2735         {
2736                 // show team scores in the first line
2737                 float score_size = mySize_x / team_count;
2738                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2739                         if(tm.team == COLOR_SPECTATOR)
2740                                 continue;
2741                         if (tm.team == myteam)
2742                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2743                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2744                         ++i;
2745                 }
2746                 first_pl = 1;
2747                 pos_y += fontsize_y;
2748                 tm = teams.sort_next;
2749         }
2750         i = first_pl;
2751
2752         do
2753         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2754         {
2755                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2756                         continue;
2757
2758                 if (i == entries-1 && !me_printed && pl != me)
2759                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2760                 {
2761                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2762                                 if (pl.team != COLOR_SPECTATOR)
2763                                         break;
2764
2765                         if (pl)
2766                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2767                         else
2768                                 rgb = '1 0 0'; //last: red
2769                         pl = me;
2770                 }
2771
2772                 if (pl == me)
2773                 {
2774                         if (i == first_pl)
2775                                 rgb = '0 1 0'; //first: green
2776                         me_printed = 1;
2777                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2778                 }
2779                 if (team_count)
2780                         score_color = GetTeamRGB(pl.team) * 0.8;
2781                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2782                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2783                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2784                 pos_y += fontsize_y;
2785                 ++i;
2786         }
2787         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2788 }
2789
2790 void HUD_Score(void)
2791 {
2792         if(!autocvar__hud_configure)
2793         {
2794                 if(!autocvar_hud_panel_score) return;
2795                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2796         }
2797         else
2798                 hud_configure_active_panel = HUD_PANEL_SCORE;
2799
2800         HUD_Panel_UpdateCvars(score);
2801         HUD_Panel_ApplyFadeAlpha();
2802         vector pos, mySize;
2803         pos = panel_pos;
2804         mySize = panel_size;
2805
2806         HUD_Panel_DrawBg(1);
2807         if(panel_bg_padding)
2808         {
2809                 pos += '1 1 0' * panel_bg_padding;
2810                 mySize -= '2 2 0' * panel_bg_padding;
2811         }
2812
2813         float score, distribution = 0;
2814         string sign;
2815         vector distribution_color;
2816         entity tm, pl, me;
2817
2818 #ifdef COMPAT_XON050_ENGINE
2819         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2820 #else
2821         me = playerslots[player_localentnum - 1];
2822 #endif
2823
2824         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2825                 string timer, distrtimer;
2826
2827                 pl = players.sort_next;
2828                 if(pl == me)
2829                         pl = pl.sort_next;
2830                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2831                         if(pl.scores[ps_primary] == 0)
2832                                 pl = world;
2833
2834                 score = me.(scores[ps_primary]);
2835                 timer = TIME_ENCODED_TOSTRING(score);
2836
2837                 draw_beginBoldFont();
2838                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2839                         // distribution display
2840                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2841
2842                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2843
2844                         if (distribution <= 0) {
2845                                 distribution_color = '0 1 0';
2846                                 sign = "-";
2847                         }
2848                         else {
2849                                 distribution_color = '1 0 0';
2850                                 sign = "+";
2851                         }
2852                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2853                 }
2854                 // race record display
2855                 if (distribution <= 0)
2856                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2858                 draw_endBoldFont();
2859         } else if (!teamplay) { // non-teamgames
2860                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2861                 {
2862                         HUD_Score_Rankings(pos, mySize, me, 0);
2863                         return;
2864                 }
2865                 // me vector := [team/connected frags id]
2866                 pl = players.sort_next;
2867                 if(pl == me)
2868                         pl = pl.sort_next;
2869
2870                 if(autocvar__hud_configure)
2871                         distribution = 42;
2872                 else if(pl)
2873                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2874                 else
2875                         distribution = 0;
2876
2877                 score = me.(scores[ps_primary]);
2878                 if(autocvar__hud_configure)
2879                         score = 123;
2880
2881                 if(distribution >= 5)
2882                         distribution_color = eY;
2883                 else if(distribution >= 0)
2884                         distribution_color = '1 1 1';
2885                 else if(distribution >= -5)
2886                         distribution_color = '1 1 0';
2887                 else
2888                         distribution_color = eX;
2889
2890                 string distribution_str;
2891                 distribution_str = ftos(distribution);
2892                 draw_beginBoldFont();
2893                 if (distribution >= 0)
2894                 {
2895                         if (distribution > 0)
2896                                 distribution_str = strcat("+", distribution_str);
2897                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2898                 }
2899                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2900                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 draw_endBoldFont();
2902         } else { // teamgames
2903                 float scores_count = 0, row, column, rows = 0, columns = 0;
2904                 local noref vector offset = '0 0 0';
2905                 vector score_pos, score_size; //for scores other than myteam
2906                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2907                 {
2908                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2909                                 ++scores_count;
2910                         if (autocvar_hud_panel_score_rankings)
2911                         {
2912                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2913                                 return;
2914                         }
2915                         rows = mySize_y/mySize_x;
2916                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2917                         //                               ^^^ ammo item aspect goes here
2918
2919                         columns = ceil(scores_count/rows);
2920
2921                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2922
2923                         float newSize;
2924                         if(score_size_x/score_size_y > 3)
2925                         {
2926                                 newSize = 3 * score_size_y;
2927                                 offset_x = score_size_x - newSize;
2928                                 pos_x += offset_x/2;
2929                                 score_size_x = newSize;
2930                         }
2931                         else
2932                         {
2933                                 newSize = 1/3 * score_size_x;
2934                                 offset_y = score_size_y - newSize;
2935                                 pos_y += offset_y/2;
2936                                 score_size_y = newSize;
2937                         }
2938                 }
2939                 else
2940                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2941
2942                 float max_fragcount;
2943                 max_fragcount = -99;
2944                 draw_beginBoldFont();
2945                 row = column = 0;
2946                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2947                         if(tm.team == COLOR_SPECTATOR)
2948                                 continue;
2949                         score = tm.(teamscores[ts_primary]);
2950                         if(autocvar__hud_configure)
2951                                 score = 123;
2952                         
2953                         if (score > max_fragcount)
2954                                 max_fragcount = score;
2955
2956                         if (spectatee_status == -1)
2957                         {
2958                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2959                                 if (max_fragcount == score)
2960                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2961                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2962                                 ++row;
2963                                 if(row >= rows)
2964                                 {
2965                                         row = 0;
2966                                         ++column;
2967                                 }
2968                         }
2969                         else if(tm.team == myteam) {
2970                                 if (max_fragcount == score)
2971                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2972                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2973                         } else {
2974                                 if (max_fragcount == score)
2975                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2976                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2977                                 ++rows;
2978                         }
2979                 }
2980                 draw_endBoldFont();
2981         }
2982 }
2983
2984 // Race timer (#8)
2985 //
2986 void HUD_RaceTimer (void)
2987 {
2988         if(!autocvar__hud_configure)
2989         {
2990                 if(!autocvar_hud_panel_racetimer) return;
2991                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2992                 if(spectatee_status == -1) return;
2993         }
2994         else
2995                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2996
2997         HUD_Panel_UpdateCvars(racetimer);
2998         HUD_Panel_ApplyFadeAlpha();
2999
3000         draw_beginBoldFont();
3001
3002         vector pos, mySize;
3003         pos = panel_pos;
3004         mySize = panel_size;
3005
3006         HUD_Panel_DrawBg(1);
3007         if(panel_bg_padding)
3008         {
3009                 pos += '1 1 0' * panel_bg_padding;
3010                 mySize -= '2 2 0' * panel_bg_padding;
3011         }
3012
3013         // always force 4:1 aspect
3014         vector newSize = '0 0 0';
3015         if(mySize_x/mySize_y > 4)
3016         {
3017                 newSize_x = 4 * mySize_y;
3018                 newSize_y = mySize_y;
3019
3020                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3021         }
3022         else
3023         {
3024                 newSize_y = 1/4 * mySize_x;
3025                 newSize_x = mySize_x;
3026
3027                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3028         }
3029         mySize = newSize;
3030
3031         float a, t;
3032         string s, forcetime;
3033
3034         if(autocvar__hud_configure)
3035         {
3036                 s = "0:13:37";
3037                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3038                 s = _("^1Intermediate 1 (+15.42)");
3039                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3040                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3041                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3042         }
3043         else if(race_checkpointtime)
3044         {
3045                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3046                 s = "";
3047                 forcetime = "";
3048                 if(a > 0) // just hit a checkpoint?
3049                 {
3050                         if(race_checkpoint != 254)
3051                         {
3052                                 if(race_time && race_previousbesttime)
3053                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3054                                 else
3055                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3056                                 if(race_time)
3057                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3058                         }
3059                 }
3060                 else
3061                 {
3062                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3063                         {
3064                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3065                                 if(a > 0) // next one?
3066                                 {
3067                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3068                                 }
3069                         }
3070                 }
3071
3072                 if(s != "" && a > 0)
3073                 {
3074                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3075                 }
3076
3077                 if(race_penaltytime)
3078                 {
3079                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3080                         if(a > 0)
3081                         {
3082                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3083                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3084                         }
3085                 }
3086
3087                 if(forcetime != "")
3088                 {
3089                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3090                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3091                 }
3092                 else
3093                         a = 1;
3094
3095                 if(race_laptime && race_checkpoint != 255)
3096                 {
3097                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3098                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3099                 }
3100         }
3101         else
3102         {
3103                 if(race_mycheckpointtime)
3104                 {
3105                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3106                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3107                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3108                 }
3109                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3110                 {
3111                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3112                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3113                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3114                 }
3115
3116                 if(race_penaltytime && !race_penaltyaccumulator)
3117                 {
3118                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3119                         a = bound(0, (1 + t - time), 1);
3120                         if(a > 0)
3121                         {
3122                                 if(time < t)
3123                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3124                                 else
3125                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3126                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3127                         }
3128                 }
3129         }
3130
3131         draw_endBoldFont();
3132 }
3133
3134 // Vote window (#9)
3135 //
3136 float vote_yescount;
3137 float vote_nocount;
3138 float vote_needed;
3139 float vote_highlighted; // currently selected vote
3140
3141 float vote_active; // is there an active vote?
3142 float vote_prev; // previous state of vote_active to check for a change
3143 float vote_alpha;
3144 float vote_change; // "time" when vote_active changed
3145
3146 void HUD_VoteWindow(void) 
3147 {
3148         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3149         {
3150                 vote_active = 1;
3151                 if (autocvar__hud_configure)
3152                 {
3153                         vote_yescount = 0;
3154                         vote_nocount = 0;
3155                         print(_("^1You must answer before entering hud configure mode\n"));
3156                         cvar_set("_hud_configure", "0");
3157                 }
3158                 if(vote_called_vote)
3159                         strunzone(vote_called_vote);
3160                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3161                 uid2name_dialog = 1;
3162         }
3163
3164         if(!autocvar__hud_configure)
3165         {
3166                 if(!autocvar_hud_panel_vote) return;
3167
3168                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3169                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3170
3171                 if(panel_bg_alpha_str == "") {
3172                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3173                 }
3174                 panel_bg_alpha = stof(panel_bg_alpha_str);
3175         }
3176         else
3177         {
3178                 hud_configure_active_panel = HUD_PANEL_VOTE;
3179
3180                 vote_yescount = 3;
3181                 vote_nocount = 2;
3182                 vote_needed = 4;
3183         }
3184
3185         string s;
3186         float a;
3187         if(vote_active != vote_prev) {
3188                 vote_change = time;
3189                 vote_prev = vote_active;
3190         }
3191
3192         if(vote_active || autocvar__hud_configure)
3193                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3194         else
3195                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3196
3197         if(!vote_alpha)
3198                 return;
3199
3200         HUD_Panel_UpdateCvars(vote);
3201         HUD_Panel_ApplyFadeAlpha();
3202
3203         if(uid2name_dialog)
3204         {
3205                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3206                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3207         }
3208
3209     // these must be below above block
3210         vector pos, mySize;
3211         pos = panel_pos;
3212         mySize = panel_size;
3213
3214         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3215         HUD_Panel_DrawBg(a);
3216         a = panel_fg_alpha * a;
3217
3218         if(panel_bg_padding)
3219         {
3220                 pos += '1 1 0' * panel_bg_padding;
3221                 mySize -= '2 2 0' * panel_bg_padding;
3222         }
3223
3224         // always force 3:1 aspect
3225         vector newSize = '0 0 0';
3226         if(mySize_x/mySize_y > 3)
3227         {
3228                 newSize_x = 3 * mySize_y;
3229                 newSize_y = mySize_y;
3230
3231                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3232         }
3233         else
3234         {
3235                 newSize_y = 1/3 * mySize_x;
3236                 newSize_x = mySize_x;
3237
3238                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3239         }
3240         mySize = newSize;
3241
3242         s = _("A vote has been called for:");
3243         if(uid2name_dialog)
3244                 s = _("Allow servers to store and display your name?");
3245         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3246         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3247         if(autocvar__hud_configure)
3248                 s = _("^1Configure the HUD");
3249         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3250
3251         // print the yes/no counts
3252     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3253         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3254     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3255         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3256
3257         // draw the progress bar backgrounds
3258         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3259
3260         // draw the highlights
3261         if(vote_highlighted == 1) {
3262                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3263                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3264         }
3265         else if(vote_highlighted == -1) {
3266                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3267                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3268         }
3269
3270         // draw the progress bars
3271         if(vote_yescount && vote_needed)
3272         {
3273                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3274                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3275         }
3276
3277         if(vote_nocount && vote_needed)
3278         {
3279                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3280                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3281         }
3282
3283         drawresetcliparea();
3284 }
3285
3286 // Mod icons panel (#10)
3287 //
3288
3289 float mod_active; // is there any active mod icon?
3290
3291 // Clan Arena HUD modicons
3292 void HUD_Mod_CA(vector pos, vector mySize)
3293 {
3294         mod_active = 1; // CA should never hide the mod icons panel
3295         float redalive, bluealive;
3296         redalive = getstati(STAT_REDALIVE);
3297         bluealive = getstati(STAT_BLUEALIVE);
3298
3299         vector redpos, bluepos;
3300         if(mySize_x > mySize_y)
3301         {
3302                 redpos = pos;
3303                 bluepos = pos + eY * 0.5 * mySize_y;
3304                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3306                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308         }
3309         else
3310         {
3311                 redpos = pos;
3312                 bluepos = pos + eY * 0.5 * mySize_y;
3313                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3314                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3317         }
3318 }
3319
3320 // CTF HUD modicon section
3321 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3322 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3323 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3324
3325 void HUD_Mod_CTF_Reset(void)
3326 {
3327         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3328 }
3329
3330 void HUD_Mod_CTF(vector pos, vector mySize)
3331 {
3332         vector redflag_pos, blueflag_pos;
3333         vector flag_size;
3334         float f; // every function should have that
3335
3336         float redflag, blueflag; // current status
3337         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3338         float stat_items;
3339
3340         stat_items = getstati(STAT_ITEMS, 0, 24);
3341         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3342         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3343         
3344         if(redflag || blueflag)
3345                 mod_active = 1;
3346         else
3347                 mod_active = 0;
3348
3349         if(autocvar__hud_configure)
3350         {
3351                 redflag = 1;
3352                 blueflag = 2;
3353         }
3354
3355         // when status CHANGES, set old status into prevstatus and current status into status
3356         if (redflag != redflag_prevframe)
3357         {
3358                 redflag_statuschange_time = time;
3359                 redflag_prevstatus = redflag_prevframe;
3360                 redflag_prevframe = redflag;
3361         }
3362
3363         if (blueflag != blueflag_prevframe)
3364         {
3365                 blueflag_statuschange_time = time;
3366                 blueflag_prevstatus = blueflag_prevframe;
3367                 blueflag_prevframe = blueflag;
3368         }
3369
3370         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3371         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3372
3373         float BLINK_FACTOR = 0.15;
3374         float BLINK_BASE = 0.85;
3375         // note:
3376         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3377         // thus
3378         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3379         // ensure RMS == 1
3380         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3381
3382         string red_icon, red_icon_prevstatus;
3383         float red_alpha, red_alpha_prevstatus;
3384         red_alpha = red_alpha_prevstatus = 1;
3385         switch(redflag) {
3386                 case 1: red_icon = "flag_red_taken"; break;
3387                 case 2: red_icon = "flag_red_lost"; break;
3388                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3389                 default:
3390                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3391                                 red_icon = "flag_red_shielded";
3392                         else
3393                                 red_icon = string_null;
3394                         break;
3395         }
3396         switch(redflag_prevstatus) {
3397                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3398                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3399                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3400                 default:
3401                         if(redflag == 3)
3402                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3403                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3404                                 red_icon_prevstatus = "flag_red_shielded";
3405                         else
3406                                 red_icon_prevstatus = string_null;
3407                         break;
3408         }
3409
3410         string blue_icon, blue_icon_prevstatus;
3411         float blue_alpha, blue_alpha_prevstatus;
3412         blue_alpha = blue_alpha_prevstatus = 1;
3413         switch(blueflag) {
3414                 case 1: blue_icon = "flag_blue_taken"; break;
3415                 case 2: blue_icon = "flag_blue_lost"; break;
3416                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3417                 default:
3418                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3419                                 blue_icon = "flag_blue_shielded";
3420                         else
3421                                 blue_icon = string_null;
3422                         break;
3423         }
3424         switch(blueflag_prevstatus) {
3425                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3426                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3427                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3428                 default:
3429                         if(blueflag == 3)
3430                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3431                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3432                                 blue_icon_prevstatus = "flag_blue_shielded";
3433                         else
3434                                 blue_icon_prevstatus = string_null;
3435                         break;
3436         }
3437
3438         if(mySize_x > mySize_y) {
3439                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3440                         redflag_pos = pos;
3441                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3442                 } else {
3443                         blueflag_pos = pos;
3444                         redflag_pos = pos + eX * 0.5 * mySize_x;
3445                 }
3446                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3447         } else {
3448                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3449                         redflag_pos = pos;
3450                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3451                 } else {
3452                         blueflag_pos = pos;
3453                         redflag_pos = pos + eY * 0.5 * mySize_y;
3454                 }
3455                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3456         }
3457
3458         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3459         if(red_icon_prevstatus && f < 1)
3460                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3461         if(red_icon)
3462                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3463
3464         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3465         if(blue_icon_prevstatus && f < 1)
3466                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3467         if(blue_icon)
3468                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3469 }
3470
3471 // Keyhunt HUD modicon section
3472 float kh_runheretime;
3473
3474 void HUD_Mod_KH_Reset(void)
3475 {
3476         kh_runheretime = 0;
3477 }
3478
3479 void HUD_Mod_KH(vector pos, vector mySize)
3480 {
3481         mod_active = 1; // keyhunt should never hide the mod icons panel
3482         float kh_keys;
3483         float keyteam;
3484         float a, aa;
3485         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3486
3487         kh_keys = getstati(STAT_KH_KEYS);
3488
3489         p_x = pos_x;
3490         if(mySize_x > mySize_y)
3491         {
3492                 p_y = pos_y + 0.25 * mySize_y;
3493                 pa = p - eY * 0.25 * mySize_y;
3494
3495                 kh_size_x = mySize_x * 0.25;
3496                 kh_size_y = 0.75 * mySize_y;
3497                 kh_asize_x = mySize_x * 0.25;
3498                 kh_asize_y = mySize_y * 0.25;
3499         }
3500         else
3501         {
3502                 p_y = pos_y + 0.125 * mySize_y;
3503                 pa = p - eY * 0.125 * mySize_y;
3504
3505                 kh_size_x = mySize_x * 0.5;
3506                 kh_size_y = 0.375 * mySize_y;
3507                 kh_asize_x = mySize_x * 0.5;
3508                 kh_asize_y = mySize_y * 0.125;
3509         }
3510
3511         float i, key;
3512
3513         float keycount;
3514         keycount = 0;
3515         for(i = 0; i < 4; ++i)
3516         {
3517                 key = floor(kh_keys / pow(32, i)) & 31;
3518                 keyteam = key - 1;
3519                 if(keyteam == 30 && keycount <= 4)
3520                         keycount += 4;
3521                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3522                         keycount += 1;
3523         }
3524
3525         // this yields 8 exactly if "RUN HERE" shows
3526
3527         if(keycount == 8)
3528         {
3529                 if(!kh_runheretime)
3530                         kh_runheretime = time;
3531                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3532         }
3533         else
3534                 kh_runheretime = 0;
3535
3536         for(i = 0; i < 4; ++i)
3537         {
3538                 key = floor(kh_keys / pow(32, i)) & 31;
3539                 keyteam = key - 1;
3540                 switch(keyteam)
3541                 {
3542                         case 30: // my key
3543                                 keyteam = myteam;
3544                                 a = 1;
3545                                 aa = 1;
3546                                 break;
3547                         case -1: // no key
3548                                 a = 0;
3549                                 aa = 0;
3550                                 break;
3551                         default: // owned or dropped
3552                                 a = 0.2;
3553                                 aa = 0.5;
3554                                 break;
3555                 }
3556                 a = a * panel_fg_alpha;
3557                 aa = aa * panel_fg_alpha;
3558                 if(a > 0)
3559                 {
3560                         switch(keyteam)
3561                         {
3562                                 case COLOR_TEAM1:
3563                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3564                                         break;
3565                                 case COLOR_TEAM2:
3566                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3567                                         break;
3568                                 case COLOR_TEAM3:
3569                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3570                                         break;
3571                                 case COLOR_TEAM4:
3572                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3573                                         break;
3574                                 default:
3575                                         break;
3576                         }
3577                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3578                         {
3579                                 case 0:
3580                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3581                                         break;
3582                                 case 1:
3583                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3584                                         break;
3585                                 case 2:
3586                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3587                                         break;
3588                                 case 3:
3589                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3590                                         break;
3591                         }
3592                 }
3593                 if(mySize_x > mySize_y)
3594                 {
3595                         p_x += 0.25 * mySize_x;
3596                         pa_x += 0.25 * mySize_x;
3597                 }
3598                 else
3599                 {
3600                         if(i == 1)
3601                         {
3602                                 p_y = pos_y + 0.625 * mySize_y;
3603                                 pa_y = pos_y + 0.5 * mySize_y;
3604                                 p_x = pos_x;
3605                                 pa_x = pos_x;
3606                         }
3607                         else
3608                         {
3609                                 p_x += 0.5 * mySize_x;
3610                                 pa_x += 0.5 * mySize_x;
3611                         }
3612                 }
3613         }
3614 }
3615
3616 // Keepaway HUD mod icon
3617 float kaball_prevstatus; // last remembered status
3618 float kaball_statuschange_time; // time when the status changed
3619
3620 // we don't need to reset for keepaway since it immediately 
3621 // autocorrects prevstatus as to if the player has the ball or not
3622
3623 void HUD_Mod_Keepaway(vector pos, vector mySize)
3624 {
3625         mod_active = 1; // keepaway should always show the mod HUD
3626         
3627         float BLINK_FACTOR = 0.15;
3628         float BLINK_BASE = 0.85;
3629         float BLINK_FREQ = 5; 
3630         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3631         
3632         float stat_items = getstati(STAT_ITEMS, 0, 24);
3633         float kaball = (stat_items/IT_KEY1) & 1;
3634         
3635         if(kaball != kaball_prevstatus)
3636         {
3637                 kaball_statuschange_time = time;
3638                 kaball_prevstatus = kaball;
3639         }
3640         
3641         vector kaball_pos, kaball_size;
3642         
3643         if(mySize_x > mySize_y) {
3644                 kaball_pos = pos + eX * 0.25 * mySize_x;
3645                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3646         } else {
3647                 kaball_pos = pos + eY * 0.25 * mySize_y;
3648                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3649         }
3650         
3651         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3652         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3653         
3654         if(kaball_prevstatus && f < 1)
3655                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3656         
3657         if(kaball)
3658                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3659 }
3660
3661
3662 // Nexball HUD mod icon
3663 void HUD_Mod_NexBall(vector pos, vector mySize)
3664 {
3665         float stat_items, nb_pb_starttime, dt, p;
3666
3667         stat_items = getstati(STAT_ITEMS, 0, 24);
3668         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3669
3670         if (stat_items & IT_KEY1)
3671                 mod_active = 1;
3672         else
3673                 mod_active = 0;
3674
3675         //Manage the progress bar if any
3676         if (nb_pb_starttime > 0)
3677         {
3678                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3679                 // one period of positive triangle
3680                 p = 2 * dt / nb_pb_period;
3681                 if (p > 1)
3682                         p = 2 - p;
3683
3684                 //Draw the filling
3685                 HUD_Panel_GetProgressBarColor(nexball);
3686                 if(mySize_x > mySize_y)
3687                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3688                 else
3689                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3690         }
3691
3692         if (stat_items & IT_KEY1)
3693                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 }
3695
3696 // Race/CTS HUD mod icons
3697 float crecordtime_prev; // last remembered crecordtime
3698 float crecordtime_change_time; // time when crecordtime last changed
3699 float srecordtime_prev; // last remembered srecordtime
3700 float srecordtime_change_time; // time when srecordtime last changed
3701
3702 float race_status_time;
3703 float race_status_prev;
3704 string race_status_name_prev;
3705 void HUD_Mod_Race(vector pos, vector mySize)
3706 {
3707         mod_active = 1; // race should never hide the mod icons panel
3708         entity me;
3709         me = playerslots[player_localnum];
3710         float t, score;
3711         float f; // yet another function has this
3712         score = me.(scores[ps_primary]);
3713
3714         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3715                 return; // no records in the actual race
3716
3717         // clientside personal record
3718         string rr;
3719         if(gametype == MAPINFO_TYPE_CTS)
3720                 rr = CTS_RECORD;
3721         else
3722                 rr = RACE_RECORD;
3723         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3724
3725         if(score && (score < t || !t)) {
3726                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3727                 if(autocvar_cl_autodemo_delete_keeprecords)
3728                 {
3729                         f = autocvar_cl_autodemo_delete;
3730                         f &~= 1;
3731                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3732                 }
3733         }
3734
3735         if(t != crecordtime_prev) {
3736                 crecordtime_prev = t;
3737                 crecordtime_change_time = time;
3738         }
3739
3740         vector textPos, medalPos;
3741         float squareSize;
3742         if(mySize_x > mySize_y) {
3743                 // text on left side
3744                 squareSize = min(mySize_y, mySize_x/2);
3745                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3746                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3747         } else {
3748                 // text on top
3749                 squareSize = min(mySize_x, mySize_y/2);
3750                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3751                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3752         }
3753
3754         f = time - crecordtime_change_time;
3755
3756         if (f > 1) {
3757                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3758                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3759         } else {
3760                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3761                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3763                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3764         }
3765
3766         // server record
3767         t = race_server_record;
3768         if(t != srecordtime_prev) {
3769                 srecordtime_prev = t;
3770                 srecordtime_change_time = time;
3771         }
3772         f = time - srecordtime_change_time;
3773
3774         if (f > 1) {
3775                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777         } else {
3778                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3781                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3782         }
3783
3784         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3785                 race_status_time = time + 5;
3786                 race_status_prev = race_status;
3787                 if (race_status_name_prev)
3788                         strunzone(race_status_name_prev);
3789                 race_status_name_prev = strzone(race_status_name);
3790         }
3791
3792         // race "awards"
3793         float a;
3794         a = bound(0, race_status_time - time, 1);
3795
3796         string s;
3797         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3798
3799         float rank;
3800         if(race_status > 0)
3801                 rank = race_CheckName(race_status_name);
3802         else
3803                 rank = 0;
3804         string rankname;
3805         rankname = race_PlaceName(rank);
3806
3807         vector namepos;
3808         namepos = medalPos + '0 0.8 0' * squareSize;
3809         vector rankpos;
3810         rankpos = medalPos + '0 0.15 0' * squareSize;
3811
3812         if(race_status == 0)
3813                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3814         else if(race_status == 1) {
3815                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3817                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818         } else if(race_status == 2) {
3819                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3820                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3821                 else
3822                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3823                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3824                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3825         } else if(race_status == 3) {
3826                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3827                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3828                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3829         }
3830
3831         if (race_status_time - time <= 0) {
3832                 race_status_prev = -1;
3833                 race_status = -1;
3834                 if(race_status_name)
3835                         strunzone(race_status_name);
3836                 race_status_name = string_null;
3837                 if(race_status_name_prev)
3838                         strunzone(race_status_name_prev);
3839                 race_status_name_prev = string_null;
3840         }
3841 }
3842
3843 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3844 {
3845         float stat, pps_ratio;
3846         string pic;
3847         vector color;
3848 #ifdef GMQCC
3849         stat = -1;
3850         pic = "";
3851         color = '0 0 0';
3852 #endif
3853         switch(i)
3854         {
3855                 case 0:
3856                         stat = getstatf(STAT_DOM_PPS_RED);
3857                         pic = "dom_icon_red";
3858                         color = '1 0 0';
3859                         break;
3860                 case 1:
3861                         stat = getstatf(STAT_DOM_PPS_BLUE);
3862                         pic = "dom_icon_blue";
3863                         color = '0 0 1';
3864                         break;
3865                 case 2:
3866                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3867                         pic = "dom_icon_yellow";
3868                         color = '1 1 0';
3869                         break;
3870                 default:
3871                 case 3:
3872                         stat = getstatf(STAT_DOM_PPS_PINK);
3873                         pic = "dom_icon_pink";
3874                         color = '1 0 1';
3875                         break;
3876         }
3877         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3878
3879         if(mySize_x/mySize_y > aspect_ratio)
3880         {
3881                 i = aspect_ratio * mySize_y;
3882                 myPos_x = myPos_x + (mySize_x - i) / 2;
3883                 mySize_x = i;
3884         }
3885         else
3886         {
3887                 i = 1/aspect_ratio * mySize_x;
3888                 myPos_y = myPos_y + (mySize_y - i) / 2;
3889                 mySize_y = i;
3890         }
3891
3892         if (layout) // show text too
3893         {
3894                 //draw the text
3895                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3896                 if (layout == 2) // average pps
3897                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3898                 else // percentage of average pps
3899                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3900         }
3901
3902         //draw the icon
3903         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3904         if (stat > 0)
3905         {
3906                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3907                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908                 drawresetcliparea();
3909         }
3910 }
3911
3912 void HUD_Mod_Dom(vector myPos, vector mySize)
3913 {
3914         mod_active = 1; // required in each mod function that always shows something
3915         entity tm;
3916         float teams_count = 0;
3917         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3918                 if(tm.team != COLOR_SPECTATOR)
3919                         ++teams_count;
3920
3921         float layout = autocvar_hud_panel_modicons_dom_layout;
3922         float rows, columns, aspect_ratio;
3923         rows = mySize_y/mySize_x;
3924         aspect_ratio = (layout) ? 3 : 1;
3925         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3926         columns = ceil(teams_count/rows);
3927
3928         int i;
3929         float row = 0, column = 0;
3930         for(i=0; i<teams_count; ++i)
3931         {
3932                 vector pos, itemSize;
3933                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3934                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3935
3936                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3937
3938                 ++row;
3939                 if(row >= rows)
3940                 {
3941                         row = 0;
3942                         ++column;
3943                 }
3944         }
3945 }
3946
3947 float mod_prev; // previous state of mod_active to check for a change
3948 float mod_alpha;
3949 float mod_change; // "time" when mod_active changed
3950
3951 void HUD_ModIcons(void)
3952 {
3953         if(!autocvar__hud_configure)
3954         {
3955                 if(!autocvar_hud_panel_modicons) return;
3956                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3957         }
3958         else
3959                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3960
3961         HUD_Panel_UpdateCvars(modicons);
3962         HUD_Panel_ApplyFadeAlpha();
3963
3964         draw_beginBoldFont();
3965
3966         vector pos, mySize;
3967         pos = panel_pos;
3968         mySize = panel_size;
3969
3970         if(mod_active != mod_prev) {
3971                 mod_change = time;
3972                 mod_prev = mod_active;
3973         }
3974
3975         if(mod_active || autocvar__hud_configure)
3976                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3977         else
3978                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3979
3980         if(mod_alpha)
3981                 HUD_Panel_DrawBg(mod_alpha);
3982
3983         if(panel_bg_padding)
3984         {
3985                 pos += '1 1 0' * panel_bg_padding;
3986                 mySize -= '2 2 0' * panel_bg_padding;
3987         }
3988
3989         // these MUST be ran in order to update mod_active
3990         if(gametype == MAPINFO_TYPE_KEYHUNT)
3991                 HUD_Mod_KH(pos, mySize);
3992         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3993                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3994         else if(gametype == MAPINFO_TYPE_NEXBALL)
3995                 HUD_Mod_NexBall(pos, mySize);
3996         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3997                 HUD_Mod_Race(pos, mySize);
3998         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3999                 HUD_Mod_CA(pos, mySize);
4000         else if(gametype == MAPINFO_TYPE_DOMINATION)
4001                 HUD_Mod_Dom(pos, mySize);
4002         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4003                 HUD_Mod_Keepaway(pos, mySize);
4004
4005         draw_endBoldFont();
4006 }
4007
4008 // Draw pressed keys (#11)
4009 //
4010 void HUD_DrawPressedKeys(void)
4011 {
4012         if(!autocvar__hud_configure)
4013         {
4014                 if(!autocvar_hud_panel_pressedkeys) return;
4015                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4016         }
4017         else
4018                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4019
4020
4021         HUD_Panel_UpdateCvars(pressedkeys);
4022         HUD_Panel_ApplyFadeAlpha();
4023         vector pos, mySize;
4024         pos = panel_pos;
4025         mySize = panel_size;
4026
4027         HUD_Panel_DrawBg(1);
4028         if(panel_bg_padding)
4029         {
4030                 pos += '1 1 0' * panel_bg_padding;
4031                 mySize -= '2 2 0' * panel_bg_padding;
4032         }
4033
4034         // force custom aspect
4035         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4036         if(aspect)
4037         {
4038                 vector newSize = '0 0 0';
4039                 if(mySize_x/mySize_y > aspect)
4040                 {
4041                         newSize_x = aspect * mySize_y;
4042                         newSize_y = mySize_y;
4043
4044                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4045                 }
4046                 else
4047                 {
4048                         newSize_y = 1/aspect * mySize_x;
4049                         newSize_x = mySize_x;
4050
4051                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4052                 }
4053                 mySize = newSize;
4054         }
4055
4056         vector keysize;
4057         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4058         float pressedkeys;
4059         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4060
4061         if(autocvar_hud_panel_pressedkeys_attack)
4062         {
4063                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065                 pos_y += keysize_y;
4066         }
4067
4068         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4069         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4070         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071         pos_y += keysize_y;
4072         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4073         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075 }
4076
4077 // Handle chat as a panel (#12)
4078 //
4079 void HUD_Chat(void)
4080 {
4081         if(!autocvar__hud_configure)
4082         {
4083                 if (!autocvar_hud_panel_chat)
4084                 {
4085                         if (!autocvar_con_chatrect)
4086                                 cvar_set("con_chatrect", "0");
4087                         return;
4088                 }
4089                 if(autocvar__con_chat_maximized)
4090                         if(!hud_draw_maximized) return;
4091         }
4092         else
4093                 hud_configure_active_panel = HUD_PANEL_CHAT;
4094
4095         HUD_Panel_UpdateCvars(chat);
4096         HUD_Panel_ApplyFadeAlpha();
4097
4098         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4099         {
4100                 panel_pos_y = panel_bg_border;
4101                 panel_size_y = vid_conheight - panel_bg_border * 2;
4102                 if(panel_bg == "0") // force a border when maximized
4103                 {
4104                         if(precache_pic(panel_bg) == "") {
4105                                 panel_bg = strcat(hud_skin_path, "/border_default");
4106                                 if(precache_pic(panel_bg) == "") {
4107                                         panel_bg = "gfx/hud/default/border_default";
4108                                 }
4109                         }
4110                 }
4111                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4112         }
4113
4114         vector pos, mySize;
4115         pos = panel_pos;
4116         mySize = panel_size;
4117
4118         HUD_Panel_DrawBg(1);
4119
4120         if(panel_bg_padding)
4121         {
4122                 pos += '1 1 0' * panel_bg_padding;
4123                 mySize -= '2 2 0' * panel_bg_padding;
4124         }
4125
4126         if (!autocvar_con_chatrect)
4127                 cvar_set("con_chatrect", "1");
4128
4129         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4130         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4131
4132         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4133         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4134
4135         if(autocvar__hud_configure)
4136         {
4137                 vector chatsize;
4138                 chatsize = '1 1 0' * autocvar_con_chatsize;
4139                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4140                 float i, a;
4141                 for(i = 0; i < autocvar_con_chat; ++i)
4142                 {
4143                         if(i == autocvar_con_chat - 1)
4144                                 a = panel_fg_alpha;
4145                         else
4146                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4147                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4148                         pos_y += chatsize_y;
4149                 }
4150         }
4151 }
4152
4153 // Engine info panel (#13)
4154 //
4155 float prevfps;
4156 float prevfps_time;
4157 float framecounter;
4158
4159 float frametimeavg;
4160 float frametimeavg1; // 1 frame ago
4161 float frametimeavg2; // 2 frames ago
4162 void HUD_EngineInfo(void)
4163 {
4164         if(!autocvar__hud_configure)
4165         {
4166                 if(!autocvar_hud_panel_engineinfo) return;
4167         }
4168         else
4169                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4170
4171         HUD_Panel_UpdateCvars(engineinfo);
4172         HUD_Panel_ApplyFadeAlpha();
4173         vector pos, mySize;
4174         pos = panel_pos;
4175         mySize = panel_size;
4176
4177         HUD_Panel_DrawBg(1);
4178         if(panel_bg_padding)
4179         {
4180                 pos += '1 1 0' * panel_bg_padding;
4181                 mySize -= '2 2 0' * panel_bg_padding;
4182         }
4183
4184         float currentTime = gettime(GETTIME_REALTIME);
4185         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4186         {
4187                 float currentframetime = currentTime - prevfps_time;
4188                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4189                 frametimeavg2 = frametimeavg1;
4190                 frametimeavg1 = frametimeavg;
4191                 
4192                 float weight;
4193                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4194                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4195                 {
4196                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4197                                 prevfps = (1/currentframetime);
4198                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4199                 }
4200                 prevfps_time = currentTime;
4201         }
4202         else
4203         {
4204                 framecounter += 1;
4205                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4206                 {
4207                         prevfps = framecounter/(currentTime - prevfps_time);
4208                         framecounter = 0;
4209                         prevfps_time = currentTime;
4210                 }
4211         }
4212
4213         vector color;
4214         color = HUD_Get_Num_Color (prevfps, 100);
4215         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4216 }
4217
4218 // Info messages panel (#14)
4219 //
4220 #define drawInfoMessage(s)\
4221         if(autocvar_hud_panel_infomessages_flip)\
4222                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4223         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4224         o_y += fontsize_y;
4225 void HUD_InfoMessages(void)
4226 {
4227         if(!autocvar__hud_configure)
4228         {
4229                 if(!autocvar_hud_panel_infomessages) return;
4230         }
4231         else
4232                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4233
4234         HUD_Panel_UpdateCvars(infomessages);
4235         HUD_Panel_ApplyFadeAlpha();
4236         vector pos, mySize;
4237         pos = panel_pos;
4238         mySize = panel_size;
4239
4240         HUD_Panel_DrawBg(1);
4241         if(panel_bg_padding)
4242         {
4243                 pos += '1 1 0' * panel_bg_padding;
4244                 mySize -= '2 2 0' * panel_bg_padding;
4245         }
4246
4247         // always force 5:1 aspect
4248         vector newSize = '0 0 0';
4249         if(mySize_x/mySize_y > 5)
4250         {
4251                 newSize_x = 5 * mySize_y;
4252                 newSize_y = mySize_y;
4253
4254                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4255         }
4256         else
4257         {
4258                 newSize_y = 1/5 * mySize_x;
4259                 newSize_x = mySize_x;
4260
4261                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4262         }
4263
4264         mySize = newSize;
4265         entity tm;
4266         vector o;
4267         o = pos;
4268
4269         vector fontsize;
4270         fontsize = '0.20 0.20 0' * mySize_y;
4271         
4272         float a;
4273         a = panel_fg_alpha;
4274
4275         string s;
4276         if(!autocvar__hud_configure)
4277         {
4278                 if(spectatee_status && !intermission)
4279                 {
4280                         a = 1;
4281                         if(spectatee_status == -1)
4282                                 s = _("^1Observing");
4283                         else
4284 #ifdef COMPAT_XON050_ENGINE
4285                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4286 #else
4287                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4288 #endif
4289                         drawInfoMessage(s)
4290
4291                         if(spectatee_status == -1)
4292                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4293                         else
4294                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4295                         drawInfoMessage(s)
4296
4297                         if(spectatee_status == -1)
4298                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4299                         else
4300                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4301                         drawInfoMessage(s)
4302
4303                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4304                         drawInfoMessage(s)
4305
4306                         if(gametype == MAPINFO_TYPE_ARENA)
4307                                 s = _("^1Wait for your turn to join");
4308                         else if(gametype == MAPINFO_TYPE_LMS)
4309                         {
4310                                 entity sk;
4311                                 sk = playerslots[player_localnum];
4312                                 if(sk.(scores[ps_primary]) >= 666)
4313                                         s = _("^1Match has already begun");
4314                                 else if(sk.(scores[ps_primary]) > 0)
4315                                         s = _("^1You have no more lives left");
4316                                 else
4317                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4318                         }
4319                         else
4320                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4321                         drawInfoMessage(s)
4322
4323                         //show restart countdown:
4324                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4325                                 float countdown;
4326                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4327                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4328                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4329                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4330                                 o_y += fontsize_y;
4331                         }
4332                 }
4333                 if(warmup_stage && !intermission)
4334                 {
4335                         s = _("^2Currently in ^1warmup^2 stage!");
4336                         drawInfoMessage(s)
4337                 }
4338
4339                 string blinkcolor;
4340                 if(mod(time, 1) >= 0.5)
4341                         blinkcolor = "^1";
4342                 else
4343                         blinkcolor = "^3";
4344
4345                 if(ready_waiting && !intermission && !spectatee_status)
4346                 {
4347                         if(ready_waiting_for_me)
4348                         {
4349                                 if(warmup_stage)
4350                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4351                                 else
4352                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4353                         }
4354                         else
4355                         {
4356                                 if(warmup_stage)
4357                                         s = _("^2Waiting for others to ready up to end warmup...");
4358                                 else
4359                                         s = _("^2Waiting for others to ready up...");
4360                         }
4361                         drawInfoMessage(s)
4362                 }
4363                 else if(warmup_stage && !intermission && !spectatee_status)
4364                 {
4365                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4366                         drawInfoMessage(s)
4367                 }
4368
4369                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4370                 {
4371                         float ts_min = 0, ts_max = 0;
4372                         tm = teams.sort_next;
4373                         if (tm)
4374                         {
4375                                 for(; tm.sort_next; tm = tm.sort_next)
4376                                 {
4377                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4378                                                 continue;
4379                                         if(!ts_min) ts_min = tm.team_size;
4380                                         else ts_min = min(ts_min, tm.team_size);
4381                                         if(!ts_max) ts_max = tm.team_size;
4382                                         else ts_max = max(ts_max, tm.team_size);
4383                                 }
4384                                 if ((ts_max - ts_min) > 1)
4385                                 {
4386                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4387                                         tm = GetTeam(myteam, false);
4388                                         if (tm)
4389                                         if (tm.team != COLOR_SPECTATOR)
4390                                         if (tm.team_size == ts_max)
4391                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4392                                         drawInfoMessage(s)
4393                                 }
4394                         }
4395                 }
4396         }
4397         else 
4398         {
4399                 s = _("^7Press ^3ESC ^7to show HUD options.");
4400                 drawInfoMessage(s)
4401                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4402                 drawInfoMessage(s)
4403                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4404                 drawInfoMessage(s)
4405                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4406                 drawInfoMessage(s)
4407         }
4408 }
4409
4410 // Physics panel (#15)
4411 //
4412 vector acc_prevspeed;
4413 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4414 void HUD_Physics(void)
4415 {
4416         if(!autocvar__hud_configure)
4417         {
4418                 if(!autocvar_hud_panel_physics) return;
4419                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4420                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4421         }
4422         else
4423                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4424
4425         HUD_Panel_UpdateCvars(physics);
4426         HUD_Panel_ApplyFadeAlpha();
4427
4428         draw_beginBoldFont();
4429
4430         HUD_Panel_DrawBg(1);
4431         if(panel_bg_padding)
4432         {
4433                 panel_pos += '1 1 0' * panel_bg_padding;
4434                 panel_size -= '2 2 0' * panel_bg_padding;
4435         }
4436
4437         float acceleration_progressbar_scale = 0;
4438         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4439                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4440
4441         float text_scale;
4442         if (autocvar_hud_panel_physics_text_scale <= 0)
4443                 text_scale = 1;
4444         else
4445                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4446
4447         //compute speed
4448         float speed, conversion_factor;
4449         string unit;
4450
4451         switch(autocvar_hud_panel_physics_speed_unit)
4452         {
4453                 default:
4454                 case 1:
4455                         unit = _(" qu/s");
4456                         conversion_factor = 1.0;
4457                         break;
4458                 case 2:
4459                         unit = _(" m/s");
4460                         conversion_factor = 0.0254;
4461                         break;
4462                 case 3:
4463                         unit = _(" km/h");
4464                         conversion_factor = 0.0254 * 3.6;
4465                         break;
4466                 case 4:
4467                         unit = _(" mph");
4468                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4469                         break;
4470                 case 5:
4471                         unit = _(" knots");
4472                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4473                         break;
4474         }
4475         
4476         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4477
4478         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4479         if (autocvar__hud_configure)
4480                 speed = floor( max_speed * 0.65 + 0.5 );
4481         else if(autocvar_hud_panel_physics_speed_vertical)
4482                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4483         else
4484                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4485
4486         //compute acceleration
4487         float acceleration, f;
4488         if (autocvar__hud_configure)
4489                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4490         else
4491         {
4492                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4493                 f = time - acc_prevtime;
4494                 if(autocvar_hud_panel_physics_acceleration_vertical)
4495                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4496                 else
4497                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4498                 
4499                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4500                 
4501                 acc_prevspeed = vel;
4502                 acc_prevtime = time;
4503
4504                 f = bound(0, f * 10, 1);
4505                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4506         }
4507
4508         //compute layout
4509         float panel_ar = panel_size_x/panel_size_y;
4510         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4511         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4512         {
4513                 panel_size_x *= 0.5;
4514                 if (autocvar_hud_panel_physics_flip)
4515                         speed_offset_x = panel_size_x;
4516                 else
4517                         acceleration_offset_x = panel_size_x;
4518         }
4519         else
4520         {
4521                 panel_size_y *= 0.5;
4522                 if (autocvar_hud_panel_physics_flip)
4523                         speed_offset_y = panel_size_y;
4524                 else
4525                         acceleration_offset_y = panel_size_y;
4526         }
4527         float speed_baralign, acceleration_baralign;
4528         if (autocvar_hud_panel_physics_baralign == 1)
4529                 acceleration_baralign = speed_baralign = 1;
4530     else if(autocvar_hud_panel_physics_baralign == 4)
4531                 acceleration_baralign = speed_baralign = 2;
4532         else if (autocvar_hud_panel_physics_flip)
4533         {
4534                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4535                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4536         }
4537         else
4538         {
4539                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4540                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4541         }
4542         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4543                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4544
4545         //draw speed
4546         if(speed)
4547         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4548         {
4549                 HUD_Panel_GetProgressBarColor(speed);
4550                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4551         }
4552         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4553         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4554         {
4555                 tmp_size_x = panel_size_x * 0.75;
4556                 tmp_size_y = panel_size_y * text_scale;
4557                 if (speed_baralign)
4558                         tmp_offset_x = panel_size_x - tmp_size_x;
4559                 //else
4560                         //tmp_offset_x = 0;
4561                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4562                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4563
4564                 //draw speed unit
4565                 if (speed_baralign)
4566                         tmp_offset_x = 0;
4567                 else
4568                         tmp_offset_x = tmp_size_x;
4569                 if (autocvar_hud_panel_physics_speed_unit_show)
4570                 {
4571                         //tmp_offset_y = 0;
4572                         tmp_size_x = panel_size_x * (1 - 0.75);
4573                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4574                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4575                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4576                 }
4577         }
4578
4579         //compute and draw top speed
4580         if (autocvar_hud_panel_physics_topspeed)
4581         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4582         {
4583                 if (autocvar__hud_configure)
4584                 {
4585                         top_speed = floor( max_speed * 0.75 + 0.5 );
4586                         f = 1;
4587                 }
4588                 else
4589                 {
4590                         if (speed >= top_speed)
4591                         {
4592                                 top_speed = speed;
4593                                 top_speed_time = time;
4594                         }
4595                         if (top_speed != 0)
4596                         {
4597                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4598                                 // divide by f to make it start from 1
4599                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4600                         }
4601             else //hide top speed 0, it would be stupid
4602                                 f = 0;
4603                 }
4604                 if (f > 0)
4605                 {
4606                         //top speed progressbar peak
4607                         if(speed < top_speed)
4608                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4609                         {
4610                                 float peak_offset_x;
4611                                 vector peak_size = '0 0 0';
4612                                 if (speed_baralign == 0)
4613                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4614                 else if (speed_baralign == 1)
4615                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4616                 else // if (speed_baralign == 2)
4617                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4618                                 //if speed is not 0 the speed progressbar already fetched the color
4619                                 if (speed == 0)
4620                                         HUD_Panel_GetProgressBarColor(speed);
4621                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4622                 peak_size_y = panel_size_y;
4623                 if (speed_baralign == 2) // draw two peaks, on both sides
4624                 {
4625                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4626                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4627                 }
4628                 else
4629                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4630                         }
4631
4632                         //top speed
4633                         tmp_offset_y = panel_size_y * 0.4;
4634                         tmp_size_x = panel_size_x * (1 - 0.75);
4635                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4636                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4637                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4638                 }
4639                 else
4640                         top_speed = 0;
4641         }
4642
4643         //draw acceleration
4644         if(acceleration)
4645         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4646         {
4647                 if (acceleration < 0)
4648                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4649                 else
4650                         HUD_Panel_GetProgressBarColor(acceleration);
4651
4652                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4653                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4654                         f = sqrt(f);
4655
4656                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4657                 {
4658                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4659
4660                         if (acceleration_baralign == 1)
4661                                 tmp_offset_x = panel_size_x - tmp_size_x;
4662                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4663                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4664                         else
4665                                 tmp_offset_x = 0;
4666                         tmp_offset_y = 0;
4667                 }
4668                 else
4669                 {
4670                         tmp_size = panel_size;
4671                         tmp_offset = '0 0 0';
4672                 }
4673
4674                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4675         }
4676         tmp_size_x = panel_size_x;
4677         tmp_size_y = panel_size_y * text_scale;
4678         tmp_offset_x = 0;
4679         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4680         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4681                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4682
4683         draw_endBoldFont();
4684 }
4685
4686 // CenterPrint (#16)
4687 //
4688 #define CENTERPRINT_MAX_MSGS 10
4689 #define CENTERPRINT_MAX_ENTRIES 50
4690 #define CENTERPRINT_SPACING 0.7
4691 float cpm_index;
4692 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4693 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4694 float centerprint_time[CENTERPRINT_MAX_MSGS];
4695 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4696 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4697 float centerprint_showing;
4698
4699 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4700 {
4701         float i, j;
4702
4703         if(strMessage == "" && new_id == 0)
4704                 return;
4705
4706         // strip trailing newlines
4707         j = strlen(strMessage) - 1;
4708         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4709                 --j;
4710         if (j < strlen(strMessage) - 1)
4711                 strMessage = substring(strMessage, 0, j + 1);
4712
4713         if(strMessage == "" && new_id == 0)
4714                 return;
4715
4716         // strip leading newlines
4717         j = 0;
4718         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4719                 ++j;
4720         if (j > 0)
4721                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4722
4723         if(strMessage == "" && new_id == 0)
4724                 return;
4725
4726         if (!centerprint_showing)
4727                 centerprint_showing = TRUE;
4728
4729         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4730         {
4731                 if (j == CENTERPRINT_MAX_MSGS)
4732                         j = 0;
4733                 if (new_id && new_id == centerprint_msgID[j])
4734                 {
4735                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4736                         {
4737                                 // fade out the current msg (duration and countdown_num are ignored)
4738                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4739                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4740                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4741                                 return;
4742                         }
4743                         break; // found a msg with the same id, at position j
4744                 }
4745         }
4746
4747         if (i == CENTERPRINT_MAX_MSGS)
4748         {
4749                 // a msg with the same id was not found, add the msg at the next position
4750                 --cpm_index;
4751                 if (cpm_index == -1)
4752                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4753                 j = cpm_index;
4754         }
4755         if(centerprint_messages[j])
4756                 strunzone(centerprint_messages[j]);
4757         centerprint_messages[j] = strzone(strMessage);
4758         centerprint_msgID[j] = new_id;
4759         if (duration < 0)
4760                 centerprint_time[j] = -1;
4761         else
4762         {
4763                 if(duration == 0)
4764                         duration = max(1, autocvar_hud_panel_centerprint_time);
4765                 centerprint_time[j] = duration;
4766                 centerprint_expire_time[j] = time + duration;
4767         }
4768         centerprint_countdown_num[j] = countdown_num;
4769 }
4770
4771 void centerprint_hud(string strMessage)
4772 {
4773         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4774 }
4775
4776 void reset_centerprint_messages(void)
4777 {
4778         float i;
4779         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4780         {
4781                 centerprint_expire_time[i] = 0;
4782                 centerprint_time[i] = 1;
4783                 centerprint_msgID[i] = 0;
4784                 if(centerprint_messages[i])
4785                         strunzone(centerprint_messages[i]);
4786                 centerprint_messages[i] = string_null;
4787         }
4788 }
4789 float hud_configure_cp_generation_time;
4790 void HUD_CenterPrint (void)
4791 {
4792         if(!autocvar__hud_configure)
4793         {
4794                 if(!autocvar_hud_panel_centerprint) return;
4795
4796                 if (hud_configure_prev && hud_configure_prev != -1)
4797                         reset_centerprint_messages();
4798         }
4799         else
4800         {
4801                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4802
4803                 if (!hud_configure_prev)
4804                         reset_centerprint_messages();
4805                 if (time > hud_configure_cp_generation_time)
4806                 {
4807                         float r;
4808                         r = random();
4809                         if (r > 0.9)
4810                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4811                         else if (r > 0.8)
4812                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4813                         else
4814                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4815                         hud_configure_cp_generation_time = time + 1 + random()*4;
4816                 }
4817         }
4818
4819         HUD_Panel_UpdateCvars(centerprint);
4820
4821         // this panel doesn't fade when showing the scoreboard
4822         if(autocvar__menu_alpha)
4823                 HUD_Panel_ApplyFadeAlpha();
4824
4825         if(scoreboard_fade_alpha)
4826         {
4827                 // move the panel below the scoreboard
4828                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4829                         return;
4830                 vector target_pos;
4831                 
4832                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4833                 
4834                 if(target_pos_y > panel_pos_y)
4835                 {
4836                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4837                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4838                 }
4839         }
4840
4841         HUD_Panel_DrawBg(1);
4842
4843         if (!centerprint_showing)
4844                 return;
4845
4846         if(panel_bg_padding)
4847         {
4848                 panel_pos += '1 1 0' * panel_bg_padding;
4849                 panel_size -= '2 2 0' * panel_bg_padding;
4850         }
4851
4852         float entries, height;
4853         vector fontsize;
4854         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4855         // height = panel_size_y/entries;
4856         // fontsize = '1 1 0' * height;
4857         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4858         fontsize = '1 1 0' * height;
4859         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4860
4861         float i, j, k, n;
4862         float a, sz, align, current_msg_pos_y = 0, msg_size;
4863         vector pos;
4864         string ts;
4865
4866         n = -1; // if no msg will be displayed, n stays -1
4867
4868         pos = panel_pos;
4869         if (autocvar_hud_panel_centerprint_flip)
4870                 pos_y += panel_size_y;
4871         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4872         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4873         {
4874                 if (j == CENTERPRINT_MAX_MSGS)
4875                         j = 0;
4876                 if (centerprint_expire_time[j] <= time)
4877                 {
4878                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4879                         {
4880                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4881                                 if (centerprint_countdown_num[j] == 0)
4882                                         continue;
4883                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4884                         }
4885                         else
4886                                 continue;
4887                 }
4888                 
4889                 // fade the centerprint_hud in/out 
4890                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4891                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4892                 else if (centerprint_expire_time[j] > time)
4893                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4894                 else
4895                         a = 0;
4896                 
4897                 // set the size from fading in/out before subsequent fading
4898                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4899                 
4900                 // also fade it based on positioning
4901                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4902                 {
4903                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4904                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4905                 }
4906                 
4907                 // finally set the size based on the new theAlpha from subsequent fading
4908                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4909                 drawfontscale = sz * '1 1 0';
4910                 
4911                 if (centerprint_countdown_num[j])
4912                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4913                 else
4914                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4915
4916                 if (autocvar_hud_panel_centerprint_flip)
4917                 {
4918                         // check if the message can be entirely shown
4919                         for(k = 0; k < n; ++k)
4920                         {
4921                                 getWrappedLine_remaining = argv(k);
4922                                 while(getWrappedLine_remaining)
4923                                 {
4924                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4925                                         if (ts != "")
4926                                                 pos_y -= fontsize_y;
4927                                         else
4928                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4929                                 }
4930                         }
4931                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4932                 }
4933
4934                 msg_size = pos_y;
4935                 for(k = 0; k < n; ++k)
4936                 {
4937                         getWrappedLine_remaining = argv(k);
4938                         while(getWrappedLine_remaining)
4939                         {
4940                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4941                                 if (ts != "")
4942                                 {
4943                                         if (align)
4944                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4945                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4946                                         pos_y += fontsize_y;
4947                                 }
4948                                 else
4949                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4950                         }
4951                 }
4952                 msg_size = pos_y - msg_size;
4953                 if (autocvar_hud_panel_centerprint_flip)
4954                 {
4955                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4956                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4957                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4958                                 
4959                         if (pos_y < panel_pos_y) // check if the next message can be shown
4960                         {
4961                                 drawfontscale = '1 1 0';
4962                                 return;
4963                         }
4964                 }
4965                 else
4966                 {
4967                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4968                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4969                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4970                                 
4971                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4972                         {
4973                                 drawfontscale = '1 1 0';
4974                                 return;
4975                         }
4976                 }
4977         }
4978         drawfontscale = '1 1 0';
4979         if (n == -1)
4980         {
4981                 centerprint_showing = FALSE;
4982                 reset_centerprint_messages();
4983         }
4984 }
4985
4986 /*
4987 ==================
4988 Main HUD system
4989 ==================
4990 */
4991
4992 void HUD_Reset (void)
4993 {
4994         // reset gametype specific icons
4995         if(gametype == MAPINFO_TYPE_KEYHUNT)
4996                 HUD_Mod_KH_Reset();
4997         else if(gametype == MAPINFO_TYPE_CTF)
4998                 HUD_Mod_CTF_Reset();
4999 }
5000
5001 #define HUD_DrawPanel(id)\
5002 switch (id) {\
5003         case (HUD_PANEL_RADAR):\
5004                 HUD_Radar(); break;\
5005         case (HUD_PANEL_WEAPONS):\
5006                 HUD_Weapons(); break;\
5007         case (HUD_PANEL_AMMO):\
5008                 HUD_Ammo(); break;\
5009         case (HUD_PANEL_POWERUPS):\
5010                 HUD_Powerups(); break;\
5011         case (HUD_PANEL_HEALTHARMOR):\
5012                 HUD_HealthArmor(); break;\
5013         case (HUD_PANEL_NOTIFY):\
5014                 HUD_Notify(); break;\
5015         case (HUD_PANEL_TIMER):\
5016                 HUD_Timer(); break;\
5017         case (HUD_PANEL_SCORE):\
5018                 HUD_Score(); break;\
5019         case (HUD_PANEL_RACETIMER):\
5020                 HUD_RaceTimer(); break;\
5021         case (HUD_PANEL_VOTE):\
5022                 HUD_VoteWindow(); break;\
5023         case (HUD_PANEL_MODICONS):\
5024                 HUD_ModIcons(); break;\
5025         case (HUD_PANEL_PRESSEDKEYS):\
5026                 HUD_DrawPressedKeys(); break;\
5027         case (HUD_PANEL_CHAT):\
5028                 HUD_Chat(); break;\
5029         case (HUD_PANEL_ENGINEINFO):\
5030                 HUD_EngineInfo(); break;\
5031         case (HUD_PANEL_INFOMESSAGES):\
5032                 HUD_InfoMessages(); break;\
5033         case (HUD_PANEL_PHYSICS):\
5034                 HUD_Physics(); break;\
5035         case (HUD_PANEL_CENTERPRINT):\
5036                 HUD_CenterPrint(); break;\
5037 } ENDS_WITH_CURLY_BRACE
5038
5039 void HUD_Main (void)
5040 {
5041         float i;
5042         // global hud theAlpha fade
5043         if(menu_enabled == 1)
5044                 hud_fade_alpha = 1;
5045         else
5046                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5047
5048         if(scoreboard_fade_alpha)
5049                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5050
5051         if(autocvar__hud_configure)
5052                 if(isdemo())
5053                         HUD_Configure_Exit_Force();
5054
5055         if(intermission == 2) // no hud during mapvote
5056         {
5057                 if (autocvar__hud_configure)
5058                         HUD_Configure_Exit_Force();
5059                 hud_fade_alpha = 0;
5060         }
5061         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5062                 hud_fade_alpha = 1;
5063
5064         // panels that we want to be active together with the scoreboard
5065         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5066         if(scoreboard_fade_alpha == 1)
5067         {
5068                 HUD_CenterPrint();
5069                 return;
5070         }
5071
5072         if(!autocvar__hud_configure && !hud_fade_alpha)
5073                 return;
5074
5075         // Drawing stuff
5076         if (hud_skin_path != autocvar_hud_skin)
5077         {
5078                 if (hud_skin_path)
5079                         strunzone(hud_skin_path);
5080                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5081         }
5082
5083         // HUD configure visible grid
5084         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5085         {
5086                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5087                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5088                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5089                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5090                 vector s;
5091                 // x-axis
5092                 s = eX + eY * vid_conheight;
5093                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5094                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5095                 // y-axis
5096                 s = eY + eX * vid_conwidth;
5097                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5098                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5099         }
5100
5101 #ifdef COMPAT_XON050_ENGINE
5102     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5103 #else
5104     current_player = player_localentnum;
5105 #endif
5106
5107         // draw the dock
5108         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5109         {
5110                 float f;
5111                 vector color;
5112                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5113                 if((teamplay) && hud_dock_color_team) {
5114                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5115                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5116                 }
5117                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5118                         color = '1 0 0' * hud_dock_color_team;
5119                 }
5120                 else
5121                 {
5122                         string hud_dock_color = autocvar_hud_dock_color;
5123                         if(hud_dock_color == "shirt") {
5124                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5125                                 color = colormapPaletteColor(floor(f / 16), 0);
5126                         }
5127                         else if(hud_dock_color == "pants") {
5128                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5129                                 color = colormapPaletteColor(mod(f, 16), 1);
5130                         }
5131                         else
5132                                 color = stov(hud_dock_color);
5133                 }
5134
5135                 string pic;
5136                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5137                 if(precache_pic(pic) == "") {
5138                         pic = strcat(hud_skin_path, "/dock_medium");
5139                         if(precache_pic(pic) == "") {
5140                                 pic = "gfx/hud/default/dock_medium";
5141                         }
5142                 }
5143                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5144         }
5145
5146         // cache the panel order into the panel_order array
5147         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5148                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5149                         panel_order[i] = -1;
5150                 string s = "";
5151                 float p_num, warning = false;
5152                 float argc = tokenize_console(autocvar__hud_panelorder);
5153                 if (argc > HUD_PANEL_NUM)
5154                         warning = true;
5155                 //first detect wrong/missing panel numbers
5156                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5157                         p_num = stof(argv(i));
5158                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5159                                 if (panel_order[p_num] == -1) //found for the first time?
5160                                         s = strcat(s, ftos(p_num), " ");
5161                                 panel_order[p_num] = 1; //mark as found
5162                         }
5163                         else
5164                                 warning = true;
5165                 }
5166                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5167                         if (panel_order[i] == -1) {
5168                                 warning = true;
5169                                 s = strcat(s, ftos(i), " "); //add missing panel number
5170                         }
5171                 }
5172                 if (warning)
5173                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5174
5175                 cvar_set("_hud_panelorder", s);
5176                 if(hud_panelorder_prev)
5177                         strunzone(hud_panelorder_prev);
5178                 hud_panelorder_prev = strzone(s);
5179
5180                 //now properly set panel_order
5181                 tokenize_console(s);
5182                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5183                         panel_order[i] = stof(argv(i));
5184                 }
5185         }
5186
5187         hud_draw_maximized = 0;
5188         // draw panels in order specified by panel_order array
5189         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5190                 HUD_DrawPanel(panel_order[i]);
5191
5192         hud_draw_maximized = 1; // panels that may be maximized must check this var
5193         // draw maximized panels on top
5194         if(hud_panel_radar_maximized)
5195                 HUD_Radar();
5196         if(autocvar__con_chat_maximized)
5197                 HUD_Chat();
5198
5199         if(autocvar__hud_configure)
5200         {
5201                 if(tab_panel != -1)
5202                 {
5203                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5204                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5205                 }
5206                 if(highlightedPanel != -1)
5207                 {
5208                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5209                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5210                 }
5211                 if (!hud_configure_prev)
5212                 {
5213                         if(autocvar_hud_cursormode) { setcursormode(1); }
5214                         hudShiftState = 0;
5215                 }
5216         }
5217         else if (hud_configure_prev && autocvar_hud_cursormode)
5218                 setcursormode(0);
5219
5220         hud_configure_prev = autocvar__hud_configure;
5221
5222         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5223                 if (menu_enabled)
5224                         menu_enabled = 0;
5225 }