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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         if(!hud_configure)
1167                 return false;
1168
1169         // allow console bind to work
1170         string con_keys;
1171         float keys;
1172         con_keys = findkeysforcommand("toggleconsole");
1173         keys = tokenize(con_keys);
1174
1175         float hit_con_bind, i;
1176         for (i = 0; i < keys; ++i)
1177         {
1178                 if(nPrimary == stof(argv(i)))
1179                         hit_con_bind = 1;
1180         }
1181
1182         prevMouseClicked = mouseClicked;
1183         if(nPrimary == K_MOUSE1)
1184         {
1185                 if(bInputType == 0) { // key pressed
1186                         mouseClicked = 1;
1187                         return true;
1188                 }
1189                 else if(bInputType == 1) {// key released
1190                         mouseClicked = 0;
1191                         return true;
1192                 }
1193         }
1194         else if(nPrimary == K_ESCAPE)
1195         {
1196                 localcmd("menu_showhudexit\n");
1197         }
1198
1199         else if(hit_con_bind)
1200                 return false;
1201
1202         return true; // Suppress ALL other input
1203 }
1204
1205 void HUD_Panel_Mouse()
1206 {
1207         if(mouseClicked == 0) {
1208                 highlightedPanel = -1;
1209                 highlightedAction = 0;
1210         }
1211
1212         mousepos = mousepos + getmousepos();
1213
1214         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1215         mousepos_y = bound(0, mousepos_y, vid_conheight);
1216
1217         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1218
1219         if(mouseClicked)
1220         {
1221                 float i, border;
1222                 vector panelPos;
1223                 vector panelSize;
1224
1225                 for(i = 0; i <= panel_cnt; ++i)
1226                 {
1227                         panelPos = HUD_Panel_GetPos(i);
1228                         panelSize = HUD_Panel_GetSize(i);
1229                         border = HUD_Panel_GetBorder(i);
1230                         if(prevMouseClicked == 0) {
1231                                 // move
1232                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1233                                 {
1234                                         highlightedPanel = i;
1235                                         highlightedAction = 1;
1236                                 }
1237                                 // resize from topleft border
1238                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1239                                 {
1240                                         highlightedPanel = i;
1241                                         highlightedAction = 2;
1242                                         resizeCorner = 1;
1243                                 }
1244                                 // resize from topright border
1245                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1246                                 {
1247                                         highlightedPanel = i;
1248                                         highlightedAction = 2;
1249                                         resizeCorner = 2;
1250                                 }
1251                                 // resize from bottomleft border
1252                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1253                                 {
1254                                         highlightedPanel = i;
1255                                         highlightedAction = 2;
1256                                         resizeCorner = 3;
1257                                 }
1258                                 // resize from bottomright border
1259                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1260                                 {
1261                                         highlightedPanel = i;
1262                                         highlightedAction = 2;
1263                                         resizeCorner = 4;
1264                                 }
1265                         }
1266
1267                         if(highlightedPanel == i)
1268                         {
1269                                 if(prevMouseClicked == 0)
1270                                 {
1271                                         if(highlightedAction == 1)
1272                                                 panel_click_distance = mousepos - panelPos;
1273                                         else if(highlightedAction == 2)
1274                                         {
1275                                                 if(resizeCorner == 1) {
1276                                                         panel_click_distance = mousepos - panelPos;
1277                                                         panel_click_resizeorigin = panelPos + panelSize;
1278                                                 } else if(resizeCorner == 2) {
1279                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1280                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1281                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1282                                                 } else if(resizeCorner == 3) {
1283                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1284                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1285                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1286                                                 } else if(resizeCorner == 4) {
1287                                                         panel_click_distance = panelSize - mousepos + panelPos;
1288                                                         panel_click_resizeorigin = panelPos;
1289                                                 }
1290                                         }       
1291                                 }
1292
1293                                 if(highlightedAction == 1)
1294                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1295                                 else if(highlightedAction == 2)
1296                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1297                         }
1298                 }
1299         }
1300         prevMouseClicked = mouseClicked;
1301 }
1302
1303 // Weapon icons (#0)
1304 //
1305 float weaponspace[10];
1306 void HUD_WeaponIcons_Clear()
1307 {
1308         float idx;
1309         for(idx = 0; idx < 10; ++idx)
1310                 weaponspace[idx] = 0;
1311 }
1312
1313 entity weaponorder[WEP_MAXCOUNT];
1314
1315 void weaponorder_swap(float i, float j, entity pass)
1316 {
1317         entity h;
1318         h = weaponorder[i];
1319         weaponorder[i] = weaponorder[j];
1320         weaponorder[j] = h;
1321 }
1322
1323 float weaponorder_cmp(float i, float j, entity pass)
1324 {
1325         float d;
1326         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1327         if(d)
1328                 return d;
1329         d = weaponorder[i].weapon - weaponorder[j].weapon;
1330         return d;
1331 }
1332
1333 void HUD_WeaponIcons()
1334 {
1335         float id = 0;
1336         float alpha, stat_weapons; // "constants"
1337         vector pos, mySize, accuracy_color;
1338         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1339
1340         pos = HUD_Panel_GetPos(id);
1341         mySize = HUD_Panel_GetSize(id);
1342
1343         stat_weapons = getstati(STAT_WEAPONS);
1344         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1345         {
1346                 self = get_weaponinfo(i);
1347                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1348                 {
1349                         weaponorder[weapon_cnt] = self;
1350                         ++weapon_cnt;
1351                 }
1352         }
1353         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1354
1355         HUD_Panel_DrawBg(id, pos, mySize, 0);
1356         float padding;
1357         padding = HUD_Panel_GetPadding(id);
1358         if(padding)
1359         {
1360                 pos += '1 1 0' * padding;
1361                 mySize -= '2 2 0' * padding;
1362         }
1363
1364         // hits
1365         weapon_stats = getstati(STAT_DAMAGE_HITS);
1366         weapon_number = weapon_stats & 63;
1367         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1368         // fired
1369         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1370         weapon_number = weapon_stats & 63;
1371         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1372
1373         if(cvar_or("hud_weaponicons_fade", 1))
1374         {
1375                 fade = 3.2 - 2 * (time - weapontime);
1376                 fade = bound(0.7, fade, 1);
1377         }
1378         else
1379                 fade = 1;
1380
1381         HUD_WeaponIcons_Clear();
1382
1383         float rows, columns;
1384         rows = mySize_y/mySize_x;
1385         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1386         //                               ^^^ weapon icon aspect goes here
1387
1388         columns = ceil(WEP_COUNT/rows);
1389         float row, column;
1390         for(i = 0; i < weapon_cnt; ++i)
1391         {
1392                 self = weaponorder[i];
1393                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1394                 {
1395                         weapid = self.impulse;
1396
1397                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1398
1399                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1400                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1401
1402                         // draw background behind currently selected weapon
1403                         if(self.weapon == activeweapon)
1404                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1405
1406                         // draw the weapon accuracy on the HUD
1407                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1408                         {
1409                                 if(weapon_damage)
1410                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1411
1412                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1413                                 if(weapon_damage)
1414                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1415                         }
1416
1417                         // draw the weapon icon
1418                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1419
1420                         if(cvar_or("hud_weaponicons_number", 1))
1421                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1422                 }
1423
1424                 ++row;
1425                 if(row >= rows)
1426                 {
1427                         row = 0;
1428                         ++column;
1429                 }
1430         }
1431
1432 }
1433
1434 // Inventory (#1)
1435 //
1436 float GetAmmoStat(float i)
1437 {
1438         switch(i)
1439         {
1440                 case 0: return STAT_SHELLS;
1441                 case 1: return STAT_NAILS;
1442                 case 2: return STAT_ROCKETS;
1443                 case 3: return STAT_CELLS;
1444                 case 4: return STAT_FUEL;
1445                 default: return -1;
1446         }
1447 }
1448
1449 float GetAmmoItemCode(float i)
1450 {
1451         switch(i)
1452         {
1453                 case 0: return IT_SHELLS;
1454                 case 1: return IT_NAILS;
1455                 case 2: return IT_ROCKETS;
1456                 case 3: return IT_CELLS;
1457                 case 4: return IT_FUEL;
1458                 default: return -1;
1459         }
1460 }
1461
1462 string GetAmmoPicture(float i)
1463 {
1464         switch(i)
1465         {
1466                 case 0: return "ammo_shells";
1467                 case 1: return "ammo_bullets";
1468                 case 2: return "ammo_rockets";
1469                 case 3: return "ammo_cells";
1470                 case 4: return "ammo_fuel";
1471                 default: return "";
1472         }
1473 }
1474
1475 void HUD_Inventory()
1476 {
1477         float id = 1;
1478         float i;
1479         float stat_items;
1480
1481         vector pos, mySize, mysize, mypos;
1482         pos = HUD_Panel_GetPos(id);
1483         mySize = HUD_Panel_GetSize(id);
1484
1485         HUD_Panel_DrawBg(id, pos, mySize, 0);
1486         float padding;
1487         padding = HUD_Panel_GetPadding(id);
1488         if(padding)
1489         {
1490                 pos += '1 1 0' * padding;
1491                 mySize -= '2 2 0' * padding;
1492         }
1493
1494         // ammo
1495         stat_items = getstati(STAT_ITEMS);
1496         for (i = 0; i < 4; ++i) {
1497                 float a;
1498                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1499                 if(hud_configure)
1500                         a = 100;
1501
1502                 if(cvar("hud_inventory_onlycurrent")) {
1503                         if(hud_configure)
1504                                 i = 2;
1505                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1506                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1507                                 if(a < 10)
1508                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1509                                 else
1510                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1511                         }
1512                         if(hud_configure)
1513                                 break;
1514                 } else {
1515                         if (a > 0) {
1516                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1517                                         switch (i) {
1518                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1519                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1520                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1521                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1522                                         }
1523                                         mysize_x = 0.25 * mySize_x;
1524                                         mysize_y = mySize_y;
1525                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1526                                         switch (i) {
1527                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1528                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1529                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1530                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1531                                         }
1532                                         mysize_x = 0.5 * mySize_x;
1533                                         mysize_y = 0.5 * mySize_y;
1534                                 } else { // arrange vertically
1535                                         switch (i) {
1536                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1537                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1538                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1539                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1540                                         }
1541                                         mysize_x = mySize_x;
1542                                         mysize_y = 0.25 * mySize_y;
1543                                 }
1544
1545                                 if (stat_items & GetAmmoItemCode(i))
1546                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1547                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1548                                 if (a < 10) {
1549                                         if(stat_items & GetAmmoItemCode(i))
1550                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1551                                         else
1552                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1553                                 } else {
1554                                         if(stat_items & GetAmmoItemCode(i))
1555                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1556                                         else
1557                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1558                                 }
1559                         }
1560                 }
1561         }
1562 }
1563
1564
1565 // Powerups (#2)
1566 //
1567 void HUD_Powerups() {
1568         float id = 2;
1569         float stat_items;
1570         stat_items = getstati(STAT_ITEMS);
1571
1572         if(!hud_configure)
1573         {
1574                 if not(stat_items & IT_STRENGTH)
1575                         if not(stat_items & IT_INVINCIBLE)
1576                                 return;
1577
1578                 if (getstati(STAT_HEALTH) <= 0)
1579                         return;
1580         }
1581
1582         vector pos, mySize;
1583         pos = HUD_Panel_GetPos(id);
1584         mySize = HUD_Panel_GetSize(id);
1585
1586         HUD_Panel_DrawBg(id, pos, mySize, 0);
1587         float padding;
1588         padding = HUD_Panel_GetPadding(id);
1589         if(padding)
1590         {
1591                 pos += '1 1 0' * padding;
1592                 mySize -= '2 2 0' * padding;
1593         }
1594
1595         float strength_time, shield_time;
1596
1597         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1598         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1599
1600         if(hud_configure)
1601         {
1602                 strength_time = 15;
1603                 shield_time = 27;
1604         }
1605
1606         float len;
1607
1608         vector barpos, barsize;
1609         vector picpos;
1610         vector numpos;
1611
1612         string leftname, rightname;
1613         float leftcnt, rightcnt;
1614         float leftexact, rightexact;
1615         float leftalpha, rightalpha;
1616         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1617                 leftname = "strength";
1618                 leftcnt = ceil(strength_time);
1619                 leftexact = strength_time;
1620
1621                 rightname = "shield";
1622                 rightcnt = ceil(shield_time);
1623                 rightexact = shield_time;
1624         } else {
1625                 leftname = "shield";
1626                 leftcnt = ceil(shield_time);
1627                 leftexact = shield_time;
1628
1629                 rightname = "strength";
1630                 rightcnt = ceil(strength_time);
1631                 rightexact = strength_time;
1632         }
1633         leftalpha = bound(0, leftexact, 1);
1634         rightalpha = bound(0, rightexact, 1);
1635
1636         if (mySize_x/mySize_y > 4)
1637         {
1638                 if(leftcnt)
1639                 {
1640                         len = strlen(ftos(leftcnt));
1641
1642                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1643                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1644                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1645                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1646                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1647                         } else {
1648                                 barpos = pos;
1649                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1650                                 picpos = pos;
1651                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1652                         }
1653
1654                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1655                         if(leftcnt <= 5)
1656                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1657                         else
1658                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1659                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1660                 }
1661
1662                 if(rightcnt)
1663                 {
1664                         len = strlen(ftos(rightcnt));
1665
1666                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1667                                 barpos = pos + eX * 0.5 * mySize_x;
1668                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1669                                 picpos = pos + eX * 0.5 * mySize_x;
1670                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1671                         } else {
1672                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1673                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1674                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1675                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1676                         }
1677
1678                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1679                         if(rightcnt <= 5)
1680                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1681                         else
1682                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1683                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1684                 }
1685         }
1686         else if (mySize_x/mySize_y > 1.5)
1687         {
1688                 if(leftcnt)
1689                 {
1690                         len = strlen(ftos(leftcnt));
1691
1692                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1693                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1694                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1695                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1696                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1697                         } else {
1698                                 barpos = pos;
1699                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1700                                 picpos = pos;
1701                                 numpos = picpos + eX * 0.5 * mySize_y;
1702                         }
1703
1704                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1705                         if(leftcnt <= 5)
1706                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1707                         else
1708                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1709                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1710                 }
1711
1712                 if(rightcnt)
1713                 {
1714                         len = strlen(ftos(rightcnt));
1715
1716                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1717                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1718                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1719                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1720                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1721                         } else {
1722                                 barpos = pos + eY * 0.5 * mySize_y;
1723                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1724                                 picpos = pos + eY * 0.5 * mySize_y;
1725                                 numpos = picpos + eX * 0.5 * mySize_y;
1726                         }
1727
1728                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1729                         if(rightcnt <= 5)
1730                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1731                         else
1732                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1733                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1734                 }
1735         }
1736         else
1737         {
1738                 if(leftcnt)
1739                 {
1740                         len = strlen(ftos(leftcnt));
1741
1742                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1743                                 barpos = pos;
1744                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1745                                 picpos = pos + eX * 0.05 * mySize_x;
1746                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1747                         } else {
1748                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1749                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1750                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1751                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1752                         }
1753
1754                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1755                         if(leftcnt <= 5)
1756                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1757                         else
1758                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1759                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1760                 }
1761
1762                 if(rightcnt)
1763                 {
1764                         len = strlen(ftos(rightcnt));
1765
1766                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1767                                 barpos = pos + eX * 0.5 * mySize_x;
1768                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1769                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1770                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1771                         } else {
1772                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1773                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1774                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1775                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1776                         }
1777
1778                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1779                         if(rightcnt <= 5)
1780                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1781                         else
1782                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1783                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1784                 }
1785         }
1786 }
1787
1788 // Health/armor (#3)
1789 //
1790 void HUD_HealthArmor(void)
1791 {
1792         float id = 3;
1793         vector pos, mySize;
1794         pos = HUD_Panel_GetPos(id);
1795         mySize = HUD_Panel_GetSize(id);
1796
1797         HUD_Panel_DrawBg(id, pos, mySize, 0);
1798         float padding;
1799         padding = HUD_Panel_GetPadding(id);
1800         if(padding)
1801         {
1802                 pos += '1 1 0' * padding;
1803                 mySize -= '2 2 0' * padding;
1804         }
1805
1806         float armor, health;
1807         armor = getstati(STAT_ARMOR);
1808         health = getstati(STAT_HEALTH);
1809
1810         float fuel;
1811         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1812
1813         if(hud_configure)
1814         {
1815                 armor = 150;
1816                 health = 100;
1817                 fuel = 70;
1818         }
1819
1820         if(health <= 0)
1821                 return;
1822
1823         float len;
1824
1825         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1826         {
1827                 vector v;
1828                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1829
1830                 float x;
1831                 x = floor(v_x + 1);
1832
1833                 if(v_z) // NOT fully armored
1834                 {
1835                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1836                         if(armor)
1837                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1838                 }
1839                 else
1840                 {
1841                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1842                         if(armor)
1843                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1844                 }
1845                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1846         }
1847
1848         else
1849         {
1850                 vector barpos, barsize;
1851                 vector picpos;
1852                 vector numpos;
1853
1854                 string leftname, rightname;
1855                 float leftcnt, rightcnt;
1856                 float leftactive, rightactive;
1857                 float leftalpha, rightalpha;
1858                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1859                         leftname = "armor";
1860                         leftcnt = armor;
1861                         if(leftcnt)
1862                                 leftactive = 1;
1863                         leftalpha = min((armor+10)/55, 1);
1864
1865                         rightname = "health";
1866                         rightcnt = health;
1867                         rightactive = 1;
1868                         rightalpha = 1;
1869                 } else {
1870                         leftname = "health";
1871                         leftcnt = health;
1872                         leftactive = 1;
1873                         leftalpha = 1;
1874
1875                         rightname = "armor";
1876                         rightcnt = armor;
1877                         if(rightcnt)
1878                                 rightactive = 1;
1879                         rightalpha = min((armor+10)/55, 1);
1880                 }
1881
1882                 if (mySize_x/mySize_y > 5)
1883                 {
1884                         if(leftactive)
1885                         {
1886                                 len = strlen(ftos(leftcnt));
1887
1888                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1889                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1890                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1891                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1892                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1893                                 } else {
1894                                         barpos = pos;
1895                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1896                                         picpos = pos;
1897                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1898                                 }
1899
1900                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1901                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1902                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1903                         }
1904
1905                         if(rightactive)
1906                         {
1907                                 len = strlen(ftos(rightcnt));
1908
1909                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1910                                         barpos = pos + eX * 0.5 * mySize_x;
1911                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1912                                         picpos = pos + eX * 0.5 * mySize_x;
1913                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1914                                 } else {
1915                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1916                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1917                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1918                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1919                                 }
1920
1921                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1922                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1923                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1924                         }
1925
1926                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1927                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1928                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1929                         } else {
1930                                 barpos = pos;
1931                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1932                         }
1933                         if(fuel)
1934                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1935                 }
1936                 else if (mySize_x/mySize_y > 2)
1937                 {
1938                         if(leftactive)
1939                         {
1940                                 len = strlen(ftos(leftcnt));
1941
1942                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1943                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1944                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1945                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1946                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1947                                 } else {
1948                                         barpos = pos;
1949                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1950                                         picpos = pos;
1951                                         numpos = picpos + eX * 0.5 * mySize_y;
1952                                 }
1953
1954                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1955                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1956                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1957                         }
1958
1959                         if(rightactive)
1960                         {
1961                                 len = strlen(ftos(rightcnt));
1962
1963                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1964                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1965                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1966                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1967                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1968                                 } else {
1969                                         barpos = pos + eY * 0.5 * mySize_y;
1970                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1971                                         picpos = pos + eY * 0.5 * mySize_y;
1972                                         numpos = picpos + eX * 0.5 * mySize_y;
1973                                 }
1974
1975                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1976                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1977                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1978                         }
1979
1980                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1981                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1982                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1983                         } else {
1984                                 barpos = pos;
1985                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1986                         }
1987                         if(fuel)
1988                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1989                 }
1990                 else
1991                 {
1992                         if(leftactive)
1993                         {
1994                                 len = strlen(ftos(leftcnt));
1995
1996                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1997                                         barpos = pos;
1998                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1999                                         picpos = pos + eX * 0.05 * mySize_x;
2000                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2001                                 } else {
2002                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2003                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2004                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2005                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2006                                 }
2007
2008                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2009                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2010                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2011                         }
2012
2013                         if(rightactive)
2014                         {
2015                                 len = strlen(ftos(rightcnt));
2016
2017                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2018                                         barpos = pos + eX * 0.5 * mySize_x;
2019                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2020                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2021                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2022                                 } else {
2023                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2024                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2025                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2026                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2027                                 }
2028
2029                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2030                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2031                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2032                         }
2033
2034                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2035                                 barpos = pos;
2036                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2037                         } else {
2038                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2039                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2040                         }
2041                         if(fuel)
2042                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2043                 }
2044         }
2045 }
2046
2047 // ___TODO___ !!!
2048 // Notification area (#4)
2049 //
2050
2051 string Weapon_SuicideMessage(float deathtype)
2052 {
2053         w_deathtype = deathtype;
2054         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2055         return w_deathtypestring;
2056 }
2057
2058 string Weapon_KillMessage(float deathtype)
2059 {
2060         w_deathtype = deathtype;
2061         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2062         return w_deathtypestring;
2063 }
2064
2065 float killnotify_times[10];
2066 float killnotify_deathtype[10];
2067 string killnotify_attackers[10];
2068 string killnotify_victims[10];
2069 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2070 {
2071         float i;
2072         for (i = 9; i > 0; --i) {
2073                 killnotify_times[i] = killnotify_times[i-1];
2074                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2075                 if(killnotify_attackers[i])
2076                         strunzone(killnotify_attackers[i]);
2077                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2078                 if(killnotify_victims[i])
2079                         strunzone(killnotify_victims[i]);
2080                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2081         }
2082         killnotify_times[0] = time;
2083         killnotify_deathtype[0] = wpn;
2084         if(killnotify_attackers[0])
2085                 strunzone(killnotify_attackers[0]);
2086         killnotify_attackers[0] = strzone(attacker);
2087         if(killnotify_victims[0])
2088                 strunzone(killnotify_victims[0]);
2089         killnotify_victims[0] = strzone(victim);
2090 }
2091
2092 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2093 {
2094         float w;
2095         if(msg == MSG_SUICIDE) {
2096                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2097
2098                 // TODO: cl_gentle
2099                 w = DEATH_WEAPONOF(type);
2100                 if(WEP_VALID(w)) {
2101                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2102                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2103                 }
2104                 else if (type == DEATH_KILL)
2105                         print ("^1",s1, "^1 couldn't take it anymore\n");
2106                 else if (type == DEATH_ROT)
2107                         print ("^1",s1, "^1 died\n");
2108                 else if (type == DEATH_NOAMMO)
2109                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2110                 else if (type == DEATH_CAMP)
2111                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2112                 else if (type == DEATH_MIRRORDAMAGE)
2113                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2114                 else if (type == DEATH_CHEAT)
2115                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2116                 else if (type == DEATH_FIRE)
2117                         print ("^1",s1, "^1 burned to death\n");
2118                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2119                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2120                 if (stof(s2) > 2) // killcount > 2
2121                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2122         } else if(msg == MSG_KILL) {
2123                 w = DEATH_WEAPONOF(type);
2124                 if(WEP_VALID(w)) {
2125                         HUD_KillNotify_Push(s2, s1, w);
2126                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2127                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2128                 }
2129                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2130                                 if(cvar("cl_gentle")) {
2131                                         print ("^1", s1, "^1 took action against a team mate\n");
2132                                 } else {
2133                                         print ("^1", s1, "^1 mows down a team mate\n");
2134                                 }
2135                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2136                                         if(cvar("cl_gentle"))
2137                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2138                                         else
2139                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2140                                 }
2141                                 else if (stof(s2) > 2) {
2142                                         if(cvar("cl_gentle"))
2143                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2144                                         else
2145                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2146                                 }
2147                 }
2148                 else if(type == KILL_FIRST_BLOOD)
2149                         print("^1",s1, "^1 drew first blood", "\n");
2150                 else if (type == DEATH_TELEFRAG)
2151                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2152                 else if (type == DEATH_DROWN) {
2153                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2154                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2155                 }
2156                 else if (type == DEATH_SLIME) {
2157                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2158                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2159                 }
2160                 else if (type == DEATH_LAVA) {
2161                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2162                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2163                 }
2164                 else if (type == DEATH_FALL) {
2165                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2166                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2167                 }
2168                 else if (type == DEATH_SHOOTING_STAR) {
2169                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2170                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2171                 }
2172                 else if (type == DEATH_SWAMP) {
2173                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2174                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2175                 }
2176                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2177                 {
2178                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2179                         // p ?!?! :o
2180                         //if(p < 0)
2181                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2182                         //else
2183                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2184                 }
2185                 else if(type == DEATH_SBCRUSH)
2186                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2187                 else if(type == DEATH_SBMINIGUN)
2188                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2189                 else if(type == DEATH_SBROCKET)
2190                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2191                 else if(type == DEATH_SBBLOWUP)
2192                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2193
2194                 else if(type == DEATH_WAKIGUN)
2195                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2196                 else if(type == DEATH_WAKIROCKET)
2197                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2198                 else if(type == DEATH_WAKIBLOWUP)
2199                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2200
2201                 else if(type == DEATH_TURRET)
2202                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2203                 else if(type == DEATH_TOUCHEXPLODE)
2204                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2205                 else if(type == DEATH_CHEAT)
2206                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2207                 else if (type == DEATH_FIRE)
2208                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2209                 else if (type == DEATH_CUSTOM)
2210                         print ("^1",s1, "^1 ", s2, "\n");
2211                 else
2212                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2213         } else if(msg == MSG_SPREE) {
2214                 if(type == KILL_END_SPREE) {
2215                         if(cvar("cl_gentle"))
2216                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2217                         else
2218                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2219                 } else if(type == KILL_SPREE) {
2220                         if(cvar("cl_gentle"))
2221                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2222                         else
2223                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2224                 } else if(type == KILL_SPREE_3) {
2225                         if(cvar("cl_gentle"))
2226                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2227                         else
2228                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2229                 } else if(type == KILL_SPREE_5) {
2230                         if(cvar("cl_gentle"))
2231                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2232                         else
2233                                 print (s1,"^7 unleashes ^1RAGE\n");
2234                 } else if(type == KILL_SPREE_10) {
2235                         if(cvar("cl_gentle"))
2236                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2237                         else
2238                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2239                 } else if(type == KILL_SPREE_15) {
2240                         if(cvar("cl_gentle"))
2241                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2242                         else
2243                                 print (s1,"^7 executes ^1MAYHEM!\n");
2244                 } else if(type == KILL_SPREE_20) {
2245                         if(cvar("cl_gentle"))
2246                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2247                         else
2248                                 print (s1,"^7 is a ^1BERSERKER!\n");
2249                 } else if(type == KILL_SPREE_25) {
2250                         if(cvar("cl_gentle"))
2251                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2252                         else
2253                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2254                 } else if(type == KILL_SPREE_30) {
2255                         if(cvar("cl_gentle"))
2256                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2257                         else
2258                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2259                 }
2260         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2261                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2262                 if (type == DEATH_DROWN) {
2263                         if(cvar("cl_gentle"))
2264                                 print ("^1",s1, "^1 was in the water for too long\n");
2265                         else
2266                                 print ("^1",s1, "^1 drowned\n");
2267                 }
2268                 else if (type == DEATH_SLIME)
2269                         print ("^1",s1, "^1 was slimed\n");
2270                 else if (type == DEATH_LAVA) {
2271                         if(cvar("cl_gentle"))
2272                                 print ("^1",s1, "^1 found a hot place\n");
2273                         else
2274                                 print ("^1",s1, "^1 turned into hot slag\n");
2275                 }
2276                 else if (type == DEATH_FALL) {
2277                         if(cvar("cl_gentle"))
2278                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2279                         else
2280                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2281                 }
2282                 else if (type == DEATH_SHOOTING_STAR)
2283                         print ("^1",s1, "^1 became a shooting star\n");
2284                 else if (type == DEATH_SWAMP) {
2285                         if(cvar("cl_gentle"))
2286                                 print ("^1",s1, "^1 discovered a swamp\n");
2287                         else
2288                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2289                 }
2290                 else if(type == DEATH_TURRET)
2291                         print ("^1",s1, "^1 was mowed down by a turret \n");
2292                 else if (type == DEATH_CUSTOM)
2293                         print ("^1",s1, "^1 ", s2, "\n");
2294                 else if(type == DEATH_TOUCHEXPLODE)
2295                         print ("^1",s1, "^1 died in an accident\n");
2296                 else if(type == DEATH_CHEAT)
2297                         print ("^1",s1, "^1 was unfairly eliminated\n");
2298                 else if(type == DEATH_FIRE) {
2299                         if(cvar("cl_gentle"))
2300                                 print ("^1",s1, "^1 felt a little hot\n");
2301                         else
2302                                 print ("^1",s1, "^1 burnt to death\n");
2303                 }
2304                 else {
2305                         if(cvar("cl_gentle"))
2306                                 print ("^1",s1, "^1 needs a restart\n");
2307                         else
2308                                 print ("^1",s1, "^1 died\n");
2309                 }
2310         } else if(msg == MSG_KILL_ACTION_SPREE) {
2311                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2312                 if(cvar("cl_gentle"))
2313                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2314                 else
2315                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2316         } else if(msg == MSG_INFO) {
2317                 if(type == INFO_GOTFLAG) {
2318                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2319                         print(s1, "^7 got the ", s2, "\n");
2320                 } else if(type == INFO_LOSTFLAG) {
2321                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2322                         print(s1, "^7 lost the ", s2, "\n");
2323                 } else if(type == INFO_PICKUPFLAG) {
2324                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2325                         print(s1, "^7 picked up the ", s2, "\n");
2326                 } else if(type == INFO_RETURNFLAG) {
2327                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2328                         print(s1, "^7 returned the ", s2, "\n");
2329                 }
2330         }
2331
2332 }
2333
2334 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2335
2336 void HUD_Centerprint(string s1, float type, float msg)
2337 {
2338         if(msg == MSG_SUICIDE) {
2339                 if (type == DEATH_TEAMCHANGE) {
2340                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2341                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2342                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2343                 } else if (type == DEATH_CAMP) {
2344                         if(cvar("cl_gentle"))
2345                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2346                         else
2347                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2348                 } else if (type == DEATH_NOAMMO) {
2349                         if(cvar("cl_gentle"))
2350                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2351                         else
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2353                 } else if (type == DEATH_ROT) {
2354                         if(cvar("cl_gentle"))
2355                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2356                         else
2357                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2358                 } else if (type == DEATH_MIRRORDAMAGE) {
2359                         if(cvar("cl_gentle"))
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2361                         else
2362                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2363                 } else if (type == DEATH_QUIET) {
2364                         // do nothing
2365                 } else if (type == DEATH_KILL) {
2366                         if(cvar("cl_gentle"))
2367                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2368                         else
2369                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2370                 }
2371         } else if(msg == MSG_KILL) {
2372                 if (type == KILL_TEAM) {
2373                         if(cvar("cl_gentle")) {
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2375                         } else {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2377                         }
2378                 } else if (type == KILL_FIRST_BLOOD) {
2379                         if(cvar("cl_gentle")) {
2380                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2381                         } else {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2383                         }
2384                 } else if (type == KILL_FIRST_VICTIM) {
2385                         if(cvar("cl_gentle")) {
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2387                         } else {
2388                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2389                         }
2390                 } else if (type == KILL_TYPEFRAG) {
2391                         if(cvar("cl_gentle")) {
2392                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2393                         } else {
2394                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2395                         }
2396                 } else if (type == KILL_TYPEFRAGGED) {
2397                         if(cvar("cl_gentle")) {
2398                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2399                         } else {
2400                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2401                         }
2402                 } else if (type == KILL_FRAG) {
2403                         if(cvar("cl_gentle")) {
2404                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2405                         } else {
2406                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2407                         }
2408                 } else if (type == KILL_FRAGGED) {
2409                         if(cvar("cl_gentle")) {
2410                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2411                         } else {
2412                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2413                         }
2414                 }
2415         } else if(msg == MSG_KILL_ACTION) {
2416                 // TODO: invent more centerprints here?
2417                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2418         }
2419 }
2420
2421 void HUD_Notify (void)
2422 {
2423         float id = 4;
2424         vector pos, mySize;
2425         pos = HUD_Panel_GetPos(id);
2426         mySize = HUD_Panel_GetSize(id);
2427
2428         HUD_Panel_DrawBg(id, pos, mySize, 0);
2429         float padding;
2430         padding = HUD_Panel_GetPadding(id);
2431         if(padding)
2432         {
2433                 pos += '1 1 0' * padding;
2434                 mySize -= '2 2 0' * padding;
2435         }
2436
2437         float entries, height;
2438         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2439         height = mySize_y/entries;
2440         
2441         vector fontsize;
2442         fontsize = '0.5 0.5 0' * height;
2443
2444         float a;
2445         float when;
2446         when = cvar("hud_notify_time");
2447         float fadetime;
2448         fadetime = cvar("hud_notify_fadetime");
2449
2450         string s;
2451
2452         vector pos_attacker, pos_victim;
2453         vector weap_pos;
2454         float width_attacker, width_victim;
2455         string attacker, victim;
2456
2457         float i, j;
2458         for(j = 0; j < entries; ++j)
2459         {
2460                 if(cvar("hud_notify_flip"))
2461                         i = j;
2462                 else // rather nasty hack for ordering items from the bottom up
2463                         i = entries - j - 1;
2464
2465                 if(fadetime)
2466                 {
2467                         if(killnotify_times[j] + when > time)
2468                                 a = 1;
2469                         else
2470                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2471                 }
2472                 else
2473                 {
2474                         if(killnotify_times[j] + when > time)
2475                                 a = 1;
2476                         else
2477                                 a = 0;
2478                 }
2479
2480                 // TODO: maybe print in team colors?
2481                 // TODO: maybe this could be cleaned up somehow...
2482                 //
2483                 // X [did action to] Y
2484                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2485                 {
2486                         if(hud_configure)
2487                         {
2488                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2489                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2490                         }
2491                         else
2492                         {
2493                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2494                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2495                         }
2496                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2497                         width_victim = stringwidth(victim, TRUE, fontsize);
2498                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2499                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2500                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2501
2502                         if(hud_configure) // example actions for config mode
2503                         {
2504                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2505                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2506                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2507                         }
2508                         else if(WEP_VALID(killnotify_deathtype[j]))
2509                         {
2510                                 self = get_weaponinfo(killnotify_deathtype[j]);
2511                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2512                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2513                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2514                         }
2515                         else if(killnotify_deathtype[j] == DEATH_FALL)
2516                         {
2517                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2518                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2519                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2520                         }
2521                 }
2522
2523                 // Y [used by] X
2524                 else
2525                 {
2526                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2527
2528                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2529                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2530
2531                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2532                         if(killnotify_deathtype[j] == DEATH_KILL)
2533                         {
2534                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2535                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2536                         }
2537                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2538                         {
2539                                 if(killnotify_victims[j] == "^1RED^7 flag")
2540                                         s = "red";
2541                                 else
2542                                         s = "blue";
2543                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2544                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2545                         }
2546                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2547                         {
2548                                 if(killnotify_victims[j] == "^1RED^7 flag")
2549                                         s = "red";
2550                                 else
2551                                         s = "blue";
2552                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2553                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2554                         }
2555                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2556                         {
2557                                 if(killnotify_victims[j] == "^1RED^7 flag")
2558                                         s = "red";
2559                                 else
2560                                         s = "blue";
2561                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2562                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2563                         }
2564                 }
2565         }
2566         /* This will come later.
2567         string s;
2568         entity tm;
2569         if(spectatee_status && !intermission)
2570         {
2571                 drawfont = hud_bigfont;
2572                 if(spectatee_status == -1)
2573                         s = "^1Observing";
2574                 else
2575                         s = GetPlayerName(spectatee_status - 1);
2576                 // spectated player name between HUD and chat area, aligned to the left
2577                 pos_x = 0;
2578                 pos_y = - 50 - hud_fontsize_spec_y;
2579                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2580                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2581                 drawfont = hud_font;
2582
2583                 // spectator text in the upper right corner
2584                 if(spectatee_status == -1)
2585                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2586                 else
2587                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2588
2589                 if(spectatee_status == -1)
2590                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2591                 else
2592                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2593
2594                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2595
2596                 if(gametype == GAME_ARENA)
2597                         s = "^1Wait for your turn to join";
2598                 else if(gametype == GAME_LMS)
2599                 {
2600                         entity sk;
2601                         sk = playerslots[player_localentnum - 1];
2602                         if(sk.(scores[ps_primary]) >= 666)
2603                                 s = "^1Match has already begun";
2604                         else if(sk.(scores[ps_primary]) > 0)
2605                                 s = "^1You have no more lives left";
2606                         else
2607                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2608                 }
2609                 else
2610                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2611
2612                 //show restart countdown:
2613                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2614                         float countdown;
2615                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2616                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2617                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2618                 }
2619         }
2620         if(warmup_stage && !intermission)
2621         {
2622                 s = "^2Currently in ^1warmup^2 stage!";
2623         }
2624
2625         // move more important stuff more to the middle so its more visible
2626
2627         string blinkcolor;
2628         if(mod(time, 1) >= 0.5)
2629                 blinkcolor = "^1";
2630         else
2631                 blinkcolor = "^3";
2632
2633         if(ready_waiting && !intermission && !spectatee_status)
2634         {
2635                 if(ready_waiting_for_me)
2636                 {
2637                         if(warmup_stage)
2638                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2639                         else
2640                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2641                 }
2642                 else
2643                 {
2644                         if(warmup_stage)
2645                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2646                         else
2647                                 s = strcat("^2Waiting for others to ready up...");
2648                 }
2649         }
2650         else if(warmup_stage && !intermission && !spectatee_status)
2651         {
2652                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2653         }
2654
2655         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2656         {
2657                 float ts_min, ts_max;
2658                 tm = teams.sort_next;
2659                 if (tm)
2660                 {
2661                         for(; tm.sort_next; tm = tm.sort_next)
2662                         {
2663                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2664                                         continue;
2665                                 if(!ts_min) ts_min = tm.team_size;
2666                                 else ts_min = min(ts_min, tm.team_size);
2667                                 if(!ts_max) ts_max = tm.team_size;
2668                                 else ts_max = max(ts_max, tm.team_size);
2669                         }
2670                         if ((ts_max - ts_min) > 1)
2671                         {
2672                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2673                                 tm = GetTeam(myteam, false);
2674                                 if (tm)
2675                                 if (tm.team != COLOR_SPECTATOR)
2676                                 if (tm.team_size == ts_max)
2677                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2678
2679                         }
2680                 }
2681         }
2682         */
2683 }
2684
2685 // Timer (#5)
2686 //
2687 void HUD_Timer()
2688 {
2689         float id = 5;
2690         vector pos, mySize;
2691         pos = HUD_Panel_GetPos(id);
2692         mySize = HUD_Panel_GetSize(id);
2693
2694         HUD_Panel_DrawBg(id, pos, mySize, 0);
2695         float padding;
2696         padding = HUD_Panel_GetPadding(id);
2697         if(padding)
2698         {
2699                 pos += '1 1 0' * padding;
2700                 mySize -= '2 2 0' * padding;
2701         }
2702
2703         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2704
2705         timelimit = getstatf(STAT_TIMELIMIT);
2706
2707         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2708         timeleft = ceil(timeleft);
2709         minutesLeft = floor(timeleft / 60);
2710         secondsLeft = timeleft - minutesLeft*60;
2711
2712         vector timer_color;
2713         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2714                 timer_color = '1 1 1'; //white
2715         else if(minutesLeft >= 1)
2716                 timer_color = '1 1 0'; //yellow
2717         else
2718                 timer_color = '1 0 0'; //red
2719
2720         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2721                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2722                         //while restart is still active, show 00:00
2723                         minutes = seconds = 0;
2724                 } else {
2725                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2726                         minutes = floor(elapsedTime / 60);
2727                         seconds = elapsedTime - minutes*60;
2728                 }
2729         } else {
2730                 minutes = minutesLeft;
2731                 seconds = secondsLeft;
2732         }
2733
2734         if(minutes > 999)
2735                 seconds = 99;
2736         minutes = min(minutes, 999);
2737         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2738                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2739                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2740         }
2741         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2742 }
2743
2744 // Radar (#6)
2745 //
2746 void HUD_Radar(void)
2747 {
2748         float id = 6;
2749         vector pos, mySize;
2750         pos = HUD_Panel_GetPos(id);
2751         mySize = HUD_Panel_GetSize(id);
2752
2753         HUD_Panel_DrawBg(id, pos, mySize, 0);
2754         float padding;
2755         padding = HUD_Panel_GetPadding(id);
2756         if(padding)
2757         {
2758                 pos += '1 1 0' * padding;
2759                 mySize -= '2 2 0' * padding;
2760         }
2761
2762         local float color1, color2; // color already declared as a global in hud.qc
2763         local vector rgb;
2764         local entity tm;
2765         float scale2d, normalsize, bigsize;
2766         float f;
2767
2768         teamradar_origin2d = pos + 0.5 * mySize;
2769         teamradar_size2d = mySize;
2770
2771         if(minimapname == "")
2772                 return;
2773
2774         teamradar_loadcvars();
2775
2776         switch(hud_radar_zoommode)
2777         {
2778                 default:
2779                 case 0:
2780                         f = current_zoomfraction;
2781                         break;
2782                 case 1:
2783                         f = 1 - current_zoomfraction;
2784                         break;
2785                 case 2:
2786                         f = 0;
2787                         break;
2788                 case 3:
2789                         f = 1;
2790                         break;
2791         }
2792
2793         switch(hud_radar_rotation)
2794         {
2795                 case 0:
2796                         teamradar_angle = view_angles_y - 90;
2797                         break;
2798                 default:
2799                         teamradar_angle = 90 * hud_radar_rotation;
2800                         break;
2801         }
2802
2803         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2804         teamradar_size2d = mySize;
2805
2806         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2807
2808         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2809         if(hud_radar_rotation == 0)
2810         {
2811                 // max-min distance must fit the radar in any rotation
2812                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2813         }
2814         else
2815         {
2816                 vector c0, c1, c2, c3, span;
2817                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2818                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2819                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2820                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2821                 span = '0 0 0';
2822                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2823                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2824
2825                 // max-min distance must fit the radar in x=x, y=y
2826                 bigsize = min(
2827                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2828                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2829                 );
2830         }
2831
2832         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2833         if(bigsize > normalsize)
2834                 normalsize = bigsize;
2835
2836         teamradar_size =
2837                   f * bigsize
2838                 + (1 - f) * normalsize;
2839         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2840                   f * (mi_min + mi_max) * 0.5
2841                 + (1 - f) * view_origin);
2842
2843         color1 = GetPlayerColor(player_localentnum-1);
2844         rgb = GetTeamRGB(color1);
2845
2846         drawsetcliparea(
2847                 pos_x,
2848                 pos_y,
2849                 mySize_x,
2850                 mySize_y
2851         );
2852
2853         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2854
2855         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2856                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2857         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2858                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2859         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2860         {
2861                 color2 = GetPlayerColor(tm.sv_entnum);
2862                 //if(color == COLOR_SPECTATOR || color == color2)
2863                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2864         }
2865         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2866
2867         drawresetcliparea();
2868 };
2869
2870 // Score (#7)
2871 //
2872 void HUD_Score()
2873 {
2874         float id = 7;
2875         vector pos, mySize;
2876         pos = HUD_Panel_GetPos(id);
2877         mySize = HUD_Panel_GetSize(id);
2878
2879         HUD_Panel_DrawBg(id, pos, mySize, 0);
2880         float padding;
2881         padding = HUD_Panel_GetPadding(id);
2882         if(padding)
2883         {
2884                 pos += '1 1 0' * padding;
2885                 mySize -= '2 2 0' * padding;
2886         }
2887
2888         float score, distribution, leader;
2889         float score_len, distr_len;
2890         vector distribution_color;
2891         entity tm, pl, me;
2892         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2893
2894         // TODO... this (race part) still uses constant coordinates :/
2895         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2896                 /*pl = players.sort_next;
2897                 if(pl == me)
2898                         pl = pl.sort_next;
2899                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2900                         if(pl.scores[ps_primary] == 0)
2901                                 pl = world;
2902
2903                 score = me.(scores[ps_primary]);
2904
2905                 float racemin, racesec, racemsec;
2906                 float distsec, distmsec, minusplus;
2907
2908                 racemin = floor(score/(60 * TIME_FACTOR));
2909                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2910                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2911
2912                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2913                         // distribution display
2914                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2915
2916                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2917                                 distmsec = fabs(distribution);
2918                         else {
2919                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2920                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2921                                 if (distribution < 0)
2922                                         distsec = -distsec;
2923                         }
2924
2925                         if (distribution <= 0) {
2926                                 distribution_color = eY;
2927                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2928                         }
2929                         else {
2930                                 distribution_color = eX;
2931                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2932                         }
2933                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2934                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2935                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2936                 }
2937                 // race record display
2938                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2939                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2940
2941                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2942                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2943                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2944
2945                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2946                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2947                 */
2948         } else if (!teamplay) { // non-teamgames
2949                 // me vector := [team/connected frags id]
2950                 pl = players.sort_next;
2951                 if(pl == me)
2952                         pl = pl.sort_next;
2953
2954                 if(hud_configure)
2955                         distribution = 42;
2956                 else if(pl)
2957                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2958                 else
2959                         distribution = 0;
2960
2961                 score = me.(scores[ps_primary]);
2962                 if(hud_configure)
2963                         score = 123;
2964
2965                 if(distribution >= 5) {
2966                         distribution_color = eY;
2967                         leader = 1;
2968                 } else if(distribution >= 0) {
2969                         distribution_color = '1 1 1';
2970                         leader = 1;
2971                 } else if(distribution >= -5)
2972                         distribution_color = '1 1 0';
2973                 else
2974                         distribution_color = eX;
2975
2976                 score_len = strlen(ftos(score));
2977                 distr_len = strlen(ftos(distribution));
2978
2979                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2980                 if (leader)
2981                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2982                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2983         } else { // teamgames
2984                 float max_fragcount;
2985                 max_fragcount = -99;
2986
2987                 float teamnum;
2988                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2989                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2990                                 continue;
2991                         score = tm.(teamscores[ts_primary]);
2992                         if(hud_configure)
2993                                 score = 123;
2994                         leader = 0;
2995                         
2996                         score_len = strlen(ftos(score));
2997
2998                         if (score > max_fragcount)
2999                                 max_fragcount = score;
3000
3001                         if(tm.team == myteam) {
3002                                 if (max_fragcount == score)
3003                                         leader = 1;
3004                                 if (leader)
3005                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3006                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3007                         } else {
3008                                 if (max_fragcount == score)
3009                                         leader = 1;
3010                                 if (leader)
3011                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3012                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3013                                 teamnum += 1;
3014                         }
3015                 }
3016         }
3017 }
3018
3019 // Race timer (#8)
3020 //
3021 void HUD_RaceTimer (void) {
3022         float id = 8;
3023         vector pos, mySize;
3024         pos = HUD_Panel_GetPos(id);
3025         mySize = HUD_Panel_GetSize(id);
3026
3027         HUD_Panel_DrawBg(id, pos, mySize, 0);
3028         float padding;
3029         padding = HUD_Panel_GetPadding(id);
3030         if(padding)
3031         {
3032                 pos += '1 1 0' * padding;
3033                 mySize -= '2 2 0' * padding;
3034         }
3035
3036         drawfont = hud_bigfont;
3037         float a, t;
3038         string s, forcetime;
3039
3040         if(hud_configure)
3041         {
3042                 s = "0:13:37";
3043                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3044                 s = "^1Intermediate 1 (+15.42)";
3045                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3046         }
3047         else if(race_checkpointtime)
3048         {
3049                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3050                 s = "";
3051                 forcetime = "";
3052                 if(a > 0) // just hit a checkpoint?
3053                 {
3054                         if(race_checkpoint != 254)
3055                         {
3056                                 if(race_time && race_previousbesttime)
3057                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3058                                 else
3059                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3060                                 if(race_time)
3061                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3062                         }
3063                 }
3064                 else
3065                 {
3066                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3067                         {
3068                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3069                                 if(a > 0) // next one?
3070                                 {
3071                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3072                                 }
3073                         }
3074                 }
3075
3076                 if(s != "" && a > 0)
3077                 {
3078                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3079                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3080                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3081                 }
3082
3083                 // ___ TODO!!!___
3084                 if(race_penaltytime)
3085                 {
3086                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3087                         if(a > 0)
3088                         {
3089                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3090                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3091                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3092                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3093                         }
3094                 }
3095
3096                 if(forcetime != "")
3097                 {
3098                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3099                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3100                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3101                 }
3102                 else
3103                         a = 1;
3104
3105                 if(race_laptime && race_checkpoint != 255)
3106                 {
3107                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3108                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3109                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3110                 }
3111         }
3112         else
3113         {
3114                 if(race_mycheckpointtime)
3115                 {
3116                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3117                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3118                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3119                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3120                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3121                 }
3122                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3123                 {
3124                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3125                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3126                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3127                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3128                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3129                 }
3130
3131                 if(race_penaltytime && !race_penaltyaccumulator)
3132                 {
3133                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3134                         a = bound(0, (1 + t - time), 1);
3135                         if(a > 0)
3136                         {
3137                                 if(time < t)
3138                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3139                                 else
3140                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3141                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3142                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3143                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3144                         }
3145                 }
3146         }
3147
3148         drawfont = hud_font;
3149 }
3150
3151 // Vote window (#9)
3152 //
3153 float vote_yescount;
3154 float vote_nocount;
3155 float vote_needed;
3156 float vote_highlighted; // currently selected vote
3157
3158 float vote_active; // is there an active vote?
3159 float vote_prev; // previous state of vote_active to check for a change
3160 float vote_alpha;
3161 float vote_change; // "time" when vote_active changed
3162
3163 void HUD_VoteWindow(void) 
3164 {
3165         float id = 9;
3166         vector pos, mySize;
3167         pos = HUD_Panel_GetPos(id);
3168         mySize = HUD_Panel_GetSize(id);
3169
3170         string s;
3171         float a;
3172         if(vote_active != vote_prev) {
3173                 vote_change = time;
3174                 vote_prev = vote_active;
3175         }
3176
3177         if(vote_active || hud_configure)
3178                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3179         else
3180                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3181
3182         if(hud_configure)
3183         {
3184                 vote_yescount = 3;
3185                 vote_nocount = 2;
3186                 vote_needed = 4;
3187         }
3188
3189         if(!vote_alpha)
3190                 return;
3191
3192         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3193
3194         HUD_Panel_DrawBg(id, pos, mySize, a);
3195         float padding;
3196         padding = HUD_Panel_GetPadding(id);
3197         if(padding)
3198         {
3199                 pos += '1 1 0' * padding;
3200                 mySize -= '2 2 0' * padding;
3201         }
3202
3203         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3204
3205         s = "A vote has been called for: ";
3206         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3207         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3208         if(hud_configure)
3209                 s = "Configure the HUD";
3210         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3211
3212         // print the yes/no counts
3213         s = strcat("Yes: ", ftos(vote_yescount));
3214         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3215         s = strcat("No: ", ftos(vote_nocount));
3216         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3217
3218         // draw the progress bars
3219         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3220         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3221
3222         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3223         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3224
3225         // draw the highlights
3226         if(vote_highlighted == 1) {
3227                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3228                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3229         }
3230         else if(vote_highlighted == 2) {
3231                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3232                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3233         }
3234
3235         drawresetcliparea();
3236
3237         if(!vote_active) {
3238                 vote_highlighted = 0;
3239         }
3240 }
3241
3242 // Mod icons panel (#10)
3243 //
3244
3245 float mod_active; // is there any active mod icon?
3246
3247 // CTF HUD modicon section
3248 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3249 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3250 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3251
3252 void HUD_Mod_CTF_Reset(void)
3253 {
3254         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3255 }
3256
3257 void HUD_Mod_CTF(vector pos, vector mySize)
3258 {
3259         vector redflag_pos, blueflag_pos;
3260         float f; // every function should have that
3261
3262         float redflag, blueflag; // current status
3263         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3264         float stat_items;
3265
3266         stat_items = getstati(STAT_ITEMS);
3267         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3268         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3269         
3270         if(redflag || blueflag)
3271                 mod_active = 1;
3272         else
3273                 mod_active = 0;
3274
3275         if(hud_configure)
3276         {
3277                 redflag = 1;
3278                 blueflag = 2;
3279         }
3280
3281         // when status CHANGES, set old status into prevstatus and current status into status
3282         if (redflag != redflag_prevframe)
3283         {
3284                 redflag_statuschange_time = time;
3285                 redflag_prevstatus = redflag_prevframe;
3286                 redflag_prevframe = redflag;
3287         }
3288
3289         if (blueflag != blueflag_prevframe)
3290         {
3291                 blueflag_statuschange_time = time;
3292                 blueflag_prevstatus = blueflag_prevframe;
3293                 blueflag_prevframe = blueflag;
3294         }
3295
3296         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3297         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3298
3299         float BLINK_FACTOR = 0.15;
3300         float BLINK_BASE = 0.85;
3301         // note:
3302         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3303         // thus
3304         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3305         // ensure RMS == 1
3306         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3307
3308         string red_icon, red_icon_prevstatus;
3309         float red_alpha, red_alpha_prevstatus;
3310         red_alpha = red_alpha_prevstatus = 1;
3311         switch(redflag) {
3312                 case 1: red_icon = "flag_red_taken"; break;
3313                 case 2: red_icon = "flag_red_lost"; break;
3314                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3315                 default:
3316                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3317                                 red_icon = "flag_red_shielded";
3318                         else
3319                                 red_icon = string_null;
3320                         break;
3321         }
3322         switch(redflag_prevstatus) {
3323                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3324                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3325                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3326                 default:
3327                         if(redflag == 3)
3328                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3329                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3330                                 red_icon_prevstatus = "flag_red_shielded";
3331                         else
3332                                 red_icon_prevstatus = string_null;
3333                         break;
3334         }
3335
3336         string blue_icon, blue_icon_prevstatus;
3337         float blue_alpha, blue_alpha_prevstatus;
3338         blue_alpha = blue_alpha_prevstatus = 1;
3339         switch(blueflag) {
3340                 case 1: blue_icon = "flag_blue_taken"; break;
3341                 case 2: blue_icon = "flag_blue_lost"; break;
3342                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3343                 default:
3344                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3345                                 blue_icon = "flag_blue_shielded";
3346                         else
3347                                 blue_icon = string_null;
3348                         break;
3349         }
3350         switch(blueflag_prevstatus) {
3351                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3352                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3353                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3354                 default:
3355                         if(blueflag == 3)
3356                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3357                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3358                                 blue_icon_prevstatus = "flag_blue_shielded";
3359                         else
3360                                 blue_icon_prevstatus = string_null;
3361                         break;
3362         }
3363
3364         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3365                 redflag_pos = pos;
3366                 blueflag_pos = pos + eX * mySize_y;
3367         } else {
3368                 blueflag_pos = pos;
3369                 redflag_pos = pos + eX * mySize_y;
3370         }
3371
3372         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3373         if(red_icon_prevstatus && f < 1)
3374                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3375         if(red_icon)
3376                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3377
3378         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3379         if(blue_icon_prevstatus && f < 1)
3380                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3381         if(blue_icon)
3382                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3383 }
3384
3385 // Keyhunt HUD modicon section
3386 float kh_runheretime;
3387
3388 void HUD_Mod_KH_Reset(void)
3389 {
3390         kh_runheretime = 0;
3391 }
3392
3393 void HUD_Mod_KH(vector pos, vector mySize)
3394 {
3395         mod_active = 1; // keyhunt should never hide the mod icons panel
3396         float kh_keys;
3397         float keyteam;
3398         float a, aa;
3399         vector p, pa, kh_size, kh_asize;
3400
3401         p_x = pos_x;
3402         p_y = pos_y + 0.25 * mySize_y;
3403
3404         kh_keys = getstati(STAT_KH_KEYS);
3405
3406         kh_size_x = mySize_x * 0.25;
3407         kh_size_y = 0.75 * mySize_y;
3408
3409         pa = p - eY * 0.25 * mySize_y;
3410
3411         kh_asize_x = mySize_x * 0.25;
3412         kh_asize_y = mySize_y * 0.25;
3413
3414         float i, key;
3415
3416         float keycount;
3417         keycount = 0;
3418         for(i = 0; i < 4; ++i)
3419         {
3420                 key = floor(kh_keys / pow(32, i)) & 31;
3421                 keyteam = key - 1;
3422                 if(keyteam == 30 && keycount <= 4)
3423                         keycount += 4;
3424                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3425                         keycount += 1;
3426         }
3427
3428         // this yields 8 exactly if "RUN HERE" shows
3429
3430         if(keycount == 8)
3431         {
3432                 if(!kh_runheretime)
3433                         kh_runheretime = time;
3434                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3435         }
3436         else
3437                 kh_runheretime = 0;
3438
3439         for(i = 0; i < 4; ++i)
3440         {
3441                 key = floor(kh_keys / pow(32, i)) & 31;
3442                 keyteam = key - 1;
3443                 switch(keyteam)
3444                 {
3445                         case 30: // my key
3446                                 keyteam = myteam;
3447                                 a = 1;
3448                                 aa = 1;
3449                                 break;
3450                         case -1: // no key
3451                                 a = 0;
3452                                 aa = 0;
3453                                 break;
3454                         default: // owned or dropped
3455                                 a = 0.2;
3456                                 aa = 0.5;
3457                                 break;
3458                 }
3459                 a = a * hud_fg_alpha;
3460                 aa = aa * hud_fg_alpha;
3461                 if(a > 0)
3462                 {
3463                         switch(keyteam)
3464                         {
3465                                 case COLOR_TEAM1:
3466                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3467                                         break;
3468                                 case COLOR_TEAM2:
3469                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3470                                         break;
3471                                 case COLOR_TEAM3:
3472                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3473                                         break;
3474                                 case COLOR_TEAM4:
3475                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3476                                         break;
3477                                 default:
3478                                         break;
3479                         }
3480                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3481                         {
3482                                 case 0:
3483                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3484                                         break;
3485                                 case 1:
3486                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3487                                         break;
3488                                 case 2:
3489                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3490                                         break;
3491                                 case 3:
3492                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3493                                         break;
3494                         }
3495                 }
3496                 p_x += 0.25 * mySize_x;
3497                 pa_x += 0.25 * mySize_x;
3498         }
3499 }
3500
3501 // Nexball HUD mod icon
3502 void HUD_Mod_NexBall(vector pos, vector mySize)
3503 {
3504         float stat_items, nb_pb_starttime, dt, p;
3505
3506         stat_items = getstati(STAT_ITEMS);
3507         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3508
3509         if (stat_items & IT_KEY1)
3510                 mod_active = 1;
3511         else
3512                 mod_active = 0;
3513
3514         //Manage the progress bar if any
3515         if (nb_pb_starttime > 0)
3516         {
3517                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3518                 // one period of positive triangle
3519                 p = 2 * dt / nb_pb_period;
3520                 if (p > 1)
3521                         p = 2 - p;
3522
3523                 //Draw the filling
3524                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3525         }
3526
3527         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3528
3529         if (stat_items & IT_KEY1)
3530                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3531 }
3532
3533 // Race/CTS HUD mod icons
3534 float crecordtime_prev; // last remembered crecordtime
3535 float crecordtime_change_time; // time when crecordtime last changed
3536 float srecordtime_prev; // last remembered srecordtime
3537 float srecordtime_change_time; // time when srecordtime last changed
3538
3539 float race_status_time;
3540 float race_status_prev;
3541 string race_status_name_prev;
3542 void HUD_Mod_Race(vector pos, vector mySize)
3543 {
3544         mod_active = 1; // race should never hide the mod icons panel
3545         entity me;
3546         me = playerslots[player_localentnum - 1];
3547         float t, score;
3548         float f; // yet another function has this
3549         score = me.(scores[ps_primary]);
3550
3551         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3552                 return; // no records in the actual race
3553
3554         drawfont = hud_bigfont;
3555
3556         // clientside personal record
3557         string rr;
3558         if(gametype == GAME_CTS)
3559                 rr = CTS_RECORD;
3560         else
3561                 rr = RACE_RECORD;
3562         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3563
3564         if(score && (score < t || !t)) {
3565                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3566                 if(cvar("cl_autodemo_delete_keeprecords"))
3567                 {
3568                         f = cvar("cl_autodemo_delete");
3569                         f &~= 1;
3570                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3571                 }
3572         }
3573
3574         if(t != crecordtime_prev) {
3575                 crecordtime_prev = t;
3576                 crecordtime_change_time = time;
3577         }
3578         f = time - crecordtime_change_time;
3579
3580         if (f > 1) {
3581                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3582                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3583         } else {
3584                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3585                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3586                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3587                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3588         }
3589
3590         // server record
3591         t = race_server_record;
3592         if(t != srecordtime_prev) {
3593                 srecordtime_prev = t;
3594                 srecordtime_change_time = time;
3595         }
3596         f = time - srecordtime_change_time;
3597
3598         if (f > 1) {
3599                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3600                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3601         } else {
3602                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3603                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3604                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3605                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3606         }
3607
3608         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3609                 race_status_time = time + 5;
3610                 race_status_prev = race_status;
3611                 if (race_status_name_prev)
3612                         strunzone(race_status_name_prev);
3613                 race_status_name_prev = strzone(race_status_name);
3614         }
3615
3616         pos_x += mySize_x/2;
3617         // race "awards"
3618         float a;
3619         a = bound(0, race_status_time - time, 1);
3620
3621         string s;
3622         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3623
3624         float rank;
3625         if(race_status > 0)
3626                 rank = race_CheckName(race_status_name);
3627         string rankname;
3628         rankname = race_PlaceName(rank);
3629
3630         if(race_status == 0)
3631                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3632         else if(race_status == 1) {
3633                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3634                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3635                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3636         } else if(race_status == 2) {
3637                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3638                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3639                 else
3640                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3641                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3642                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3643         } else if(race_status == 3) {
3644                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3645                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3646                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3647         }
3648
3649         if (race_status_time - time <= 0) {
3650                 race_status_prev = -1;
3651                 race_status = -1;
3652                 if(race_status_name)
3653                         strunzone(race_status_name);
3654                 race_status_name = string_null;
3655                 if(race_status_name_prev)
3656                         strunzone(race_status_name_prev);
3657                 race_status_name_prev = string_null;
3658         }
3659         drawfont = hud_font;
3660 }
3661
3662 float mod_prev; // previous state of mod_active to check for a change
3663 float mod_alpha;
3664 float mod_change; // "time" when mod_active changed
3665
3666 void HUD_ModIcons(void)
3667 {
3668         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3669                 return;
3670
3671         float id = 10;
3672         vector pos, mySize;
3673         pos = HUD_Panel_GetPos(id);
3674         mySize = HUD_Panel_GetSize(id);
3675
3676         if(mod_active != mod_prev) {
3677                 mod_change = time;
3678                 mod_prev = mod_active;
3679         }
3680
3681         if(mod_active || hud_configure)
3682                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3683         else
3684                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3685
3686         if(mod_alpha)
3687                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3688
3689         float padding;
3690         padding = HUD_Panel_GetPadding(id);
3691         if(padding)
3692         {
3693                 pos += '1 1 0' * padding;
3694                 mySize -= '2 2 0' * padding;
3695         }
3696
3697         // these MUST be ran in order to update mod_active
3698         if(gametype == GAME_KEYHUNT)
3699                 HUD_Mod_KH(pos, mySize);
3700         else if(gametype == GAME_CTF || hud_configure)
3701                 HUD_Mod_CTF(pos, mySize);
3702         else if(gametype == GAME_NEXBALL)
3703                 HUD_Mod_NexBall(pos, mySize);
3704         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3705                 HUD_Mod_Race(pos, mySize);
3706 }
3707
3708 // Draw pressed keys (#11)
3709 //
3710 void HUD_DrawPressedKeys(void)
3711 {
3712         float id = 11;
3713         vector pos, mySize;
3714         pos = HUD_Panel_GetPos(id);
3715         mySize = HUD_Panel_GetSize(id);
3716
3717         HUD_Panel_DrawBg(id, pos, mySize, 0);
3718         float padding;
3719         padding = HUD_Panel_GetPadding(id);
3720         if(padding)
3721         {
3722                 pos += '1 1 0' * padding;
3723                 mySize -= '2 2 0' * padding;
3724         }
3725
3726         float pressedkeys;
3727
3728         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3729         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3730         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3731         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3732         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3733         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3734         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3735         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3736 }
3737
3738 // Handle chat as a panel (#12)
3739 //
3740 float chat_prevtime;
3741 void HUD_Chat(void)
3742 {
3743         float id = 12;
3744         vector pos, mySize;
3745         pos = HUD_Panel_GetPos(id);
3746         mySize = HUD_Panel_GetSize(id);
3747
3748         HUD_Panel_DrawBg(id, pos, mySize, 0);
3749         float padding;
3750         padding = HUD_Panel_GetPadding(id);
3751         if(padding)
3752         {
3753                 pos += '1 1 0' * padding;
3754                 mySize -= '2 2 0' * padding;
3755         }
3756
3757         cvar_set("con_csqcpositioning", "1");
3758
3759         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3760         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3761
3762         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3763         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3764
3765         if(hud_configure)
3766         {
3767                 if(chat_prevtime != floor(time/5))
3768                 {
3769                         chat_prevtime = floor(time/5);
3770
3771                         float sound_prev;
3772                         sound_prev = cvar("con_chatsound");
3773
3774                         // disable chat bleep
3775                         cvar_set("con_chatsound", "0");
3776                         print("\x01Player^7: This is the chat area\n");
3777                         cvar_set("con_chatsound", ftos(sound_prev));
3778                 }
3779         }
3780 }
3781
3782 /*
3783 ==================
3784 Main HUD system
3785 ==================
3786 */
3787
3788 void HUD_ShowSpeed(void)
3789 {
3790         vector numsize;
3791         float pos, conversion_factor;
3792         string speed, zspeed, unit;
3793
3794         switch(cvar("cl_showspeed_unit"))
3795         {
3796                 default:
3797                 case 0:
3798                         unit = "";
3799                         conversion_factor = 1.0;
3800                         break;
3801                 case 1:
3802                         unit = " qu/s";
3803                         conversion_factor = 1.0;
3804                         break;
3805                 case 2:
3806                         unit = " m/s";
3807                         conversion_factor = 0.0254;
3808                         break;
3809                 case 3:
3810                         unit = " km/h";
3811                         conversion_factor = 0.0254 * 3.6;
3812                         break;
3813                 case 4:
3814                         unit = " mph";
3815                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3816                         break;
3817                 case 5:
3818                         unit = " knots";
3819                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3820                         break;
3821         }
3822
3823         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3824
3825         numsize_x = numsize_y = cvar("cl_showspeed_size");
3826         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3827
3828         drawfont = hud_bigfont;
3829         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3830
3831         if (cvar("cl_showspeed_z") == 1) {
3832                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3833                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3834         }
3835
3836         drawfont = hud_font;
3837 }
3838
3839 vector acc_prevspeed;
3840 float acc_prevtime;
3841 float acc_avg;
3842
3843 void HUD_ShowAcceleration(void)
3844 {
3845         float acceleration, sz, scale, alpha, f;
3846         vector pos, top, rgb;
3847         top_x = vid_conwidth/2;
3848         top_y = 0;
3849
3850         f = time - acc_prevtime;
3851         if(cvar("cl_showacceleration_z"))
3852                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3853         else
3854                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3855         acc_prevspeed = pmove_vel;
3856         acc_prevtime = time;
3857
3858         f = bound(0, f * 10, 1);
3859         acc_avg = acc_avg * (1 - f) + acceleration * f;
3860         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3861
3862         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3863
3864         sz = cvar("cl_showacceleration_size");
3865         scale = cvar("cl_showacceleration_scale");
3866         alpha = cvar("cl_showacceleration_alpha");
3867         if (cvar("cl_showacceleration_color_custom"))
3868                 rgb = stov(cvar_string("cl_showacceleration_color"));
3869         else {
3870                 rgb = '1 1 1';
3871                 if (acceleration < 0) {
3872                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3873                 } else if (acceleration > 0) {
3874                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3875                 }
3876         }
3877
3878         if (acceleration > 0)
3879                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3880         else if (acceleration < 0)
3881                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3882 }
3883
3884 void HUD_Reset (void)
3885 {
3886         // reset gametype specific icons
3887         if(gametype == GAME_KEYHUNT)
3888                 HUD_Mod_KH_Reset();
3889         else if(gametype == GAME_CTF)
3890                 HUD_Mod_CTF_Reset();
3891 }
3892
3893 void HUD_Main (void)
3894 {
3895         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3896
3897         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3898         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3899         hud_color_bg_team = cvar("hud_color_bg_team");
3900
3901         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3902         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3903
3904         hud_configure = cvar("_hud_configure");
3905
3906         // Drawing stuff
3907
3908         // HUD configure visible grid
3909         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3910         {
3911                 float i;
3912                 // x-axis
3913                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3914                 {
3915                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3916                 }
3917                 // y-axis
3918                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3919                 {
3920                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3921                 }
3922         }
3923
3924         if(cvar_string("hud_dock") != "")
3925                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3926
3927         if(HUD_Panel_CheckActive(0))
3928                 HUD_WeaponIcons();
3929         if(HUD_Panel_CheckActive(1))
3930                 HUD_Inventory();
3931         if(HUD_Panel_CheckActive(2))
3932                 HUD_Powerups();
3933         if(HUD_Panel_CheckActive(3))
3934                 HUD_HealthArmor();
3935         if(HUD_Panel_CheckActive(4))
3936                 HUD_Notify();
3937         if(HUD_Panel_CheckActive(5))
3938                 HUD_Timer();
3939         // TODO hud'ify
3940         if(HUD_Panel_CheckActive(6))
3941                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3942                         HUD_Radar();
3943         if(HUD_Panel_CheckActive(7))
3944                 HUD_Score();
3945         if(HUD_Panel_CheckActive(8))
3946                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3947                         HUD_RaceTimer();
3948         if(HUD_Panel_CheckActive(9))
3949                 HUD_VoteWindow();
3950         if(HUD_Panel_CheckActive(10))
3951                 HUD_ModIcons();
3952         // TODO hud'ify
3953         if(HUD_Panel_CheckActive(11))
3954                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3955                         HUD_DrawPressedKeys();
3956         if(HUD_Panel_CheckActive(12))
3957                 HUD_Chat();
3958         else
3959                 cvar_set("con_csqcpositioning", "0");
3960
3961         // TODO hud_'ify these
3962         if (cvar("cl_showspeed"))
3963                 HUD_ShowSpeed();
3964         if (cvar("cl_showacceleration"))
3965                 HUD_ShowAcceleration();
3966
3967         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3968                 localcmd("cmd selectteam auto; cmd join\n");
3969
3970 }