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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492         HUD_Panel_ApplyFadeAlpha();
493
494         draw_beginBoldFont();
495
496         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
498         {
499                 float weapon_cnt;
500                 if(weaponorder_bypriority)
501                         strunzone(weaponorder_bypriority);
502                 if(weaponorder_byimpulse)
503                         strunzone(weaponorder_byimpulse);
504
505                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
508
509                 weapon_cnt = 0;
510                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511                 {
512                         self = get_weaponinfo(i);
513                         if(self.impulse >= 0)
514                         {
515                                 weaponorder[weapon_cnt] = self;
516                                 ++weapon_cnt;
517                         }
518                 }
519                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520                         weaponorder[i] = world;
521                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522
523                 weaponorder_cmp_str = string_null;
524         }
525
526         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
527                 complain_weapon = 0;
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (!weapons_stat)
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         weapons_stat |= WepSet_FromWeapon(i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if(complain_weapon)
550                         ++weapon_count;
551
552                 // might as well commit suicide now, no reason to live ;)
553                 if (weapon_count == 0)
554                 {
555                         draw_endBoldFont();
556                         return;
557                 }
558
559                 old_panel_size = panel_size;
560                 if(panel_bg_padding)
561                         old_panel_size -= '2 2 0' * panel_bg_padding;
562
563                 // first find values for the standard table (with all the weapons)
564                 rows = old_panel_size_y/old_panel_size_x;
565                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566                 columns = ceil(WEP_COUNT/rows);
567                 weapon_size_x = old_panel_size_x / columns;
568                 weapon_size_y = old_panel_size_y / rows;
569
570                 // change table values to include only the owned weapons
571                 float columns_save = columns;
572                 if(weapon_count <= rows)
573                 {
574                         rows = weapon_count;
575                         columns = 1;
576                 }
577                 else
578                         columns = ceil(weapon_count / rows);
579
580                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
581                 if(columns < columns_save)
582                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
583
584                 // reduce size of the panel
585                 panel_size_x = columns * weapon_size_x;
586                 panel_size_y = rows * weapon_size_y;
587                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
588                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589                 if(panel_bg_padding)
590                         panel_size += '2 2 0' * panel_bg_padding;
591         }
592         else
593                 weapon_count = WEP_COUNT;
594
595         // animation for fading in/out the panel respectively when not in use
596         if(!autocvar__hud_configure)
597         {
598                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599                 {
600                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601
602                         // fade the panel alpha
603                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
604                         {
605                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
606                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607                         }
608                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609                         {
610                                 panel_bg_alpha *= (1 - f);
611                                 panel_fg_alpha *= (1 - f);
612                         }
613
614                         // move the panel off the screen
615                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616                         {
617                                 f *= f; // for a cooler movement
618                                 center_x = panel_pos_x + panel_size_x/2;
619                                 center_y = panel_pos_y + panel_size_y/2;
620                                 screen_ar = vid_conwidth/vid_conheight;
621                                 if (center_x/center_y < screen_ar) //bottom left
622                                 {
623                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
625                                         else //left
626                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627                                 }
628                                 else //top right
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632                                         else //top
633                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
634                                 }
635                                 if(f == 1)
636                                         center_x = -1; // mark the panel as off screen
637                         }
638                         weaponprevtime = time - (1 - f) * timein_effect_length;
639                 }
640                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641                 {
642                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643
644                         // fade the panel alpha
645                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
646                         {
647                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
648                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649                         }
650                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651                         {
652                                 panel_bg_alpha *= (f);
653                                 panel_fg_alpha *= (f);
654                         }
655
656                         // move the panel back on screen
657                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658                         {
659                                 f *= f; // for a cooler movement
660                                 f = 1 - f;
661                                 center_x = panel_pos_x + panel_size_x/2;
662                                 center_y = panel_pos_y + panel_size_y/2;
663                                 screen_ar = vid_conwidth/vid_conheight;
664                                 if (center_x/center_y < screen_ar) //bottom left
665                                 {
666                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
668                                         else //left
669                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670                                 }
671                                 else //top right
672                                 {
673                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675                                         else //top
676                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
677                                 }
678                         }
679                 }
680         }
681
682         // draw the background, then change the virtual size of it to better fit other items inside
683         HUD_Panel_DrawBg(1);
684
685         if(center_x == -1)
686         {
687                 draw_endBoldFont();
688                 return;
689         }
690
691         if(panel_bg_padding)
692         {
693                 panel_pos += '1 1 0' * panel_bg_padding;
694                 panel_size -= '2 2 0' * panel_bg_padding;
695         }
696
697         // after the sizing and animations are done, update the other values
698
699         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700         {
701                 rows = panel_size_y/panel_size_x;
702                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
703                 columns = ceil(weapon_count/rows);
704                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
705         }
706
707         // calculate position/size for visual bar displaying ammount of ammo status
708         if (autocvar_hud_panel_weapons_ammo)
709         {
710                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
711                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712
713                 if(weapon_size_x/weapon_size_y > aspect)
714                 {
715                         barsize_x = aspect * weapon_size_y;
716                         barsize_y = weapon_size_y;
717                         baroffset_x = (weapon_size_x - barsize_x) / 2;
718                 }
719                 else
720                 {
721                         barsize_y = 1/aspect * weapon_size_x;
722                         barsize_x = weapon_size_x;
723                         baroffset_y = (weapon_size_y - barsize_y) / 2;
724                 }
725         }
726         if(autocvar_hud_panel_weapons_accuracy)
727                 Accuracy_LoadColors();
728
729         row = column = 0;
730         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731         {
732                 // retrieve information about the current weapon to be drawn
733                 self = weaponorder[i];
734                 weapon_id = self.impulse;
735
736                 // skip if this weapon doesn't exist
737                 if(!self || weapon_id < 0) { continue; }
738
739                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
740                 if(autocvar_hud_panel_weapons_onlyowned)
741                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
742                         continue;
743
744                 // figure out the drawing position of weapon
745                 weapon_pos = (panel_pos
746                         + eX * column * weapon_size_x
747                         + eY * row * weapon_size_y);
748
749                 // draw background behind currently selected weapon
750                 if(self.weapon == switchweapon)
751                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752
753                 // draw the weapon accuracy
754                 if(autocvar_hud_panel_weapons_accuracy)
755                 {
756                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
757                         if(panel_weapon_accuracy >= 0)
758                         {
759                                 color = Accuracy_GetColor(panel_weapon_accuracy);
760                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761                         }
762                 }
763
764                 // drawing all the weapon items
765                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
766                 {
767                         // draw the weapon image
768                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769
770                         // draw weapon label string
771                         switch(autocvar_hud_panel_weapons_label)
772                         {
773                                 case 1: // weapon number
774                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 2: // bind
778                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 case 3: // weapon name
782                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
783                                         break;
784
785                                 default: // nothing
786                                         break;
787                         }
788
789                         // draw ammo status bar
790                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
791                         {
792                                 a = 0;
793                                 ammo_type = GetAmmoTypeForWep(self.weapon);
794                                 if(ammo_type != -1)
795                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
796
797                                 if(a > 0)
798                                 {
799                                         switch(ammo_type) {
800                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
801                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
802                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
803                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
804                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
805                                                 default: ammo_full = 60;
806                                         }
807
808                                         drawsetcliparea(
809                                                 weapon_pos_x + baroffset_x,
810                                                 weapon_pos_y + baroffset_y,
811                                                 barsize_x * bound(0, a/ammo_full, 1),
812                                                 barsize_y);
813                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
814                                         drawresetcliparea();
815                                 }
816                         }
817                 }
818                 else // draw a "ghost weapon icon" if you don't have the weapon
819                 {
820                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
821                 }
822
823                 // draw the complain message
824                 if(self.weapon == complain_weapon)
825                 {
826                         if(fadetime)
827                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828                         else
829                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
830
831                         string s;
832                         if(complain_weapon_type == 0) {
833                                 s = _("Out of ammo");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835                         }
836                         else if(complain_weapon_type == 1) {
837                                 s = _("Don't have");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
839                         }
840                         else {
841                                 s = _("Unavailable");
842                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843                         }
844                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
845                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
846                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
847                 }
848
849                 // continue with new position for the next weapon
850                 ++row;
851                 if(row >= rows)
852                 {
853                         row = 0;
854                         ++column;
855                 }
856         }
857
858         draw_endBoldFont();
859 }
860
861 // Ammo (#1)
862 //
863 // TODO: macro
864 float GetAmmoItemCode(float i)
865 {
866         switch(i)
867         {
868                 case 0: return IT_SHELLS;
869                 case 1: return IT_NAILS;
870                 case 2: return IT_ROCKETS;
871                 case 3: return IT_CELLS;
872                 case 4: return IT_FUEL;
873                 default: return -1;
874         }
875 }
876
877 string GetAmmoPicture(float i)
878 {
879         switch(i)
880         {
881                 case 0: return "ammo_shells";
882                 case 1: return "ammo_bullets";
883                 case 2: return "ammo_rockets";
884                 case 3: return "ammo_cells";
885                 case 4: return "ammo_fuel";
886                 default: return "";
887         }
888 }
889
890 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
891 {
892         float a;
893         if(autocvar__hud_configure)
894         {
895                 currently_selected = (itemcode == 2); //rockets always selected
896                 a = 31 + mod(itemcode*93, 128);
897         }
898         else
899                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900
901         vector color;
902         if(infinite_ammo)
903                 color = '0 0.5 0.75';
904         else if(a < 10)
905                 color = '0.7 0 0';
906         else
907                 color = '1 1 1';
908
909         float theAlpha;
910         if(currently_selected)
911                 theAlpha = 1;
912         else
913                 theAlpha = 0.7;
914
915         vector picpos, numpos;
916         if(autocvar_hud_panel_ammo_iconalign)
917         {
918                 numpos = myPos;
919                 picpos = myPos + eX * 2 * mySize_y;
920         }
921         else
922         {
923                 numpos = myPos + eX * mySize_y;
924                 picpos = myPos;
925         }
926
927         if (currently_selected)
928                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929
930     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
931         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932
933     if(autocvar_hud_panel_ammo_text)
934     {
935         if(a > 0 || infinite_ammo)
936             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937         else // "ghost" ammo count
938             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939     }
940         if(a > 0 || infinite_ammo)
941                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
942         else // "ghost" ammo icon
943                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
944 }
945
946 void HUD_Ammo(void)
947 {
948     if(hud != HUD_NORMAL) return;
949         if(!autocvar__hud_configure)
950         {
951                 if(!autocvar_hud_panel_ammo) return;
952                 if(spectatee_status == -1) return;
953         }
954
955         HUD_Panel_UpdateCvars();
956         HUD_Panel_ApplyFadeAlpha();
957
958         draw_beginBoldFont();
959
960         vector pos, mySize;
961         pos = panel_pos;
962         mySize = panel_size;
963
964         HUD_Panel_DrawBg(1);
965         if(panel_bg_padding)
966         {
967                 pos += '1 1 0' * panel_bg_padding;
968                 mySize -= '2 2 0' * panel_bg_padding;
969         }
970
971         float rows = 0, columns, row, column;
972         vector ammo_size;
973         if (autocvar_hud_panel_ammo_onlycurrent)
974                 ammo_size = mySize;
975         else
976         {
977                 rows = mySize_y/mySize_x;
978                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
979                 //                               ^^^ ammo item aspect goes here
980
981                 columns = ceil(AMMO_COUNT/rows);
982
983                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
984         }
985
986         local vector offset = '0 0 0'; // fteqcc sucks
987         float newSize;
988         if(ammo_size_x/ammo_size_y > 3)
989         {
990                 newSize = 3 * ammo_size_y;
991                 offset_x = ammo_size_x - newSize;
992                 pos_x += offset_x/2;
993                 ammo_size_x = newSize;
994         }
995         else
996         {
997                 newSize = 1/3 * ammo_size_x;
998                 offset_y = ammo_size_y - newSize;
999                 pos_y += offset_y/2;
1000                 ammo_size_y = newSize;
1001         }
1002
1003         float i, stat_items, currently_selected, infinite_ammo;
1004         infinite_ammo = FALSE;
1005         if (autocvar_hud_panel_ammo_onlycurrent)
1006         {
1007                 if(autocvar__hud_configure)
1008                 {
1009                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1010                 }
1011                 else
1012                 {
1013                         stat_items = getstati(STAT_ITEMS, 0, 24);
1014                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1015                                 infinite_ammo = TRUE;
1016                         for (i = 0; i < AMMO_COUNT; ++i) {
1017                                 currently_selected = stat_items & GetAmmoItemCode(i);
1018                                 if (currently_selected)
1019                                 {
1020                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1021                                         break;
1022                                 }
1023                         }
1024                 }
1025         }
1026         else
1027         {
1028                 stat_items = getstati(STAT_ITEMS, 0, 24);
1029                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1030                         infinite_ammo = TRUE;
1031                 row = column = 0;
1032                 for (i = 0; i < AMMO_COUNT; ++i) {
1033                         currently_selected = stat_items & GetAmmoItemCode(i);
1034                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1035                         ++row;
1036                         if(row >= rows)
1037                         {
1038                                 row = 0;
1039                                 column = column + 1;
1040                         }
1041                 }
1042         }
1043
1044         draw_endBoldFont();
1045 }
1046
1047 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1048 {
1049         vector newPos = '0 0 0', newSize = '0 0 0';
1050         vector picpos, numpos;
1051
1052         if (vertical)
1053         {
1054                 if(mySize_y/mySize_x > 2)
1055                 {
1056                         newSize_y = 2 * mySize_x;
1057                         newSize_x = mySize_x;
1058
1059                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1060                         newPos_x = myPos_x;
1061                 }
1062                 else
1063                 {
1064                         newSize_x = 1/2 * mySize_y;
1065                         newSize_y = mySize_y;
1066
1067                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1068                         newPos_y = myPos_y;
1069                 }
1070
1071                 if(icon_right_align)
1072                 {
1073                         numpos = newPos;
1074                         picpos = newPos + eY * newSize_x;
1075                 }
1076                 else
1077                 {
1078                         picpos = newPos;
1079                         numpos = newPos + eY * newSize_x;
1080                 }
1081
1082                 newSize_y /= 2;
1083                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1084                 // make number smaller than icon, it looks better
1085                 // reduce only y to draw numbers with different number of digits with the same y size
1086                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1087                 newSize_y *= 0.7;
1088                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1089                 return;
1090         }
1091
1092         if(mySize_x/mySize_y > 3)
1093         {
1094                 newSize_x = 3 * mySize_y;
1095                 newSize_y = mySize_y;
1096
1097                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1098                 newPos_y = myPos_y;
1099         }
1100         else
1101         {
1102                 newSize_y = 1/3 * mySize_x;
1103                 newSize_x = mySize_x;
1104
1105                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1106                 newPos_x = myPos_x;
1107         }
1108
1109         if(icon_right_align) // right align
1110         {
1111                 numpos = newPos;
1112                 picpos = newPos + eX * 2 * newSize_y;
1113         }
1114         else // left align
1115         {
1116                 numpos = newPos + eX * newSize_y;
1117                 picpos = newPos;
1118         }
1119
1120         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1121         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1122         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1124 }
1125
1126 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1127 {
1128         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1129 }
1130
1131 // Powerups (#2)
1132 //
1133 void HUD_Powerups(void)
1134 {
1135         float strength_time, shield_time, superweapons_time;
1136         if(!autocvar__hud_configure)
1137         {
1138                 if(!autocvar_hud_panel_powerups) return;
1139                 if(spectatee_status == -1) return;
1140                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1141                 if (getstati(STAT_HEALTH) <= 0) return;
1142
1143                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1144                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1145                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1146
1147                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1148                         superweapons_time = 99; // force max
1149
1150                 // prevent stuff to show up on mismatch that will be fixed next frame
1151                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1152                         superweapons_time = 0;
1153         }
1154         else
1155         {
1156                 strength_time = 15;
1157                 shield_time = 27;
1158                 superweapons_time = 13;
1159         }
1160
1161         HUD_Panel_UpdateCvars();
1162         HUD_Panel_ApplyFadeAlpha();
1163
1164         draw_beginBoldFont();
1165
1166         vector pos, mySize;
1167         pos = panel_pos;
1168         mySize = panel_size;
1169
1170         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1171         if(panel_bg_padding)
1172         {
1173                 pos += '1 1 0' * panel_bg_padding;
1174                 mySize -= '2 2 0' * panel_bg_padding;
1175         }
1176
1177         float panel_ar = mySize_x/mySize_y;
1178         float is_vertical = (panel_ar < 1);
1179         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1180
1181         float superweapons_is = -1;
1182
1183         if(superweapons_time)
1184         {
1185                 if(strength_time)
1186                 {
1187                         if(shield_time)
1188                                 superweapons_is = 0;
1189                         else
1190                                 superweapons_is = 2;
1191                 }
1192                 else
1193                 {
1194                         if(shield_time)
1195                                 superweapons_is = 1;
1196                         else
1197                                 superweapons_is = 2;
1198                 }
1199         }
1200
1201         // FIXME handle superweapons here
1202         if(superweapons_is == 0)
1203         {
1204                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1205                 {
1206                         mySize_x *= (1.0 / 3.0);
1207                         superweapons_offset_x = mySize_x;
1208                         if (autocvar_hud_panel_powerups_flip)
1209                                 shield_offset_x = 2*mySize_x;
1210                         else
1211                                 strength_offset_x = 2*mySize_x;
1212                 }
1213                 else
1214                 {
1215                         mySize_y *= (1.0 / 3.0);
1216                         superweapons_offset_y = mySize_y;
1217                         if (autocvar_hud_panel_powerups_flip)
1218                                 shield_offset_y = 2*mySize_y;
1219                         else
1220                                 strength_offset_y = 2*mySize_y;
1221                 }
1222         }
1223         else
1224         {
1225                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1226                 {
1227                         mySize_x *= 0.5;
1228                         if (autocvar_hud_panel_powerups_flip)
1229                                 shield_offset_x = mySize_x;
1230                         else
1231                                 strength_offset_x = mySize_x;
1232                 }
1233                 else
1234                 {
1235                         mySize_y *= 0.5;
1236                         if (autocvar_hud_panel_powerups_flip)
1237                                 shield_offset_y = mySize_y;
1238                         else
1239                                 strength_offset_y = mySize_y;
1240                 }
1241         }
1242
1243         float shield_baralign, strength_baralign, superweapons_baralign;
1244         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1245
1246         if (autocvar_hud_panel_powerups_flip)
1247         {
1248                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1249                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1250                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1251                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1252         }
1253         else
1254         {
1255                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1256                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1257                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1258                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1259         }
1260
1261         if(superweapons_is == 0)
1262         {
1263                 superweapons_iconalign = strength_iconalign;
1264                 superweapons_baralign = 2;
1265         }
1266         else if(superweapons_is == 1)
1267         {
1268                 superweapons_offset = strength_offset;
1269                 superweapons_iconalign = strength_iconalign;
1270                 superweapons_baralign = strength_baralign;
1271         }
1272         else // if(superweapons_is == 2)
1273         {
1274                 superweapons_offset = shield_offset;
1275                 superweapons_iconalign = shield_iconalign;
1276                 superweapons_baralign = shield_baralign;
1277         }
1278
1279         if(shield_time)
1280         {
1281                 const float maxshield = 30;
1282                 float shield = ceil(shield_time);
1283                 if(autocvar_hud_panel_powerups_progressbar)
1284                 {
1285                         HUD_Panel_GetProgressBarColor(shield);
1286                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1287                 }
1288                 if(autocvar_hud_panel_powerups_text)
1289                 {
1290                         if(shield > 1)
1291                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1292                         if(shield <= 5)
1293                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1294                 }
1295         }
1296
1297         if(strength_time)
1298         {
1299                 const float maxstrength = 30;
1300                 float strength = ceil(strength_time);
1301                 if(autocvar_hud_panel_powerups_progressbar)
1302                 {
1303                         HUD_Panel_GetProgressBarColor(strength);
1304                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1305                 }
1306                 if(autocvar_hud_panel_powerups_text)
1307                 {
1308                         if(strength > 1)
1309                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1310                         if(strength <= 5)
1311                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1312                 }
1313         }
1314
1315         if(superweapons_time)
1316         {
1317                 const float maxsuperweapons = 30;
1318                 float superweapons = ceil(superweapons_time);
1319                 if(autocvar_hud_panel_powerups_progressbar)
1320                 {
1321                         HUD_Panel_GetProgressBarColor(superweapons);
1322                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1323                 }
1324                 if(autocvar_hud_panel_powerups_text)
1325                 {
1326                         if(superweapons > 1)
1327                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1328                         if(superweapons <= 5)
1329                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1330                 }
1331         }
1332
1333         draw_endBoldFont();
1334 }
1335
1336 // Health/armor (#3)
1337 //
1338
1339 // prev_* vars contain the health/armor at the previous FRAME
1340 // set to -1 when player is dead or was not playing
1341 float prev_health, prev_armor;
1342 float health_damagetime, armor_damagetime;
1343 float health_beforedamage, armor_beforedamage;
1344 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1345 float old_p_health, old_p_armor;
1346 float old_p_healthtime, old_p_armortime;
1347 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1348 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1349 float prev_p_health, prev_p_armor;
1350
1351 void HUD_HealthArmor(void)
1352 {
1353         float armor, health, fuel;
1354         if(!autocvar__hud_configure)
1355         {
1356                 if(!autocvar_hud_panel_healtharmor) return;
1357                 if(hud != HUD_NORMAL) return;
1358                 if(spectatee_status == -1) return;
1359
1360                 health = getstati(STAT_HEALTH);
1361                 if(health <= 0)
1362                 {
1363                         prev_health = -1;
1364                         return;
1365                 }
1366                 armor = getstati(STAT_ARMOR);
1367
1368                 // code to check for spectatee_status changes is in Ent_ClientData()
1369                 // prev_p_health and prev_health can be set to -1 there
1370
1371                 if (prev_p_health == -1)
1372                 {
1373                         // no effect
1374                         health_beforedamage = 0;
1375                         armor_beforedamage = 0;
1376                         health_damagetime = 0;
1377                         armor_damagetime = 0;
1378                         prev_health = health;
1379                         prev_armor = armor;
1380                         old_p_health = health;
1381                         old_p_armor = armor;
1382                         prev_p_health = health;
1383                         prev_p_armor = armor;
1384                 }
1385                 else if (prev_health == -1)
1386                 {
1387                         //start the load effect
1388                         health_damagetime = 0;
1389                         armor_damagetime = 0;
1390                         prev_health = 0;
1391                         prev_armor = 0;
1392                 }
1393                 fuel = getstati(STAT_FUEL);
1394         }
1395         else
1396         {
1397                 health = 150;
1398                 armor = 75;
1399                 fuel = 20;
1400         }
1401
1402         HUD_Panel_UpdateCvars();
1403         HUD_Panel_ApplyFadeAlpha();
1404         vector pos, mySize;
1405         pos = panel_pos;
1406         mySize = panel_size;
1407
1408         HUD_Panel_DrawBg(1);
1409         if(panel_bg_padding)
1410         {
1411                 pos += '1 1 0' * panel_bg_padding;
1412                 mySize -= '2 2 0' * panel_bg_padding;
1413         }
1414
1415         float baralign = autocvar_hud_panel_healtharmor_baralign;
1416         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1417
1418     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1419     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1420         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1421         {
1422                 vector v;
1423                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1424
1425                 float x;
1426                 x = floor(v_x + 1);
1427
1428         float maxtotal = maxhealth + maxarmor;
1429                 string biggercount;
1430                 if(v_z) // NOT fully armored
1431                 {
1432                         biggercount = "health";
1433                         if(autocvar_hud_panel_healtharmor_progressbar)
1434                         {
1435                                 HUD_Panel_GetProgressBarColor(health);
1436                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1437                         }
1438                         if(armor)
1439             if(autocvar_hud_panel_healtharmor_text)
1440                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1441                 }
1442                 else
1443                 {
1444                         biggercount = "armor";
1445                         if(autocvar_hud_panel_healtharmor_progressbar)
1446                         {
1447                                 HUD_Panel_GetProgressBarColor(armor);
1448                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1449                         }
1450                         if(health)
1451             if(autocvar_hud_panel_healtharmor_text)
1452                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1453                 }
1454         if(autocvar_hud_panel_healtharmor_text)
1455                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1456
1457                 if(fuel)
1458                 {
1459                         HUD_Panel_GetProgressBarColor(fuel);
1460                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1461                 }
1462         }
1463         else
1464         {
1465                 float panel_ar = mySize_x/mySize_y;
1466                 float is_vertical = (panel_ar < 1);
1467                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1468                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1469                 {
1470                         mySize_x *= 0.5;
1471                         if (autocvar_hud_panel_healtharmor_flip)
1472                                 health_offset_x = mySize_x;
1473                         else
1474                                 armor_offset_x = mySize_x;
1475                 }
1476                 else
1477                 {
1478                         mySize_y *= 0.5;
1479                         if (autocvar_hud_panel_healtharmor_flip)
1480                                 health_offset_y = mySize_y;
1481                         else
1482                                 armor_offset_y = mySize_y;
1483                 }
1484
1485                 float health_baralign, armor_baralign, fuel_baralign;
1486                 float health_iconalign, armor_iconalign;
1487                 if (autocvar_hud_panel_healtharmor_flip)
1488                 {
1489                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1490                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1491                         fuel_baralign = health_baralign;
1492                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1493                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1494                 }
1495                 else
1496                 {
1497                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1498                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1499                         fuel_baralign = armor_baralign;
1500                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1501                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1502                 }
1503
1504                 //if(health)
1505                 {
1506                         if(autocvar_hud_panel_healtharmor_progressbar)
1507                         {
1508                                 HUD_Panel_GetProgressBarColor(health);
1509                                 float p_health, pain_health_alpha;
1510                                 p_health = health;
1511                                 pain_health_alpha = 1;
1512                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1513                                 {
1514                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1515                                         {
1516                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1517                                                 {
1518                                                         if (time - old_p_healthtime < 1)
1519                                                                 old_p_health = prev_p_health;
1520                                                         else
1521                                                                 old_p_health = prev_health;
1522                                                         old_p_healthtime = time;
1523                                                 }
1524                                                 if (time - old_p_healthtime < 1)
1525                                                 {
1526                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1527                                                         prev_p_health = p_health;
1528                                                 }
1529                                         }
1530                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1531                                         {
1532                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1533                                                 {
1534                                                         if (time - health_damagetime >= 1)
1535                                                                 health_beforedamage = prev_health;
1536                                                         health_damagetime = time;
1537                                                 }
1538                                                 if (time - health_damagetime < 1)
1539                                                 {
1540                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1541                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1542                                                 }
1543                                         }
1544                                         prev_health = health;
1545
1546                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1547                                         {
1548                                                 float BLINK_FACTOR = 0.15;
1549                                                 float BLINK_BASE = 0.85;
1550                                                 float BLINK_FREQ = 9;
1551                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1552                                         }
1553                                 }
1554                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1555                         }
1556                         if(autocvar_hud_panel_healtharmor_text)
1557                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1558                 }
1559
1560                 if(armor)
1561                 {
1562                         if(autocvar_hud_panel_healtharmor_progressbar)
1563                         {
1564                                 HUD_Panel_GetProgressBarColor(armor);
1565                                 float p_armor;
1566                                 p_armor = armor;
1567                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1568                                 {
1569                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1570                                         {
1571                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1572                                                 {
1573                                                         if (time - old_p_armortime < 1)
1574                                                                 old_p_armor = prev_p_armor;
1575                                                         else
1576                                                                 old_p_armor = prev_armor;
1577                                                         old_p_armortime = time;
1578                                                 }
1579                                                 if (time - old_p_armortime < 1)
1580                                                 {
1581                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1582                                                         prev_p_armor = p_armor;
1583                                                 }
1584                                         }
1585                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1586                                         {
1587                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1588                                                 {
1589                                                         if (time - armor_damagetime >= 1)
1590                                                                 armor_beforedamage = prev_armor;
1591                                                         armor_damagetime = time;
1592                                                 }
1593                                                 if (time - armor_damagetime < 1)
1594                                                 {
1595                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1596                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1597                                                 }
1598                                         }
1599                                         prev_armor = armor;
1600                                 }
1601                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1602                         }
1603                         if(autocvar_hud_panel_healtharmor_text)
1604                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1605                 }
1606
1607                 if(fuel)
1608                 {
1609                         if (is_vertical)
1610                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1611                         else
1612                                 mySize_y *= 0.2;
1613                         if (panel_ar >= 4)
1614                                 mySize_x *= 2; //restore full panel size
1615                         else if (panel_ar < 1/4)
1616                                 mySize_y *= 2; //restore full panel size
1617                         HUD_Panel_GetProgressBarColor(fuel);
1618                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1619                 }
1620         }
1621 }
1622
1623 // Notification area (#4)
1624 //
1625
1626 void HUD_Notify_Push(string icon, string attacker, string victim)
1627 {
1628         if(icon != "")
1629         {
1630                 --kn_index;
1631                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1632                 notify_times[kn_index] = time;
1633
1634                 // icon
1635                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1636                 notify_icon[kn_index] = strzone(icon);
1637
1638                 // attacker
1639                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1640                 notify_attackers[kn_index] = strzone(attacker);
1641
1642                 // victim
1643                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1644                 notify_victims[kn_index] = strzone(victim);
1645         }
1646 }
1647
1648 void HUD_Notify(void)
1649 {
1650         if(!autocvar__hud_configure)
1651         {
1652                 if(!autocvar_hud_panel_notify) return;
1653         }
1654
1655         HUD_Panel_UpdateCvars();
1656         HUD_Panel_ApplyFadeAlpha();
1657         vector pos, mySize;
1658         pos = panel_pos;
1659         mySize = panel_size;
1660
1661         HUD_Panel_DrawBg(1);
1662         if(panel_bg_padding)
1663         {
1664                 pos += '1 1 0' * panel_bg_padding;
1665                 mySize -= '2 2 0' * panel_bg_padding;
1666         }
1667
1668         float entries, height;
1669         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1670         height = mySize_y/entries;
1671
1672         vector fontsize;
1673         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1674         fontsize = '0.5 0.5 0' * fontheight;
1675
1676         float a;
1677         float when;
1678         when = autocvar_hud_panel_notify_time;
1679         float fadetime;
1680         fadetime = autocvar_hud_panel_notify_fadetime;
1681
1682         vector pos_attacker, pos_victim, pos_icon;
1683         float width_attacker;
1684         string attacker, victim, icon;
1685
1686         float i, j, step, limit;
1687         if(autocvar_hud_panel_notify_flip) //order items from the top down
1688         {
1689                 i = 0;
1690                 step = +1;
1691                 limit = entries;
1692         }
1693         else //order items from the bottom up
1694         {
1695                 i = entries - 1;
1696                 step = -1;
1697                 limit = -1;
1698         }
1699
1700         for(j = kn_index;  i != limit;  i += step, ++j)
1701         {
1702                 if(autocvar__hud_configure)
1703                 {
1704                         if (step == +1)
1705                                 a = i;
1706                         else // inverse order
1707                                 a = entries - 1 - i;
1708                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1709                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1710                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1711                         a = bound(0, (when - a) / 4, 1);
1712                         goto hud_config_notifyprint;
1713                 }
1714                 else
1715                 {
1716                         if (j == KN_MAX_ENTRIES)
1717                                 j = 0;
1718
1719                         if(notify_times[j] + when > time)
1720                                 a = 1;
1721                         else if(fadetime)
1722                         {
1723                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1724                                 if(!a)
1725                                 {
1726                                         break;
1727                                 }
1728                         }
1729                         else
1730                         {
1731                                 break;
1732                         }
1733
1734                         attacker = notify_attackers[j];
1735                         victim = notify_victims[j];
1736                         icon = notify_icon[j];
1737                 }
1738
1739                 //type = notify_deathtype[j];
1740                 //w = DEATH_WEAPONOF(type);
1741
1742                 if(icon != "")
1743                 {
1744                         if((attacker != "") && (victim == ""))
1745                         {
1746                                 // Y [used by] X
1747                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1748                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1749                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1750
1751                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1752                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1753                         }
1754                         else if((attacker != "") && (victim != ""))
1755                         {
1756                                 // X [did action to] Y
1757                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1758                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1759 :hud_config_notifyprint
1760                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1761                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1762                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1763                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1764
1765                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1766                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1767                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1768                         }
1769                 }
1770         }
1771 }
1772
1773 // Timer (#5)
1774 //
1775 // TODO: macro
1776 string seconds_tostring(float sec)
1777 {
1778         float minutes;
1779         minutes = floor(sec / 60);
1780
1781         sec -= minutes * 60;
1782         return sprintf("%d:%02d", minutes, sec);
1783 }
1784
1785 void HUD_Timer(void)
1786 {
1787         if(!autocvar__hud_configure)
1788         {
1789                 if(!autocvar_hud_panel_timer) return;
1790         }
1791
1792         HUD_Panel_UpdateCvars();
1793         HUD_Panel_ApplyFadeAlpha();
1794
1795         draw_beginBoldFont();
1796
1797         vector pos, mySize;
1798         pos = panel_pos;
1799         mySize = panel_size;
1800
1801         HUD_Panel_DrawBg(1);
1802         if(panel_bg_padding)
1803         {
1804                 pos += '1 1 0' * panel_bg_padding;
1805                 mySize -= '2 2 0' * panel_bg_padding;
1806         }
1807
1808         string timer;
1809         float timelimit, elapsedTime, timeleft, minutesLeft;
1810
1811         timelimit = getstatf(STAT_TIMELIMIT);
1812
1813         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1814         timeleft = ceil(timeleft);
1815
1816         minutesLeft = floor(timeleft / 60);
1817
1818         vector timer_color;
1819         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1820                 timer_color = '1 1 1'; //white
1821         else if(minutesLeft >= 1)
1822                 timer_color = '1 1 0'; //yellow
1823         else
1824                 timer_color = '1 0 0'; //red
1825
1826         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1827                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1828                         //while restart is still active, show 00:00
1829                         timer = seconds_tostring(0);
1830                 } else {
1831                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1832                         timer = seconds_tostring(elapsedTime);
1833                 }
1834         } else {
1835                 timer = seconds_tostring(timeleft);
1836         }
1837
1838         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1839
1840         draw_endBoldFont();
1841 }
1842
1843 // Radar (#6)
1844 //
1845 void HUD_Radar(void)
1846 {
1847         if (!autocvar__hud_configure)
1848         {
1849                 if (hud_panel_radar_maximized)
1850                 {
1851                         if (!hud_draw_maximized) return;
1852                 }
1853                 else
1854                 {
1855                         if (autocvar_hud_panel_radar == 0) return;
1856                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1857                 }
1858         }
1859
1860         HUD_Panel_UpdateCvars();
1861         HUD_Panel_ApplyFadeAlpha();
1862
1863         float f = 0;
1864
1865         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1866         {
1867                 panel_size = autocvar_hud_panel_radar_maximized_size;
1868                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1869                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1870                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1871                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1872
1873                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1874                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1875
1876                 switch(hud_panel_radar_maximized_zoommode)
1877                 {
1878                         default:
1879                         case 0:
1880                                 f = current_zoomfraction;
1881                                 break;
1882                         case 1:
1883                                 f = 1 - current_zoomfraction;
1884                                 break;
1885                         case 2:
1886                                 f = 0;
1887                                 break;
1888                         case 3:
1889                                 f = 1;
1890                                 break;
1891                 }
1892
1893                 switch(hud_panel_radar_maximized_rotation)
1894                 {
1895                         case 0:
1896                                 teamradar_angle = view_angles_y - 90;
1897                                 break;
1898                         default:
1899                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1900                                 break;
1901                 }
1902         }
1903         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1904         {
1905                 switch(hud_panel_radar_zoommode)
1906                 {
1907                         default:
1908                         case 0:
1909                                 f = current_zoomfraction;
1910                                 break;
1911                         case 1:
1912                                 f = 1 - current_zoomfraction;
1913                                 break;
1914                         case 2:
1915                                 f = 0;
1916                                 break;
1917                         case 3:
1918                                 f = 1;
1919                                 break;
1920                 }
1921
1922                 switch(hud_panel_radar_rotation)
1923                 {
1924                         case 0:
1925                                 teamradar_angle = view_angles_y - 90;
1926                                 break;
1927                         default:
1928                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1929                                 break;
1930                 }
1931         }
1932
1933         vector pos, mySize;
1934         pos = panel_pos;
1935         mySize = panel_size;
1936
1937         HUD_Panel_DrawBg(1);
1938         if(panel_bg_padding)
1939         {
1940                 pos += '1 1 0' * panel_bg_padding;
1941                 mySize -= '2 2 0' * panel_bg_padding;
1942         }
1943
1944         float color2;
1945         entity tm;
1946         float scale2d, normalsize, bigsize;
1947
1948         teamradar_origin2d = pos + 0.5 * mySize;
1949         teamradar_size2d = mySize;
1950
1951         if(minimapname == "")
1952                 return;
1953
1954         teamradar_loadcvars();
1955
1956         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1957         teamradar_size2d = mySize;
1958
1959         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1960
1961         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1962         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1963         {
1964                 // max-min distance must fit the radar in any rotation
1965                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1966         }
1967         else
1968         {
1969                 vector c0, c1, c2, c3, span;
1970                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1971                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1972                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1973                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1974                 span = '0 0 0';
1975                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1976                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1977
1978                 // max-min distance must fit the radar in x=x, y=y
1979                 bigsize = min(
1980                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1981                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1982                 );
1983         }
1984
1985         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1986         if(bigsize > normalsize)
1987                 normalsize = bigsize;
1988
1989         teamradar_size =
1990                   f * bigsize
1991                 + (1 - f) * normalsize;
1992         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1993                   f * mi_center
1994                 + (1 - f) * view_origin);
1995
1996         drawsetcliparea(
1997                 pos_x,
1998                 pos_y,
1999                 mySize_x,
2000                 mySize_y
2001         );
2002
2003         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2004
2005         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2006                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2007         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2008                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2009         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2010         {
2011                 color2 = GetPlayerColor(tm.sv_entnum);
2012                 //if(color == NUM_SPECTATOR || color == color2)
2013                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2014         }
2015         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2016
2017         drawresetcliparea();
2018 }
2019
2020 // Score (#7)
2021 //
2022 void HUD_UpdatePlayerTeams();
2023 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2024 {
2025         float score;
2026         entity tm = world, pl;
2027 #define SCOREPANEL_MAX_ENTRIES 6
2028 #define SCOREPANEL_ASPECTRATIO 2
2029         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2030         vector fontsize = '1 1 0' * (mySize_y/entries);
2031
2032         vector rgb, score_color;
2033         rgb = '1 1 1';
2034         score_color = '1 1 1';
2035
2036         float name_size = mySize_x*0.75;
2037         float spacing_size = mySize_x*0.04;
2038         const float highlight_alpha = 0.2;
2039         float i = 0, me_printed = 0, first_pl = 0;
2040         string s;
2041         if (autocvar__hud_configure)
2042         {
2043                 float players_per_team = 0;
2044                 if (team_count)
2045                 {
2046                         // show team scores in the first line
2047                         float score_size = mySize_x / team_count;
2048                         players_per_team = max(2, ceil((entries - 1) / team_count));
2049                         for(i=0; i<team_count; ++i) {
2050                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2051                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2052                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2053                         }
2054                         first_pl = 1;
2055                         pos_y += fontsize_y;
2056                 }
2057                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2058                 for (i=first_pl; i<entries; ++i)
2059                 {
2060                         //simulate my score is lower than all displayed players,
2061                         //so that I don't appear at all showing pure rankings.
2062                         //This is to better show the difference between the 2 ranking views
2063                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2064                         {
2065                                 rgb = '1 1 0';
2066                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2067                                 s = GetPlayerName(player_localnum);
2068                                 score = 7;
2069                         }
2070                         else
2071                         {
2072                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2073                                 score -= 3;
2074                         }
2075
2076                         if (team_count)
2077                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2078                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2079                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2080                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2081                         pos_y += fontsize_y;
2082                 }
2083                 return;
2084         }
2085
2086         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2087                 HUD_UpdatePlayerTeams();
2088         if (team_count)
2089         {
2090                 // show team scores in the first line
2091                 float score_size = mySize_x / team_count;
2092                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2093                         if(tm.team == NUM_SPECTATOR)
2094                                 continue;
2095                         if (tm.team == myteam)
2096                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2097                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2098                         ++i;
2099                 }
2100                 first_pl = 1;
2101                 pos_y += fontsize_y;
2102                 tm = teams.sort_next;
2103         }
2104         i = first_pl;
2105
2106         do
2107         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2108         {
2109                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2110                         continue;
2111
2112                 if (i == entries-1 && !me_printed && pl != me)
2113                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2114                 {
2115                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2116                                 if (pl.team != NUM_SPECTATOR)
2117                                         break;
2118
2119                         if (pl)
2120                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2121                         else
2122                                 rgb = '1 0 0'; //last: red
2123                         pl = me;
2124                 }
2125
2126                 if (pl == me)
2127                 {
2128                         if (i == first_pl)
2129                                 rgb = '0 1 0'; //first: green
2130                         me_printed = 1;
2131                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2132                 }
2133                 if (team_count)
2134                         score_color = Team_ColorRGB(pl.team) * 0.8;
2135                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2136                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2137                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2138                 pos_y += fontsize_y;
2139                 ++i;
2140         }
2141         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2142 }
2143
2144 void HUD_Score(void)
2145 {
2146         if(!autocvar__hud_configure)
2147         {
2148                 if(!autocvar_hud_panel_score) return;
2149                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2150         }
2151
2152         HUD_Panel_UpdateCvars();
2153         HUD_Panel_ApplyFadeAlpha();
2154         vector pos, mySize;
2155         pos = panel_pos;
2156         mySize = panel_size;
2157
2158         HUD_Panel_DrawBg(1);
2159         if(panel_bg_padding)
2160         {
2161                 pos += '1 1 0' * panel_bg_padding;
2162                 mySize -= '2 2 0' * panel_bg_padding;
2163         }
2164
2165         float score, distribution = 0;
2166         string sign;
2167         vector distribution_color;
2168         entity tm, pl, me;
2169
2170 #ifdef COMPAT_XON050_ENGINE
2171         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2172 #else
2173         me = playerslots[player_localentnum - 1];
2174 #endif
2175
2176         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2177                 string timer, distrtimer;
2178
2179                 pl = players.sort_next;
2180                 if(pl == me)
2181                         pl = pl.sort_next;
2182                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2183                         if(pl.scores[ps_primary] == 0)
2184                                 pl = world;
2185
2186                 score = me.(scores[ps_primary]);
2187                 timer = TIME_ENCODED_TOSTRING(score);
2188
2189                 draw_beginBoldFont();
2190                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2191                         // distribution display
2192                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2193
2194                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2195
2196                         if (distribution <= 0) {
2197                                 distribution_color = '0 1 0';
2198                                 sign = "-";
2199                         }
2200                         else {
2201                                 distribution_color = '1 0 0';
2202                                 sign = "+";
2203                         }
2204                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2205                 }
2206                 // race record display
2207                 if (distribution <= 0)
2208                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2210                 draw_endBoldFont();
2211         } else if (!teamplay) { // non-teamgames
2212                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2213                 {
2214                         HUD_Score_Rankings(pos, mySize, me, 0);
2215                         return;
2216                 }
2217                 // me vector := [team/connected frags id]
2218                 pl = players.sort_next;
2219                 if(pl == me)
2220                         pl = pl.sort_next;
2221
2222                 if(autocvar__hud_configure)
2223                         distribution = 42;
2224                 else if(pl)
2225                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2226                 else
2227                         distribution = 0;
2228
2229                 score = me.(scores[ps_primary]);
2230                 if(autocvar__hud_configure)
2231                         score = 123;
2232
2233                 if(distribution >= 5)
2234                         distribution_color = eY;
2235                 else if(distribution >= 0)
2236                         distribution_color = '1 1 1';
2237                 else if(distribution >= -5)
2238                         distribution_color = '1 1 0';
2239                 else
2240                         distribution_color = eX;
2241
2242                 string distribution_str;
2243                 distribution_str = ftos(distribution);
2244                 draw_beginBoldFont();
2245                 if (distribution >= 0)
2246                 {
2247                         if (distribution > 0)
2248                                 distribution_str = strcat("+", distribution_str);
2249                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2250                 }
2251                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2252                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2253                 draw_endBoldFont();
2254         } else { // teamgames
2255                 float scores_count = 0, row, column, rows = 0, columns = 0;
2256                 local noref vector offset = '0 0 0';
2257                 vector score_pos, score_size; //for scores other than myteam
2258                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2259                 {
2260                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2261                                 ++scores_count;
2262                         if (autocvar_hud_panel_score_rankings)
2263                         {
2264                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2265                                 return;
2266                         }
2267                         rows = mySize_y/mySize_x;
2268                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2269                         //                               ^^^ ammo item aspect goes here
2270
2271                         columns = ceil(scores_count/rows);
2272
2273                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2274
2275                         float newSize;
2276                         if(score_size_x/score_size_y > 3)
2277                         {
2278                                 newSize = 3 * score_size_y;
2279                                 offset_x = score_size_x - newSize;
2280                                 pos_x += offset_x/2;
2281                                 score_size_x = newSize;
2282                         }
2283                         else
2284                         {
2285                                 newSize = 1/3 * score_size_x;
2286                                 offset_y = score_size_y - newSize;
2287                                 pos_y += offset_y/2;
2288                                 score_size_y = newSize;
2289                         }
2290                 }
2291                 else
2292                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2293
2294                 float max_fragcount;
2295                 max_fragcount = -99;
2296                 draw_beginBoldFont();
2297                 row = column = 0;
2298                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2299                         if(tm.team == NUM_SPECTATOR)
2300                                 continue;
2301                         score = tm.(teamscores[ts_primary]);
2302                         if(autocvar__hud_configure)
2303                                 score = 123;
2304
2305                         if (score > max_fragcount)
2306                                 max_fragcount = score;
2307
2308                         if (spectatee_status == -1)
2309                         {
2310                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2311                                 if (max_fragcount == score)
2312                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2313                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2314                                 ++row;
2315                                 if(row >= rows)
2316                                 {
2317                                         row = 0;
2318                                         ++column;
2319                                 }
2320                         }
2321                         else if(tm.team == myteam) {
2322                                 if (max_fragcount == score)
2323                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                         } else {
2326                                 if (max_fragcount == score)
2327                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2328                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2329                                 ++rows;
2330                         }
2331                 }
2332                 draw_endBoldFont();
2333         }
2334 }
2335
2336 // Race timer (#8)
2337 //
2338 void HUD_RaceTimer (void)
2339 {
2340         if(!autocvar__hud_configure)
2341         {
2342                 if(!autocvar_hud_panel_racetimer) return;
2343                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2344                 if(spectatee_status == -1) return;
2345         }
2346
2347         HUD_Panel_UpdateCvars();
2348         HUD_Panel_ApplyFadeAlpha();
2349
2350         draw_beginBoldFont();
2351
2352         vector pos, mySize;
2353         pos = panel_pos;
2354         mySize = panel_size;
2355
2356         HUD_Panel_DrawBg(1);
2357         if(panel_bg_padding)
2358         {
2359                 pos += '1 1 0' * panel_bg_padding;
2360                 mySize -= '2 2 0' * panel_bg_padding;
2361         }
2362
2363         // always force 4:1 aspect
2364         vector newSize = '0 0 0';
2365         if(mySize_x/mySize_y > 4)
2366         {
2367                 newSize_x = 4 * mySize_y;
2368                 newSize_y = mySize_y;
2369
2370                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2371         }
2372         else
2373         {
2374                 newSize_y = 1/4 * mySize_x;
2375                 newSize_x = mySize_x;
2376
2377                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2378         }
2379         mySize = newSize;
2380
2381         float a, t;
2382         string s, forcetime;
2383
2384         if(autocvar__hud_configure)
2385         {
2386                 s = "0:13:37";
2387                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2388                 s = _("^1Intermediate 1 (+15.42)");
2389                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2390                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2391                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2392         }
2393         else if(race_checkpointtime)
2394         {
2395                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2396                 s = "";
2397                 forcetime = "";
2398                 if(a > 0) // just hit a checkpoint?
2399                 {
2400                         if(race_checkpoint != 254)
2401                         {
2402                                 if(race_time && race_previousbesttime)
2403                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2404                                 else
2405                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2406                                 if(race_time)
2407                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2408                         }
2409                 }
2410                 else
2411                 {
2412                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2413                         {
2414                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2415                                 if(a > 0) // next one?
2416                                 {
2417                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2418                                 }
2419                         }
2420                 }
2421
2422                 if(s != "" && a > 0)
2423                 {
2424                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2425                 }
2426
2427                 if(race_penaltytime)
2428                 {
2429                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2430                         if(a > 0)
2431                         {
2432                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2433                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2434                         }
2435                 }
2436
2437                 if(forcetime != "")
2438                 {
2439                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2440                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2441                 }
2442                 else
2443                         a = 1;
2444
2445                 if(race_laptime && race_checkpoint != 255)
2446                 {
2447                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2448                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2449                 }
2450         }
2451         else
2452         {
2453                 if(race_mycheckpointtime)
2454                 {
2455                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2456                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2457                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                 }
2459                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2460                 {
2461                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2462                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2463                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2464                 }
2465
2466                 if(race_penaltytime && !race_penaltyaccumulator)
2467                 {
2468                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2469                         a = bound(0, (1 + t - time), 1);
2470                         if(a > 0)
2471                         {
2472                                 if(time < t)
2473                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2474                                 else
2475                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2476                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2477                         }
2478                 }
2479         }
2480
2481         draw_endBoldFont();
2482 }
2483
2484 // Vote window (#9)
2485 //
2486 float vote_yescount;
2487 float vote_nocount;
2488 float vote_needed;
2489 float vote_highlighted; // currently selected vote
2490
2491 float vote_active; // is there an active vote?
2492 float vote_prev; // previous state of vote_active to check for a change
2493 float vote_alpha;
2494 float vote_change; // "time" when vote_active changed
2495
2496 void HUD_Vote(void)
2497 {
2498         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2499         {
2500                 vote_active = 1;
2501                 if (autocvar__hud_configure)
2502                 {
2503                         vote_yescount = 0;
2504                         vote_nocount = 0;
2505                         print(_("^1You must answer before entering hud configure mode\n"));
2506                         cvar_set("_hud_configure", "0");
2507                 }
2508                 if(vote_called_vote)
2509                         strunzone(vote_called_vote);
2510                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2511                 uid2name_dialog = 1;
2512         }
2513
2514         if(!autocvar__hud_configure)
2515         {
2516                 if(!autocvar_hud_panel_vote) return;
2517
2518                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2519                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2520
2521                 if(panel_bg_alpha_str == "") {
2522                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2523                 }
2524                 panel_bg_alpha = stof(panel_bg_alpha_str);
2525         }
2526         else
2527         {
2528                 vote_yescount = 3;
2529                 vote_nocount = 2;
2530                 vote_needed = 4;
2531         }
2532
2533         string s;
2534         float a;
2535         if(vote_active != vote_prev) {
2536                 vote_change = time;
2537                 vote_prev = vote_active;
2538         }
2539
2540         if(vote_active || autocvar__hud_configure)
2541                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2542         else
2543                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2544
2545         if(!vote_alpha)
2546                 return;
2547
2548         HUD_Panel_UpdateCvars();
2549         HUD_Panel_ApplyFadeAlpha();
2550
2551         if(uid2name_dialog)
2552         {
2553                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2554                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2555         }
2556
2557     // these must be below above block
2558         vector pos, mySize;
2559         pos = panel_pos;
2560         mySize = panel_size;
2561
2562         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2563         HUD_Panel_DrawBg(a);
2564         a = panel_fg_alpha * a;
2565
2566         if(panel_bg_padding)
2567         {
2568                 pos += '1 1 0' * panel_bg_padding;
2569                 mySize -= '2 2 0' * panel_bg_padding;
2570         }
2571
2572         // always force 3:1 aspect
2573         vector newSize = '0 0 0';
2574         if(mySize_x/mySize_y > 3)
2575         {
2576                 newSize_x = 3 * mySize_y;
2577                 newSize_y = mySize_y;
2578
2579                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2580         }
2581         else
2582         {
2583                 newSize_y = 1/3 * mySize_x;
2584                 newSize_x = mySize_x;
2585
2586                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2587         }
2588         mySize = newSize;
2589
2590         s = _("A vote has been called for:");
2591         if(uid2name_dialog)
2592                 s = _("Allow servers to store and display your name?");
2593         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2595         if(autocvar__hud_configure)
2596                 s = _("^1Configure the HUD");
2597         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2598
2599         // print the yes/no counts
2600     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2601         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2602     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2603         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2604
2605         // draw the progress bar backgrounds
2606         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2607
2608         // draw the highlights
2609         if(vote_highlighted == 1) {
2610                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2611                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2612         }
2613         else if(vote_highlighted == -1) {
2614                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2615                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2616         }
2617
2618         // draw the progress bars
2619         if(vote_yescount && vote_needed)
2620         {
2621                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2622                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2623         }
2624
2625         if(vote_nocount && vote_needed)
2626         {
2627                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2628                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2629         }
2630
2631         drawresetcliparea();
2632 }
2633
2634 // Mod icons panel (#10)
2635 //
2636
2637 float mod_active; // is there any active mod icon?
2638
2639 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2640 {
2641         float stat;
2642         string pic;
2643         vector color;
2644 #ifdef GMQCC
2645         stat = -1;
2646         pic = "";
2647         color = '0 0 0';
2648 #endif
2649         switch(i)
2650         {
2651                 case 0:
2652                         stat = getstati(STAT_REDALIVE);
2653                         pic = "player_red.tga";
2654                         color = '1 0 0';
2655                         break;
2656                 case 1:
2657                         stat = getstati(STAT_BLUEALIVE);
2658                         pic = "player_blue.tga";
2659                         color = '0 0 1';
2660                         break;
2661                 case 2:
2662                         stat = getstati(STAT_YELLOWALIVE);
2663                         pic = "player_yellow.tga";
2664                         color = '1 1 0';
2665                         break;
2666                 default:
2667                 case 3:
2668                         stat = getstati(STAT_PINKALIVE);
2669                         pic = "player_pink.tga";
2670                         color = '1 0 1';
2671                         break;
2672         }
2673
2674         if(mySize_x/mySize_y > aspect_ratio)
2675         {
2676                 i = aspect_ratio * mySize_y;
2677                 myPos_x = myPos_x + (mySize_x - i) / 2;
2678                 mySize_x = i;
2679         }
2680         else
2681         {
2682                 i = 1/aspect_ratio * mySize_x;
2683                 myPos_y = myPos_y + (mySize_y - i) / 2;
2684                 mySize_y = i;
2685         }
2686
2687         if(layout)
2688         {
2689                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2690                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2691         }
2692         else
2693                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2694 }
2695
2696 // Clan Arena and Freeze Tag HUD modicons
2697 void HUD_Mod_CA(vector myPos, vector mySize)
2698 {
2699         mod_active = 1; // required in each mod function that always shows something
2700         entity tm;
2701         float teams_count = 0;
2702         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2703                 if(tm.team != NUM_SPECTATOR)
2704                         ++teams_count;
2705
2706         float layout;
2707         if(gametype == MAPINFO_TYPE_CA)
2708                 layout = autocvar_hud_panel_modicons_ca_layout;
2709         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2710                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2711         float rows, columns, aspect_ratio;
2712         rows = mySize_y/mySize_x;
2713         aspect_ratio = (layout) ? 2 : 1;
2714         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2715         columns = ceil(teams_count/rows);
2716
2717         int i;
2718         float row = 0, column = 0;
2719         vector pos, itemSize;
2720         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2721         for(i=0; i<teams_count; ++i)
2722         {
2723                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2724
2725                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2726
2727                 ++row;
2728                 if(row >= rows)
2729                 {
2730                         row = 0;
2731                         ++column;
2732                 }
2733         }
2734 }
2735
2736 // CTF HUD modicon section
2737 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2738 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2739 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2740
2741 void HUD_Mod_CTF_Reset(void)
2742 {
2743         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2744 }
2745
2746 void HUD_Mod_CTF(vector pos, vector mySize)
2747 {
2748         vector redflag_pos, blueflag_pos;
2749         vector flag_size;
2750         float f; // every function should have that
2751
2752         float redflag, blueflag; // current status
2753         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2754         float stat_items;
2755
2756         stat_items = getstati(STAT_ITEMS, 0, 24);
2757         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2758         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2759
2760         if(redflag || blueflag)
2761                 mod_active = 1;
2762         else
2763                 mod_active = 0;
2764
2765         if(autocvar__hud_configure)
2766         {
2767                 redflag = 1;
2768                 blueflag = 2;
2769         }
2770
2771         // when status CHANGES, set old status into prevstatus and current status into status
2772         if (redflag != redflag_prevframe)
2773         {
2774                 redflag_statuschange_time = time;
2775                 redflag_prevstatus = redflag_prevframe;
2776                 redflag_prevframe = redflag;
2777         }
2778
2779         if (blueflag != blueflag_prevframe)
2780         {
2781                 blueflag_statuschange_time = time;
2782                 blueflag_prevstatus = blueflag_prevframe;
2783                 blueflag_prevframe = blueflag;
2784         }
2785
2786         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2787         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2788
2789         float BLINK_FACTOR = 0.15;
2790         float BLINK_BASE = 0.85;
2791         // note:
2792         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2793         // thus
2794         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2795         // ensure RMS == 1
2796         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2797
2798         string red_icon, red_icon_prevstatus;
2799         float red_alpha, red_alpha_prevstatus;
2800         red_alpha = red_alpha_prevstatus = 1;
2801         switch(redflag) {
2802                 case 1: red_icon = "flag_red_taken"; break;
2803                 case 2: red_icon = "flag_red_lost"; break;
2804                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2805                 default:
2806                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2807                                 red_icon = "flag_red_shielded";
2808                         else
2809                                 red_icon = string_null;
2810                         break;
2811         }
2812         switch(redflag_prevstatus) {
2813                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2814                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2815                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2816                 default:
2817                         if(redflag == 3)
2818                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2819                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2820                                 red_icon_prevstatus = "flag_red_shielded";
2821                         else
2822                                 red_icon_prevstatus = string_null;
2823                         break;
2824         }
2825
2826         string blue_icon, blue_icon_prevstatus;
2827         float blue_alpha, blue_alpha_prevstatus;
2828         blue_alpha = blue_alpha_prevstatus = 1;
2829         switch(blueflag) {
2830                 case 1: blue_icon = "flag_blue_taken"; break;
2831                 case 2: blue_icon = "flag_blue_lost"; break;
2832                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2833                 default:
2834                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2835                                 blue_icon = "flag_blue_shielded";
2836                         else
2837                                 blue_icon = string_null;
2838                         break;
2839         }
2840         switch(blueflag_prevstatus) {
2841                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2842                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2843                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2844                 default:
2845                         if(blueflag == 3)
2846                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2847                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2848                                 blue_icon_prevstatus = "flag_blue_shielded";
2849                         else
2850                                 blue_icon_prevstatus = string_null;
2851                         break;
2852         }
2853
2854         if(mySize_x > mySize_y) {
2855                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2856                         redflag_pos = pos;
2857                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2858                 } else {
2859                         blueflag_pos = pos;
2860                         redflag_pos = pos + eX * 0.5 * mySize_x;
2861                 }
2862                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2863         } else {
2864                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2865                         redflag_pos = pos;
2866                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2867                 } else {
2868                         blueflag_pos = pos;
2869                         redflag_pos = pos + eY * 0.5 * mySize_y;
2870                 }
2871                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2872         }
2873
2874         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2875         if(red_icon_prevstatus && f < 1)
2876                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2877         if(red_icon)
2878                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2879
2880         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2881         if(blue_icon_prevstatus && f < 1)
2882                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2883         if(blue_icon)
2884                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2885 }
2886
2887 // Keyhunt HUD modicon section
2888 float kh_runheretime;
2889
2890 void HUD_Mod_KH_Reset(void)
2891 {
2892         kh_runheretime = 0;
2893 }
2894
2895 void HUD_Mod_KH(vector pos, vector mySize)
2896 {
2897         mod_active = 1; // keyhunt should never hide the mod icons panel
2898         float kh_keys;
2899         float keyteam;
2900         float a, aa;
2901         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2902
2903         kh_keys = getstati(STAT_KH_KEYS);
2904
2905         p_x = pos_x;
2906         if(mySize_x > mySize_y)
2907         {
2908                 p_y = pos_y + 0.25 * mySize_y;
2909                 pa = p - eY * 0.25 * mySize_y;
2910
2911                 kh_size_x = mySize_x * 0.25;
2912                 kh_size_y = 0.75 * mySize_y;
2913                 kh_asize_x = mySize_x * 0.25;
2914                 kh_asize_y = mySize_y * 0.25;
2915         }
2916         else
2917         {
2918                 p_y = pos_y + 0.125 * mySize_y;
2919                 pa = p - eY * 0.125 * mySize_y;
2920
2921                 kh_size_x = mySize_x * 0.5;
2922                 kh_size_y = 0.375 * mySize_y;
2923                 kh_asize_x = mySize_x * 0.5;
2924                 kh_asize_y = mySize_y * 0.125;
2925         }
2926
2927         float i, key;
2928
2929         float keycount;
2930         keycount = 0;
2931         for(i = 0; i < 4; ++i)
2932         {
2933                 key = floor(kh_keys / pow(32, i)) & 31;
2934                 keyteam = key - 1;
2935                 if(keyteam == 30 && keycount <= 4)
2936                         keycount += 4;
2937                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2938                         keycount += 1;
2939         }
2940
2941         // this yields 8 exactly if "RUN HERE" shows
2942
2943         if(keycount == 8)
2944         {
2945                 if(!kh_runheretime)
2946                         kh_runheretime = time;
2947                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2948         }
2949         else
2950                 kh_runheretime = 0;
2951
2952         for(i = 0; i < 4; ++i)
2953         {
2954                 key = floor(kh_keys / pow(32, i)) & 31;
2955                 keyteam = key - 1;
2956                 switch(keyteam)
2957                 {
2958                         case 30: // my key
2959                                 keyteam = myteam;
2960                                 a = 1;
2961                                 aa = 1;
2962                                 break;
2963                         case -1: // no key
2964                                 a = 0;
2965                                 aa = 0;
2966                                 break;
2967                         default: // owned or dropped
2968                                 a = 0.2;
2969                                 aa = 0.5;
2970                                 break;
2971                 }
2972                 a = a * panel_fg_alpha;
2973                 aa = aa * panel_fg_alpha;
2974                 if(a > 0)
2975                 {
2976                         switch(keyteam)
2977                         {
2978                                 case NUM_TEAM_1:
2979                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2980                                         break;
2981                                 case NUM_TEAM_2:
2982                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2983                                         break;
2984                                 case NUM_TEAM_3:
2985                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2986                                         break;
2987                                 case NUM_TEAM_4:
2988                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2989                                         break;
2990                                 default:
2991                                         break;
2992                         }
2993                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2994                         {
2995                                 case 0:
2996                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2997                                         break;
2998                                 case 1:
2999                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3000                                         break;
3001                                 case 2:
3002                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3003                                         break;
3004                                 case 3:
3005                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3006                                         break;
3007                         }
3008                 }
3009                 if(mySize_x > mySize_y)
3010                 {
3011                         p_x += 0.25 * mySize_x;
3012                         pa_x += 0.25 * mySize_x;
3013                 }
3014                 else
3015                 {
3016                         if(i == 1)
3017                         {
3018                                 p_y = pos_y + 0.625 * mySize_y;
3019                                 pa_y = pos_y + 0.5 * mySize_y;
3020                                 p_x = pos_x;
3021                                 pa_x = pos_x;
3022                         }
3023                         else
3024                         {
3025                                 p_x += 0.5 * mySize_x;
3026                                 pa_x += 0.5 * mySize_x;
3027                         }
3028                 }
3029         }
3030 }
3031
3032 // Keepaway HUD mod icon
3033 float kaball_prevstatus; // last remembered status
3034 float kaball_statuschange_time; // time when the status changed
3035
3036 // we don't need to reset for keepaway since it immediately
3037 // autocorrects prevstatus as to if the player has the ball or not
3038
3039 void HUD_Mod_Keepaway(vector pos, vector mySize)
3040 {
3041         mod_active = 1; // keepaway should always show the mod HUD
3042
3043         float BLINK_FACTOR = 0.15;
3044         float BLINK_BASE = 0.85;
3045         float BLINK_FREQ = 5;
3046         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3047
3048         float stat_items = getstati(STAT_ITEMS, 0, 24);
3049         float kaball = (stat_items/IT_KEY1) & 1;
3050
3051         if(kaball != kaball_prevstatus)
3052         {
3053                 kaball_statuschange_time = time;
3054                 kaball_prevstatus = kaball;
3055         }
3056
3057         vector kaball_pos, kaball_size;
3058
3059         if(mySize_x > mySize_y) {
3060                 kaball_pos = pos + eX * 0.25 * mySize_x;
3061                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3062         } else {
3063                 kaball_pos = pos + eY * 0.25 * mySize_y;
3064                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3065         }
3066
3067         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3068         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3069
3070         if(kaball_prevstatus && f < 1)
3071                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3072
3073         if(kaball)
3074                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3075 }
3076
3077
3078 // Nexball HUD mod icon
3079 void HUD_Mod_NexBall(vector pos, vector mySize)
3080 {
3081         float stat_items, nb_pb_starttime, dt, p;
3082
3083         stat_items = getstati(STAT_ITEMS, 0, 24);
3084         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3085
3086         if (stat_items & IT_KEY1)
3087                 mod_active = 1;
3088         else
3089                 mod_active = 0;
3090
3091         //Manage the progress bar if any
3092         if (nb_pb_starttime > 0)
3093         {
3094                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3095                 // one period of positive triangle
3096                 p = 2 * dt / nb_pb_period;
3097                 if (p > 1)
3098                         p = 2 - p;
3099
3100                 //Draw the filling
3101                 HUD_Panel_GetProgressBarColor(nexball);
3102                 if(mySize_x > mySize_y)
3103                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3104                 else
3105                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3106         }
3107
3108         if (stat_items & IT_KEY1)
3109                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3110 }
3111
3112 // Race/CTS HUD mod icons
3113 float crecordtime_prev; // last remembered crecordtime
3114 float crecordtime_change_time; // time when crecordtime last changed
3115 float srecordtime_prev; // last remembered srecordtime
3116 float srecordtime_change_time; // time when srecordtime last changed
3117
3118 float race_status_time;
3119 float race_status_prev;
3120 string race_status_name_prev;
3121 void HUD_Mod_Race(vector pos, vector mySize)
3122 {
3123         mod_active = 1; // race should never hide the mod icons panel
3124         entity me;
3125         me = playerslots[player_localnum];
3126         float t, score;
3127         float f; // yet another function has this
3128         score = me.(scores[ps_primary]);
3129
3130         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3131                 return; // no records in the actual race
3132
3133         // clientside personal record
3134         string rr;
3135         if(gametype == MAPINFO_TYPE_CTS)
3136                 rr = CTS_RECORD;
3137         else
3138                 rr = RACE_RECORD;
3139         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3140
3141         if(score && (score < t || !t)) {
3142                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3143                 if(autocvar_cl_autodemo_delete_keeprecords)
3144                 {
3145                         f = autocvar_cl_autodemo_delete;
3146                         f &= ~1;
3147                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3148                 }
3149         }
3150
3151         if(t != crecordtime_prev) {
3152                 crecordtime_prev = t;
3153                 crecordtime_change_time = time;
3154         }
3155
3156         vector textPos, medalPos;
3157         float squareSize;
3158         if(mySize_x > mySize_y) {
3159                 // text on left side
3160                 squareSize = min(mySize_y, mySize_x/2);
3161                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3162                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3163         } else {
3164                 // text on top
3165                 squareSize = min(mySize_x, mySize_y/2);
3166                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3167                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3168         }
3169
3170         f = time - crecordtime_change_time;
3171
3172         if (f > 1) {
3173                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175         } else {
3176                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3179                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3180         }
3181
3182         // server record
3183         t = race_server_record;
3184         if(t != srecordtime_prev) {
3185                 srecordtime_prev = t;
3186                 srecordtime_change_time = time;
3187         }
3188         f = time - srecordtime_change_time;
3189
3190         if (f > 1) {
3191                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193         } else {
3194                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3197                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3198         }
3199
3200         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3201                 race_status_time = time + 5;
3202                 race_status_prev = race_status;
3203                 if (race_status_name_prev)
3204                         strunzone(race_status_name_prev);
3205                 race_status_name_prev = strzone(race_status_name);
3206         }
3207
3208         // race "awards"
3209         float a;
3210         a = bound(0, race_status_time - time, 1);
3211
3212         string s;
3213         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3214
3215         float rank;
3216         if(race_status > 0)
3217                 rank = race_CheckName(race_status_name);
3218         else
3219                 rank = 0;
3220         string rankname;
3221         rankname = count_ordinal(rank);
3222
3223         vector namepos;
3224         namepos = medalPos + '0 0.8 0' * squareSize;
3225         vector rankpos;
3226         rankpos = medalPos + '0 0.15 0' * squareSize;
3227
3228         if(race_status == 0)
3229                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3230         else if(race_status == 1) {
3231                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3232                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234         } else if(race_status == 2) {
3235                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3236                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237                 else
3238                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241         } else if(race_status == 3) {
3242                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245         }
3246
3247         if (race_status_time - time <= 0) {
3248                 race_status_prev = -1;
3249                 race_status = -1;
3250                 if(race_status_name)
3251                         strunzone(race_status_name);
3252                 race_status_name = string_null;
3253                 if(race_status_name_prev)
3254                         strunzone(race_status_name_prev);
3255                 race_status_name_prev = string_null;
3256         }
3257 }
3258
3259 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3260 {
3261         float stat, pps_ratio;
3262         string pic;
3263         vector color;
3264 #ifdef GMQCC
3265         stat = -1;
3266         pic = "";
3267         color = '0 0 0';
3268 #endif
3269         switch(i)
3270         {
3271                 case 0:
3272                         stat = getstatf(STAT_DOM_PPS_RED);
3273                         pic = "dom_icon_red";
3274                         color = '1 0 0';
3275                         break;
3276                 case 1:
3277                         stat = getstatf(STAT_DOM_PPS_BLUE);
3278                         pic = "dom_icon_blue";
3279                         color = '0 0 1';
3280                         break;
3281                 case 2:
3282                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3283                         pic = "dom_icon_yellow";
3284                         color = '1 1 0';
3285                         break;
3286                 default:
3287                 case 3:
3288                         stat = getstatf(STAT_DOM_PPS_PINK);
3289                         pic = "dom_icon_pink";
3290                         color = '1 0 1';
3291                         break;
3292         }
3293         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3294
3295         if(mySize_x/mySize_y > aspect_ratio)
3296         {
3297                 i = aspect_ratio * mySize_y;
3298                 myPos_x = myPos_x + (mySize_x - i) / 2;
3299                 mySize_x = i;
3300         }
3301         else
3302         {
3303                 i = 1/aspect_ratio * mySize_x;
3304                 myPos_y = myPos_y + (mySize_y - i) / 2;
3305                 mySize_y = i;
3306         }
3307
3308         if (layout) // show text too
3309         {
3310                 //draw the text
3311                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3312                 if (layout == 2) // average pps
3313                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3314                 else // percentage of average pps
3315                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3316         }
3317
3318         //draw the icon
3319         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320         if (stat > 0)
3321         {
3322                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3323                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324                 drawresetcliparea();
3325         }
3326 }
3327
3328 void HUD_Mod_Dom(vector myPos, vector mySize)
3329 {
3330         mod_active = 1; // required in each mod function that always shows something
3331         entity tm;
3332         float teams_count = 0;
3333         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3334                 if(tm.team != NUM_SPECTATOR)
3335                         ++teams_count;
3336
3337         float layout = autocvar_hud_panel_modicons_dom_layout;
3338         float rows, columns, aspect_ratio;
3339         rows = mySize_y/mySize_x;
3340         aspect_ratio = (layout) ? 3 : 1;
3341         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3342         columns = ceil(teams_count/rows);
3343
3344         int i;
3345         float row = 0, column = 0;
3346         vector pos, itemSize;
3347         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3348         for(i=0; i<teams_count; ++i)
3349         {
3350                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3351
3352                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3353
3354                 ++row;
3355                 if(row >= rows)
3356                 {
3357                         row = 0;
3358                         ++column;
3359                 }
3360         }
3361 }
3362
3363 float mod_prev; // previous state of mod_active to check for a change
3364 float mod_alpha;
3365 float mod_change; // "time" when mod_active changed
3366
3367 void HUD_ModIcons(void)
3368 {
3369         if(!autocvar__hud_configure)
3370         {
3371                 if(!autocvar_hud_panel_modicons) return;
3372                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3373         }
3374
3375         HUD_Panel_UpdateCvars();
3376         HUD_Panel_ApplyFadeAlpha();
3377
3378         draw_beginBoldFont();
3379
3380         vector pos, mySize;
3381         pos = panel_pos;
3382         mySize = panel_size;
3383
3384         if(mod_active != mod_prev) {
3385                 mod_change = time;
3386                 mod_prev = mod_active;
3387         }
3388
3389         if(mod_active || autocvar__hud_configure)
3390                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3391         else
3392                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3393
3394         if(mod_alpha)
3395                 HUD_Panel_DrawBg(mod_alpha);
3396
3397         if(panel_bg_padding)
3398         {
3399                 pos += '1 1 0' * panel_bg_padding;
3400                 mySize -= '2 2 0' * panel_bg_padding;
3401         }
3402
3403         // these MUST be ran in order to update mod_active
3404         if(gametype == MAPINFO_TYPE_KEYHUNT)
3405                 HUD_Mod_KH(pos, mySize);
3406         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3407                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3408         else if(gametype == MAPINFO_TYPE_NEXBALL)
3409                 HUD_Mod_NexBall(pos, mySize);
3410         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3411                 HUD_Mod_Race(pos, mySize);
3412         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3413                 HUD_Mod_CA(pos, mySize);
3414         else if(gametype == MAPINFO_TYPE_DOMINATION)
3415                 HUD_Mod_Dom(pos, mySize);
3416         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3417                 HUD_Mod_Keepaway(pos, mySize);
3418
3419         draw_endBoldFont();
3420 }
3421
3422 // Draw pressed keys (#11)
3423 //
3424 void HUD_PressedKeys(void)
3425 {
3426         if(!autocvar__hud_configure)
3427         {
3428                 if(!autocvar_hud_panel_pressedkeys) return;
3429                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3430         }
3431
3432         HUD_Panel_UpdateCvars();
3433         HUD_Panel_ApplyFadeAlpha();
3434         vector pos, mySize;
3435         pos = panel_pos;
3436         mySize = panel_size;
3437
3438         HUD_Panel_DrawBg(1);
3439         if(panel_bg_padding)
3440         {
3441                 pos += '1 1 0' * panel_bg_padding;
3442                 mySize -= '2 2 0' * panel_bg_padding;
3443         }
3444
3445         // force custom aspect
3446         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3447         if(aspect)
3448         {
3449                 vector newSize = '0 0 0';
3450                 if(mySize_x/mySize_y > aspect)
3451                 {
3452                         newSize_x = aspect * mySize_y;
3453                         newSize_y = mySize_y;
3454
3455                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3456                 }
3457                 else
3458                 {
3459                         newSize_y = 1/aspect * mySize_x;
3460                         newSize_x = mySize_x;
3461
3462                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3463                 }
3464                 mySize = newSize;
3465         }
3466
3467         vector keysize;
3468         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3469         float pressedkeys;
3470         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3471
3472         if(autocvar_hud_panel_pressedkeys_attack)
3473         {
3474                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476                 pos_y += keysize_y;
3477         }
3478
3479         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482         pos_y += keysize_y;
3483         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486 }
3487
3488 // Handle chat as a panel (#12)
3489 //
3490 void HUD_Chat(void)
3491 {
3492         if(!autocvar__hud_configure)
3493         {
3494                 if (!autocvar_hud_panel_chat)
3495                 {
3496                         if (!autocvar_con_chatrect)
3497                                 cvar_set("con_chatrect", "0");
3498                         return;
3499                 }
3500                 if(autocvar__con_chat_maximized)
3501                         if(!hud_draw_maximized) return;
3502         }
3503
3504         HUD_Panel_UpdateCvars();
3505         HUD_Panel_ApplyFadeAlpha();
3506
3507         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3508         {
3509                 panel_pos_y = panel_bg_border;
3510                 panel_size_y = vid_conheight - panel_bg_border * 2;
3511                 if(panel_bg == "0") // force a border when maximized
3512                 {
3513                         if(precache_pic(panel_bg) == "") {
3514                                 panel_bg = strcat(hud_skin_path, "/border_default");
3515                                 if(precache_pic(panel_bg) == "") {
3516                                         panel_bg = "gfx/hud/default/border_default";
3517                                 }
3518                         }
3519                 }
3520                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3521         }
3522
3523         vector pos, mySize;
3524         pos = panel_pos;
3525         mySize = panel_size;
3526
3527         HUD_Panel_DrawBg(1);
3528
3529         if(panel_bg_padding)
3530         {
3531                 pos += '1 1 0' * panel_bg_padding;
3532                 mySize -= '2 2 0' * panel_bg_padding;
3533         }
3534
3535         if (!autocvar_con_chatrect)
3536                 cvar_set("con_chatrect", "1");
3537
3538         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3539         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3540
3541         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3542         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3543
3544         if(autocvar__hud_configure)
3545         {
3546                 vector chatsize;
3547                 chatsize = '1 1 0' * autocvar_con_chatsize;
3548                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3549                 float i, a;
3550                 for(i = 0; i < autocvar_con_chat; ++i)
3551                 {
3552                         if(i == autocvar_con_chat - 1)
3553                                 a = panel_fg_alpha;
3554                         else
3555                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3556                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3557                         pos_y += chatsize_y;
3558                 }
3559         }
3560 }
3561
3562 // Engine info panel (#13)
3563 //
3564 float prevfps;
3565 float prevfps_time;
3566 float framecounter;
3567
3568 float frametimeavg;
3569 float frametimeavg1; // 1 frame ago
3570 float frametimeavg2; // 2 frames ago
3571 void HUD_EngineInfo(void)
3572 {
3573         if(!autocvar__hud_configure)
3574         {
3575                 if(!autocvar_hud_panel_engineinfo) return;
3576         }
3577
3578         HUD_Panel_UpdateCvars();
3579         HUD_Panel_ApplyFadeAlpha();
3580         vector pos, mySize;
3581         pos = panel_pos;
3582         mySize = panel_size;
3583
3584         HUD_Panel_DrawBg(1);
3585         if(panel_bg_padding)
3586         {
3587                 pos += '1 1 0' * panel_bg_padding;
3588                 mySize -= '2 2 0' * panel_bg_padding;
3589         }
3590
3591         float currentTime = gettime(GETTIME_REALTIME);
3592         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3593         {
3594                 float currentframetime = currentTime - prevfps_time;
3595                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3596                 frametimeavg2 = frametimeavg1;
3597                 frametimeavg1 = frametimeavg;
3598
3599                 float weight;
3600                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3601                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3602                 {
3603                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3604                                 prevfps = (1/currentframetime);
3605                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3606                 }
3607                 prevfps_time = currentTime;
3608         }
3609         else
3610         {
3611                 framecounter += 1;
3612                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3613                 {
3614                         prevfps = framecounter/(currentTime - prevfps_time);
3615                         framecounter = 0;
3616                         prevfps_time = currentTime;
3617                 }
3618         }
3619
3620         vector color;
3621         color = HUD_Get_Num_Color (prevfps, 100);
3622         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3623 }
3624
3625 // Info messages panel (#14)
3626 //
3627 #define drawInfoMessage(s)\
3628         if(autocvar_hud_panel_infomessages_flip)\
3629                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3630         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3631         o_y += fontsize_y;
3632 void HUD_InfoMessages(void)
3633 {
3634         if(!autocvar__hud_configure)
3635         {
3636                 if(!autocvar_hud_panel_infomessages) return;
3637         }
3638
3639         HUD_Panel_UpdateCvars();
3640         HUD_Panel_ApplyFadeAlpha();
3641         vector pos, mySize;
3642         pos = panel_pos;
3643         mySize = panel_size;
3644
3645         HUD_Panel_DrawBg(1);
3646         if(panel_bg_padding)
3647         {
3648                 pos += '1 1 0' * panel_bg_padding;
3649                 mySize -= '2 2 0' * panel_bg_padding;
3650         }
3651
3652         // always force 5:1 aspect
3653         vector newSize = '0 0 0';
3654         if(mySize_x/mySize_y > 5)
3655         {
3656                 newSize_x = 5 * mySize_y;
3657                 newSize_y = mySize_y;
3658
3659                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3660         }
3661         else
3662         {
3663                 newSize_y = 1/5 * mySize_x;
3664                 newSize_x = mySize_x;
3665
3666                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3667         }
3668
3669         mySize = newSize;
3670         entity tm;
3671         vector o;
3672         o = pos;
3673
3674         vector fontsize;
3675         fontsize = '0.20 0.20 0' * mySize_y;
3676
3677         float a;
3678         a = panel_fg_alpha;
3679
3680         string s;
3681         if(!autocvar__hud_configure)
3682         {
3683                 if(spectatee_status && !intermission)
3684                 {
3685                         a = 1;
3686                         if(spectatee_status == -1)
3687                                 s = _("^1Observing");
3688                         else
3689 #ifdef COMPAT_XON050_ENGINE
3690                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3691 #else
3692                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3693 #endif
3694                         drawInfoMessage(s)
3695
3696                         if(spectatee_status == -1)
3697                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3698                         else
3699                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3700                         drawInfoMessage(s)
3701
3702                         if(spectatee_status == -1)
3703                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3704                         else
3705                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3706                         drawInfoMessage(s)
3707
3708                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3709                         drawInfoMessage(s)
3710
3711                         if(gametype == MAPINFO_TYPE_LMS)
3712                         {
3713                                 entity sk;
3714                                 sk = playerslots[player_localnum];
3715                                 if(sk.(scores[ps_primary]) >= 666)
3716                                         s = _("^1Match has already begun");
3717                                 else if(sk.(scores[ps_primary]) > 0)
3718                                         s = _("^1You have no more lives left");
3719                                 else
3720                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3721                         }
3722                         else
3723                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3724                         drawInfoMessage(s)
3725
3726                         //show restart countdown:
3727                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3728                                 float countdown;
3729                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3730                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3731                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3732                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3733                                 o_y += fontsize_y;
3734                         }
3735                 }
3736                 if(warmup_stage && !intermission)
3737                 {
3738                         s = _("^2Currently in ^1warmup^2 stage!");
3739                         drawInfoMessage(s)
3740                 }
3741
3742                 string blinkcolor;
3743                 if(mod(time, 1) >= 0.5)
3744                         blinkcolor = "^1";
3745                 else
3746                         blinkcolor = "^3";
3747
3748                 if(ready_waiting && !intermission && !spectatee_status)
3749                 {
3750                         if(ready_waiting_for_me)
3751                         {
3752                                 if(warmup_stage)
3753                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3754                                 else
3755                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3756                         }
3757                         else
3758                         {
3759                                 if(warmup_stage)
3760                                         s = _("^2Waiting for others to ready up to end warmup...");
3761                                 else
3762                                         s = _("^2Waiting for others to ready up...");
3763                         }
3764                         drawInfoMessage(s)
3765                 }
3766                 else if(warmup_stage && !intermission && !spectatee_status)
3767                 {
3768                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3769                         drawInfoMessage(s)
3770                 }
3771
3772                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3773                 {
3774                         float ts_min = 0, ts_max = 0;
3775                         tm = teams.sort_next;
3776                         if (tm)
3777                         {
3778                                 for(; tm.sort_next; tm = tm.sort_next)
3779                                 {
3780                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3781                                                 continue;
3782                                         if(!ts_min) ts_min = tm.team_size;
3783                                         else ts_min = min(ts_min, tm.team_size);
3784                                         if(!ts_max) ts_max = tm.team_size;
3785                                         else ts_max = max(ts_max, tm.team_size);
3786                                 }
3787                                 if ((ts_max - ts_min) > 1)
3788                                 {
3789                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3790                                         tm = GetTeam(myteam, false);
3791                                         if (tm)
3792                                         if (tm.team != NUM_SPECTATOR)
3793                                         if (tm.team_size == ts_max)
3794                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3795                                         drawInfoMessage(s)
3796                                 }
3797                         }
3798                 }
3799         }
3800         else
3801         {
3802                 s = _("^7Press ^3ESC ^7to show HUD options.");
3803                 drawInfoMessage(s)
3804                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3805                 drawInfoMessage(s)
3806                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3807                 drawInfoMessage(s)
3808                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3809                 drawInfoMessage(s)
3810         }
3811 }
3812
3813 // Physics panel (#15)
3814 //
3815 vector acc_prevspeed;
3816 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3817 void HUD_Physics(void)
3818 {
3819         if(!autocvar__hud_configure)
3820         {
3821                 if(!autocvar_hud_panel_physics) return;
3822                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3823                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3824         }
3825
3826         HUD_Panel_UpdateCvars();
3827         HUD_Panel_ApplyFadeAlpha();
3828
3829         draw_beginBoldFont();
3830
3831         HUD_Panel_DrawBg(1);
3832         if(panel_bg_padding)
3833         {
3834                 panel_pos += '1 1 0' * panel_bg_padding;
3835                 panel_size -= '2 2 0' * panel_bg_padding;
3836         }
3837
3838         float acceleration_progressbar_scale = 0;
3839         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3840                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3841
3842         float text_scale;
3843         if (autocvar_hud_panel_physics_text_scale <= 0)
3844                 text_scale = 1;
3845         else
3846                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3847
3848         //compute speed
3849         float speed, conversion_factor;
3850         string unit;
3851
3852         switch(autocvar_hud_panel_physics_speed_unit)
3853         {
3854                 default:
3855                 case 1:
3856                         unit = _(" qu/s");
3857                         conversion_factor = 1.0;
3858                         break;
3859                 case 2:
3860                         unit = _(" m/s");
3861                         conversion_factor = 0.0254;
3862                         break;
3863                 case 3:
3864                         unit = _(" km/h");
3865                         conversion_factor = 0.0254 * 3.6;
3866                         break;
3867                 case 4:
3868                         unit = _(" mph");
3869                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3870                         break;
3871                 case 5:
3872                         unit = _(" knots");
3873                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3874                         break;
3875         }
3876
3877         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3878
3879         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3880         if (autocvar__hud_configure)
3881                 speed = floor( max_speed * 0.65 + 0.5 );
3882         else if(autocvar_hud_panel_physics_speed_vertical)
3883                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3884         else
3885                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3886
3887         //compute acceleration
3888         float acceleration, f;
3889         if (autocvar__hud_configure)
3890                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3891         else
3892         {
3893                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3894                 f = time - acc_prevtime;
3895                 if(autocvar_hud_panel_physics_acceleration_vertical)
3896                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3897                 else
3898                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3899
3900                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3901
3902                 acc_prevspeed = vel;
3903                 acc_prevtime = time;
3904
3905                 f = bound(0, f * 10, 1);
3906                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3907         }
3908
3909         //compute layout
3910         float panel_ar = panel_size_x/panel_size_y;
3911         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3912         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3913         {
3914                 panel_size_x *= 0.5;
3915                 if (autocvar_hud_panel_physics_flip)
3916                         speed_offset_x = panel_size_x;
3917                 else
3918                         acceleration_offset_x = panel_size_x;
3919         }
3920         else
3921         {
3922                 panel_size_y *= 0.5;
3923                 if (autocvar_hud_panel_physics_flip)
3924                         speed_offset_y = panel_size_y;
3925                 else
3926                         acceleration_offset_y = panel_size_y;
3927         }
3928         float speed_baralign, acceleration_baralign;
3929         if (autocvar_hud_panel_physics_baralign == 1)
3930                 acceleration_baralign = speed_baralign = 1;
3931     else if(autocvar_hud_panel_physics_baralign == 4)
3932                 acceleration_baralign = speed_baralign = 2;
3933         else if (autocvar_hud_panel_physics_flip)
3934         {
3935                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3936                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3937         }
3938         else
3939         {
3940                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3941                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3942         }
3943         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3944                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3945
3946         //draw speed
3947         if(speed)
3948         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3949         {
3950                 HUD_Panel_GetProgressBarColor(speed);
3951                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3952         }
3953         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3954         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3955         {
3956                 tmp_size_x = panel_size_x * 0.75;
3957                 tmp_size_y = panel_size_y * text_scale;
3958                 if (speed_baralign)
3959                         tmp_offset_x = panel_size_x - tmp_size_x;
3960                 //else
3961                         //tmp_offset_x = 0;
3962                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3963                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3964
3965                 //draw speed unit
3966                 if (speed_baralign)
3967                         tmp_offset_x = 0;
3968                 else
3969                         tmp_offset_x = tmp_size_x;
3970                 if (autocvar_hud_panel_physics_speed_unit_show)
3971                 {
3972                         //tmp_offset_y = 0;
3973                         tmp_size_x = panel_size_x * (1 - 0.75);
3974                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3975                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3976                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3977                 }
3978         }
3979
3980         //compute and draw top speed
3981         if (autocvar_hud_panel_physics_topspeed)
3982         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3983         {
3984                 if (autocvar__hud_configure)
3985                 {
3986                         top_speed = floor( max_speed * 0.75 + 0.5 );
3987                         f = 1;
3988                 }
3989                 else
3990                 {
3991                         if (speed >= top_speed)
3992                         {
3993                                 top_speed = speed;
3994                                 top_speed_time = time;
3995                         }
3996                         if (top_speed != 0)
3997                         {
3998                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3999                                 // divide by f to make it start from 1
4000                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4001                         }
4002             else //hide top speed 0, it would be stupid
4003                                 f = 0;
4004                 }
4005                 if (f > 0)
4006                 {
4007                         //top speed progressbar peak
4008                         if(speed < top_speed)
4009                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4010                         {
4011                                 float peak_offset_x;
4012                                 vector peak_size = '0 0 0';
4013                                 if (speed_baralign == 0)
4014                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4015                 else if (speed_baralign == 1)
4016                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4017                 else // if (speed_baralign == 2)
4018                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4019                                 //if speed is not 0 the speed progressbar already fetched the color
4020                                 if (speed == 0)
4021                                         HUD_Panel_GetProgressBarColor(speed);
4022                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4023                 peak_size_y = panel_size_y;
4024                 if (speed_baralign == 2) // draw two peaks, on both sides
4025                 {
4026                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4028                 }
4029                 else
4030                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4031                         }
4032
4033                         //top speed
4034                         tmp_offset_y = panel_size_y * 0.4;
4035                         tmp_size_x = panel_size_x * (1 - 0.75);
4036                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4037                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4038                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4039                 }
4040                 else
4041                         top_speed = 0;
4042         }
4043
4044         //draw acceleration
4045         if(acceleration)
4046         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4047         {
4048                 if (acceleration < 0)
4049                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4050                 else
4051                         HUD_Panel_GetProgressBarColor(acceleration);
4052
4053                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4054                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4055                         f = sqrt(f);
4056
4057                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4058                 {
4059                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4060
4061                         if (acceleration_baralign == 1)
4062                                 tmp_offset_x = panel_size_x - tmp_size_x;
4063                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4064                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4065                         else
4066                                 tmp_offset_x = 0;
4067                         tmp_offset_y = 0;
4068                 }
4069                 else
4070                 {
4071                         tmp_size = panel_size;
4072                         tmp_offset = '0 0 0';
4073                 }
4074
4075                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4076         }
4077         tmp_size_x = panel_size_x;
4078         tmp_size_y = panel_size_y * text_scale;
4079         tmp_offset_x = 0;
4080         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4081         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4082                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083
4084         draw_endBoldFont();
4085 }
4086
4087 // CenterPrint (#16)
4088 //
4089 #define CENTERPRINT_MAX_MSGS 10
4090 #define CENTERPRINT_MAX_ENTRIES 50
4091 #define CENTERPRINT_SPACING 0.7
4092 float cpm_index;
4093 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4094 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4095 float centerprint_time[CENTERPRINT_MAX_MSGS];
4096 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4097 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4098 float centerprint_showing;
4099
4100 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4101 {
4102         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4103         float i, j;
4104
4105         if(strMessage == "" && new_id == 0)
4106                 return;
4107
4108         // strip trailing newlines
4109         j = strlen(strMessage) - 1;
4110         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4111                 --j;
4112         if (j < strlen(strMessage) - 1)
4113                 strMessage = substring(strMessage, 0, j + 1);
4114
4115         if(strMessage == "" && new_id == 0)
4116                 return;
4117
4118         // strip leading newlines
4119         j = 0;
4120         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4121                 ++j;
4122         if (j > 0)
4123                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4124
4125         if(strMessage == "" && new_id == 0)
4126                 return;
4127
4128         if (!centerprint_showing)
4129                 centerprint_showing = TRUE;
4130
4131         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4132         {
4133                 if (j == CENTERPRINT_MAX_MSGS)
4134                         j = 0;
4135                 if (new_id && new_id == centerprint_msgID[j])
4136                 {
4137                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4138                         {
4139                                 // fade out the current msg (duration and countdown_num are ignored)
4140                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4141                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4142                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4143                                 return;
4144                         }
4145                         break; // found a msg with the same id, at position j
4146                 }
4147         }
4148
4149         if (i == CENTERPRINT_MAX_MSGS)
4150         {
4151                 // a msg with the same id was not found, add the msg at the next position
4152                 --cpm_index;
4153                 if (cpm_index == -1)
4154                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4155                 j = cpm_index;
4156         }
4157         if(centerprint_messages[j])
4158                 strunzone(centerprint_messages[j]);
4159         centerprint_messages[j] = strzone(strMessage);
4160         centerprint_msgID[j] = new_id;
4161         if (duration < 0)
4162         {
4163                 centerprint_time[j] = -1;
4164                 centerprint_expire_time[j] = time;
4165         }
4166         else
4167         {
4168                 if(duration == 0)
4169                         duration = max(1, autocvar_hud_panel_centerprint_time);
4170                 centerprint_time[j] = duration;
4171                 centerprint_expire_time[j] = time + duration;
4172         }
4173         centerprint_countdown_num[j] = countdown_num;
4174 }
4175
4176 void centerprint_hud(string strMessage)
4177 {
4178         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4179 }
4180
4181 void reset_centerprint_messages(void)
4182 {
4183         float i;
4184         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4185         {
4186                 centerprint_expire_time[i] = 0;
4187                 centerprint_time[i] = 1;
4188                 centerprint_msgID[i] = 0;
4189                 if(centerprint_messages[i])
4190                         strunzone(centerprint_messages[i]);
4191                 centerprint_messages[i] = string_null;
4192         }
4193 }
4194 float hud_configure_cp_generation_time;
4195 void HUD_CenterPrint (void)
4196 {
4197         if(!autocvar__hud_configure)
4198         {
4199                 if(!autocvar_hud_panel_centerprint) return;
4200
4201                 if (hud_configure_prev && hud_configure_prev != -1)
4202                         reset_centerprint_messages();
4203         }
4204         else
4205         {
4206                 if (!hud_configure_prev)
4207                         reset_centerprint_messages();
4208                 if (time > hud_configure_cp_generation_time)
4209                 {
4210                         float r;
4211                         r = random();
4212                         if (r > 0.9)
4213                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4214                         else if (r > 0.8)
4215                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4216                         else
4217                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4218                         hud_configure_cp_generation_time = time + 1 + random()*4;
4219                 }
4220         }
4221
4222         HUD_Panel_UpdateCvars();
4223
4224         // this panel doesn't fade when showing the scoreboard
4225         if(autocvar__menu_alpha)
4226                 HUD_Panel_ApplyFadeAlpha();
4227
4228         if(scoreboard_fade_alpha)
4229         {
4230                 // move the panel below the scoreboard
4231                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4232                         return;
4233                 vector target_pos;
4234
4235                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4236
4237                 if(target_pos_y > panel_pos_y)
4238                 {
4239                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4240                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4241                 }
4242         }
4243
4244         HUD_Panel_DrawBg(1);
4245
4246         if (!centerprint_showing)
4247                 return;
4248
4249         if(panel_bg_padding)
4250         {
4251                 panel_pos += '1 1 0' * panel_bg_padding;
4252                 panel_size -= '2 2 0' * panel_bg_padding;
4253         }
4254
4255         float entries, height;
4256         vector fontsize;
4257         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4258         // height = panel_size_y/entries;
4259         // fontsize = '1 1 0' * height;
4260         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4261         fontsize = '1 1 0' * height;
4262         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4263
4264         float i, j, k, n, g;
4265         float a, sz, align, current_msg_pos_y = 0, msg_size;
4266         vector pos;
4267         string ts;
4268         float all_messages_expired = TRUE;
4269
4270         pos = panel_pos;
4271         if (autocvar_hud_panel_centerprint_flip)
4272                 pos_y += panel_size_y;
4273         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4274         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4275         {
4276                 if (j == CENTERPRINT_MAX_MSGS)
4277                         j = 0;
4278                 if (centerprint_expire_time[j] <= time)
4279                 {
4280                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4281                         {
4282                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4283                                 if (centerprint_countdown_num[j] == 0)
4284                                         continue;
4285                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4286                         }
4287                         else if(centerprint_time[j] != -1)
4288                                 continue;
4289                 }
4290
4291                 all_messages_expired = FALSE;
4292
4293                 // fade the centerprint_hud in/out
4294                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4295                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4296                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4297                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4298                 else // Expiring soon, so fade it out.
4299                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4300
4301                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4302                         continue;
4303                 if (a > 1)
4304                         a = 1;
4305
4306                 // set the size from fading in/out before subsequent fading
4307                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4308
4309                 // also fade it based on positioning
4310                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4311                 {
4312                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4313                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4314                 }
4315                 a *= panel_fg_alpha;
4316
4317                 // finally set the size based on the new theAlpha from subsequent fading
4318                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4319                 drawfontscale = sz * '1 1 0';
4320
4321                 if (centerprint_countdown_num[j])
4322                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4323                 else
4324                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4325
4326                 if (autocvar_hud_panel_centerprint_flip)
4327                 {
4328                         // check if the message can be entirely shown
4329                         for(k = 0; k < n; ++k)
4330                         {
4331                                 getWrappedLine_remaining = argv(k);
4332                                 while(getWrappedLine_remaining)
4333                                 {
4334                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4335                                         if (ts != "")
4336                                                 pos_y -= fontsize_y;
4337                                         else
4338                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4339                                 }
4340                         }
4341                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4342                 }
4343
4344                 msg_size = pos_y;
4345                 for(k = 0; k < n; ++k)
4346                 {
4347                         getWrappedLine_remaining = argv(k);
4348                         while(getWrappedLine_remaining)
4349                         {
4350                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4351                                 if (ts != "")
4352                                 {
4353                                         if (align)
4354                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4355                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4356                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4357                                         pos_y += fontsize_y;
4358                                 }
4359                                 else
4360                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4361                         }
4362                 }
4363
4364                 ++g; // move next position number up
4365
4366                 msg_size = pos_y - msg_size;
4367                 if (autocvar_hud_panel_centerprint_flip)
4368                 {
4369                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4370                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4371                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4372
4373                         if (pos_y < panel_pos_y) // check if the next message can be shown
4374                         {
4375                                 drawfontscale = '1 1 0';
4376                                 return;
4377                         }
4378                 }
4379                 else
4380                 {
4381                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4382                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4383                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4384
4385                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4386                         {
4387                                 drawfontscale = '1 1 0';
4388                                 return;
4389                         }
4390                 }
4391         }
4392         drawfontscale = '1 1 0';
4393         if (all_messages_expired)
4394         {
4395                 centerprint_showing = FALSE;
4396                 reset_centerprint_messages();
4397         }
4398 }
4399
4400 /*
4401 ==================
4402 Main HUD system
4403 ==================
4404 */
4405
4406 void HUD_Reset (void)
4407 {
4408         // reset gametype specific icons
4409         if(gametype == MAPINFO_TYPE_KEYHUNT)
4410                 HUD_Mod_KH_Reset();
4411         else if(gametype == MAPINFO_TYPE_CTF)
4412                 HUD_Mod_CTF_Reset();
4413 }
4414
4415 void HUD_Main (void)
4416 {
4417         float i;
4418         // global hud theAlpha fade
4419         if(menu_enabled == 1)
4420                 hud_fade_alpha = 1;
4421         else
4422                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4423
4424         if(scoreboard_fade_alpha)
4425                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4426
4427         if(autocvar__hud_configure)
4428                 if(isdemo())
4429                         HUD_Configure_Exit_Force();
4430
4431         if(intermission == 2) // no hud during mapvote
4432         {
4433                 if (autocvar__hud_configure)
4434                         HUD_Configure_Exit_Force();
4435                 hud_fade_alpha = 0;
4436         }
4437         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4438                 hud_fade_alpha = 1;
4439
4440         // panels that we want to be active together with the scoreboard
4441         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4442         if(scoreboard_fade_alpha == 1)
4443         {
4444                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4445                 return;
4446         }
4447
4448         if(!autocvar__hud_configure && !hud_fade_alpha)
4449                 return;
4450
4451         // Drawing stuff
4452         if (hud_skin_prev != autocvar_hud_skin)
4453         {
4454                 if (hud_skin_path)
4455                         strunzone(hud_skin_path);
4456                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4457                 if (hud_skin_prev)
4458                         strunzone(hud_skin_prev);
4459                 hud_skin_prev = strzone(autocvar_hud_skin);
4460         }
4461
4462         // HUD configure visible grid
4463         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4464         {
4465                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4466                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4467                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4468                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4469                 vector s;
4470                 // x-axis
4471                 s = eX + eY * vid_conheight;
4472                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4473                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4474                 // y-axis
4475                 s = eY + eX * vid_conwidth;
4476                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4477                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4478         }
4479
4480 #ifdef COMPAT_XON050_ENGINE
4481     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4482 #else
4483     current_player = player_localentnum;
4484 #endif
4485
4486         // draw the dock
4487         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4488         {
4489                 float f;
4490                 vector color;
4491                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4492                 if((teamplay) && hud_dock_color_team) {
4493                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4494                                 color = '1 0 0' * hud_dock_color_team;
4495                         else
4496                                 color = myteamcolors * hud_dock_color_team;
4497                 }
4498                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4499                         color = '1 0 0' * hud_dock_color_team;
4500                 }
4501                 else
4502                 {
4503                         string hud_dock_color = autocvar_hud_dock_color;
4504                         if(hud_dock_color == "shirt") {
4505                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4506                                 color = colormapPaletteColor(floor(f / 16), 0);
4507                         }
4508                         else if(hud_dock_color == "pants") {
4509                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4510                                 color = colormapPaletteColor(mod(f, 16), 1);
4511                         }
4512                         else
4513                                 color = stov(hud_dock_color);
4514                 }
4515
4516                 string pic;
4517                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4518                 if(precache_pic(pic) == "") {
4519                         pic = strcat(hud_skin_path, "/dock_medium");
4520                         if(precache_pic(pic) == "") {
4521                                 pic = "gfx/hud/default/dock_medium";
4522                         }
4523                 }
4524                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4525         }
4526
4527         // cache the panel order into the panel_order array
4528         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4529                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4530                         panel_order[i] = -1;
4531                 string s = "";
4532                 float p_num, warning = false;
4533                 float argc = tokenize_console(autocvar__hud_panelorder);
4534                 if (argc > HUD_PANEL_NUM)
4535                         warning = true;
4536                 //first detect wrong/missing panel numbers
4537                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4538                         p_num = stof(argv(i));
4539                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4540                                 if (panel_order[p_num] == -1) //found for the first time?
4541                                         s = strcat(s, ftos(p_num), " ");
4542                                 panel_order[p_num] = 1; //mark as found
4543                         }
4544                         else
4545                                 warning = true;
4546                 }
4547                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4548                         if (panel_order[i] == -1) {
4549                                 warning = true;
4550                                 s = strcat(s, ftos(i), " "); //add missing panel number
4551                         }
4552                 }
4553                 if (warning)
4554                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4555
4556                 cvar_set("_hud_panelorder", s);
4557                 if(hud_panelorder_prev)
4558                         strunzone(hud_panelorder_prev);
4559                 hud_panelorder_prev = strzone(s);
4560
4561                 //now properly set panel_order
4562                 tokenize_console(s);
4563                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4564                         panel_order[i] = stof(argv(i));
4565                 }
4566         }
4567
4568         hud_draw_maximized = 0;
4569         // draw panels in order specified by panel_order array
4570         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4571                 (panel = hud_panel[panel_order[i]]).panel_draw();
4572
4573         hud_draw_maximized = 1; // panels that may be maximized must check this var
4574         // draw maximized panels on top
4575         if(hud_panel_radar_maximized)
4576                 (panel = HUD_PANEL(RADAR)).panel_draw();
4577         if(autocvar__con_chat_maximized)
4578                 (panel = HUD_PANEL(CHAT)).panel_draw();
4579
4580         if(autocvar__hud_configure)
4581         {
4582                 if(tab_panel)
4583                 {
4584                         panel = tab_panel;
4585                         HUD_Panel_UpdatePosSize()
4586                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4587                 }
4588                 if(highlightedPanel)
4589                 {
4590                         panel = highlightedPanel;
4591                         HUD_Panel_UpdatePosSize()
4592                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4593                 }
4594                 if(!hud_configure_prev || hud_configure_prev == -1)
4595                 {
4596                         if(autocvar_hud_cursormode) { setcursormode(1); }
4597                         hudShiftState = 0;
4598                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4599                                 hud_panel[panel_order[i]].update_time = time;
4600                 }
4601         }
4602         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4603                 setcursormode(0);
4604
4605         hud_configure_prev = autocvar__hud_configure;
4606
4607         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4608                 if (menu_enabled)
4609                         menu_enabled = 0;
4610 }