7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 #define CENTERPRINT_MAX_LINES 10
147 string centerprint_messages[CENTERPRINT_MAX_LINES];
148 float centerprint_width[CENTERPRINT_MAX_LINES];
149 float centerprint_time[CENTERPRINT_MAX_LINES];
150 float centerprint_expire;
151 float centerprint_num;
152 float centerprint_offset_hint;
153 vector centerprint_fontsize;
155 void centerprint(string strMessage)
157 float i, j, n, hcount;
160 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
162 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
164 if(autocvar_scr_centertime <= 0)
170 // strip trailing newlines
171 j = strlen(strMessage) - 1;
172 while(substring(strMessage, j, 1) == "\n" && j >= 0)
174 strMessage = substring(strMessage, 0, j + 1);
179 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
181 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
183 strMessage = substring(strMessage, j, strlen(strMessage) - j);
184 centerprint_offset_hint = j;
189 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_LINES; ++i, ++j)
191 if (j == CENTERPRINT_MAX_LINES)
193 if(centerprint_messages[j] == strMessage)
195 centerprint_time[j] = time;
202 cpm_index = CENTERPRINT_MAX_LINES - 1;
203 if(centerprint_messages[cpm_index])
204 strunzone(centerprint_messages[cpm_index]);
205 centerprint_messages[cpm_index] = strzone(strMessage);
206 centerprint_time[cpm_index] = time;
211 for(j = 0; j < n; ++j)
213 getWrappedLine_remaining = argv(j);
214 while(getWrappedLine_remaining)
216 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
217 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
218 centerprint_time = time;
219 if(centerprint_messages[i])
220 strunzone(centerprint_messages[i]);
221 centerprint_messages[i] = strzone(s);
222 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
225 // half height for empty lines looks better
231 if(i >= CENTERPRINT_MAX_LINES)
239 h = centerprint_fontsize_y*hcount;
241 havail = vid_conheight;
242 if(autocvar_con_chatpos < 0)
243 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
244 if(havail > vid_conheight - 70)
245 havail = vid_conheight - 70; // avoid overlapping HUD
247 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
249 // here, the centerprint would cover the crosshair. REALLY BAD.
250 forbiddenmin = vid_conheight * 0.5 - h - 16;
251 forbiddenmax = vid_conheight * 0.5 + 16;
253 allowedmin = scoreboard_bottom;
254 allowedmax = havail - h;
255 preferred = (havail - h)/2;
258 // possible orderings (total: 4! / 4 = 6)
259 // allowedmin allowedmax forbiddenmin forbiddenmax
260 // forbiddenmin forbiddenmax allowedmin allowedmax
261 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
263 // forbidden doesn't matter in this case
264 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
266 // allowedmin forbiddenmin allowedmax forbiddenmax
267 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
269 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
271 // allowedmin forbiddenmin forbiddenmax allowedmax
272 else if(allowedmin < forbiddenmin)
274 // make sure the forbidden zone is not covered
275 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
276 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
278 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
280 // forbiddenmin allowedmin allowedmax forbiddenmax
281 else if(allowedmax < forbiddenmax)
283 // it's better to leave the allowed zone (overlap with scoreboard) than
284 // to cover the forbidden zone (crosshair)
285 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
286 centerprint_start_y = forbiddenmax;
288 centerprint_start_y = forbiddenmin;
290 // forbiddenmin allowedmin forbiddenmax allowedmax
293 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
298 // centerprint_num = i;
300 centerprint_expire = time + autocvar_scr_centertime;
303 void HUD_DrawCenterPrint (void)
310 // if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
311 // centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
313 pos = centerprint_start;
314 fade = min(autocvar_scr_centertime/8, 0.25);
315 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_LINES; ++i, ++j)
317 if (j == CENTERPRINT_MAX_LINES)
319 if (centerprint_time[j] + autocvar_scr_centertime < time)
321 else if (centerprint_time[j] + autocvar_scr_centertime - fade > time)
326 else if (centerprint_time[j] + autocvar_scr_centertime > time)
328 a = (centerprint_time[j] + autocvar_scr_centertime - time) / fade;
329 sz = 0.8 + a * (1 - 0.8);
332 drawfontscale = sz * '1 1 0';
333 n = tokenizebyseparator(centerprint_messages[j], "\n");
334 for(k = 0; k < n; ++k)
336 getWrappedLine_remaining = argv(k);
337 while(getWrappedLine_remaining)
339 ts = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
342 ts = strcat(ftos(i), " -", ts, "-");
343 print(sprintf("^x8f0ts = %s\n", ts));
345 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
348 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
349 pos_y = pos_y + centerprint_fontsize_y;
352 // half height for empty lines looks better
353 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
356 drawfontscale = '1 1 0';
360 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
362 position_x -= 2 / 3 * strlen(text) * scale_x;
363 drawstring(position, text, scale, rgb, alpha, flag);
366 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
368 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
369 drawstring(position, text, scale, rgb, alpha, flag);
372 // return the string of the given race place
373 string race_PlaceName(float pos) {
381 return sprintf(_("%dth"), pos);
384 // return the string of the onscreen race timer
385 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
393 if(histime == 0) // goal hit
397 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
407 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
413 lapstr = sprintf(_(" (-%dL)"), lapdelta);
416 else if(lapdelta < 0)
418 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
422 else if(histime > 0) // anticipation
424 if(mytime >= histime)
425 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
427 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
434 cpname = _("Start line");
436 cpname = _("Finish line");
438 cpname = sprintf(_("Intermediate %d"), cp);
440 cpname = _("Finish line");
443 return strcat(col, cpname);
444 else if(hisname == "")
445 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
447 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
450 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
451 float race_CheckName(string net_name) {
453 for (i=RANKINGS_CNT-1;i>=0;--i)
454 if(grecordholder[i] == net_name)
465 // draw the background/borders
466 #define HUD_Panel_DrawBg(alpha)\
468 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
469 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
471 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
472 } ENDS_WITH_CURLY_BRACE
474 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
475 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
477 if(!length_ratio || !theAlpha)
483 if(length_ratio < -1)
486 else if(length_ratio < 0)
490 vector width, height;
492 pic = strcat(hud_skin_path, "/", pic, "_vertical");
493 if(precache_pic(pic) == "") {
494 pic = "gfx/hud/default/progressbar_vertical";
497 if (baralign == 1) // bottom align
498 theOrigin_y += (1 - length_ratio) * theSize_y;
499 else if (baralign == 2) // center align
500 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
501 else if (baralign == 3) // center align, positive values down, negative up
504 if (length_ratio > 0)
505 theOrigin_y += theSize_y;
508 theOrigin_y += (1 + length_ratio) * theSize_y;
509 length_ratio = -length_ratio;
512 theSize_y *= length_ratio;
515 width = eX * theSize_x;
516 height = eY * theSize_y;
517 if(theSize_y <= theSize_x * 2)
519 // button not high enough
520 // draw just upper and lower part then
521 square = eY * theSize_y * 0.5;
522 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
523 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
524 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
528 square = eY * theSize_x;
529 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
530 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
531 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
534 pic = strcat(hud_skin_path, "/", pic);
535 if(precache_pic(pic) == "") {
536 pic = "gfx/hud/default/progressbar";
539 if (baralign == 1) // right align
540 theOrigin_x += (1 - length_ratio) * theSize_x;
541 else if (baralign == 2) // center align
542 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
543 else if (baralign == 3) // center align, positive values on the right, negative on the left
546 if (length_ratio > 0)
547 theOrigin_x += theSize_x;
550 theOrigin_x += (1 + length_ratio) * theSize_x;
551 length_ratio = -length_ratio;
554 theSize_x *= length_ratio;
557 width = eX * theSize_x;
558 height = eY * theSize_y;
559 if(theSize_x <= theSize_y * 2)
561 // button not wide enough
562 // draw just left and right part then
563 square = eX * theSize_x * 0.5;
564 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
565 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
566 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
570 square = eX * theSize_y;
571 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
572 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
573 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
578 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
584 pic = strcat(hud_skin_path, "/num_leading");
585 if(precache_pic(pic) == "") {
586 pic = "gfx/hud/default/num_leading";
589 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
590 if(mySize_x/mySize_y > 2)
591 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
592 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
597 entity weaponorder[WEP_MAXCOUNT];
598 void weaponorder_swap(float i, float j, entity pass)
602 weaponorder[i] = weaponorder[j];
606 string weaponorder_cmp_str;
607 float weaponorder_cmp(float i, float j, entity pass)
610 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
611 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
612 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
615 float GetAmmoStat(float i)
619 case 0: return STAT_SHELLS;
620 case 1: return STAT_NAILS;
621 case 2: return STAT_ROCKETS;
622 case 3: return STAT_CELLS;
623 case 4: return STAT_FUEL;
628 float GetAmmoTypeForWep(float i)
632 case WEP_SHOTGUN: return 0;
633 case WEP_UZI: return 1;
634 case WEP_GRENADE_LAUNCHER: return 2;
635 case WEP_MINE_LAYER: return 2;
636 case WEP_ELECTRO: return 3;
637 case WEP_CRYLINK: return 3;
638 case WEP_HLAC: return 3;
639 case WEP_MINSTANEX: return 3;
640 case WEP_NEX: return 3;
641 case WEP_SNIPERRIFLE: return 1;
642 case WEP_HAGAR: return 2;
643 case WEP_ROCKET_LAUNCHER: return 2;
644 case WEP_SEEKER: return 2;
645 case WEP_FIREBALL: return 4;
646 case WEP_HOOK: return 3;
651 void HUD_Weapons(void)
654 float center_x, center_y;
656 if(!autocvar__hud_configure)
658 if(!autocvar_hud_panel_weapons) return;
659 if(spectatee_status == -1) return;
662 hud_configure_active_panel = HUD_PANEL_WEAPONS;
664 float timeout = autocvar_hud_panel_weapons_timeout;
665 float timeout_effect_length, timein_effect_length;
666 if (autocvar_hud_panel_weapons_timeout_effect == 0)
668 timeout_effect_length = 0;
669 timein_effect_length = 0;
673 timeout_effect_length = 0.75;
674 timein_effect_length = 0.375;
677 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
679 weaponprevtime = time;
683 HUD_Panel_UpdateCvars(weapons);
685 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
687 f = (time - (weapontime + timeout)) / timeout_effect_length;
688 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
690 panel_bg_alpha *= (1 - f);
691 panel_fg_alpha *= (1 - f);
693 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
695 f *= f; // for a cooler movement
696 center_x = panel_pos_x + panel_size_x/2;
697 center_y = panel_pos_y + panel_size_y/2;
698 screen_ar = vid_conwidth/vid_conheight;
699 if (center_x/center_y < screen_ar) //bottom left
701 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
702 panel_pos_y += f * (vid_conheight - panel_pos_y);
704 panel_pos_x -= f * (panel_pos_x + panel_size_x);
708 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
709 panel_pos_x += f * (vid_conwidth - panel_pos_x);
711 panel_pos_y -= f * (panel_pos_y + panel_size_y);
714 weaponprevtime = time - (1 - f) * timein_effect_length;
716 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
718 f = (time - weaponprevtime) / timein_effect_length;
719 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
721 panel_bg_alpha *= (f);
722 panel_fg_alpha *= (f);
724 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
726 f *= f; // for a cooler movement
728 center_x = panel_pos_x + panel_size_x/2;
729 center_y = panel_pos_y + panel_size_y/2;
730 screen_ar = vid_conwidth/vid_conheight;
731 if (center_x/center_y < screen_ar) //bottom left
733 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
734 panel_pos_y += f * (vid_conheight - panel_pos_y);
736 panel_pos_x -= f * (panel_pos_x + panel_size_x);
740 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
741 panel_pos_x += f * (vid_conwidth - panel_pos_x);
743 panel_pos_y -= f * (panel_pos_y + panel_size_y);
748 float i, weapid, wpnalpha, weapon_cnt;
750 // TODO make this configurable
751 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
753 if(weaponorder_bypriority)
754 strunzone(weaponorder_bypriority);
755 if(weaponorder_byimpulse)
756 strunzone(weaponorder_byimpulse);
758 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
759 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
760 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
763 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
765 self = get_weaponinfo(i);
766 if(self.impulse >= 0)
768 weaponorder[weapon_cnt] = self;
772 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
773 weaponorder[i] = NULL;
774 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
776 weaponorder_cmp_str = string_null;
782 panel_pos += '1 1 0' * panel_bg_padding;
783 panel_size -= '2 2 0' * panel_bg_padding;
786 if(autocvar_hud_panel_weapons_fade)
788 wpnalpha = 3.2 - 2 * (time - weapontime);
789 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
792 wpnalpha = panel_fg_alpha;
795 float aspect = autocvar_hud_panel_weapons_aspect;
796 rows = panel_size_y/panel_size_x;
797 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
799 columns = ceil(WEP_COUNT/rows);
802 float a, type, fullammo;
804 when = autocvar_hud_panel_weapons_complainbubble_time;
806 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
814 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
815 float barsize_x, barsize_y, baroffset_x, baroffset_y;
816 if (autocvar_hud_panel_weapons_ammo)
818 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
819 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
822 if(wpnsize_x/wpnsize_y > aspect)
824 barsize_x = aspect * wpnsize_y;
825 barsize_y = wpnsize_y;
826 baroffset_x = (wpnsize_x - barsize_x) / 2;
830 barsize_y = 1/aspect * wpnsize_x;
831 barsize_x = wpnsize_x;
832 baroffset_y = (wpnsize_y - barsize_y) / 2;
838 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
840 show_accuracy = true;
841 if (acc_col_x[0] == -1)
842 for (i = 0; i < acc_levels; ++i)
843 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
846 float weapons_st = getstati(STAT_WEAPONS);
848 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
850 self = weaponorder[i];
851 if (!self || self.impulse < 0)
853 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
855 weapid = self.impulse;
857 // draw background behind currently selected weapon
858 if(self.weapon == activeweapon)
859 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
861 // draw the weapon accuracy
864 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
865 if(weapon_stats >= 0)
867 // find the max level lower than weapon_stats
870 while ( j && weapon_stats < acc_lev[j] )
873 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
875 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
877 color = color + factor * (acc_col[j+1] - color);
879 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
883 // draw the weapon icon
884 if(weapons_st & self.weapons)
886 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
888 if(autocvar_hud_panel_weapons_label == 1) // weapon number
889 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
890 else if(autocvar_hud_panel_weapons_label == 2) // bind
891 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
893 // draw ammo status bar
894 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
897 type = GetAmmoTypeForWep(self.weapon);
899 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
904 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
905 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
906 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
907 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
908 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
909 default: fullammo = 60;
913 wpnpos_x + baroffset_x,
914 wpnpos_y + baroffset_y,
915 barsize_x * bound(0, a/fullammo, 1),
917 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
923 // draw a "ghost weapon icon" if you don't have the weapon
926 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
929 // draw the complain message
930 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
934 if(complain_weapon_time + when > time)
937 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
941 if(complain_weapon_time + when > time)
948 if(complain_weapon_type == 0) {
949 s = _("Out of ammo");
950 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
952 else if(complain_weapon_type == 1) {
954 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
957 s = _("Unavailable");
958 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
960 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
961 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
962 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
978 float GetAmmoItemCode(float i)
982 case 0: return IT_SHELLS;
983 case 1: return IT_NAILS;
984 case 2: return IT_ROCKETS;
985 case 3: return IT_CELLS;
986 case 4: return IT_FUEL;
991 string GetAmmoPicture(float i)
995 case 0: return "ammo_shells";
996 case 1: return "ammo_bullets";
997 case 2: return "ammo_rockets";
998 case 3: return "ammo_cells";
999 case 4: return "ammo_fuel";
1004 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1007 if(autocvar__hud_configure)
1009 currently_selected = (itemcode == 2); //rockets always selected
1010 a = 31 + mod(itemcode*93, 128);
1013 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1022 if(currently_selected)
1027 vector picpos, numpos;
1028 if(autocvar_hud_panel_ammo_iconalign)
1031 picpos = myPos + eX * 2 * mySize_y;
1035 numpos = myPos + eX * mySize_y;
1039 if (currently_selected)
1040 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1042 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1043 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1045 if(autocvar_hud_panel_ammo_text)
1048 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1049 else // "ghost" ammo count
1050 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1053 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1054 else // "ghost" ammo icon
1055 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1060 if(!autocvar__hud_configure)
1062 if(!autocvar_hud_panel_ammo) return;
1063 if(spectatee_status == -1) return;
1066 hud_configure_active_panel = HUD_PANEL_AMMO;
1068 HUD_Panel_UpdateCvars(ammo);
1071 mySize = panel_size;
1073 HUD_Panel_DrawBg(1);
1074 if(panel_bg_padding)
1076 pos += '1 1 0' * panel_bg_padding;
1077 mySize -= '2 2 0' * panel_bg_padding;
1080 float rows, columns, row, column;
1082 if (autocvar_hud_panel_ammo_onlycurrent)
1086 rows = mySize_y/mySize_x;
1087 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1088 // ^^^ ammo item aspect goes here
1090 columns = ceil(AMMO_COUNT/rows);
1092 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1097 if(ammo_size_x/ammo_size_y > 3)
1099 newSize = 3 * ammo_size_y;
1100 offset_x = ammo_size_x - newSize;
1101 pos_x += offset_x/2;
1102 ammo_size_x = newSize;
1106 newSize = 1/3 * ammo_size_x;
1107 offset_y = ammo_size_y - newSize;
1108 pos_y += offset_y/2;
1109 ammo_size_y = newSize;
1112 float i, stat_items, currently_selected;
1113 if (autocvar_hud_panel_ammo_onlycurrent)
1115 if(autocvar__hud_configure)
1117 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1120 stat_items = getstati(STAT_ITEMS);
1121 for (i = 0; i < AMMO_COUNT; ++i) {
1122 currently_selected = stat_items & GetAmmoItemCode(i);
1123 if (currently_selected)
1125 DrawAmmoItem(pos, ammo_size, i, true);
1129 return; // nothing to display
1132 stat_items = getstati(STAT_ITEMS);
1133 for (i = 0; i < AMMO_COUNT; ++i) {
1134 currently_selected = stat_items & GetAmmoItemCode(i);
1135 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1140 column = column + 1;
1145 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1147 vector newPos, newSize;
1148 vector picpos, numpos;
1152 if(mySize_y/mySize_x > 2)
1154 newSize_y = 2 * mySize_x;
1155 newSize_x = mySize_x;
1157 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1162 newSize_x = 1/2 * mySize_y;
1163 newSize_y = mySize_y;
1165 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1169 if(icon_right_align)
1172 picpos = newPos + eY * newSize_x;
1177 numpos = newPos + eY * newSize_x;
1181 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 // make number smaller than icon, it looks better
1183 // reduce only y to draw numbers with different number of digits with the same y size
1184 numpos_y += newSize_y * ((1 - 0.7) / 2);
1186 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1190 if(mySize_x/mySize_y > 3)
1192 newSize_x = 3 * mySize_y;
1193 newSize_y = mySize_y;
1195 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1200 newSize_y = 1/3 * mySize_x;
1201 newSize_x = mySize_x;
1203 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1207 if(icon_right_align) // right align
1210 picpos = newPos + eX * 2 * newSize_y;
1214 numpos = newPos + eX * newSize_y;
1218 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1219 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1222 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1225 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1227 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1232 void HUD_Powerups(void)
1234 float strength_time, shield_time;
1235 if(!autocvar__hud_configure)
1237 if(!autocvar_hud_panel_powerups) return;
1238 if(spectatee_status == -1) return;
1239 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1240 if (getstati(STAT_HEALTH) <= 0) return;
1242 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1243 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1247 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1253 HUD_Panel_UpdateCvars(powerups);
1256 mySize = panel_size;
1258 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1259 if(panel_bg_padding)
1261 pos += '1 1 0' * panel_bg_padding;
1262 mySize -= '2 2 0' * panel_bg_padding;
1265 float panel_ar = mySize_x/mySize_y;
1266 float is_vertical = (panel_ar < 1);
1267 vector shield_offset, strength_offset;
1268 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1271 if (autocvar_hud_panel_powerups_flip)
1272 shield_offset_x = mySize_x;
1274 strength_offset_x = mySize_x;
1279 if (autocvar_hud_panel_powerups_flip)
1280 shield_offset_y = mySize_y;
1282 strength_offset_y = mySize_y;
1285 float shield_baralign, strength_baralign;
1286 float shield_iconalign, strength_iconalign;
1287 if (autocvar_hud_panel_powerups_flip)
1289 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1290 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1291 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1292 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1296 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1297 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1298 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1299 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1304 const float maxshield = 30;
1305 float shield = ceil(shield_time);
1306 if(autocvar_hud_panel_powerups_progressbar)
1308 HUD_Panel_GetProgressBarColor(shield);
1309 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1311 if(autocvar_hud_panel_powerups_text)
1314 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1316 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1322 const float maxstrength = 30;
1323 float strength = ceil(strength_time);
1324 if(autocvar_hud_panel_powerups_progressbar)
1326 HUD_Panel_GetProgressBarColor(strength);
1327 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1329 if(autocvar_hud_panel_powerups_text)
1332 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1334 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1339 // Health/armor (#3)
1342 // prev_* vars contain the health/armor at the previous FRAME
1343 // set to -1 when player is dead or was not playing
1344 float prev_health, prev_armor;
1345 float health_damagetime, armor_damagetime;
1346 float health_beforedamage, armor_beforedamage;
1347 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1348 float old_p_health, old_p_armor;
1349 float old_p_healthtime, old_p_armortime;
1350 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1351 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1352 float prev_p_health, prev_p_armor;
1354 void HUD_HealthArmor(void)
1356 float armor, health, fuel;
1357 if(!autocvar__hud_configure)
1359 if(!autocvar_hud_panel_healtharmor) return;
1360 if(spectatee_status == -1) return;
1362 health = getstati(STAT_HEALTH);
1368 armor = getstati(STAT_ARMOR);
1370 // code to check for spectatee_status changes is in Ent_ClientData()
1371 // prev_p_health and prev_health can be set to -1 there
1373 if (prev_p_health == -1)
1376 health_beforedamage = 0;
1377 armor_beforedamage = 0;
1378 health_damagetime = 0;
1379 armor_damagetime = 0;
1380 prev_health = health;
1382 old_p_health = health;
1383 old_p_armor = armor;
1384 prev_p_health = health;
1385 prev_p_armor = armor;
1387 else if (prev_health == -1)
1389 //start the load effect
1390 health_damagetime = 0;
1391 armor_damagetime = 0;
1395 fuel = getstati(STAT_FUEL);
1399 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1406 HUD_Panel_UpdateCvars(healtharmor);
1409 mySize = panel_size;
1411 HUD_Panel_DrawBg(1);
1412 if(panel_bg_padding)
1414 pos += '1 1 0' * panel_bg_padding;
1415 mySize -= '2 2 0' * panel_bg_padding;
1418 float baralign = autocvar_hud_panel_healtharmor_baralign;
1419 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1421 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1422 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1423 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1426 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1431 float maxtotal = maxhealth + maxarmor;
1433 if(v_z) // NOT fully armored
1435 biggercount = "health";
1436 if(autocvar_hud_panel_healtharmor_progressbar)
1438 HUD_Panel_GetProgressBarColor(health);
1439 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1442 if(autocvar_hud_panel_healtharmor_text)
1443 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1447 biggercount = "armor";
1448 if(autocvar_hud_panel_healtharmor_progressbar)
1450 HUD_Panel_GetProgressBarColor(armor);
1451 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1454 if(autocvar_hud_panel_healtharmor_text)
1455 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1457 if(autocvar_hud_panel_healtharmor_text)
1458 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1462 HUD_Panel_GetProgressBarColor(fuel);
1463 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1468 float panel_ar = mySize_x/mySize_y;
1469 float is_vertical = (panel_ar < 1);
1470 vector health_offset, armor_offset;
1471 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1474 if (autocvar_hud_panel_healtharmor_flip)
1475 health_offset_x = mySize_x;
1477 armor_offset_x = mySize_x;
1482 if (autocvar_hud_panel_healtharmor_flip)
1483 health_offset_y = mySize_y;
1485 armor_offset_y = mySize_y;
1488 float health_baralign, armor_baralign, fuel_baralign;
1489 float health_iconalign, armor_iconalign;
1490 if (autocvar_hud_panel_healtharmor_flip)
1492 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1493 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1494 fuel_baralign = health_baralign;
1495 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1501 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1502 fuel_baralign = armor_baralign;
1503 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1504 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1509 if(autocvar_hud_panel_healtharmor_progressbar)
1511 HUD_Panel_GetProgressBarColor(health);
1512 float p_health, pain_health_alpha;
1514 pain_health_alpha = 1;
1515 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1517 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1519 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1521 if (time - old_p_healthtime < 1)
1522 old_p_health = prev_p_health;
1524 old_p_health = prev_health;
1525 old_p_healthtime = time;
1527 if (time - old_p_healthtime < 1)
1529 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1530 prev_p_health = p_health;
1533 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1535 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1537 if (time - health_damagetime >= 1)
1538 health_beforedamage = prev_health;
1539 health_damagetime = time;
1541 if (time - health_damagetime < 1)
1543 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1544 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1547 prev_health = health;
1549 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1551 float BLINK_FACTOR = 0.15;
1552 float BLINK_BASE = 0.85;
1553 float BLINK_FREQ = 9;
1554 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1557 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1559 if(autocvar_hud_panel_healtharmor_text)
1560 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1565 if(autocvar_hud_panel_healtharmor_progressbar)
1567 HUD_Panel_GetProgressBarColor(armor);
1570 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1572 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1574 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1576 if (time - old_p_armortime < 1)
1577 old_p_armor = prev_p_armor;
1579 old_p_armor = prev_armor;
1580 old_p_armortime = time;
1582 if (time - old_p_armortime < 1)
1584 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1585 prev_p_armor = p_armor;
1588 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1590 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1592 if (time - armor_damagetime >= 1)
1593 armor_beforedamage = prev_armor;
1594 armor_damagetime = time;
1596 if (time - armor_damagetime < 1)
1598 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1599 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1604 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1606 if(autocvar_hud_panel_healtharmor_text)
1607 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1613 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1617 mySize_x *= 2; //restore full panel size
1618 else if (panel_ar < 1/4)
1619 mySize_y *= 2; //restore full panel size
1620 HUD_Panel_GetProgressBarColor(fuel);
1621 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1626 // Notification area (#4)
1629 string Weapon_SuicideMessage(float deathtype)
1631 w_deathtype = deathtype;
1632 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1633 return w_deathtypestring;
1636 string Weapon_KillMessage(float deathtype)
1638 w_deathtype = deathtype;
1639 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1640 return w_deathtypestring;
1643 #define KN_MAX_ENTRIES 10
1645 float killnotify_times[KN_MAX_ENTRIES];
1646 float killnotify_deathtype[KN_MAX_ENTRIES];
1647 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1648 string killnotify_attackers[KN_MAX_ENTRIES];
1649 string killnotify_victims[KN_MAX_ENTRIES];
1650 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1654 kn_index = KN_MAX_ENTRIES-1;
1655 killnotify_times[kn_index] = time;
1656 killnotify_deathtype[kn_index] = wpn;
1657 killnotify_actiontype[kn_index] = actiontype;
1658 if(killnotify_attackers[kn_index])
1659 strunzone(killnotify_attackers[kn_index]);
1660 killnotify_attackers[kn_index] = strzone(attacker);
1661 if(killnotify_victims[kn_index])
1662 strunzone(killnotify_victims[kn_index]);
1663 killnotify_victims[kn_index] = strzone(victim);
1666 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1669 float alsoprint, gentle;
1670 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1671 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1673 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1676 if(msg == MSG_SUICIDE) {
1677 w = DEATH_WEAPONOF(type);
1679 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1681 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1682 } else if (type == DEATH_KILL) {
1683 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1685 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1686 } else if (type == DEATH_ROT) {
1687 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1689 print (sprintf(_("^1%s^1 died\n"), s1));
1690 } else if (type == DEATH_NOAMMO) {
1691 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1693 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1694 } else if (type == DEATH_CAMP) {
1695 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1697 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1698 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1699 HUD_KillNotify_Push(s1, "", 0, type);
1701 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1702 } else if (type == DEATH_CHEAT) {
1703 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1705 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1706 } else if (type == DEATH_FIRE) {
1707 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1709 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1710 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1711 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1713 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1716 if (stof(s2) > 2) // killcount > 2
1717 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1718 } else if(msg == MSG_KILL) {
1719 w = DEATH_WEAPONOF(type);
1721 if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1722 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1724 HUD_KillNotify_Push(s1, s2, 1, type);
1727 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1729 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1730 HUD_KillNotify_Push(s1, s2, 1, type);
1734 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1736 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1739 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1741 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1743 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1745 else if (stof(s2) > 2) {
1747 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1749 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1752 else if(type == KILL_FIRST_BLOOD)
1753 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1754 else if (type == DEATH_TELEFRAG) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1757 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1759 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1761 else if (type == DEATH_DROWN) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1764 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1766 else if (type == DEATH_SLIME) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1769 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1771 else if (type == DEATH_LAVA) {
1772 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1774 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1776 else if (type == DEATH_FALL) {
1777 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1779 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1781 else if (type == DEATH_SHOOTING_STAR) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1784 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1786 else if (type == DEATH_SWAMP) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1791 else if (type == DEATH_HURTTRIGGER)
1793 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1795 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1796 } else if(type == DEATH_SBCRUSH) {
1797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1800 } else if(type == DEATH_SBMINIGUN) {
1801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1803 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1804 } else if(type == DEATH_SBROCKET) {
1805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1807 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1808 } else if(type == DEATH_SBBLOWUP) {
1809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1811 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1812 } else if(type == DEATH_WAKIGUN) {
1813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1815 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1816 } else if(type == DEATH_WAKIROCKET) {
1817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1819 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1820 } else if(type == DEATH_WAKIBLOWUP) {
1821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1823 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1824 } else if(type == DEATH_TURRET) {
1825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1827 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1828 } else if(type == DEATH_TOUCHEXPLODE) {
1829 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1831 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1832 } else if(type == DEATH_CHEAT) {
1833 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1835 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1836 } else if (type == DEATH_FIRE) {
1837 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1839 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1840 } else if (type == DEATH_CUSTOM) {
1841 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1843 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1844 } else if (type == DEATH_HURTTRIGGER) {
1845 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1847 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1849 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1851 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1853 } else if(msg == MSG_SPREE) {
1854 if(type == KILL_END_SPREE) {
1856 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1858 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1859 } else if(type == KILL_SPREE) {
1861 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1863 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1864 } else if(type == KILL_SPREE_3) {
1866 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1868 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1869 } else if(type == KILL_SPREE_5) {
1871 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1873 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1874 } else if(type == KILL_SPREE_10) {
1876 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1878 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1879 } else if(type == KILL_SPREE_15) {
1881 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1883 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1884 } else if(type == KILL_SPREE_20) {
1886 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1888 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1889 } else if(type == KILL_SPREE_25) {
1891 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1893 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1894 } else if(type == KILL_SPREE_30) {
1896 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1898 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1900 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1901 if (type == DEATH_DROWN) {
1902 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1906 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1908 print (sprintf(_("^1%s^1 drowned\n"), s1));
1910 } else if (type == DEATH_SLIME) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1913 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1914 } else if (type == DEATH_LAVA) {
1915 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1919 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1921 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1923 } else if (type == DEATH_FALL) {
1924 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1928 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1930 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1932 } else if (type == DEATH_SHOOTING_STAR) {
1933 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1935 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1936 } else if (type == DEATH_SWAMP) {
1937 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1941 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1943 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1945 } else if(type == DEATH_TURRET) {
1946 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1948 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1949 } else if (type == DEATH_CUSTOM) {
1950 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1952 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1953 } else if (type == DEATH_HURTTRIGGER) {
1954 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1956 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1957 } else if(type == DEATH_TOUCHEXPLODE) {
1958 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1960 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1961 } else if(type == DEATH_CHEAT) {
1962 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1964 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1965 } else if(type == DEATH_FIRE) {
1966 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1970 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1972 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1975 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1979 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1981 print (sprintf(_("^1%s^1 died\n"), s1));
1984 } else if(msg == MSG_KILL_ACTION_SPREE) {
1986 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1988 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1989 } else if(msg == MSG_INFO) {
1990 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1991 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1992 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1993 } else if(type == INFO_LOSTFLAG) {
1994 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1995 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1996 } else if(type == INFO_PICKUPFLAG) {
1997 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1998 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1999 } else if(type == INFO_RETURNFLAG) {
2000 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2001 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2002 } else if(type == INFO_CAPTUREFLAG) {
2003 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2004 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2006 } else if(msg == MSG_RACE) {
2007 if(type == RACE_SERVER_RECORD) {
2008 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2010 else if(type == RACE_NEW_RANK) {
2011 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2013 else if(type == RACE_NEW_TIME) {
2014 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2016 else if(type == RACE_FAIL) {
2017 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2019 } else if(msg == MSG_KA) {
2020 if(type == KA_PICKUPBALL) {
2021 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2023 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2025 else if(type == KA_DROPBALL) {
2026 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2028 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2033 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2035 void HUD_Centerprint(string s1, string s2, float type, float msg)
2038 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2039 if(msg == MSG_SUICIDE) {
2040 if (type == DEATH_TEAMCHANGE) {
2041 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2042 } else if (type == DEATH_AUTOTEAMCHANGE) {
2043 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2044 } else if (type == DEATH_CAMP) {
2046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2048 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2049 } else if (type == DEATH_NOAMMO) {
2051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2054 } else if (type == DEATH_ROT) {
2056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2059 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2064 } else if (type == DEATH_QUIET) {
2066 } else { // generic message
2068 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2070 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2072 } else if(msg == MSG_KILL) {
2073 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2077 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2079 } else if (type == KILL_FIRST_BLOOD) {
2081 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2083 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2085 } else if (type == KILL_FIRST_VICTIM) {
2087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2089 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2091 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2093 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2095 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2097 } else if (type == KILL_TYPEFRAGGED) {
2099 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2101 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2103 } else if (type == KILL_FRAG) {
2105 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2107 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2109 } else { // generic message
2111 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2113 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2116 } else if(msg == MSG_KILL_ACTION) {
2117 // TODO: invent more centerprints here?
2118 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2122 void HUD_Notify (void)
2124 if(!autocvar__hud_configure)
2126 if(!autocvar_hud_panel_notify) return;
2129 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2131 HUD_Panel_UpdateCvars(notify);
2134 mySize = panel_size;
2136 HUD_Panel_DrawBg(1);
2137 if(panel_bg_padding)
2139 pos += '1 1 0' * panel_bg_padding;
2140 mySize -= '2 2 0' * panel_bg_padding;
2143 float entries, height;
2144 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2145 height = mySize_y/entries;
2148 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2149 fontsize = '0.5 0.5 0' * fontheight;
2153 when = autocvar_hud_panel_notify_time;
2155 fadetime = autocvar_hud_panel_notify_fadetime;
2159 vector pos_attacker, pos_victim;
2161 float width_attacker;
2162 string attacker, victim;
2164 float i, j, w, step, limit;
2165 if(autocvar_hud_panel_notify_flip) //order items from the top down
2171 else //order items from the bottom up
2178 for(j = kn_index; i != limit; i += step, ++j)
2180 if(autocvar__hud_configure)
2184 else // inverse order
2185 a = entries - 1 - i;
2186 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2187 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2188 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2189 a = bound(0, (when - a) / 4, 1);
2190 goto hud_config_notifyprint;
2193 if (j == KN_MAX_ENTRIES)
2196 if(killnotify_times[j] + when > time)
2200 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2214 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2216 // TODO: maybe print in team colors?
2219 if(killnotify_actiontype[j] == 0)
2221 if(killnotify_deathtype[j] == DEATH_GENERIC)
2225 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2227 s = "notify_outofammo";
2229 else if(killnotify_deathtype[j] == DEATH_KILL)
2231 s = "notify_selfkill";
2233 else if(killnotify_deathtype[j] == DEATH_CAMP)
2235 s = "notify_camping";
2237 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2239 s = "notify_teamkill_red";
2241 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2243 s = "notify_teamkill_blue";
2245 else if(killnotify_deathtype[j] == DEATH_DROWN)
2249 else if(killnotify_deathtype[j] == DEATH_SLIME)
2253 else if(killnotify_deathtype[j] == DEATH_LAVA)
2257 else if(killnotify_deathtype[j] == DEATH_FALL)
2261 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2263 s = "notify_shootingstar";
2265 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2269 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2271 if(killnotify_victims[j] == "^1RED^7 flag")
2273 s = "notify_red_taken";
2277 s = "notify_blue_taken";
2280 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2282 if(killnotify_victims[j] == "^1RED^7 flag")
2284 s = "notify_red_returned";
2288 s = "notify_blue_returned";
2291 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2293 if(killnotify_victims[j] == "^1RED^7 flag")
2295 s = "notify_red_lost";
2299 s = "notify_blue_lost";
2302 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2304 if(killnotify_victims[j] == "^1RED^7 flag")
2306 s = "notify_red_captured";
2310 s = "notify_blue_captured";
2313 else if(killnotify_deathtype[j] == KA_DROPBALL)
2315 s = "notify_balldropped";
2317 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2319 s = "notify_ballpickedup";
2322 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2323 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2324 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2328 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2329 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2332 // X [did action to] Y
2335 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2337 s = "notify_melee_laser";
2339 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2341 s = "notify_melee_shotgun";
2343 else if(WEP_VALID(w))
2345 self = get_weaponinfo(w);
2346 s = strcat("weapon", self.netname);
2348 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2350 s = "notify_teamkill_red";
2352 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2354 s = "notify_teamkill_red";
2356 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2358 s = "notify_telefrag";
2360 else if(killnotify_deathtype[j] == DEATH_DROWN)
2364 else if(killnotify_deathtype[j] == DEATH_SLIME)
2368 else if(killnotify_deathtype[j] == DEATH_LAVA)
2372 else if(killnotify_deathtype[j] == DEATH_FALL)
2376 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2378 s = "notify_shootingstar";
2380 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2384 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2386 s = "notify_headshot";
2388 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2390 s = "race_newrecordserver";
2392 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2394 s = "race_newrankyellow";
2396 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2400 else if(killnotify_deathtype[j] == RACE_FAIL)
2405 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2406 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2407 :hud_config_notifyprint
2408 width_attacker = stringwidth(attacker, TRUE, fontsize);
2409 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2410 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2411 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2415 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2416 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2417 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2426 string seconds_tostring(float sec)
2429 minutes = floor(sec / 60);
2431 sec -= minutes * 60;
2432 return sprintf("%d:%02d", minutes, sec);
2435 void HUD_Timer(void)
2437 if(!autocvar__hud_configure)
2439 if(!autocvar_hud_panel_timer) return;
2442 hud_configure_active_panel = HUD_PANEL_TIMER;
2444 HUD_Panel_UpdateCvars(timer);
2447 mySize = panel_size;
2449 HUD_Panel_DrawBg(1);
2450 if(panel_bg_padding)
2452 pos += '1 1 0' * panel_bg_padding;
2453 mySize -= '2 2 0' * panel_bg_padding;
2457 float timelimit, elapsedTime, timeleft, minutesLeft;
2459 timelimit = getstatf(STAT_TIMELIMIT);
2461 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2462 timeleft = ceil(timeleft);
2464 minutesLeft = floor(timeleft / 60);
2467 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2468 timer_color = '1 1 1'; //white
2469 else if(minutesLeft >= 1)
2470 timer_color = '1 1 0'; //yellow
2472 timer_color = '1 0 0'; //red
2474 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2475 if (time < getstatf(STAT_GAMESTARTTIME)) {
2476 //while restart is still active, show 00:00
2477 timer = seconds_tostring(0);
2479 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2480 timer = seconds_tostring(elapsedTime);
2483 timer = seconds_tostring(timeleft);
2486 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2491 void HUD_Radar(void)
2493 if (!autocvar__hud_configure)
2495 if (autocvar_hud_panel_radar == 0) return;
2496 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2499 hud_configure_active_panel = HUD_PANEL_RADAR;
2501 HUD_Panel_UpdateCvars(radar);
2504 mySize = panel_size;
2506 HUD_Panel_DrawBg(1);
2507 if(panel_bg_padding)
2509 pos += '1 1 0' * panel_bg_padding;
2510 mySize -= '2 2 0' * panel_bg_padding;
2515 float scale2d, normalsize, bigsize;
2518 teamradar_origin2d = pos + 0.5 * mySize;
2519 teamradar_size2d = mySize;
2521 if(minimapname == "")
2524 teamradar_loadcvars();
2526 switch(hud_panel_radar_zoommode)
2530 f = current_zoomfraction;
2533 f = 1 - current_zoomfraction;
2543 switch(hud_panel_radar_rotation)
2546 teamradar_angle = view_angles_y - 90;
2549 teamradar_angle = 90 * hud_panel_radar_rotation;
2553 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2554 teamradar_size2d = mySize;
2556 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2558 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2559 if(hud_panel_radar_rotation == 0)
2561 // max-min distance must fit the radar in any rotation
2562 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2566 vector c0, c1, c2, c3, span;
2567 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2568 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2569 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2570 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2572 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2573 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2575 // max-min distance must fit the radar in x=x, y=y
2577 teamradar_size2d_x * scale2d / (1.05 * span_x),
2578 teamradar_size2d_y * scale2d / (1.05 * span_y)
2582 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2583 if(bigsize > normalsize)
2584 normalsize = bigsize;
2588 + (1 - f) * normalsize;
2589 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2591 + (1 - f) * view_origin);
2600 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2602 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2603 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2604 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2605 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2606 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2608 color2 = GetPlayerColor(tm.sv_entnum);
2609 //if(color == COLOR_SPECTATOR || color == color2)
2610 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2612 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2614 drawresetcliparea();
2619 void HUD_UpdatePlayerTeams();
2620 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2624 #define SCOREPANEL_MAX_ENTRIES 6
2625 #define SCOREPANEL_ASPECTRATIO 2
2626 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2627 const vector fontsize = '1 1 0' * (mySize_y/entries);
2629 vector rgb, score_color;
2631 score_color = '1 1 1';
2633 const float name_size = mySize_x*0.75;
2634 const float spacing_size = mySize_x*0.04;
2635 const float highlight_alpha = 0.2;
2636 float i, me_printed, first_pl;
2639 if (autocvar__hud_configure)
2641 float players_per_team;
2644 // show team scores in the first line
2645 float score_size = mySize_x / team_count;
2646 players_per_team = max(2, ceil((entries - 1) / team_count));
2647 for(i=0; i<team_count; ++i) {
2648 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2649 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2650 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2653 pos_y += fontsize_y;
2655 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2656 for (i=first_pl; i<entries; ++i)
2658 //simulate my score is lower than all displayed players,
2659 //so that I don't appear at all showing pure rankings.
2660 //This is to better show the difference between the 2 ranking views
2661 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2664 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2665 s = GetPlayerName(pl.sv_entnum);
2670 s = sprintf(_("Player %d"), i + 1 - first_pl);
2675 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2676 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2677 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2678 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2679 pos_y += fontsize_y;
2684 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2685 HUD_UpdatePlayerTeams();
2688 // show team scores in the first line
2689 float score_size = mySize_x / team_count;
2690 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2691 if(tm.team == COLOR_SPECTATOR)
2693 if (tm.team == myteam)
2694 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2695 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2699 pos_y += fontsize_y;
2700 tm = teams.sort_next;
2705 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2707 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2710 if (i == entries-1 && !me_printed && pl != me)
2711 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2713 for (pl = me.sort_next; pl; pl = pl.sort_next)
2714 if (pl.team != COLOR_SPECTATOR)
2718 rgb = '1 1 0'; //not last but not among the leading players: yellow
2720 rgb = '1 0 0'; //last: red
2727 rgb = '0 1 0'; //first: green
2729 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2732 score_color = GetTeamRGB(pl.team) * 0.8;
2733 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2734 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2735 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2736 pos_y += fontsize_y;
2739 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2742 void HUD_Score(void)
2744 if(!autocvar__hud_configure)
2746 if(!autocvar_hud_panel_score) return;
2747 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2750 hud_configure_active_panel = HUD_PANEL_SCORE;
2752 HUD_Panel_UpdateCvars(score);
2755 mySize = panel_size;
2757 HUD_Panel_DrawBg(1);
2758 if(panel_bg_padding)
2760 pos += '1 1 0' * panel_bg_padding;
2761 mySize -= '2 2 0' * panel_bg_padding;
2764 float score, distribution;
2766 vector distribution_color;
2768 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2770 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2771 string timer, distrtimer;
2773 pl = players.sort_next;
2776 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2777 if(pl.scores[ps_primary] == 0)
2780 score = me.(scores[ps_primary]);
2781 timer = TIME_ENCODED_TOSTRING(score);
2783 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2784 // distribution display
2785 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2787 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2789 if (distribution <= 0) {
2790 distribution_color = '0 1 0';
2794 distribution_color = '1 0 0';
2797 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2799 // race record display
2800 if (distribution <= 0)
2801 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2802 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2803 } else if (!teamplay) { // non-teamgames
2804 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2806 HUD_Score_Rankings(pos, mySize, me, 0);
2809 // me vector := [team/connected frags id]
2810 pl = players.sort_next;
2814 if(autocvar__hud_configure)
2817 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2821 score = me.(scores[ps_primary]);
2822 if(autocvar__hud_configure)
2825 if(distribution >= 5)
2826 distribution_color = eY;
2827 else if(distribution >= 0)
2828 distribution_color = '1 1 1';
2829 else if(distribution >= -5)
2830 distribution_color = '1 1 0';
2832 distribution_color = eX;
2834 string distribution_str;
2835 distribution_str = ftos(distribution);
2836 if (distribution >= 0)
2838 if (distribution > 0)
2839 distribution_str = strcat("+", distribution_str);
2840 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2842 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2843 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2844 } else { // teamgames
2845 float scores_count, row, column, rows, columns;
2847 vector score_pos, score_size; //for scores other than myteam
2848 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2850 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2852 if (autocvar_hud_panel_score_rankings)
2854 HUD_Score_Rankings(pos, mySize, me, scores_count);
2857 rows = mySize_y/mySize_x;
2858 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2859 // ^^^ ammo item aspect goes here
2861 columns = ceil(scores_count/rows);
2863 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2866 if(score_size_x/score_size_y > 3)
2868 newSize = 3 * score_size_y;
2869 offset_x = score_size_x - newSize;
2870 pos_x += offset_x/2;
2871 score_size_x = newSize;
2875 newSize = 1/3 * score_size_x;
2876 offset_y = score_size_y - newSize;
2877 pos_y += offset_y/2;
2878 score_size_y = newSize;
2882 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2884 float max_fragcount;
2885 max_fragcount = -99;
2886 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2887 if(tm.team == COLOR_SPECTATOR)
2889 score = tm.(teamscores[ts_primary]);
2890 if(autocvar__hud_configure)
2893 if (score > max_fragcount)
2894 max_fragcount = score;
2896 if (spectatee_status == -1)
2898 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2899 if (max_fragcount == score)
2900 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2901 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2909 else if(tm.team == myteam) {
2910 if (max_fragcount == score)
2911 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2912 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2914 if (max_fragcount == score)
2915 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2916 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2925 void HUD_RaceTimer (void)
2927 if(!autocvar__hud_configure)
2929 if(!autocvar_hud_panel_racetimer) return;
2930 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2931 if(spectatee_status == -1) return;
2934 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2936 HUD_Panel_UpdateCvars(racetimer);
2939 mySize = panel_size;
2941 HUD_Panel_DrawBg(1);
2942 if(panel_bg_padding)
2944 pos += '1 1 0' * panel_bg_padding;
2945 mySize -= '2 2 0' * panel_bg_padding;
2948 // always force 4:1 aspect
2950 if(mySize_x/mySize_y > 4)
2952 newSize_x = 4 * mySize_y;
2953 newSize_y = mySize_y;
2955 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2959 newSize_y = 1/4 * mySize_x;
2960 newSize_x = mySize_x;
2962 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2967 string s, forcetime;
2969 if(autocvar__hud_configure)
2972 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2973 s = _("^1Intermediate 1 (+15.42)");
2974 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2975 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2976 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2978 else if(race_checkpointtime)
2980 a = bound(0, 2 - (time - race_checkpointtime), 1);
2983 if(a > 0) // just hit a checkpoint?
2985 if(race_checkpoint != 254)
2987 if(race_time && race_previousbesttime)
2988 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2990 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2992 forcetime = TIME_ENCODED_TOSTRING(race_time);
2997 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2999 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3000 if(a > 0) // next one?
3002 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3007 if(s != "" && a > 0)
3009 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3012 if(race_penaltytime)
3014 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3017 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3018 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3024 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3025 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3030 if(race_laptime && race_checkpoint != 255)
3032 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3033 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3038 if(race_mycheckpointtime)
3040 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3041 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3042 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3044 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3046 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3047 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3048 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3051 if(race_penaltytime && !race_penaltyaccumulator)
3053 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3054 a = bound(0, (1 + t - time), 1);
3058 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3060 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3061 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3069 float vote_yescount;
3072 float vote_highlighted; // currently selected vote
3074 float vote_active; // is there an active vote?
3075 float vote_prev; // previous state of vote_active to check for a change
3077 float vote_change; // "time" when vote_active changed
3079 void HUD_VoteWindow(void)
3081 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3084 if (autocvar__hud_configure)
3088 print(_("^1You must answer before entering hud configure mode\n"));
3089 cvar_set("_hud_configure", "0");
3091 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3092 uid2name_dialog = 1;
3095 if(!autocvar__hud_configure)
3097 if(!autocvar_hud_panel_vote) return;
3099 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3100 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3102 if(panel_bg_alpha_str == "") {
3103 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3105 panel_bg_alpha = stof(panel_bg_alpha_str);
3109 hud_configure_active_panel = HUD_PANEL_VOTE;
3118 if(vote_active != vote_prev) {
3120 vote_prev = vote_active;
3123 if(vote_active || autocvar__hud_configure)
3124 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3126 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3131 HUD_Panel_UpdateCvars(vote);
3135 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3136 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3139 // these must be below above block
3142 mySize = panel_size;
3144 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3145 HUD_Panel_DrawBg(a);
3146 a = panel_fg_alpha * a;
3148 if(panel_bg_padding)
3150 pos += '1 1 0' * panel_bg_padding;
3151 mySize -= '2 2 0' * panel_bg_padding;
3154 // always force 3:1 aspect
3156 if(mySize_x/mySize_y > 3)
3158 newSize_x = 3 * mySize_y;
3159 newSize_y = mySize_y;
3161 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3165 newSize_y = 1/3 * mySize_x;
3166 newSize_x = mySize_x;
3168 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3172 s = _("A vote has been called for:");
3174 s = _("Allow servers to store and display your name?");
3175 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3176 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3177 if(autocvar__hud_configure)
3178 s = _("^1Configure the HUD");
3179 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3181 // print the yes/no counts
3182 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3183 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3184 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3185 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3187 // draw the progress bar backgrounds
3188 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3190 // draw the highlights
3191 if(vote_highlighted == 1) {
3192 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3193 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3195 else if(vote_highlighted == 2) {
3196 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3197 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3200 // draw the progress bars
3201 if(vote_yescount && vote_needed)
3203 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3204 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3207 if(vote_nocount && vote_needed)
3209 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3210 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3213 drawresetcliparea();
3216 vote_highlighted = 0;
3220 // Mod icons panel (#10)
3223 float mod_active; // is there any active mod icon?
3225 // Clan Arena HUD modicons
3226 void HUD_Mod_CA(vector pos, vector mySize)
3228 mod_active = 1; // CA should never hide the mod icons panel
3229 float redalive, bluealive;
3230 redalive = getstati(STAT_REDALIVE);
3231 bluealive = getstati(STAT_BLUEALIVE);
3233 vector redpos, bluepos;
3234 if(mySize_x > mySize_y)
3237 bluepos = pos + eY * 0.5 * mySize_y;
3238 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3239 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3240 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3241 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3246 bluepos = pos + eY * 0.5 * mySize_y;
3247 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3248 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3249 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3250 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3254 // CTF HUD modicon section
3255 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3256 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3257 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3259 void HUD_Mod_CTF_Reset(void)
3261 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3264 void HUD_Mod_CTF(vector pos, vector mySize)
3266 vector redflag_pos, blueflag_pos;
3268 float f; // every function should have that
3270 float redflag, blueflag; // current status
3271 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3274 stat_items = getstati(STAT_ITEMS);
3275 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3276 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3278 if(redflag || blueflag)
3283 if(autocvar__hud_configure)
3289 // when status CHANGES, set old status into prevstatus and current status into status
3290 if (redflag != redflag_prevframe)
3292 redflag_statuschange_time = time;
3293 redflag_prevstatus = redflag_prevframe;
3294 redflag_prevframe = redflag;
3297 if (blueflag != blueflag_prevframe)
3299 blueflag_statuschange_time = time;
3300 blueflag_prevstatus = blueflag_prevframe;
3301 blueflag_prevframe = blueflag;
3304 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3305 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3307 float BLINK_FACTOR = 0.15;
3308 float BLINK_BASE = 0.85;
3310 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3312 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3314 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3316 string red_icon, red_icon_prevstatus;
3317 float red_alpha, red_alpha_prevstatus;
3318 red_alpha = red_alpha_prevstatus = 1;
3320 case 1: red_icon = "flag_red_taken"; break;
3321 case 2: red_icon = "flag_red_lost"; break;
3322 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3324 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3325 red_icon = "flag_red_shielded";
3327 red_icon = string_null;
3330 switch(redflag_prevstatus) {
3331 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3332 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3333 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3336 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3337 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3338 red_icon_prevstatus = "flag_red_shielded";
3340 red_icon_prevstatus = string_null;
3344 string blue_icon, blue_icon_prevstatus;
3345 float blue_alpha, blue_alpha_prevstatus;
3346 blue_alpha = blue_alpha_prevstatus = 1;
3348 case 1: blue_icon = "flag_blue_taken"; break;
3349 case 2: blue_icon = "flag_blue_lost"; break;
3350 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3352 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3353 blue_icon = "flag_blue_shielded";
3355 blue_icon = string_null;
3358 switch(blueflag_prevstatus) {
3359 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3360 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3361 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3364 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3365 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3366 blue_icon_prevstatus = "flag_blue_shielded";
3368 blue_icon_prevstatus = string_null;
3372 if(mySize_x > mySize_y) {
3373 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3375 blueflag_pos = pos + eX * 0.5 * mySize_x;
3378 redflag_pos = pos + eX * 0.5 * mySize_x;
3380 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3382 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3384 blueflag_pos = pos + eY * 0.5 * mySize_y;
3387 redflag_pos = pos + eY * 0.5 * mySize_y;
3389 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3392 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3393 if(red_icon_prevstatus && f < 1)
3394 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3396 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3398 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3399 if(blue_icon_prevstatus && f < 1)
3400 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3402 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3405 // Keyhunt HUD modicon section
3406 float kh_runheretime;
3408 void HUD_Mod_KH_Reset(void)
3413 void HUD_Mod_KH(vector pos, vector mySize)
3415 mod_active = 1; // keyhunt should never hide the mod icons panel
3419 vector p, pa, kh_size, kh_asize;
3421 kh_keys = getstati(STAT_KH_KEYS);
3424 if(mySize_x > mySize_y)
3426 p_y = pos_y + 0.25 * mySize_y;
3427 pa = p - eY * 0.25 * mySize_y;
3429 kh_size_x = mySize_x * 0.25;
3430 kh_size_y = 0.75 * mySize_y;
3431 kh_asize_x = mySize_x * 0.25;
3432 kh_asize_y = mySize_y * 0.25;
3436 p_y = pos_y + 0.125 * mySize_y;
3437 pa = p - eY * 0.125 * mySize_y;
3439 kh_size_x = mySize_x * 0.5;
3440 kh_size_y = 0.375 * mySize_y;
3441 kh_asize_x = mySize_x * 0.5;
3442 kh_asize_y = mySize_y * 0.125;
3449 for(i = 0; i < 4; ++i)
3451 key = floor(kh_keys / pow(32, i)) & 31;
3453 if(keyteam == 30 && keycount <= 4)
3455 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3459 // this yields 8 exactly if "RUN HERE" shows
3464 kh_runheretime = time;
3465 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3470 for(i = 0; i < 4; ++i)
3472 key = floor(kh_keys / pow(32, i)) & 31;
3485 default: // owned or dropped
3490 a = a * panel_fg_alpha;
3491 aa = aa * panel_fg_alpha;
3497 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3500 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3503 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3506 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3511 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3514 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3517 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3520 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3523 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3527 if(mySize_x > mySize_y)
3529 p_x += 0.25 * mySize_x;
3530 pa_x += 0.25 * mySize_x;
3536 p_y = pos_y + 0.625 * mySize_y;
3537 pa_y = pos_y + 0.5 * mySize_y;
3543 p_x += 0.5 * mySize_x;
3544 pa_x += 0.5 * mySize_x;
3550 // Keepaway HUD mod icon
3551 float kaball_prevstatus; // last remembered status
3552 float kaball_statuschange_time; // time when the status changed
3554 // we don't need to reset for keepaway since it immediately
3555 // autocorrects prevstatus as to if the player has the ball or not
3557 void HUD_Mod_Keepaway(vector pos, vector mySize)
3559 mod_active = 1; // keepaway should always show the mod HUD
3561 float BLINK_FACTOR = 0.15;
3562 float BLINK_BASE = 0.85;
3563 float BLINK_FREQ = 5;
3564 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3566 float stat_items = getstati(STAT_ITEMS);
3567 float kaball = (stat_items/IT_KEY1) & 1;
3569 if(kaball != kaball_prevstatus)
3571 kaball_statuschange_time = time;
3572 kaball_prevstatus = kaball;
3575 vector kaball_pos, kaball_size;
3577 if(mySize_x > mySize_y) {
3578 kaball_pos = pos + eX * 0.25 * mySize_x;
3579 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3581 kaball_pos = pos + eY * 0.25 * mySize_y;
3582 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3585 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3586 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3588 if(kaball_prevstatus && f < 1)
3589 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3592 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3596 // Nexball HUD mod icon
3597 void HUD_Mod_NexBall(vector pos, vector mySize)
3599 float stat_items, nb_pb_starttime, dt, p;
3601 stat_items = getstati(STAT_ITEMS);
3602 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3604 if (stat_items & IT_KEY1)
3609 //Manage the progress bar if any
3610 if (nb_pb_starttime > 0)
3612 dt = mod(time - nb_pb_starttime, nb_pb_period);
3613 // one period of positive triangle
3614 p = 2 * dt / nb_pb_period;
3619 HUD_Panel_GetProgressBarColor(nexball);
3620 if(mySize_x > mySize_y)
3621 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3623 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3626 if (stat_items & IT_KEY1)
3627 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3630 // Race/CTS HUD mod icons
3631 float crecordtime_prev; // last remembered crecordtime
3632 float crecordtime_change_time; // time when crecordtime last changed
3633 float srecordtime_prev; // last remembered srecordtime
3634 float srecordtime_change_time; // time when srecordtime last changed
3636 float race_status_time;
3637 float race_status_prev;
3638 string race_status_name_prev;
3639 void HUD_Mod_Race(vector pos, vector mySize)
3641 mod_active = 1; // race should never hide the mod icons panel
3643 me = playerslots[player_localentnum - 1];
3645 float f; // yet another function has this
3646 score = me.(scores[ps_primary]);
3648 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3649 return; // no records in the actual race
3651 // clientside personal record
3653 if(gametype == GAME_CTS)
3657 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3659 if(score && (score < t || !t)) {
3660 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3661 if(autocvar_cl_autodemo_delete_keeprecords)
3663 f = autocvar_cl_autodemo_delete;
3665 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3669 if(t != crecordtime_prev) {
3670 crecordtime_prev = t;
3671 crecordtime_change_time = time;
3674 vector textPos, medalPos;
3676 if(mySize_x > mySize_y) {
3677 // text on left side
3678 squareSize = min(mySize_y, mySize_x/2);
3679 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3680 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3683 squareSize = min(mySize_x, mySize_y/2);
3684 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3685 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3688 f = time - crecordtime_change_time;
3691 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3692 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3697 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3701 t = race_server_record;
3702 if(t != srecordtime_prev) {
3703 srecordtime_prev = t;
3704 srecordtime_change_time = time;
3706 f = time - srecordtime_change_time;
3709 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3710 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3712 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3713 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3715 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3718 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3719 race_status_time = time + 5;
3720 race_status_prev = race_status;
3721 if (race_status_name_prev)
3722 strunzone(race_status_name_prev);
3723 race_status_name_prev = strzone(race_status_name);
3728 a = bound(0, race_status_time - time, 1);
3731 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3735 rank = race_CheckName(race_status_name);
3737 rankname = race_PlaceName(rank);
3740 namepos = medalPos + '0 0.8 0' * squareSize;
3742 rankpos = medalPos + '0 0.15 0' * squareSize;
3744 if(race_status == 0)
3745 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3746 else if(race_status == 1) {
3747 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3748 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3749 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3750 } else if(race_status == 2) {
3751 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3752 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3754 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3755 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3756 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3757 } else if(race_status == 3) {
3758 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3759 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3760 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3763 if (race_status_time - time <= 0) {
3764 race_status_prev = -1;
3766 if(race_status_name)
3767 strunzone(race_status_name);
3768 race_status_name = string_null;
3769 if(race_status_name_prev)
3770 strunzone(race_status_name_prev);
3771 race_status_name_prev = string_null;
3775 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3777 float stat, pps_ratio;
3783 stat = getstatf(STAT_DOM_PPS_RED);
3784 pic = "dom_icon_red";
3788 stat = getstatf(STAT_DOM_PPS_BLUE);
3789 pic = "dom_icon_blue";
3793 stat = getstatf(STAT_DOM_PPS_YELLOW);
3794 pic = "dom_icon_yellow";
3798 stat = getstatf(STAT_DOM_PPS_PINK);
3799 pic = "dom_icon_pink";
3802 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3804 if(mySize_x/mySize_y > aspect_ratio)
3806 i = aspect_ratio * mySize_y;
3807 myPos_x = myPos_x + (mySize_x - i) / 2;
3812 i = 1/aspect_ratio * mySize_x;
3813 myPos_y = myPos_y + (mySize_y - i) / 2;
3817 if (layout) // show text too
3820 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3821 if (layout == 2) // average pps
3822 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3823 else // percentage of average pps
3824 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3828 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3832 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3833 drawresetcliparea();
3837 void HUD_Mod_Dom(vector myPos, vector mySize)
3839 mod_active = 1; // required in each mod function that always shows something
3842 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3843 if(tm.team != COLOR_SPECTATOR)
3846 float layout = autocvar_hud_panel_modicons_dom_layout;
3847 float rows, columns, aspect_ratio;
3848 rows = mySize_y/mySize_x;
3849 aspect_ratio = (layout) ? 3 : 1;
3850 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3851 columns = ceil(teams_count/rows);
3855 for(i=0; i<teams_count; ++i)
3857 vector pos, itemSize;
3858 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3859 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3861 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3872 float mod_prev; // previous state of mod_active to check for a change
3874 float mod_change; // "time" when mod_active changed
3876 void HUD_ModIcons(void)
3878 if(!autocvar__hud_configure)
3880 if(!autocvar_hud_panel_modicons) return;
3881 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3884 hud_configure_active_panel = HUD_PANEL_MODICONS;
3886 HUD_Panel_UpdateCvars(modicons);
3889 mySize = panel_size;
3891 if(mod_active != mod_prev) {
3893 mod_prev = mod_active;
3896 if(mod_active || autocvar__hud_configure)
3897 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3899 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3902 HUD_Panel_DrawBg(mod_alpha);
3904 if(panel_bg_padding)
3906 pos += '1 1 0' * panel_bg_padding;
3907 mySize -= '2 2 0' * panel_bg_padding;
3910 // these MUST be ran in order to update mod_active
3911 if(gametype == GAME_KEYHUNT)
3912 HUD_Mod_KH(pos, mySize);
3913 else if(gametype == GAME_CTF || autocvar__hud_configure)
3914 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3915 else if(gametype == GAME_NEXBALL)
3916 HUD_Mod_NexBall(pos, mySize);
3917 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3918 HUD_Mod_Race(pos, mySize);
3919 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3920 HUD_Mod_CA(pos, mySize);
3921 else if(gametype == GAME_DOMINATION)
3922 HUD_Mod_Dom(pos, mySize);
3923 else if(gametype == GAME_KEEPAWAY)
3924 HUD_Mod_Keepaway(pos, mySize);
3927 // Draw pressed keys (#11)
3929 void HUD_DrawPressedKeys(void)
3931 if(!autocvar__hud_configure)
3933 if(!autocvar_hud_panel_pressedkeys) return;
3934 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3937 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3940 HUD_Panel_UpdateCvars(pressedkeys);
3943 mySize = panel_size;
3945 HUD_Panel_DrawBg(1);
3946 if(panel_bg_padding)
3948 pos += '1 1 0' * panel_bg_padding;
3949 mySize -= '2 2 0' * panel_bg_padding;
3952 // force custom aspect
3953 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3957 if(mySize_x/mySize_y > aspect)
3959 newSize_x = aspect * mySize_y;
3960 newSize_y = mySize_y;
3962 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3966 newSize_y = 1/aspect * mySize_x;
3967 newSize_x = mySize_x;
3969 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3975 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3977 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3979 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3981 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3983 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3985 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3988 // Handle chat as a panel (#12)
3992 if(!autocvar__hud_configure)
3994 if (!autocvar_hud_panel_chat)
3996 if (!autocvar_con_chatrect)
3997 cvar_set("con_chatrect", "0");
4002 hud_configure_active_panel = HUD_PANEL_CHAT;
4004 HUD_Panel_UpdateCvars(chat);
4006 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4008 panel_pos_y = panel_bg_border;
4009 panel_size_y = vid_conheight - panel_bg_border * 2;
4010 if(panel_bg == "0") // force a border when maximized
4012 if(precache_pic(panel_bg) == "") {
4013 panel_bg = strcat(hud_skin_path, "/border_default");
4014 if(precache_pic(panel_bg) == "") {
4015 panel_bg = "gfx/hud/default/border_default";
4019 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4024 mySize = panel_size;
4026 HUD_Panel_DrawBg(1);
4028 if(panel_bg_padding)
4030 pos += '1 1 0' * panel_bg_padding;
4031 mySize -= '2 2 0' * panel_bg_padding;
4034 if (!autocvar_con_chatrect)
4035 cvar_set("con_chatrect", "1");
4037 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4038 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4040 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4041 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4043 if(autocvar__hud_configure)
4046 chatsize = '1 1 0' * autocvar_con_chatsize;
4047 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4049 for(i = 0; i < autocvar_con_chat; ++i)
4051 if(i == autocvar_con_chat - 1)
4054 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4055 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4056 pos_y += chatsize_y;
4061 // Engine info panel (#13)
4068 float frametimeavg1; // 1 frame ago
4069 float frametimeavg2; // 2 frames ago
4070 void HUD_EngineInfo(void)
4072 if(!autocvar__hud_configure)
4074 if(!autocvar_hud_panel_engineinfo) return;
4077 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4079 HUD_Panel_UpdateCvars(engineinfo);
4082 mySize = panel_size;
4084 HUD_Panel_DrawBg(1);
4085 if(panel_bg_padding)
4087 pos += '1 1 0' * panel_bg_padding;
4088 mySize -= '2 2 0' * panel_bg_padding;
4091 float currentTime = gettime(GETTIME_REALTIME);
4092 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4094 float currentframetime = currentTime - prevfps_time;
4095 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4096 frametimeavg2 = frametimeavg1;
4097 frametimeavg1 = frametimeavg;
4100 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4101 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4103 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4104 prevfps = (1/currentframetime);
4105 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4107 prevfps_time = currentTime;
4112 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4114 prevfps = framecounter/(currentTime - prevfps_time);
4116 prevfps_time = currentTime;
4121 color = HUD_Get_Num_Color (prevfps, 100);
4122 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4125 // Info messages panel (#14)
4127 #define drawInfoMessage(s)\
4128 if(autocvar_hud_panel_infomessages_flip)\
4129 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4130 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4132 void HUD_InfoMessages(void)
4134 if(!autocvar__hud_configure)
4136 if(!autocvar_hud_panel_infomessages) return;
4139 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4141 HUD_Panel_UpdateCvars(infomessages);
4144 mySize = panel_size;
4146 HUD_Panel_DrawBg(1);
4147 if(panel_bg_padding)
4149 pos += '1 1 0' * panel_bg_padding;
4150 mySize -= '2 2 0' * panel_bg_padding;
4153 // always force 5:1 aspect
4155 if(mySize_x/mySize_y > 5)
4157 newSize_x = 5 * mySize_y;
4158 newSize_y = mySize_y;
4160 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4164 newSize_y = 1/5 * mySize_x;
4165 newSize_x = mySize_x;
4167 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4176 fontsize = '0.20 0.20 0' * mySize_y;
4182 if(!autocvar__hud_configure)
4184 if(spectatee_status && !intermission)
4187 if(spectatee_status == -1)
4188 s = _("^1Observing");
4190 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4193 if(spectatee_status == -1)
4194 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4196 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4199 if(spectatee_status == -1)
4200 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4202 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4205 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4208 if(gametype == GAME_ARENA)
4209 s = _("^1Wait for your turn to join");
4210 else if(gametype == GAME_LMS)
4213 sk = playerslots[player_localentnum - 1];
4214 if(sk.(scores[ps_primary]) >= 666)
4215 s = _("^1Match has already begun");
4216 else if(sk.(scores[ps_primary]) > 0)
4217 s = _("^1You have no more lives left");
4219 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4222 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4225 //show restart countdown:
4226 if (time < getstatf(STAT_GAMESTARTTIME)) {
4228 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4229 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4230 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4231 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4235 if(warmup_stage && !intermission)
4237 s = _("^2Currently in ^1warmup^2 stage!");
4242 if(mod(time, 1) >= 0.5)
4247 if(ready_waiting && !intermission && !spectatee_status)
4249 if(ready_waiting_for_me)
4252 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4254 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4259 s = _("^2Waiting for others to ready up to end warmup...");
4261 s = _("^2Waiting for others to ready up...");
4265 else if(warmup_stage && !intermission && !spectatee_status)
4267 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4271 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4273 float ts_min, ts_max;
4274 tm = teams.sort_next;
4277 for(; tm.sort_next; tm = tm.sort_next)
4279 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4281 if(!ts_min) ts_min = tm.team_size;
4282 else ts_min = min(ts_min, tm.team_size);
4283 if(!ts_max) ts_max = tm.team_size;
4284 else ts_max = max(ts_max, tm.team_size);
4286 if ((ts_max - ts_min) > 1)
4288 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4289 tm = GetTeam(myteam, false);
4291 if (tm.team != COLOR_SPECTATOR)
4292 if (tm.team_size == ts_max)
4293 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4301 s = _("^7Press ^3ESC ^7to show HUD options.");
4303 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4305 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4307 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4312 // Physics panel (#15)
4314 vector acc_prevspeed;
4315 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4316 void HUD_Physics(void)
4318 if(!autocvar__hud_configure)
4320 if(!autocvar_hud_panel_physics) return;
4321 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4324 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4326 HUD_Panel_UpdateCvars(physics);
4328 HUD_Panel_DrawBg(1);
4329 if(panel_bg_padding)
4331 panel_pos += '1 1 0' * panel_bg_padding;
4332 panel_size -= '2 2 0' * panel_bg_padding;
4336 float speed, conversion_factor;
4339 switch(autocvar_hud_panel_physics_speed_unit)
4344 conversion_factor = 1.0;
4348 conversion_factor = 0.0254;
4352 conversion_factor = 0.0254 * 3.6;
4356 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4360 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4364 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4365 if (autocvar__hud_configure)
4366 speed = floor( max_speed * 0.65 + 0.5 );
4367 else if(autocvar_hud_panel_physics_speed_vertical)
4368 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4370 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4372 //compute acceleration
4373 float acceleration, f;
4374 if (autocvar__hud_configure)
4375 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4378 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4379 f = time - acc_prevtime;
4380 if(autocvar_hud_panel_physics_acceleration_vertical)
4381 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4383 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4384 acc_prevspeed = pmove_vel;
4385 acc_prevtime = time;
4387 f = bound(0, f * 10, 1);
4388 acc_avg = acc_avg * (1 - f) + acceleration * f;
4392 float panel_ar = panel_size_x/panel_size_y;
4393 vector speed_offset, acceleration_offset;
4396 panel_size_x *= 0.5;
4397 if (autocvar_hud_panel_physics_flip)
4398 speed_offset_x = panel_size_x;
4400 acceleration_offset_x = panel_size_x;
4404 panel_size_y *= 0.5;
4405 if (autocvar_hud_panel_physics_flip)
4406 speed_offset_y = panel_size_y;
4408 acceleration_offset_y = panel_size_y;
4410 float speed_baralign, acceleration_baralign;
4411 if (autocvar_hud_panel_physics_baralign == 1)
4412 acceleration_baralign = speed_baralign = 1;
4413 else if(autocvar_hud_panel_physics_baralign == 4)
4414 acceleration_baralign = speed_baralign = 2;
4415 else if (autocvar_hud_panel_physics_flip)
4417 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4418 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4422 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4423 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4425 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4426 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4430 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4432 HUD_Panel_GetProgressBarColor(speed);
4433 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4435 vector tmp_offset, tmp_size;
4436 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4438 tmp_size_x = panel_size_x * 0.75;
4439 tmp_size_y = panel_size_y;
4441 tmp_offset_x = panel_size_x - tmp_size_x;
4444 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4450 tmp_offset_x = tmp_size_x;
4451 if (autocvar_hud_panel_physics_speed_unit_show)
4454 tmp_size_x = panel_size_x * (1 - 0.75);
4455 tmp_size_y = panel_size_y * 0.4;
4456 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4460 //compute and draw top speed
4461 if (autocvar_hud_panel_physics_topspeed)
4462 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4464 if (autocvar__hud_configure)
4466 top_speed = floor( max_speed * 0.75 + 0.5 );
4471 if (speed >= top_speed)
4474 top_speed_time = time;
4478 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4479 // divide by f to make it start from 1
4480 f = cos( ((time - top_speed_time) / f) * PI/2 );
4482 else //hide top speed 0, it would be stupid
4487 //top speed progressbar peak
4488 if(speed < top_speed)
4489 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4491 float peak_offset_x;
4493 if (speed_baralign == 0)
4494 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4495 else if (speed_baralign == 1)
4496 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4497 else if (speed_baralign == 2)
4498 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4499 //if speed is not 0 the speed progressbar already fetched the color
4501 HUD_Panel_GetProgressBarColor(speed);
4502 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4503 peak_size_y = panel_size_y;
4504 if (speed_baralign == 2) // draw two peaks, on both sides
4506 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4507 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4510 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4514 tmp_offset_y = panel_size_y * 0.4;
4515 tmp_size_x = panel_size_x * (1 - 0.75);
4516 tmp_size_y = panel_size_y - tmp_offset_y;
4517 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4525 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4527 if (acceleration < 0)
4528 HUD_Panel_GetProgressBarColor(acceleration_neg);
4530 HUD_Panel_GetProgressBarColor(acceleration);
4531 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4533 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4534 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4543 void HUD_Reset (void)
4545 // reset gametype specific icons
4546 if(gametype == GAME_KEYHUNT)
4548 else if(gametype == GAME_CTF)
4549 HUD_Mod_CTF_Reset();
4552 #define HUD_DrawPanel(id)\
4554 case (HUD_PANEL_RADAR):\
4555 HUD_Radar(); break;\
4556 case (HUD_PANEL_WEAPONS):\
4557 HUD_Weapons(); break;\
4558 case (HUD_PANEL_AMMO):\
4560 case (HUD_PANEL_POWERUPS):\
4561 HUD_Powerups(); break;\
4562 case (HUD_PANEL_HEALTHARMOR):\
4563 HUD_HealthArmor(); break;\
4564 case (HUD_PANEL_NOTIFY):\
4565 HUD_Notify(); break;\
4566 case (HUD_PANEL_TIMER):\
4567 HUD_Timer(); break;\
4568 case (HUD_PANEL_SCORE):\
4569 HUD_Score(); break;\
4570 case (HUD_PANEL_RACETIMER):\
4571 HUD_RaceTimer(); break;\
4572 case (HUD_PANEL_VOTE):\
4573 HUD_VoteWindow(); break;\
4574 case (HUD_PANEL_MODICONS):\
4575 HUD_ModIcons(); break;\
4576 case (HUD_PANEL_PRESSEDKEYS):\
4577 HUD_DrawPressedKeys(); break;\
4578 case (HUD_PANEL_CHAT):\
4580 case (HUD_PANEL_ENGINEINFO):\
4581 HUD_EngineInfo(); break;\
4582 case (HUD_PANEL_INFOMESSAGES):\
4583 HUD_InfoMessages(); break;\
4584 case (HUD_PANEL_PHYSICS):\
4585 HUD_Physics(); break;\
4586 } ENDS_WITH_CURLY_BRACE
4588 void HUD_Main (void)
4591 // global hud alpha fade
4592 if(menu_enabled == 1)
4595 hud_fade_alpha = (1 - autocvar__menu_alpha);
4597 if(scoreboard_fade_alpha)
4598 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4600 if(intermission == 2) // no hud during mapvote
4602 if (autocvar__hud_configure) //force exit from hud config
4607 localcmd("togglemenu\n");
4609 cvar_set("_hud_configure", "0");
4613 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4616 if(!autocvar__hud_configure && !hud_fade_alpha)
4620 if (hud_skin_path != autocvar_hud_skin)
4623 strunzone(hud_skin_path);
4624 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4627 // HUD configure visible grid
4628 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4630 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4631 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4632 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4633 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4635 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4636 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4638 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4639 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4642 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4645 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4649 float hud_dock_color_team = autocvar_hud_dock_color_team;
4650 if((teamplay) && hud_dock_color_team) {
4651 f = stof(getplayerkey(current_player - 1, "colors"));
4652 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4654 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4655 color = '1 0 0' * hud_dock_color_team;
4659 string hud_dock_color = autocvar_hud_dock_color;
4660 if(hud_dock_color == "shirt") {
4661 f = stof(getplayerkey(current_player - 1, "colors"));
4662 color = colormapPaletteColor(floor(f / 16), 0);
4664 else if(hud_dock_color == "pants") {
4665 f = stof(getplayerkey(current_player - 1, "colors"));
4666 color = colormapPaletteColor(mod(f, 16), 1);
4669 color = stov(hud_dock_color);
4673 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4674 if(precache_pic(pic) == "") {
4675 pic = strcat(hud_skin_path, "/dock_medium");
4676 if(precache_pic(pic) == "") {
4677 pic = "gfx/hud/default/dock_medium";
4680 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4683 // cache the panel order into the panel_order array
4684 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4685 for(i = 0; i < HUD_PANEL_NUM; ++i)
4686 panel_order[i] = -1;
4688 float p_num, warning;
4689 float argc = tokenize_console(autocvar__hud_panelorder);
4690 if (argc > HUD_PANEL_NUM)
4692 //first detect wrong/missing panel numbers
4693 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4694 p_num = stof(argv(i));
4695 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4696 if (panel_order[p_num] == -1) //found for the first time?
4697 s = strcat(s, ftos(p_num), " ");
4698 panel_order[p_num] = 1; //mark as found
4703 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4704 if (panel_order[i] == -1) {
4706 s = strcat(s, ftos(i), " "); //add missing panel number
4710 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4712 cvar_set("_hud_panelorder", s);
4713 if(hud_panelorder_prev)
4714 strunzone(hud_panelorder_prev);
4715 hud_panelorder_prev = strzone(s);
4717 //now properly set panel_order
4718 tokenize_console(s);
4719 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4720 panel_order[i] = stof(argv(i));
4724 // draw panels in order specified by panel_order array
4725 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4726 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4727 HUD_DrawPanel(panel_order[i]);
4730 // draw chat panel on top if it is maximized
4731 if(autocvar__con_chat_maximized)
4732 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4734 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4735 localcmd("cmd selectteam auto; cmd join\n");
4737 if(autocvar__hud_configure && tab_panel != -1)
4739 HUD_Panel_UpdatePosSizeForId(tab_panel)
4740 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4743 hud_configure_prev = autocvar__hud_configure;
4745 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again