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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426         fh = fopen(filename, FILE_WRITE);
427         if(fh >= 0)
428         {
429                 HUD_Write_Cvar_q("hud_skin");
430                 HUD_Write_Cvar_q("hud_panel_bg");
431                 HUD_Write_Cvar_q("hud_panel_bg_color");
432                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434                 HUD_Write_Cvar_q("hud_panel_bg_border");
435                 HUD_Write_Cvar_q("hud_panel_bg_padding");
436                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
437                 HUD_Write("\n");
438
439                 HUD_Write_Cvar_q("hud_dock");
440                 HUD_Write_Cvar_q("hud_dock_color");
441                 HUD_Write_Cvar_q("hud_dock_color_team");
442                 HUD_Write_Cvar_q("hud_dock_alpha");
443                 HUD_Write("\n");
444
445                 HUD_Write_Cvar_q("hud_progressbar_alpha");
446                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448                 HUD_Write_Cvar_q("hud_progressbar_health_color");
449                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
452                 HUD_Write("\n");
453
454                 HUD_Write_Cvar_q("_hud_panelorder");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("hud_configure_grid");
458                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("scr_centerpos");
463                 HUD_Write("\n");
464
465                 // common cvars for all panels
466                 float i;
467                 for (i = 0; i < HUD_PANEL_NUM; ++i)
468                 {
469                         HUD_Panel_GetName(i);
470
471                         HUD_Write_PanelCvar_n("");
472                         HUD_Write_PanelCvar_q("_pos");
473                         HUD_Write_PanelCvar_q("_size");
474                         HUD_Write_PanelCvar_q("_bg");
475                         HUD_Write_PanelCvar_q("_bg_color");
476                         HUD_Write_PanelCvar_q("_bg_color_team");
477                         HUD_Write_PanelCvar_q("_bg_alpha");
478                         HUD_Write_PanelCvar_q("_bg_border");
479                         HUD_Write_PanelCvar_q("_bg_padding");
480                         switch(i) {
481                                 case HUD_PANEL_WEAPONS:
482                                         HUD_Write_PanelCvar_q("_complainbubble");
483                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487                                         HUD_Write_PanelCvar_q("_ammo_color");
488                                         HUD_Write_PanelCvar_q("_ammo_alpha");
489                                         HUD_Write_PanelCvar_q("_aspect");
490                                         break;
491                                 case HUD_PANEL_AMMO:
492                                         HUD_Write_PanelCvar_q("_onlycurrent");
493                                         HUD_Write_PanelCvar_q("_iconalign");
494                                         break;
495                                 case HUD_PANEL_POWERUPS:
496                                         HUD_Write_PanelCvar_q("_flip");
497                                         HUD_Write_PanelCvar_q("_iconalign");
498                                         HUD_Write_PanelCvar_q("_baralign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         break;
501                                 case HUD_PANEL_HEALTHARMOR:
502                                         HUD_Write_PanelCvar_q("_flip");
503                                         HUD_Write_PanelCvar_q("_iconalign");
504                                         HUD_Write_PanelCvar_q("_baralign");
505                                         HUD_Write_PanelCvar_q("_progressbar");
506                                         break;
507                                 case HUD_PANEL_NOTIFY:
508                                         HUD_Write_PanelCvar_q("_flip");
509                                         HUD_Write_PanelCvar_q("_print");
510                                         break;
511                                 case HUD_PANEL_RADAR:
512                                         HUD_Write_PanelCvar_q("_foreground_alpha");
513                                         break;
514                                 case HUD_PANEL_VOTE:
515                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
516                                         break;
517                                 case HUD_PANEL_PRESSEDKEYS:
518                                         HUD_Write_PanelCvar_q("_aspect");
519                                         break;
520                                 case HUD_PANEL_INFOMESSAGES:
521                                         HUD_Write_PanelCvar_q("_flip");
522                                         break;
523                         }
524                         HUD_Write("\n");
525                 }
526                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
527
528                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
529                 fclose(fh);
530         }
531         else
532                 print("^1Couldn't write to ", filename, "\n");
533 }
534
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
539 {
540         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
545 }
546
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
549 if(panel_bg != "0")\
550         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
552 {\
553         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
555
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
557 {
558         if(!alpha)
559                 return;
560
561         string pic;
562         if(vertical) {
563                 pic = strcat(hud_skin_path, "/statusbar_vertical");
564                 if(precache_pic(pic) == "") {
565                         pic = "gfx/hud/default/statusbar_vertical";
566                 }
567                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568                 if(mySize_y/mySize_x > 2)
569                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
571         } else {
572                 pic = strcat(hud_skin_path, "/statusbar");
573                 if(precache_pic(pic) == "") {
574                         pic = "gfx/hud/default/statusbar";
575                 }
576                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577                 if(mySize_x/mySize_y > 2)
578                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
580         }
581 }
582
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
584 {
585         if(!alpha)
586                 return;
587
588         string pic;
589         pic = strcat(hud_skin_path, "/num_leading");
590         if(precache_pic(pic) == "") {
591                 pic = "gfx/hud/default/num_leading";
592         }
593
594         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595         if(mySize_x/mySize_y > 2)
596                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
598 }
599
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 {
603         float i;
604
605         vector myTarget;
606         myTarget = myPos;
607
608         vector myCenter;
609         vector targCenter;
610         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
612
613         for (i = 0; i < HUD_PANEL_NUM; ++i) {
614                 if(i == highlightedPanel || !panel_enabled)
615                         continue;
616
617                 HUD_Panel_UpdatePosSizeForId(i);
618
619                 panel_pos -= '1 1 0' * panel_bg_border;
620                 panel_size += '2 2 0' * panel_bg_border;
621
622                 if(myPos_y + mySize_y < panel_pos_y)
623                         continue;
624                 if(myPos_y > panel_pos_y + panel_size_y)
625                         continue;
626
627                 if(myPos_x + mySize_x < panel_pos_x)
628                         continue;
629                 if(myPos_x > panel_pos_x + panel_size_x)
630                         continue;
631
632                 // OK, there IS a collision.
633
634                 myCenter_x = myPos_x + 0.5 * mySize_x;
635                 myCenter_y = myPos_y + 0.5 * mySize_y;
636
637                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
639
640                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it upwards
645                                 myTarget_y = panel_pos_y - mySize_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it upwards
652                                 myTarget_y = panel_pos_y - mySize_y;
653                 }
654                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
655                 {
656                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657                                 myTarget_x = panel_pos_x - mySize_x;
658                         else // push it downwards
659                                 myTarget_y = panel_pos_y + panel_size_y;
660                 }
661                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
662                 {
663                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664                                 myTarget_x = panel_pos_x + panel_size_x;
665                         else // push it downwards
666                                 myTarget_y = panel_pos_y + panel_size_y;
667                 }
668                 //if(cvar("hud_configure_checkcollisions_debug"))
669                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
670         }
671
672         return myTarget;
673 }
674
675 void HUD_Panel_SetPos(vector pos)
676 {
677         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
678         vector mySize;
679         mySize = panel_size;
680
681         //if(cvar("hud_configure_checkcollisions_debug"))
682                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
683
684         if(autocvar_hud_configure_grid)
685         {
686                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
687                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
688         }
689
690         if(hud_configure_checkcollisions)
691                 pos = HUD_Panel_CheckMove(pos, mySize);
692
693         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
695
696         string s;
697         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
698
699         HUD_Panel_GetName(highlightedPanel);
700         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
701 }
702
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705         float i;
706
707         vector targEndPos;
708
709         float dist_x, dist_y;
710         float ratio;
711         ratio = mySize_x/mySize_y;
712
713         for (i = 0; i < HUD_PANEL_NUM; ++i) {
714                 if(i == highlightedPanel || !panel_enabled)
715                         continue;
716
717                 HUD_Panel_UpdatePosSizeForId(i);
718
719                 panel_pos -= '1 1 0' * panel_bg_border;
720                 panel_size += '2 2 0' * panel_bg_border;
721
722                 targEndPos = panel_pos + panel_size;
723
724                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
726                         continue;
727
728                 if (resizeCorner == 1)
729                 {
730                         // check if this panel is on our way
731                         if (resizeorigin_x <= panel_pos_x)
732                                 continue;
733                         if (resizeorigin_y <= panel_pos_y)
734                                 continue;
735                         if (targEndPos_x <= resizeorigin_x - mySize_x)
736                                 continue;
737                         if (targEndPos_y <= resizeorigin_y - mySize_y)
738                                 continue;
739
740                         // there is a collision:
741                         // detect which side of the panel we are facing is actually limiting the resizing
742                         // (which side the resize direction finds for first) and reduce the size up to there
743                         //
744                         // dist is the distance between resizeorigin and the "analogous" point of the panel
745                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746                         dist_x = resizeorigin_x - targEndPos_x;
747                         dist_y = resizeorigin_y - targEndPos_y;
748                         if (dist_y <= 0 || dist_x / dist_y > ratio)
749                                 mySize_x = min(mySize_x, dist_x);
750                         else
751                                 mySize_y = min(mySize_y, dist_y);
752                 }
753                 else if (resizeCorner == 2)
754                 {
755                         if (resizeorigin_x >= targEndPos_x)
756                                 continue;
757                         if (resizeorigin_y <= panel_pos_y)
758                                 continue;
759                         if (panel_pos_x >= resizeorigin_x + mySize_x)
760                                 continue;
761                         if (targEndPos_y <= resizeorigin_y - mySize_y)
762                                 continue;
763
764                         dist_x = panel_pos_x - resizeorigin_x;
765                         dist_y = resizeorigin_y - targEndPos_y;
766                         if (dist_y <= 0 || dist_x / dist_y > ratio)
767                                 mySize_x = min(mySize_x, dist_x);
768                         else
769                                 mySize_y = min(mySize_y, dist_y);
770                 }
771                 else if (resizeCorner == 3)
772                 {
773                         if (resizeorigin_x <= panel_pos_x)
774                                 continue;
775                         if (resizeorigin_y >= targEndPos_y)
776                                 continue;
777                         if (targEndPos_x <= resizeorigin_x - mySize_x)
778                                 continue;
779                         if (panel_pos_y >= resizeorigin_y + mySize_y)
780                                 continue;
781
782                         dist_x = resizeorigin_x - targEndPos_x;
783                         dist_y = panel_pos_y - resizeorigin_y;
784                         if (dist_y <= 0 || dist_x / dist_y > ratio)
785                                 mySize_x = min(mySize_x, dist_x);
786                         else
787                                 mySize_y = min(mySize_y, dist_y);
788                 }
789                 else if (resizeCorner == 4)
790                 {
791                         if (resizeorigin_x >= targEndPos_x)
792                                 continue;
793                         if (resizeorigin_y >= targEndPos_y)
794                                 continue;
795                         if (panel_pos_x >= resizeorigin_x + mySize_x)
796                                 continue;
797                         if (panel_pos_y >= resizeorigin_y + mySize_y)
798                                 continue;
799
800                         dist_x = panel_pos_x - resizeorigin_x;
801                         dist_y = panel_pos_y - resizeorigin_y;
802                         if (dist_y <= 0 || dist_x / dist_y > ratio)
803                                 mySize_x = min(mySize_x, dist_x);
804                         else
805                                 mySize_y = min(mySize_y, dist_y);
806                 }
807                 //if(cvar("hud_configure_checkcollisions_debug"))
808                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809         }
810
811         return mySize;
812 }
813
814 void HUD_Panel_SetPosSize(vector mySize)
815 {
816         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
817         vector resizeorigin;
818         resizeorigin = panel_click_resizeorigin;
819         vector myPos;
820
821         // minimum panel size cap
822         mySize_x = max(0.025 * vid_conwidth, mySize_x);
823         mySize_y = max(0.025 * vid_conheight, mySize_y);
824
825         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
826         {
827                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
829         }
830
831         // collision testing|
832         // -----------------+
833
834         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835         if(resizeCorner == 1) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y - mySize_y;
838         } else if(resizeCorner == 2) {
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y - mySize_y;
841         } else if(resizeCorner == 3) {
842                 myPos_x = resizeorigin_x - mySize_x;
843                 myPos_y = resizeorigin_y;
844         } else { // resizeCorner == 4
845                 myPos_x = resizeorigin_x;
846                 myPos_y = resizeorigin_y;
847         }
848
849         // left/top screen edges
850         if(myPos_x < 0)
851                 mySize_x = mySize_x + myPos_x;
852         if(myPos_y < 0)
853                 mySize_y = mySize_y + myPos_y;
854
855         // bottom/right screen edges
856         if(myPos_x + mySize_x > vid_conwidth)
857                 mySize_x = vid_conwidth - myPos_x;
858         if(myPos_y + mySize_y > vid_conheight)
859                 mySize_y = vid_conheight - myPos_y;
860
861         //if(cvar("hud_configure_checkcollisions_debug"))
862                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
863
864         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865         if(autocvar_hud_configure_grid)
866         {
867                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
868                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
869         }
870
871         if(hud_configure_checkcollisions)
872                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
873
874         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875         mySize_x = max(0.025 * vid_conwidth, mySize_x);
876         mySize_y = max(0.025 * vid_conheight, mySize_y);
877
878         // do another pos check, as size might have changed by now
879         if(resizeCorner == 1) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y - mySize_y;
882         } else if(resizeCorner == 2) {
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y - mySize_y;
885         } else if(resizeCorner == 3) {
886                 myPos_x = resizeorigin_x - mySize_x;
887                 myPos_y = resizeorigin_y;
888         } else { // resizeCorner == 4
889                 myPos_x = resizeorigin_x;
890                 myPos_y = resizeorigin_y;
891         }
892
893         //if(cvar("hud_configure_checkcollisions_debug"))
894                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
895
896         HUD_Panel_GetName(highlightedPanel);
897         string s;
898         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
900
901         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
903 }
904
905 float mouseClicked;
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
909
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
912 {
913         if (highlightedPanel_prev == -1 || mouseClicked)
914                 return;
915
916         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
917
918         float step;
919         if(autocvar_hud_configure_grid)
920         {
921                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922                 {
923                         if (hudShiftState & S_SHIFT)
924                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
925                         else
926                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927                 }
928                 else
929                 {
930                         if (hudShiftState & S_SHIFT)
931                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932                         else
933                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934                 }
935         }
936         else
937         {
938                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939                         step = vid_conheight;
940                 else
941                         step = vid_conwidth;
942                 if (hudShiftState & S_SHIFT)
943                         step = (step / 256); // more precision
944                 else
945                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
946         }
947
948         highlightedPanel = highlightedPanel_prev;
949
950         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
951
952         vector prev_pos, prev_size;
953         prev_pos = panel_pos;
954         prev_size = panel_size;
955
956         if (hudShiftState & S_ALT) // resize
957         {
958                 highlightedAction = 1;
959                 if(nPrimary == K_UPARROW)
960                         resizeCorner = 1;
961                 else if(nPrimary == K_RIGHTARROW)
962                         resizeCorner = 2;
963                 else if(nPrimary == K_LEFTARROW)
964                         resizeCorner = 3;
965                 else // if(nPrimary == K_DOWNARROW)
966                         resizeCorner = 4;
967
968                 // ctrl+arrow reduces the size, instead of increasing it
969                 // Note that ctrl disables collisions check too, but it's fine
970                 // since we don't collide with anything reducing the size
971                 if (hudShiftState & S_CTRL) {
972                         step = -step;
973                         resizeCorner = 5 - resizeCorner;
974                 }
975
976                 vector mySize;
977                 mySize = panel_size;
978                 panel_click_resizeorigin = panel_pos;
979                 if(resizeCorner == 1) {
980                         panel_click_resizeorigin += mySize;
981                         mySize_y += step;
982                 } else if(resizeCorner == 2) {
983                         panel_click_resizeorigin_y += mySize_y;
984                         mySize_x += step;
985                 } else if(resizeCorner == 3) {
986                         panel_click_resizeorigin_x += mySize_x;
987                         mySize_x += step;
988                 } else { // resizeCorner == 4
989                         mySize_y += step;
990                 }
991                 HUD_Panel_SetPosSize(mySize);
992         }
993         else // move
994         {
995                 highlightedAction = 2;
996                 vector pos;
997                 pos = panel_pos;
998                 if(nPrimary == K_UPARROW)
999                         pos_y -= step;
1000                 else if(nPrimary == K_DOWNARROW)
1001                         pos_y += step;
1002                 else if(nPrimary == K_LEFTARROW)
1003                         pos_x -= step;
1004                 else // if(nPrimary == K_RIGHTARROW)
1005                         pos_x += step;
1006
1007                 HUD_Panel_SetPos(pos);
1008         }
1009
1010         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1011
1012         if (prev_pos != panel_pos || prev_size != panel_size)
1013         {
1014                 // backup!
1015                 panel_pos_backup = prev_pos;
1016                 panel_size_backup = prev_size;
1017                 highlightedPanel_backup = highlightedPanel;
1018         }
1019 }
1020
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1022 {
1023         string s;
1024
1025         if(!autocvar__hud_configure)
1026                 return false;
1027
1028         // allow console bind to work
1029         string con_keys;
1030         float keys;
1031         con_keys = findkeysforcommand("toggleconsole");
1032         keys = tokenize(con_keys);
1033
1034         float hit_con_bind, i;
1035         for (i = 0; i < keys; ++i)
1036         {
1037                 if(nPrimary == stof(argv(i)))
1038                         hit_con_bind = 1;
1039         }
1040
1041         if(bInputType == 0) {
1042                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045         }
1046         else if(bInputType == 1) {
1047                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1050         }
1051
1052         if(nPrimary == K_MOUSE1)
1053         {
1054                 if(bInputType == 0) { // key pressed
1055                         mouseClicked = 1;
1056                         return true;
1057                 }
1058                 else if(bInputType == 1) {// key released
1059                         mouseClicked = 0;
1060                         return true;
1061                 }
1062         }
1063         else if(nPrimary == K_ESCAPE)
1064         {
1065                 if (bInputType == 1)
1066                         return true;
1067                 menu_enabled = 1;
1068                 menu_enabled_time = time;
1069                 localcmd("menu_showhudexit\n");
1070         }
1071         else if(hudShiftState & S_CTRL)
1072         {
1073                 if (mouseClicked)
1074                         return true;
1075
1076                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077                 {
1078                         if (bInputType == 1)
1079                                 return true;
1080
1081                         if (highlightedPanel_prev != -1)
1082                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083                         else
1084                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085                 }
1086                 if(nPrimary == 'c') // copy highlighted panel size
1087                 {
1088                         if (bInputType == 1)
1089                                 return true;
1090
1091                         if (highlightedPanel_prev != -1)
1092                         {
1093                                 panel_size_copied = panel_size;
1094                                 highlightedPanel_copied = highlightedPanel_prev;
1095                         }
1096                 }
1097                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1103                                 return true;
1104
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1106
1107                         // reduce size if it'd go beyond screen boundaries
1108                         vector tmp_size = panel_size_copied;
1109                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1110                                 tmp_size_x = vid_conwidth - panel_pos_x;
1111                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1112                                 tmp_size_y = vid_conheight - panel_pos_y;
1113
1114                         if (panel_size == tmp_size)
1115                                 return true;
1116
1117                         // backup first!
1118                         panel_pos_backup = panel_pos;
1119                         panel_size_backup = panel_size;
1120                         highlightedPanel_backup = highlightedPanel_prev;
1121
1122                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1123                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1124                 }
1125                 else if(nPrimary == 'z') // undo last action
1126                 {
1127                         if (bInputType == 1)
1128                                 return true;
1129                         //restore previous values
1130                         if (highlightedPanel_backup != -1)
1131                         {
1132                                 HUD_Panel_GetName(highlightedPanel_backup);
1133                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1135                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1136                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1137                                 highlightedPanel_backup = -1;
1138                         }
1139                 }
1140         }
1141         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142         {
1143                 if (bInputType == 1)
1144                 {
1145                         pressed_key_time = 0;
1146                         return true;
1147                 }
1148                 else if (pressed_key_time == 0)
1149                         pressed_key_time = time;
1150
1151                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152         }
1153         else if(hit_con_bind)
1154                 return false;
1155
1156         return true; // Suppress ALL other input
1157 }
1158
1159 float HUD_Panel_HighlightCheck()
1160 {
1161         float i, j, border;
1162         vector panelPos;
1163         vector panelSize;
1164
1165         while(j <= HUD_PANEL_NUM)
1166         {
1167                 i = panel_order[j];
1168                 j += 1;
1169
1170                 HUD_Panel_UpdatePosSizeForId(i);
1171
1172                 panelPos = panel_pos;
1173                 panelSize = panel_size;
1174                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175
1176                 // move
1177                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1178                 {
1179                         return 1;
1180                 }
1181                 // resize from topleft border
1182                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183                 {
1184                         return 2;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         return 3;
1190                 }
1191                 // resize from bottomleft border
1192                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193                 {
1194                         return 3;
1195                 }
1196                 // resize from bottomright border
1197                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1198                 {
1199                         return 2;
1200                 }
1201         }
1202         return 0;
1203 }
1204
1205 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1206 void HUD_Panel_FirstInDrawQ(float id)
1207 {
1208         float i;
1209         var float place = -1;
1210         // find out where in the array our current id is, save into place
1211         for(i = 0; i < HUD_PANEL_NUM; ++i)
1212         {
1213                 if(panel_order[i] == id)
1214                 {
1215                         place = i;
1216                         break;
1217                 }
1218         }
1219         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1220         if(place == -1)
1221                 place = HUD_PANEL_NUM - 1;
1222
1223         // move all ids up by one step in the array until "place"
1224         for(i = place; i > 0; --i)
1225         {
1226                 panel_order[i] = panel_order[i-1];
1227         }
1228         // now save the new top id
1229         panel_order[0] = id;
1230         
1231         // let's save them into the cvar by some strcat trickery
1232         string s;
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 s = strcat(s, ftos(panel_order[i]), " ");
1236         }
1237         cvar_set("_hud_panelorder", s);
1238         if(hud_panelorder_prev)
1239                 strunzone(hud_panelorder_prev);
1240         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 }
1242
1243 void HUD_Panel_Highlight()
1244 {
1245         float i, j, border;
1246         vector panelPos;
1247         vector panelSize;
1248
1249         while(j <= HUD_PANEL_NUM)
1250         {
1251                 i = panel_order[j];
1252                 j += 1;
1253
1254                 HUD_Panel_UpdatePosSizeForId(i);
1255
1256                 panelPos = panel_pos;
1257                 panelSize = panel_size;
1258                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259
1260                 // move
1261                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1262                 {
1263                         highlightedPanel = i;
1264                         HUD_Panel_FirstInDrawQ(i);
1265                         highlightedAction = 1;
1266                         panel_click_distance = mousepos - panelPos;
1267                         return;
1268                 }
1269                 // resize from topleft border
1270                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 1;
1276                         panel_click_distance = mousepos - panelPos;
1277                         panel_click_resizeorigin = panelPos + panelSize;
1278                         return;
1279                 }
1280                 // resize from topright border
1281                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282                 {
1283                         highlightedPanel = i;
1284                         HUD_Panel_FirstInDrawQ(i);
1285                         highlightedAction = 2;
1286                         resizeCorner = 2;
1287                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1288                         panel_click_distance_y = mousepos_y - panelPos_y;
1289                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290                         return;
1291                 }
1292                 // resize from bottomleft border
1293                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1294                 {
1295                         highlightedPanel = i;
1296                         HUD_Panel_FirstInDrawQ(i);
1297                         highlightedAction = 2;
1298                         resizeCorner = 3;
1299                         panel_click_distance_x = mousepos_x - panelPos_x;
1300                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1301                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302                         return;
1303                 }
1304                 // resize from bottomright border
1305                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1306                 {
1307                         highlightedPanel = i;
1308                         HUD_Panel_FirstInDrawQ(i);
1309                         highlightedAction = 2;
1310                         resizeCorner = 4;
1311                         panel_click_distance = panelSize - mousepos + panelPos;
1312                         panel_click_resizeorigin = panelPos;
1313                         return;
1314                 }
1315                 else
1316                 {
1317                         highlightedPanel_prev = -1;
1318                 }
1319         }
1320 }
1321
1322 float highlightcheck;
1323 vector prev_pos, prev_size;
1324 void HUD_Panel_Mouse()
1325 {
1326         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("menu_enabled: ", ftos(menu_enabled), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         // instantly hide the editor cursor if we open the HUDExit dialog
1337         // as hud_fade_alpha doesn't decrease to 0 in this case
1338         // TODO: find a way to fade the cursor out even in this case
1339         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1340                 return;
1341
1342         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1343                 highlightedPanel = -1;
1344                 highlightedAction = 0;
1345         }
1346         if(highlightedPanel != -1)
1347                 highlightedPanel_prev = highlightedPanel;
1348
1349         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1350
1351         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1352         mousepos_y = bound(0, mousepos_y, vid_conheight);
1353
1354         if(mouseClicked)
1355         {
1356                 if(prevMouseClicked == 0)
1357                 {
1358                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1359                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1360                         prev_pos = panel_pos;
1361                         prev_size = panel_size;
1362                 }
1363                 else
1364                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1365
1366                 if (prev_pos != panel_pos || prev_size != panel_size)
1367                 {
1368                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1369                         // backup!
1370                         panel_pos_backup = prev_pos;
1371                         panel_size_backup = prev_size;
1372                         highlightedPanel_backup = highlightedPanel;
1373                 }
1374                 else
1375                         // in case the clicked panel is inside another panel and we aren't
1376                         // moving it, avoid the immediate "fix" of its position/size
1377                         // (often unwanted and hateful) by disabling collisions check
1378                         hud_configure_checkcollisions = false;
1379
1380                 if(highlightedAction == 1)
1381                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1382                 else if(highlightedAction == 2)
1383                 {
1384                         vector mySize;
1385                         if(resizeCorner == 1) {
1386                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1387                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1388                         } else if(resizeCorner == 2) {
1389                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1390                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1391                         } else if(resizeCorner == 3) {
1392                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1393                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1394                         } else { // resizeCorner == 4
1395                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1396                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1397                         }
1398                         HUD_Panel_SetPosSize(mySize);
1399                 }
1400
1401                 // doubleclick check
1402                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1403                 {
1404                         mouseClicked = 0; // to prevent spam, I guess.
1405                         menu_enabled = 2;
1406                         menu_enabled_time = time;
1407                         HUD_Panel_GetName(highlightedPanel);
1408                         localcmd("menu_showhudoptions ", panel_name, "\n");
1409                         return;
1410                 }
1411                 if(prevMouseClicked == 0)
1412                 {
1413                         prevMouseClickedTime = time;
1414                         prevMouseClickedPos = mousepos;
1415                 }
1416         }
1417         else
1418         {
1419                 highlightcheck = HUD_Panel_HighlightCheck();
1420         }
1421         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1422         vector cursorsize;
1423         cursorsize = '32 32 0';
1424
1425         if(highlightcheck == 0)
1426                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427         else if(highlightcheck == 1)
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429         else if(highlightcheck == 2)
1430                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431         else
1432                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1433
1434         prevMouseClicked = mouseClicked;
1435 }
1436
1437 // Weapon icons (#0)
1438 //
1439 float weaponspace[10];
1440 #define HUD_Weapons_Clear()\
1441         float idx;\
1442         for(idx = 0; idx < 10; ++idx)\
1443                 weaponspace[idx] = 0
1444
1445 entity weaponorder[WEP_MAXCOUNT];
1446 void weaponorder_swap(float i, float j, entity pass)
1447 {
1448         entity h;
1449         h = weaponorder[i];
1450         weaponorder[i] = weaponorder[j];
1451         weaponorder[j] = h;
1452 }
1453
1454 string weaponorder_cmp_str;
1455 float weaponorder_cmp(float i, float j, entity pass)
1456 {
1457         float ai, aj;
1458         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1459         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1460         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1461 }
1462
1463 float GetAmmoStat(float i)
1464 {
1465         switch(i)
1466         {
1467                 case 0: return STAT_SHELLS;
1468                 case 1: return STAT_NAILS;
1469                 case 2: return STAT_ROCKETS;
1470                 case 3: return STAT_CELLS;
1471                 case 4: return STAT_FUEL;
1472                 default: return -1;
1473         }
1474 }
1475
1476 float GetAmmoTypeForWep(float i)
1477 {
1478         switch(i)
1479         {
1480                 case WEP_SHOTGUN: return 0;
1481                 case WEP_UZI: return 1;
1482                 case WEP_GRENADE_LAUNCHER: return 2;
1483                 case WEP_MINE_LAYER: return 2;
1484                 case WEP_ELECTRO: return 3;
1485                 case WEP_CRYLINK: return 3;
1486                 case WEP_HLAC: return 3;
1487                 case WEP_MINSTANEX: return 3;
1488                 case WEP_NEX: return 3;
1489                 case WEP_CAMPINGRIFLE: return 1;
1490                 case WEP_HAGAR: return 2;
1491                 case WEP_ROCKET_LAUNCHER: return 2;
1492                 case WEP_SEEKER: return 2;
1493                 case WEP_FIREBALL: return 4;
1494                 case WEP_HOOK: return 3;
1495                 default: return -1;
1496         }
1497 }
1498
1499 void HUD_Weapons(void)
1500 {
1501         float f, screen_ar;
1502         float center_x, center_y;
1503
1504         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1505                 return;
1506
1507         float timeout = cvar("hud_panel_weapons_timeout");
1508         float timeout_effect_length, timein_effect_length;
1509         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1510         {
1511                 timeout_effect_length = 0;
1512                 timein_effect_length = 0;
1513         }
1514         else
1515         {
1516                 timeout_effect_length = 0.75;
1517                 timein_effect_length = 0.375;
1518         }
1519
1520         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1521         {
1522                 weaponprevtime = time;
1523                 return;
1524         }
1525
1526         active_panel = HUD_PANEL_WEAPONS;
1527         HUD_Panel_UpdateCvars(weapons);
1528
1529         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1530         {
1531                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1532                 if (cvar("hud_panel_weapons_timeout_effect"))
1533                 {
1534                         panel_bg_alpha *= (1 - f);
1535                         panel_fg_alpha *= (1 - f);
1536                 }
1537                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1538                 {
1539                         f *= f; // for a cooler movement
1540                         center_x = panel_pos_x + panel_size_x/2;
1541                         center_y = panel_pos_y + panel_size_y/2;
1542                         screen_ar = vid_conwidth/vid_conheight;
1543                         if (center_x/center_y < screen_ar) //bottom left
1544                         {
1545                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1546                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1547                                 else //left
1548                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1549                         }
1550                         else //top right
1551                         {
1552                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1553                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1554                                 else //top
1555                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1556                         }
1557                 }
1558                 weaponprevtime = time - (1 - f) * timein_effect_length;
1559         }
1560         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1561         {
1562                 f = (time - weaponprevtime) / timein_effect_length;
1563                 if (cvar("hud_panel_weapons_timeout_effect"))
1564                 {
1565                         panel_bg_alpha *= (f);
1566                         panel_fg_alpha *= (f);
1567                 }
1568                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1569                 {
1570                         f *= f; // for a cooler movement
1571                         f = 1 - f;
1572                         center_x = panel_pos_x + panel_size_x/2;
1573                         center_y = panel_pos_y + panel_size_y/2;
1574                         screen_ar = vid_conwidth/vid_conheight;
1575                         if (center_x/center_y < screen_ar) //bottom left
1576                         {
1577                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1578                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1579                                 else //left
1580                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1581                         }
1582                         else //top right
1583                         {
1584                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1585                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1586                                 else //top
1587                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1588                         }
1589                 }
1590         }
1591
1592         float i, weapid, wpnalpha, weapon_cnt;
1593         weapon_cnt = 0;
1594         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595         {
1596                 self = get_weaponinfo(i);
1597                 if(self.impulse >= 0)
1598                         ++weapon_cnt;
1599         }
1600
1601         // TODO make this configurable
1602         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1603         {
1604                 if(weaponorder_bypriority)
1605                         strunzone(weaponorder_bypriority);
1606                 if(weaponorder_byimpulse)
1607                         strunzone(weaponorder_byimpulse);
1608
1609                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1610                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1611                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1612
1613                 weapon_cnt = 0;
1614                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1615                 {
1616                         self = get_weaponinfo(i);
1617                         if(self.impulse >= 0)
1618                         {
1619                                 weaponorder[weapon_cnt] = self;
1620                                 ++weapon_cnt;
1621                         }
1622                 }
1623                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1624
1625                 weaponorder_cmp_str = string_null;
1626         }
1627
1628         HUD_Panel_DrawBg(1);
1629         if(panel_bg_padding)
1630         {
1631                 panel_pos += '1 1 0' * panel_bg_padding;
1632                 panel_size -= '2 2 0' * panel_bg_padding;
1633         }
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 wpnalpha = 3.2 - 2 * (time - weapontime);
1638                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1639         }
1640         else
1641                 wpnalpha = panel_fg_alpha;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         float aspect = cvar("hud_panel_weapons_aspect");
1647         rows = panel_size_y/panel_size_x;
1648         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649
1650         columns = ceil(WEP_COUNT/rows);
1651         float row, column;
1652
1653         float a, type, fullammo;
1654         float when;
1655         when = cvar("hud_panel_weapons_complainbubble_time");
1656         float fadetime;
1657         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1658
1659         vector color;
1660         vector wpnpos;
1661         vector wpnsize;
1662         
1663         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1664         vector ammo_color;
1665         float ammo_alpha;
1666         float barsize_x, barsize_y;
1667         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1668         float show_ammo = cvar("hud_panel_weapons_ammo");
1669         if (show_ammo)
1670         {
1671                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1672                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1673                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1674                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1675                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1676                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1677                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1678
1679                 if(wpnsize_x/wpnsize_y > aspect)
1680                 {
1681                         barsize_x = aspect * wpnsize_y;
1682                         barsize_y = wpnsize_y;
1683                 }
1684                 else
1685                 {
1686                         barsize_y = 1/aspect * wpnsize_x;
1687                         barsize_x = wpnsize_x;
1688                 }
1689         }
1690
1691         float show_accuracy;
1692         float weapon_stats, weapon_number;
1693         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1694         {
1695                 show_accuracy = true;
1696                 // hits
1697                 weapon_stats = getstati(STAT_DAMAGE_HITS);
1698                 weapon_number = weapon_stats & 63;
1699                 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1700                 // fired
1701                 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1702                 weapon_number = weapon_stats & 63;
1703                 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1704                 if (acc_col_x[0] == -1)
1705                         for (i = 0; i < acc_levels; ++i)
1706                                 acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
1707         }
1708         float label = cvar("hud_panel_weapons_label");
1709
1710         for(i = 0; i < weapon_cnt; ++i)
1711         {
1712                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1713
1714                 self = weaponorder[i];
1715                 weapid = self.impulse;
1716
1717                 // draw background behind currently selected weapon
1718                 if(self.weapon == activeweapon)
1719                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1720
1721                 // draw the weapon accuracy
1722                 if(show_accuracy)
1723                 {
1724                         float weapon_hit, weapon_damage;
1725                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1726                         if(weapon_damage)
1727                         {
1728                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1729                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1730
1731                                 // find the max level lower than weapon_stats
1732                                 float j;
1733                                 j = acc_levels-1;
1734                                 while ( j && weapon_stats < acc_lev[j] )
1735                                         --j;
1736
1737                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1738                                 float factor;
1739                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1740                                 color = acc_col[j];
1741                                 color = color + factor * (acc_col[j+1] - color);
1742
1743                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1744                         }
1745                 }
1746
1747                 // draw the weapon icon
1748                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1749                 {
1750                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1751
1752                         if(label == 1) // weapon number
1753                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1754                         else if(label == 2) // bind
1755                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1756
1757                         // draw ammo status bar
1758                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1759                         {
1760                                 a = 0;
1761                                 type = GetAmmoTypeForWep(weapid);
1762                                 if(type != -1)
1763                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1764
1765                                 if(a > 0)
1766                                 {
1767                                         switch(type) {
1768                                                 case 0: fullammo = fullammo_shells; break;
1769                                                 case 1: fullammo = fullammo_nails; break;
1770                                                 case 2: fullammo = fullammo_rockets; break;
1771                                                 case 3: fullammo = fullammo_cells; break;
1772                                                 case 4: fullammo = fullammo_fuel; break;
1773                                                 default: fullammo = 60;
1774                                         }
1775
1776                                         float barpos_x, barpos_y;
1777                                         if(wpnsize_x/wpnsize_y > aspect)
1778                                         {
1779                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1780                                                 barpos_y = wpnpos_y;
1781                                         }
1782                                         else
1783                                         {
1784                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1785                                                 barpos_x = wpnpos_x;
1786                                         }
1787
1788                                         drawsetcliparea(
1789                                                 barpos_x,
1790                                                 barpos_y,
1791                                                 barsize_x * bound(0, a/fullammo, 1),
1792                                                 barsize_y);
1793                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1794                                         drawresetcliparea();
1795                                 }
1796                         }
1797                 }
1798
1799                 // draw a "ghost weapon icon" if you don't have the weapon
1800                 else
1801                 {
1802                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1803                 }
1804
1805                 // draw the complain message
1806                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1807                 {
1808                         if(fadetime)
1809                         {
1810                                 if(complain_weapon_time + when > time)
1811                                         a = 1;
1812                                 else
1813                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1814                         }
1815                         else
1816                         {
1817                                 if(complain_weapon_time + when > time)
1818                                         a = 1;
1819                                 else
1820                                         a = 0;
1821                         }
1822
1823                         string s;
1824                         if(complain_weapon_type == 0) {
1825                                 s = "Out of ammo";
1826                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1827                         }
1828                         else if(complain_weapon_type == 1) {
1829                                 s = "Don't have";
1830                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1831                         }
1832                         else {
1833                                 s = "Unavailable";
1834                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1835                         }
1836                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1837                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1838                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1839                 }
1840
1841                 ++row;
1842                 if(row >= rows)
1843                 {
1844                         row = 0;
1845                         ++column;
1846                 }
1847         }
1848
1849 }
1850
1851 // Ammo (#1)
1852 //
1853 // TODO: macro
1854 float GetAmmoItemCode(float i)
1855 {
1856         switch(i)
1857         {
1858                 case 0: return IT_SHELLS;
1859                 case 1: return IT_NAILS;
1860                 case 2: return IT_ROCKETS;
1861                 case 3: return IT_CELLS;
1862                 case 4: return IT_FUEL;
1863                 default: return -1;
1864         }
1865 }
1866
1867 string GetAmmoPicture(float i)
1868 {
1869         switch(i)
1870         {
1871                 case 0: return "ammo_shells";
1872                 case 1: return "ammo_bullets";
1873                 case 2: return "ammo_rockets";
1874                 case 3: return "ammo_cells";
1875                 case 4: return "ammo_fuel";
1876                 default: return "";
1877         }
1878 }
1879
1880 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1881 {
1882         float a;
1883         if(autocvar__hud_configure)
1884         {
1885                 currently_selected = (itemcode == 2); //rockets always selected
1886                 a = 100;
1887         }
1888         else
1889                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1890
1891         vector color;
1892         if(a < 10)
1893                 color = '0.7 0 0';
1894         else
1895                 color = '1 1 1';
1896
1897         float alpha;
1898         if(currently_selected)
1899                 alpha = 1;
1900         else
1901                 alpha = 0.7;
1902
1903         vector picpos, numpos;
1904         if(autocvar_hud_panel_ammo_iconalign)
1905         {
1906                 numpos = myPos;
1907                 picpos = myPos + eX * 2 * mySize_y;
1908         }
1909         else
1910         {
1911                 numpos = myPos + eX * mySize_y;
1912                 picpos = myPos;
1913         }
1914
1915         if (currently_selected)
1916                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1917
1918         if(a > 0)
1919                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1920         else // "ghost" ammo count
1921                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1922         if(a > 0)
1923                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1924         else // "ghost" ammo icon
1925                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1926 }
1927
1928 void HUD_Ammo(void)
1929 {
1930         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1931                 return;
1932
1933         active_panel = HUD_PANEL_AMMO;
1934         HUD_Panel_UpdateCvars(ammo);
1935         vector pos, mySize;
1936         pos = panel_pos;
1937         mySize = panel_size;
1938
1939         HUD_Panel_DrawBg(1);
1940         if(panel_bg_padding)
1941         {
1942                 pos += '1 1 0' * panel_bg_padding;
1943                 mySize -= '2 2 0' * panel_bg_padding;
1944         }
1945
1946         float rows, columns, row, column;
1947         vector ammo_size;
1948         if (autocvar_hud_panel_ammo_onlycurrent)
1949                 ammo_size = mySize;
1950         else
1951         {
1952                 rows = mySize_y/mySize_x;
1953                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1954                 //                               ^^^ ammo item aspect goes here
1955
1956                 columns = ceil(AMMO_COUNT/rows);
1957
1958                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1959         }
1960
1961         vector offset;
1962         float newSize;
1963         if(ammo_size_x/ammo_size_y > 3)
1964         {
1965                 newSize = 3 * ammo_size_y;
1966                 offset_x = ammo_size_x - newSize;
1967                 pos_x += offset_x/2;
1968                 ammo_size_x = newSize;
1969         }
1970         else
1971         {
1972                 newSize = 1/3 * ammo_size_x;
1973                 offset_y = ammo_size_y - newSize;
1974                 pos_y += offset_y/2;
1975                 ammo_size_y = newSize;
1976         }
1977
1978         drawfont = hud_bigfont;
1979         float i, stat_items, currently_selected;
1980         if (autocvar_hud_panel_ammo_onlycurrent)
1981         {
1982                 if(autocvar__hud_configure)
1983                 {
1984                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1985                         return;
1986                 }
1987                 stat_items = getstati(STAT_ITEMS);
1988                 for (i = 0; i < AMMO_COUNT; ++i) {
1989                         currently_selected = stat_items & GetAmmoItemCode(i);
1990                         if (currently_selected)
1991                         {
1992                                 DrawAmmoItem(pos, ammo_size, i, true);
1993                                 return;
1994                         }
1995                 }
1996                 return; // nothing to display
1997         }
1998
1999         stat_items = getstati(STAT_ITEMS);
2000         for (i = 0; i < AMMO_COUNT; ++i) {
2001                 currently_selected = stat_items & GetAmmoItemCode(i);
2002                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2003                 ++row;
2004                 if(row >= rows)
2005                 {
2006                         row = 0;
2007                         column = column + 1;
2008                 }
2009         }
2010         drawfont = hud_font;
2011 }
2012
2013 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2014 {
2015         vector newPos;
2016         float newSize_x, newSize_y;
2017         if(mySize_x/mySize_y > 3)
2018         {
2019                 newSize_x = 3 * mySize_y;
2020                 newSize_y = mySize_y;
2021
2022                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2023                 newPos_y = myPos_y;
2024         }
2025         else
2026         {
2027                 newSize_y = 1/3 * mySize_x;
2028                 newSize_x = mySize_x;
2029
2030                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2031                 newPos_x = myPos_x;
2032         }
2033
2034         vector picpos, numpos;
2035         if(left)
2036         {
2037                 if(iconalign == 1 || iconalign == 3) // right align
2038                 {
2039                         numpos = newPos;
2040                         picpos = newPos + eX * 2 * newSize_y;
2041                 }
2042                 else // left align
2043                 {
2044                         numpos = newPos + eX * newSize_y;
2045                         picpos = newPos;
2046                 }
2047         }
2048         else
2049         {
2050                 if(iconalign == 0 || iconalign == 3) // left align
2051                 {
2052                         numpos = newPos + eX * newSize_y;
2053                         picpos = newPos;
2054                 } 
2055                 else // right align
2056                 {
2057                         numpos = newPos;
2058                         picpos = newPos + eX * 2 * newSize_y;
2059                 }
2060         }
2061
2062         drawfont = hud_bigfont;
2063         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2064         drawfont = hud_font;
2065         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2066 }
2067
2068 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2069 {
2070         float sz;
2071         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2072
2073         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2074 }
2075
2076 // Powerups (#2)
2077 //
2078 void HUD_Powerups(void) {
2079         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2080                 return;
2081
2082         if(!autocvar__hud_configure)
2083         {
2084                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2085                         return;
2086
2087                 if (getstati(STAT_HEALTH) <= 0)
2088                         return;
2089         }
2090
2091         active_panel = HUD_PANEL_POWERUPS;
2092         HUD_Panel_UpdateCvars(powerups);
2093         vector pos, mySize;
2094         pos = panel_pos;
2095         mySize = panel_size;
2096
2097         float strength_time, shield_time;
2098         if(autocvar__hud_configure)
2099         {
2100                 strength_time = 15;
2101                 shield_time = 27;
2102         }
2103         else
2104         {
2105                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2106                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2107         }
2108
2109         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2110         if(panel_bg_padding)
2111         {
2112                 pos += '1 1 0' * panel_bg_padding;
2113                 mySize -= '2 2 0' * panel_bg_padding;
2114         }
2115
2116         vector barpos, barsize;
2117         vector picpos;
2118         vector numpos;
2119
2120         string leftname, rightname;
2121         float leftcnt, rightcnt;
2122         float leftexact, rightexact;
2123         float flip = cvar("hud_panel_powerups_flip");
2124         if (flip) {
2125                 leftname = "strength";
2126                 leftcnt = ceil(strength_time);
2127                 leftexact = strength_time;
2128
2129                 rightname = "shield";
2130                 rightcnt = ceil(shield_time);
2131                 rightexact = shield_time;
2132         } else {
2133                 leftname = "shield";
2134                 leftcnt = ceil(shield_time);
2135                 leftexact = shield_time;
2136
2137                 rightname = "strength";
2138                 rightcnt = ceil(strength_time);
2139                 rightexact = strength_time;
2140         }
2141
2142         drawfont = hud_bigfont;
2143         float baralign = cvar("hud_panel_powerups_baralign");
2144         float iconalign = cvar("hud_panel_powerups_iconalign");
2145         float progressbar = cvar("hud_panel_powerups_progressbar");
2146         if (mySize_x/mySize_y > 4)
2147         {
2148                 if(leftcnt)
2149                 {
2150                         if(baralign == 1 || baralign == 3) { // right align
2151                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2152                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2153                         } else { // left align
2154                                 barpos = pos;
2155                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2156                         }
2157
2158                         if(progressbar)
2159                         {
2160                                 HUD_Panel_GetProgressBarColorForString(leftname);
2161                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2162                         }
2163                         if(leftcnt > 1)
2164                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2165                         if(leftcnt <= 5)
2166                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2167                 }
2168
2169                 if(rightcnt)
2170                 {
2171                         if(baralign == 0 || baralign == 3) { // left align
2172                                 barpos = pos + eX * 0.5 * mySize_x;
2173                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2174                         } else { // right align
2175                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2176                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2177                         }
2178
2179                         if(progressbar)
2180                         {
2181                                 HUD_Panel_GetProgressBarColorForString(rightname);
2182                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2183                         }
2184                         if(rightcnt > 1)
2185                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2186                         if(rightcnt <= 5)
2187                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2188                 }
2189         }
2190         else if (mySize_x/mySize_y > 1.5)
2191         {
2192                 if(leftcnt)
2193                 {
2194                         if(baralign == 1 || baralign == 3) { // right align
2195                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2196                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2197                         } else { // left align
2198                                 barpos = pos;
2199                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2200                         }
2201
2202                         if(progressbar)
2203                         {
2204                                 HUD_Panel_GetProgressBarColorForString(leftname);
2205                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2206                         }
2207                         if(leftcnt > 1)
2208                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2209                         if(leftcnt <= 5)
2210                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2211                 }
2212
2213                 if(rightcnt)
2214                 {
2215                         if(baralign == 0 || baralign == 3) { // left align
2216                                 barpos = pos + eY * 0.5 * mySize_y;
2217                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2218                         } else { // right align
2219                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2220                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2221                         }
2222
2223                         if(progressbar)
2224                         {
2225                                 HUD_Panel_GetProgressBarColorForString(rightname);
2226                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2227                         }
2228                         if(rightcnt > 1)
2229                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2230                         if(rightcnt <= 5)
2231                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2232                 }
2233         }
2234         else
2235         {
2236                 if(leftcnt)
2237                 {
2238                         if(baralign == 1 || baralign == 3) { // down align
2239                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2240                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2241                         } else { // up align
2242                                 barpos = pos;
2243                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2244                         }
2245
2246                         if(iconalign == 1 || iconalign == 3) { // down align
2247                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2248                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2249                         } else { // up align
2250                                 picpos = pos + eX * 0.05 * mySize_x;
2251                                 numpos = pos + eY * 0.4 * mySize_x;
2252                         }
2253
2254                         if(progressbar)
2255                         {
2256                                 HUD_Panel_GetProgressBarColorForString(leftname);
2257                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2258                         }
2259                         if(leftcnt <= 5)
2260                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2261                         if(leftcnt > 1)
2262                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2263                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2264                 }
2265
2266                 if(rightcnt)
2267                 {
2268                         if(baralign == 0 || baralign == 3) { // up align
2269                                 barpos = pos + eX * 0.5 * mySize_x;
2270                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2271                         } else { // down align
2272                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2273                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2274                         }
2275
2276                         if(iconalign == 0 || iconalign == 3) { // up align
2277                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2278                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2279                         } else { // down align
2280                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2281                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2282                         }
2283
2284                         if(progressbar)
2285                         {
2286                                 HUD_Panel_GetProgressBarColorForString(rightname);
2287                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2288                         }
2289                         if(rightcnt <= 5)
2290                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2291                         if(rightcnt > 1)
2292                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2294                 }
2295         }
2296         drawfont = hud_font;
2297 }
2298
2299 // Health/armor (#3)
2300 //
2301 void HUD_HealthArmor(void)
2302 {
2303         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2304                 return;
2305
2306         active_panel = HUD_PANEL_HEALTHARMOR;
2307         HUD_Panel_UpdateCvars(healtharmor);
2308         vector pos, mySize;
2309         pos = panel_pos;
2310         mySize = panel_size;
2311
2312         HUD_Panel_DrawBg(1);
2313         if(panel_bg_padding)
2314         {
2315                 pos += '1 1 0' * panel_bg_padding;
2316                 mySize -= '2 2 0' * panel_bg_padding;
2317         }
2318
2319         float armor, health, fuel;
2320         armor = getstati(STAT_ARMOR);
2321         health = getstati(STAT_HEALTH);
2322         fuel = getstati(STAT_FUEL);
2323
2324         if(autocvar__hud_configure)
2325         {
2326                 armor = 150;
2327                 health = 100;
2328                 fuel = 70;
2329         }
2330
2331         if(health <= 0)
2332                 return;
2333
2334         vector barpos, barsize;
2335         vector picpos;
2336         vector numpos;
2337
2338         drawfont = hud_bigfont;
2339         float baralign = cvar("hud_panel_healtharmor_baralign");
2340         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2341         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2342         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2343         {
2344                 vector v;
2345                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2346
2347                 float x;
2348                 x = floor(v_x + 1);
2349
2350                 if(baralign == 1 || baralign == 3) { // right align
2351                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2352                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2353                 } else { // left align
2354                         barpos = pos;
2355                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2356                 }
2357
2358                 string biggercount;
2359                 if(v_z) // NOT fully armored
2360                 {
2361                         biggercount = "health";
2362                         if(progressbar)
2363                         {
2364                                 HUD_Panel_GetProgressBarColor(health);
2365                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2366                         }
2367                         if(armor)
2368                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2369                 }
2370                 else
2371                 {
2372                         biggercount = "armor";
2373                         if(progressbar)
2374                         {
2375                                 HUD_Panel_GetProgressBarColor(armor);
2376                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2377                         }
2378                         if(health)
2379                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2380                 }
2381                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2382
2383                 // fuel
2384                 if(fuel)
2385                 {
2386                         if(baralign == 0 || baralign == 3) { // left align
2387                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2388                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2389                         } else {
2390                                 barpos = pos;
2391                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2392                         }
2393                         HUD_Panel_GetProgressBarColor(fuel);
2394                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2395                 }
2396         }
2397         else
2398         {
2399                 string leftname, rightname;
2400                 float leftcnt, rightcnt;
2401                 float leftactive, rightactive;
2402                 float leftalpha, rightalpha;
2403                 float flip = cvar("hud_panel_healtharmor_flip");
2404                 if (flip) { // old style layout with armor left/top of health
2405                         leftname = "armor";
2406                         leftcnt = armor;
2407                         if(leftcnt)
2408                                 leftactive = 1;
2409                         leftalpha = min((armor+10)/55, 1);
2410
2411                         rightname = "health";
2412                         rightcnt = health;
2413                         rightactive = 1;
2414                         rightalpha = 1;
2415                 } else {
2416                         leftname = "health";
2417                         leftcnt = health;
2418                         leftactive = 1;
2419                         leftalpha = 1;
2420
2421                         rightname = "armor";
2422                         rightcnt = armor;
2423                         if(rightcnt)
2424                                 rightactive = 1;
2425                         rightalpha = min((armor+10)/55, 1);
2426                 }
2427
2428                 if (mySize_x/mySize_y > 4)
2429                 {
2430                         if(leftactive)
2431                         {
2432                                 if(baralign == 1 || baralign == 3) { // right align
2433                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2434                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2435                                 } else { // left align
2436                                         barpos = pos;
2437                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2438                                 }
2439
2440                                 if(progressbar)
2441                                 {
2442                                         HUD_Panel_GetProgressBarColorForString(leftname);
2443                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2444                                 }
2445                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2446                         }
2447
2448                         if(rightactive)
2449                         {
2450                                 if(baralign == 0 || baralign == 3) { // left align
2451                                         barpos = pos + eX * 0.5 * mySize_x;
2452                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2453                                 } else { // right align
2454                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2455                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2456                                 }
2457
2458                                 if(progressbar)
2459                                 {
2460                                         HUD_Panel_GetProgressBarColorForString(rightname);
2461                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2462                                 }
2463                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2464                         }
2465
2466                         if(fuel)
2467                         {
2468                                 if(baralign == 0 || baralign == 3) { // left align
2469                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2470                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2471                                 } else {
2472                                         barpos = pos;
2473                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2474                                 }
2475                                 HUD_Panel_GetProgressBarColor(fuel);
2476                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2477                         }
2478                 }
2479                 else if (mySize_x/mySize_y > 1.5)
2480                 {
2481                         if(leftactive)
2482                         {
2483                                 if(baralign == 1 || baralign == 3) { // right align
2484                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2485                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2486                                 } else { // left align
2487                                         barpos = pos;
2488                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2489                                 }
2490
2491                                 if(progressbar)
2492                                 {
2493                                         HUD_Panel_GetProgressBarColorForString(leftname);
2494                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                                 }
2496                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2497                         }
2498
2499                         if(rightactive)
2500                         {
2501                                 if(baralign == 0 || baralign == 3) { // left align
2502                                         barpos = pos + eY * 0.5 * mySize_y;
2503                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2504                                 } else { // right align
2505                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2506                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2507                                 }
2508
2509                                 if(progressbar)
2510                                 {
2511                                         HUD_Panel_GetProgressBarColorForString(rightname);
2512                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2513                                 }
2514                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2515                         }
2516
2517                         if(fuel)
2518                         {
2519                                 if(baralign == 0 || baralign == 3) { // left align
2520                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2521                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2522                                 } else {
2523                                         barpos = pos;
2524                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2525                                 }
2526                                 HUD_Panel_GetProgressBarColor(fuel);
2527                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2528                         }
2529                 }
2530                 else
2531                 {
2532                         if(leftactive)
2533                         {
2534                                 if(baralign == 1 || baralign == 3) { // down align
2535                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2536                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2537                                 } else { // up align
2538                                         barpos = pos;
2539                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2540                                 }
2541
2542                                 if(iconalign == 1 || iconalign == 3) { // down align
2543                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2544                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2545                                 } else { // up align
2546                                         picpos = pos + eX * 0.05 * mySize_x;
2547                                         numpos = pos + eY * 0.4 * mySize_x;
2548                                 }
2549
2550                                 if(progressbar)
2551                                 {
2552                                         HUD_Panel_GetProgressBarColorForString(leftname);
2553                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2554                                 }
2555                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2556                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2557                         }
2558
2559                         if(rightactive)
2560                         {
2561                                 if(baralign == 0 || baralign == 3) { // up align
2562                                         barpos = pos + eX * 0.5 * mySize_x;
2563                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2564                                 } else { // down align
2565                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2566                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2567                                 }
2568
2569                                 if(iconalign == 0 || iconalign == 3) { // up align
2570                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2571                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2572                                 } else { // down align
2573                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2574                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2575                                 }
2576
2577                                 if(progressbar)
2578                                 {
2579                                         HUD_Panel_GetProgressBarColorForString(rightname);
2580                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2581                                 }
2582                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2583                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2584                         }
2585
2586                         if(fuel)
2587                         {
2588                                 if(baralign == 0 || baralign == 3) { // left align
2589                                         barpos = pos;
2590                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2591                                 } else {
2592                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2593                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2594                                 }
2595                                 HUD_Panel_GetProgressBarColor(fuel);
2596                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2597                         }
2598                 }
2599         }
2600         drawfont = hud_font;
2601 }
2602
2603 // Notification area (#4)
2604 //
2605
2606 string Weapon_SuicideMessage(float deathtype)
2607 {
2608         w_deathtype = deathtype;
2609         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2610         return w_deathtypestring;
2611 }
2612
2613 string Weapon_KillMessage(float deathtype)
2614 {
2615         w_deathtype = deathtype;
2616         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2617         return w_deathtypestring;
2618 }
2619
2620 float killnotify_times[10];
2621 float killnotify_deathtype[10];
2622 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2623 string killnotify_attackers[10];
2624 string killnotify_victims[10];
2625 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2626 {
2627         float i;
2628         for (i = 9; i > 0; --i) {
2629                 killnotify_times[i] = killnotify_times[i-1];
2630                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2631                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2632                 if(killnotify_attackers[i])
2633                         strunzone(killnotify_attackers[i]);
2634                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2635                 if(killnotify_victims[i])
2636                         strunzone(killnotify_victims[i]);
2637                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2638         }
2639         killnotify_times[0] = time;
2640         killnotify_deathtype[0] = wpn;
2641         killnotify_actiontype[0] = actiontype;
2642         if(killnotify_attackers[0])
2643                 strunzone(killnotify_attackers[0]);
2644         killnotify_attackers[0] = strzone(attacker);
2645         if(killnotify_victims[0])
2646                 strunzone(killnotify_victims[0]);
2647         killnotify_victims[0] = strzone(victim);
2648 }
2649
2650 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2651 {
2652         float w;
2653         float alsoprint, gentle;
2654         alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2655         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2656         
2657         if(msg == MSG_SUICIDE) {
2658                 w = DEATH_WEAPONOF(type);
2659                 if(WEP_VALID(w)) {
2660                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2661                         if (alsoprint)
2662                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2663                 } else if (type == DEATH_KILL) {
2664                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2665                         if (alsoprint)
2666                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2667                 } else if (type == DEATH_ROT) {
2668                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2669                         if (alsoprint)
2670                                 print ("^1",s1, "^1 died\n");
2671                 } else if (type == DEATH_NOAMMO) {
2672                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2673                         if (alsoprint)
2674                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2675                 } else if (type == DEATH_CAMP) {
2676                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2677                         if (alsoprint)
2678                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2679                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2680                         HUD_KillNotify_Push(s1, "", 0, type);
2681                         if (alsoprint)
2682                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2683                 } else if (type == DEATH_CHEAT) {
2684                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2685                         if (alsoprint)
2686                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2687                 } else if (type == DEATH_FIRE) {
2688                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2689                         if (alsoprint)
2690                                 print ("^1",s1, "^1 burned to death\n");
2691                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2692                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2693                         if (alsoprint)
2694                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2695                 } 
2696                 
2697                 if (stof(s2) > 2) // killcount > 2
2698                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2699         } else if(msg == MSG_KILL) {
2700                 w = DEATH_WEAPONOF(type);
2701                 if(WEP_VALID(w)) {
2702                         HUD_KillNotify_Push(s1, s2, 1, type);
2703                         if (alsoprint)
2704                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2705                 }
2706                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2707                         HUD_KillNotify_Push(s1, s2, 1, type);
2708                         if(alsoprint)
2709                         {
2710                                 if(gentle) {
2711                                         print ("^1", s1, "^1 took action against a team mate\n");
2712                                 } else {
2713                                         print ("^1", s1, "^1 mows down a team mate\n");
2714                                 }
2715                         }
2716                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2717                                 if(gentle)
2718                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2719                                 else
2720                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2721                         }
2722                         else if (stof(s2) > 2) {
2723                                 if(gentle)
2724                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2725                                 else
2726                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2727                         }
2728                 }
2729                 else if(type == KILL_FIRST_BLOOD)
2730                         print("^1",s1, "^1 drew first blood", "\n");
2731                 else if (type == DEATH_TELEFRAG) {
2732                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2733                         if(gentle)
2734                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2735                         else
2736                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2737                 }
2738                 else if (type == DEATH_DROWN) {
2739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2740                         if(alsoprint)
2741                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2742                 }
2743                 else if (type == DEATH_SLIME) {
2744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2745                         if(alsoprint)
2746                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2747                 }
2748                 else if (type == DEATH_LAVA) {
2749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2750                         if(alsoprint)
2751                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2752                 }
2753                 else if (type == DEATH_FALL) {
2754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2755                         if(alsoprint)
2756                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2757                 }
2758                 else if (type == DEATH_SHOOTING_STAR) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2760                         if(alsoprint)
2761                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2762                 }
2763                 else if (type == DEATH_SWAMP) {
2764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2765                         if(alsoprint)
2766                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2767                 }
2768                 else if (type == DEATH_HURTTRIGGER)
2769                 {
2770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2771                         if(alsoprint)
2772                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2773                 } else if(type == DEATH_SBCRUSH) {
2774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2775                         if(alsoprint)
2776                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2777                 } else if(type == DEATH_SBMINIGUN) {
2778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2779                         if(alsoprint)
2780                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2781                 } else if(type == DEATH_SBROCKET) {
2782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2783                         if(alsoprint)
2784                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2785                 } else if(type == DEATH_SBBLOWUP) {
2786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2787                         if(alsoprint)
2788                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2789                 } else if(type == DEATH_WAKIGUN) {
2790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791                         if(alsoprint)
2792                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2793                 } else if(type == DEATH_WAKIROCKET) {
2794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795                         if(alsoprint)
2796                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2797                 } else if(type == DEATH_WAKIBLOWUP) {
2798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799                         if(alsoprint)
2800                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2801                 } else if(type == DEATH_TURRET) {
2802                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803                         if(alsoprint)
2804                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2805                 } else if(type == DEATH_TOUCHEXPLODE) {
2806                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807                         if(alsoprint)
2808                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2809                 } else if(type == DEATH_CHEAT) {
2810                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811                         if(alsoprint)
2812                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2813                 } else if (type == DEATH_FIRE) {
2814                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2815                         if(alsoprint)
2816                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2817                 } else if (type == DEATH_CUSTOM) {
2818                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2819                         if(alsoprint)
2820                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2821                 } else if (type == DEATH_HURTTRIGGER) {
2822                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2823                         if(alsoprint)
2824                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2825                 } else {
2826                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2827                         if(alsoprint)
2828                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2829                 }
2830         } else if(msg == MSG_SPREE) {
2831                 if(type == KILL_END_SPREE) {
2832                         if(gentle)
2833                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2834                         else
2835                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2836                 } else if(type == KILL_SPREE) {
2837                         if(gentle)
2838                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2839                         else
2840                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2841                 } else if(type == KILL_SPREE_3) {
2842                         if(gentle)
2843                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2844                         else
2845                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2846                 } else if(type == KILL_SPREE_5) {
2847                         if(gentle)
2848                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2849                         else
2850                                 print (s1,"^7 unleashes ^1RAGE\n");
2851                 } else if(type == KILL_SPREE_10) {
2852                         if(gentle)
2853                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2854                         else
2855                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2856                 } else if(type == KILL_SPREE_15) {
2857                         if(gentle)
2858                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2859                         else
2860                                 print (s1,"^7 executes ^1MAYHEM!\n");
2861                 } else if(type == KILL_SPREE_20) {
2862                         if(gentle)
2863                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2864                         else
2865                                 print (s1,"^7 is a ^1BERSERKER!\n");
2866                 } else if(type == KILL_SPREE_25) {
2867                         if(gentle)
2868                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2869                         else
2870                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2871                 } else if(type == KILL_SPREE_30) {
2872                         if(gentle)
2873                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2874                         else
2875                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2876                 }
2877         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2878                 if (type == DEATH_DROWN) {
2879                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2880                         if(alsoprint)
2881                         {
2882                                 if(gentle)
2883                                         print ("^1",s1, "^1 was in the water for too long\n");
2884                                 else
2885                                         print ("^1",s1, "^1 drowned\n");
2886                         }
2887                 } else if (type == DEATH_SLIME) {
2888                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2889                         if(alsoprint)
2890                                 print ("^1",s1, "^1 was slimed\n");
2891                 } else if (type == DEATH_LAVA) {
2892                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2893                         if(alsoprint)
2894                         {
2895                                 if(gentle)
2896                                         print ("^1",s1, "^1 found a hot place\n");
2897                                 else
2898                                         print ("^1",s1, "^1 turned into hot slag\n");
2899                         }
2900                 } else if (type == DEATH_FALL) {
2901                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2902                         if(alsoprint)
2903                         {
2904                                 if(gentle)
2905                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2906                                 else
2907                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2908                         }
2909                 } else if (type == DEATH_SHOOTING_STAR) {
2910                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2911                         if(alsoprint)
2912                                 print ("^1",s1, "^1 became a shooting star\n");
2913                 } else if (type == DEATH_SWAMP) {
2914                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2915                         if(alsoprint)
2916                         {
2917                                 if(gentle)
2918                                         print ("^1",s1, "^1 discovered a swamp\n");
2919                                 else
2920                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2921                         }
2922                 } else if(type == DEATH_TURRET) {
2923                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2924                         if(alsoprint)
2925                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2926                 } else if (type == DEATH_CUSTOM) {
2927                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2928                         if(alsoprint)
2929                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2930                 } else if (type == DEATH_HURTTRIGGER) {
2931                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2932                         if(alsoprint)
2933                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2934                 } else if(type == DEATH_TOUCHEXPLODE) {
2935                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2936                         if(alsoprint)
2937                                 print ("^1",s1, "^1 died in an accident\n");
2938                 } else if(type == DEATH_CHEAT) {
2939                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940                         if(alsoprint)
2941                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2942                 } else if(type == DEATH_FIRE) {
2943                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2944                         if(alsoprint)
2945                         {
2946                                 if(gentle)
2947                                         print ("^1",s1, "^1 felt a little hot\n");
2948                                 else
2949                                         print ("^1",s1, "^1 burnt to death\n");
2950                                 }
2951                 } else {
2952                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2953                         if(alsoprint)
2954                         {
2955                                 if(gentle)
2956                                         print ("^1",s1, "^1 needs a restart\n");
2957                                 else
2958                                         print ("^1",s1, "^1 died\n");
2959                         }
2960                 }
2961         } else if(msg == MSG_KILL_ACTION_SPREE) {
2962                 if(gentle)
2963                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2964                 else
2965                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2966         } else if(msg == MSG_INFO) {
2967                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2968                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2969                         print(s1, "^7 got the ", s2, "\n");
2970                 } else if(type == INFO_LOSTFLAG) {
2971                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2972                         print(s1, "^7 lost the ", s2, "\n");
2973                 } else if(type == INFO_PICKUPFLAG) {
2974                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2975                         print(s1, "^7 picked up the ", s2, "\n");
2976                 } else if(type == INFO_RETURNFLAG) {
2977                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2978                         print(s1, "^7 returned the ", s2, "\n");
2979                 } else if(type == INFO_CAPTUREFLAG) {
2980                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2981                         print(s1, "^7 captured the ", s2, s3, "\n");
2982                 }
2983         }
2984 }
2985
2986 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2987
2988 void HUD_Centerprint(string s1, string s2, float type, float msg)
2989 {
2990         float gentle;
2991         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2992         if(msg == MSG_SUICIDE) {
2993                 if (type == DEATH_TEAMCHANGE) {
2994                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2995                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2996                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2997                 } else if (type == DEATH_CAMP) {
2998                         if(gentle)
2999                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3000                         else
3001                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3002                 } else if (type == DEATH_NOAMMO) {
3003                         if(gentle)
3004                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3005                         else
3006                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3007                 } else if (type == DEATH_ROT) {
3008                         if(gentle)
3009                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3010                         else
3011                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3012                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3013                         if(gentle)
3014                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3015                         else
3016                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3017                 } else if (type == DEATH_QUIET) {
3018                         // do nothing
3019                 } else { // generic message
3020                         if(gentle)
3021                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3022                         else
3023                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3024                 }
3025         } else if(msg == MSG_KILL) {
3026                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3027                         if(gentle) {
3028                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3029                         } else {
3030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3031                         }
3032                 } else if (type == KILL_FIRST_BLOOD) {
3033                         if(gentle) {
3034                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3035                         } else {
3036                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3037                         }
3038                 } else if (type == KILL_FIRST_VICTIM) {
3039                         if(gentle) {
3040                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3041                         } else {
3042                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3043                         }
3044                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3045                         if(gentle) {
3046                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3047                         } else {
3048                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3049                         }
3050                 } else if (type == KILL_TYPEFRAGGED) {
3051                         if(gentle) {
3052                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3053                         } else {
3054                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3055                         }
3056                 } else if (type == KILL_FRAG) {
3057                         if(gentle) {
3058                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3059                         } else {
3060                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3061                         }
3062                 } else { // generic message
3063                         if(gentle) {
3064                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3065                         } else {
3066                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3067                         }
3068                 }
3069         } else if(msg == MSG_KILL_ACTION) {
3070                 // TODO: invent more centerprints here?
3071                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3072         }
3073 }
3074
3075 void HUD_Notify (void)
3076 {
3077         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3078                 return;
3079
3080         active_panel = HUD_PANEL_NOTIFY;
3081         HUD_Panel_UpdateCvars(notify);
3082         vector pos, mySize;
3083         pos = panel_pos;
3084         mySize = panel_size;
3085
3086         HUD_Panel_DrawBg(1);
3087         if(panel_bg_padding)
3088         {
3089                 pos += '1 1 0' * panel_bg_padding;
3090                 mySize -= '2 2 0' * panel_bg_padding;
3091         }
3092
3093         float entries, height;
3094         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3095         height = mySize_y/entries;
3096         
3097         vector fontsize;
3098         fontsize = '0.5 0.5 0' * height;
3099
3100         float a;
3101         float when;
3102         when = cvar("hud_panel_notify_time");
3103         float fadetime;
3104         fadetime = cvar("hud_panel_notify_fadetime");
3105
3106         string s;
3107
3108         vector pos_attacker, pos_victim;
3109         vector weap_pos;
3110         float width_attacker;
3111         string attacker, victim;
3112
3113         float i, j, w;
3114         float flip = cvar("hud_panel_notify_flip");
3115         for(j = 0; j < entries; ++j)
3116         {
3117                 s = "";
3118                 if(flip)
3119                         i = j;
3120                 else // rather nasty hack for ordering items from the bottom up
3121                         i = entries - j - 1;
3122
3123                 if(fadetime)
3124                 {
3125                         if(killnotify_times[j] + when > time)
3126                                 a = 1;
3127                         else
3128                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3129                 }
3130                 else
3131                 {
3132                         if(killnotify_times[j] + when > time)
3133                                 a = 1;
3134                         else
3135                                 a = 0;
3136                 }
3137
3138                 w = -1;
3139                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3140
3141                 // TODO: maybe print in team colors?
3142                 //
3143                 // Y [used by] X
3144                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3145                 {
3146                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3147                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3148                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3149
3150                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3151                         {
3152                                 s = "notify_death";
3153                         }
3154                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3155                         {
3156                                 s = "notify_outofammo";
3157                         }
3158                         else if(killnotify_deathtype[j] == DEATH_KILL)
3159                         {
3160                                 s = "notify_selfkill";
3161                         }
3162                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3163                         {
3164                                 s = "notify_camping";
3165                         }
3166                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3167                         {
3168                                 s = "notify_teamkill_red";
3169                         }
3170                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3171                         {
3172                                 s = "notify_teamkill_blue";
3173                         }
3174                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3175                         {
3176                                 s = "notify_water";
3177                         }
3178                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3179                         {
3180                                 s = "notify_slime";
3181                         }
3182                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3183                         {
3184                                 s = "notify_lava";
3185                         }
3186                         else if(killnotify_deathtype[j] == DEATH_FALL)
3187                         {
3188                                 s = "notify_fall";
3189                         }
3190                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3191                         {
3192                                 s = "notify_shootingstar";
3193                         }
3194                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3195                         {
3196                                 s = "notify_death";
3197                         }
3198                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3199                         {
3200                                 if(killnotify_victims[j] == "^1RED^7 flag")
3201                                 {
3202                                         s = "notify_red_taken";
3203                                 }
3204                                 else
3205                                 {
3206                                         s = "notify_blue_taken";
3207                                 }
3208                         }
3209                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3210                         {
3211                                 if(killnotify_victims[j] == "^1RED^7 flag")
3212                                 {
3213                                         s = "notify_red_returned";
3214                                 }
3215                                 else
3216                                 {
3217                                         s = "notify_blue_returned";
3218                                 }
3219                         }
3220                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3221                         {
3222                                 if(killnotify_victims[j] == "^1RED^7 flag")
3223                                 {
3224                                         s = "notify_red_lost";
3225                                 }
3226                                 else
3227                                 {
3228                                         s = "notify_blue_lost";
3229                                 }
3230                         }
3231                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3232                         {
3233                                 if(killnotify_victims[j] == "^1RED^7 flag")
3234                                 {
3235                                         s = "notify_red_captured";
3236                                 }
3237                                 else
3238                                 {
3239                                         s = "notify_blue_captured";
3240                                 }
3241                         }
3242                         if(s != "" && a)
3243                         {
3244                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246                         }
3247                 }
3248                 // X [did action to] Y
3249                 else
3250                 {
3251                         if(autocvar__hud_configure)
3252                         {
3253                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3254                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3255                                 a = bound(0, (when - j) / 4, 1);
3256                         }
3257                         else
3258                         {
3259                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3260                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3261                         }
3262                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3263                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3264                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3265                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3266
3267                         if(autocvar__hud_configure) // example actions for config mode
3268                         {
3269                                 s = "weaponelectro";
3270                         }
3271                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3272                         {
3273                                 s = "notify_melee_laser";
3274                         }
3275                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3276                         {
3277                                 s = "notify_melee_shotgun";
3278                         }
3279                         else if(WEP_VALID(w))
3280                         {
3281                                 self = get_weaponinfo(w);
3282                                 s = strcat("weapon", self.netname);
3283                         }
3284                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3285                         {
3286                                 s = "notify_teamkill_red";
3287                         }
3288                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3289                         {
3290                                 s = "notify_teamkill_red";
3291                         }
3292                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3293                         {
3294                                 s = "notify_telefrag";
3295                         }
3296                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3297                         {
3298                                 s = "notify_water";
3299                         }
3300                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3301                         {
3302                                 s = "notify_slime";
3303                         }
3304                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3305                         {
3306                                 s = "notify_lava";
3307                         }
3308                         else if(killnotify_deathtype[j] == DEATH_FALL)
3309                         {
3310                                 s = "notify_fall";
3311                         }
3312                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3313                         {
3314                                 s = "notify_shootingstar";
3315                         }
3316                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3317                         {
3318                                 s = "notify_void";
3319                         }
3320                         if(s != "" && a)
3321                         {
3322                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3323                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3324                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3325                         }
3326                 }
3327         }
3328 }
3329
3330 // Timer (#5)
3331 //
3332 // TODO: macro
3333 string seconds_tostring(float sec)
3334 {
3335         float minutes;
3336         minutes = floor(sec / 60);
3337
3338         sec -= minutes * 60;
3339
3340         string s;
3341         s = ftos(100 + sec);
3342
3343         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3344 }
3345
3346 void HUD_Timer(void)
3347 {
3348         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3349                 return;
3350
3351         active_panel = HUD_PANEL_TIMER;
3352         HUD_Panel_UpdateCvars(timer);
3353         vector pos, mySize;
3354         pos = panel_pos;
3355         mySize = panel_size;
3356
3357         HUD_Panel_DrawBg(1);
3358         if(panel_bg_padding)
3359         {
3360                 pos += '1 1 0' * panel_bg_padding;
3361                 mySize -= '2 2 0' * panel_bg_padding;
3362         }
3363
3364         string timer;
3365         float timelimit, elapsedTime, timeleft, minutesLeft;
3366
3367         timelimit = getstatf(STAT_TIMELIMIT);
3368
3369         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3370         timeleft = ceil(timeleft);
3371
3372         minutesLeft = floor(timeleft / 60);
3373
3374         vector timer_color;
3375         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3376                 timer_color = '1 1 1'; //white
3377         else if(minutesLeft >= 1)
3378                 timer_color = '1 1 0'; //yellow
3379         else
3380                 timer_color = '1 0 0'; //red
3381
3382         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3383                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3384                         //while restart is still active, show 00:00
3385                         timer = seconds_tostring(0);
3386                 } else {
3387                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3388                         timer = seconds_tostring(elapsedTime);
3389                 }
3390         } else {
3391                 timer = seconds_tostring(timeleft);
3392         }
3393
3394         drawfont = hud_bigfont;
3395         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3396         drawfont = hud_font;
3397 }
3398
3399 // Radar (#6)
3400 //
3401 void HUD_Radar(void)
3402 {
3403         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3404                 return;
3405
3406         active_panel = HUD_PANEL_RADAR;
3407         HUD_Panel_UpdateCvars(radar);
3408         vector pos, mySize;
3409         pos = panel_pos;
3410         mySize = panel_size;
3411
3412         HUD_Panel_DrawBg(1);
3413         if(panel_bg_padding)
3414         {
3415                 pos += '1 1 0' * panel_bg_padding;
3416                 mySize -= '2 2 0' * panel_bg_padding;
3417         }
3418
3419         local float color1, color2; // color already declared as a global in hud.qc
3420         local vector rgb;
3421         local entity tm;
3422         float scale2d, normalsize, bigsize;
3423         float f;
3424
3425         teamradar_origin2d = pos + 0.5 * mySize;
3426         teamradar_size2d = mySize;
3427
3428         if(minimapname == "")
3429                 return;
3430
3431         teamradar_loadcvars();
3432
3433         switch(hud_panel_radar_zoommode)
3434         {
3435                 default:
3436                 case 0:
3437                         f = current_zoomfraction;
3438                         break;
3439                 case 1:
3440                         f = 1 - current_zoomfraction;
3441                         break;
3442                 case 2:
3443                         f = 0;
3444                         break;
3445                 case 3:
3446                         f = 1;
3447                         break;
3448         }
3449
3450         switch(hud_panel_radar_rotation)
3451         {
3452                 case 0:
3453                         teamradar_angle = view_angles_y - 90;
3454                         break;
3455                 default:
3456                         teamradar_angle = 90 * hud_panel_radar_rotation;
3457                         break;
3458         }
3459
3460         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3461         teamradar_size2d = mySize;
3462
3463         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3464
3465         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3466         if(hud_panel_radar_rotation == 0)
3467         {
3468                 // max-min distance must fit the radar in any rotation
3469                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3470         }
3471         else
3472         {
3473                 vector c0, c1, c2, c3, span;
3474                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3475                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3476                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3477                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3478                 span = '0 0 0';
3479                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3480                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3481
3482                 // max-min distance must fit the radar in x=x, y=y
3483                 bigsize = min(
3484                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3485                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3486                 );
3487         }
3488
3489         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3490         if(bigsize > normalsize)
3491                 normalsize = bigsize;
3492
3493         teamradar_size =
3494                   f * bigsize
3495                 + (1 - f) * normalsize;
3496         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3497                   f * (mi_min + mi_max) * 0.5
3498                 + (1 - f) * view_origin);
3499
3500         color1 = GetPlayerColor(player_localentnum-1);
3501         rgb = GetTeamRGB(color1);
3502
3503         drawsetcliparea(
3504                 pos_x,
3505                 pos_y,
3506                 mySize_x,
3507                 mySize_y
3508         );
3509
3510         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3511
3512         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3513                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3514         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3515                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3516         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3517         {
3518                 color2 = GetPlayerColor(tm.sv_entnum);
3519                 //if(color == COLOR_SPECTATOR || color == color2)
3520                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3521         }
3522         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3523
3524         drawresetcliparea();
3525 };
3526
3527 // Score (#7)
3528 //
3529 void HUD_Score(void)
3530 {
3531         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3532                 return;
3533
3534         active_panel = HUD_PANEL_SCORE;
3535         HUD_Panel_UpdateCvars(score);
3536         vector pos, mySize;
3537         pos = panel_pos;
3538         mySize = panel_size;
3539
3540         HUD_Panel_DrawBg(1);
3541         if(panel_bg_padding)
3542         {
3543                 pos += '1 1 0' * panel_bg_padding;
3544                 mySize -= '2 2 0' * panel_bg_padding;
3545         }
3546
3547         float score, distribution, leader;
3548         vector distribution_color;
3549         entity tm, pl, me;
3550         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3551
3552         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3553                 string timer, distrtimer;
3554
3555                 pl = players.sort_next;
3556                 if(pl == me)
3557                         pl = pl.sort_next;
3558                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3559                         if(pl.scores[ps_primary] == 0)
3560                                 pl = world;
3561
3562                 score = me.(scores[ps_primary]);
3563                 timer = TIME_ENCODED_TOSTRING(score);
3564
3565                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3566                         // distribution display
3567                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3568
3569                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3570
3571                         if (distribution <= 0) {
3572                                 distribution_color = '0 1 0';
3573                         }
3574                         else {
3575                                 distribution_color = '1 0 0';
3576                         }
3577                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3578                 }
3579                 // race record display
3580                 if (distribution <= 0)
3581                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582                 drawfont = hud_bigfont;
3583                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584                 drawfont = hud_font;
3585         } else if (!teamplay) { // non-teamgames
3586                 // me vector := [team/connected frags id]
3587                 pl = players.sort_next;
3588                 if(pl == me)
3589                         pl = pl.sort_next;
3590
3591                 if(autocvar__hud_configure)
3592                         distribution = 42;
3593                 else if(pl)
3594                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3595                 else
3596                         distribution = 0;
3597
3598                 score = me.(scores[ps_primary]);
3599                 if(autocvar__hud_configure)
3600                         score = 123;
3601
3602                 if(distribution >= 5) {
3603                         distribution_color = eY;
3604                         leader = 1;
3605                 } else if(distribution >= 0) {
3606                         distribution_color = '1 1 1';
3607                         leader = 1;
3608                 } else if(distribution >= -5)
3609                         distribution_color = '1 1 0';
3610                 else
3611                         distribution_color = eX;
3612
3613                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3614                 if (leader)
3615                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3616                 drawfont = hud_bigfont;
3617                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3618                 drawfont = hud_font;
3619         } else { // teamgames
3620                 float max_fragcount;
3621                 max_fragcount = -99;
3622
3623                 float teamnum;
3624                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3625                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3626                                 continue;
3627                         score = tm.(teamscores[ts_primary]);
3628                         if(autocvar__hud_configure)
3629                                 score = 123;
3630                         leader = 0;
3631                         
3632                         if (score > max_fragcount)
3633                                 max_fragcount = score;
3634
3635                         if(tm.team == myteam) {
3636                                 if (max_fragcount == score)
3637                                         leader = 1;
3638                                 if (leader)
3639                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640                                 drawfont = hud_bigfont;
3641                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3642                                 drawfont = hud_font;
3643                         } else {
3644                                 if (max_fragcount == score)
3645                                         leader = 1;
3646                                 if (leader)
3647                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3649                                 teamnum += 1;
3650                         }
3651                 }
3652         }
3653 }
3654
3655 // Race timer (#8)
3656 //
3657 void HUD_RaceTimer (void) {
3658         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3659                 return;
3660
3661         active_panel = HUD_PANEL_RACETIMER;
3662         HUD_Panel_UpdateCvars(racetimer);
3663         vector pos, mySize;
3664         pos = panel_pos;
3665         mySize = panel_size;
3666
3667         HUD_Panel_DrawBg(1);
3668         if(panel_bg_padding)
3669         {
3670                 pos += '1 1 0' * panel_bg_padding;
3671                 mySize -= '2 2 0' * panel_bg_padding;
3672         }
3673
3674         // always force 4:1 aspect
3675         vector newSize;
3676         if(mySize_x/mySize_y > 4)
3677         {
3678                 newSize_x = 4 * mySize_y;
3679                 newSize_y = mySize_y;
3680
3681                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3682         }
3683         else
3684         {
3685                 newSize_y = 1/4 * mySize_x;
3686                 newSize_x = mySize_x;
3687
3688                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3689         }
3690         mySize = newSize;
3691
3692         drawfont = hud_bigfont;
3693         float a, t;
3694         string s, forcetime;
3695
3696         if(autocvar__hud_configure)
3697         {
3698                 s = "0:13:37";
3699                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3700                 s = "^1Intermediate 1 (+15.42)";
3701                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3702                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3703                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3704         }
3705         else if(race_checkpointtime)
3706         {
3707                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3708                 s = "";
3709                 forcetime = "";
3710                 if(a > 0) // just hit a checkpoint?
3711                 {
3712                         if(race_checkpoint != 254)
3713                         {
3714                                 if(race_time && race_previousbesttime)
3715                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3716                                 else
3717                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3718                                 if(race_time)
3719                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3720                         }
3721                 }
3722                 else
3723                 {
3724                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3725                         {
3726                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3727                                 if(a > 0) // next one?
3728                                 {
3729                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3730                                 }
3731                         }
3732                 }
3733
3734                 if(s != "" && a > 0)
3735                 {
3736                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3737                 }
3738
3739                 if(race_penaltytime)
3740                 {
3741                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3742                         if(a > 0)
3743                         {
3744                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3745                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3746                         }
3747                 }
3748
3749                 if(forcetime != "")
3750                 {
3751                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3752                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3753                 }
3754                 else
3755                         a = 1;
3756
3757                 if(race_laptime && race_checkpoint != 255)
3758                 {
3759                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3760                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761                 }
3762         }
3763         else
3764         {
3765                 if(race_mycheckpointtime)
3766                 {
3767                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3768                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3769                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770                 }
3771                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3772                 {
3773                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3774                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3775                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776                 }
3777
3778                 if(race_penaltytime && !race_penaltyaccumulator)
3779                 {
3780                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3781                         a = bound(0, (1 + t - time), 1);
3782                         if(a > 0)
3783                         {
3784                                 if(time < t)
3785                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3786                                 else
3787                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3788                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3789                         }
3790                 }
3791         }
3792
3793         drawfont = hud_font;
3794 }
3795
3796 // Vote window (#9)
3797 //
3798 float vote_yescount;
3799 float vote_nocount;
3800 float vote_needed;
3801 float vote_highlighted; // currently selected vote
3802
3803 float vote_active; // is there an active vote?
3804 float vote_prev; // previous state of vote_active to check for a change
3805 float vote_alpha;
3806 float vote_change; // "time" when vote_active changed
3807
3808 void HUD_VoteWindow(void) 
3809 {
3810         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3811                 return;
3812
3813         if(!autocvar__hud_configure)
3814         {
3815                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3816                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3817
3818                 if(panel_bg_alpha_str == "") {
3819                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3820                 }
3821                 panel_bg_alpha = stof(panel_bg_alpha_str);
3822         }
3823
3824         string s;
3825         float a;
3826         if(vote_active != vote_prev) {
3827                 vote_change = time;
3828                 vote_prev = vote_active;
3829         }
3830
3831         if(vote_active || autocvar__hud_configure)
3832                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3833         else
3834                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3835
3836         if(autocvar__hud_configure)
3837         {
3838                 vote_yescount = 3;
3839                 vote_nocount = 2;
3840                 vote_needed = 4;
3841         }
3842
3843         if(!vote_alpha)
3844                 return;
3845
3846         active_panel = HUD_PANEL_VOTE;
3847         HUD_Panel_UpdateCvars(vote);
3848         vector pos, mySize;
3849         pos = panel_pos;
3850         mySize = panel_size;
3851
3852         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3853         HUD_Panel_DrawBg(a);
3854         a = panel_fg_alpha * a;
3855
3856         if(panel_bg_padding)
3857         {
3858                 pos += '1 1 0' * panel_bg_padding;
3859                 mySize -= '2 2 0' * panel_bg_padding;
3860         }
3861
3862         // always force 3:1 aspect
3863         vector newSize;
3864         if(mySize_x/mySize_y > 3)
3865         {
3866                 newSize_x = 3 * mySize_y;
3867                 newSize_y = mySize_y;
3868
3869                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3870         }
3871         else
3872         {
3873                 newSize_y = 1/3 * mySize_x;
3874                 newSize_x = mySize_x;
3875
3876                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3877         }
3878         mySize = newSize;
3879
3880         s = "A vote has been called for:";
3881         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3882         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3883         if(autocvar__hud_configure)
3884                 s = "^1Configure the HUD";
3885         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3886
3887         // print the yes/no counts
3888         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3889         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3890         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3891         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3892
3893         // draw the progress bar backgrounds
3894         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3895
3896         // draw the highlights
3897         if(vote_highlighted == 1) {
3898                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3899                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3900         }
3901         else if(vote_highlighted == 2) {
3902                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3903                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3904         }
3905
3906         // draw the progress bars
3907         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3908         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3909
3910         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3911         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3912
3913         drawresetcliparea();
3914
3915         if(!vote_active) {
3916                 vote_highlighted = 0;
3917         }
3918 }
3919
3920 // Mod icons panel (#10)
3921 //
3922
3923 float mod_active; // is there any active mod icon?
3924
3925 // Clan Arena HUD modicons
3926 void HUD_Mod_CA(vector pos, vector mySize)
3927 {
3928         mod_active = 1; // CA should never hide the mod icons panel
3929         float redalive, bluealive;
3930         redalive = getstati(STAT_REDALIVE);
3931         bluealive = getstati(STAT_BLUEALIVE);
3932
3933         drawfont = hud_bigfont;
3934         vector redpos, bluepos;
3935         if(mySize_x > mySize_y)
3936         {
3937                 redpos = pos;
3938                 bluepos = pos + eY * 0.5 * mySize_y;
3939                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3940                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3941                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3942                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3943         }
3944         else
3945         {
3946                 redpos = pos;
3947                 bluepos = pos + eY * 0.5 * mySize_y;
3948                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3949                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3950                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3951                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3952         }
3953         drawfont = hud_font;
3954 }
3955
3956 // CTF HUD modicon section
3957 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3958 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3959 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3960
3961 void HUD_Mod_CTF_Reset(void)
3962 {
3963         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3964 }
3965
3966 void HUD_Mod_CTF(vector pos, vector mySize)
3967 {
3968         vector redflag_pos, blueflag_pos;
3969         vector flag_size;
3970         float f; // every function should have that
3971
3972         float redflag, blueflag; // current status
3973         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3974         float stat_items;
3975
3976         stat_items = getstati(STAT_ITEMS);
3977         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3978         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3979         
3980         if(redflag || blueflag)
3981                 mod_active = 1;
3982         else
3983                 mod_active = 0;
3984
3985         if(autocvar__hud_configure)
3986         {
3987                 redflag = 1;
3988                 blueflag = 2;
3989         }
3990
3991         // when status CHANGES, set old status into prevstatus and current status into status
3992         if (redflag != redflag_prevframe)
3993         {
3994                 redflag_statuschange_time = time;
3995                 redflag_prevstatus = redflag_prevframe;
3996                 redflag_prevframe = redflag;
3997         }
3998
3999         if (blueflag != blueflag_prevframe)
4000         {
4001                 blueflag_statuschange_time = time;
4002                 blueflag_prevstatus = blueflag_prevframe;
4003                 blueflag_prevframe = blueflag;
4004         }
4005
4006         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4007         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4008
4009         float BLINK_FACTOR = 0.15;
4010         float BLINK_BASE = 0.85;
4011         // note:
4012         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4013         // thus
4014         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4015         // ensure RMS == 1
4016         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4017
4018         string red_icon, red_icon_prevstatus;
4019         float red_alpha, red_alpha_prevstatus;
4020         red_alpha = red_alpha_prevstatus = 1;
4021         switch(redflag) {
4022                 case 1: red_icon = "flag_red_taken"; break;
4023                 case 2: red_icon = "flag_red_lost"; break;
4024                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4025                 default:
4026                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4027                                 red_icon = "flag_red_shielded";
4028                         else
4029                                 red_icon = string_null;
4030                         break;
4031         }
4032         switch(redflag_prevstatus) {
4033                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4034                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4035                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4036                 default:
4037                         if(redflag == 3)
4038                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4039                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4040                                 red_icon_prevstatus = "flag_red_shielded";
4041                         else
4042                                 red_icon_prevstatus = string_null;
4043                         break;
4044         }
4045
4046         string blue_icon, blue_icon_prevstatus;
4047         float blue_alpha, blue_alpha_prevstatus;
4048         blue_alpha = blue_alpha_prevstatus = 1;
4049         switch(blueflag) {
4050                 case 1: blue_icon = "flag_blue_taken"; break;
4051                 case 2: blue_icon = "flag_blue_lost"; break;
4052                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4053                 default:
4054                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4055                                 blue_icon = "flag_blue_shielded";
4056                         else
4057                                 blue_icon = string_null;
4058                         break;
4059         }
4060         switch(blueflag_prevstatus) {
4061                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4062                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4063                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4064                 default:
4065                         if(blueflag == 3)
4066                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4067                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4068                                 blue_icon_prevstatus = "flag_blue_shielded";
4069                         else
4070                                 blue_icon_prevstatus = string_null;
4071                         break;
4072         }
4073
4074         if(mySize_x > mySize_y) {
4075                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4076                         redflag_pos = pos;
4077                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4078                 } else {
4079                         blueflag_pos = pos;
4080                         redflag_pos = pos + eX * 0.5 * mySize_x;
4081                 }
4082                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4083         } else {
4084                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4085                         redflag_pos = pos;
4086                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4087                 } else {
4088                         blueflag_pos = pos;
4089                         redflag_pos = pos + eY * 0.5 * mySize_y;
4090                 }
4091                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4092         }
4093
4094         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4095         if(red_icon_prevstatus && f < 1)
4096                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4097         if(red_icon)
4098                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4099
4100         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4101         if(blue_icon_prevstatus && f < 1)
4102                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4103         if(blue_icon)
4104                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4105 }
4106
4107 // Keyhunt HUD modicon section
4108 float kh_runheretime;
4109
4110 void HUD_Mod_KH_Reset(void)
4111 {
4112         kh_runheretime = 0;
4113 }
4114
4115 void HUD_Mod_KH(vector pos, vector mySize)
4116 {
4117         mod_active = 1; // keyhunt should never hide the mod icons panel
4118         float kh_keys;
4119         float keyteam;
4120         float a, aa;
4121         vector p, pa, kh_size, kh_asize;
4122
4123         kh_keys = getstati(STAT_KH_KEYS);
4124
4125         p_x = pos_x;
4126         if(mySize_x > mySize_y)
4127         {
4128                 p_y = pos_y + 0.25 * mySize_y;
4129                 pa = p - eY * 0.25 * mySize_y;
4130
4131                 kh_size_x = mySize_x * 0.25;
4132                 kh_size_y = 0.75 * mySize_y;
4133                 kh_asize_x = mySize_x * 0.25;
4134                 kh_asize_y = mySize_y * 0.25;
4135         }
4136         else
4137         {
4138                 p_y = pos_y + 0.125 * mySize_y;
4139                 pa = p - eY * 0.125 * mySize_y;
4140
4141                 kh_size_x = mySize_x * 0.5;
4142                 kh_size_y = 0.375 * mySize_y;
4143                 kh_asize_x = mySize_x * 0.5;
4144                 kh_asize_y = mySize_y * 0.125;
4145         }
4146
4147         float i, key;
4148
4149         float keycount;
4150         keycount = 0;
4151         for(i = 0; i < 4; ++i)
4152         {
4153                 key = floor(kh_keys / pow(32, i)) & 31;
4154                 keyteam = key - 1;
4155                 if(keyteam == 30 && keycount <= 4)
4156                         keycount += 4;
4157                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4158                         keycount += 1;
4159         }
4160
4161         // this yields 8 exactly if "RUN HERE" shows
4162
4163         if(keycount == 8)
4164         {
4165                 if(!kh_runheretime)
4166                         kh_runheretime = time;
4167                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4168         }
4169         else
4170                 kh_runheretime = 0;
4171
4172         for(i = 0; i < 4; ++i)
4173         {
4174                 key = floor(kh_keys / pow(32, i)) & 31;
4175                 keyteam = key - 1;
4176                 switch(keyteam)
4177                 {
4178                         case 30: // my key
4179                                 keyteam = myteam;
4180                                 a = 1;
4181                                 aa = 1;
4182                                 break;
4183                         case -1: // no key
4184                                 a = 0;
4185                                 aa = 0;
4186                                 break;
4187                         default: // owned or dropped
4188                                 a = 0.2;
4189                                 aa = 0.5;
4190                                 break;
4191                 }
4192                 a = a * panel_fg_alpha;
4193                 aa = aa * panel_fg_alpha;
4194                 if(a > 0)
4195                 {
4196                         switch(keyteam)
4197                         {
4198                                 case COLOR_TEAM1:
4199                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4200                                         break;
4201                                 case COLOR_TEAM2:
4202                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4203                                         break;
4204                                 case COLOR_TEAM3:
4205                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4206                                         break;
4207                                 case COLOR_TEAM4:
4208                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4209                                         break;
4210                                 default:
4211                                         break;
4212                         }
4213                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4214                         {
4215                                 case 0:
4216                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4217                                         break;
4218                                 case 1:
4219                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4220                                         break;
4221                                 case 2:
4222                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4223                                         break;
4224                                 case 3:
4225                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4226                                         break;
4227                         }
4228                 }
4229                 if(mySize_x > mySize_y)
4230                 {
4231                         p_x += 0.25 * mySize_x;
4232                         pa_x += 0.25 * mySize_x;
4233                 }
4234                 else
4235                 {
4236                         if(i == 1)
4237                         {
4238                                 p_y = pos_y + 0.625 * mySize_y;
4239                                 pa_y = pos_y + 0.5 * mySize_y;
4240                                 p_x = pos_x;
4241                                 pa_x = pos_x;
4242                         }
4243                         else
4244                         {
4245                                 p_x += 0.5 * mySize_x;
4246                                 pa_x += 0.5 * mySize_x;
4247                         }
4248                 }
4249         }
4250 }
4251
4252 // Nexball HUD mod icon
4253 void HUD_Mod_NexBall(vector pos, vector mySize)
4254 {
4255         float stat_items, nb_pb_starttime, dt, p;
4256
4257         stat_items = getstati(STAT_ITEMS);
4258         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4259
4260         if (stat_items & IT_KEY1)
4261                 mod_active = 1;
4262         else
4263                 mod_active = 0;
4264
4265         //Manage the progress bar if any
4266         if (nb_pb_starttime > 0)
4267         {
4268                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4269                 // one period of positive triangle
4270                 p = 2 * dt / nb_pb_period;
4271                 if (p > 1)
4272                         p = 2 - p;
4273
4274                 //Draw the filling
4275                 vector barsize;
4276                 float vertical;
4277                 if(mySize_x > mySize_y)
4278                 {
4279                         barsize = eX * p * mySize_x + eY * mySize_y;
4280                         vertical = 0;
4281                 }
4282                 else
4283                 {
4284                         barsize = eX * mySize_x + eY * p * mySize_y;
4285                         vertical = 1;
4286                 }
4287                 HUD_Panel_GetProgressBarColor(nexball);
4288                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4289         }
4290
4291         if (stat_items & IT_KEY1)
4292                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4293 }
4294
4295 // Race/CTS HUD mod icons
4296 float crecordtime_prev; // last remembered crecordtime
4297 float crecordtime_change_time; // time when crecordtime last changed
4298 float srecordtime_prev; // last remembered srecordtime
4299 float srecordtime_change_time; // time when srecordtime last changed
4300
4301 float race_status_time;
4302 float race_status_prev;
4303 string race_status_name_prev;
4304 void HUD_Mod_Race(vector pos, vector mySize)
4305 {
4306         mod_active = 1; // race should never hide the mod icons panel
4307         entity me;
4308         me = playerslots[player_localentnum - 1];
4309         float t, score;
4310         float f; // yet another function has this
4311         score = me.(scores[ps_primary]);
4312
4313         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4314                 return; // no records in the actual race
4315
4316         drawfont = hud_bigfont;
4317
4318         // clientside personal record
4319         string rr;
4320         if(gametype == GAME_CTS)
4321                 rr = CTS_RECORD;
4322         else
4323                 rr = RACE_RECORD;
4324         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4325
4326         if(score && (score < t || !t)) {
4327                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4328                 if(cvar("cl_autodemo_delete_keeprecords"))
4329                 {
4330                         f = cvar("cl_autodemo_delete");
4331                         f &~= 1;
4332                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4333                 }
4334         }
4335
4336         if(t != crecordtime_prev) {
4337                 crecordtime_prev = t;
4338                 crecordtime_change_time = time;
4339         }
4340
4341         vector textPos, medalPos;
4342         float squareSize;
4343         if(mySize_x > mySize_y) {
4344                 // text on left side
4345                 squareSize = min(mySize_y, mySize_x/2);
4346                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4347                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4348         } else {
4349                 // text on top
4350                 squareSize = min(mySize_x, mySize_y/2);
4351                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4352                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4353         }
4354
4355         f = time - crecordtime_change_time;
4356
4357         if (f > 1) {
4358                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4359                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4360         } else {
4361                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4362                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4363                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4364                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4365         }
4366
4367         // server record
4368         t = race_server_record;
4369         if(t != srecordtime_prev) {
4370                 srecordtime_prev = t;
4371                 srecordtime_change_time = time;
4372         }
4373         f = time - srecordtime_change_time;
4374
4375         if (f > 1) {
4376                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4377                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4378         } else {
4379                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4380                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4381                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4382                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4383         }
4384
4385         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4386                 race_status_time = time + 5;
4387                 race_status_prev = race_status;
4388                 if (race_status_name_prev)
4389                         strunzone(race_status_name_prev);
4390                 race_status_name_prev = strzone(race_status_name);
4391         }
4392
4393         // race "awards"
4394         float a;
4395         a = bound(0, race_status_time - time, 1);
4396
4397         string s;
4398         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4399
4400         float rank;
4401         if(race_status > 0)
4402                 rank = race_CheckName(race_status_name);
4403         string rankname;
4404         rankname = race_PlaceName(rank);
4405
4406         vector namepos;
4407         namepos = medalPos + '0 0.8 0' * squareSize;
4408         vector rankpos;
4409         rankpos = medalPos + '0 0.15 0' * squareSize;
4410
4411         if(race_status == 0)
4412                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4413         else if(race_status == 1) {
4414                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4415                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4416                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4417         } else if(race_status == 2) {
4418                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4419                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4420                 else
4421                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4422                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4423                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4424         } else if(race_status == 3) {
4425                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4426                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4427                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4428         }
4429
4430         if (race_status_time - time <= 0) {
4431                 race_status_prev = -1;
4432                 race_status = -1;
4433                 if(race_status_name)
4434                         strunzone(race_status_name);
4435                 race_status_name = string_null;
4436                 if(race_status_name_prev)
4437                         strunzone(race_status_name_prev);
4438                 race_status_name_prev = string_null;
4439         }
4440         drawfont = hud_font;
4441 }
4442
4443 float mod_prev; // previous state of mod_active to check for a change
4444 float mod_alpha;
4445 float mod_change; // "time" when mod_active changed
4446
4447 void HUD_ModIcons(void)
4448 {
4449         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4450                 return;
4451
4452         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4453                 return;
4454
4455         active_panel = HUD_PANEL_MODICONS;
4456         HUD_Panel_UpdateCvars(modicons);
4457         vector pos, mySize;
4458         pos = panel_pos;
4459         mySize = panel_size;
4460
4461         if(mod_active != mod_prev) {
4462                 mod_change = time;
4463                 mod_prev = mod_active;
4464         }
4465
4466         if(mod_active || autocvar__hud_configure)
4467                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4468         else
4469                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4470
4471         if(mod_alpha)
4472                 HUD_Panel_DrawBg(mod_alpha);
4473
4474         if(panel_bg_padding)
4475         {
4476                 pos += '1 1 0' * panel_bg_padding;
4477                 mySize -= '2 2 0' * panel_bg_padding;
4478         }
4479
4480         // these MUST be ran in order to update mod_active
4481         if(gametype == GAME_KEYHUNT)
4482                 HUD_Mod_KH(pos, mySize);
4483         else if(gametype == GAME_CTF || autocvar__hud_configure)
4484                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4485         else if(gametype == GAME_NEXBALL)
4486                 HUD_Mod_NexBall(pos, mySize);
4487         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4488                 HUD_Mod_Race(pos, mySize);
4489         else if(gametype == GAME_CA)
4490                 HUD_Mod_CA(pos, mySize);
4491 }
4492
4493 // Draw pressed keys (#11)
4494 //
4495 void HUD_DrawPressedKeys(void)
4496 {
4497         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4498                 return;
4499
4500         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4501                 return;
4502
4503         active_panel = HUD_PANEL_PRESSEDKEYS;
4504         HUD_Panel_UpdateCvars(pressedkeys);
4505         vector pos, mySize;
4506         pos = panel_pos;
4507         mySize = panel_size;
4508
4509         HUD_Panel_DrawBg(1);
4510         if(panel_bg_padding)
4511         {
4512                 pos += '1 1 0' * panel_bg_padding;
4513                 mySize -= '2 2 0' * panel_bg_padding;
4514         }
4515
4516         // force custom aspect
4517         float aspect = cvar("hud_panel_pressedkeys_aspect");
4518         if(aspect)
4519         {
4520                 vector newSize;
4521                 if(mySize_x/mySize_y > aspect)
4522                 {
4523                         newSize_x = aspect * mySize_y;
4524                         newSize_y = mySize_y;
4525
4526                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4527                 }
4528                 else
4529                 {
4530                         newSize_y = 1/aspect * mySize_x;
4531                         newSize_x = mySize_x;
4532
4533                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4534                 }
4535                 mySize = newSize;
4536         }
4537
4538         vector keysize;
4539         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4540         float pressedkeys;
4541
4542         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4543         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4544         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4545         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4546         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4547         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4548         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4549 }
4550
4551 // Handle chat as a panel (#12)
4552 //
4553 void HUD_Chat(void)
4554 {
4555         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4556         {
4557                 cvar_set("con_chatrect", "0");
4558                 return;
4559         }
4560
4561         active_panel = HUD_PANEL_CHAT;
4562         HUD_Panel_UpdateCvars(chat);
4563
4564         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4565         {
4566                 panel_pos_y = panel_bg_border;
4567                 panel_size_y = vid_conheight - panel_bg_border * 2;
4568                 if(panel_bg == "0") // force a border when maximized
4569                 {
4570                         if(precache_pic(panel_bg) == "") {
4571                                 panel_bg = strcat(hud_skin_path, "/border_default");
4572                                 if(precache_pic(panel_bg) == "") {
4573                                         panel_bg = "gfx/hud/default/border_default";
4574                                 }
4575                         }
4576                 }
4577                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4578         }
4579
4580         vector pos, mySize;
4581         pos = panel_pos;
4582         mySize = panel_size;
4583
4584         HUD_Panel_DrawBg(1);
4585
4586         if(panel_bg_padding)
4587         {
4588                 pos += '1 1 0' * panel_bg_padding;
4589                 mySize -= '2 2 0' * panel_bg_padding;
4590         }
4591
4592         cvar_set("con_chatrect", "1");
4593
4594         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4595         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4596
4597         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4598         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4599
4600         if(autocvar__hud_configure)
4601         {
4602                 float chatsize;
4603                 chatsize = cvar("con_chatsize");
4604                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4605                 float i, a;
4606                 for(i = 0; i < cvar("con_chat"); ++i)
4607                 {
4608                         if(i == cvar("con_chat") - 1)
4609                                 a = panel_fg_alpha;
4610                         else
4611                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4612                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4613                 }
4614         }
4615 }
4616
4617 // Engine info panel (#13)
4618 //
4619 float prevfps;
4620 float prevfps_time;
4621 float framecounter;
4622
4623 float frametimeavg;
4624 float frametimeavg1; // 1 frame ago
4625 float frametimeavg2; // 2 frames ago
4626 void HUD_EngineInfo(void)
4627 {
4628         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4629                 return;
4630
4631         active_panel = HUD_PANEL_ENGINEINFO;
4632         HUD_Panel_UpdateCvars(engineinfo);
4633         vector pos, mySize;
4634         pos = panel_pos;
4635         mySize = panel_size;
4636
4637         HUD_Panel_DrawBg(1);
4638         if(panel_bg_padding)
4639         {
4640                 pos += '1 1 0' * panel_bg_padding;
4641                 mySize -= '2 2 0' * panel_bg_padding;
4642         }
4643
4644         float currentTime = gettime(GETTIME_REALTIME);
4645         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4646         {
4647                 float currentframetime = currentTime - prevfps_time;
4648                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4649                 frametimeavg2 = frametimeavg1;
4650                 frametimeavg1 = frametimeavg;
4651                 
4652                 float weight;
4653                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4654                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4655                 {
4656                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4657                                 prevfps = (1/currentframetime);
4658                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4659                 }
4660                 prevfps_time = currentTime;
4661         }
4662         else
4663         {
4664                 framecounter += 1;
4665                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4666                 {
4667                         prevfps = framecounter/(currentTime - prevfps_time);
4668                         framecounter = 0;
4669                         prevfps_time = currentTime;
4670                 }
4671         }
4672
4673         vector color;
4674         color = HUD_Get_Num_Color (prevfps, 100);
4675         drawfont = hud_bigfont;
4676         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4677         drawfont = hud_font;
4678 }
4679
4680 // Info messages panel (#14)
4681 //
4682 #define drawInfoMessage(s)\
4683         if(autocvar_hud_panel_infomessages_flip)\
4684                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4685         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4686         o_y += fontsize_y;
4687 void HUD_InfoMessages(void)
4688 {
4689         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4690                 return;
4691
4692         active_panel = HUD_PANEL_INFOMESSAGES;
4693         HUD_Panel_UpdateCvars(infomessages);
4694         vector pos, mySize;
4695         pos = panel_pos;
4696         mySize = panel_size;
4697
4698         HUD_Panel_DrawBg(1);
4699         if(panel_bg_padding)
4700         {
4701                 pos += '1 1 0' * panel_bg_padding;
4702                 mySize -= '2 2 0' * panel_bg_padding;
4703         }
4704
4705         // always force 5:1 aspect
4706         vector newSize;
4707         if(mySize_x/mySize_y > 5)
4708         {
4709                 newSize_x = 5 * mySize_y;
4710                 newSize_y = mySize_y;
4711
4712                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4713         }
4714         else
4715         {
4716                 newSize_y = 1/5 * mySize_x;
4717                 newSize_x = mySize_x;
4718
4719                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4720         }
4721
4722         mySize = newSize;
4723         entity tm;
4724         vector o;
4725         o = pos;
4726
4727         vector fontsize;
4728         fontsize = '0.20 0.20 0' * mySize_y;
4729         
4730         float a;
4731         if(spectatee_status != 0)
4732                 a = 1;
4733         else
4734                 a = panel_fg_alpha;
4735
4736         string s;
4737         if(!autocvar__hud_configure)
4738         {
4739                 if(spectatee_status && !intermission)
4740                 {
4741                         if(spectatee_status == -1)
4742                                 s = "^1Observing";
4743                         else
4744                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4745                         drawInfoMessage(s)
4746
4747                         if(spectatee_status == -1)
4748                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4749                         else
4750                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4751                         drawInfoMessage(s)
4752
4753                         if(spectatee_status == -1)
4754                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4755                         else
4756                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4757                         drawInfoMessage(s)
4758
4759                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4760                         drawInfoMessage(s)
4761
4762                         if(gametype == GAME_ARENA)
4763                                 s = "^1Wait for your turn to join";
4764                         else if(gametype == GAME_LMS)
4765                         {
4766                                 entity sk;
4767                                 sk = playerslots[player_localentnum - 1];
4768                                 if(sk.(scores[ps_primary]) >= 666)
4769                                         s = "^1Match has already begun";
4770                                 else if(sk.(scores[ps_primary]) > 0)
4771                                         s = "^1You have no more lives left";
4772                                 else
4773                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4774                         }
4775                         else
4776                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4777                         drawInfoMessage(s)
4778
4779                         //show restart countdown:
4780                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4781                                 float countdown;
4782                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4783                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4784                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4785                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4786                                 o_y += fontsize_y;
4787                         }
4788                 }
4789                 if(warmup_stage && !intermission)
4790                 {
4791                         s = "^2Currently in ^1warmup^2 stage!";
4792                         drawInfoMessage(s)
4793                 }
4794
4795                 string blinkcolor;
4796                 if(mod(time, 1) >= 0.5)
4797                         blinkcolor = "^1";
4798                 else
4799                         blinkcolor = "^3";
4800
4801                 if(ready_waiting && !intermission && !spectatee_status)
4802                 {
4803                         if(ready_waiting_for_me)
4804                         {
4805                                 if(warmup_stage)
4806                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4807                                 else
4808                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4809                         }
4810                         else
4811                         {
4812                                 if(warmup_stage)
4813                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4814                                 else
4815                                         s = strcat("^2Waiting for others to ready up...");
4816                         }
4817                         drawInfoMessage(s)
4818                 }
4819                 else if(warmup_stage && !intermission && !spectatee_status)
4820                 {
4821                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4822                         drawInfoMessage(s)
4823                 }
4824
4825                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4826                 {
4827                         float ts_min, ts_max;
4828                         tm = teams.sort_next;
4829                         if (tm)
4830                         {
4831                                 for(; tm.sort_next; tm = tm.sort_next)
4832                                 {
4833                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4834                                                 continue;
4835                                         if(!ts_min) ts_min = tm.team_size;
4836                                         else ts_min = min(ts_min, tm.team_size);
4837                                         if(!ts_max) ts_max = tm.team_size;
4838                                         else ts_max = max(ts_max, tm.team_size);
4839                                 }
4840                                 if ((ts_max - ts_min) > 1)
4841                                 {
4842                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4843                                         tm = GetTeam(myteam, false);
4844                                         if (tm)
4845                                         if (tm.team != COLOR_SPECTATOR)
4846                                         if (tm.team_size == ts_max)
4847                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4848                                         drawInfoMessage(s)
4849                                 }
4850                         }
4851                 }
4852         }
4853         else 
4854         {
4855                 s = "^7Press ^3ESC ^7to show HUD options.";
4856                 drawInfoMessage(s)
4857                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4858                 drawInfoMessage(s)
4859                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4860                 drawInfoMessage(s)
4861                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4862                 drawInfoMessage(s)
4863         }
4864 }
4865
4866 /*
4867 ==================
4868 Main HUD system
4869 ==================
4870 */
4871
4872 void HUD_ShowSpeed(void)
4873 {
4874         vector numsize;
4875         float pos, conversion_factor;
4876         string speed, zspeed, unit;
4877
4878         switch(cvar("cl_showspeed_unit"))
4879         {
4880                 default:
4881                 case 0:
4882                         unit = "";
4883                         conversion_factor = 1.0;
4884                         break;
4885                 case 1:
4886                         unit = " qu/s";
4887                         conversion_factor = 1.0;
4888                         break;
4889                 case 2:
4890                         unit = " m/s";
4891                         conversion_factor = 0.0254;
4892                         break;
4893                 case 3:
4894                         unit = " km/h";
4895                         conversion_factor = 0.0254 * 3.6;
4896                         break;
4897                 case 4:
4898                         unit = " mph";
4899                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4900                         break;
4901                 case 5:
4902                         unit = " knots";
4903                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4904                         break;
4905         }
4906
4907         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4908
4909         numsize_x = numsize_y = cvar("cl_showspeed_size");
4910         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4911
4912         drawfont = hud_bigfont;
4913         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4914
4915         if (cvar("cl_showspeed_z") == 1) {
4916                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4917                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4918         }
4919
4920         drawfont = hud_font;
4921 }
4922
4923 vector acc_prevspeed;
4924 float acc_prevtime;
4925 float acc_avg;
4926
4927 void HUD_ShowAcceleration(void)
4928 {
4929         float acceleration, sz, scale, alpha, f;
4930         vector pos, top, rgb;
4931         top_x = vid_conwidth/2;
4932         top_y = 0;
4933
4934         f = time - acc_prevtime;
4935         if(cvar("cl_showacceleration_z"))
4936                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4937         else
4938                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4939         acc_prevspeed = pmove_vel;
4940         acc_prevtime = time;
4941
4942         f = bound(0, f * 10, 1);
4943         acc_avg = acc_avg * (1 - f) + acceleration * f;
4944         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4945         if (acceleration == 0)
4946                 return;
4947
4948         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4949
4950         sz = cvar("cl_showacceleration_size");
4951         scale = cvar("cl_showacceleration_scale");
4952         alpha = cvar("cl_showacceleration_alpha");
4953         if (cvar("cl_showacceleration_color_custom"))
4954                 rgb = stov(cvar_string("cl_showacceleration_color"));
4955         else {
4956                 if (acceleration < 0)
4957                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4958                 else
4959                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4960         }
4961
4962         if (acceleration > 0)
4963                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4964         else
4965                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4966 }
4967
4968 void HUD_Reset (void)
4969 {
4970         // reset gametype specific icons
4971         if(gametype == GAME_KEYHUNT)
4972                 HUD_Mod_KH_Reset();
4973         else if(gametype == GAME_CTF)
4974                 HUD_Mod_CTF_Reset();
4975 }
4976
4977 #define HUD_DrawPanel(id)\
4978 switch (id) {\
4979         case (HUD_PANEL_RADAR):\
4980                 HUD_Radar(); break;\
4981         case (HUD_PANEL_WEAPONS):\
4982                 HUD_Weapons(); break;\
4983         case (HUD_PANEL_AMMO):\
4984                 HUD_Ammo(); break;\
4985         case (HUD_PANEL_POWERUPS):\
4986                 HUD_Powerups(); break;\
4987         case (HUD_PANEL_HEALTHARMOR):\
4988                 HUD_HealthArmor(); break;\
4989         case (HUD_PANEL_NOTIFY):\
4990                 HUD_Notify(); break;\
4991         case (HUD_PANEL_TIMER):\
4992                 HUD_Timer(); break;\
4993         case (HUD_PANEL_SCORE):\
4994                 HUD_Score(); break;\
4995         case (HUD_PANEL_RACETIMER):\
4996                 HUD_RaceTimer(); break;\
4997         case (HUD_PANEL_VOTE):\
4998                 HUD_VoteWindow(); break;\
4999         case (HUD_PANEL_MODICONS):\
5000                 HUD_ModIcons(); break;\
5001         case (HUD_PANEL_PRESSEDKEYS):\
5002                 HUD_DrawPressedKeys(); break;\
5003         case (HUD_PANEL_CHAT):\
5004                 HUD_Chat(); break;\
5005         case (HUD_PANEL_ENGINEINFO):\
5006                 HUD_EngineInfo(); break;\
5007         case (HUD_PANEL_INFOMESSAGES):\
5008                  HUD_InfoMessages(); break;\
5009 } ENDS_WITH_CURLY_BRACE
5010
5011 void HUD_Main (void)
5012 {
5013         // global hud alpha fade
5014         if(menu_enabled == 1)
5015                 hud_fade_alpha = 1;
5016         else
5017                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5018
5019         if(scoreboard_fade_alpha)
5020                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5021
5022         if(intermission == 2) // no hud during mapvote
5023                 hud_fade_alpha = 0;
5024         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5025                 hud_fade_alpha = 1;
5026
5027         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5028
5029         if(!autocvar__hud_configure && !hud_fade_alpha)
5030                 return;
5031
5032         // Drawing stuff
5033         if (hud_skin_path != cvar_string("hud_skin"))
5034         {
5035                 if (hud_skin_path)
5036                         strunzone(hud_skin_path);
5037                 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5038         }
5039
5040         // HUD configure visible grid
5041         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5042         {
5043                 float i;
5044                 // x-axis
5045                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5046                 {
5047                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5048                 }
5049                 // y-axis
5050                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5051                 {
5052                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5053                 }
5054         }
5055
5056         // draw the dock
5057         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5058         {
5059                 float f;
5060                 vector color;
5061                 float hud_dock_color_team = cvar("hud_dock_color_team");
5062                 if((teamplay) && hud_dock_color_team) {
5063                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5064                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5065                 }
5066                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5067                         color = '1 0 0' * hud_dock_color_team;
5068                 }
5069                 else
5070                 {
5071                         string hud_dock_color = cvar_string("hud_dock_color");
5072                         if(hud_dock_color == "shirt") {
5073                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5074                                 color = colormapPaletteColor(floor(f / 16), 0);
5075                         }
5076                         else if(hud_dock_color == "pants") {
5077                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5078                                 color = colormapPaletteColor(mod(f, 16), 1);
5079                         }
5080                         else
5081                                 color = stov(hud_dock_color);
5082                 }
5083
5084                 string pic;
5085                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5086                 if(precache_pic(pic) == "") {
5087                         pic = strcat(hud_skin_path, "/dock_medium");
5088                         if(precache_pic(pic) == "") {
5089                                 pic = "gfx/hud/default/dock_medium";
5090                         }
5091                 }
5092                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5093         }
5094
5095         // cache the panel order into the panel_order array
5096         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5097                 if(hud_panelorder_prev)
5098                         strunzone(hud_panelorder_prev);
5099                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5100                 tokenize_console(autocvar__hud_panelorder);
5101                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5102                         panel_order[i] = stof(argv(i));
5103                 }
5104         }
5105         // draw panels in order specified by panel_order array
5106         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5107                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5108                         HUD_DrawPanel(panel_order[i]);
5109         }
5110
5111         // draw chat panel on top if it is maximized
5112         if(autocvar__con_chat_maximized)
5113                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5114
5115         // TODO hud_'ify these
5116         if (cvar("cl_showspeed"))
5117                 HUD_ShowSpeed();
5118         if (cvar("cl_showacceleration"))
5119                 HUD_ShowAcceleration();
5120
5121         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5122                 localcmd("cmd selectteam auto; cmd join\n");
5123
5124         hud_configure_prev = autocvar__hud_configure;
5125
5126         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5127                 if (menu_enabled)
5128                         menu_enabled = 0;
5129 }