7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
416 void HUD_Panel_ExportCfg(string cfgname)
419 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
422 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
432 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
438 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
447 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
450 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
455 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
458 // common cvars for all panels
460 for (i = 0; i < HUD_PANEL_NUM; ++i)
464 fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465 fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466 fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472 fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
474 case HUD_PANEL_WEAPONS:
475 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479 fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481 fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
485 fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
488 case HUD_PANEL_POWERUPS:
489 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
494 case HUD_PANEL_HEALTHARMOR:
495 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496 fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
500 case HUD_PANEL_NOTIFY:
501 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502 fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
504 case HUD_PANEL_RADAR:
505 fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
508 fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
510 case HUD_PANEL_PRESSEDKEYS:
511 fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
513 case HUD_PANEL_INFOMESSAGES:
514 fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
519 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
521 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
531 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
541 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
543 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
545 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
552 pic = strcat(hud_skin_path, "/statusbar_vertical");
553 if(precache_pic(pic) == "") {
554 pic = "gfx/hud/default/statusbar_vertical";
556 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
557 if(mySize_y/mySize_x > 2)
558 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
559 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
561 pic = strcat(hud_skin_path, "/statusbar");
562 if(precache_pic(pic) == "") {
563 pic = "gfx/hud/default/statusbar";
565 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
566 if(mySize_x/mySize_y > 2)
567 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
568 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
572 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
578 pic = strcat(hud_skin_path, "/num_leading");
579 if(precache_pic(pic) == "") {
580 pic = "gfx/hud/default/num_leading";
583 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
584 if(mySize_x/mySize_y > 2)
585 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
586 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
589 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
590 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
601 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
604 for (i = 0; i < HUD_PANEL_NUM; ++i) {
605 if(i == highlightedPanel || !panel_enabled)
608 HUD_Panel_UpdatePosSizeForId(i)
610 panel_pos -= '1 1 0' * panel_bg_border;
611 panel_size += '2 2 0' * panel_bg_border;
613 if(myPos_y + mySize_y < panel_pos_y)
615 if(myPos_y > panel_pos_y + panel_size_y)
618 if(myPos_x + mySize_x < panel_pos_x)
620 if(myPos_x > panel_pos_x + panel_size_x)
623 // OK, there IS a collision.
625 myCenter_x = myPos_x + 0.5 * mySize_x;
626 myCenter_y = myPos_y + 0.5 * mySize_y;
628 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
631 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
633 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634 myTarget_x = panel_pos_x - mySize_x;
635 else // push it upwards
636 myTarget_y = panel_pos_y - mySize_y;
638 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
640 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641 myTarget_x = panel_pos_x + panel_size_x;
642 else // push it upwards
643 myTarget_y = panel_pos_y - mySize_y;
645 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
647 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648 myTarget_x = panel_pos_x - mySize_x;
649 else // push it downwards
650 myTarget_y = panel_pos_y + panel_size_y;
652 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
654 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655 myTarget_x = panel_pos_x + panel_size_x;
656 else // push it downwards
657 myTarget_y = panel_pos_y + panel_size_y;
659 if(cvar("hud_configure_checkcollisions_debug"))
660 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
666 void HUD_Panel_SetPos(vector pos)
668 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
672 if(cvar("hud_configure_checkcollisions_debug"))
673 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
675 if(autocvar_hud_configure_grid)
677 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
681 if(hud_configure_checkcollisions)
682 pos = HUD_Panel_CheckMove(pos, mySize);
684 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
688 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
690 HUD_Panel_GetName(highlightedPanel);
691 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705 ratio = mySize_x/mySize_y;
707 for (i = 0; i < HUD_PANEL_NUM; ++i) {
708 if(i == highlightedPanel || !panel_enabled)
711 HUD_Panel_UpdatePosSizeForId(i)
713 panel_pos -= '1 1 0' * panel_bg_border;
714 panel_size += '2 2 0' * panel_bg_border;
716 targEndPos = panel_pos + panel_size;
718 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
719 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
722 if (resizeCorner == 1)
724 // check if this panel is on our way
725 if (resizeorigin_x <= panel_pos_x)
727 if (resizeorigin_y <= panel_pos_y)
729 if (targEndPos_x <= resizeorigin_x - mySize_x)
731 if (targEndPos_y <= resizeorigin_y - mySize_y)
734 // there is a collision:
735 // detect which side of the panel we are facing is actually limiting the resizing
736 // (which side the resize direction finds for first) and reduce the size up to there
738 // dist is the distance between resizeorigin and the "analogous" point of the panel
739 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
740 dist_x = resizeorigin_x - targEndPos_x;
741 dist_y = resizeorigin_y - targEndPos_y;
742 if (dist_y <= 0 || dist_x / dist_y > ratio)
743 mySize_x = min(mySize_x, dist_x);
745 mySize_y = min(mySize_y, dist_y);
747 else if (resizeCorner == 2)
749 if (resizeorigin_x >= targEndPos_x)
751 if (resizeorigin_y <= panel_pos_y)
753 if (panel_pos_x >= resizeorigin_x + mySize_x)
755 if (targEndPos_y <= resizeorigin_y - mySize_y)
758 dist_x = panel_pos_x - resizeorigin_x;
759 dist_y = resizeorigin_y - targEndPos_y;
760 if (dist_y <= 0 || dist_x / dist_y > ratio)
761 mySize_x = min(mySize_x, dist_x);
763 mySize_y = min(mySize_y, dist_y);
765 else if (resizeCorner == 3)
767 if (resizeorigin_x <= panel_pos_x)
769 if (resizeorigin_y >= targEndPos_y)
771 if (targEndPos_x <= resizeorigin_x - mySize_x)
773 if (panel_pos_y >= resizeorigin_y + mySize_y)
776 dist_x = resizeorigin_x - targEndPos_x;
777 dist_y = panel_pos_y - resizeorigin_y;
778 if (dist_y <= 0 || dist_x / dist_y > ratio)
779 mySize_x = min(mySize_x, dist_x);
781 mySize_y = min(mySize_y, dist_y);
783 else if (resizeCorner == 4)
785 if (resizeorigin_x >= targEndPos_x)
787 if (resizeorigin_y >= targEndPos_y)
789 if (panel_pos_x >= resizeorigin_x + mySize_x)
791 if (panel_pos_y >= resizeorigin_y + mySize_y)
794 dist_x = panel_pos_x - resizeorigin_x;
795 dist_y = panel_pos_y - resizeorigin_y;
796 if (dist_y <= 0 || dist_x / dist_y > ratio)
797 mySize_x = min(mySize_x, dist_x);
799 mySize_y = min(mySize_y, dist_y);
801 if(cvar("hud_configure_checkcollisions_debug"))
802 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
808 void HUD_Panel_SetPosSize(vector mySize)
810 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
812 resizeorigin = panel_click_resizeorigin;
815 // minimum panel size cap
816 mySize_x = max(0.025 * vid_conwidth, mySize_x);
817 mySize_y = max(0.025 * vid_conheight, mySize_y);
819 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
821 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
822 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
825 // collision testing|
826 // -----------------+
828 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
829 if(resizeCorner == 1) {
830 myPos_x = resizeorigin_x - mySize_x;
831 myPos_y = resizeorigin_y - mySize_y;
832 } else if(resizeCorner == 2) {
833 myPos_x = resizeorigin_x;
834 myPos_y = resizeorigin_y - mySize_y;
835 } else if(resizeCorner == 3) {
836 myPos_x = resizeorigin_x - mySize_x;
837 myPos_y = resizeorigin_y;
838 } else { // resizeCorner == 4
839 myPos_x = resizeorigin_x;
840 myPos_y = resizeorigin_y;
843 // left/top screen edges
845 mySize_x = mySize_x + myPos_x;
847 mySize_y = mySize_y + myPos_y;
849 // bottom/right screen edges
850 if(myPos_x + mySize_x > vid_conwidth)
851 mySize_x = vid_conwidth - myPos_x;
852 if(myPos_y + mySize_y > vid_conheight)
853 mySize_y = vid_conheight - myPos_y;
855 if(cvar("hud_configure_checkcollisions_debug"))
856 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
858 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
859 if(autocvar_hud_configure_grid)
861 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
862 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
865 if(hud_configure_checkcollisions)
866 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
868 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
869 mySize_x = max(0.025 * vid_conwidth, mySize_x);
870 mySize_y = max(0.025 * vid_conheight, mySize_y);
872 // do another pos check, as size might have changed by now
873 if(resizeCorner == 1) {
874 myPos_x = resizeorigin_x - mySize_x;
875 myPos_y = resizeorigin_y - mySize_y;
876 } else if(resizeCorner == 2) {
877 myPos_x = resizeorigin_x;
878 myPos_y = resizeorigin_y - mySize_y;
879 } else if(resizeCorner == 3) {
880 myPos_x = resizeorigin_x - mySize_x;
881 myPos_y = resizeorigin_y;
882 } else { // resizeCorner == 4
883 myPos_x = resizeorigin_x;
884 myPos_y = resizeorigin_y;
887 if(cvar("hud_configure_checkcollisions_debug"))
888 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
890 HUD_Panel_GetName(highlightedPanel);
892 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
893 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
895 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
896 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
900 float prevMouseClicked; // previous state
901 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
902 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
905 float menu_enabled_time;
906 float pressed_key_time;
907 void HUD_Panel_Arrow_Action(float nPrimary)
909 if (highlightedPanel_prev == -1 || mouseClicked)
912 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
915 if(autocvar_hud_configure_grid)
917 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
919 if (hudShiftState & S_SHIFT)
920 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
922 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
926 if (hudShiftState & S_SHIFT)
927 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
929 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
935 step = vid_conheight;
938 if (hudShiftState & S_SHIFT)
939 step = (step / 256); // more precision
941 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
944 highlightedPanel = highlightedPanel_prev;
946 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
948 vector prev_pos, prev_size;
949 prev_pos = panel_pos;
950 prev_size = panel_size;
952 if (hudShiftState & S_ALT) // resize
954 highlightedAction = 1;
955 if(nPrimary == K_UPARROW)
957 else if(nPrimary == K_RIGHTARROW)
959 else if(nPrimary == K_LEFTARROW)
961 else // if(nPrimary == K_DOWNARROW)
964 // ctrl+arrow reduces the size, instead of increasing it
965 // Note that ctrl disables collisions check too, but it's fine
966 // since we don't collide with anything reducing the size
967 if (hudShiftState & S_CTRL) {
969 resizeCorner = 5 - resizeCorner;
974 panel_click_resizeorigin = panel_pos;
975 if(resizeCorner == 1) {
976 panel_click_resizeorigin += mySize;
978 } else if(resizeCorner == 2) {
979 panel_click_resizeorigin_y += mySize_y;
981 } else if(resizeCorner == 3) {
982 panel_click_resizeorigin_x += mySize_x;
984 } else { // resizeCorner == 4
987 HUD_Panel_SetPosSize(mySize);
991 highlightedAction = 2;
994 if(nPrimary == K_UPARROW)
996 else if(nPrimary == K_DOWNARROW)
998 else if(nPrimary == K_LEFTARROW)
1000 else // if(nPrimary == K_RIGHTARROW)
1003 HUD_Panel_SetPos(pos);
1006 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1008 if (prev_pos != panel_pos || prev_size != panel_size)
1011 panel_pos_backup = prev_pos;
1012 panel_size_backup = prev_size;
1013 highlightedPanel_backup = highlightedPanel;
1017 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1019 if(!autocvar__hud_configure)
1022 // allow console bind to work
1025 con_keys = findkeysforcommand("toggleconsole");
1026 keys = tokenize(con_keys);
1028 float hit_con_bind, i;
1029 for (i = 0; i < keys; ++i)
1031 if(nPrimary == stof(argv(i)))
1035 if(bInputType == 0) {
1036 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1037 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1038 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1040 else if(bInputType == 1) {
1041 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1042 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1043 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1046 if(nPrimary == K_MOUSE1)
1048 if(bInputType == 0) { // key pressed
1052 else if(bInputType == 1) {// key released
1057 else if(nPrimary == K_ESCAPE)
1059 if (bInputType == 1)
1061 disable_menu_alphacheck = 1;
1063 menu_enabled_time = time;
1064 localcmd("menu_showhudexit\n");
1066 else if(hudShiftState & S_CTRL)
1071 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1073 if (bInputType == 1)
1076 if (highlightedPanel_prev != -1)
1077 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1079 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1081 if(nPrimary == 'c') // copy highlighted panel size
1083 if (bInputType == 1)
1086 if (highlightedPanel_prev != -1)
1088 panel_size_copied = panel_size;
1089 highlightedPanel_copied = highlightedPanel_prev;
1092 else if(nPrimary == 'v') // past copied size on the highlighted panel
1094 if (bInputType == 1)
1097 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1100 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1102 // reduce size if it'd go beyond screen boundaries
1103 vector tmp_size = panel_size_copied;
1104 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1105 tmp_size_x = vid_conwidth - panel_pos_x;
1106 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1107 tmp_size_y = vid_conheight - panel_pos_y;
1109 if (panel_size == tmp_size)
1113 panel_pos_backup = panel_pos;
1114 panel_size_backup = panel_size;
1115 highlightedPanel_backup = highlightedPanel_prev;
1118 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1119 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1121 else if(nPrimary == 'z') // undo last action
1123 if (bInputType == 1)
1125 //restore previous values
1126 if (highlightedPanel_backup != -1)
1128 HUD_Panel_GetName(highlightedPanel_backup)
1130 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1131 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1132 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1133 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1134 highlightedPanel_backup = -1;
1138 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1140 if (bInputType == 1)
1142 pressed_key_time = 0;
1145 else if (pressed_key_time == 0)
1146 pressed_key_time = time;
1148 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1150 else if(hit_con_bind)
1153 return true; // Suppress ALL other input
1156 float HUD_Panel_HighlightCheck()
1162 while(j <= HUD_PANEL_NUM)
1167 HUD_Panel_UpdatePosSizeForId(i)
1169 panelPos = panel_pos;
1170 panelSize = panel_size;
1171 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1174 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1178 // resize from topleft border
1179 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183 // resize from topright border
1184 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188 // resize from bottomleft border
1189 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193 // resize from bottomright border
1194 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1202 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1203 void HUD_Panel_FirstInDrawQ(float id)
1206 var float place = -1;
1207 // find out where in the array our current id is, save into place
1208 for(i = 0; i < HUD_PANEL_NUM; ++i)
1210 if(panel_order[i] == id)
1216 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1218 place = HUD_PANEL_NUM - 1;
1220 // move all ids up by one step in the array until "place"
1221 for(i = place; i > 0; --i)
1223 panel_order[i] = panel_order[i-1];
1225 // now save the new top id
1226 panel_order[0] = id;
1228 // let's save them into the cvar by some strcat trickery
1230 for(i = 0; i < HUD_PANEL_NUM; ++i)
1232 s = strcat(s, ftos(panel_order[i]), " ");
1234 cvar_set("_hud_panelorder", s);
1235 if(hud_panelorder_prev)
1236 strunzone(hud_panelorder_prev);
1237 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1240 void HUD_Panel_Highlight()
1246 while(j <= HUD_PANEL_NUM)
1251 HUD_Panel_UpdatePosSizeForId(i)
1253 panelPos = panel_pos;
1254 panelSize = panel_size;
1255 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1258 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1260 highlightedPanel = i;
1261 HUD_Panel_FirstInDrawQ(i);
1262 highlightedAction = 1;
1263 panel_click_distance = mousepos - panelPos;
1266 // resize from topleft border
1267 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1269 highlightedPanel = i;
1270 HUD_Panel_FirstInDrawQ(i);
1271 highlightedAction = 2;
1273 panel_click_distance = mousepos - panelPos;
1274 panel_click_resizeorigin = panelPos + panelSize;
1277 // resize from topright border
1278 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1280 highlightedPanel = i;
1281 HUD_Panel_FirstInDrawQ(i);
1282 highlightedAction = 2;
1284 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1285 panel_click_distance_y = mousepos_y - panelPos_y;
1286 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1289 // resize from bottomleft border
1290 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1292 highlightedPanel = i;
1293 HUD_Panel_FirstInDrawQ(i);
1294 highlightedAction = 2;
1296 panel_click_distance_x = mousepos_x - panelPos_x;
1297 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1298 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1301 // resize from bottomright border
1302 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1304 highlightedPanel = i;
1305 HUD_Panel_FirstInDrawQ(i);
1306 highlightedAction = 2;
1308 panel_click_distance = panelSize - mousepos + panelPos;
1309 panel_click_resizeorigin = panelPos;
1314 highlightedPanel_prev = -1;
1319 float highlightcheck;
1320 vector prev_pos, prev_size;
1321 void HUD_Panel_Mouse()
1323 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1324 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1325 disable_menu_alphacheck = 0;
1326 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1330 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1331 print("Highlighted: ", ftos(highlightedPanel), "\n");
1332 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1335 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1336 highlightedPanel = -1;
1337 highlightedAction = 0;
1339 if(highlightedPanel != -1)
1340 highlightedPanel_prev = highlightedPanel;
1342 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1344 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1345 mousepos_y = bound(0, mousepos_y, vid_conheight);
1349 if(prevMouseClicked == 0)
1351 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1352 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1353 prev_pos = panel_pos;
1354 prev_size = panel_size;
1357 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1359 if (prev_pos != panel_pos || prev_size != panel_size)
1361 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1363 panel_pos_backup = prev_pos;
1364 panel_size_backup = prev_size;
1365 highlightedPanel_backup = highlightedPanel;
1368 // in case the clicked panel is inside another panel and we aren't
1369 // moving it, avoid the immediate "fix" of its position/size
1370 // (often unwanted and hateful) by disabling collisions check
1371 hud_configure_checkcollisions = false;
1373 if(highlightedAction == 1)
1374 HUD_Panel_SetPos(mousepos - panel_click_distance);
1375 else if(highlightedAction == 2)
1378 if(resizeCorner == 1) {
1379 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1380 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1381 } else if(resizeCorner == 2) {
1382 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1383 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1384 } else if(resizeCorner == 3) {
1385 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1386 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1387 } else { // resizeCorner == 4
1388 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1389 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1391 HUD_Panel_SetPosSize(mySize);
1394 // doubleclick check
1395 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1397 mouseClicked = 0; // to prevent spam, I guess.
1398 disable_menu_alphacheck = 2;
1400 menu_enabled_time = time;
1401 HUD_Panel_GetName(highlightedPanel)
1402 localcmd("menu_showhudoptions ", panel_name, "\n");
1405 if(prevMouseClicked == 0)
1407 prevMouseClickedTime = time;
1408 prevMouseClickedPos = mousepos;
1413 highlightcheck = HUD_Panel_HighlightCheck();
1415 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1418 cursorsize = '32 32 0';
1420 if(highlightcheck == 0)
1421 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1422 else if(highlightcheck == 1)
1423 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1424 else if(highlightcheck == 2)
1425 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1427 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1429 prevMouseClicked = mouseClicked;
1432 // Weapon icons (#0)
1434 float weaponspace[10];
1435 #define HUD_Weapons_Clear()\
1437 for(idx = 0; idx < 10; ++idx)\
1438 weaponspace[idx] = 0;
1440 entity weaponorder[WEP_MAXCOUNT];
1441 void weaponorder_swap(float i, float j, entity pass)
1445 weaponorder[i] = weaponorder[j];
1449 string weaponorder_cmp_str_save;
1450 string weaponorder_cmp_str;
1451 float weaponorder_cmp(float i, float j, entity pass)
1454 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1455 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1456 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1459 float GetAmmoStat(float i)
1463 case 0: return STAT_SHELLS;
1464 case 1: return STAT_NAILS;
1465 case 2: return STAT_ROCKETS;
1466 case 3: return STAT_CELLS;
1467 case 4: return STAT_FUEL;
1472 float GetAmmoTypeForWep(float i)
1476 case WEP_SHOTGUN: return 0;
1477 case WEP_UZI: return 1;
1478 case WEP_CAMPINGRIFLE: return 1;
1479 case WEP_GRENADE_LAUNCHER: return 2;
1480 case WEP_ELECTRO: return 3;
1481 case WEP_CRYLINK: return 3;
1482 case WEP_HLAC: return 3;
1483 case WEP_MINSTANEX: return 3;
1484 case WEP_NEX: return 3;
1485 case WEP_HAGAR: return 2;
1486 case WEP_ROCKET_LAUNCHER: return 2;
1487 case WEP_SEEKER: return 2;
1488 case WEP_FIREBALL: return 4;
1489 case WEP_HOOK: return 3;
1494 void HUD_Weapons(void)
1496 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1499 float timeout = cvar("hud_panel_weapons_timeout");
1500 float timeout_effect_length, timein_effect_length;
1501 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1503 timeout_effect_length = 0;
1504 timein_effect_length = 0;
1508 timeout_effect_length = 0.75;
1509 timein_effect_length = 0.375;
1512 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1514 weaponprevtime = time;
1518 active_panel = HUD_PANEL_WEAPONS;
1519 HUD_Panel_UpdateCvars(weapons);
1521 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1523 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1524 if (cvar("hud_panel_weapons_timeout_effect"))
1526 panel_bg_alpha *= (1 - f);
1527 panel_fg_alpha *= (1 - f);
1529 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1531 f *= f; // for a cooler movement
1533 center_x = panel_pos_x + panel_size_x/2;
1534 center_y = panel_pos_y + panel_size_y/2;
1535 float screen_ar = vid_conwidth/vid_conheight;
1536 if (center_x/center_y < screen_ar) //bottom left
1538 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1539 panel_pos_y += f * (vid_conheight - panel_pos_y);
1541 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1545 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1546 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1548 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1551 weaponprevtime = time - (1 - f) * timein_effect_length;
1553 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1555 float f = (time - weaponprevtime) / timein_effect_length;
1556 if (cvar("hud_panel_weapons_timeout_effect"))
1558 panel_bg_alpha *= (f);
1559 panel_fg_alpha *= (f);
1561 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1563 f *= f; // for a cooler movement
1566 center_x = panel_pos_x + panel_size_x/2;
1567 center_y = panel_pos_y + panel_size_y/2;
1568 float screen_ar = vid_conwidth/vid_conheight;
1569 if (center_x/center_y < screen_ar) //bottom left
1571 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1572 panel_pos_y += f * (vid_conheight - panel_pos_y);
1574 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1578 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1579 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1581 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1586 float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1588 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1590 self = get_weaponinfo(i);
1591 if(self.impulse >= 0)
1595 // TODO make this configurable
1596 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1598 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1600 if(weaponorder_cmp_str_save)
1601 strunzone(weaponorder_cmp_str_save);
1602 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1604 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1606 self = get_weaponinfo(i);
1607 if(self.impulse >= 0)
1609 weaponorder[weapon_cnt] = self;
1613 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1616 HUD_Panel_DrawBg(1);
1617 if(panel_bg_padding)
1619 panel_pos += '1 1 0' * panel_bg_padding;
1620 panel_size -= '2 2 0' * panel_bg_padding;
1624 weapon_stats = getstati(STAT_DAMAGE_HITS);
1625 weapon_number = weapon_stats & 63;
1626 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1628 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1629 weapon_number = weapon_stats & 63;
1630 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1632 if(cvar_or("hud_panel_weapons_fade", 1))
1634 fade = 3.2 - 2 * (time - weapontime);
1635 fade = bound(0.7, fade, 1);
1640 HUD_Weapons_Clear();
1642 float rows, columns;
1643 rows = panel_size_y/panel_size_x;
1644 rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1646 columns = ceil(WEP_COUNT/rows);
1649 float a, type, fullammo;
1651 when = autocvar_hud_panel_weapons_complainbubble_time;
1653 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1659 float show_accuracy;
1660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1661 show_accuracy = true;
1663 for(i = 0; i < weapon_cnt; ++i)
1665 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1666 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1668 self = weaponorder[i];
1669 weapid = self.impulse;
1671 // draw background behind currently selected weapon
1672 if(self.weapon == activeweapon)
1673 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1675 // draw the weapon accuracy
1678 float weapon_hit, weapon_damage;
1679 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1682 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1683 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1686 // find the max level lower than weapon_stats
1689 while ( j && weapon_stats < acc_lev[j] )
1692 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1694 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1695 color = acc_color(j);
1696 color = color + factor * (acc_color(j+1) - color);
1699 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1702 // draw the weapon icon
1703 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1705 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1707 if(autocvar_hud_panel_weapons_label == 1) // weapon number
1708 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1709 else if(autocvar_hud_panel_weapons_label == 2) // bind
1710 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1712 // draw ammo status bar
1713 if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1716 type = GetAmmoTypeForWep(weapid);
1718 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1723 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1724 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1725 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1726 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1727 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1728 default: fullammo = 60;
1733 if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1735 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1736 barsize_y = wpnsize_y;
1738 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1739 barpos_y = wpnpos_y;
1743 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1744 barsize_x = wpnsize_x;
1746 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1747 barpos_x = wpnpos_x;
1753 barsize_x * bound(0, a/fullammo, 1),
1755 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1756 drawresetcliparea();
1761 // draw a "ghost weapon icon" if you don't have the weapon
1764 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1767 // draw the complain message
1768 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1772 if(complain_weapon_time + when > time)
1775 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1779 if(complain_weapon_time + when > time)
1786 if(complain_weapon_type == 0) {
1788 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1790 else if(complain_weapon_type == 1) {
1792 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1796 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1798 drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1799 drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1815 float GetAmmoItemCode(float i)
1819 case 0: return IT_SHELLS;
1820 case 1: return IT_NAILS;
1821 case 2: return IT_ROCKETS;
1822 case 3: return IT_CELLS;
1823 case 4: return IT_FUEL;
1828 string GetAmmoPicture(float i)
1832 case 0: return "ammo_shells";
1833 case 1: return "ammo_bullets";
1834 case 2: return "ammo_rockets";
1835 case 3: return "ammo_cells";
1836 case 4: return "ammo_fuel";
1841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1844 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1845 if(autocvar__hud_configure)
1855 if(currently_selected)
1860 vector newSize, newPos;
1861 if(mySize_x/mySize_y > 3)
1863 newSize_x = 3 * mySize_y;
1864 newSize_y = mySize_y;
1866 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1871 newSize_y = 1/3 * mySize_x;
1872 newSize_x = mySize_x;
1874 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1878 vector picpos, numpos;
1879 if(autocvar_hud_panel_ammo_iconalign)
1882 picpos = newPos + eX * 2 * newSize_y;
1886 numpos = newPos + eX * newSize_y;
1890 if (currently_selected)
1891 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1893 drawfont = hud_bigfont;
1895 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1896 else // "ghost" ammo count
1897 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1898 drawfont = hud_font;
1900 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1901 else // "ghost" ammo icon
1902 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1907 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1910 active_panel = HUD_PANEL_AMMO;
1911 HUD_Panel_UpdateCvars(ammo);
1912 float i, currently_selected;
1916 mySize = panel_size;
1918 HUD_Panel_DrawBg(1);
1919 if(panel_bg_padding)
1921 pos += '1 1 0' * panel_bg_padding;
1922 mySize -= '2 2 0' * panel_bg_padding;
1925 float rows, columns;
1926 rows = mySize_y/mySize_x;
1927 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1928 // ^^^ ammo item aspect goes here
1930 columns = ceil(AMMO_COUNT/rows);
1934 for (i = 0; i < AMMO_COUNT; ++i) {
1935 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1936 if(autocvar_hud_panel_ammo_onlycurrent) {
1937 if(autocvar__hud_configure)
1939 if (currently_selected || autocvar__hud_configure)
1941 DrawAmmoItem(pos, mySize, i, currently_selected);
1945 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1950 column = column + 1;
1956 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1958 vector newSize, newPos;
1959 if(mySize_x/mySize_y > 3)
1961 newSize_x = 3 * mySize_y;
1962 newSize_y = mySize_y;
1964 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1969 newSize_y = 1/3 * mySize_x;
1970 newSize_x = mySize_x;
1972 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1976 vector picpos, numpos;
1979 if(iconalign == 1 || iconalign == 3) // right align
1982 picpos = newPos + eX * 2 * newSize_y;
1986 numpos = newPos + eX * newSize_y;
1992 if(iconalign == 0 || iconalign == 3) // left align
1994 numpos = newPos + eX * newSize_y;
2000 picpos = newPos + eX * 2 * newSize_y;
2004 drawfont = hud_bigfont;
2005 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2006 drawfont = hud_font;
2007 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2010 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2013 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2015 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2020 void HUD_Powerups(void) {
2021 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2024 active_panel = HUD_PANEL_POWERUPS;
2025 HUD_Panel_UpdateCvars(powerups);
2027 stat_items = getstati(STAT_ITEMS);
2029 if(!autocvar__hud_configure)
2031 if not(stat_items & IT_STRENGTH)
2032 if not(stat_items & IT_INVINCIBLE)
2035 if (getstati(STAT_HEALTH) <= 0)
2041 mySize = panel_size;
2043 float strength_time, shield_time;
2044 if(autocvar__hud_configure)
2051 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2052 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2055 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2056 if(panel_bg_padding)
2058 pos += '1 1 0' * panel_bg_padding;
2059 mySize -= '2 2 0' * panel_bg_padding;
2062 vector barpos, barsize;
2066 string leftname, rightname;
2067 float leftcnt, rightcnt;
2068 float leftexact, rightexact;
2069 if (autocvar_hud_panel_powerups_flip) {
2070 leftname = "strength";
2071 leftcnt = ceil(strength_time);
2072 leftexact = strength_time;
2074 rightname = "shield";
2075 rightcnt = ceil(shield_time);
2076 rightexact = shield_time;
2078 leftname = "shield";
2079 leftcnt = ceil(shield_time);
2080 leftexact = shield_time;
2082 rightname = "strength";
2083 rightcnt = ceil(strength_time);
2084 rightexact = strength_time;
2087 drawfont = hud_bigfont;
2088 if (mySize_x/mySize_y > 4)
2092 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2093 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2094 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2095 } else { // left align
2097 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2100 if(autocvar_hud_panel_powerups_progressbar)
2102 HUD_Panel_GetProgressBarColor(leftname)
2103 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2106 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2108 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2113 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2114 barpos = pos + eX * 0.5 * mySize_x;
2115 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2116 } else { // right align
2117 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2118 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2121 if(autocvar_hud_panel_powerups_progressbar)
2123 HUD_Panel_GetProgressBarColor(rightname)
2124 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2127 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2129 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2132 else if (mySize_x/mySize_y > 1.5)
2136 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2137 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2138 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2139 } else { // left align
2141 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2144 if(autocvar_hud_panel_powerups_progressbar)
2146 HUD_Panel_GetProgressBarColor(leftname)
2147 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2150 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2152 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2157 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2158 barpos = pos + eY * 0.5 * mySize_y;
2159 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2160 } else { // right align
2161 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2162 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2165 if(autocvar_hud_panel_powerups_progressbar)
2167 HUD_Panel_GetProgressBarColor(rightname)
2168 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2171 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2173 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2180 if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2181 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2182 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2183 } else { // up align
2185 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2188 if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2189 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2190 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2191 } else { // up align
2192 picpos = pos + eX * 0.05 * mySize_x;
2193 numpos = pos + eY * 0.4 * mySize_x;
2196 if(autocvar_hud_panel_powerups_progressbar)
2198 HUD_Panel_GetProgressBarColor(leftname)
2199 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2202 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2204 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2205 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2210 if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2211 barpos = pos + eX * 0.5 * mySize_x;
2212 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2213 } else { // down align
2214 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2215 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2218 if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2219 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2220 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2221 } else { // down align
2222 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2223 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2226 if(autocvar_hud_panel_powerups_progressbar)
2228 HUD_Panel_GetProgressBarColor(rightname)
2229 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2232 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2234 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2235 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2238 drawfont = hud_font;
2241 // Health/armor (#3)
2243 void HUD_HealthArmor(void)
2245 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2248 active_panel = HUD_PANEL_HEALTHARMOR;
2249 HUD_Panel_UpdateCvars(healtharmor);
2252 mySize = panel_size;
2254 HUD_Panel_DrawBg(1);
2255 if(panel_bg_padding)
2257 pos += '1 1 0' * panel_bg_padding;
2258 mySize -= '2 2 0' * panel_bg_padding;
2261 float armor, health, fuel;
2262 armor = getstati(STAT_ARMOR);
2263 health = getstati(STAT_HEALTH);
2264 fuel = getstati(STAT_FUEL);
2266 if(autocvar__hud_configure)
2276 vector barpos, barsize;
2280 drawfont = hud_bigfont;
2281 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2284 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2289 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2290 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2291 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2292 } else { // left align
2294 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2298 if(v_z) // NOT fully armored
2300 biggercount = "health";
2301 if(autocvar_hud_panel_healtharmor_progressbar)
2303 HUD_Panel_GetProgressBarColor("health")
2304 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2307 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2311 biggercount = "armor";
2312 if(autocvar_hud_panel_healtharmor_progressbar)
2314 HUD_Panel_GetProgressBarColor("armor")
2315 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2318 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2320 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2325 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2326 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2327 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2330 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2332 HUD_Panel_GetProgressBarColor("fuel")
2333 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2338 string leftname, rightname;
2339 float leftcnt, rightcnt;
2340 float leftactive, rightactive;
2341 float leftalpha, rightalpha;
2342 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2347 leftalpha = min((armor+10)/55, 1);
2349 rightname = "health";
2354 leftname = "health";
2359 rightname = "armor";
2363 rightalpha = min((armor+10)/55, 1);
2366 if (mySize_x/mySize_y > 4)
2370 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2371 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2372 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2373 } else { // left align
2375 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2378 if(autocvar_hud_panel_healtharmor_progressbar)
2380 HUD_Panel_GetProgressBarColor(leftname)
2381 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2383 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2388 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2389 barpos = pos + eX * 0.5 * mySize_x;
2390 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2391 } else { // right align
2392 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2393 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2396 if(autocvar_hud_panel_healtharmor_progressbar)
2398 HUD_Panel_GetProgressBarColor(rightname)
2399 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2401 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2406 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2407 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2408 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2411 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2413 HUD_Panel_GetProgressBarColor("fuel")
2414 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2417 else if (mySize_x/mySize_y > 1.5)
2421 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2422 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2423 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2424 } else { // left align
2426 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2429 if(autocvar_hud_panel_healtharmor_progressbar)
2431 HUD_Panel_GetProgressBarColor(leftname)
2432 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2434 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2439 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2440 barpos = pos + eY * 0.5 * mySize_y;
2441 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2442 } else { // right align
2443 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2444 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2447 if(autocvar_hud_panel_healtharmor_progressbar)
2449 HUD_Panel_GetProgressBarColor(rightname)
2450 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2452 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2457 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2458 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2459 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2462 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2464 HUD_Panel_GetProgressBarColor("fuel")
2465 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2472 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2473 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2474 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2475 } else { // up align
2477 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2480 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2481 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2482 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2483 } else { // up align
2484 picpos = pos + eX * 0.05 * mySize_x;
2485 numpos = pos + eY * 0.4 * mySize_x;
2488 if(autocvar_hud_panel_healtharmor_progressbar)
2490 HUD_Panel_GetProgressBarColor(leftname)
2491 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2493 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2494 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2499 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2500 barpos = pos + eX * 0.5 * mySize_x;
2501 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2502 } else { // down align
2503 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2504 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2507 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2508 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2509 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2510 } else { // down align
2511 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2512 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2515 if(autocvar_hud_panel_healtharmor_progressbar)
2517 HUD_Panel_GetProgressBarColor(rightname)
2518 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2520 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2521 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2526 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2528 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2530 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2531 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2533 HUD_Panel_GetProgressBarColor("fuel")
2534 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2538 drawfont = hud_font;
2541 // Notification area (#4)
2544 string Weapon_SuicideMessage(float deathtype)
2546 w_deathtype = deathtype;
2547 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2548 return w_deathtypestring;
2551 string Weapon_KillMessage(float deathtype)
2553 w_deathtype = deathtype;
2554 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2555 return w_deathtypestring;
2558 float killnotify_times[10];
2559 float killnotify_deathtype[10];
2560 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2561 string killnotify_attackers[10];
2562 string killnotify_victims[10];
2563 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2566 for (i = 9; i > 0; --i) {
2567 killnotify_times[i] = killnotify_times[i-1];
2568 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2569 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2570 if(killnotify_attackers[i])
2571 strunzone(killnotify_attackers[i]);
2572 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2573 if(killnotify_victims[i])
2574 strunzone(killnotify_victims[i]);
2575 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2577 killnotify_times[0] = time;
2578 killnotify_deathtype[0] = wpn;
2579 killnotify_actiontype[0] = actiontype;
2580 if(killnotify_attackers[0])
2581 strunzone(killnotify_attackers[0]);
2582 killnotify_attackers[0] = strzone(attacker);
2583 if(killnotify_victims[0])
2584 strunzone(killnotify_victims[0]);
2585 killnotify_victims[0] = strzone(victim);
2588 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2591 float alsoprint, gentle;
2592 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2593 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2595 if(msg == MSG_SUICIDE) {
2596 w = DEATH_WEAPONOF(type);
2598 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2600 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2601 } else if (type == DEATH_KILL) {
2602 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2604 print ("^1",s1, "^1 couldn't take it anymore\n");
2605 } else if (type == DEATH_ROT) {
2606 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2608 print ("^1",s1, "^1 died\n");
2609 } else if (type == DEATH_NOAMMO) {
2610 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2612 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2613 } else if (type == DEATH_CAMP) {
2614 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2616 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2617 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2618 HUD_KillNotify_Push(s1, "", 0, type);
2620 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2621 } else if (type == DEATH_CHEAT) {
2622 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2624 print ("^1",s1, "^1 unfairly eliminated themself\n");
2625 } else if (type == DEATH_FIRE) {
2626 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2628 print ("^1",s1, "^1 burned to death\n");
2629 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2630 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2635 if (stof(s2) > 2) // killcount > 2
2636 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2637 } else if(msg == MSG_KILL) {
2638 w = DEATH_WEAPONOF(type);
2640 HUD_KillNotify_Push(s1, s2, 1, type);
2642 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2644 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2645 HUD_KillNotify_Push(s1, s2, 1, type);
2649 print ("^1", s1, "^1 took action against a team mate\n");
2651 print ("^1", s1, "^1 mows down a team mate\n");
2654 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2656 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2658 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2660 else if (stof(s2) > 2) {
2662 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2664 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2667 else if(type == KILL_FIRST_BLOOD)
2668 print("^1",s1, "^1 drew first blood", "\n");
2669 else if (type == DEATH_TELEFRAG) {
2670 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2672 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2674 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2676 else if (type == DEATH_DROWN) {
2677 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2679 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2681 else if (type == DEATH_SLIME) {
2682 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2684 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2686 else if (type == DEATH_LAVA) {
2687 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2689 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2691 else if (type == DEATH_FALL) {
2692 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2694 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2696 else if (type == DEATH_SHOOTING_STAR) {
2697 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2699 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2701 else if (type == DEATH_SWAMP) {
2702 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2704 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2706 else if (type == DEATH_HURTTRIGGER)
2708 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2710 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2711 } else if(type == DEATH_SBCRUSH) {
2712 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2714 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2715 } else if(type == DEATH_SBMINIGUN) {
2716 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2718 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2719 } else if(type == DEATH_SBROCKET) {
2720 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2722 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2723 } else if(type == DEATH_SBBLOWUP) {
2724 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2726 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2727 } else if(type == DEATH_WAKIGUN) {
2728 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2730 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2731 } else if(type == DEATH_WAKIROCKET) {
2732 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2734 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2735 } else if(type == DEATH_WAKIBLOWUP) {
2736 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2738 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2739 } else if(type == DEATH_TURRET) {
2740 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2742 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2743 } else if(type == DEATH_TOUCHEXPLODE) {
2744 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2746 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2747 } else if(type == DEATH_CHEAT) {
2748 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2750 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2751 } else if (type == DEATH_FIRE) {
2752 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2754 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2755 } else if (type == DEATH_CUSTOM) {
2756 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2758 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2759 } else if (type == DEATH_HURTTRIGGER) {
2760 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2762 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2764 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2766 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2768 } else if(msg == MSG_SPREE) {
2769 if(type == KILL_END_SPREE) {
2771 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2773 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2774 } else if(type == KILL_SPREE) {
2776 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2778 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2779 } else if(type == KILL_SPREE_3) {
2781 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2783 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2784 } else if(type == KILL_SPREE_5) {
2786 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2788 print (s1,"^7 unleashes ^1RAGE\n");
2789 } else if(type == KILL_SPREE_10) {
2791 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2793 print (s1,"^7 starts the ^1MASSACRE!\n");
2794 } else if(type == KILL_SPREE_15) {
2796 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2798 print (s1,"^7 executes ^1MAYHEM!\n");
2799 } else if(type == KILL_SPREE_20) {
2801 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2803 print (s1,"^7 is a ^1BERSERKER!\n");
2804 } else if(type == KILL_SPREE_25) {
2806 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2808 print (s1,"^7 inflicts ^1CARNAGE!\n");
2809 } else if(type == KILL_SPREE_30) {
2811 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2813 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2815 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2816 if (type == DEATH_DROWN) {
2817 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2821 print ("^1",s1, "^1 was in the water for too long\n");
2823 print ("^1",s1, "^1 drowned\n");
2825 } else if (type == DEATH_SLIME) {
2826 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2828 print ("^1",s1, "^1 was slimed\n");
2829 } else if (type == DEATH_LAVA) {
2830 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2834 print ("^1",s1, "^1 found a hot place\n");
2836 print ("^1",s1, "^1 turned into hot slag\n");
2838 } else if (type == DEATH_FALL) {
2839 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2843 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2845 print ("^1",s1, "^1 hit the ground with a crunch\n");
2847 } else if (type == DEATH_SHOOTING_STAR) {
2848 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2850 print ("^1",s1, "^1 became a shooting star\n");
2851 } else if (type == DEATH_SWAMP) {
2852 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2856 print ("^1",s1, "^1 discovered a swamp\n");
2858 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2860 } else if(type == DEATH_TURRET) {
2861 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2863 print ("^1",s1, "^1 was mowed down by a turret \n");
2864 } else if (type == DEATH_CUSTOM) {
2865 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2867 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2868 } else if (type == DEATH_HURTTRIGGER) {
2869 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2871 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2872 } else if(type == DEATH_TOUCHEXPLODE) {
2873 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2875 print ("^1",s1, "^1 died in an accident\n");
2876 } else if(type == DEATH_CHEAT) {
2877 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2879 print ("^1",s1, "^1 was unfairly eliminated\n");
2880 } else if(type == DEATH_FIRE) {
2881 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2885 print ("^1",s1, "^1 felt a little hot\n");
2887 print ("^1",s1, "^1 burnt to death\n");
2890 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2894 print ("^1",s1, "^1 needs a restart\n");
2896 print ("^1",s1, "^1 died\n");
2899 } else if(msg == MSG_KILL_ACTION_SPREE) {
2901 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2903 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2904 } else if(msg == MSG_INFO) {
2905 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2906 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2907 print(s1, "^7 got the ", s2, "\n");
2908 } else if(type == INFO_LOSTFLAG) {
2909 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2910 print(s1, "^7 lost the ", s2, "\n");
2911 } else if(type == INFO_PICKUPFLAG) {
2912 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2913 print(s1, "^7 picked up the ", s2, "\n");
2914 } else if(type == INFO_RETURNFLAG) {
2915 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2916 print(s1, "^7 returned the ", s2, "\n");
2917 } else if(type == INFO_CAPTUREFLAG) {
2918 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2919 print(s1, "^7 captured the ", s2, s3, "\n");
2924 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2926 void HUD_Centerprint(string s1, string s2, float type, float msg)
2929 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2930 if(msg == MSG_SUICIDE) {
2931 if (type == DEATH_TEAMCHANGE) {
2932 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2933 } else if (type == DEATH_AUTOTEAMCHANGE) {
2934 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2935 } else if (type == DEATH_CAMP) {
2937 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2939 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2940 } else if (type == DEATH_NOAMMO) {
2942 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2944 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2945 } else if (type == DEATH_ROT) {
2947 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2949 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2950 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2952 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2954 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2955 } else if (type == DEATH_QUIET) {
2957 } else { // generic message
2959 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2961 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2963 } else if(msg == MSG_KILL) {
2964 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2966 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2968 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2970 } else if (type == KILL_FIRST_BLOOD) {
2972 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2974 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2976 } else if (type == KILL_FIRST_VICTIM) {
2978 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2982 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2984 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2986 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2988 } else if (type == KILL_TYPEFRAGGED) {
2990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2992 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2994 } else if (type == KILL_FRAG) {
2996 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3000 } else { // generic message
3002 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3004 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3007 } else if(msg == MSG_KILL_ACTION) {
3008 // TODO: invent more centerprints here?
3009 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3013 void HUD_Notify (void)
3015 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3018 active_panel = HUD_PANEL_NOTIFY;
3019 HUD_Panel_UpdateCvars(notify);
3022 mySize = panel_size;
3024 HUD_Panel_DrawBg(1);
3025 if(panel_bg_padding)
3027 pos += '1 1 0' * panel_bg_padding;
3028 mySize -= '2 2 0' * panel_bg_padding;
3031 float entries, height;
3032 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3033 height = mySize_y/entries;
3036 fontsize = '0.5 0.5 0' * height;
3040 when = autocvar_hud_panel_notify_time;
3042 fadetime = autocvar_hud_panel_notify_fadetime;
3046 vector pos_attacker, pos_victim;
3048 float width_attacker;
3049 string attacker, victim;
3052 for(j = 0; j < entries; ++j)
3055 if(autocvar_hud_panel_notify_flip)
3057 else // rather nasty hack for ordering items from the bottom up
3058 i = entries - j - 1;
3062 if(killnotify_times[j] + when > time)
3065 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3069 if(killnotify_times[j] + when > time)
3076 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3078 // TODO: maybe print in team colors?
3081 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
3083 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3084 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3085 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3087 if(killnotify_deathtype[j] == DEATH_GENERIC)
3091 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3093 s = "notify_outofammo";
3095 else if(killnotify_deathtype[j] == DEATH_KILL)
3097 s = "notify_selfkill";
3099 else if(killnotify_deathtype[j] == DEATH_CAMP)
3101 s = "notify_camping";
3103 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3105 s = "notify_teamkill_red";
3107 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3109 s = "notify_teamkill_blue";
3111 else if(killnotify_deathtype[j] == DEATH_DROWN)
3115 else if(killnotify_deathtype[j] == DEATH_SLIME)
3119 else if(killnotify_deathtype[j] == DEATH_LAVA)
3123 else if(killnotify_deathtype[j] == DEATH_FALL)
3127 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3129 s = "notify_shootingstar";
3131 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3135 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3137 if(killnotify_victims[j] == "^1RED^7 flag")
3139 s = "notify_red_taken";
3143 s = "notify_blue_taken";
3146 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3148 if(killnotify_victims[j] == "^1RED^7 flag")
3150 s = "notify_red_returned";
3154 s = "notify_blue_returned";
3157 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3159 if(killnotify_victims[j] == "^1RED^7 flag")
3161 s = "notify_red_lost";
3165 s = "notify_blue_lost";
3168 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3170 if(killnotify_victims[j] == "^1RED^7 flag")
3172 s = "notify_red_captured";
3176 s = "notify_blue_captured";
3181 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3182 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3185 // X [did action to] Y
3188 if(autocvar__hud_configure)
3190 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3191 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3192 a = bound(0, (when - j) / 4, 1);
3196 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3197 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3199 width_attacker = stringwidth(attacker, TRUE, fontsize);
3200 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3201 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3202 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3204 if(autocvar__hud_configure) // example actions for config mode
3206 s = "weaponelectro";
3208 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3210 s = "notify_melee_laser";
3212 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3214 s = "notify_melee_shotgun";
3216 else if(WEP_VALID(w))
3218 self = get_weaponinfo(w);
3219 s = strcat("weapon", self.netname);
3221 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3223 s = "notify_teamkill_red";
3225 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3227 s = "notify_teamkill_red";
3229 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3231 s = "notify_telefrag";
3233 else if(killnotify_deathtype[j] == DEATH_DROWN)
3237 else if(killnotify_deathtype[j] == DEATH_SLIME)
3241 else if(killnotify_deathtype[j] == DEATH_LAVA)
3245 else if(killnotify_deathtype[j] == DEATH_FALL)
3249 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3251 s = "notify_shootingstar";
3253 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3259 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3270 string seconds_tostring(float sec)
3273 minutes = floor(sec / 60);
3275 sec -= minutes * 60;
3278 s = ftos(100 + sec);
3280 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3283 void HUD_Timer(void)
3285 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3288 active_panel = HUD_PANEL_TIMER;
3289 HUD_Panel_UpdateCvars(timer);
3292 mySize = panel_size;
3294 HUD_Panel_DrawBg(1);
3295 if(panel_bg_padding)
3297 pos += '1 1 0' * panel_bg_padding;
3298 mySize -= '2 2 0' * panel_bg_padding;
3302 float timelimit, elapsedTime, timeleft, minutesLeft;
3304 timelimit = getstatf(STAT_TIMELIMIT);
3306 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3307 timeleft = ceil(timeleft);
3309 minutesLeft = floor(timeleft / 60);
3312 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3313 timer_color = '1 1 1'; //white
3314 else if(minutesLeft >= 1)
3315 timer_color = '1 1 0'; //yellow
3317 timer_color = '1 0 0'; //red
3319 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3320 if (time < getstatf(STAT_GAMESTARTTIME)) {
3321 //while restart is still active, show 00:00
3322 timer = seconds_tostring(0);
3324 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3325 timer = seconds_tostring(elapsedTime);
3328 timer = seconds_tostring(timeleft);
3331 drawfont = hud_bigfont;
3332 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3333 drawfont = hud_font;
3338 void HUD_Radar(void)
3340 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3343 active_panel = HUD_PANEL_RADAR;
3344 HUD_Panel_UpdateCvars(radar);
3347 mySize = panel_size;
3349 HUD_Panel_DrawBg(1);
3350 if(panel_bg_padding)
3352 pos += '1 1 0' * panel_bg_padding;
3353 mySize -= '2 2 0' * panel_bg_padding;
3356 local float color1, color2; // color already declared as a global in hud.qc
3359 float scale2d, normalsize, bigsize;
3362 teamradar_origin2d = pos + 0.5 * mySize;
3363 teamradar_size2d = mySize;
3365 if(minimapname == "")
3368 teamradar_loadcvars();
3370 switch(hud_panel_radar_zoommode)
3374 f = current_zoomfraction;
3377 f = 1 - current_zoomfraction;
3387 switch(hud_panel_radar_rotation)
3390 teamradar_angle = view_angles_y - 90;
3393 teamradar_angle = 90 * hud_panel_radar_rotation;
3397 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3398 teamradar_size2d = mySize;
3400 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3402 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3403 if(hud_panel_radar_rotation == 0)
3405 // max-min distance must fit the radar in any rotation
3406 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3410 vector c0, c1, c2, c3, span;
3411 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3412 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3413 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3414 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3416 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3417 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3419 // max-min distance must fit the radar in x=x, y=y
3421 teamradar_size2d_x * scale2d / (1.05 * span_x),
3422 teamradar_size2d_y * scale2d / (1.05 * span_y)
3426 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3427 if(bigsize > normalsize)
3428 normalsize = bigsize;
3432 + (1 - f) * normalsize;
3433 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3434 f * (mi_min + mi_max) * 0.5
3435 + (1 - f) * view_origin);
3437 color1 = GetPlayerColor(player_localentnum-1);
3438 rgb = GetTeamRGB(color1);
3447 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3449 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3450 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3451 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3452 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3453 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3455 color2 = GetPlayerColor(tm.sv_entnum);
3456 //if(color == COLOR_SPECTATOR || color == color2)
3457 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3459 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3461 drawresetcliparea();
3466 void HUD_Score(void)
3468 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3471 active_panel = HUD_PANEL_SCORE;
3472 HUD_Panel_UpdateCvars(score);
3475 mySize = panel_size;
3477 HUD_Panel_DrawBg(1);
3478 if(panel_bg_padding)
3480 pos += '1 1 0' * panel_bg_padding;
3481 mySize -= '2 2 0' * panel_bg_padding;
3484 float score, distribution, leader;
3485 vector distribution_color;
3487 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3489 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3490 string timer, distrtimer;
3492 pl = players.sort_next;
3495 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3496 if(pl.scores[ps_primary] == 0)
3499 score = me.(scores[ps_primary]);
3500 timer = TIME_ENCODED_TOSTRING(score);
3502 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3503 // distribution display
3504 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3506 distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3508 if (distribution <= 0) {
3509 distribution_color = '0 1 0';
3512 distribution_color = '1 0 0';
3514 drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3516 // race record display
3517 if (distribution <= 0)
3518 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3519 drawfont = hud_bigfont;
3520 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3521 drawfont = hud_font;
3522 } else if (!teamplay) { // non-teamgames
3523 // me vector := [team/connected frags id]
3524 pl = players.sort_next;
3528 if(autocvar__hud_configure)
3531 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3535 score = me.(scores[ps_primary]);
3536 if(autocvar__hud_configure)
3539 if(distribution >= 5) {
3540 distribution_color = eY;
3542 } else if(distribution >= 0) {
3543 distribution_color = '1 1 1';
3545 } else if(distribution >= -5)
3546 distribution_color = '1 1 0';
3548 distribution_color = eX;
3550 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3552 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553 drawfont = hud_bigfont;
3554 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3555 drawfont = hud_font;
3556 } else { // teamgames
3557 float max_fragcount;
3558 max_fragcount = -99;
3561 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3562 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3564 score = tm.(teamscores[ts_primary]);
3565 if(autocvar__hud_configure)
3569 if (score > max_fragcount)
3570 max_fragcount = score;
3572 if(tm.team == myteam) {
3573 if (max_fragcount == score)
3576 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577 drawfont = hud_bigfont;
3578 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3579 drawfont = hud_font;
3581 if (max_fragcount == score)
3584 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3585 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3594 void HUD_RaceTimer (void) {
3595 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3598 active_panel = HUD_PANEL_RACETIMER;
3599 HUD_Panel_UpdateCvars(racetimer);
3602 mySize = panel_size;
3604 HUD_Panel_DrawBg(1);
3605 if(panel_bg_padding)
3607 pos += '1 1 0' * panel_bg_padding;
3608 mySize -= '2 2 0' * panel_bg_padding;
3611 // always force 4:1 aspect
3613 if(mySize_x/mySize_y > 4)
3615 newSize_x = 4 * mySize_y;
3616 newSize_y = mySize_y;
3618 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3622 newSize_y = 1/4 * mySize_x;
3623 newSize_x = mySize_x;
3625 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3629 drawfont = hud_bigfont;
3631 string s, forcetime;
3633 if(autocvar__hud_configure)
3636 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637 s = "^1Intermediate 1 (+15.42)";
3638 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3639 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3640 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3642 else if(race_checkpointtime)
3644 a = bound(0, 2 - (time - race_checkpointtime), 1);
3647 if(a > 0) // just hit a checkpoint?
3649 if(race_checkpoint != 254)
3651 if(race_time && race_previousbesttime)
3652 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3654 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3656 forcetime = TIME_ENCODED_TOSTRING(race_time);
3661 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3663 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3664 if(a > 0) // next one?
3666 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3671 if(s != "" && a > 0)
3673 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676 if(race_penaltytime)
3678 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3681 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3682 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3689 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3694 if(race_laptime && race_checkpoint != 255)
3696 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3697 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3702 if(race_mycheckpointtime)
3704 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3705 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3706 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3708 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3710 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3711 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3712 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3715 if(race_penaltytime && !race_penaltyaccumulator)
3717 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3718 a = bound(0, (1 + t - time), 1);
3722 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3724 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3725 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3730 drawfont = hud_font;
3735 float vote_yescount;
3738 float vote_highlighted; // currently selected vote
3740 float vote_active; // is there an active vote?
3741 float vote_prev; // previous state of vote_active to check for a change
3743 float vote_change; // "time" when vote_active changed
3745 void HUD_VoteWindow(void)
3747 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3750 active_panel = HUD_PANEL_VOTE;
3751 HUD_Panel_UpdateCvars(vote);
3754 mySize = panel_size;
3756 if(!autocvar__hud_configure)
3758 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3759 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3761 if(panel_bg_alpha_str == "") {
3762 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3764 panel_bg_alpha = stof(panel_bg_alpha_str);
3769 if(vote_active != vote_prev) {
3771 vote_prev = vote_active;
3774 if(vote_active || autocvar__hud_configure)
3775 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3777 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3779 if(autocvar__hud_configure)
3789 a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3790 HUD_Panel_DrawBg(a);
3791 a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3792 if(panel_bg_padding)
3794 pos += '1 1 0' * panel_bg_padding;
3795 mySize -= '2 2 0' * panel_bg_padding;
3798 // always force 3:1 aspect
3800 if(mySize_x/mySize_y > 3)
3802 newSize_x = 3 * mySize_y;
3803 newSize_y = mySize_y;
3805 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3809 newSize_y = 1/3 * mySize_x;
3810 newSize_x = mySize_x;
3812 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3816 s = "A vote has been called for:";
3817 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3818 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3819 if(autocvar__hud_configure)
3820 s = "^1Configure the HUD";
3821 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3823 // print the yes/no counts
3824 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3825 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3826 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3827 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3829 // draw the progress bar backgrounds
3830 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3832 // draw the highlights
3833 if(vote_highlighted == 1) {
3834 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3835 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3837 else if(vote_highlighted == 2) {
3838 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3839 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3842 // draw the progress bars
3843 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3844 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3846 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3847 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3849 drawresetcliparea();
3852 vote_highlighted = 0;
3856 // Mod icons panel (#10)
3859 float mod_active; // is there any active mod icon?
3861 // CTF HUD modicon section
3862 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3863 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3864 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3866 void HUD_Mod_CTF_Reset(void)
3868 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3871 void HUD_Mod_CTF(vector pos, vector mySize)
3873 vector redflag_pos, blueflag_pos;
3875 float f; // every function should have that
3877 float redflag, blueflag; // current status
3878 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3881 stat_items = getstati(STAT_ITEMS);
3882 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3883 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3885 if(redflag || blueflag)
3890 if(autocvar__hud_configure)
3896 // when status CHANGES, set old status into prevstatus and current status into status
3897 if (redflag != redflag_prevframe)
3899 redflag_statuschange_time = time;
3900 redflag_prevstatus = redflag_prevframe;
3901 redflag_prevframe = redflag;
3904 if (blueflag != blueflag_prevframe)
3906 blueflag_statuschange_time = time;
3907 blueflag_prevstatus = blueflag_prevframe;
3908 blueflag_prevframe = blueflag;
3911 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3912 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3914 float BLINK_FACTOR = 0.15;
3915 float BLINK_BASE = 0.85;
3917 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3919 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3921 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3923 string red_icon, red_icon_prevstatus;
3924 float red_alpha, red_alpha_prevstatus;
3925 red_alpha = red_alpha_prevstatus = 1;
3927 case 1: red_icon = "flag_red_taken"; break;
3928 case 2: red_icon = "flag_red_lost"; break;
3929 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3931 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3932 red_icon = "flag_red_shielded";
3934 red_icon = string_null;
3937 switch(redflag_prevstatus) {
3938 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3939 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3940 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3943 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3944 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3945 red_icon_prevstatus = "flag_red_shielded";
3947 red_icon_prevstatus = string_null;
3951 string blue_icon, blue_icon_prevstatus;
3952 float blue_alpha, blue_alpha_prevstatus;
3953 blue_alpha = blue_alpha_prevstatus = 1;
3955 case 1: blue_icon = "flag_blue_taken"; break;
3956 case 2: blue_icon = "flag_blue_lost"; break;
3957 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3959 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3960 blue_icon = "flag_blue_shielded";
3962 blue_icon = string_null;
3965 switch(blueflag_prevstatus) {
3966 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3967 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3968 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3971 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3972 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3973 blue_icon_prevstatus = "flag_blue_shielded";
3975 blue_icon_prevstatus = string_null;
3979 if(mySize_x > mySize_y) {
3980 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3982 blueflag_pos = pos + eX * 0.5 * mySize_x;
3985 redflag_pos = pos + eX * 0.5 * mySize_x;
3987 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3989 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3991 blueflag_pos = pos + eY * 0.5 * mySize_y;
3994 redflag_pos = pos + eY * 0.5 * mySize_y;
3996 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3999 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4000 if(red_icon_prevstatus && f < 1)
4001 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4003 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4005 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4006 if(blue_icon_prevstatus && f < 1)
4007 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4009 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4012 // Keyhunt HUD modicon section
4013 float kh_runheretime;
4015 void HUD_Mod_KH_Reset(void)
4020 void HUD_Mod_KH(vector pos, vector mySize)
4022 mod_active = 1; // keyhunt should never hide the mod icons panel
4026 vector p, pa, kh_size, kh_asize;
4028 kh_keys = getstati(STAT_KH_KEYS);
4031 if(mySize_x > mySize_y)
4033 p_y = pos_y + 0.25 * mySize_y;
4034 pa = p - eY * 0.25 * mySize_y;
4036 kh_size_x = mySize_x * 0.25;
4037 kh_size_y = 0.75 * mySize_y;
4038 kh_asize_x = mySize_x * 0.25;
4039 kh_asize_y = mySize_y * 0.25;
4043 p_y = pos_y + 0.125 * mySize_y;
4044 pa = p - eY * 0.125 * mySize_y;
4046 kh_size_x = mySize_x * 0.5;
4047 kh_size_y = 0.375 * mySize_y;
4048 kh_asize_x = mySize_x * 0.5;
4049 kh_asize_y = mySize_y * 0.125;
4056 for(i = 0; i < 4; ++i)
4058 key = floor(kh_keys / pow(32, i)) & 31;
4060 if(keyteam == 30 && keycount <= 4)
4062 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4066 // this yields 8 exactly if "RUN HERE" shows
4071 kh_runheretime = time;
4072 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4077 for(i = 0; i < 4; ++i)
4079 key = floor(kh_keys / pow(32, i)) & 31;
4092 default: // owned or dropped
4097 a = a * panel_fg_alpha;
4098 aa = aa * panel_fg_alpha;
4104 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4107 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4110 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4113 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4118 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4121 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4124 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4127 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4130 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4134 if(mySize_x > mySize_y)
4136 p_x += 0.25 * mySize_x;
4137 pa_x += 0.25 * mySize_x;
4143 p_y = pos_y + 0.625 * mySize_y;
4144 pa_y = pos_y + 0.5 * mySize_y;
4150 p_x += 0.5 * mySize_x;
4151 pa_x += 0.5 * mySize_x;
4157 // Nexball HUD mod icon
4158 void HUD_Mod_NexBall(vector pos, vector mySize)
4160 float stat_items, nb_pb_starttime, dt, p;
4162 stat_items = getstati(STAT_ITEMS);
4163 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4165 if (stat_items & IT_KEY1)
4170 //Manage the progress bar if any
4171 if (nb_pb_starttime > 0)
4173 dt = mod(time - nb_pb_starttime, nb_pb_period);
4174 // one period of positive triangle
4175 p = 2 * dt / nb_pb_period;
4182 if(mySize_x > mySize_y)
4184 barsize = eX * p * mySize_x + eY * mySize_y;
4189 barsize = eX * mySize_x + eY * p * mySize_y;
4192 HUD_Panel_GetProgressBarColor("nexball")
4193 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4196 if (stat_items & IT_KEY1)
4197 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200 // Race/CTS HUD mod icons
4201 float crecordtime_prev; // last remembered crecordtime
4202 float crecordtime_change_time; // time when crecordtime last changed
4203 float srecordtime_prev; // last remembered srecordtime
4204 float srecordtime_change_time; // time when srecordtime last changed
4206 float race_status_time;
4207 float race_status_prev;
4208 string race_status_name_prev;
4209 void HUD_Mod_Race(vector pos, vector mySize)
4211 mod_active = 1; // race should never hide the mod icons panel
4213 me = playerslots[player_localentnum - 1];
4215 float f; // yet another function has this
4216 score = me.(scores[ps_primary]);
4218 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4219 return; // no records in the actual race
4221 drawfont = hud_bigfont;
4223 // clientside personal record
4225 if(gametype == GAME_CTS)
4229 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4231 if(score && (score < t || !t)) {
4232 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4233 if(cvar("cl_autodemo_delete_keeprecords"))
4235 f = cvar("cl_autodemo_delete");
4237 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4241 if(t != crecordtime_prev) {
4242 crecordtime_prev = t;
4243 crecordtime_change_time = time;
4245 f = time - crecordtime_change_time;
4248 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4249 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4251 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4252 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4254 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4258 t = race_server_record;
4259 if(t != srecordtime_prev) {
4260 srecordtime_prev = t;
4261 srecordtime_change_time = time;
4263 f = time - srecordtime_change_time;
4266 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4267 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4269 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4270 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4271 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4272 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4275 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4276 race_status_time = time + 5;
4277 race_status_prev = race_status;
4278 if (race_status_name_prev)
4279 strunzone(race_status_name_prev);
4280 race_status_name_prev = strzone(race_status_name);
4283 pos_x += mySize_x/2;
4286 a = bound(0, race_status_time - time, 1);
4289 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4293 rank = race_CheckName(race_status_name);
4295 rankname = race_PlaceName(rank);
4298 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4300 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4302 if(race_status == 0)
4303 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4304 else if(race_status == 1) {
4305 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4306 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4307 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4308 } else if(race_status == 2) {
4309 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4310 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4312 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4313 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4314 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4315 } else if(race_status == 3) {
4316 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4317 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4318 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4321 if (race_status_time - time <= 0) {
4322 race_status_prev = -1;
4324 if(race_status_name)
4325 strunzone(race_status_name);
4326 race_status_name = string_null;
4327 if(race_status_name_prev)
4328 strunzone(race_status_name_prev);
4329 race_status_name_prev = string_null;
4331 drawfont = hud_font;
4334 float mod_prev; // previous state of mod_active to check for a change
4336 float mod_change; // "time" when mod_active changed
4338 void HUD_ModIcons(void)
4340 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4343 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4346 active_panel = HUD_PANEL_MODICONS;
4347 HUD_Panel_UpdateCvars(modicons);
4350 mySize = panel_size;
4352 if(mod_active != mod_prev) {
4354 mod_prev = mod_active;
4357 if(mod_active || autocvar__hud_configure)
4358 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4360 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4363 HUD_Panel_DrawBg(mod_alpha);
4365 if(panel_bg_padding)
4367 pos += '1 1 0' * panel_bg_padding;
4368 mySize -= '2 2 0' * panel_bg_padding;
4371 // these MUST be ran in order to update mod_active
4372 if(gametype == GAME_KEYHUNT)
4373 HUD_Mod_KH(pos, mySize);
4374 else if(gametype == GAME_CTF || autocvar__hud_configure)
4375 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4376 else if(gametype == GAME_NEXBALL)
4377 HUD_Mod_NexBall(pos, mySize);
4378 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4379 HUD_Mod_Race(pos, mySize);
4382 // Draw pressed keys (#11)
4384 void HUD_DrawPressedKeys(void)
4386 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4389 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4392 active_panel = HUD_PANEL_PRESSEDKEYS;
4393 HUD_Panel_UpdateCvars(pressedkeys);
4396 mySize = panel_size;
4398 HUD_Panel_DrawBg(1);
4399 if(panel_bg_padding)
4401 pos += '1 1 0' * panel_bg_padding;
4402 mySize -= '2 2 0' * panel_bg_padding;
4405 // force custom aspect
4406 if(autocvar_hud_panel_pressedkeys_aspect)
4409 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4411 newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4412 newSize_y = mySize_y;
4414 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4418 newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4419 newSize_x = mySize_x;
4421 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4427 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4430 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4431 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4432 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4433 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4435 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4436 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4439 // Handle chat as a panel (#12)
4443 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4445 cvar_set("con_chatrect", "0");
4449 active_panel = HUD_PANEL_CHAT;
4450 HUD_Panel_UpdateCvars(chat);
4452 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4454 panel_pos_y = panel_bg_border;
4455 panel_size_y = vid_conheight - panel_bg_border * 2;
4456 if(panel_bg == "0") // force a border when maximized
4458 if(precache_pic(panel_bg) == "") {
4459 panel_bg = strcat(hud_skin_path, "/border_default");
4460 if(precache_pic(panel_bg) == "") {
4461 panel_bg = "gfx/hud/default/border_default";
4465 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4470 mySize = panel_size;
4472 HUD_Panel_DrawBg(1);
4474 if(panel_bg_padding)
4476 pos += '1 1 0' * panel_bg_padding;
4477 mySize -= '2 2 0' * panel_bg_padding;
4480 cvar_set("con_chatrect", "1");
4482 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4483 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4485 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4486 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4488 if(autocvar__hud_configure)
4491 chatsize = cvar("con_chatsize");
4492 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4494 for(i = 0; i < cvar("con_chat"); ++i)
4496 if(i == cvar("con_chat") - 1)
4499 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4500 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4505 // Engine info panel (#13)
4512 float frametimeavg1; // 1 frame ago
4513 float frametimeavg2; // 2 frames ago
4514 void HUD_EngineInfo(void)
4516 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4519 active_panel = HUD_PANEL_ENGINEINFO;
4520 HUD_Panel_UpdateCvars(engineinfo);
4523 mySize = panel_size;
4525 HUD_Panel_DrawBg(1);
4526 if(panel_bg_padding)
4528 pos += '1 1 0' * panel_bg_padding;
4529 mySize -= '2 2 0' * panel_bg_padding;
4532 float currentTime = gettime(GETTIME_REALTIME);
4533 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4535 float currentframetime = currentTime - prevfps_time;
4536 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4537 frametimeavg2 = frametimeavg1;
4538 frametimeavg1 = frametimeavg;
4541 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4542 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4544 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4545 prevfps = (1/currentframetime);
4546 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4548 prevfps_time = currentTime;
4553 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4555 prevfps = framecounter/(currentTime - prevfps_time);
4557 prevfps_time = currentTime;
4562 color = HUD_Get_Num_Color (prevfps, 100);
4563 drawfont = hud_bigfont;
4564 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4565 drawfont = hud_font;
4568 // Info messages panel (#14)
4570 #define drawInfoMessage(s)\
4571 if(autocvar_hud_panel_infomessages_flip)\
4572 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4573 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4575 void HUD_InfoMessages(void)
4577 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4580 active_panel = HUD_PANEL_INFOMESSAGES;
4581 HUD_Panel_UpdateCvars(infomessages);
4584 mySize = panel_size;
4586 HUD_Panel_DrawBg(1);
4587 if(panel_bg_padding)
4589 pos += '1 1 0' * panel_bg_padding;
4590 mySize -= '2 2 0' * panel_bg_padding;
4593 // always force 5:1 aspect
4595 if(mySize_x/mySize_y > 5)
4597 newSize_x = 5 * mySize_y;
4598 newSize_y = mySize_y;
4600 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4604 newSize_y = 1/5 * mySize_x;
4605 newSize_x = mySize_x;
4607 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4616 fontsize = '0.20 0.20 0' * mySize_y;
4619 if(spectatee_status != 0)
4625 if(!autocvar__hud_configure)
4627 if(spectatee_status && !intermission)
4629 if(spectatee_status == -1)
4632 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4635 if(spectatee_status == -1)
4636 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4638 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4641 if(spectatee_status == -1)
4642 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4644 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4647 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4650 if(gametype == GAME_ARENA)
4651 s = "^1Wait for your turn to join";
4652 else if(gametype == GAME_LMS)
4655 sk = playerslots[player_localentnum - 1];
4656 if(sk.(scores[ps_primary]) >= 666)
4657 s = "^1Match has already begun";
4658 else if(sk.(scores[ps_primary]) > 0)
4659 s = "^1You have no more lives left";
4661 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4664 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4667 //show restart countdown:
4668 if (time < getstatf(STAT_GAMESTARTTIME)) {
4670 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4671 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4672 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4673 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4677 if(warmup_stage && !intermission)
4679 s = "^2Currently in ^1warmup^2 stage!";
4684 if(mod(time, 1) >= 0.5)
4689 if(ready_waiting && !intermission && !spectatee_status)
4691 if(ready_waiting_for_me)
4694 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4696 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4701 s = strcat("^2Waiting for others to ready up to end warmup...");
4703 s = strcat("^2Waiting for others to ready up...");
4707 else if(warmup_stage && !intermission && !spectatee_status)
4709 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4713 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4715 float ts_min, ts_max;
4716 tm = teams.sort_next;
4719 for(; tm.sort_next; tm = tm.sort_next)
4721 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4723 if(!ts_min) ts_min = tm.team_size;
4724 else ts_min = min(ts_min, tm.team_size);
4725 if(!ts_max) ts_max = tm.team_size;
4726 else ts_max = max(ts_max, tm.team_size);
4728 if ((ts_max - ts_min) > 1)
4730 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4731 tm = GetTeam(myteam, false);
4733 if (tm.team != COLOR_SPECTATOR)
4734 if (tm.team_size == ts_max)
4735 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4743 s = "^7Press ^3ESC ^7to show HUD options.";
4745 s = "^3Doubleclick ^7a panel for panel-specific options.";
4747 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4749 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4760 void HUD_ShowSpeed(void)
4763 float pos, conversion_factor;
4764 string speed, zspeed, unit;
4766 switch(cvar("cl_showspeed_unit"))
4771 conversion_factor = 1.0;
4775 conversion_factor = 1.0;
4779 conversion_factor = 0.0254;
4783 conversion_factor = 0.0254 * 3.6;
4787 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4791 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4795 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4797 numsize_x = numsize_y = cvar("cl_showspeed_size");
4798 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4800 drawfont = hud_bigfont;
4801 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4803 if (cvar("cl_showspeed_z") == 1) {
4804 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4805 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4808 drawfont = hud_font;
4811 vector acc_prevspeed;
4815 void HUD_ShowAcceleration(void)
4817 float acceleration, sz, scale, alpha, f;
4818 vector pos, top, rgb;
4819 top_x = vid_conwidth/2;
4822 f = time - acc_prevtime;
4823 if(cvar("cl_showacceleration_z"))
4824 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4826 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4827 acc_prevspeed = pmove_vel;
4828 acc_prevtime = time;
4830 f = bound(0, f * 10, 1);
4831 acc_avg = acc_avg * (1 - f) + acceleration * f;
4832 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4834 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4836 sz = cvar("cl_showacceleration_size");
4837 scale = cvar("cl_showacceleration_scale");
4838 alpha = cvar("cl_showacceleration_alpha");
4839 if (cvar("cl_showacceleration_color_custom"))
4840 rgb = stov(cvar_string("cl_showacceleration_color"));
4843 if (acceleration < 0) {
4844 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4845 } else if (acceleration > 0) {
4846 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4850 if (acceleration > 0)
4851 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4852 else if (acceleration < 0)
4853 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
4856 void HUD_Reset (void)
4858 // reset gametype specific icons
4859 if(gametype == GAME_KEYHUNT)
4861 else if(gametype == GAME_CTF)
4862 HUD_Mod_CTF_Reset();
4865 #define HUD_DrawPanel(id)\
4867 case (HUD_PANEL_RADAR):\
4868 HUD_Radar(); break;\
4869 case (HUD_PANEL_WEAPONS):\
4870 HUD_Weapons(); break;\
4871 case (HUD_PANEL_AMMO):\
4873 case (HUD_PANEL_POWERUPS):\
4874 HUD_Powerups(); break;\
4875 case (HUD_PANEL_HEALTHARMOR):\
4876 HUD_HealthArmor(); break;\
4877 case (HUD_PANEL_NOTIFY):\
4878 HUD_Notify(); break;\
4879 case (HUD_PANEL_TIMER):\
4880 HUD_Timer(); break;\
4881 case (HUD_PANEL_SCORE):\
4882 HUD_Score(); break;\
4883 case (HUD_PANEL_RACETIMER):\
4884 HUD_RaceTimer(); break;\
4885 case (HUD_PANEL_VOTE):\
4886 HUD_VoteWindow(); break;\
4887 case (HUD_PANEL_MODICONS):\
4888 HUD_ModIcons(); break;\
4889 case (HUD_PANEL_PRESSEDKEYS):\
4890 HUD_DrawPressedKeys(); break;\
4891 case (HUD_PANEL_CHAT):\
4893 case (HUD_PANEL_ENGINEINFO):\
4894 HUD_EngineInfo(); break;\
4895 case (HUD_PANEL_INFOMESSAGES):\
4896 HUD_InfoMessages(); break;\
4899 void HUD_Main (void)
4901 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4903 // global hud alpha fade
4904 if(disable_menu_alphacheck == 1)
4907 hud_fade_alpha = (1 - autocvar__menu_alpha);
4909 if(scoreboard_fade_alpha)
4910 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4912 if(intermission == 2) // no hud during mapvote
4914 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4917 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4918 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4920 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4924 // HUD configure visible grid
4925 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4929 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4931 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4934 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4936 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4942 if((teamplay) && autocvar_hud_dock_color_team) {
4943 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4944 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4946 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4947 color = '1 0 0' * autocvar_hud_dock_color_team;
4949 else if(autocvar_hud_dock_color == "shirt") {
4950 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4951 color = colormapPaletteColor(floor(f / 16), 0);
4953 else if(autocvar_hud_dock_color == "pants") {
4954 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4955 color = colormapPaletteColor(mod(f, 16), 1);
4958 color = stov(autocvar_hud_dock_color);
4961 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4964 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4965 if(precache_pic(pic) == "") {
4966 pic = strcat(hud_skin_path, "/dock_medium");
4967 if(precache_pic(pic) == "") {
4968 pic = "gfx/hud/default/dock_medium";
4971 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4974 // cache the panel order into the panel_order array
4975 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4976 if(hud_panelorder_prev)
4977 strunzone(hud_panelorder_prev);
4978 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4979 tokenize_console(autocvar__hud_panelorder);
4980 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4981 panel_order[i] = stof(argv(i));
4984 // draw panels in order specified by panel_order array
4985 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4986 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4987 HUD_DrawPanel(panel_order[i]);
4990 // draw chat panel on top if it is maximized
4991 if(autocvar__con_chat_maximized)
4992 HUD_DrawPanel(HUD_PANEL_CHAT);
4994 // TODO hud_'ify these
4995 if (cvar("cl_showspeed"))
4997 if (cvar("cl_showacceleration"))
4998 HUD_ShowAcceleration();
5000 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5001 localcmd("cmd selectteam auto; cmd join\n");
5003 hud_configure_prev = autocvar__hud_configure;
5005 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5006 disable_menu_alphacheck = 0;