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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha ", ftos(cvar("hud_bg_alpha")), "\n"));
579                 fputs(fh, strcat("seta hud_bg_border ", ftos(cvar("hud_bg_border")), "\n"));
580                 fputs(fh, strcat("seta hud_fg_alpha ", ftos(cvar("hud_fg_alpha")), "\n"));
581                 fputs(fh, "\n");
582
583                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
589                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
595                 fputs(fh, "\n");
596
597                 // common cvars for all panels
598                 float i;
599                 for (i = 0; i < panel_cnt; ++i)
600                 {
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha"))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border"))), "\n"));
608                         switch(i) {
609                                 case 0:
610                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
612                                         break;
613                                 case 1:
614                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
615                                         break;
616                                 case 2:
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
619                                         break;
620                                 case 3:
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
622                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
623                                         break;
624                                 case 9:
625                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
626                                         break;
627                         }
628                         fputs(fh, "\n");
629                 }
630
631                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
632         }
633         fclose(fh);
634 }
635
636 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
637 {
638         switch(id) {
639                 case 0: 
640                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
641                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
642                         break;
643                 case 1: 
644                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
645                         break;
646                 //case 2: 
647                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
648                 //      break;
649                 //case 3: 
650                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
651                 //      break;
652                 case 5: 
653                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = (1/4) * mySize_x; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = (1/4) * mySize_x; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = (1/4) * mySize_x; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = (1/2) * mySize_x; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         return mySize;
672 }
673
674 // return active status of panel
675 float HUD_Panel_CheckActive(float id)
676 {
677         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
678                 return 1;
679         return 0;
680 }
681
682 // return size of given panel
683 vector HUD_Panel_GetSize(float id)
684 {
685         vector mySize;
686         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
687
688         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
689
690         return mySize;
691 }
692
693 // return pos of given panel
694 vector HUD_Panel_GetPos(float id)
695 {
696         vector pos;
697         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
698
699         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
700
701         if (pos_x < 0)
702                 pos_x = vid_conwidth + pos_x;
703         if (pos_y < 0)
704                 pos_y = vid_conheight + pos_y;
705         return pos;
706 }
707
708 float HUD_Panel_GetBorder(float id)
709 {
710         float border;
711         border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
712         if(!border)
713                 border = cvar("hud_bg_border");
714         return border;
715 }
716
717 // draw the background/borders
718 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
719 {
720         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
721                 return;
722
723         string bg;
724         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
725         if(bg == "")
726                 bg = cvar_string("hud_bg");
727
728         if(bg != "0")
729         {
730                 float border;
731                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
732
733                 vector color;
734                 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
735                         color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
736                 else
737                         color = stov(cvar_string("hud_bg_color"));
738
739                 float alpha;
740                 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
741                 if(!alpha)
742                         alpha = cvar("hud_bg_alpha");
743                 if(hud_configure)
744                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
745
746                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
747         }
748 }
749
750 vector HUD_Panel_GetProgressBarColor(string item)
751 {
752         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
753 }
754
755 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
756 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
757 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
758 {
759         float i;
760
761         vector myTarget;
762         myTarget = mySize;
763
764         vector targPos;
765         vector targSize;
766         vector myCenter;
767         vector targCenter;
768         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
769         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
770
771         for (i = 0; i < panel_cnt; ++i) {
772                 if(i == id || !HUD_Panel_CheckActive(i))
773                         continue;
774
775                 targPos = HUD_Panel_GetPos(i);
776                 targSize = HUD_Panel_GetSize(i);
777
778                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
779                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
780
781                 if(myPos_y + mySize_y < targPos_y)
782                         continue;
783                 if(myPos_y > targPos_y + targSize_y)
784                         continue;
785
786                 if(myPos_x + mySize_x < targPos_x)
787                         continue;
788                 if(myPos_x > targPos_x + targSize_x)
789                         continue;
790
791                 // OK, there IS a collision.
792
793                 myCenter_x = myPos_x + 0.5 * mySize_x;
794                 myCenter_y = myPos_y + 0.5 * mySize_y;
795
796                 targCenter_x = targPos_x + 0.5 * targSize_x;
797                 targCenter_y = targPos_y + 0.5 * targSize_y;
798
799                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
800                 {
801                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
802                                 myTarget_x = targPos_x - myPos_x;
803                         else // push it upwards
804                                 myTarget_y = targPos_y - myPos_y;
805                 }
806                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
807                 {
808                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
809                                 myTarget_x = targPos_x + targSize_x;
810                         else // push it upwards
811                                 myTarget_y = targPos_y - myPos_y;
812                 }
813                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
814                 {
815                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
816                                 myTarget_x = targPos_x - myPos_x;
817                         else // push it downwards
818                                 myTarget_y = targPos_y + targSize_y;
819                 }
820                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
821                 {
822                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
823                                 myTarget_x = targPos_x + targSize_x;
824                         else // push it downwards
825                                 myTarget_y = targPos_y + targSize_y;
826                 }
827         }
828
829         return myTarget;
830 }
831
832 // TODO: checkResize
833 float HUD_Panel_SetSize(float id, vector mySize)
834 {
835         float didntresize;
836
837         vector oldSize;
838         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
839
840         vector myPos;
841         myPos = HUD_Panel_GetPos(id);
842
843         // check for collisions
844         if(cvar("hud_configure_checkcollisions"))
845                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
846
847         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
848         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
849
850         // cap against panel's own limits
851         mySize = HUD_Panel_CheckLimitSize(id, mySize);
852
853         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
854         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
855
856         if(cvar("hud_configure_grid"))
857         {
858                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
859                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
860         }
861
862         // TODO: is this needed?
863         // this is to check if (and how) SetPos should be called
864         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
865                 didntresize = 3; // didnt resize either
866         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
867                 didntresize = 2; // resized Y
868         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
869                 didntresize = 1; // resized X
870
871         string s;
872         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
873         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
874         return didntresize;
875 }
876
877 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
878 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
879 {
880         float i;
881
882         vector myTarget;
883         myTarget = myPos;
884
885         vector targPos;
886         vector targSize;
887         vector myCenter;
888         vector targCenter;
889         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
890         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
891
892         for (i = 0; i < panel_cnt; ++i) {
893                 if(i == id || !HUD_Panel_CheckActive(i))
894                         continue;
895
896                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
897                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
898
899                 if(myPos_y + mySize_y < targPos_y)
900                         continue;
901                 if(myPos_y > targPos_y + targSize_y)
902                         continue;
903
904                 if(myPos_x + mySize_x < targPos_x)
905                         continue;
906                 if(myPos_x > targPos_x + targSize_x)
907                         continue;
908
909                 // OK, there IS a collision.
910
911                 myCenter_x = myPos_x + 0.5 * mySize_x;
912                 myCenter_y = myPos_y + 0.5 * mySize_y;
913
914                 targCenter_x = targPos_x + 0.5 * targSize_x;
915                 targCenter_y = targPos_y + 0.5 * targSize_y;
916
917                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
918                 {
919                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
920                                 myTarget_x = targPos_x - mySize_x;
921                         else // push it upwards
922                                 myTarget_y = targPos_y - mySize_y;
923                 }
924                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
925                 {
926                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x + targSize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
932                 {
933                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
934                                 myTarget_x = targPos_x - mySize_x;
935                         else // push it downwards
936                                 myTarget_y = targPos_y + targSize_y;
937                 }
938                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
939                 {
940                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x + targSize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945         }
946
947         return myTarget;
948 }
949
950 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
951 {
952         vector oldPos;
953         oldPos = HUD_Panel_GetPos(id);
954         if(didntresize == 2)
955                 pos_x = oldPos_x;
956         else if(didntresize == 1)
957                 pos_y = oldPos_y;
958         else if(didntresize == 3)
959                 return;
960
961         vector mySize;
962         mySize = HUD_Panel_GetSize(id);
963
964         if(cvar("hud_configure_checkcollisions"))
965                 pos = HUD_Panel_CheckMove(id, pos, mySize);
966
967         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
968         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
969
970         if(cvar("hud_configure_grid"))
971         {
972                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
973                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
974         }
975
976         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
977                 pos_x = pos_x - vid_conwidth;
978         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
979                 pos_y = pos_y - vid_conheight;
980
981         string s;
982         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
983
984         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
985 }
986
987 float mouseClicked;
988 float prevMouseClicked; // previous state
989 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
990 {
991         prevMouseClicked = mouseClicked;
992         if(nPrimary == K_MOUSE1)
993         {
994                 if(bInputType == 0) { // key pressed
995                         mouseClicked = 1;
996                         return true;
997                 }
998                 if(bInputType == 1) {// key released
999                         mouseClicked = 0;
1000                         return true;
1001                 }
1002         }
1003         return false;
1004 }
1005
1006 vector mousepos, mouseprevpos;
1007 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1008 vector panel_click_pos; // panel pos (saved only upon a click)
1009 vector panel_click_size; // panel size (saved only upon a click)
1010 float highlightedPanel;
1011 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1012 void HUD_Panel_Mouse()
1013 {
1014         if(mouseClicked == 0) {
1015                 highlightedPanel = -1;
1016                 highlightedAction = 0;
1017         }
1018
1019         mousepos = mousepos + getmousepos();
1020
1021         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1022         mousepos_y = bound(0, mousepos_y, vid_conheight);
1023
1024         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1025
1026         if(mouseClicked)
1027         {
1028                 float i, border;
1029                 vector panelPos;
1030                 vector panelSize;
1031
1032                 for(i = 0; i <= panel_cnt; ++i)
1033                 {
1034                         panelPos = HUD_Panel_GetPos(i);
1035                         panelSize = HUD_Panel_GetSize(i);
1036                         border = HUD_Panel_GetBorder(i);
1037                         if(prevMouseClicked == 0) {
1038                                 // move
1039                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1040                                 {
1041                                         highlightedPanel = i;
1042                                         highlightedAction = 1;
1043                                 }
1044                                 // resize from topleft border
1045                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1046                                 {
1047                                         highlightedPanel = i;
1048                                         highlightedAction = 2;
1049                                         resizeCorner = 1;
1050                                 }
1051                                 // resize from topright border
1052                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1053                                 {
1054                                         highlightedPanel = i;
1055                                         highlightedAction = 2;
1056                                         resizeCorner = 2;
1057                                 }
1058                                 // resize from bottomleft border
1059                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1060                                 {
1061                                         highlightedPanel = i;
1062                                         highlightedAction = 2;
1063                                         resizeCorner = 3;
1064                                 }
1065                                 // resize from bottomright border
1066                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1067                                 {
1068                                         highlightedPanel = i;
1069                                         highlightedAction = 2;
1070                                         resizeCorner = 4;
1071                                 }
1072                         }
1073
1074                         if(highlightedPanel == i)
1075                         {
1076                                 if(prevMouseClicked == 0)
1077                                 {
1078                                         panel_click_distance = mousepos - panelPos;
1079                                         panel_click_pos = panelPos;
1080                                         panel_click_size = panelSize;
1081                                 }
1082
1083                                 if(highlightedAction == 1)
1084                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1085                                 else if(highlightedAction == 2)
1086                                 {
1087                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1088                                         if(resizeCorner == 1) {
1089                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1090                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1091                                         }
1092                                         if(resizeCorner == 2) {
1093                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1094                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1095                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1096                                         }
1097                                         if(resizeCorner == 3) {
1098                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1099                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1100                                         }
1101                                         if(resizeCorner == 4) {
1102                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1103                                         }
1104                                 }
1105                         }
1106                 }
1107         }
1108         mouseprevpos = mousepos;
1109         prevMouseClicked = mouseClicked;
1110 }
1111
1112 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1113 {
1114         vector pos;
1115         vector size;
1116
1117         pos =
1118 */ // maybe one day, since this will be quite complicated
1119
1120 // Weapon icons (#0)
1121 //
1122 float weaponspace[10];
1123 void HUD_WeaponIcons_Clear()
1124 {
1125         float idx;
1126         for(idx = 0; idx < 10; ++idx)
1127                 weaponspace[idx] = 0;
1128 }
1129
1130 entity weaponorder[WEP_MAXCOUNT];
1131
1132 void weaponorder_swap(float i, float j, entity pass)
1133 {
1134         entity h;
1135         h = weaponorder[i];
1136         weaponorder[i] = weaponorder[j];
1137         weaponorder[j] = h;
1138 }
1139
1140 float weaponorder_cmp(float i, float j, entity pass)
1141 {
1142         float d;
1143         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1144         if(d)
1145                 return d;
1146         d = weaponorder[i].weapon - weaponorder[j].weapon;
1147         return d;
1148 }
1149
1150 void HUD_WeaponIcons()
1151 {
1152         float id = 0;
1153         float alpha, stat_weapons; // "constants"
1154         vector pos, mySize, accuracy_color;
1155         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1156
1157         pos = HUD_Panel_GetPos(id);
1158         mySize = HUD_Panel_GetSize(id);
1159
1160         stat_weapons = getstati(STAT_WEAPONS);
1161         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1162         {
1163                 self = get_weaponinfo(i);
1164                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1165                 {
1166                         weaponorder[weapon_cnt] = self;
1167                         ++weapon_cnt;
1168                 }
1169         }
1170         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1171
1172         HUD_Panel_DrawBg(id, pos, mySize);
1173         float padding;
1174         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1175         if(padding)
1176         {
1177                 pos += '1 1 0' * padding;
1178                 mySize -= '2 2 0' * padding;
1179         }
1180
1181         // hits
1182         weapon_stats = getstati(STAT_DAMAGE_HITS);
1183         weapon_number = weapon_stats & 63;
1184         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1185         // fired
1186         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1187         weapon_number = weapon_stats & 63;
1188         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1189
1190         if(cvar_or("hud_weaponicons_fade", 1))
1191         {
1192                 fade = 3.2 - 2 * (time - weapontime);
1193                 fade = bound(0.7, fade, 1);
1194         }
1195         else
1196                 fade = 1;
1197
1198         HUD_WeaponIcons_Clear();
1199
1200         float rows, columns;
1201         rows = mySize_y/mySize_x;
1202         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1203         //                               ^^^ weapon icon aspect goes here
1204
1205         columns = ceil(WEP_COUNT/rows);
1206         float row, column;
1207         for(i = 0; i < weapon_cnt; ++i)
1208         {
1209                 self = weaponorder[i];
1210                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1211                 {
1212                         weapid = self.impulse;
1213
1214                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1215
1216                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1217                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1218
1219                         // draw background behind currently selected weapon
1220                         if(self.weapon == activeweapon)
1221                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1222
1223                         // draw the weapon accuracy on the HUD
1224                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1225                         {
1226                                 if(weapon_damage)
1227                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1228
1229                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1230                                 if(weapon_damage)
1231                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1232                         }
1233
1234                         // draw the weapon icon
1235                         drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1236
1237                         if(cvar_or("hud_weaponicons_number", 1))
1238                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1239                 }
1240
1241                 ++row;
1242                 if(row >= rows)
1243                 {
1244                         row = 0;
1245                         ++column;
1246                 }
1247         }
1248
1249 }
1250
1251 // Inventory (#1)
1252 //
1253 float GetAmmoStat(float i)
1254 {
1255         switch(i)
1256         {
1257                 case 0: return STAT_SHELLS;
1258                 case 1: return STAT_NAILS;
1259                 case 2: return STAT_ROCKETS;
1260                 case 3: return STAT_CELLS;
1261                 case 4: return STAT_FUEL;
1262                 default: return -1;
1263         }
1264 }
1265
1266 float GetAmmoItemCode(float i)
1267 {
1268         switch(i)
1269         {
1270                 case 0: return IT_SHELLS;
1271                 case 1: return IT_NAILS;
1272                 case 2: return IT_ROCKETS;
1273                 case 3: return IT_CELLS;
1274                 case 4: return IT_FUEL;
1275                 default: return -1;
1276         }
1277 }
1278
1279 string GetAmmoPicture(float i)
1280 {
1281         switch(i)
1282         {
1283                 case 0: return "ammo_shells";
1284                 case 1: return "ammo_bullets";
1285                 case 2: return "ammo_rocket";
1286                 case 3: return "ammo_cells";
1287                 case 4: return "ammo_fuel";
1288                 default: return "";
1289         }
1290 }
1291
1292 void HUD_Inventory()
1293 {
1294         float id = 1;
1295         float i;
1296         float stat_items;
1297
1298         vector pos, mySize, mysize, mypos;
1299         pos = HUD_Panel_GetPos(id);
1300         mySize = HUD_Panel_GetSize(id);
1301
1302         HUD_Panel_DrawBg(id, pos, mySize);
1303         float padding;
1304         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1305         if(padding)
1306         {
1307                 pos += '1 1 0' * padding;
1308                 mySize -= '2 2 0' * padding;
1309         }
1310
1311         // ammo
1312         stat_items = getstati(STAT_ITEMS);
1313         for (i = 0; i < 4; ++i) {
1314                 float a;
1315                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1316                 if(hud_configure)
1317                         a = 100;
1318
1319                 if(cvar("hud_inventory_onlycurrent")) {
1320                         if (stat_items & GetAmmoItemCode(i)) {
1321                                 drawpic_skin(pos, "ammo_current_bg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1322                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1323                                 if(a < 10)
1324                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1325                                 else
1326                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1327                         }
1328                 } else {
1329                         if (a > 0) {
1330                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1331                                         switch (i) {
1332                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1333                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1334                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1335                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1336                                         }
1337                                         mysize_x = 0.25 * mySize_x;
1338                                         mysize_y = mySize_y;
1339                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1340                                         switch (i) {
1341                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1342                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1343                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1344                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1345                                         }
1346                                         mysize_x = 0.5 * mySize_x;
1347                                         mysize_y = 0.5 * mySize_y;
1348                                 } else { // arrange vertically
1349                                         switch (i) {
1350                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1351                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1352                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1353                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1354                                         }
1355                                         mysize_x = mySize_x;
1356                                         mysize_y = 0.25 * mySize_y;
1357                                 }
1358
1359                                 if (stat_items & GetAmmoItemCode(i))
1360                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1361                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1362                                 if (a < 10) {
1363                                         if(stat_items & GetAmmoItemCode(i))
1364                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1365                                         else
1366                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1367                                 } else {
1368                                         if(stat_items & GetAmmoItemCode(i))
1369                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1370                                         else
1371                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1372                                 }
1373                         }
1374                 }
1375         }
1376 }
1377
1378
1379 // Powerups (#2)
1380 //
1381 void HUD_Powerups() {
1382         float id = 2;
1383         float stat_items;
1384         stat_items = getstati(STAT_ITEMS);
1385
1386         if(!hud_configure)
1387         {
1388                 if not(stat_items & IT_STRENGTH)
1389                         if not(stat_items & IT_INVINCIBLE)
1390                                 return;
1391
1392                 if (getstati(STAT_HEALTH) <= 0)
1393                         return;
1394         }
1395
1396         vector pos, mySize;
1397         pos = HUD_Panel_GetPos(id);
1398         mySize = HUD_Panel_GetSize(id);
1399
1400         HUD_Panel_DrawBg(id, pos, mySize);
1401         float padding;
1402         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1403         if(padding)
1404         {
1405                 pos += '1 1 0' * padding;
1406                 mySize -= '2 2 0' * padding;
1407         }
1408
1409         float strength_time, shield_time;
1410
1411         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1412         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1413
1414         if(hud_configure)
1415         {
1416                 strength_time = 15;
1417                 shield_time = 27;
1418         }
1419
1420         float len;
1421
1422         vector barpos, barsize;
1423         vector picpos;
1424         vector numpos;
1425
1426         string leftname, rightname;
1427         float leftcnt, rightcnt;
1428         float leftalpha, rightalpha;
1429         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1430                 leftname = "strength";
1431                 leftcnt = strength_time;
1432
1433                 rightname = "shield";
1434                 rightcnt = shield_time;
1435         } else {
1436                 leftname = "shield";
1437                 leftcnt = shield_time;
1438
1439                 rightname = "strength";
1440                 rightcnt = strength_time;
1441         }
1442         leftalpha = bound(0, leftcnt, 1);
1443         rightalpha = bound(0, rightcnt, 1);
1444
1445         // TODO: tile statusbars?
1446         if (mySize_x/mySize_y > 4)
1447         {
1448                 if(leftcnt)
1449                 {
1450                         len = strlen(ftos(leftcnt));
1451
1452                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1453                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1454                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1455                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1456                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1457                         } else {
1458                                 barpos = pos;
1459                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1460                                 picpos = pos;
1461                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1462                         }
1463
1464                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1465                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1466                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1467                 }
1468
1469                 if(rightcnt)
1470                 {
1471                         len = strlen(ftos(rightcnt));
1472
1473                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1474                                 barpos = pos + eX * 0.5 * mySize_x;
1475                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1476                                 picpos = pos + eX * 0.5 * mySize_x;
1477                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1478                         } else {
1479                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1480                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1481                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1482                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1483                         }
1484
1485                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1486                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1487                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1488                 }
1489         }
1490         else if (mySize_x/mySize_y > 1.5)
1491         {
1492                 if(leftcnt)
1493                 {
1494                         len = strlen(ftos(leftcnt));
1495
1496                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1497                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1498                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1499                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1500                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1501                         } else {
1502                                 barpos = pos;
1503                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1504                                 picpos = pos;
1505                                 numpos = picpos + eX * 0.5 * mySize_y;
1506                         }
1507
1508                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1509                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1510                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1511                 }
1512
1513                 if(rightcnt)
1514                 {
1515                         len = strlen(ftos(rightcnt));
1516
1517                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1518                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1519                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1520                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1521                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1522                         } else {
1523                                 barpos = pos + eY * 0.5 * mySize_y;
1524                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1525                                 picpos = pos + eY * 0.5 * mySize_y;
1526                                 numpos = picpos + eX * 0.5 * mySize_y;
1527                         }
1528
1529                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1530                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1531                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1532                 }
1533         }
1534         else
1535         {
1536                 if(leftcnt)
1537                 {
1538                         len = strlen(ftos(leftcnt));
1539
1540                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1541                                 barpos = pos;
1542                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1543                                 picpos = pos + eX * 0.05 * mySize_x;
1544                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1545                         } else {
1546                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1547                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1548                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1549                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1550                         }
1551
1552                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1553                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1554                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1555                 }
1556
1557                 if(rightcnt)
1558                 {
1559                         len = strlen(ftos(rightcnt));
1560
1561                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1562                                 barpos = pos + eX * 0.5 * mySize_x;
1563                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1564                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1565                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1566                         } else {
1567                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1568                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1569                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1570                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1571                         }
1572
1573                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1574                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1575                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1576                 }
1577         }
1578
1579         /* TODO: add expand from old code!
1580         //strength
1581         if (strength_time) {
1582                 dt = strength_time - time;
1583                 if(dt > 0)
1584                 {
1585                         if(dt < 5)
1586                         {
1587                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1588                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1589                         }
1590                         else
1591                         {
1592                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1593                         }
1594                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1595                 }
1596                 else if(dt > -1)
1597                 {
1598                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1599                                 bound(0, -dt / 0.5, 1));
1600                 }
1601         }
1602
1603         //invincibility
1604         if (invincibility_time) {
1605                 dt = invincibility_time - time;
1606                 if(dt > 0)
1607                 {
1608                         if(dt < 5)
1609                         {
1610                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1611                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1612                         }
1613                         else
1614                         {
1615                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1616                         }
1617                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1618                 }
1619                 else if(dt > -1)
1620                 {
1621                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1622                                 bound(0, -dt / 0.5, 1));
1623                 }
1624         }
1625         */
1626 }
1627
1628 // Health/armor (#3)
1629 //
1630 void HUD_HealthArmor(void)
1631 {
1632         float id = 3;
1633         vector pos, mySize;
1634         pos = HUD_Panel_GetPos(id);
1635         mySize = HUD_Panel_GetSize(id);
1636
1637         HUD_Panel_DrawBg(id, pos, mySize);
1638         float padding;
1639         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1640         if(padding)
1641         {
1642                 pos += '1 1 0' * padding;
1643                 mySize -= '2 2 0' * padding;
1644         }
1645
1646         float armor, health;
1647         armor = getstati(STAT_ARMOR);
1648         health = getstati(STAT_HEALTH);
1649
1650         float fuel;
1651         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1652
1653         if(hud_configure)
1654         {
1655                 armor = 150;
1656                 health = 100;
1657                 fuel = 70;
1658         }
1659
1660         if(health <= 0)
1661                 return;
1662
1663         float len;
1664
1665         // TODO!
1666         /*
1667         if(hud_hudselector == 2) // combined health and armor display
1668         {
1669                 vector v;
1670                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1671
1672                 vector num_pos;
1673                 num_pos = - '96 28 0';
1674
1675                 x = floor(v_x + 1);
1676
1677                 if(v_z) // fully armored
1678                 {
1679                         // here, armorideal > armor
1680                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1681                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1682                 }
1683                 else
1684                 {
1685                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1686                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1687                 }
1688                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1689         }
1690
1691         else
1692         {
1693         */
1694         vector barpos, barsize;
1695         vector picpos;
1696         vector numpos;
1697
1698         string leftname, rightname;
1699         float leftcnt, rightcnt;
1700         float leftactive, rightactive;
1701         float leftalpha, rightalpha;
1702         // TODO!
1703         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1704                 leftname = "armor";
1705                 leftcnt = armor;
1706                 if(leftcnt)
1707                         leftactive = 1;
1708                 leftalpha = min((armor+10)/55, 1);
1709
1710                 rightname = "health";
1711                 rightcnt = health;
1712                 rightactive = 1;
1713                 rightalpha = 1;
1714         } else {
1715                 leftname = "health";
1716                 leftcnt = health;
1717                 leftactive = 1;
1718                 leftalpha = 1;
1719
1720                 rightname = "armor";
1721                 rightcnt = armor;
1722                 if(rightcnt)
1723                         rightactive = 1;
1724                 rightalpha = min((armor+10)/55, 1);
1725         }
1726
1727         // TODO: tile statusbars?
1728         if (mySize_x/mySize_y > 5)
1729         {
1730                 if(leftactive)
1731                 {
1732                         len = strlen(ftos(leftcnt));
1733
1734                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1735                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1736                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1737                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1738                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1739                         } else {
1740                                 barpos = pos;
1741                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1742                                 picpos = pos;
1743                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1744                         }
1745
1746                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1747                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1748                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1749                 }
1750
1751                 if(rightactive)
1752                 {
1753                         len = strlen(ftos(rightcnt));
1754
1755                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1756                                 barpos = pos + eX * 0.5 * mySize_x;
1757                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1758                                 picpos = pos + eX * 0.5 * mySize_x;
1759                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1760                         } else {
1761                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1762                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1763                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1764                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1765                         }
1766
1767                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1768                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1769                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1770                 }
1771
1772                 if(fuel)
1773                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1774         }
1775         else if (mySize_x/mySize_y > 2)
1776         {
1777                 if(leftactive)
1778                 {
1779                         len = strlen(ftos(leftcnt));
1780
1781                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1782                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1783                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1784                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1785                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1786                         } else {
1787                                 barpos = pos;
1788                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1789                                 picpos = pos;
1790                                 numpos = picpos + eX * 0.5 * mySize_y;
1791                         }
1792
1793                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1794                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1795                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1796                 }
1797
1798                 if(rightactive)
1799                 {
1800                         len = strlen(ftos(rightcnt));
1801
1802                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1804                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1805                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1806                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1807                         } else {
1808                                 barpos = pos + eY * 0.5 * mySize_y;
1809                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1810                                 picpos = pos + eY * 0.5 * mySize_y;
1811                                 numpos = picpos + eX * 0.5 * mySize_y;
1812                         }
1813
1814                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1815                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1816                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1817                 }
1818
1819                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1820                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1821                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1822                 } else {
1823                         barpos = pos;
1824                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1825                 }
1826                 if(fuel)
1827                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1828         }
1829         else
1830         {
1831                 if(leftactive)
1832                 {
1833                         len = strlen(ftos(leftcnt));
1834
1835                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1836                                 barpos = pos;
1837                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1838                                 picpos = pos + eX * 0.05 * mySize_x;
1839                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1840                         } else {
1841                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1842                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1843                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1844                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1845                         }
1846
1847                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1848                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1849                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1850                 }
1851
1852                 if(rightactive)
1853                 {
1854                         len = strlen(ftos(rightcnt));
1855
1856                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1857                                 barpos = pos + eX * 0.5 * mySize_x;
1858                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1859                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1860                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1861                         } else {
1862                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1863                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1864                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1865                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1866                         }
1867
1868                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1869                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1870                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1871                 }
1872
1873                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1874                         barpos = pos;
1875                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1876                 } else {
1877                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1878                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1879                 }
1880                 if(fuel)
1881                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1882         }
1883 }
1884
1885 // ___TODO___ !!!
1886 // Notification area (#4)
1887 //
1888 void HUD_Notify (void)
1889 {
1890         float id = 4;
1891         vector pos, mySize;
1892         pos = HUD_Panel_GetPos(id);
1893         mySize = HUD_Panel_GetSize(id);
1894
1895         HUD_Panel_DrawBg(id, pos, mySize);
1896         float padding;
1897         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1898         if(padding)
1899         {
1900                 pos += '1 1 0' * padding;
1901                 mySize -= '2 2 0' * padding;
1902         }
1903
1904         string s;
1905         entity tm;
1906         if(spectatee_status && !intermission)
1907         {
1908                 drawfont = hud_bigfont;
1909                 if(spectatee_status == -1)
1910                         s = "^1Observing";
1911                 else
1912                         s = GetPlayerName(spectatee_status - 1);
1913                 // spectated player name between HUD and chat area, aligned to the left
1914                 pos_x = 0;
1915                 pos_y = - 50 - hud_fontsize_spec_y;
1916                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1917                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1918                 drawfont = hud_font;
1919
1920                 // spectator text in the upper right corner
1921                 if(spectatee_status == -1)
1922                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1923                 else
1924                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1925
1926                 if(spectatee_status == -1)
1927                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1928                 else
1929                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1930
1931                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1932
1933                 if(gametype == GAME_ARENA)
1934                         s = "^1Wait for your turn to join";
1935                 else if(gametype == GAME_LMS)
1936                 {
1937                         entity sk;
1938                         sk = playerslots[player_localentnum - 1];
1939                         if(sk.(scores[ps_primary]) >= 666)
1940                                 s = "^1Match has already begun";
1941                         else if(sk.(scores[ps_primary]) > 0)
1942                                 s = "^1You have no more lives left";
1943                         else
1944                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1945                 }
1946                 else
1947                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1948
1949                 //show restart countdown:
1950                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1951                         float countdown;
1952                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1953                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1954                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1955                 }
1956         }
1957         if(warmup_stage && !intermission)
1958         {
1959                 s = "^2Currently in ^1warmup^2 stage!";
1960         }
1961
1962         // move more important stuff more to the middle so its more visible
1963
1964         string blinkcolor;
1965         if(mod(time, 1) >= 0.5)
1966                 blinkcolor = "^1";
1967         else
1968                 blinkcolor = "^3";
1969
1970         if(ready_waiting && !intermission && !spectatee_status)
1971         {
1972                 if(ready_waiting_for_me)
1973                 {
1974                         if(warmup_stage)
1975                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1976                         else
1977                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1978                 }
1979                 else
1980                 {
1981                         if(warmup_stage)
1982                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1983                         else
1984                                 s = strcat("^2Waiting for others to ready up...");
1985                 }
1986         }
1987         else if(warmup_stage && !intermission && !spectatee_status)
1988         {
1989                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1990         }
1991
1992         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1993         {
1994                 float ts_min, ts_max;
1995                 tm = teams.sort_next;
1996                 if (tm)
1997                 {
1998                         for(; tm.sort_next; tm = tm.sort_next)
1999                         {
2000                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2001                                         continue;
2002                                 if(!ts_min) ts_min = tm.team_size;
2003                                 else ts_min = min(ts_min, tm.team_size);
2004                                 if(!ts_max) ts_max = tm.team_size;
2005                                 else ts_max = max(ts_max, tm.team_size);
2006                         }
2007                         if ((ts_max - ts_min) > 1)
2008                         {
2009                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2010                                 tm = GetTeam(myteam, false);
2011                                 if (tm)
2012                                 if (tm.team != COLOR_SPECTATOR)
2013                                 if (tm.team_size == ts_max)
2014                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2015
2016                         }
2017                 }
2018         }
2019 }
2020
2021 // Timer (#5)
2022 //
2023 void HUD_Timer()
2024 {
2025         float id = 5;
2026         vector pos, mySize;
2027         pos = HUD_Panel_GetPos(id);
2028         mySize = HUD_Panel_GetSize(id);
2029
2030         HUD_Panel_DrawBg(id, pos, mySize);
2031         float padding;
2032         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2033         if(padding)
2034         {
2035                 pos += '1 1 0' * padding;
2036                 mySize -= '2 2 0' * padding;
2037         }
2038
2039         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2040
2041         timelimit = getstatf(STAT_TIMELIMIT);
2042
2043         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2044         timeleft = ceil(timeleft);
2045         minutesLeft = floor(timeleft / 60);
2046         secondsLeft = timeleft - minutesLeft*60;
2047
2048         vector timer_color;
2049         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2050                 timer_color = '1 1 1'; //white
2051         else if(minutesLeft >= 1)
2052                 timer_color = '1 1 0'; //yellow
2053         else
2054                 timer_color = '1 0 0'; //red
2055
2056         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2057                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2058                         //while restart is still active, show 00:00
2059                         minutes = seconds = 0;
2060                 } else {
2061                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2062                         minutes = floor(elapsedTime / 60);
2063                         seconds = elapsedTime - minutes*60;
2064                 }
2065         } else {
2066                 minutes = minutesLeft;
2067                 seconds = secondsLeft;
2068         }
2069
2070         if(minutes > 999)
2071                 seconds = 99;
2072         minutes = min(minutes, 999);
2073         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2074                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2075                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2076         }
2077         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2078 }
2079
2080 // Radar (#6)
2081 //
2082 void HUD_Radar(void)
2083 {
2084         float id = 6;
2085         vector pos, mySize;
2086         pos = HUD_Panel_GetPos(id);
2087         mySize = HUD_Panel_GetSize(id);
2088
2089         HUD_Panel_DrawBg(id, pos, mySize);
2090         float padding;
2091         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2092         if(padding)
2093         {
2094                 pos += '1 1 0' * padding;
2095                 mySize -= '2 2 0' * padding;
2096         }
2097
2098         local float color1, color2; // color already declared as a global in hud.qc
2099         local vector rgb;
2100         local entity tm;
2101         float scale2d, normalsize, bigsize;
2102         float f;
2103
2104         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2105         teamradar_size2d = mySize;
2106
2107         if(minimapname == "" && !ons_showmap)
2108                 return;
2109
2110         teamradar_loadcvars();
2111
2112         switch(cl_teamradar_zoommode)
2113         {
2114                 default:
2115                 case 0:
2116                         f = current_zoomfraction;
2117                         break;
2118                 case 1:
2119                         f = 1 - current_zoomfraction;
2120                         break;
2121                 case 2:
2122                         f = 0;
2123                         break;
2124                 case 3:
2125                         f = 1;
2126                         break;
2127         }
2128
2129         switch(cl_teamradar_rotation)
2130         {
2131                 case 0:
2132                         teamradar_angle = view_angles_y - 90;
2133                         break;
2134                 default:
2135                         teamradar_angle = 90 * cl_teamradar_rotation;
2136                         break;
2137         }
2138
2139         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2140         teamradar_size2d = mySize;
2141
2142         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2143
2144         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2145         if(cl_teamradar_rotation == 0)
2146         {
2147                 // max-min distance must fit the radar in any rotation
2148                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2149         }
2150         else
2151         {
2152                 vector c0, c1, c2, c3, span;
2153                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2154                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2155                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2156                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2157                 span = '0 0 0';
2158                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2159                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2160
2161                 // max-min distance must fit the radar in x=x, y=y
2162                 bigsize = min(
2163                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2164                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2165                 );
2166         }
2167
2168         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2169         if(bigsize > normalsize)
2170                 normalsize = bigsize;
2171
2172         teamradar_size =
2173                   f * bigsize
2174                 + (1 - f) * normalsize;
2175         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2176                   f * (mi_min + mi_max) * 0.5
2177                 + (1 - f) * view_origin);
2178
2179         color1 = GetPlayerColor(player_localentnum-1);
2180         rgb = GetTeamRGB(color1);
2181
2182         drawsetcliparea(
2183                 pos_x,
2184                 pos_y,
2185                 mySize_x,
2186                 mySize_y
2187         );
2188
2189         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2190
2191         if(ons_showmap)
2192         {
2193                 drawresetcliparea();
2194
2195                 vector frame_origin, frame_size;
2196                 frame_origin = frame_size = '0 0 0';
2197
2198                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2199                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2200                 frame_size_x = pos_x * 1.1171875; // matches the picture
2201                 frame_size_y = pos_y * 1.1171875; // matches the picture
2202                 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2203                 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2204
2205                 drawsetcliparea(
2206                         pos_x - teamradar_size2d_x * 0.5,
2207                         pos_y - teamradar_size2d_y * 0.5,
2208                         teamradar_size2d_x,
2209                         teamradar_size2d_y
2210                 );
2211         }
2212
2213         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2214                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2215         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2216                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2217         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2218         {
2219                 color2 = GetPlayerColor(tm.sv_entnum);
2220                 //if(color == COLOR_SPECTATOR || color == color2)
2221                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2222         }
2223         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2224
2225         drawresetcliparea();
2226 };
2227
2228 // Score (#7)
2229 //
2230 void HUD_Score()
2231 {
2232         float id = 7;
2233         vector pos, mySize;
2234         pos = HUD_Panel_GetPos(id);
2235         mySize = HUD_Panel_GetSize(id);
2236
2237         HUD_Panel_DrawBg(id, pos, mySize);
2238         float padding;
2239         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2240         if(padding)
2241         {
2242                 pos += '1 1 0' * padding;
2243                 mySize -= '2 2 0' * padding;
2244         }
2245
2246         float score, distribution, leader;
2247         float score_len, distr_len;
2248         vector distribution_color;
2249         entity tm, pl, me;
2250         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2251
2252         // TODO... this (race part) still uses constant coordinates :/
2253         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2254                 /*pl = players.sort_next;
2255                 if(pl == me)
2256                         pl = pl.sort_next;
2257                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2258                         if(pl.scores[ps_primary] == 0)
2259                                 pl = world;
2260
2261                 score = me.(scores[ps_primary]);
2262
2263                 float racemin, racesec, racemsec;
2264                 float distsec, distmsec, minusplus;
2265
2266                 racemin = floor(score/(60 * TIME_FACTOR));
2267                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2268                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2269
2270                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2271                         // distribution display
2272                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2273
2274                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2275                                 distmsec = fabs(distribution);
2276                         else {
2277                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2278                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2279                                 if (distribution < 0)
2280                                         distsec = -distsec;
2281                         }
2282
2283                         if (distribution <= 0) {
2284                                 distribution_color = eY;
2285                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2286                         }
2287                         else {
2288                                 distribution_color = eX;
2289                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2290                         }
2291                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2292                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2293                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2294                 }
2295                 // race record display
2296                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2297                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2298
2299                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2300                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2301                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2302
2303                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2304                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2305                 */
2306         } else if (!teamplay) { // non-teamgames
2307                 // me vector := [team/connected frags id]
2308                 pl = players.sort_next;
2309                 if(pl == me)
2310                         pl = pl.sort_next;
2311
2312                 if(hud_configure)
2313                         distribution = 42;
2314                 else if(pl)
2315                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2316                 else
2317                         distribution = 0;
2318
2319                 score = me.(scores[ps_primary]);
2320                 if(hud_configure)
2321                         score = 123;
2322
2323                 if(distribution >= 5) {
2324                         distribution_color = eY;
2325                         leader = 1;
2326                 } else if(distribution >= 0) {
2327                         distribution_color = '1 1 1';
2328                         leader = 1;
2329                 } else if(distribution >= -5)
2330                         distribution_color = '1 1 0';
2331                 else
2332                         distribution_color = eX;
2333
2334                 score_len = strlen(ftos(score));
2335                 distr_len = strlen(ftos(distribution));
2336
2337                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2338                 if (leader)
2339                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2340                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2341         } else { // teamgames
2342                 float max_fragcount;
2343                 max_fragcount = -99;
2344
2345                 float teamnum;
2346                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2347                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2348                                 continue;
2349                         score = tm.(teamscores[ts_primary]);
2350                         if(hud_configure)
2351                                 score = 123;
2352                         leader = 0;
2353                         
2354                         score_len = strlen(ftos(score));
2355
2356                         if (score > max_fragcount)
2357                                 max_fragcount = score;
2358
2359                         if(tm.team == myteam) {
2360                                 if (max_fragcount == score)
2361                                         leader = 1;
2362                                 if (leader)
2363                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2364                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2365                         } else {
2366                                 if (max_fragcount == score)
2367                                         leader = 1;
2368                                 if (leader)
2369                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2370                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2371                                 teamnum += 1;
2372                         }
2373                 }
2374         }
2375 }
2376
2377 // Race timer (#8)
2378 //
2379 void HUD_RaceTimer (void) {
2380         float id = 8;
2381         vector pos, mySize;
2382         pos = HUD_Panel_GetPos(id);
2383         mySize = HUD_Panel_GetSize(id);
2384
2385         HUD_Panel_DrawBg(id, pos, mySize);
2386         float padding;
2387         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2388         if(padding)
2389         {
2390                 pos += '1 1 0' * padding;
2391                 mySize -= '2 2 0' * padding;
2392         }
2393
2394         drawfont = hud_bigfont;
2395         float a, t;
2396         string s, forcetime;
2397
2398         if(hud_configure)
2399         {
2400                 s = "0:13:37";
2401                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2402                 s = "^1Intermediate 1 (+15.42)";
2403                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2404         }
2405         else if(race_checkpointtime)
2406         {
2407                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2408                 s = "";
2409                 forcetime = "";
2410                 if(a > 0) // just hit a checkpoint?
2411                 {
2412                         if(race_checkpoint != 254)
2413                         {
2414                                 if(race_time && race_previousbesttime)
2415                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2416                                 else
2417                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2418                                 if(race_time)
2419                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2420                         }
2421                 }
2422                 else
2423                 {
2424                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2425                         {
2426                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2427                                 if(a > 0) // next one?
2428                                 {
2429                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2430                                 }
2431                         }
2432                 }
2433
2434                 if(s != "" && a > 0)
2435                 {
2436                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2437                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2438                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2439                 }
2440
2441                 // ___ TODO!!!___
2442                 if(race_penaltytime)
2443                 {
2444                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2445                         if(a > 0)
2446                         {
2447                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2448                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2449                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2450                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2451                         }
2452                 }
2453
2454                 if(forcetime != "")
2455                 {
2456                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2457                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2458                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2459                 }
2460                 else
2461                         a = 1;
2462
2463                 if(race_laptime && race_checkpoint != 255)
2464                 {
2465                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2466                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2467                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2468                 }
2469         }
2470         else
2471         {
2472                 if(race_mycheckpointtime)
2473                 {
2474                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2475                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2476                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2477                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2478                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2479                 }
2480                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2481                 {
2482                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2483                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2484                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2485                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2486                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487                 }
2488
2489                 if(race_penaltytime && !race_penaltyaccumulator)
2490                 {
2491                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2492                         a = bound(0, (1 + t - time), 1);
2493                         if(a > 0)
2494                         {
2495                                 if(time < t)
2496                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2497                                 else
2498                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2499                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2500                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2501                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2502                         }
2503                 }
2504         }
2505
2506         drawfont = hud_font;
2507 }
2508
2509 // Vote window (#9)
2510 //
2511 float vote_yescount;
2512 float vote_nocount;
2513 float vote_needed;
2514 float vote_highlighted; // currently selected vote
2515
2516 float vote_active; // is there an active vote?
2517 float vote_prev; // previous state of vote_active to check for a change
2518 float vote_alpha;
2519 float vote_change; // "time" when vote_active changed
2520
2521 void HUD_VoteWindow(void) 
2522 {
2523         float id = 9;
2524         vector pos, mySize;
2525         pos = HUD_Panel_GetPos(id);
2526         mySize = HUD_Panel_GetSize(id);
2527
2528         string s;
2529         float a;
2530         if(vote_active != vote_prev) {
2531                 vote_change = time;
2532                 vote_prev = bound(0, vote_active, 1);
2533         }
2534
2535         if(vote_active)
2536                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2537         else
2538                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2539
2540         if(hud_configure)
2541         {
2542                 vote_alpha = 1;
2543                 vote_yescount = 3;
2544                 vote_nocount = 2;
2545                 vote_needed = 4;
2546         }
2547
2548         HUD_Panel_DrawBg(id, pos, mySize);
2549         float padding;
2550         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2551         if(padding)
2552         {
2553                 pos += '1 1 0' * padding;
2554                 mySize -= '2 2 0' * padding;
2555         }
2556
2557         if(vote_alpha) {
2558                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2559
2560                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2561
2562                 s = "A vote has been called for: ";
2563                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2564                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2565                 if(hud_configure)
2566                         s = "Configure the HUD";
2567                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2568
2569                 // print the yes/no counts
2570                 s = strcat("Yes: ", ftos(vote_yescount));
2571                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2572                 s = strcat("No: ", ftos(vote_nocount));
2573                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2574
2575                 // draw the progress bars
2576                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2577                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578
2579                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2580                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2581
2582                 // draw the highlights
2583                 if(vote_highlighted == 1) {
2584                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2585                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2586                 }
2587                 else if(vote_highlighted == 2) {
2588                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2589                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2590                 }
2591
2592                 drawresetcliparea();
2593         }
2594         else if(!vote_active) {
2595                 vote_highlighted = 0;
2596         }
2597 }
2598
2599 // Mod icons panel (#10)
2600 //
2601
2602 // CTF HUD modicon section
2603 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2604 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2605 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2606
2607 void HUD_Mod_CTF_Reset(void)
2608 {
2609         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2610 }
2611
2612 void HUD_Mod_CTF(vector pos, vector mySize)
2613 {
2614         vector redflag_pos, blueflag_pos;
2615         float f; // every function should have that
2616
2617         float redflag, blueflag; // current status
2618         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2619         float stat_items;
2620
2621         stat_items = getstati(STAT_ITEMS);
2622         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2623         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2624
2625         if(hud_configure)
2626         {
2627                 redflag = 1;
2628                 blueflag = 2;
2629         }
2630
2631         // when status CHANGES, set old status into prevstatus and current status into status
2632         if (redflag != redflag_prevframe)
2633         {
2634                 redflag_statuschange_time = time;
2635                 redflag_prevstatus = redflag_prevframe;
2636                 redflag_prevframe = redflag;
2637         }
2638
2639         if (blueflag != blueflag_prevframe)
2640         {
2641                 blueflag_statuschange_time = time;
2642                 blueflag_prevstatus = blueflag_prevframe;
2643                 blueflag_prevframe = blueflag;
2644         }
2645
2646         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2647         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2648
2649         float BLINK_FACTOR = 0.15;
2650         float BLINK_BASE = 0.85;
2651         // note:
2652         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2653         // thus
2654         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2655         // ensure RMS == 1
2656         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2657
2658         string red_icon, red_icon_prevstatus;
2659         float red_alpha, red_alpha_prevstatus;
2660         red_alpha = red_alpha_prevstatus = 1;
2661         switch(redflag) {
2662                 case 1: red_icon = "flag_red_taken"; break;
2663                 case 2: red_icon = "flag_red_lost"; break;
2664                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2665                 default:
2666                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2667                                 red_icon = "flag_red_shielded";
2668                         else
2669                                 red_icon = string_null;
2670                         break;
2671         }
2672         switch(redflag_prevstatus) {
2673                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2674                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2675                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2676                 default:
2677                         if(redflag == 3)
2678                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2679                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2680                                 red_icon_prevstatus = "flag_red_shielded";
2681                         else
2682                                 red_icon_prevstatus = string_null;
2683                         break;
2684         }
2685
2686         string blue_icon, blue_icon_prevstatus;
2687         float blue_alpha, blue_alpha_prevstatus;
2688         blue_alpha = blue_alpha_prevstatus = 1;
2689         switch(blueflag) {
2690                 case 1: blue_icon = "flag_blue_taken"; break;
2691                 case 2: blue_icon = "flag_blue_lost"; break;
2692                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2693                 default:
2694                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2695                                 blue_icon = "flag_blue_shielded";
2696                         else
2697                                 blue_icon = string_null;
2698                         break;
2699         }
2700         switch(blueflag_prevstatus) {
2701                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2702                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2703                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2704                 default:
2705                         if(blueflag == 3)
2706                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2707                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2708                                 blue_icon_prevstatus = "flag_blue_shielded";
2709                         else
2710                                 blue_icon_prevstatus = string_null;
2711                         break;
2712         }
2713
2714         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2715                 redflag_pos = pos;
2716                 blueflag_pos = pos + eX * mySize_y;
2717         } else {
2718                 blueflag_pos = pos;
2719                 redflag_pos = pos + eX * mySize_y;
2720         }
2721
2722         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2723         if(red_icon_prevstatus && f < 1)
2724                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2725         if(red_icon)
2726                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2727
2728         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2729         if(blue_icon_prevstatus && f < 1)
2730                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2731         if(blue_icon)
2732                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2733 }
2734
2735 // Keyhunt HUD modicon section
2736 float kh_runheretime;
2737
2738 void HUD_Mod_KH_Reset(void)
2739 {
2740         kh_runheretime = 0;
2741 }
2742
2743 void HUD_Mod_KH(vector pos, vector mySize)
2744 {
2745         float kh_keys;
2746         float keyteam;
2747         float a, aa;
2748         vector p, pa, kh_size, kh_asize;
2749
2750         p_x = pos_x;
2751         p_y = pos_y + 0.25 * mySize_y;
2752
2753         kh_keys = getstati(STAT_KH_KEYS);
2754
2755         kh_size_x = mySize_x * 0.25;
2756         kh_size_y = 0.75 * mySize_y;
2757
2758         pa = p - eY * 0.25 * mySize_y;
2759
2760         kh_asize_x = mySize_x * 0.25;
2761         kh_asize_y = mySize_y * 0.25;
2762
2763         float i, key;
2764
2765         float keycount;
2766         keycount = 0;
2767         for(i = 0; i < 4; ++i)
2768         {
2769                 key = floor(kh_keys / pow(32, i)) & 31;
2770                 keyteam = key - 1;
2771                 if(keyteam == 30 && keycount <= 4)
2772                         keycount += 4;
2773                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2774                         keycount += 1;
2775         }
2776         // this yields 8 exactly if "RUN HERE" shows
2777
2778         if(keycount == 8)
2779         {
2780                 if(!kh_runheretime)
2781                         kh_runheretime = time;
2782                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2783         }
2784         else
2785                 kh_runheretime = 0;
2786
2787         for(i = 0; i < 4; ++i)
2788         {
2789                 key = floor(kh_keys / pow(32, i)) & 31;
2790                 keyteam = key - 1;
2791                 switch(keyteam)
2792                 {
2793                         case 30: // my key
2794                                 keyteam = myteam;
2795                                 a = 1;
2796                                 aa = 1;
2797                                 break;
2798                         case -1: // no key
2799                                 a = 0;
2800                                 aa = 0;
2801                                 break;
2802                         default: // owned or dropped
2803                                 a = 0.2;
2804                                 aa = 0.5;
2805                                 break;
2806                 }
2807                 a = a * hud_alpha_fg;
2808                 aa = aa * hud_alpha_fg;
2809                 if(a > 0)
2810                 {
2811                         switch(keyteam)
2812                         {
2813                                 case COLOR_TEAM1:
2814                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2815                                         break;
2816                                 case COLOR_TEAM2:
2817                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2818                                         break;
2819                                 case COLOR_TEAM3:
2820                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2821                                         break;
2822                                 case COLOR_TEAM4:
2823                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2824                                         break;
2825                                 default:
2826                                         break;
2827                         }
2828                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2829                         {
2830                                 case 0:
2831                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2832                                         break;
2833                                 case 1:
2834                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2835                                         break;
2836                                 case 2:
2837                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2838                                         break;
2839                                 case 3:
2840                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2841                                         break;
2842                         }
2843                 }
2844                 p_x += 0.25 * mySize_x;
2845                 pa_x += 0.25 * mySize_x;
2846         }
2847 }
2848
2849 // Nexball HUD mod icon
2850 void HUD_Mod_NexBall(vector pos, vector mySize)
2851 {
2852         float stat_items, nb_pb_starttime, dt, p;
2853
2854         stat_items = getstati(STAT_ITEMS);
2855         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2856
2857         //Manage the progress bar if any
2858         if (nb_pb_starttime > 0)
2859         {
2860                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2861                 // one period of positive triangle
2862                 p = 2 * dt / nb_pb_period;
2863                 if (p > 1)
2864                         p = 2 - p;
2865
2866                 //Draw the filling
2867                 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2868         }
2869
2870         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2871
2872         if (stat_items & IT_KEY1)
2873                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2874 }
2875
2876 // Race/CTS HUD mod icons
2877 float crecordtime_prev; // last remembered crecordtime
2878 float crecordtime_change_time; // time when crecordtime last changed
2879 float srecordtime_prev; // last remembered srecordtime
2880 float srecordtime_change_time; // time when srecordtime last changed
2881
2882 float race_status_time;
2883 float race_status_prev;
2884 string race_status_name_prev;
2885 void HUD_Mod_Race(vector pos, vector mySize)
2886 {
2887         entity me;
2888         me = playerslots[player_localentnum - 1];
2889         float t, score;
2890         float f; // yet another function has this
2891         score = me.(scores[ps_primary]);
2892
2893         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2894                 return; // no records in the actual race
2895
2896         drawfont = hud_bigfont;
2897
2898         // clientside personal record
2899         string rr;
2900         if(gametype == GAME_CTS)
2901                 rr = CTS_RECORD;
2902         else
2903                 rr = RACE_RECORD;
2904         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2905
2906         if(score && (score < t || !t)) {
2907                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2908                 if(cvar("cl_autodemo_delete_keeprecords"))
2909                 {
2910                         f = cvar("cl_autodemo_delete");
2911                         f &~= 1;
2912                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2913                 }
2914         }
2915
2916         if(t != crecordtime_prev) {
2917                 crecordtime_prev = t;
2918                 crecordtime_change_time = time;
2919         }
2920         f = time - crecordtime_change_time;
2921
2922         if (f > 1) {
2923                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2924                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2925         } else {
2926                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2927                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2928                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2929                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2930         }
2931
2932         // server record
2933         t = race_server_record;
2934         if(t != srecordtime_prev) {
2935                 srecordtime_prev = t;
2936                 srecordtime_change_time = time;
2937         }
2938         f = time - srecordtime_change_time;
2939
2940         if (f > 1) {
2941                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2942                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2943         } else {
2944                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2945                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2946                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2947                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2948         }
2949
2950         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2951                 race_status_time = time + 5;
2952                 race_status_prev = race_status;
2953                 if (race_status_name_prev)
2954                         strunzone(race_status_name_prev);
2955                 race_status_name_prev = strzone(race_status_name);
2956         }
2957
2958         pos_x += mySize_x/2;
2959         // race "awards"
2960         float a;
2961         a = bound(0, race_status_time - time, 1);
2962
2963         string s;
2964         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2965
2966         float rank;
2967         if(race_status > 0)
2968                 rank = race_CheckName(race_status_name);
2969         string rankname;
2970         rankname = race_PlaceName(rank);
2971
2972         if(race_status == 0)
2973                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2974         else if(race_status == 1) {
2975                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2976                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2977                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2978         } else if(race_status == 2) {
2979                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2980                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2981                 else
2982                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2984                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2985         } else if(race_status == 3) {
2986                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2987                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2988                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2989         }
2990
2991         if (race_status_time - time <= 0) {
2992                 race_status_prev = -1;
2993                 race_status = -1;
2994                 if(race_status_name)
2995                         strunzone(race_status_name);
2996                 race_status_name = string_null;
2997                 if(race_status_name_prev)
2998                         strunzone(race_status_name_prev);
2999                 race_status_name_prev = string_null;
3000         }
3001         drawfont = hud_font;
3002 }
3003
3004 // TODO: idea: alpha fade in/out empty panels
3005 void HUD_ModIcons(void)
3006 {
3007         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3008                 return;
3009         float id = 10;
3010         vector pos, mySize;
3011         pos = HUD_Panel_GetPos(id);
3012         mySize = HUD_Panel_GetSize(id);
3013
3014         HUD_Panel_DrawBg(id, pos, mySize);
3015         float padding;
3016         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3017         if(padding)
3018         {
3019                 pos += '1 1 0' * padding;
3020                 mySize -= '2 2 0' * padding;
3021         }
3022
3023         // TODO... well make them work in a panel etc
3024         if(gametype == GAME_KEYHUNT)
3025                 HUD_Mod_KH(pos, mySize);
3026         else if(gametype == GAME_CTF || hud_configure)
3027                 HUD_Mod_CTF(pos, mySize);
3028         else if(gametype == GAME_NEXBALL)
3029                 HUD_Mod_NexBall(pos, mySize);
3030         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3031                 HUD_Mod_Race(pos, mySize);
3032 }
3033
3034 // Draw pressed keys (#11)
3035 //
3036 void HUD_DrawPressedKeys(void)
3037 {
3038         float id = 11;
3039         vector pos, mySize;
3040         pos = HUD_Panel_GetPos(id);
3041         mySize = HUD_Panel_GetSize(id);
3042
3043         HUD_Panel_DrawBg(id, pos, mySize);
3044         float padding;
3045         padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3046         if(padding)
3047         {
3048                 pos += '1 1 0' * padding;
3049                 mySize -= '2 2 0' * padding;
3050         }
3051
3052         float pressedkeys;
3053
3054         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3055         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3056         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3057         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3058         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3059         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3060         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3061         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3062 }
3063
3064 /*
3065 ==================
3066 Main HUD system
3067 ==================
3068 */
3069
3070 void HUD_ShowSpeed(void)
3071 {
3072         vector numsize;
3073         float pos, conversion_factor;
3074         string speed, zspeed, unit;
3075
3076         switch(cvar("cl_showspeed_unit"))
3077         {
3078                 default:
3079                 case 0:
3080                         unit = "";
3081                         conversion_factor = 1.0;
3082                         break;
3083                 case 1:
3084                         unit = " qu/s";
3085                         conversion_factor = 1.0;
3086                         break;
3087                 case 2:
3088                         unit = " m/s";
3089                         conversion_factor = 0.0254;
3090                         break;
3091                 case 3:
3092                         unit = " km/h";
3093                         conversion_factor = 0.0254 * 3.6;
3094                         break;
3095                 case 4:
3096                         unit = " mph";
3097                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3098                         break;
3099                 case 5:
3100                         unit = " knots";
3101                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3102                         break;
3103         }
3104
3105         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3106
3107         numsize_x = numsize_y = cvar("cl_showspeed_size");
3108         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3109
3110         drawfont = hud_bigfont;
3111         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3112
3113         if (cvar("cl_showspeed_z") == 1) {
3114                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3115                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3116         }
3117
3118         drawfont = hud_font;
3119 }
3120
3121 vector acc_prevspeed;
3122 float acc_prevtime;
3123 float acc_avg;
3124
3125 void HUD_ShowAcceleration(void)
3126 {
3127         float acceleration, sz, scale, alpha, f;
3128         vector pos, top, rgb;
3129         top_x = vid_conwidth/2;
3130         top_y = 0;
3131
3132         f = time - acc_prevtime;
3133         if(cvar("cl_showacceleration_z"))
3134                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3135         else
3136                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3137         acc_prevspeed = pmove_vel;
3138         acc_prevtime = time;
3139
3140         f = bound(0, f * 10, 1);
3141         acc_avg = acc_avg * (1 - f) + acceleration * f;
3142         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3143
3144         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3145
3146         sz = cvar("cl_showacceleration_size");
3147         scale = cvar("cl_showacceleration_scale");
3148         alpha = cvar("cl_showacceleration_alpha");
3149         if (cvar("cl_showacceleration_color_custom"))
3150                 rgb = stov(cvar_string("cl_showacceleration_color"));
3151         else {
3152                 rgb = '1 1 1';
3153                 if (acceleration < 0) {
3154                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3155                 } else if (acceleration > 0) {
3156                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3157                 }
3158         }
3159
3160         if (acceleration > 0)
3161                 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3162         else if (acceleration < 0)
3163                 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3164 }
3165
3166 void HUD_Reset (void)
3167 {
3168         // reset gametype specific icons
3169         if(gametype == GAME_KEYHUNT)
3170                 HUD_Mod_KH_Reset();
3171         else if(gametype == GAME_CTF)
3172                 HUD_Mod_CTF_Reset();
3173 }
3174
3175 void HUD_Main (void)
3176 {
3177         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3178         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3179         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3180         hud_color_bg_team = cvar("hud_color_bg_team");
3181
3182         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3183         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3184
3185         hud_configure = cvar("_hud_configure");
3186
3187         // Drawing stuff
3188         if(cvar("hud_dock"))
3189                 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3190
3191         if(HUD_Panel_CheckActive(0))
3192                 HUD_WeaponIcons();
3193         if(HUD_Panel_CheckActive(1))
3194                 HUD_Inventory();
3195         if(HUD_Panel_CheckActive(2))
3196                 HUD_Powerups();
3197         if(HUD_Panel_CheckActive(3))
3198                 HUD_HealthArmor();
3199         if(HUD_Panel_CheckActive(4))
3200                 HUD_Notify();
3201         if(HUD_Panel_CheckActive(5))
3202                 HUD_Timer();
3203         // TODO hud'ify
3204         if(HUD_Panel_CheckActive(6))
3205                 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3206                         HUD_Radar();
3207         if(HUD_Panel_CheckActive(7))
3208                 HUD_Score();
3209         if(HUD_Panel_CheckActive(8))
3210                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3211                         HUD_RaceTimer();
3212         if(HUD_Panel_CheckActive(9))
3213                 HUD_VoteWindow();
3214         if(HUD_Panel_CheckActive(10))
3215                 HUD_ModIcons();
3216         // TODO hud'ify
3217         if(HUD_Panel_CheckActive(11))
3218                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3219                         HUD_DrawPressedKeys();
3220
3221         // TODO hud_'ify these
3222         if (cvar("cl_showspeed"))
3223                 HUD_ShowSpeed();
3224         if (cvar("cl_showacceleration"))
3225                 HUD_ShowAcceleration();
3226 }