1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
15 // a border picture is a texture containing nine parts:
16 // 1/4 width: left part
17 // 1/2 width: middle part (stretched)
18 // 1/4 width: right part
20 // 1/4 height: top part
21 // 1/2 height: middle part (stretched)
22 // 1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
30 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32 // draw only the central part
33 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
40 //pic = draw_UseSkinFor(pic);
41 width = eX * theSize.x;
42 height = eY * theSize.y;
43 if(theSize.x <= theBorderSize.x * 2)
45 // not wide enough... draw just left and right then
46 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47 if(theSize.y <= theBorderSize.y * 2)
49 // not high enough... draw just corners
50 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
58 dY = theBorderSize.x * eY;
59 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
60 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
69 if(theSize.y <= theBorderSize.y * 2)
71 // not high enough... draw just top and bottom then
72 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73 dX = theBorderSize.x * eX;
74 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
83 dX = theBorderSize.x * eX;
84 dY = theBorderSize.x * eY;
85 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
86 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
87 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
89 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
90 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
91 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
98 vector HUD_Get_Num_Color (float x, float maxvalue)
103 color.x = sin(2*M_PI*time);
105 color.z = sin(2*M_PI*time);
107 else if(x > maxvalue * 0.75) {
108 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
112 else if(x > maxvalue * 0.5) {
113 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117 else if(x > maxvalue * 0.25) {
120 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122 else if(x > maxvalue * 0.1) {
124 color.y = (x-20)*90/27/100; // green value between 0 -> 1
125 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
133 blinkingamt = (1 - x/maxvalue/0.25);
136 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
143 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
145 float aspect = size_y / size_x;
146 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
149 float HUD_GetColumnCount(float item_count, vector size, float item_aspect)
151 float aspect = size_x / size_y;
152 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
155 float stringwidth_colors(string s, vector theSize)
157 return stringwidth(s, true, theSize);
160 float stringwidth_nocolors(string s, vector theSize)
162 return stringwidth(s, false, theSize);
165 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
167 position.x -= 2 / 3 * strlen(text) * theScale.x;
168 drawstring(position, text, theScale, rgb, theAlpha, flag);
171 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
173 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
174 drawstring(position, text, theScale, rgb, theAlpha, flag);
177 // return the string of the onscreen race timer
178 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
186 if(histime == 0) // goal hit
190 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
200 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
206 lapstr = sprintf(_(" (-%dL)"), lapdelta);
209 else if(lapdelta < 0)
211 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
215 else if(histime > 0) // anticipation
217 if(mytime >= histime)
218 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
220 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
230 cpname = _("Start line");
232 cpname = _("Finish line");
234 cpname = sprintf(_("Intermediate %d"), cp);
236 cpname = _("Finish line");
239 return strcat(col, cpname);
240 else if(hisname == "")
241 return strcat(col, sprintf("%s (%s)", cpname, timestr));
243 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
246 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
247 float race_CheckName(string net_name) {
249 for (i=RANKINGS_CNT-1;i>=0;--i)
250 if(grecordholder[i] == net_name)
255 float GetPlayerColorForce(int i)
260 return stof(getplayerkeyvalue(i, "colors")) & 15;
263 float GetPlayerColor(int i)
265 if(!playerslots[i].gotscores) // unconnected
266 return NUM_SPECTATOR;
267 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
268 return NUM_SPECTATOR;
270 return GetPlayerColorForce(i);
273 string GetPlayerName(int i)
275 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
285 // draw the background/borders
286 #define HUD_Panel_DrawBg(theAlpha) do { \
287 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
288 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
291 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
292 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
294 if(!length_ratio || !theAlpha)
300 if(length_ratio < -1)
303 else if(length_ratio < 0)
307 vector width, height;
309 pic = strcat(hud_skin_path, "/", pic, "_vertical");
310 if(precache_pic(pic) == "") {
311 pic = "gfx/hud/default/progressbar_vertical";
314 if (baralign == 1) // bottom align
315 theOrigin.y += (1 - length_ratio) * theSize.y;
316 else if (baralign == 2) // center align
317 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
318 else if (baralign == 3) // center align, positive values down, negative up
321 if (length_ratio > 0)
322 theOrigin.y += theSize.y;
325 theOrigin.y += (1 + length_ratio) * theSize.y;
326 length_ratio = -length_ratio;
329 theSize.y *= length_ratio;
332 width = eX * theSize.x;
333 height = eY * theSize.y;
334 if(theSize.y <= theSize.x * 2)
336 // button not high enough
337 // draw just upper and lower part then
338 square = eY * theSize.y * 0.5;
339 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
340 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
341 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
345 square = eY * theSize.x;
346 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
348 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
351 pic = strcat(hud_skin_path, "/", pic);
352 if(precache_pic(pic) == "") {
353 pic = "gfx/hud/default/progressbar";
356 if (baralign == 1) // right align
357 theOrigin.x += (1 - length_ratio) * theSize.x;
358 else if (baralign == 2) // center align
359 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
360 else if (baralign == 3) // center align, positive values on the right, negative on the left
363 if (length_ratio > 0)
364 theOrigin.x += theSize.x;
367 theOrigin.x += (1 + length_ratio) * theSize.x;
368 length_ratio = -length_ratio;
371 theSize.x *= length_ratio;
374 width = eX * theSize.x;
375 height = eY * theSize.y;
376 if(theSize.x <= theSize.y * 2)
378 // button not wide enough
379 // draw just left and right part then
380 square = eX * theSize.x * 0.5;
381 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
382 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
383 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
387 square = eX * theSize.y;
388 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
389 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
390 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
395 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
401 pic = strcat(hud_skin_path, "/num_leading");
402 if(precache_pic(pic) == "") {
403 pic = "gfx/hud/default/num_leading";
406 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
407 if(mySize.x/mySize.y > 2)
408 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
409 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
414 entity weaponorder[WEP_MAXCOUNT];
415 void weaponorder_swap(int i, int j, entity pass)
417 entity h = weaponorder[i];
418 weaponorder[i] = weaponorder[j];
422 string weaponorder_cmp_str;
423 float weaponorder_cmp(float i, float j, entity pass)
426 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
427 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
428 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
431 void HUD_Weapons(void)
434 WepSet weapons_stat = WepSet_GetFromStat();
437 vector center = '0 0 0';
438 float weapon_count, weapon_id;
439 float row, column, rows = 0, columns = 0;
440 bool vertical_order = true;
441 float aspect = autocvar_hud_panel_weapons_aspect;
443 float timeout = autocvar_hud_panel_weapons_timeout;
444 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
445 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
447 vector barsize = '0 0 0', baroffset = '0 0 0';
448 vector ammo_color = '1 0 1';
449 float ammo_alpha = 1;
451 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
452 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
454 vector weapon_pos, weapon_size = '0 0 0';
457 // check to see if we want to continue
458 if(hud != HUD_NORMAL) { return; }
460 if(!autocvar__hud_configure)
462 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464 if(timeout && time >= weapontime + timeout + timeout_effect_length)
465 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
467 weaponprevtime = time;
472 // update generic hud functions
473 HUD_Panel_UpdateCvars();
475 draw_beginBoldFont();
477 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
478 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
481 if(weaponorder_bypriority)
482 strunzone(weaponorder_bypriority);
483 if(weaponorder_byimpulse)
484 strunzone(weaponorder_byimpulse);
486 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
487 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
488 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
491 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
493 self = get_weaponinfo(i);
494 if(self.impulse >= 0)
496 weaponorder[weapon_cnt] = self;
500 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
501 weaponorder[i] = world;
502 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
504 weaponorder_cmp_str = string_null;
507 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
510 if(autocvar__hud_configure)
513 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
514 weapons_stat |= WepSet_FromWeapon(i);
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if(menu_enabled != 2)
523 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
526 // do we own this weapon?
528 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
529 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
532 // might as well commit suicide now, no reason to live ;)
533 if (weapon_count == 0)
539 vector old_panel_size = panel_size;
540 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
542 // get the all-weapons layout
543 if(padded_panel_size.x / padded_panel_size.y < aspect)
545 columns = HUD_GetColumnCount(WEP_COUNT, padded_panel_size, aspect);
546 rows = ceil(WEP_COUNT/columns);
550 rows = HUD_GetRowCount(WEP_COUNT, padded_panel_size, aspect);
551 columns = ceil(WEP_COUNT/rows);
553 weapon_size.x = padded_panel_size.x / columns;
554 weapon_size.y = padded_panel_size.y / rows;
556 // reduce table trying to keep the original table proportions as much as possible
557 vertical_order = (columns >= rows);
560 rows = ceil(sqrt(weapon_count / (columns / rows)));
561 columns = ceil(weapon_count / rows);
565 columns = ceil(sqrt(weapon_count / (rows / columns)));
566 rows = ceil(weapon_count / columns);
569 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
570 // we enlarge them a bit when possible to better match the desired aspect ratio
571 if(padded_panel_size.y > padded_panel_size.x)
573 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
574 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
578 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
579 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
582 // reduce size of the panel
583 panel_size.x = columns * weapon_size.x;
584 panel_size.y = rows * weapon_size.y;
585 panel_size += '2 2 0' * panel_bg_padding;
587 // center the resized panel, or snap it to the screen edge when close enough
588 if(panel_pos.x > vid_conwidth * 0.001)
590 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
591 panel_pos.x += old_panel_size.x - panel_size.x;
593 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
595 else if(old_panel_size.x > vid_conwidth * 0.999)
596 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
598 if(panel_pos.y > vid_conheight * 0.001)
600 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
601 panel_pos.y += old_panel_size.y - panel_size.y;
603 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
605 else if(old_panel_size.y > vid_conheight * 0.999)
606 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
609 weapon_count = WEP_COUNT;
611 // animation for fading in/out the panel respectively when not in use
612 if(!autocvar__hud_configure)
614 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
616 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
618 // fade the panel alpha
619 if(autocvar_hud_panel_weapons_timeout_effect == 1)
621 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
622 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
624 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
626 panel_bg_alpha *= (1 - f);
627 panel_fg_alpha *= (1 - f);
630 // move the panel off the screen
631 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
633 f *= f; // for a cooler movement
634 center.x = panel_pos.x + panel_size.x/2;
635 center.y = panel_pos.y + panel_size.y/2;
636 screen_ar = vid_conwidth/vid_conheight;
637 if (center.x/center.y < screen_ar) //bottom left
639 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
640 panel_pos.y += f * (vid_conheight - panel_pos.y);
642 panel_pos.x -= f * (panel_pos.x + panel_size.x);
646 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
647 panel_pos.x += f * (vid_conwidth - panel_pos.x);
649 panel_pos.y -= f * (panel_pos.y + panel_size.y);
652 center.x = -1; // mark the panel as off screen
654 weaponprevtime = time - (1 - f) * timein_effect_length;
656 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
658 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
660 // fade the panel alpha
661 if(autocvar_hud_panel_weapons_timeout_effect == 1)
663 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
664 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
666 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
668 panel_bg_alpha *= (f);
669 panel_fg_alpha *= (f);
672 // move the panel back on screen
673 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
675 f *= f; // for a cooler movement
677 center.x = panel_pos.x + panel_size.x/2;
678 center.y = panel_pos.y + panel_size.y/2;
679 screen_ar = vid_conwidth/vid_conheight;
680 if (center.x/center.y < screen_ar) //bottom left
682 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
683 panel_pos.y += f * (vid_conheight - panel_pos.y);
685 panel_pos.x -= f * (panel_pos.x + panel_size.x);
689 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
690 panel_pos.x += f * (vid_conwidth - panel_pos.x);
692 panel_pos.y -= f * (panel_pos.y + panel_size.y);
698 // draw the background, then change the virtual size of it to better fit other items inside
709 panel_pos += '1 1 0' * panel_bg_padding;
710 panel_size -= '2 2 0' * panel_bg_padding;
713 // after the sizing and animations are done, update the other values
715 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
717 if(panel_size.x / panel_size.y < aspect)
719 columns = HUD_GetColumnCount(WEP_COUNT, panel_size, aspect);
720 rows = ceil(WEP_COUNT/columns);
724 rows = HUD_GetRowCount(WEP_COUNT, panel_size, aspect);
725 columns = ceil(WEP_COUNT/rows);
727 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
728 vertical_order = (columns >= rows);
731 // calculate position/size for visual bar displaying ammount of ammo status
732 if (autocvar_hud_panel_weapons_ammo)
734 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
735 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
737 if(weapon_size.x/weapon_size.y > aspect)
739 barsize.x = aspect * weapon_size.y;
740 barsize.y = weapon_size.y;
741 baroffset.x = (weapon_size.x - barsize.x) / 2;
745 barsize.y = 1/aspect * weapon_size.x;
746 barsize.x = weapon_size.x;
747 baroffset.y = (weapon_size.y - barsize.y) / 2;
750 if(autocvar_hud_panel_weapons_accuracy)
751 Accuracy_LoadColors();
755 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
756 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
758 // retrieve information about the current weapon to be drawn
759 self = weaponorder[i];
760 weapon_id = self.impulse;
762 // skip if this weapon doesn't exist
763 if(!self || weapon_id < 0) { continue; }
765 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
766 if(autocvar_hud_panel_weapons_onlyowned)
767 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
770 // figure out the drawing position of weapon
771 weapon_pos = (panel_pos
772 + eX * column * weapon_size.x
773 + eY * row * weapon_size.y);
775 // draw background behind currently selected weapon
776 if(self.weapon == switchweapon)
777 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779 // draw the weapon accuracy
780 if(autocvar_hud_panel_weapons_accuracy)
782 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
783 if(panel_weapon_accuracy >= 0)
785 color = Accuracy_GetColor(panel_weapon_accuracy);
786 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
790 // drawing all the weapon items
791 if(weapons_stat & WepSet_FromWeapon(self.weapon))
793 // draw the weapon image
794 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
796 // draw weapon label string
797 switch(autocvar_hud_panel_weapons_label)
799 case 1: // weapon number
800 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
804 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
807 case 3: // weapon name
808 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
815 // draw ammo status bar
816 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
819 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
823 switch(self.ammo_field)
825 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
826 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
827 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
828 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
829 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
830 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
831 default: ammo_full = 60;
835 weapon_pos.x + baroffset.x,
836 weapon_pos.y + baroffset.y,
837 barsize.x * bound(0, a/ammo_full, 1),
854 else // draw a "ghost weapon icon" if you don't have the weapon
856 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
859 // draw the complain message
860 if(self.weapon == complain_weapon)
863 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
865 a = ((complain_weapon_time + when > time) ? 1 : 0);
868 if(complain_weapon_type == 0) {
869 s = _("Out of ammo");
870 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
872 else if(complain_weapon_type == 1) {
874 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
877 s = _("Unavailable");
878 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
880 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
881 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
882 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
886 //drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
887 //drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
889 // continue with new position for the next weapon
893 if(column >= columns)
914 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
917 HUD_Panel_DrawProgressBar(
918 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
919 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
920 autocvar_hud_panel_ammo_progressbar_name,
921 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
922 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
926 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
928 float theAlpha = 1, a, b;
929 vector nade_color, picpos, numpos;
931 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
933 a = getstatf(STAT_NADE_BONUS);
934 b = getstatf(STAT_NADE_BONUS_SCORE);
936 if(autocvar_hud_panel_ammo_iconalign)
939 picpos = myPos + eX * 2 * mySize.y;
943 numpos = myPos + eX * mySize.y;
947 DrawNadeScoreBar(myPos, mySize, nade_color);
951 if(autocvar_hud_panel_ammo_text)
952 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
955 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
957 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
958 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
962 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
964 if(ammoType == ammo_none)
967 // Initialize variables
970 if(autocvar__hud_configure)
972 isCurrent = (ammoType == ammo_rockets); // Rockets always current
976 ammo = getstati(GetAmmoStat(ammoType));
980 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
981 myPos = myPos + (mySize - mySize * scale) * 0.5;
982 mySize = mySize * scale;
985 vector iconPos, textPos;
986 if(autocvar_hud_panel_ammo_iconalign)
988 iconPos = myPos + eX * 2 * mySize.y;
994 textPos = myPos + eX * mySize.y;
997 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
999 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1002 textColor = '0.2 0.95 0';
1004 textColor = '0 0 0';
1006 textColor = '0.8 0.04 0';
1008 textColor = '1 1 1';
1012 alpha = panel_fg_alpha;
1014 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1016 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1018 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1023 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1025 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1026 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1028 if(autocvar_hud_panel_ammo_text)
1029 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1031 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1034 float nade_prevstatus;
1035 float nade_prevframe;
1036 float nade_statuschange_time;
1039 if(hud != HUD_NORMAL) return;
1040 if(!autocvar__hud_configure)
1042 if(!autocvar_hud_panel_ammo) return;
1043 if(spectatee_status == -1) return;
1046 HUD_Panel_UpdateCvars();
1048 draw_beginBoldFont();
1052 mySize = panel_size;
1054 HUD_Panel_DrawBg(1);
1055 if(panel_bg_padding)
1057 pos += '1 1 0' * panel_bg_padding;
1058 mySize -= '2 2 0' * panel_bg_padding;
1061 float rows = 0, columns, row, column;
1062 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1063 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1064 float total_ammo_count;
1067 if (autocvar_hud_panel_ammo_onlycurrent)
1068 total_ammo_count = 1;
1070 total_ammo_count = AMMO_COUNT;
1075 if (nade_cnt != nade_prevframe)
1077 nade_statuschange_time = time;
1078 nade_prevstatus = nade_prevframe;
1079 nade_prevframe = nade_cnt;
1083 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1085 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1086 columns = ceil((total_ammo_count)/rows);
1087 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1089 vector offset = '0 0 0'; // fteqcc sucks
1091 if(ammo_size.x/ammo_size.y > 3)
1093 newSize = 3 * ammo_size.y;
1094 offset.x = ammo_size.x - newSize;
1095 pos.x += offset.x/2;
1096 ammo_size.x = newSize;
1100 newSize = 1/3 * ammo_size.x;
1101 offset.y = ammo_size.y - newSize;
1102 pos.y += offset.y/2;
1103 ammo_size.y = newSize;
1107 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1109 if(autocvar_hud_panel_ammo_onlycurrent)
1111 if(autocvar__hud_configure)
1113 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1120 (get_weaponinfo(switchweapon)).ammo_field,
1130 column = column + 1;
1137 for(i = 0; i < AMMO_COUNT; ++i)
1139 ammotype = GetAmmoFieldFromNum(i);
1141 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1144 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1152 column = column + 1;
1159 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1161 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1163 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1169 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1171 vector newPos = '0 0 0', newSize = '0 0 0';
1172 vector picpos, numpos;
1176 if(mySize.y/mySize.x > 2)
1178 newSize.y = 2 * mySize.x;
1179 newSize.x = mySize.x;
1181 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1186 newSize.x = 1/2 * mySize.y;
1187 newSize.y = mySize.y;
1189 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1193 if(icon_right_align)
1196 picpos = newPos + eY * newSize.x;
1201 numpos = newPos + eY * newSize.x;
1205 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1206 // make number smaller than icon, it looks better
1207 // reduce only y to draw numbers with different number of digits with the same y size
1208 numpos.y += newSize.y * ((1 - 0.7) / 2);
1210 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1214 if(mySize.x/mySize.y > 3)
1216 newSize.x = 3 * mySize.y;
1217 newSize.y = mySize.y;
1219 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1224 newSize.y = 1/3 * mySize.x;
1225 newSize.x = mySize.x;
1227 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1231 if(icon_right_align) // right align
1234 picpos = newPos + eX * 2 * newSize.y;
1238 numpos = newPos + eX * newSize.y;
1242 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1243 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1244 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1245 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1248 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1250 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1255 void HUD_Powerups(void)
1257 float strength_time, shield_time, superweapons_time;
1258 if(!autocvar__hud_configure)
1260 if(!autocvar_hud_panel_powerups) return;
1261 if(spectatee_status == -1) return;
1262 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1263 if (getstati(STAT_HEALTH) <= 0) return;
1265 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1266 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1267 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1269 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1270 superweapons_time = 99; // force max
1272 // prevent stuff to show up on mismatch that will be fixed next frame
1273 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1274 superweapons_time = 0;
1280 superweapons_time = 13;
1283 HUD_Panel_UpdateCvars();
1285 draw_beginBoldFont();
1289 mySize = panel_size;
1291 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1292 if(panel_bg_padding)
1294 pos += '1 1 0' * panel_bg_padding;
1295 mySize -= '2 2 0' * panel_bg_padding;
1298 float panel_ar = mySize.x/mySize.y;
1299 float is_vertical = (panel_ar < 1);
1300 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1302 float superweapons_is = -1;
1304 if(superweapons_time)
1309 superweapons_is = 0;
1311 superweapons_is = 2;
1316 superweapons_is = 1;
1318 superweapons_is = 2;
1322 // FIXME handle superweapons here
1323 if(superweapons_is == 0)
1325 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1327 mySize.x *= (1.0 / 3.0);
1328 superweapons_offset.x = mySize.x;
1329 if (autocvar_hud_panel_powerups_flip)
1330 shield_offset.x = 2*mySize.x;
1332 strength_offset.x = 2*mySize.x;
1336 mySize.y *= (1.0 / 3.0);
1337 superweapons_offset.y = mySize.y;
1338 if (autocvar_hud_panel_powerups_flip)
1339 shield_offset.y = 2*mySize.y;
1341 strength_offset.y = 2*mySize.y;
1346 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1349 if (autocvar_hud_panel_powerups_flip)
1350 shield_offset.x = mySize.x;
1352 strength_offset.x = mySize.x;
1357 if (autocvar_hud_panel_powerups_flip)
1358 shield_offset.y = mySize.y;
1360 strength_offset.y = mySize.y;
1364 float shield_baralign, strength_baralign, superweapons_baralign;
1365 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1367 if (autocvar_hud_panel_powerups_flip)
1369 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1370 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1371 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1372 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1376 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1377 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1378 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1379 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1382 if(superweapons_is == 0)
1384 superweapons_iconalign = strength_iconalign;
1385 superweapons_baralign = 2;
1387 else if(superweapons_is == 1)
1389 superweapons_offset = strength_offset;
1390 superweapons_iconalign = strength_iconalign;
1391 superweapons_baralign = strength_baralign;
1393 else // if(superweapons_is == 2)
1395 superweapons_offset = shield_offset;
1396 superweapons_iconalign = shield_iconalign;
1397 superweapons_baralign = shield_baralign;
1402 const float maxshield = 30;
1403 float shield = ceil(shield_time);
1404 if(autocvar_hud_panel_powerups_progressbar)
1405 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1406 if(autocvar_hud_panel_powerups_text)
1409 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1411 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1417 const float maxstrength = 30;
1418 float strength = ceil(strength_time);
1419 if(autocvar_hud_panel_powerups_progressbar)
1420 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 if(autocvar_hud_panel_powerups_text)
1424 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1426 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1430 if(superweapons_time)
1432 const float maxsuperweapons = 30;
1433 float superweapons = ceil(superweapons_time);
1434 if(autocvar_hud_panel_powerups_progressbar)
1435 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1436 if(autocvar_hud_panel_powerups_text)
1438 if(superweapons > 1)
1439 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1440 if(superweapons <= 5)
1441 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1448 // Health/armor (#3)
1451 // prev_* vars contain the health/armor at the previous FRAME
1452 // set to -1 when player is dead or was not playing
1453 float prev_health, prev_armor;
1454 float health_damagetime, armor_damagetime;
1455 float health_beforedamage, armor_beforedamage;
1456 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1457 float old_p_health, old_p_armor;
1458 float old_p_healthtime, old_p_armortime;
1459 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1460 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1461 float prev_p_health, prev_p_armor;
1463 void HUD_HealthArmor(void)
1465 float armor, health, fuel;
1466 if(!autocvar__hud_configure)
1468 if(!autocvar_hud_panel_healtharmor) return;
1469 if(hud != HUD_NORMAL) return;
1470 if(spectatee_status == -1) return;
1472 health = getstati(STAT_HEALTH);
1478 armor = getstati(STAT_ARMOR);
1480 // code to check for spectatee_status changes is in Ent_ClientData()
1481 // prev_p_health and prev_health can be set to -1 there
1483 if (prev_p_health == -1)
1486 health_beforedamage = 0;
1487 armor_beforedamage = 0;
1488 health_damagetime = 0;
1489 armor_damagetime = 0;
1490 prev_health = health;
1492 old_p_health = health;
1493 old_p_armor = armor;
1494 prev_p_health = health;
1495 prev_p_armor = armor;
1497 else if (prev_health == -1)
1499 //start the load effect
1500 health_damagetime = 0;
1501 armor_damagetime = 0;
1505 fuel = getstati(STAT_FUEL);
1514 HUD_Panel_UpdateCvars();
1517 mySize = panel_size;
1519 HUD_Panel_DrawBg(1);
1520 if(panel_bg_padding)
1522 pos += '1 1 0' * panel_bg_padding;
1523 mySize -= '2 2 0' * panel_bg_padding;
1526 float baralign = autocvar_hud_panel_healtharmor_baralign;
1527 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1529 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1530 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1531 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1534 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1539 float maxtotal = maxhealth + maxarmor;
1541 if(v.z) // NOT fully armored
1543 biggercount = "health";
1544 if(autocvar_hud_panel_healtharmor_progressbar)
1545 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1547 if(autocvar_hud_panel_healtharmor_text)
1548 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1552 biggercount = "armor";
1553 if(autocvar_hud_panel_healtharmor_progressbar)
1554 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1556 if(autocvar_hud_panel_healtharmor_text)
1557 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1559 if(autocvar_hud_panel_healtharmor_text)
1560 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1563 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1567 float panel_ar = mySize.x/mySize.y;
1568 float is_vertical = (panel_ar < 1);
1569 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1570 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1573 if (autocvar_hud_panel_healtharmor_flip)
1574 health_offset.x = mySize.x;
1576 armor_offset.x = mySize.x;
1581 if (autocvar_hud_panel_healtharmor_flip)
1582 health_offset.y = mySize.y;
1584 armor_offset.y = mySize.y;
1587 float health_baralign, armor_baralign, fuel_baralign;
1588 float health_iconalign, armor_iconalign;
1589 if (autocvar_hud_panel_healtharmor_flip)
1591 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1592 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1593 fuel_baralign = health_baralign;
1594 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1595 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1599 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1600 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1601 fuel_baralign = armor_baralign;
1602 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1603 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1608 if(autocvar_hud_panel_healtharmor_progressbar)
1610 float p_health, pain_health_alpha;
1612 pain_health_alpha = 1;
1613 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1615 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1617 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1619 if (time - old_p_healthtime < 1)
1620 old_p_health = prev_p_health;
1622 old_p_health = prev_health;
1623 old_p_healthtime = time;
1625 if (time - old_p_healthtime < 1)
1627 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1628 prev_p_health = p_health;
1631 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1633 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1635 if (time - health_damagetime >= 1)
1636 health_beforedamage = prev_health;
1637 health_damagetime = time;
1639 if (time - health_damagetime < 1)
1641 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1642 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1645 prev_health = health;
1647 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1649 float BLINK_FACTOR = 0.15;
1650 float BLINK_BASE = 0.85;
1651 float BLINK_FREQ = 9;
1652 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1655 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1657 if(autocvar_hud_panel_healtharmor_text)
1658 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1663 if(autocvar_hud_panel_healtharmor_progressbar)
1667 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1669 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1671 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1673 if (time - old_p_armortime < 1)
1674 old_p_armor = prev_p_armor;
1676 old_p_armor = prev_armor;
1677 old_p_armortime = time;
1679 if (time - old_p_armortime < 1)
1681 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1682 prev_p_armor = p_armor;
1685 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1687 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1689 if (time - armor_damagetime >= 1)
1690 armor_beforedamage = prev_armor;
1691 armor_damagetime = time;
1693 if (time - armor_damagetime < 1)
1695 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1696 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1701 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1703 if(autocvar_hud_panel_healtharmor_text)
1704 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1710 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1714 mySize.x *= 2; //restore full panel size
1715 else if (panel_ar < 1/4)
1716 mySize.y *= 2; //restore full panel size
1717 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1722 // Notification area (#4)
1725 void HUD_Notify_Push(string icon, string attacker, string victim)
1733 if (notify_index == -1)
1734 notify_index = NOTIFY_MAX_ENTRIES-1;
1737 if (notify_attackers[notify_index])
1738 strunzone(notify_attackers[notify_index]);
1740 if (notify_victims[notify_index])
1741 strunzone(notify_victims[notify_index]);
1743 if (notify_icons[notify_index])
1744 strunzone(notify_icons[notify_index]);
1746 // Allocate new strings
1749 notify_attackers[notify_index] = strzone(attacker);
1750 notify_victims[notify_index] = strzone(victim);
1754 // In case of a notification without a victim, the attacker
1755 // is displayed on the victim's side. Instead of special
1756 // treatment later on, we can simply switch them here.
1757 notify_attackers[notify_index] = string_null;
1758 notify_victims[notify_index] = strzone(attacker);
1761 notify_icons[notify_index] = strzone(icon);
1762 notify_times[notify_index] = time;
1765 void HUD_Notify(void)
1767 if (!autocvar__hud_configure)
1768 if (!autocvar_hud_panel_notify)
1771 HUD_Panel_UpdateCvars();
1772 HUD_Panel_DrawBg(1);
1774 if (!autocvar__hud_configure)
1775 if (notify_count == 0)
1782 if (panel_bg_padding)
1784 pos += '1 1 0' * panel_bg_padding;
1785 size -= '2 2 0' * panel_bg_padding;
1788 float fade_start = max(0, autocvar_hud_panel_notify_time);
1789 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1790 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1792 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1793 float entry_height = size.y / entry_count;
1795 float panel_width_half = size.x * 0.5;
1796 float icon_width_half = entry_height * icon_aspect / 2;
1797 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1799 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1800 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1801 vector icon_left = eX * (panel_width_half - icon_width_half);
1802 vector attacker_right = eX * name_maxwidth;
1803 vector victim_left = eX * (size.x - name_maxwidth);
1805 vector attacker_pos, victim_pos, icon_pos;
1806 string attacker, victim, icon;
1807 float i, j, count, step, limit, alpha;
1809 if (autocvar_hud_panel_notify_flip)
1811 // Order items from the top down
1814 limit = entry_count;
1818 // Order items from the bottom up
1819 i = entry_count - 1;
1824 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1826 if(autocvar__hud_configure)
1828 attacker = sprintf(_("Player %d"), count + 1);
1829 victim = sprintf(_("Player %d"), count + 2);
1830 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1831 alpha = bound(0, 1.2 - count / entry_count, 1);
1835 if (j == NOTIFY_MAX_ENTRIES)
1838 if (notify_times[j] + fade_start > time)
1840 else if (fade_time != 0)
1842 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1849 attacker = notify_attackers[j];
1850 victim = notify_victims[j];
1851 icon = notify_icons[j];
1854 if (icon != "" && victim != "")
1856 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1858 icon_pos = pos + icon_left + eY * i * entry_height;
1859 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1861 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1862 victim_pos = pos + victim_left + name_top;
1863 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1867 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1868 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1869 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1874 notify_count = count;
1880 string seconds_tostring(float sec)
1883 minutes = floor(sec / 60);
1885 sec -= minutes * 60;
1886 return sprintf("%d:%02d", minutes, sec);
1889 void HUD_Timer(void)
1891 if(!autocvar__hud_configure)
1893 if(!autocvar_hud_panel_timer) return;
1896 HUD_Panel_UpdateCvars();
1898 draw_beginBoldFont();
1902 mySize = panel_size;
1904 HUD_Panel_DrawBg(1);
1905 if(panel_bg_padding)
1907 pos += '1 1 0' * panel_bg_padding;
1908 mySize -= '2 2 0' * panel_bg_padding;
1912 float timelimit, elapsedTime, timeleft, minutesLeft;
1914 timelimit = getstatf(STAT_TIMELIMIT);
1916 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1917 timeleft = ceil(timeleft);
1919 minutesLeft = floor(timeleft / 60);
1922 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1923 timer_color = '1 1 1'; //white
1924 else if(minutesLeft >= 1)
1925 timer_color = '1 1 0'; //yellow
1927 timer_color = '1 0 0'; //red
1929 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1930 if (time < getstatf(STAT_GAMESTARTTIME)) {
1931 //while restart is still active, show 00:00
1932 timer = seconds_tostring(0);
1934 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1935 timer = seconds_tostring(elapsedTime);
1938 timer = seconds_tostring(timeleft);
1941 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1948 void HUD_Radar(void)
1950 if (!autocvar__hud_configure)
1952 if (hud_panel_radar_maximized)
1954 if (!hud_draw_maximized) return;
1958 if (autocvar_hud_panel_radar == 0) return;
1959 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1960 if(radar_panel_modified)
1962 panel.update_time = time; // forces reload of panel attributes
1963 radar_panel_modified = false;
1968 HUD_Panel_UpdateCvars();
1972 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1974 panel_size = autocvar_hud_panel_radar_maximized_size;
1975 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1976 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
1977 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
1978 panel_pos.y = (vid_conheight - panel_size.y) / 2;
1981 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1982 if(precache_pic(panel_bg) == "")
1983 panel_bg = "gfx/hud/default/border_default"; // fallback
1984 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1985 radar_panel_modified = true;
1986 if(panel.current_panel_bg)
1987 strunzone(panel.current_panel_bg);
1988 panel.current_panel_bg = strzone(panel_bg);
1990 switch(hud_panel_radar_maximized_zoommode)
1994 f = current_zoomfraction;
1997 f = 1 - current_zoomfraction;
2007 switch(hud_panel_radar_maximized_rotation)
2010 teamradar_angle = view_angles.y - 90;
2013 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2017 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2019 switch(hud_panel_radar_zoommode)
2023 f = current_zoomfraction;
2026 f = 1 - current_zoomfraction;
2036 switch(hud_panel_radar_rotation)
2039 teamradar_angle = view_angles.y - 90;
2042 teamradar_angle = 90 * hud_panel_radar_rotation;
2049 mySize = panel_size;
2051 HUD_Panel_DrawBg(1);
2052 if(panel_bg_padding)
2054 pos += '1 1 0' * panel_bg_padding;
2055 mySize -= '2 2 0' * panel_bg_padding;
2060 float scale2d, normalsize, bigsize;
2062 teamradar_origin2d = pos + 0.5 * mySize;
2063 teamradar_size2d = mySize;
2065 if(minimapname == "")
2068 teamradar_loadcvars();
2070 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2071 teamradar_size2d = mySize;
2073 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2075 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2076 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2078 // max-min distance must fit the radar in any rotation
2079 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2083 vector c0, c1, c2, c3, span;
2084 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2085 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2086 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2087 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2089 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2090 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2092 // max-min distance must fit the radar in x=x, y=y
2094 teamradar_size2d.x * scale2d / (1.05 * span.x),
2095 teamradar_size2d.y * scale2d / (1.05 * span.y)
2099 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2100 if(bigsize > normalsize)
2101 normalsize = bigsize;
2105 + (1 - f) * normalsize;
2106 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2108 + (1 - f) * view_origin);
2117 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2119 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2120 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2121 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2122 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2123 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2125 color2 = GetPlayerColor(tm.sv_entnum);
2126 //if(color == NUM_SPECTATOR || color == color2)
2127 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2129 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2131 drawresetcliparea();
2136 void HUD_UpdatePlayerTeams();
2137 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2140 entity tm = world, pl;
2141 float SCOREPANEL_MAX_ENTRIES = 6;
2142 float SCOREPANEL_ASPECTRATIO = 2;
2143 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2144 vector fontsize = '1 1 0' * (mySize.y/entries);
2146 vector rgb, score_color;
2148 score_color = '1 1 1';
2150 float name_size = mySize.x*0.75;
2151 float spacing_size = mySize.x*0.04;
2152 const float highlight_alpha = 0.2;
2153 float i = 0, me_printed = 0, first_pl = 0;
2155 if (autocvar__hud_configure)
2157 float players_per_team = 0;
2160 // show team scores in the first line
2161 float score_size = mySize.x / team_count;
2162 players_per_team = max(2, ceil((entries - 1) / team_count));
2163 for(i=0; i<team_count; ++i) {
2164 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2165 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2166 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2169 pos.y += fontsize.y;
2171 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2172 for (i=first_pl; i<entries; ++i)
2174 //simulate my score is lower than all displayed players,
2175 //so that I don't appear at all showing pure rankings.
2176 //This is to better show the difference between the 2 ranking views
2177 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2180 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2181 s = GetPlayerName(player_localnum);
2186 s = sprintf(_("Player %d"), i + 1 - first_pl);
2191 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2192 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2193 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2194 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2195 pos.y += fontsize.y;
2200 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2201 HUD_UpdatePlayerTeams();
2204 // show team scores in the first line
2205 float score_size = mySize.x / team_count;
2206 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2207 if(tm.team == NUM_SPECTATOR)
2209 if (tm.team == myteam)
2210 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2211 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2215 pos.y += fontsize.y;
2216 tm = teams.sort_next;
2221 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2223 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2226 if (i == entries-1 && !me_printed && pl != me)
2227 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2229 for (pl = me.sort_next; pl; pl = pl.sort_next)
2230 if (pl.team != NUM_SPECTATOR)
2234 rgb = '1 1 0'; //not last but not among the leading players: yellow
2236 rgb = '1 0 0'; //last: red
2243 rgb = '0 1 0'; //first: green
2245 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2248 score_color = Team_ColorRGB(pl.team) * 0.8;
2249 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2250 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2251 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2252 pos.y += fontsize.y;
2255 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2258 void HUD_Score(void)
2260 if(!autocvar__hud_configure)
2262 if(!autocvar_hud_panel_score) return;
2263 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2266 HUD_Panel_UpdateCvars();
2269 mySize = panel_size;
2271 HUD_Panel_DrawBg(1);
2272 if(panel_bg_padding)
2274 pos += '1 1 0' * panel_bg_padding;
2275 mySize -= '2 2 0' * panel_bg_padding;
2278 float score, distribution = 0;
2280 vector distribution_color;
2283 me = playerslots[player_localentnum - 1];
2285 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2286 string timer, distrtimer;
2288 pl = players.sort_next;
2291 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2292 if(pl.scores[ps_primary] == 0)
2295 score = me.(scores[ps_primary]);
2296 timer = TIME_ENCODED_TOSTRING(score);
2298 draw_beginBoldFont();
2299 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2300 // distribution display
2301 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2303 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2305 if (distribution <= 0) {
2306 distribution_color = '0 1 0';
2310 distribution_color = '1 0 0';
2313 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2315 // race record display
2316 if (distribution <= 0)
2317 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2318 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2320 } else if (!teamplay) { // non-teamgames
2321 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2323 HUD_Score_Rankings(pos, mySize, me);
2326 // me vector := [team/connected frags id]
2327 pl = players.sort_next;
2331 if(autocvar__hud_configure)
2334 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2338 score = me.(scores[ps_primary]);
2339 if(autocvar__hud_configure)
2342 if(distribution >= 5)
2343 distribution_color = eY;
2344 else if(distribution >= 0)
2345 distribution_color = '1 1 1';
2346 else if(distribution >= -5)
2347 distribution_color = '1 1 0';
2349 distribution_color = eX;
2351 string distribution_str;
2352 distribution_str = ftos(distribution);
2353 draw_beginBoldFont();
2354 if (distribution >= 0)
2356 if (distribution > 0)
2357 distribution_str = strcat("+", distribution_str);
2358 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2361 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2363 } else { // teamgames
2364 float row, column, rows = 0, columns = 0;
2365 vector offset = '0 0 0';
2366 vector score_pos, score_size; //for scores other than myteam
2367 if(autocvar_hud_panel_score_rankings)
2369 HUD_Score_Rankings(pos, mySize, me);
2372 if(spectatee_status == -1)
2374 rows = HUD_GetRowCount(team_count, mySize, 3);
2375 columns = ceil(team_count/rows);
2376 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2379 if(score_size.x/score_size.y > 3)
2381 newSize = 3 * score_size.y;
2382 offset.x = score_size.x - newSize;
2383 pos.x += offset.x/2;
2384 score_size.x = newSize;
2388 newSize = 1/3 * score_size.x;
2389 offset.y = score_size.y - newSize;
2390 pos.y += offset.y/2;
2391 score_size.y = newSize;
2395 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2397 float max_fragcount;
2398 max_fragcount = -99;
2399 draw_beginBoldFont();
2401 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2402 if(tm.team == NUM_SPECTATOR)
2404 score = tm.(teamscores[ts_primary]);
2405 if(autocvar__hud_configure)
2408 if (score > max_fragcount)
2409 max_fragcount = score;
2411 if (spectatee_status == -1)
2413 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2414 if (max_fragcount == score)
2415 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2416 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2424 else if(tm.team == myteam) {
2425 if (max_fragcount == score)
2426 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2427 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2429 if (max_fragcount == score)
2430 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2431 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2441 void HUD_RaceTimer (void)
2443 if(!autocvar__hud_configure)
2445 if(!autocvar_hud_panel_racetimer) return;
2446 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2447 if(spectatee_status == -1) return;
2450 HUD_Panel_UpdateCvars();
2452 draw_beginBoldFont();
2456 mySize = panel_size;
2458 HUD_Panel_DrawBg(1);
2459 if(panel_bg_padding)
2461 pos += '1 1 0' * panel_bg_padding;
2462 mySize -= '2 2 0' * panel_bg_padding;
2465 // always force 4:1 aspect
2466 vector newSize = '0 0 0';
2467 if(mySize.x/mySize.y > 4)
2469 newSize.x = 4 * mySize.y;
2470 newSize.y = mySize.y;
2472 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2476 newSize.y = 1/4 * mySize.x;
2477 newSize.x = mySize.x;
2479 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2484 string s, forcetime;
2486 if(autocvar__hud_configure)
2489 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2490 s = _("^1Intermediate 1 (+15.42)");
2491 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2492 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2493 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2495 else if(race_checkpointtime)
2497 a = bound(0, 2 - (time - race_checkpointtime), 1);
2500 if(a > 0) // just hit a checkpoint?
2502 if(race_checkpoint != 254)
2504 if(race_time && race_previousbesttime)
2505 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2507 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2509 forcetime = TIME_ENCODED_TOSTRING(race_time);
2514 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2516 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2517 if(a > 0) // next one?
2519 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2524 if(s != "" && a > 0)
2526 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2529 if(race_penaltytime)
2531 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2534 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2535 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2541 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2542 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2547 if(race_laptime && race_checkpoint != 255)
2549 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2550 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2555 if(race_mycheckpointtime)
2557 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2558 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2559 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2561 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2563 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2564 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2565 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2568 if(race_penaltytime && !race_penaltyaccumulator)
2570 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2571 a = bound(0, (1 + t - time), 1);
2575 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2577 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2578 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2588 float vote_yescount;
2591 float vote_highlighted; // currently selected vote
2593 float vote_active; // is there an active vote?
2594 float vote_prev; // previous state of vote_active to check for a change
2596 float vote_change; // "time" when vote_active changed
2600 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2603 if (autocvar__hud_configure)
2607 print(_("^1You must answer before entering hud configure mode\n"));
2608 cvar_set("_hud_configure", "0");
2610 if(vote_called_vote)
2611 strunzone(vote_called_vote);
2612 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2613 uid2name_dialog = 1;
2616 if(!autocvar__hud_configure)
2618 if(!autocvar_hud_panel_vote) return;
2620 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2621 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2623 if(panel_bg_alpha_str == "") {
2624 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2626 panel_bg_alpha = stof(panel_bg_alpha_str);
2637 if(vote_active != vote_prev) {
2639 vote_prev = vote_active;
2642 if(vote_active || autocvar__hud_configure)
2643 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2645 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2650 HUD_Panel_UpdateCvars();
2654 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2655 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2658 // these must be below above block
2661 mySize = panel_size;
2663 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2664 HUD_Panel_DrawBg(a);
2665 a = panel_fg_alpha * a;
2667 if(panel_bg_padding)
2669 pos += '1 1 0' * panel_bg_padding;
2670 mySize -= '2 2 0' * panel_bg_padding;
2673 // always force 3:1 aspect
2674 vector newSize = '0 0 0';
2675 if(mySize.x/mySize.y > 3)
2677 newSize.x = 3 * mySize.y;
2678 newSize.y = mySize.y;
2680 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2684 newSize.y = 1/3 * mySize.x;
2685 newSize.x = mySize.x;
2687 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2691 s = _("A vote has been called for:");
2693 s = _("Allow servers to store and display your name?");
2694 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2695 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2696 if(autocvar__hud_configure)
2697 s = _("^1Configure the HUD");
2698 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2700 // print the yes/no counts
2701 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2702 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2703 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2704 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2706 // draw the progress bar backgrounds
2707 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2709 // draw the highlights
2710 if(vote_highlighted == 1) {
2711 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2712 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2714 else if(vote_highlighted == -1) {
2715 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2716 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2719 // draw the progress bars
2720 if(vote_yescount && vote_needed)
2722 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2723 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2726 if(vote_nocount && vote_needed)
2728 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2729 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2732 drawresetcliparea();
2735 // Mod icons panel (#10)
2738 float mod_active; // is there any active mod icon?
2740 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2744 vector color = '0 0 0';
2748 stat = getstati(STAT_REDALIVE);
2749 pic = "player_red.tga";
2753 stat = getstati(STAT_BLUEALIVE);
2754 pic = "player_blue.tga";
2758 stat = getstati(STAT_YELLOWALIVE);
2759 pic = "player_yellow.tga";
2764 stat = getstati(STAT_PINKALIVE);
2765 pic = "player_pink.tga";
2770 if(mySize.x/mySize.y > aspect_ratio)
2772 i = aspect_ratio * mySize.y;
2773 myPos.x = myPos.x + (mySize.x - i) / 2;
2778 i = 1/aspect_ratio * mySize.x;
2779 myPos.y = myPos.y + (mySize.y - i) / 2;
2785 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2786 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2789 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2792 // Clan Arena and Freeze Tag HUD modicons
2793 void HUD_Mod_CA(vector myPos, vector mySize)
2795 mod_active = 1; // required in each mod function that always shows something
2798 if(gametype == MAPINFO_TYPE_CA)
2799 layout = autocvar_hud_panel_modicons_ca_layout;
2800 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2801 layout = autocvar_hud_panel_modicons_freezetag_layout;
2802 float rows, columns, aspect_ratio;
2803 aspect_ratio = (layout) ? 2 : 1;
2804 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2805 columns = ceil(team_count/rows);
2808 float row = 0, column = 0;
2809 vector pos, itemSize;
2810 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2811 for(i=0; i<team_count; ++i)
2813 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2815 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2826 // CTF HUD modicon section
2827 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2828 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2829 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2831 void HUD_Mod_CTF_Reset(void)
2833 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2836 void HUD_Mod_CTF(vector pos, vector mySize)
2838 vector redflag_pos, blueflag_pos;
2840 float f; // every function should have that
2842 float redflag, blueflag; // current status
2843 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2846 stat_items = getstati(STAT_ITEMS, 0, 24);
2847 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2848 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2850 if(redflag || blueflag)
2855 if(autocvar__hud_configure)
2861 // when status CHANGES, set old status into prevstatus and current status into status
2862 if (redflag != redflag_prevframe)
2864 redflag_statuschange_time = time;
2865 redflag_prevstatus = redflag_prevframe;
2866 redflag_prevframe = redflag;
2869 if (blueflag != blueflag_prevframe)
2871 blueflag_statuschange_time = time;
2872 blueflag_prevstatus = blueflag_prevframe;
2873 blueflag_prevframe = blueflag;
2876 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2877 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2879 float BLINK_FACTOR = 0.15;
2880 float BLINK_BASE = 0.85;
2882 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2884 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2886 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2888 string red_icon, red_icon_prevstatus;
2889 float red_alpha, red_alpha_prevstatus;
2890 red_alpha = red_alpha_prevstatus = 1;
2892 case 1: red_icon = "flag_red_taken"; break;
2893 case 2: red_icon = "flag_red_lost"; break;
2894 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2896 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2897 red_icon = "flag_red_shielded";
2899 red_icon = string_null;
2902 switch(redflag_prevstatus) {
2903 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2904 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2905 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2908 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2909 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2910 red_icon_prevstatus = "flag_red_shielded";
2912 red_icon_prevstatus = string_null;
2916 string blue_icon, blue_icon_prevstatus;
2917 float blue_alpha, blue_alpha_prevstatus;
2918 blue_alpha = blue_alpha_prevstatus = 1;
2920 case 1: blue_icon = "flag_blue_taken"; break;
2921 case 2: blue_icon = "flag_blue_lost"; break;
2922 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2924 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2925 blue_icon = "flag_blue_shielded";
2927 blue_icon = string_null;
2930 switch(blueflag_prevstatus) {
2931 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2932 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2933 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2936 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2937 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2938 blue_icon_prevstatus = "flag_blue_shielded";
2940 blue_icon_prevstatus = string_null;
2944 if(mySize.x > mySize.y) {
2945 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2947 blueflag_pos = pos + eX * 0.5 * mySize.x;
2950 redflag_pos = pos + eX * 0.5 * mySize.x;
2952 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2954 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2956 blueflag_pos = pos + eY * 0.5 * mySize.y;
2959 redflag_pos = pos + eY * 0.5 * mySize.y;
2961 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2964 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2965 if(red_icon_prevstatus && f < 1)
2966 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2968 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2970 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2971 if(blue_icon_prevstatus && f < 1)
2972 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2974 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2977 // Keyhunt HUD modicon section
2980 void HUD_Mod_KH(vector pos, vector mySize)
2982 mod_active = 1; // keyhunt should never hide the mod icons panel
2984 // Read current state
2986 float state = getstati(STAT_KH_KEYS);
2988 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2989 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2991 for(i = 0; i < 4; ++i)
2993 key_state = (bitshift(state, i * -5) & 31) - 1;
3006 case NUM_TEAM_1: ++team1_keys; break;
3007 case NUM_TEAM_2: ++team2_keys; break;
3008 case NUM_TEAM_3: ++team3_keys; break;
3009 case NUM_TEAM_4: ++team4_keys; break;
3010 case 29: ++dropped_keys; break;
3016 // Calculate slot measurements
3020 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3022 // Quadratic arrangement
3023 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3025 KH_SLOTS[1] = pos + eX * slot_size.x;
3026 KH_SLOTS[2] = pos + eY * slot_size.y;
3027 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3031 if(mySize.x > mySize.y)
3033 // Horizontal arrangement
3034 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3035 for(i = 0; i < all_keys; ++i)
3036 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3040 // Vertical arrangement
3041 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3042 for(i = 0; i < all_keys; ++i)
3043 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3047 // Make icons blink in case of RUN HERE
3049 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3056 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3057 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3058 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3059 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3067 if(myteam == NUM_TEAM_1 && carrying_keys)
3069 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3073 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3076 if(myteam == NUM_TEAM_2 && carrying_keys)
3078 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3082 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3085 if(myteam == NUM_TEAM_3 && carrying_keys)
3087 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3091 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3094 if(myteam == NUM_TEAM_4 && carrying_keys)
3096 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3100 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3102 while(dropped_keys--)
3103 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3106 // Keepaway HUD mod icon
3107 float kaball_prevstatus; // last remembered status
3108 float kaball_statuschange_time; // time when the status changed
3110 // we don't need to reset for keepaway since it immediately
3111 // autocorrects prevstatus as to if the player has the ball or not
3113 void HUD_Mod_Keepaway(vector pos, vector mySize)
3115 mod_active = 1; // keepaway should always show the mod HUD
3117 float BLINK_FACTOR = 0.15;
3118 float BLINK_BASE = 0.85;
3119 float BLINK_FREQ = 5;
3120 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3122 float stat_items = getstati(STAT_ITEMS, 0, 24);
3123 float kaball = (stat_items/IT_KEY1) & 1;
3125 if(kaball != kaball_prevstatus)
3127 kaball_statuschange_time = time;
3128 kaball_prevstatus = kaball;
3131 vector kaball_pos, kaball_size;
3133 if(mySize.x > mySize.y) {
3134 kaball_pos = pos + eX * 0.25 * mySize.x;
3135 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3137 kaball_pos = pos + eY * 0.25 * mySize.y;
3138 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3141 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3142 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3144 if(kaball_prevstatus && f < 1)
3145 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3148 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3152 // Nexball HUD mod icon
3153 void HUD_Mod_NexBall(vector pos, vector mySize)
3155 float stat_items, nb_pb_starttime, dt, p;
3157 stat_items = getstati(STAT_ITEMS, 0, 24);
3158 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3160 if (stat_items & IT_KEY1)
3165 //Manage the progress bar if any
3166 if (nb_pb_starttime > 0)
3168 dt = (time - nb_pb_starttime) % nb_pb_period;
3169 // one period of positive triangle
3170 p = 2 * dt / nb_pb_period;
3174 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3177 if (stat_items & IT_KEY1)
3178 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3181 // Race/CTS HUD mod icons
3182 float crecordtime_prev; // last remembered crecordtime
3183 float crecordtime_change_time; // time when crecordtime last changed
3184 float srecordtime_prev; // last remembered srecordtime
3185 float srecordtime_change_time; // time when srecordtime last changed
3187 float race_status_time;
3188 float race_status_prev;
3189 string race_status_name_prev;
3190 void HUD_Mod_Race(vector pos, vector mySize)
3192 mod_active = 1; // race should never hide the mod icons panel
3194 me = playerslots[player_localnum];
3196 float f; // yet another function has this
3197 score = me.(scores[ps_primary]);
3199 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3200 return; // no records in the actual race
3202 // clientside personal record
3204 if(gametype == MAPINFO_TYPE_CTS)
3208 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3210 if(score && (score < t || !t)) {
3211 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3212 if(autocvar_cl_autodemo_delete_keeprecords)
3214 f = autocvar_cl_autodemo_delete;
3216 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3220 if(t != crecordtime_prev) {
3221 crecordtime_prev = t;
3222 crecordtime_change_time = time;
3225 vector textPos, medalPos;
3227 if(mySize.x > mySize.y) {
3228 // text on left side
3229 squareSize = min(mySize.y, mySize.x/2);
3230 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3231 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3234 squareSize = min(mySize.x, mySize.y/2);
3235 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3236 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3239 f = time - crecordtime_change_time;
3242 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3243 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3245 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3246 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3247 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3248 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3252 t = race_server_record;
3253 if(t != srecordtime_prev) {
3254 srecordtime_prev = t;
3255 srecordtime_change_time = time;
3257 f = time - srecordtime_change_time;
3260 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3264 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3265 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3266 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3269 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3270 race_status_time = time + 5;
3271 race_status_prev = race_status;
3272 if (race_status_name_prev)
3273 strunzone(race_status_name_prev);
3274 race_status_name_prev = strzone(race_status_name);
3279 a = bound(0, race_status_time - time, 1);
3282 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3286 rank = race_CheckName(race_status_name);
3290 rankname = count_ordinal(rank);
3293 namepos = medalPos + '0 0.8 0' * squareSize;
3295 rankpos = medalPos + '0 0.15 0' * squareSize;
3297 if(race_status == 0)
3298 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3299 else if(race_status == 1) {
3300 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3301 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3302 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3303 } else if(race_status == 2) {
3304 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3305 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3307 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3308 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3309 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3310 } else if(race_status == 3) {
3311 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3312 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3313 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3316 if (race_status_time - time <= 0) {
3317 race_status_prev = -1;
3319 if(race_status_name)
3320 strunzone(race_status_name);
3321 race_status_name = string_null;
3322 if(race_status_name_prev)
3323 strunzone(race_status_name_prev);
3324 race_status_name_prev = string_null;
3328 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3332 vector color = '0 0 0';
3336 stat = getstatf(STAT_DOM_PPS_RED);
3337 pic = "dom_icon_red";
3341 stat = getstatf(STAT_DOM_PPS_BLUE);
3342 pic = "dom_icon_blue";
3346 stat = getstatf(STAT_DOM_PPS_YELLOW);
3347 pic = "dom_icon_yellow";
3352 stat = getstatf(STAT_DOM_PPS_PINK);
3353 pic = "dom_icon_pink";
3357 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3359 if(mySize.x/mySize.y > aspect_ratio)
3361 i = aspect_ratio * mySize.y;
3362 myPos.x = myPos.x + (mySize.x - i) / 2;
3367 i = 1/aspect_ratio * mySize.x;
3368 myPos.y = myPos.y + (mySize.y - i) / 2;
3372 if (layout) // show text too
3375 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3376 if (layout == 2) // average pps
3377 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3378 else // percentage of average pps
3379 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3383 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3386 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3387 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388 drawresetcliparea();
3392 void HUD_Mod_Dom(vector myPos, vector mySize)
3394 mod_active = 1; // required in each mod function that always shows something
3396 int layout = autocvar_hud_panel_modicons_dom_layout;
3397 float rows, columns, aspect_ratio;
3398 aspect_ratio = (layout) ? 3 : 1;
3399 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3400 columns = ceil(team_count/rows);
3403 float row = 0, column = 0;
3404 vector pos, itemSize;
3405 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3406 for(i=0; i<team_count; ++i)
3408 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3410 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3421 void HUD_ModIcons_SetFunc()
3425 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3426 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3427 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3428 case MAPINFO_TYPE_CTS:
3429 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3430 case MAPINFO_TYPE_CA:
3431 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3432 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3433 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3437 float mod_prev; // previous state of mod_active to check for a change
3439 float mod_change; // "time" when mod_active changed
3441 void HUD_ModIcons(void)
3443 if(!autocvar__hud_configure)
3445 if(!autocvar_hud_panel_modicons) return;
3446 if(!HUD_ModIcons_GameType) return;
3449 HUD_Panel_UpdateCvars();
3451 draw_beginBoldFont();
3453 if(mod_active != mod_prev) {
3455 mod_prev = mod_active;
3458 if(mod_active || autocvar__hud_configure)
3459 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3461 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3464 HUD_Panel_DrawBg(mod_alpha);
3466 if(panel_bg_padding)
3468 panel_pos += '1 1 0' * panel_bg_padding;
3469 panel_size -= '2 2 0' * panel_bg_padding;
3472 if(autocvar__hud_configure)
3473 HUD_Mod_CTF(panel_pos, panel_size);
3475 HUD_ModIcons_GameType(panel_pos, panel_size);
3480 // Draw pressed keys (#11)
3482 void HUD_PressedKeys(void)
3484 if(!autocvar__hud_configure)
3486 if(!autocvar_hud_panel_pressedkeys) return;
3487 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3490 HUD_Panel_UpdateCvars();
3493 mySize = panel_size;
3495 HUD_Panel_DrawBg(1);
3496 if(panel_bg_padding)
3498 pos += '1 1 0' * panel_bg_padding;
3499 mySize -= '2 2 0' * panel_bg_padding;
3502 // force custom aspect
3503 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3506 vector newSize = '0 0 0';
3507 if(mySize.x/mySize.y > aspect)
3509 newSize.x = aspect * mySize.y;
3510 newSize.y = mySize.y;
3512 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3516 newSize.y = 1/aspect * mySize.x;
3517 newSize.x = mySize.x;
3519 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3525 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3527 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3529 if(autocvar_hud_panel_pressedkeys_attack)
3531 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3536 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3537 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3538 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3545 // Handle chat as a panel (#12)
3549 if(!autocvar__hud_configure)
3551 if (!autocvar_hud_panel_chat)
3553 if (!autocvar_con_chatrect)
3554 cvar_set("con_chatrect", "0");
3557 if(autocvar__con_chat_maximized)
3559 if(!hud_draw_maximized) return;
3561 else if(chat_panel_modified)
3563 panel.update_time = time; // forces reload of panel attributes
3564 chat_panel_modified = false;
3568 HUD_Panel_UpdateCvars();
3570 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3572 panel_pos.y = panel_bg_border;
3573 panel_size.y = vid_conheight - panel_bg_border * 2;
3574 if(panel.current_panel_bg == "0") // force a border when maximized
3577 panel_bg = strcat(hud_skin_path, "/border_default");
3578 if(precache_pic(panel_bg) == "")
3579 panel_bg = "gfx/hud/default/border_default";
3580 if(panel.current_panel_bg)
3581 strunzone(panel.current_panel_bg);
3582 panel.current_panel_bg = strzone(panel_bg);
3583 chat_panel_modified = true;
3585 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3590 mySize = panel_size;
3592 HUD_Panel_DrawBg(1);
3594 if(panel_bg_padding)
3596 pos += '1 1 0' * panel_bg_padding;
3597 mySize -= '2 2 0' * panel_bg_padding;
3600 if (!autocvar_con_chatrect)
3601 cvar_set("con_chatrect", "1");
3603 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3604 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3606 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3607 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3609 if(autocvar__hud_configure)
3612 chatsize = '1 1 0' * autocvar_con_chatsize;
3613 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3615 for(i = 0; i < autocvar_con_chat; ++i)
3617 if(i == autocvar_con_chat - 1)
3620 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3621 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3622 pos.y += chatsize.y;
3627 // Engine info panel (#13)
3634 float frametimeavg1; // 1 frame ago
3635 float frametimeavg2; // 2 frames ago
3636 void HUD_EngineInfo(void)
3638 if(!autocvar__hud_configure)
3640 if(!autocvar_hud_panel_engineinfo) return;
3643 HUD_Panel_UpdateCvars();
3646 mySize = panel_size;
3648 HUD_Panel_DrawBg(1);
3649 if(panel_bg_padding)
3651 pos += '1 1 0' * panel_bg_padding;
3652 mySize -= '2 2 0' * panel_bg_padding;
3655 float currentTime = gettime(GETTIME_REALTIME);
3656 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3658 float currentframetime = currentTime - prevfps_time;
3659 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3660 frametimeavg2 = frametimeavg1;
3661 frametimeavg1 = frametimeavg;
3664 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3665 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3667 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3668 prevfps = (1/currentframetime);
3669 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3671 prevfps_time = currentTime;
3676 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3678 prevfps = framecounter/(currentTime - prevfps_time);
3680 prevfps_time = currentTime;
3685 color = HUD_Get_Num_Color (prevfps, 100);
3686 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3689 // Info messages panel (#14)
3691 #define drawInfoMessage(s) do { \
3692 if(autocvar_hud_panel_infomessages_flip) \
3693 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3694 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3695 o.y += fontsize.y; \
3697 void HUD_InfoMessages(void)
3699 if(!autocvar__hud_configure)
3701 if(!autocvar_hud_panel_infomessages) return;
3704 HUD_Panel_UpdateCvars();
3707 mySize = panel_size;
3709 HUD_Panel_DrawBg(1);
3710 if(panel_bg_padding)
3712 pos += '1 1 0' * panel_bg_padding;
3713 mySize -= '2 2 0' * panel_bg_padding;
3716 // always force 5:1 aspect
3717 vector newSize = '0 0 0';
3718 if(mySize.x/mySize.y > 5)
3720 newSize.x = 5 * mySize.y;
3721 newSize.y = mySize.y;
3723 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3727 newSize.y = 1/5 * mySize.x;
3728 newSize.x = mySize.x;
3730 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3739 fontsize = '0.20 0.20 0' * mySize.y;
3745 if(!autocvar__hud_configure)
3747 if(spectatee_status && !intermission)
3750 if(spectatee_status == -1)
3751 s = _("^1Observing");
3753 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3756 if(spectatee_status == -1)
3757 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3759 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3762 if(spectatee_status == -1)
3763 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3765 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3768 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3771 if(gametype == MAPINFO_TYPE_LMS)
3774 sk = playerslots[player_localnum];
3775 if(sk.(scores[ps_primary]) >= 666)
3776 s = _("^1Match has already begun");
3777 else if(sk.(scores[ps_primary]) > 0)
3778 s = _("^1You have no more lives left");
3780 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3783 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3786 //show restart countdown:
3787 if (time < getstatf(STAT_GAMESTARTTIME)) {
3789 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3790 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3791 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3792 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3796 if(warmup_stage && !intermission)
3798 s = _("^2Currently in ^1warmup^2 stage!");
3808 if(ready_waiting && !intermission && !spectatee_status)
3810 if(ready_waiting_for_me)
3813 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3815 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3820 s = _("^2Waiting for others to ready up to end warmup...");
3822 s = _("^2Waiting for others to ready up...");
3826 else if(warmup_stage && !intermission && !spectatee_status)
3828 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3832 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3834 float ts_min = 0, ts_max = 0;
3835 tm = teams.sort_next;
3838 for (; tm.sort_next; tm = tm.sort_next)
3840 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3842 if(!ts_min) ts_min = tm.team_size;
3843 else ts_min = min(ts_min, tm.team_size);
3844 if(!ts_max) ts_max = tm.team_size;
3845 else ts_max = max(ts_max, tm.team_size);
3847 if ((ts_max - ts_min) > 1)
3849 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3850 tm = GetTeam(myteam, false);
3852 if (tm.team != NUM_SPECTATOR)
3853 if (tm.team_size == ts_max)
3854 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3862 s = _("^7Press ^3ESC ^7to show HUD options.");
3864 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3866 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3868 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3873 // Physics panel (#15)
3875 vector acc_prevspeed;
3876 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3877 void HUD_Physics(void)
3879 if(!autocvar__hud_configure)
3881 if(!autocvar_hud_panel_physics) return;
3882 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3883 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3886 HUD_Panel_UpdateCvars();
3888 draw_beginBoldFont();
3890 HUD_Panel_DrawBg(1);
3891 if(panel_bg_padding)
3893 panel_pos += '1 1 0' * panel_bg_padding;
3894 panel_size -= '2 2 0' * panel_bg_padding;
3897 float acceleration_progressbar_scale = 0;
3898 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3899 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3902 if (autocvar_hud_panel_physics_text_scale <= 0)
3905 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3908 float speed, conversion_factor;
3911 switch(autocvar_hud_panel_physics_speed_unit)
3916 conversion_factor = 1.0;
3920 conversion_factor = 0.0254;
3924 conversion_factor = 0.0254 * 3.6;
3928 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3932 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3936 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3938 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3939 if (autocvar__hud_configure)
3940 speed = floor( max_speed * 0.65 + 0.5 );
3941 else if(autocvar_hud_panel_physics_speed_vertical)
3942 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3944 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3946 //compute acceleration
3947 float acceleration, f;
3948 if (autocvar__hud_configure)
3949 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3952 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3953 f = time - acc_prevtime;
3954 if(autocvar_hud_panel_physics_acceleration_vertical)
3955 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3957 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3959 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3961 acc_prevspeed = vel;
3962 acc_prevtime = time;
3964 f = bound(0, f * 10, 1);
3965 acc_avg = acc_avg * (1 - f) + acceleration * f;
3969 float panel_ar = panel_size.x/panel_size.y;
3970 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3971 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3973 panel_size.x *= 0.5;
3974 if (autocvar_hud_panel_physics_flip)
3975 speed_offset.x = panel_size.x;
3977 acceleration_offset.x = panel_size.x;
3981 panel_size.y *= 0.5;
3982 if (autocvar_hud_panel_physics_flip)
3983 speed_offset.y = panel_size.y;
3985 acceleration_offset.y = panel_size.y;
3987 float speed_baralign, acceleration_baralign;
3988 if (autocvar_hud_panel_physics_baralign == 1)
3989 acceleration_baralign = speed_baralign = 1;
3990 else if(autocvar_hud_panel_physics_baralign == 4)
3991 acceleration_baralign = speed_baralign = 2;
3992 else if (autocvar_hud_panel_physics_flip)
3994 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3995 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3999 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4000 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4002 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4003 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4007 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4008 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4009 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4010 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4012 tmp_size.x = panel_size.x * 0.75;
4013 tmp_size.y = panel_size.y * text_scale;
4015 tmp_offset.x = panel_size.x - tmp_size.x;
4018 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4019 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025 tmp_offset.x = tmp_size.x;
4026 if (autocvar_hud_panel_physics_speed_unit_show)
4029 tmp_size.x = panel_size.x * (1 - 0.75);
4030 tmp_size.y = panel_size.y * 0.4 * text_scale;
4031 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4032 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4036 //compute and draw top speed
4037 if (autocvar_hud_panel_physics_topspeed)
4038 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4040 if (autocvar__hud_configure)
4042 top_speed = floor( max_speed * 0.75 + 0.5 );
4047 if (speed >= top_speed)
4050 top_speed_time = time;
4054 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4055 // divide by f to make it start from 1
4056 f = cos( ((time - top_speed_time) / f) * PI/2 );
4058 else //hide top speed 0, it would be stupid
4063 //top speed progressbar peak
4064 if(speed < top_speed)
4065 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4068 vector peak_size = '0 0 0';
4069 if (speed_baralign == 0)
4070 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4071 else if (speed_baralign == 1)
4072 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4073 else // if (speed_baralign == 2)
4074 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4075 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4076 peak_size.y = panel_size.y;
4077 if (speed_baralign == 2) // draw two peaks, on both sides
4079 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4080 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4083 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4087 tmp_offset.y = panel_size.y * 0.4;
4088 tmp_size.x = panel_size.x * (1 - 0.75);
4089 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4090 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4091 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4099 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4101 vector progressbar_color;
4102 if(acceleration < 0)
4103 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4105 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4107 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4108 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4111 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4113 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4115 if (acceleration_baralign == 1)
4116 tmp_offset.x = panel_size.x - tmp_size.x;
4117 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4118 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4125 tmp_size = panel_size;
4126 tmp_offset = '0 0 0';
4129 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4131 tmp_size.x = panel_size.x;
4132 tmp_size.y = panel_size.y * text_scale;
4134 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4135 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4136 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4141 // CenterPrint (#16)
4143 const float CENTERPRINT_MAX_MSGS = 10;
4144 const float CENTERPRINT_MAX_ENTRIES = 50;
4145 const float CENTERPRINT_SPACING = 0.7;
4147 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4148 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4149 float centerprint_time[CENTERPRINT_MAX_MSGS];
4150 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4151 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4152 float centerprint_showing;
4154 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4156 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4159 if(strMessage == "" && new_id == 0)
4162 // strip trailing newlines
4163 j = strlen(strMessage) - 1;
4164 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4166 if (j < strlen(strMessage) - 1)
4167 strMessage = substring(strMessage, 0, j + 1);
4169 if(strMessage == "" && new_id == 0)
4172 // strip leading newlines
4174 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4177 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4179 if(strMessage == "" && new_id == 0)
4182 if (!centerprint_showing)
4183 centerprint_showing = true;
4185 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4187 if (j == CENTERPRINT_MAX_MSGS)
4189 if (new_id && new_id == centerprint_msgID[j])
4191 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4193 // fade out the current msg (duration and countdown_num are ignored)
4194 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4195 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4196 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4199 break; // found a msg with the same id, at position j
4203 if (i == CENTERPRINT_MAX_MSGS)
4205 // a msg with the same id was not found, add the msg at the next position
4207 if (cpm_index == -1)
4208 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4211 if(centerprint_messages[j])
4212 strunzone(centerprint_messages[j]);
4213 centerprint_messages[j] = strzone(strMessage);
4214 centerprint_msgID[j] = new_id;
4217 centerprint_time[j] = -1;
4218 centerprint_expire_time[j] = time;
4223 duration = max(1, autocvar_hud_panel_centerprint_time);
4224 centerprint_time[j] = duration;
4225 centerprint_expire_time[j] = time + duration;
4227 centerprint_countdown_num[j] = countdown_num;
4230 void centerprint_hud(string strMessage)
4232 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4235 void reset_centerprint_messages(void)
4238 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4240 centerprint_expire_time[i] = 0;
4241 centerprint_time[i] = 1;
4242 centerprint_msgID[i] = 0;
4243 if(centerprint_messages[i])
4244 strunzone(centerprint_messages[i]);
4245 centerprint_messages[i] = string_null;
4248 float hud_configure_cp_generation_time;
4249 void HUD_CenterPrint (void)
4251 if(!autocvar__hud_configure)
4253 if(!autocvar_hud_panel_centerprint) return;
4255 if (hud_configure_prev && hud_configure_prev != -1)
4256 reset_centerprint_messages();
4260 if (!hud_configure_prev)
4261 reset_centerprint_messages();
4262 if (time > hud_configure_cp_generation_time)
4267 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4269 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4271 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4272 hud_configure_cp_generation_time = time + 1 + random()*4;
4276 // this panel fades only when the menu does
4277 float hud_fade_alpha_save = 0;
4278 if(scoreboard_fade_alpha)
4280 hud_fade_alpha_save = hud_fade_alpha;
4281 hud_fade_alpha = 1 - autocvar__menu_alpha;
4283 HUD_Panel_UpdateCvars();
4285 if(scoreboard_fade_alpha)
4287 hud_fade_alpha = hud_fade_alpha_save;
4289 // move the panel below the scoreboard
4290 if (scoreboard_bottom >= 0.96 * vid_conheight)
4294 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4296 if(target_pos.y > panel_pos.y)
4298 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4299 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4303 HUD_Panel_DrawBg(1);
4305 if (!centerprint_showing)
4308 if(panel_bg_padding)
4310 panel_pos += '1 1 0' * panel_bg_padding;
4311 panel_size -= '2 2 0' * panel_bg_padding;
4314 float entries, height;
4316 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4317 // height = panel_size_y/entries;
4318 // fontsize = '1 1 0' * height;
4319 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4320 fontsize = '1 1 0' * height;
4321 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4323 float i, j, k, n, g;
4324 float a, sz, align, current_msg_posY = 0, msg_size;
4327 float all_messages_expired = true;
4330 if (autocvar_hud_panel_centerprint_flip)
4331 pos.y += panel_size.y;
4332 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4333 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4335 if (j == CENTERPRINT_MAX_MSGS)
4337 if (centerprint_expire_time[j] <= time)
4339 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4341 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4342 if (centerprint_countdown_num[j] == 0)
4344 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4346 else if(centerprint_time[j] != -1)
4350 all_messages_expired = false;
4352 // fade the centerprint_hud in/out
4353 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4354 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4355 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4356 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4357 else // Expiring soon, so fade it out.
4358 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4360 // while counting down show it anyway in order to hold the current message position
4361 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4366 // set the size from fading in/out before subsequent fading
4367 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4369 // also fade it based on positioning
4370 if(autocvar_hud_panel_centerprint_fade_subsequent)
4372 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4373 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4375 a *= panel_fg_alpha;
4377 // finally set the size based on the new theAlpha from subsequent fading
4378 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4379 drawfontscale = sz * '1 1 0';
4381 if (centerprint_countdown_num[j])
4382 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4384 n = tokenizebyseparator(centerprint_messages[j], "\n");
4386 if (autocvar_hud_panel_centerprint_flip)
4388 // check if the message can be entirely shown
4389 for(k = 0; k < n; ++k)
4391 getWrappedLine_remaining = argv(k);
4392 while(getWrappedLine_remaining)
4394 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4396 pos.y -= fontsize.y;
4398 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4401 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4405 for(k = 0; k < n; ++k)
4407 getWrappedLine_remaining = argv(k);
4408 while(getWrappedLine_remaining)
4410 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4414 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4415 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4416 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4417 pos.y += fontsize.y;
4420 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4424 ++g; // move next position number up
4426 msg_size = pos.y - msg_size;
4427 if (autocvar_hud_panel_centerprint_flip)
4429 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4430 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4431 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4433 if (pos.y < panel_pos.y) // check if the next message can be shown
4435 drawfontscale = '1 1 0';
4441 pos.y += CENTERPRINT_SPACING * fontsize.y;
4442 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4443 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4445 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4447 drawfontscale = '1 1 0';
4452 drawfontscale = '1 1 0';
4453 if (all_messages_expired)
4455 centerprint_showing = false;
4456 reset_centerprint_messages();
4462 void HUD_Buffs(void)
4464 float buffs = getstati(STAT_BUFFS, 0, 24);
4465 if(!autocvar__hud_configure)
4467 if(!autocvar_hud_panel_buffs) return;
4468 if(spectatee_status == -1) return;
4469 if(getstati(STAT_HEALTH) <= 0) return;
4474 buffs = Buff_Type_first.items; // force first buff
4477 float b = 0; // counter to tell other functions that we have buffs
4480 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4483 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4487 s = strcat(s, " ", o);
4490 HUD_Panel_UpdateCvars();
4492 draw_beginBoldFont();
4496 mySize = panel_size;
4498 HUD_Panel_DrawBg(bound(0, b, 1));
4499 if(panel_bg_padding)
4501 pos += '1 1 0' * panel_bg_padding;
4502 mySize -= '2 2 0' * panel_bg_padding;
4505 //float panel_ar = mySize_x/mySize_y;
4506 //float is_vertical = (panel_ar < 1);
4507 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4508 vector buff_offset = '0 0 0';
4510 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4512 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4513 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4526 void HUD_Reset (void)
4528 // reset gametype specific icons
4529 if(gametype == MAPINFO_TYPE_CTF)
4530 HUD_Mod_CTF_Reset();
4533 void HUD_Main (void)
4536 // global hud theAlpha fade
4537 if(menu_enabled == 1)
4540 hud_fade_alpha = (1 - autocvar__menu_alpha);
4542 if(scoreboard_fade_alpha)
4543 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4545 HUD_Configure_Frame();
4547 if(intermission == 2) // no hud during mapvote
4550 // panels that we want to be active together with the scoreboard
4551 // they must fade only when the menu does
4552 if(scoreboard_fade_alpha == 1)
4554 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4558 if(!autocvar__hud_configure && !hud_fade_alpha)
4562 if (hud_skin_prev != autocvar_hud_skin)
4565 strunzone(hud_skin_path);
4566 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4568 strunzone(hud_skin_prev);
4569 hud_skin_prev = strzone(autocvar_hud_skin);
4572 current_player = player_localentnum;
4575 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4579 float hud_dock_color_team = autocvar_hud_dock_color_team;
4580 if((teamplay) && hud_dock_color_team) {
4581 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4582 color = '1 0 0' * hud_dock_color_team;
4584 color = myteamcolors * hud_dock_color_team;
4586 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4587 color = '1 0 0' * hud_dock_color_team;
4591 string hud_dock_color = autocvar_hud_dock_color;
4592 if(hud_dock_color == "shirt") {
4593 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4594 color = colormapPaletteColor(floor(f / 16), 0);
4596 else if(hud_dock_color == "pants") {
4597 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4598 color = colormapPaletteColor(f % 16, 1);
4601 color = stov(hud_dock_color);
4605 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4606 if(precache_pic(pic) == "") {
4607 pic = strcat(hud_skin_path, "/dock_medium");
4608 if(precache_pic(pic) == "") {
4609 pic = "gfx/hud/default/dock_medium";
4612 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4615 // cache the panel order into the panel_order array
4616 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4617 for(i = 0; i < HUD_PANEL_NUM; ++i)
4618 panel_order[i] = -1;
4620 float p_num, warning = false;
4621 float argc = tokenize_console(autocvar__hud_panelorder);
4622 if (argc > HUD_PANEL_NUM)
4624 //first detect wrong/missing panel numbers
4625 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4626 p_num = stof(argv(i));
4627 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4628 if (panel_order[p_num] == -1) //found for the first time?
4629 s = strcat(s, ftos(p_num), " ");
4630 panel_order[p_num] = 1; //mark as found
4635 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4636 if (panel_order[i] == -1) {
4638 s = strcat(s, ftos(i), " "); //add missing panel number
4642 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4644 cvar_set("_hud_panelorder", s);
4645 if(hud_panelorder_prev)
4646 strunzone(hud_panelorder_prev);
4647 hud_panelorder_prev = strzone(s);
4649 //now properly set panel_order
4650 tokenize_console(s);
4651 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4652 panel_order[i] = stof(argv(i));
4656 hud_draw_maximized = 0;
4657 // draw panels in order specified by panel_order array
4658 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4659 (panel = hud_panel[panel_order[i]]).panel_draw();
4661 hud_draw_maximized = 1; // panels that may be maximized must check this var
4662 // draw maximized panels on top
4663 if(hud_panel_radar_maximized)
4664 (panel = HUD_PANEL(RADAR)).panel_draw();
4665 if(autocvar__con_chat_maximized)
4666 (panel = HUD_PANEL(CHAT)).panel_draw();
4668 HUD_Configure_PostDraw();
4670 hud_configure_prev = autocvar__hud_configure;