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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_GetMinSize(float id)
643 {
644         vector mySize;
645         switch(id) {
646                 case 0: 
647                         mySize_x = 1/10; // at least 1/10 * height
648                         mySize_y = 1/26; // at least 1/26 * width
649                         break;
650                 case 1: 
651                         if(cvar("hud_inventory_onlycurrent"))
652                                 mySize_y = 2/5; //  2/5 width
653                         else
654                                 mySize_x = 0.7; // at least 0.7 * height
655                         break;
656                 case 3: 
657                         if(cvar("hud_healtharmor") == 2)
658                                 mySize_y = 0.23; // 0.23 * width, trial and error...
659                         break;
660                 case 5: 
661                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
662                         break;
663                 case 7: 
664                         mySize_y = 1/4; // 1/4 * width
665                         break;
666                 case 8: 
667                         mySize_y = 1/4; // 1/4 * width
668                         break;
669                 case 9: 
670                         mySize_y = 1/4; // 1/4 * width
671                         break;
672                 case 10: 
673                         mySize_y = 1/2; // 1/2 * width
674                         break;
675                 case 11: 
676                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
677                         break;
678         }
679         return mySize;
680 }
681
682 // return active status of panel
683 float HUD_Panel_CheckActive(float id)
684 {
685         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
686                 return 1;
687         return 0;
688 }
689
690 // return size of given panel
691 vector HUD_Panel_GetSize(float id)
692 {
693         vector mySize;
694         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
695
696         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
697
698         return mySize;
699 }
700
701 // return pos of given panel
702 vector HUD_Panel_GetPos(float id)
703 {
704         vector pos;
705         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
706
707         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
708
709         if (pos_x < 0)
710                 pos_x = vid_conwidth + pos_x;
711         if (pos_y < 0)
712                 pos_y = vid_conheight + pos_y;
713         return pos;
714 }
715
716 float HUD_Panel_GetBorder(float id)
717 {
718         string border;
719         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
720         if(border == "")
721                 border = cvar_string("hud_bg_border");
722         return stof(border);
723 }
724
725 vector HUD_Panel_GetColor(float id)
726 {
727         float f;
728         vector color_vec;
729         string color;
730         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
731         color_vec = stov(color);
732         if(color == "") {
733                 color = cvar_string("hud_bg_color");
734                 color_vec = stov(color);
735                 if(color == "shirt") {
736                         f = stof(getplayerkey(self.sv_entnum, "colors"));
737                         color_vec = colormapPaletteColor(floor(f / 16), 0);
738                 }
739                 else if(color == "pants") {
740                         f = stof(getplayerkey(self.sv_entnum, "colors"));
741                         color_vec = colormapPaletteColor(mod(f, 16), 1);
742                 }
743         }
744         else if(color == "shirt") {
745                 f = stof(getplayerkey(self.sv_entnum, "colors"));
746                 color_vec = colormapPaletteColor(floor(f / 16), 0);
747         }
748         else if(color == "pants") {
749                 f = stof(getplayerkey(self.sv_entnum, "colors"));
750                 color_vec = colormapPaletteColor(mod(f, 16), 1);
751         }
752         return color_vec;
753 }
754
755 vector HUD_Panel_Dock_GetColor(void)
756 {
757         float f;
758         vector color_vec;
759         string color;
760         color = cvar_string("hud_dock_color");
761         color_vec = stov(color);
762         if(color == "shirt") {
763                 f = stof(getplayerkey(self.sv_entnum, "colors"));
764                 color_vec = colormapPaletteColor(floor(f / 16), 0);
765         }
766         else if(color == "pants") {
767                 f = stof(getplayerkey(self.sv_entnum, "colors"));
768                 color_vec = colormapPaletteColor(mod(f, 16), 1);
769         }
770         return color_vec;
771 }
772
773 float HUD_Panel_GetAlpha(float id)
774 {
775         string alpha;
776         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
777         if(alpha == "")
778                 alpha = cvar_string("hud_bg_alpha");
779         return stof(alpha);
780 }
781
782 float HUD_Panel_GetPadding(float id)
783 {
784         string padding;
785         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
786         if(padding == "")
787                 padding = cvar_string("hud_bg_padding");
788         return stof(padding);
789 }
790
791 // draw the background/borders
792 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
793 {
794         float alpha;
795
796         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
797                 return;
798
799         string bg;
800         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
801         if(bg == "")
802                 bg = cvar_string("hud_bg");
803
804         if(bg == "0" && hud_configure) {
805                 bg = "border"; // we probably want to see a background in config mode at all times...
806                 alpha = cvar("hud_configure_bg_minalpha");
807         }
808
809         if(bg != "0")
810         {
811                 float border;
812                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
813
814                 vector color;
815                 color = HUD_Panel_GetColor(id);
816
817                 if(!alpha)
818                         alpha = HUD_Panel_GetAlpha(id);
819
820                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
821         }
822 }
823
824 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
825 {
826 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
827         string pic;
828         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
829         if(vertical) {
830                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
831                 if(mySize_y/mySize_x > 2)
832                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
833                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
834         } else {
835                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
836                 if(mySize_x/mySize_y > 2)
837                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
838                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
839         }
840 }
841
842 vector HUD_Panel_GetProgressBarColor(string item)
843 {
844         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
845 }
846
847 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
849 {
850         float i;
851
852         vector myTarget;
853         myTarget = myPos;
854
855         vector targPos;
856         vector targSize;
857         vector myCenter;
858         vector targCenter;
859         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
861
862         for (i = 0; i < panel_cnt; ++i) {
863                 if(i == id || !HUD_Panel_CheckActive(i))
864                         continue;
865
866                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
867                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
868
869                 if(myPos_y + mySize_y < targPos_y)
870                         continue;
871                 if(myPos_y > targPos_y + targSize_y)
872                         continue;
873
874                 if(myPos_x + mySize_x < targPos_x)
875                         continue;
876                 if(myPos_x > targPos_x + targSize_x)
877                         continue;
878
879                 // OK, there IS a collision.
880
881                 myCenter_x = myPos_x + 0.5 * mySize_x;
882                 myCenter_y = myPos_y + 0.5 * mySize_y;
883
884                 targCenter_x = targPos_x + 0.5 * targSize_x;
885                 targCenter_y = targPos_y + 0.5 * targSize_y;
886
887                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
888                 {
889                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
890                                 myTarget_x = targPos_x - mySize_x;
891                         else // push it upwards
892                                 myTarget_y = targPos_y - mySize_y;
893                 }
894                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
895                 {
896                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
897                                 myTarget_x = targPos_x + targSize_x;
898                         else // push it upwards
899                                 myTarget_y = targPos_y - mySize_y;
900                 }
901                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
902                 {
903                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
904                                 myTarget_x = targPos_x - mySize_x;
905                         else // push it downwards
906                                 myTarget_y = targPos_y + targSize_y;
907                 }
908                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
909                 {
910                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
911                                 myTarget_x = targPos_x + targSize_x;
912                         else // push it downwards
913                                 myTarget_y = targPos_y + targSize_y;
914                 }
915         }
916
917         return myTarget;
918 }
919
920 void HUD_Panel_SetPos(float id, vector pos)
921 {
922         vector oldPos;
923         oldPos = HUD_Panel_GetPos(id);
924
925         vector mySize;
926         mySize = HUD_Panel_GetSize(id);
927
928         if(cvar("hud_configure_checkcollisions"))
929                 pos = HUD_Panel_CheckMove(id, pos, mySize);
930
931         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
932         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
933
934         if(cvar("hud_configure_grid"))
935         {
936                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
937                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
938         }
939
940         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
941                 pos_x = pos_x - vid_conwidth;
942         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
943                 pos_y = pos_y - vid_conheight;
944
945         string s;
946         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
947
948         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
949 }
950
951 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
952 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
953 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
954 {
955         float i;
956
957         vector myTarget;
958         myTarget = mySize;
959
960         vector targPos;
961         vector targSize;
962         vector myCenter;
963         vector targCenter;
964         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
965         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
966
967         for (i = 0; i < panel_cnt; ++i) {
968                 if(i == id || !HUD_Panel_CheckActive(i))
969                         continue;
970
971                 targPos = HUD_Panel_GetPos(i);
972                 targSize = HUD_Panel_GetSize(i);
973
974                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
975                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
976
977                 if(myPos_y + mySize_y < targPos_y)
978                         continue;
979                 if(myPos_y > targPos_y + targSize_y)
980                         continue;
981
982                 if(myPos_x + mySize_x < targPos_x)
983                         continue;
984                 if(myPos_x > targPos_x + targSize_x)
985                         continue;
986
987                 // OK, there IS a collision.
988
989                 myCenter_x = myPos_x + 0.5 * mySize_x;
990                 myCenter_y = myPos_y + 0.5 * mySize_y;
991
992                 targCenter_x = targPos_x + 0.5 * targSize_x;
993                 targCenter_y = targPos_y + 0.5 * targSize_y;
994
995                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
996                 {
997                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
998                                 myTarget_x = targPos_x - myPos_x;
999                         else // push it upwards
1000                                 myTarget_y = targPos_y - myPos_y;
1001                 }
1002                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
1003                 {
1004                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1005                                 myTarget_x = targPos_x + targSize_x;
1006                         else // push it upwards
1007                                 myTarget_y = targPos_y - myPos_y;
1008                 }
1009                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
1010                 {
1011                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1012                                 myTarget_x = targPos_x - myPos_x;
1013                         else // push it downwards
1014                                 myTarget_y = targPos_y + targSize_y;
1015                 }
1016                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
1017                 {
1018                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1019                                 myTarget_x = targPos_x + targSize_x;
1020                         else // push it downwards
1021                                 myTarget_y = targPos_y + targSize_y;
1022                 }
1023         }
1024
1025         return myTarget;
1026 }
1027
1028 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1029 {
1030         vector mySize, myPos;
1031         vector oldSize, oldPos;
1032
1033         if(resizeCorner == 1) {
1034                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1035                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1036         } else if(resizeCorner == 2) {          
1037                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1038                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1039         } else if(resizeCorner == 3) {
1040                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1041                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1042         } else { // resizeCorner == 4
1043                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1044                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1045         }
1046
1047         // cap against panel's own limits
1048         vector minSize;
1049         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now // hmm actually seems like it doesnt? :o
1050
1051         mySize_x = max(minSize_x * mySize_y, mySize_x);
1052         mySize_y = max(minSize_y * mySize_x, mySize_y);
1053
1054         // minimum panel size cap
1055         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1056         mySize_y = max(0.025 * vid_conheight, mySize_y);
1057
1058         // needed?
1059         oldPos = HUD_Panel_GetPos(id);
1060         oldSize = HUD_Panel_GetSize(id);
1061
1062         // collision testing|
1063         // -----------------+
1064
1065         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1066         if(resizeCorner == 1) {
1067                 myPos_x = resizeorigin_x - mySize_x;
1068                 myPos_y = resizeorigin_y - mySize_y;
1069         } else if(resizeCorner == 2) {
1070                 myPos_x = resizeorigin_x;
1071                 myPos_y = resizeorigin_y - mySize_y;
1072         } else if(resizeCorner == 3) {
1073                 myPos_x = resizeorigin_x - mySize_x;
1074                 myPos_y = resizeorigin_y;
1075         } else { // resizeCorner == 4
1076                 myPos_x = resizeorigin_x;
1077                 myPos_y = resizeorigin_y;
1078         }
1079
1080         // left/top screen edges
1081         mySize_x = min(myPos_x + mySize_x, mySize_x);
1082         mySize_y = min(myPos_y + mySize_y, mySize_y);
1083
1084         // bottom/right screen edges
1085         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1086         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1087
1088         if(cvar("hud_configure_grid"))
1089         {
1090                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1091                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1092         }
1093
1094         // do another pos check, as size might have changed by now
1095         if(resizeCorner == 1) {
1096                 myPos_x = resizeorigin_x - mySize_x;
1097                 myPos_y = resizeorigin_y - mySize_y;
1098         } else if(resizeCorner == 2) {
1099                 myPos_x = resizeorigin_x;
1100                 myPos_y = resizeorigin_y - mySize_y;
1101         } else if(resizeCorner == 3) {
1102                 myPos_x = resizeorigin_x - mySize_x;
1103                 myPos_y = resizeorigin_y;
1104         } else { // resizeCorner == 4
1105                 myPos_x = resizeorigin_x;
1106                 myPos_y = resizeorigin_y;
1107         }
1108         /*
1109
1110         if(cvar("hud_configure_checkcollisions")) {
1111                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1112                 myPos = HUD_Panel_CheckMove(id, myPos, mySize);
1113         }
1114
1115         if(oldSize_x == mySize_x)
1116                 myPos_x = oldPos_x;
1117         if(oldSize_y == mySize_y)
1118                 myPos_y = oldPos_y;
1119
1120         myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
1121         myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
1122
1123         if(cvar("hud_configure_grid"))
1124         {
1125                 myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1126                 myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1127         }
1128
1129         if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1130                 myPos_x = myPos_x - vid_conwidth;
1131         if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1132                 myPos_y = myPos_y - vid_conheight;
1133         */
1134
1135         string s;
1136         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1137         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1138
1139         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1140         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1141 }
1142
1143 float mouseClicked;
1144 float prevMouseClicked; // previous state
1145 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1146 {
1147         prevMouseClicked = mouseClicked;
1148         if(nPrimary == K_MOUSE1)
1149         {
1150                 if(bInputType == 0) { // key pressed
1151                         mouseClicked = 1;
1152                         return true;
1153                 }
1154                 if(bInputType == 1) {// key released
1155                         mouseClicked = 0;
1156                         return true;
1157                 }
1158         }
1159         return false;
1160 }
1161
1162 void HUD_Panel_Mouse()
1163 {
1164         if(mouseClicked == 0) {
1165                 highlightedPanel = -1;
1166                 highlightedAction = 0;
1167         }
1168
1169         mousepos = mousepos + getmousepos();
1170
1171         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1172         mousepos_y = bound(0, mousepos_y, vid_conheight);
1173
1174         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1175
1176         if(mouseClicked)
1177         {
1178                 float i, border;
1179                 vector panelPos;
1180                 vector panelSize;
1181
1182                 for(i = 0; i <= panel_cnt; ++i)
1183                 {
1184                         panelPos = HUD_Panel_GetPos(i);
1185                         panelSize = HUD_Panel_GetSize(i);
1186                         border = HUD_Panel_GetBorder(i);
1187                         if(prevMouseClicked == 0) {
1188                                 // move
1189                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1190                                 {
1191                                         highlightedPanel = i;
1192                                         highlightedAction = 1;
1193                                 }
1194                                 // resize from topleft border
1195                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1196                                 {
1197                                         highlightedPanel = i;
1198                                         highlightedAction = 2;
1199                                         resizeCorner = 1;
1200                                 }
1201                                 // resize from topright border
1202                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1203                                 {
1204                                         highlightedPanel = i;
1205                                         highlightedAction = 2;
1206                                         resizeCorner = 2;
1207                                 }
1208                                 // resize from bottomleft border
1209                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1210                                 {
1211                                         highlightedPanel = i;
1212                                         highlightedAction = 2;
1213                                         resizeCorner = 3;
1214                                 }
1215                                 // resize from bottomright border
1216                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1217                                 {
1218                                         highlightedPanel = i;
1219                                         highlightedAction = 2;
1220                                         resizeCorner = 4;
1221                                 }
1222                         }
1223
1224                         if(highlightedPanel == i)
1225                         {
1226                                 if(prevMouseClicked == 0)
1227                                 {
1228                                         if(highlightedAction == 1)
1229                                                 panel_click_distance = mousepos - panelPos;
1230                                         else if(highlightedAction == 2)
1231                                         {
1232                                                 if(resizeCorner == 1) {
1233                                                         panel_click_distance = mousepos - panelPos;
1234                                                         panel_click_resizeorigin = panelPos + panelSize;
1235                                                 } else if(resizeCorner == 2) {
1236                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1237                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1238                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1239                                                 } else if(resizeCorner == 3) {
1240                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1241                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1242                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1243                                                 } else if(resizeCorner == 4) {
1244                                                         panel_click_distance = panelSize - mousepos + panelPos;
1245                                                         panel_click_resizeorigin = panelPos;
1246                                                 }
1247                                         }       
1248                                 }
1249
1250                                 if(highlightedAction == 1)
1251                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1252                                 else if(highlightedAction == 2)
1253                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1254                         }
1255                 }
1256         }
1257         prevMouseClicked = mouseClicked;
1258 }
1259
1260 // Weapon icons (#0)
1261 //
1262 float weaponspace[10];
1263 void HUD_WeaponIcons_Clear()
1264 {
1265         float idx;
1266         for(idx = 0; idx < 10; ++idx)
1267                 weaponspace[idx] = 0;
1268 }
1269
1270 entity weaponorder[WEP_MAXCOUNT];
1271
1272 void weaponorder_swap(float i, float j, entity pass)
1273 {
1274         entity h;
1275         h = weaponorder[i];
1276         weaponorder[i] = weaponorder[j];
1277         weaponorder[j] = h;
1278 }
1279
1280 float weaponorder_cmp(float i, float j, entity pass)
1281 {
1282         float d;
1283         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1284         if(d)
1285                 return d;
1286         d = weaponorder[i].weapon - weaponorder[j].weapon;
1287         return d;
1288 }
1289
1290 void HUD_WeaponIcons()
1291 {
1292         float id = 0;
1293         float alpha, stat_weapons; // "constants"
1294         vector pos, mySize, accuracy_color;
1295         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1296
1297         pos = HUD_Panel_GetPos(id);
1298         mySize = HUD_Panel_GetSize(id);
1299
1300         stat_weapons = getstati(STAT_WEAPONS);
1301         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1302         {
1303                 self = get_weaponinfo(i);
1304                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1305                 {
1306                         weaponorder[weapon_cnt] = self;
1307                         ++weapon_cnt;
1308                 }
1309         }
1310         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1311
1312         HUD_Panel_DrawBg(id, pos, mySize);
1313         float padding;
1314         padding = HUD_Panel_GetPadding(id);
1315         if(padding)
1316         {
1317                 pos += '1 1 0' * padding;
1318                 mySize -= '2 2 0' * padding;
1319         }
1320
1321         // hits
1322         weapon_stats = getstati(STAT_DAMAGE_HITS);
1323         weapon_number = weapon_stats & 63;
1324         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1325         // fired
1326         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1327         weapon_number = weapon_stats & 63;
1328         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1329
1330         if(cvar_or("hud_weaponicons_fade", 1))
1331         {
1332                 fade = 3.2 - 2 * (time - weapontime);
1333                 fade = bound(0.7, fade, 1);
1334         }
1335         else
1336                 fade = 1;
1337
1338         HUD_WeaponIcons_Clear();
1339
1340         float rows, columns;
1341         rows = mySize_y/mySize_x;
1342         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1343         //                               ^^^ weapon icon aspect goes here
1344
1345         columns = ceil(WEP_COUNT/rows);
1346         float row, column;
1347         for(i = 0; i < weapon_cnt; ++i)
1348         {
1349                 self = weaponorder[i];
1350                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1351                 {
1352                         weapid = self.impulse;
1353
1354                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1355
1356                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1357                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1358
1359                         // draw background behind currently selected weapon
1360                         if(self.weapon == activeweapon)
1361                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1362
1363                         // draw the weapon accuracy on the HUD
1364                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1365                         {
1366                                 if(weapon_damage)
1367                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1368
1369                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1370                                 if(weapon_damage)
1371                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1372                         }
1373
1374                         // draw the weapon icon
1375                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1376
1377                         if(cvar_or("hud_weaponicons_number", 1))
1378                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1379                 }
1380
1381                 ++row;
1382                 if(row >= rows)
1383                 {
1384                         row = 0;
1385                         ++column;
1386                 }
1387         }
1388
1389 }
1390
1391 // Inventory (#1)
1392 //
1393 float GetAmmoStat(float i)
1394 {
1395         switch(i)
1396         {
1397                 case 0: return STAT_SHELLS;
1398                 case 1: return STAT_NAILS;
1399                 case 2: return STAT_ROCKETS;
1400                 case 3: return STAT_CELLS;
1401                 case 4: return STAT_FUEL;
1402                 default: return -1;
1403         }
1404 }
1405
1406 float GetAmmoItemCode(float i)
1407 {
1408         switch(i)
1409         {
1410                 case 0: return IT_SHELLS;
1411                 case 1: return IT_NAILS;
1412                 case 2: return IT_ROCKETS;
1413                 case 3: return IT_CELLS;
1414                 case 4: return IT_FUEL;
1415                 default: return -1;
1416         }
1417 }
1418
1419 string GetAmmoPicture(float i)
1420 {
1421         switch(i)
1422         {
1423                 case 0: return "ammo_shells";
1424                 case 1: return "ammo_bullets";
1425                 case 2: return "ammo_rockets";
1426                 case 3: return "ammo_cells";
1427                 case 4: return "ammo_fuel";
1428                 default: return "";
1429         }
1430 }
1431
1432 void HUD_Inventory()
1433 {
1434         float id = 1;
1435         float i;
1436         float stat_items;
1437
1438         vector pos, mySize, mysize, mypos;
1439         pos = HUD_Panel_GetPos(id);
1440         mySize = HUD_Panel_GetSize(id);
1441
1442         HUD_Panel_DrawBg(id, pos, mySize);
1443         float padding;
1444         padding = HUD_Panel_GetPadding(id);
1445         if(padding)
1446         {
1447                 pos += '1 1 0' * padding;
1448                 mySize -= '2 2 0' * padding;
1449         }
1450
1451         // ammo
1452         stat_items = getstati(STAT_ITEMS);
1453         for (i = 0; i < 4; ++i) {
1454                 float a;
1455                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1456                 if(hud_configure)
1457                         a = 100;
1458
1459                 if(cvar("hud_inventory_onlycurrent")) {
1460                         if (stat_items & GetAmmoItemCode(i)) {
1461                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1462                                 if(a < 10)
1463                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1464                                 else
1465                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1466                         }
1467                 } else {
1468                         if (a > 0) {
1469                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1470                                         switch (i) {
1471                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1472                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1473                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1474                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1475                                         }
1476                                         mysize_x = 0.25 * mySize_x;
1477                                         mysize_y = mySize_y;
1478                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1479                                         switch (i) {
1480                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1481                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1482                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1483                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1484                                         }
1485                                         mysize_x = 0.5 * mySize_x;
1486                                         mysize_y = 0.5 * mySize_y;
1487                                 } else { // arrange vertically
1488                                         switch (i) {
1489                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1490                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1491                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1492                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1493                                         }
1494                                         mysize_x = mySize_x;
1495                                         mysize_y = 0.25 * mySize_y;
1496                                 }
1497
1498                                 if (stat_items & GetAmmoItemCode(i))
1499                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1500                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1501                                 if (a < 10) {
1502                                         if(stat_items & GetAmmoItemCode(i))
1503                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1504                                         else
1505                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1506                                 } else {
1507                                         if(stat_items & GetAmmoItemCode(i))
1508                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1509                                         else
1510                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1511                                 }
1512                         }
1513                 }
1514         }
1515 }
1516
1517
1518 // Powerups (#2)
1519 //
1520 void HUD_Powerups() {
1521         float id = 2;
1522         float stat_items;
1523         stat_items = getstati(STAT_ITEMS);
1524
1525         if(!hud_configure)
1526         {
1527                 if not(stat_items & IT_STRENGTH)
1528                         if not(stat_items & IT_INVINCIBLE)
1529                                 return;
1530
1531                 if (getstati(STAT_HEALTH) <= 0)
1532                         return;
1533         }
1534
1535         vector pos, mySize;
1536         pos = HUD_Panel_GetPos(id);
1537         mySize = HUD_Panel_GetSize(id);
1538
1539         HUD_Panel_DrawBg(id, pos, mySize);
1540         float padding;
1541         padding = HUD_Panel_GetPadding(id);
1542         if(padding)
1543         {
1544                 pos += '1 1 0' * padding;
1545                 mySize -= '2 2 0' * padding;
1546         }
1547
1548         float strength_time, shield_time;
1549
1550         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1551         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1552
1553         if(hud_configure)
1554         {
1555                 strength_time = 15;
1556                 shield_time = 27;
1557         }
1558
1559         float len;
1560
1561         vector barpos, barsize;
1562         vector picpos;
1563         vector numpos;
1564
1565         string leftname, rightname;
1566         float leftcnt, rightcnt;
1567         float leftexact, rightexact;
1568         float leftalpha, rightalpha;
1569         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1570                 leftname = "strength";
1571                 leftcnt = ceil(strength_time);
1572                 leftexact = strength_time;
1573
1574                 rightname = "shield";
1575                 rightcnt = ceil(shield_time);
1576                 rightexact = shield_time;
1577         } else {
1578                 leftname = "shield";
1579                 leftcnt = ceil(shield_time);
1580                 leftexact = shield_time;
1581
1582                 rightname = "strength";
1583                 rightcnt = ceil(strength_time);
1584                 rightexact = strength_time;
1585         }
1586         leftalpha = bound(0, leftexact, 1);
1587         rightalpha = bound(0, rightexact, 1);
1588
1589         if (mySize_x/mySize_y > 4)
1590         {
1591                 if(leftcnt)
1592                 {
1593                         len = strlen(ftos(leftcnt));
1594
1595                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1596                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1597                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1598                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1599                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1600                         } else {
1601                                 barpos = pos;
1602                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1603                                 picpos = pos;
1604                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1605                         }
1606
1607                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1608                         if(leftcnt <= 5)
1609                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1610                         else
1611                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1612                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1613                 }
1614
1615                 if(rightcnt)
1616                 {
1617                         len = strlen(ftos(rightcnt));
1618
1619                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1620                                 barpos = pos + eX * 0.5 * mySize_x;
1621                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1622                                 picpos = pos + eX * 0.5 * mySize_x;
1623                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1624                         } else {
1625                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1626                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1627                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1628                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1629                         }
1630
1631                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1632                         if(rightcnt <= 5)
1633                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1634                         else
1635                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1636                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1637                 }
1638         }
1639         else if (mySize_x/mySize_y > 1.5)
1640         {
1641                 if(leftcnt)
1642                 {
1643                         len = strlen(ftos(leftcnt));
1644
1645                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1646                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1647                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1648                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1649                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1650                         } else {
1651                                 barpos = pos;
1652                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1653                                 picpos = pos;
1654                                 numpos = picpos + eX * 0.5 * mySize_y;
1655                         }
1656
1657                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1658                         if(leftcnt <= 5)
1659                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1660                         else
1661                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1662                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1663                 }
1664
1665                 if(rightcnt)
1666                 {
1667                         len = strlen(ftos(rightcnt));
1668
1669                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1670                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1671                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1672                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1673                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1674                         } else {
1675                                 barpos = pos + eY * 0.5 * mySize_y;
1676                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1677                                 picpos = pos + eY * 0.5 * mySize_y;
1678                                 numpos = picpos + eX * 0.5 * mySize_y;
1679                         }
1680
1681                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1682                         if(rightcnt <= 5)
1683                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1684                         else
1685                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1686                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1687                 }
1688         }
1689         else
1690         {
1691                 if(leftcnt)
1692                 {
1693                         len = strlen(ftos(leftcnt));
1694
1695                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1696                                 barpos = pos;
1697                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1698                                 picpos = pos + eX * 0.05 * mySize_x;
1699                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1700                         } else {
1701                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1702                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1703                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1704                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1705                         }
1706
1707                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1708                         if(leftcnt <= 5)
1709                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1710                         else
1711                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1712                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1713                 }
1714
1715                 if(rightcnt)
1716                 {
1717                         len = strlen(ftos(rightcnt));
1718
1719                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1720                                 barpos = pos + eX * 0.5 * mySize_x;
1721                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1722                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1723                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1724                         } else {
1725                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1726                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1727                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1728                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1729                         }
1730
1731                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1732                         if(rightcnt <= 5)
1733                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1734                         else
1735                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1736                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1737                 }
1738         }
1739 }
1740
1741 // Health/armor (#3)
1742 //
1743 void HUD_HealthArmor(void)
1744 {
1745         float id = 3;
1746         vector pos, mySize;
1747         pos = HUD_Panel_GetPos(id);
1748         mySize = HUD_Panel_GetSize(id);
1749
1750         HUD_Panel_DrawBg(id, pos, mySize);
1751         float padding;
1752         padding = HUD_Panel_GetPadding(id);
1753         if(padding)
1754         {
1755                 pos += '1 1 0' * padding;
1756                 mySize -= '2 2 0' * padding;
1757         }
1758
1759         float armor, health;
1760         armor = getstati(STAT_ARMOR);
1761         health = getstati(STAT_HEALTH);
1762
1763         float fuel;
1764         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1765
1766         if(hud_configure)
1767         {
1768                 armor = 150;
1769                 health = 100;
1770                 fuel = 70;
1771         }
1772
1773         if(health <= 0)
1774                 return;
1775
1776         float len;
1777
1778         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1779         {
1780                 vector v;
1781                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1782
1783                 float x;
1784                 x = floor(v_x + 1);
1785
1786                 if(v_z) // NOT fully armored
1787                 {
1788                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1789                         if(armor)
1790                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1791                 }
1792                 else
1793                 {
1794                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1795                         if(armor)
1796                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1797                 }
1798                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1799         }
1800
1801         else
1802         {
1803                 vector barpos, barsize;
1804                 vector picpos;
1805                 vector numpos;
1806
1807                 string leftname, rightname;
1808                 float leftcnt, rightcnt;
1809                 float leftactive, rightactive;
1810                 float leftalpha, rightalpha;
1811                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1812                         leftname = "armor";
1813                         leftcnt = armor;
1814                         if(leftcnt)
1815                                 leftactive = 1;
1816                         leftalpha = min((armor+10)/55, 1);
1817
1818                         rightname = "health";
1819                         rightcnt = health;
1820                         rightactive = 1;
1821                         rightalpha = 1;
1822                 } else {
1823                         leftname = "health";
1824                         leftcnt = health;
1825                         leftactive = 1;
1826                         leftalpha = 1;
1827
1828                         rightname = "armor";
1829                         rightcnt = armor;
1830                         if(rightcnt)
1831                                 rightactive = 1;
1832                         rightalpha = min((armor+10)/55, 1);
1833                 }
1834
1835                 if (mySize_x/mySize_y > 5)
1836                 {
1837                         if(leftactive)
1838                         {
1839                                 len = strlen(ftos(leftcnt));
1840
1841                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1843                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1844                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1845                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1846                                 } else {
1847                                         barpos = pos;
1848                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1849                                         picpos = pos;
1850                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1851                                 }
1852
1853                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1854                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1855                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1856                         }
1857
1858                         if(rightactive)
1859                         {
1860                                 len = strlen(ftos(rightcnt));
1861
1862                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1863                                         barpos = pos + eX * 0.5 * mySize_x;
1864                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1865                                         picpos = pos + eX * 0.5 * mySize_x;
1866                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1867                                 } else {
1868                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1869                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1870                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1871                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1872                                 }
1873
1874                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1875                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1876                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1877                         }
1878
1879                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1880                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1881                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1882                         } else {
1883                                 barpos = pos;
1884                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1885                         }
1886                         if(fuel)
1887                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1888                 }
1889                 else if (mySize_x/mySize_y > 2)
1890                 {
1891                         if(leftactive)
1892                         {
1893                                 len = strlen(ftos(leftcnt));
1894
1895                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1896                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1897                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1898                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1899                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1900                                 } else {
1901                                         barpos = pos;
1902                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1903                                         picpos = pos;
1904                                         numpos = picpos + eX * 0.5 * mySize_y;
1905                                 }
1906
1907                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1908                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1909                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1910                         }
1911
1912                         if(rightactive)
1913                         {
1914                                 len = strlen(ftos(rightcnt));
1915
1916                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1917                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1918                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1919                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1920                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1921                                 } else {
1922                                         barpos = pos + eY * 0.5 * mySize_y;
1923                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1924                                         picpos = pos + eY * 0.5 * mySize_y;
1925                                         numpos = picpos + eX * 0.5 * mySize_y;
1926                                 }
1927
1928                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1929                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1930                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1931                         }
1932
1933                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1934                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1935                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1936                         } else {
1937                                 barpos = pos;
1938                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1939                         }
1940                         if(fuel)
1941                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1942                 }
1943                 else
1944                 {
1945                         if(leftactive)
1946                         {
1947                                 len = strlen(ftos(leftcnt));
1948
1949                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1950                                         barpos = pos;
1951                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1952                                         picpos = pos + eX * 0.05 * mySize_x;
1953                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1954                                 } else {
1955                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1956                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1957                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1958                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1959                                 }
1960
1961                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1962                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1963                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1964                         }
1965
1966                         if(rightactive)
1967                         {
1968                                 len = strlen(ftos(rightcnt));
1969
1970                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1971                                         barpos = pos + eX * 0.5 * mySize_x;
1972                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1973                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1974                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1975                                 } else {
1976                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1977                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1978                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1979                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1980                                 }
1981
1982                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1983                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1984                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1985                         }
1986
1987                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1988                                 barpos = pos;
1989                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1990                         } else {
1991                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1992                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1993                         }
1994                         if(fuel)
1995                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1996                 }
1997         }
1998 }
1999
2000 // ___TODO___ !!!
2001 // Notification area (#4)
2002 //
2003 void HUD_Notify (void)
2004 {
2005         float id = 4;
2006         vector pos, mySize;
2007         pos = HUD_Panel_GetPos(id);
2008         mySize = HUD_Panel_GetSize(id);
2009
2010         HUD_Panel_DrawBg(id, pos, mySize);
2011         float padding;
2012         padding = HUD_Panel_GetPadding(id);
2013         if(padding)
2014         {
2015                 pos += '1 1 0' * padding;
2016                 mySize -= '2 2 0' * padding;
2017         }
2018
2019         string s;
2020         entity tm;
2021         if(spectatee_status && !intermission)
2022         {
2023                 drawfont = hud_bigfont;
2024                 if(spectatee_status == -1)
2025                         s = "^1Observing";
2026                 else
2027                         s = GetPlayerName(spectatee_status - 1);
2028                 // spectated player name between HUD and chat area, aligned to the left
2029                 pos_x = 0;
2030                 pos_y = - 50 - hud_fontsize_spec_y;
2031                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2032                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2033                 drawfont = hud_font;
2034
2035                 // spectator text in the upper right corner
2036                 if(spectatee_status == -1)
2037                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2038                 else
2039                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2040
2041                 if(spectatee_status == -1)
2042                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2043                 else
2044                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2045
2046                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2047
2048                 if(gametype == GAME_ARENA)
2049                         s = "^1Wait for your turn to join";
2050                 else if(gametype == GAME_LMS)
2051                 {
2052                         entity sk;
2053                         sk = playerslots[player_localentnum - 1];
2054                         if(sk.(scores[ps_primary]) >= 666)
2055                                 s = "^1Match has already begun";
2056                         else if(sk.(scores[ps_primary]) > 0)
2057                                 s = "^1You have no more lives left";
2058                         else
2059                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2060                 }
2061                 else
2062                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2063
2064                 //show restart countdown:
2065                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2066                         float countdown;
2067                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2068                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2069                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2070                 }
2071         }
2072         if(warmup_stage && !intermission)
2073         {
2074                 s = "^2Currently in ^1warmup^2 stage!";
2075         }
2076
2077         // move more important stuff more to the middle so its more visible
2078
2079         string blinkcolor;
2080         if(mod(time, 1) >= 0.5)
2081                 blinkcolor = "^1";
2082         else
2083                 blinkcolor = "^3";
2084
2085         if(ready_waiting && !intermission && !spectatee_status)
2086         {
2087                 if(ready_waiting_for_me)
2088                 {
2089                         if(warmup_stage)
2090                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2091                         else
2092                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2093                 }
2094                 else
2095                 {
2096                         if(warmup_stage)
2097                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2098                         else
2099                                 s = strcat("^2Waiting for others to ready up...");
2100                 }
2101         }
2102         else if(warmup_stage && !intermission && !spectatee_status)
2103         {
2104                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2105         }
2106
2107         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2108         {
2109                 float ts_min, ts_max;
2110                 tm = teams.sort_next;
2111                 if (tm)
2112                 {
2113                         for(; tm.sort_next; tm = tm.sort_next)
2114                         {
2115                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2116                                         continue;
2117                                 if(!ts_min) ts_min = tm.team_size;
2118                                 else ts_min = min(ts_min, tm.team_size);
2119                                 if(!ts_max) ts_max = tm.team_size;
2120                                 else ts_max = max(ts_max, tm.team_size);
2121                         }
2122                         if ((ts_max - ts_min) > 1)
2123                         {
2124                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2125                                 tm = GetTeam(myteam, false);
2126                                 if (tm)
2127                                 if (tm.team != COLOR_SPECTATOR)
2128                                 if (tm.team_size == ts_max)
2129                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2130
2131                         }
2132                 }
2133         }
2134 }
2135
2136 // Timer (#5)
2137 //
2138 void HUD_Timer()
2139 {
2140         float id = 5;
2141         vector pos, mySize;
2142         pos = HUD_Panel_GetPos(id);
2143         mySize = HUD_Panel_GetSize(id);
2144
2145         HUD_Panel_DrawBg(id, pos, mySize);
2146         float padding;
2147         padding = HUD_Panel_GetPadding(id);
2148         if(padding)
2149         {
2150                 pos += '1 1 0' * padding;
2151                 mySize -= '2 2 0' * padding;
2152         }
2153
2154         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2155
2156         timelimit = getstatf(STAT_TIMELIMIT);
2157
2158         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2159         timeleft = ceil(timeleft);
2160         minutesLeft = floor(timeleft / 60);
2161         secondsLeft = timeleft - minutesLeft*60;
2162
2163         vector timer_color;
2164         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2165                 timer_color = '1 1 1'; //white
2166         else if(minutesLeft >= 1)
2167                 timer_color = '1 1 0'; //yellow
2168         else
2169                 timer_color = '1 0 0'; //red
2170
2171         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2172                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2173                         //while restart is still active, show 00:00
2174                         minutes = seconds = 0;
2175                 } else {
2176                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2177                         minutes = floor(elapsedTime / 60);
2178                         seconds = elapsedTime - minutes*60;
2179                 }
2180         } else {
2181                 minutes = minutesLeft;
2182                 seconds = secondsLeft;
2183         }
2184
2185         if(minutes > 999)
2186                 seconds = 99;
2187         minutes = min(minutes, 999);
2188         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2189                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2190                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2191         }
2192         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2193 }
2194
2195 // Radar (#6)
2196 //
2197 void HUD_Radar(void)
2198 {
2199         float id = 6;
2200         vector pos, mySize;
2201         pos = HUD_Panel_GetPos(id);
2202         mySize = HUD_Panel_GetSize(id);
2203
2204         HUD_Panel_DrawBg(id, pos, mySize);
2205         float padding;
2206         padding = HUD_Panel_GetPadding(id);
2207         if(padding)
2208         {
2209                 pos += '1 1 0' * padding;
2210                 mySize -= '2 2 0' * padding;
2211         }
2212
2213         local float color1, color2; // color already declared as a global in hud.qc
2214         local vector rgb;
2215         local entity tm;
2216         float scale2d, normalsize, bigsize;
2217         float f;
2218
2219         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2220         teamradar_size2d = mySize;
2221
2222         if(minimapname == "")
2223                 return;
2224
2225         teamradar_loadcvars();
2226
2227         switch(hud_radar_zoommode)
2228         {
2229                 default:
2230                 case 0:
2231                         f = current_zoomfraction;
2232                         break;
2233                 case 1:
2234                         f = 1 - current_zoomfraction;
2235                         break;
2236                 case 2:
2237                         f = 0;
2238                         break;
2239                 case 3:
2240                         f = 1;
2241                         break;
2242         }
2243
2244         switch(hud_radar_rotation)
2245         {
2246                 case 0:
2247                         teamradar_angle = view_angles_y - 90;
2248                         break;
2249                 default:
2250                         teamradar_angle = 90 * hud_radar_rotation;
2251                         break;
2252         }
2253
2254         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2255         teamradar_size2d = mySize;
2256
2257         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2258
2259         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2260         if(hud_radar_rotation == 0)
2261         {
2262                 // max-min distance must fit the radar in any rotation
2263                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2264         }
2265         else
2266         {
2267                 vector c0, c1, c2, c3, span;
2268                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2269                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2270                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2271                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2272                 span = '0 0 0';
2273                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2274                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2275
2276                 // max-min distance must fit the radar in x=x, y=y
2277                 bigsize = min(
2278                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2279                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2280                 );
2281         }
2282
2283         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2284         if(bigsize > normalsize)
2285                 normalsize = bigsize;
2286
2287         teamradar_size =
2288                   f * bigsize
2289                 + (1 - f) * normalsize;
2290         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2291                   f * (mi_min + mi_max) * 0.5
2292                 + (1 - f) * view_origin);
2293
2294         color1 = GetPlayerColor(player_localentnum-1);
2295         rgb = GetTeamRGB(color1);
2296
2297         drawsetcliparea(
2298                 pos_x,
2299                 pos_y,
2300                 mySize_x,
2301                 mySize_y
2302         );
2303
2304         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2305
2306         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2307                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2308         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2309                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2310         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2311         {
2312                 color2 = GetPlayerColor(tm.sv_entnum);
2313                 //if(color == COLOR_SPECTATOR || color == color2)
2314                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2315         }
2316         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2317
2318         drawresetcliparea();
2319 };
2320
2321 // Score (#7)
2322 //
2323 void HUD_Score()
2324 {
2325         float id = 7;
2326         vector pos, mySize;
2327         pos = HUD_Panel_GetPos(id);
2328         mySize = HUD_Panel_GetSize(id);
2329
2330         HUD_Panel_DrawBg(id, pos, mySize);
2331         float padding;
2332         padding = HUD_Panel_GetPadding(id);
2333         if(padding)
2334         {
2335                 pos += '1 1 0' * padding;
2336                 mySize -= '2 2 0' * padding;
2337         }
2338
2339         float score, distribution, leader;
2340         float score_len, distr_len;
2341         vector distribution_color;
2342         entity tm, pl, me;
2343         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2344
2345         // TODO... this (race part) still uses constant coordinates :/
2346         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2347                 /*pl = players.sort_next;
2348                 if(pl == me)
2349                         pl = pl.sort_next;
2350                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2351                         if(pl.scores[ps_primary] == 0)
2352                                 pl = world;
2353
2354                 score = me.(scores[ps_primary]);
2355
2356                 float racemin, racesec, racemsec;
2357                 float distsec, distmsec, minusplus;
2358
2359                 racemin = floor(score/(60 * TIME_FACTOR));
2360                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2361                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2362
2363                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2364                         // distribution display
2365                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2366
2367                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2368                                 distmsec = fabs(distribution);
2369                         else {
2370                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2371                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2372                                 if (distribution < 0)
2373                                         distsec = -distsec;
2374                         }
2375
2376                         if (distribution <= 0) {
2377                                 distribution_color = eY;
2378                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2379                         }
2380                         else {
2381                                 distribution_color = eX;
2382                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2383                         }
2384                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2385                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2386                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2387                 }
2388                 // race record display
2389                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2390                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2391
2392                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2393                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2394                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2395
2396                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2397                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2398                 */
2399         } else if (!teamplay) { // non-teamgames
2400                 // me vector := [team/connected frags id]
2401                 pl = players.sort_next;
2402                 if(pl == me)
2403                         pl = pl.sort_next;
2404
2405                 if(hud_configure)
2406                         distribution = 42;
2407                 else if(pl)
2408                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2409                 else
2410                         distribution = 0;
2411
2412                 score = me.(scores[ps_primary]);
2413                 if(hud_configure)
2414                         score = 123;
2415
2416                 if(distribution >= 5) {
2417                         distribution_color = eY;
2418                         leader = 1;
2419                 } else if(distribution >= 0) {
2420                         distribution_color = '1 1 1';
2421                         leader = 1;
2422                 } else if(distribution >= -5)
2423                         distribution_color = '1 1 0';
2424                 else
2425                         distribution_color = eX;
2426
2427                 score_len = strlen(ftos(score));
2428                 distr_len = strlen(ftos(distribution));
2429
2430                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2431                 if (leader)
2432                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2433                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2434         } else { // teamgames
2435                 float max_fragcount;
2436                 max_fragcount = -99;
2437
2438                 float teamnum;
2439                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2440                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2441                                 continue;
2442                         score = tm.(teamscores[ts_primary]);
2443                         if(hud_configure)
2444                                 score = 123;
2445                         leader = 0;
2446                         
2447                         score_len = strlen(ftos(score));
2448
2449                         if (score > max_fragcount)
2450                                 max_fragcount = score;
2451
2452                         if(tm.team == myteam) {
2453                                 if (max_fragcount == score)
2454                                         leader = 1;
2455                                 if (leader)
2456                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2457                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2458                         } else {
2459                                 if (max_fragcount == score)
2460                                         leader = 1;
2461                                 if (leader)
2462                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2463                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2464                                 teamnum += 1;
2465                         }
2466                 }
2467         }
2468 }
2469
2470 // Race timer (#8)
2471 //
2472 void HUD_RaceTimer (void) {
2473         float id = 8;
2474         vector pos, mySize;
2475         pos = HUD_Panel_GetPos(id);
2476         mySize = HUD_Panel_GetSize(id);
2477
2478         HUD_Panel_DrawBg(id, pos, mySize);
2479         float padding;
2480         padding = HUD_Panel_GetPadding(id);
2481         if(padding)
2482         {
2483                 pos += '1 1 0' * padding;
2484                 mySize -= '2 2 0' * padding;
2485         }
2486
2487         drawfont = hud_bigfont;
2488         float a, t;
2489         string s, forcetime;
2490
2491         if(hud_configure)
2492         {
2493                 s = "0:13:37";
2494                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2495                 s = "^1Intermediate 1 (+15.42)";
2496                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2497         }
2498         else if(race_checkpointtime)
2499         {
2500                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2501                 s = "";
2502                 forcetime = "";
2503                 if(a > 0) // just hit a checkpoint?
2504                 {
2505                         if(race_checkpoint != 254)
2506                         {
2507                                 if(race_time && race_previousbesttime)
2508                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2509                                 else
2510                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2511                                 if(race_time)
2512                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2513                         }
2514                 }
2515                 else
2516                 {
2517                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2518                         {
2519                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2520                                 if(a > 0) // next one?
2521                                 {
2522                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2523                                 }
2524                         }
2525                 }
2526
2527                 if(s != "" && a > 0)
2528                 {
2529                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2530                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2531                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2532                 }
2533
2534                 // ___ TODO!!!___
2535                 if(race_penaltytime)
2536                 {
2537                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2538                         if(a > 0)
2539                         {
2540                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2541                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2542                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2543                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2544                         }
2545                 }
2546
2547                 if(forcetime != "")
2548                 {
2549                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2550                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2551                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2552                 }
2553                 else
2554                         a = 1;
2555
2556                 if(race_laptime && race_checkpoint != 255)
2557                 {
2558                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2559                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2560                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2561                 }
2562         }
2563         else
2564         {
2565                 if(race_mycheckpointtime)
2566                 {
2567                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2568                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2569                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2570                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2571                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2572                 }
2573                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2574                 {
2575                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2576                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2577                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2578                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2579                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2580                 }
2581
2582                 if(race_penaltytime && !race_penaltyaccumulator)
2583                 {
2584                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2585                         a = bound(0, (1 + t - time), 1);
2586                         if(a > 0)
2587                         {
2588                                 if(time < t)
2589                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2590                                 else
2591                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2592                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2593                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2594                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2595                         }
2596                 }
2597         }
2598
2599         drawfont = hud_font;
2600 }
2601
2602 // Vote window (#9)
2603 //
2604 float vote_yescount;
2605 float vote_nocount;
2606 float vote_needed;
2607 float vote_highlighted; // currently selected vote
2608
2609 float vote_active; // is there an active vote?
2610 float vote_prev; // previous state of vote_active to check for a change
2611 float vote_alpha;
2612 float vote_change; // "time" when vote_active changed
2613
2614 void HUD_VoteWindow(void) 
2615 {
2616         float id = 9;
2617         vector pos, mySize;
2618         pos = HUD_Panel_GetPos(id);
2619         mySize = HUD_Panel_GetSize(id);
2620
2621         string s;
2622         float a;
2623         if(vote_active != vote_prev) {
2624                 vote_change = time;
2625                 vote_prev = bound(0, vote_active, 1);
2626         }
2627
2628         if(vote_active)
2629                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2630         else
2631                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2632
2633         if(hud_configure)
2634         {
2635                 vote_alpha = 1;
2636                 vote_yescount = 3;
2637                 vote_nocount = 2;
2638                 vote_needed = 4;
2639         }
2640
2641         HUD_Panel_DrawBg(id, pos, mySize);
2642         float padding;
2643         padding = HUD_Panel_GetPadding(id);
2644         if(padding)
2645         {
2646                 pos += '1 1 0' * padding;
2647                 mySize -= '2 2 0' * padding;
2648         }
2649
2650         if(vote_alpha) {
2651                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2652
2653                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2654
2655                 s = "A vote has been called for: ";
2656                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2657                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2658                 if(hud_configure)
2659                         s = "Configure the HUD";
2660                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2661
2662                 // print the yes/no counts
2663                 s = strcat("Yes: ", ftos(vote_yescount));
2664                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2665                 s = strcat("No: ", ftos(vote_nocount));
2666                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2667
2668                 // draw the progress bars
2669                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2670                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2671
2672                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2673                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2674
2675                 // draw the highlights
2676                 if(vote_highlighted == 1) {
2677                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2678                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2679                 }
2680                 else if(vote_highlighted == 2) {
2681                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2682                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2683                 }
2684
2685                 drawresetcliparea();
2686         }
2687         else if(!vote_active) {
2688                 vote_highlighted = 0;
2689         }
2690 }
2691
2692 // Mod icons panel (#10)
2693 //
2694
2695 // CTF HUD modicon section
2696 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2697 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2698 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2699
2700 void HUD_Mod_CTF_Reset(void)
2701 {
2702         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2703 }
2704
2705 void HUD_Mod_CTF(vector pos, vector mySize)
2706 {
2707         vector redflag_pos, blueflag_pos;
2708         float f; // every function should have that
2709
2710         float redflag, blueflag; // current status
2711         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2712         float stat_items;
2713
2714         stat_items = getstati(STAT_ITEMS);
2715         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2716         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2717
2718         if(hud_configure)
2719         {
2720                 redflag = 1;
2721                 blueflag = 2;
2722         }
2723
2724         // when status CHANGES, set old status into prevstatus and current status into status
2725         if (redflag != redflag_prevframe)
2726         {
2727                 redflag_statuschange_time = time;
2728                 redflag_prevstatus = redflag_prevframe;
2729                 redflag_prevframe = redflag;
2730         }
2731
2732         if (blueflag != blueflag_prevframe)
2733         {
2734                 blueflag_statuschange_time = time;
2735                 blueflag_prevstatus = blueflag_prevframe;
2736                 blueflag_prevframe = blueflag;
2737         }
2738
2739         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2740         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2741
2742         float BLINK_FACTOR = 0.15;
2743         float BLINK_BASE = 0.85;
2744         // note:
2745         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2746         // thus
2747         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2748         // ensure RMS == 1
2749         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2750
2751         string red_icon, red_icon_prevstatus;
2752         float red_alpha, red_alpha_prevstatus;
2753         red_alpha = red_alpha_prevstatus = 1;
2754         switch(redflag) {
2755                 case 1: red_icon = "flag_red_taken"; break;
2756                 case 2: red_icon = "flag_red_lost"; break;
2757                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2758                 default:
2759                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2760                                 red_icon = "flag_red_shielded";
2761                         else
2762                                 red_icon = string_null;
2763                         break;
2764         }
2765         switch(redflag_prevstatus) {
2766                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2767                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2768                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2769                 default:
2770                         if(redflag == 3)
2771                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2772                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2773                                 red_icon_prevstatus = "flag_red_shielded";
2774                         else
2775                                 red_icon_prevstatus = string_null;
2776                         break;
2777         }
2778
2779         string blue_icon, blue_icon_prevstatus;
2780         float blue_alpha, blue_alpha_prevstatus;
2781         blue_alpha = blue_alpha_prevstatus = 1;
2782         switch(blueflag) {
2783                 case 1: blue_icon = "flag_blue_taken"; break;
2784                 case 2: blue_icon = "flag_blue_lost"; break;
2785                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2786                 default:
2787                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2788                                 blue_icon = "flag_blue_shielded";
2789                         else
2790                                 blue_icon = string_null;
2791                         break;
2792         }
2793         switch(blueflag_prevstatus) {
2794                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2795                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2796                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2797                 default:
2798                         if(blueflag == 3)
2799                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2800                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2801                                 blue_icon_prevstatus = "flag_blue_shielded";
2802                         else
2803                                 blue_icon_prevstatus = string_null;
2804                         break;
2805         }
2806
2807         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2808                 redflag_pos = pos;
2809                 blueflag_pos = pos + eX * mySize_y;
2810         } else {
2811                 blueflag_pos = pos;
2812                 redflag_pos = pos + eX * mySize_y;
2813         }
2814
2815         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2816         if(red_icon_prevstatus && f < 1)
2817                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2818         if(red_icon)
2819                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2820
2821         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2822         if(blue_icon_prevstatus && f < 1)
2823                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2824         if(blue_icon)
2825                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2826 }
2827
2828 // Keyhunt HUD modicon section
2829 float kh_runheretime;
2830
2831 void HUD_Mod_KH_Reset(void)
2832 {
2833         kh_runheretime = 0;
2834 }
2835
2836 void HUD_Mod_KH(vector pos, vector mySize)
2837 {
2838         float kh_keys;
2839         float keyteam;
2840         float a, aa;
2841         vector p, pa, kh_size, kh_asize;
2842
2843         p_x = pos_x;
2844         p_y = pos_y + 0.25 * mySize_y;
2845
2846         kh_keys = getstati(STAT_KH_KEYS);
2847
2848         kh_size_x = mySize_x * 0.25;
2849         kh_size_y = 0.75 * mySize_y;
2850
2851         pa = p - eY * 0.25 * mySize_y;
2852
2853         kh_asize_x = mySize_x * 0.25;
2854         kh_asize_y = mySize_y * 0.25;
2855
2856         float i, key;
2857
2858         float keycount;
2859         keycount = 0;
2860         for(i = 0; i < 4; ++i)
2861         {
2862                 key = floor(kh_keys / pow(32, i)) & 31;
2863                 keyteam = key - 1;
2864                 if(keyteam == 30 && keycount <= 4)
2865                         keycount += 4;
2866                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2867                         keycount += 1;
2868         }
2869         // this yields 8 exactly if "RUN HERE" shows
2870
2871         if(keycount == 8)
2872         {
2873                 if(!kh_runheretime)
2874                         kh_runheretime = time;
2875                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2876         }
2877         else
2878                 kh_runheretime = 0;
2879
2880         for(i = 0; i < 4; ++i)
2881         {
2882                 key = floor(kh_keys / pow(32, i)) & 31;
2883                 keyteam = key - 1;
2884                 switch(keyteam)
2885                 {
2886                         case 30: // my key
2887                                 keyteam = myteam;
2888                                 a = 1;
2889                                 aa = 1;
2890                                 break;
2891                         case -1: // no key
2892                                 a = 0;
2893                                 aa = 0;
2894                                 break;
2895                         default: // owned or dropped
2896                                 a = 0.2;
2897                                 aa = 0.5;
2898                                 break;
2899                 }
2900                 a = a * hud_alpha_fg;
2901                 aa = aa * hud_alpha_fg;
2902                 if(a > 0)
2903                 {
2904                         switch(keyteam)
2905                         {
2906                                 case COLOR_TEAM1:
2907                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2908                                         break;
2909                                 case COLOR_TEAM2:
2910                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2911                                         break;
2912                                 case COLOR_TEAM3:
2913                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2914                                         break;
2915                                 case COLOR_TEAM4:
2916                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2917                                         break;
2918                                 default:
2919                                         break;
2920                         }
2921                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2922                         {
2923                                 case 0:
2924                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2925                                         break;
2926                                 case 1:
2927                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2928                                         break;
2929                                 case 2:
2930                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2931                                         break;
2932                                 case 3:
2933                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2934                                         break;
2935                         }
2936                 }
2937                 p_x += 0.25 * mySize_x;
2938                 pa_x += 0.25 * mySize_x;
2939         }
2940 }
2941
2942 // Nexball HUD mod icon
2943 void HUD_Mod_NexBall(vector pos, vector mySize)
2944 {
2945         float stat_items, nb_pb_starttime, dt, p;
2946
2947         stat_items = getstati(STAT_ITEMS);
2948         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2949
2950         //Manage the progress bar if any
2951         if (nb_pb_starttime > 0)
2952         {
2953                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2954                 // one period of positive triangle
2955                 p = 2 * dt / nb_pb_period;
2956                 if (p > 1)
2957                         p = 2 - p;
2958
2959                 //Draw the filling
2960                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2961         }
2962
2963         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2964
2965         if (stat_items & IT_KEY1)
2966                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2967 }
2968
2969 // Race/CTS HUD mod icons
2970 float crecordtime_prev; // last remembered crecordtime
2971 float crecordtime_change_time; // time when crecordtime last changed
2972 float srecordtime_prev; // last remembered srecordtime
2973 float srecordtime_change_time; // time when srecordtime last changed
2974
2975 float race_status_time;
2976 float race_status_prev;
2977 string race_status_name_prev;
2978 void HUD_Mod_Race(vector pos, vector mySize)
2979 {
2980         entity me;
2981         me = playerslots[player_localentnum - 1];
2982         float t, score;
2983         float f; // yet another function has this
2984         score = me.(scores[ps_primary]);
2985
2986         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2987                 return; // no records in the actual race
2988
2989         drawfont = hud_bigfont;
2990
2991         // clientside personal record
2992         string rr;
2993         if(gametype == GAME_CTS)
2994                 rr = CTS_RECORD;
2995         else
2996                 rr = RACE_RECORD;
2997         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2998
2999         if(score && (score < t || !t)) {
3000                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3001                 if(cvar("cl_autodemo_delete_keeprecords"))
3002                 {
3003                         f = cvar("cl_autodemo_delete");
3004                         f &~= 1;
3005                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3006                 }
3007         }
3008
3009         if(t != crecordtime_prev) {
3010                 crecordtime_prev = t;
3011                 crecordtime_change_time = time;
3012         }
3013         f = time - crecordtime_change_time;
3014
3015         if (f > 1) {
3016                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3017                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3018         } else {
3019                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3020                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3021                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3022                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3023         }
3024
3025         // server record
3026         t = race_server_record;
3027         if(t != srecordtime_prev) {
3028                 srecordtime_prev = t;
3029                 srecordtime_change_time = time;
3030         }
3031         f = time - srecordtime_change_time;
3032
3033         if (f > 1) {
3034                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3036         } else {
3037                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3038                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3039                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3040                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3041         }
3042
3043         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3044                 race_status_time = time + 5;
3045                 race_status_prev = race_status;
3046                 if (race_status_name_prev)
3047                         strunzone(race_status_name_prev);
3048                 race_status_name_prev = strzone(race_status_name);
3049         }
3050
3051         pos_x += mySize_x/2;
3052         // race "awards"
3053         float a;
3054         a = bound(0, race_status_time - time, 1);
3055
3056         string s;
3057         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3058
3059         float rank;
3060         if(race_status > 0)
3061                 rank = race_CheckName(race_status_name);
3062         string rankname;
3063         rankname = race_PlaceName(rank);
3064
3065         if(race_status == 0)
3066                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3067         else if(race_status == 1) {
3068                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3069                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3070                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3071         } else if(race_status == 2) {
3072                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3073                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3074                 else
3075                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3076                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3077                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3078         } else if(race_status == 3) {
3079                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3080                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3081                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3082         }
3083
3084         if (race_status_time - time <= 0) {
3085                 race_status_prev = -1;
3086                 race_status = -1;
3087                 if(race_status_name)
3088                         strunzone(race_status_name);
3089                 race_status_name = string_null;
3090                 if(race_status_name_prev)
3091                         strunzone(race_status_name_prev);
3092                 race_status_name_prev = string_null;
3093         }
3094         drawfont = hud_font;
3095 }
3096
3097 // TODO: idea: alpha fade in/out empty panels
3098 void HUD_ModIcons(void)
3099 {
3100         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3101                 return;
3102         float id = 10;
3103         vector pos, mySize;
3104         pos = HUD_Panel_GetPos(id);
3105         mySize = HUD_Panel_GetSize(id);
3106
3107         HUD_Panel_DrawBg(id, pos, mySize);
3108         float padding;
3109         padding = HUD_Panel_GetPadding(id);
3110         if(padding)
3111         {
3112                 pos += '1 1 0' * padding;
3113                 mySize -= '2 2 0' * padding;
3114         }
3115
3116         // TODO... well make them work in a panel etc
3117         if(gametype == GAME_KEYHUNT)
3118                 HUD_Mod_KH(pos, mySize);
3119         else if(gametype == GAME_CTF || hud_configure)
3120                 HUD_Mod_CTF(pos, mySize);
3121         else if(gametype == GAME_NEXBALL)
3122                 HUD_Mod_NexBall(pos, mySize);
3123         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3124                 HUD_Mod_Race(pos, mySize);
3125 }
3126
3127 // Draw pressed keys (#11)
3128 //
3129 void HUD_DrawPressedKeys(void)
3130 {
3131         float id = 11;
3132         vector pos, mySize;
3133         pos = HUD_Panel_GetPos(id);
3134         mySize = HUD_Panel_GetSize(id);
3135
3136         HUD_Panel_DrawBg(id, pos, mySize);
3137         float padding;
3138         padding = HUD_Panel_GetPadding(id);
3139         if(padding)
3140         {
3141                 pos += '1 1 0' * padding;
3142                 mySize -= '2 2 0' * padding;
3143         }
3144
3145         float pressedkeys;
3146
3147         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3148         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3149         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3150         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3151         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3152         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3153         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3154         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3155 }
3156
3157 /*
3158 ==================
3159 Main HUD system
3160 ==================
3161 */
3162
3163 void HUD_ShowSpeed(void)
3164 {
3165         vector numsize;
3166         float pos, conversion_factor;
3167         string speed, zspeed, unit;
3168
3169         switch(cvar("cl_showspeed_unit"))
3170         {
3171                 default:
3172                 case 0:
3173                         unit = "";
3174                         conversion_factor = 1.0;
3175                         break;
3176                 case 1:
3177                         unit = " qu/s";
3178                         conversion_factor = 1.0;
3179                         break;
3180                 case 2:
3181                         unit = " m/s";
3182                         conversion_factor = 0.0254;
3183                         break;
3184                 case 3:
3185                         unit = " km/h";
3186                         conversion_factor = 0.0254 * 3.6;
3187                         break;
3188                 case 4:
3189                         unit = " mph";
3190                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3191                         break;
3192                 case 5:
3193                         unit = " knots";
3194                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3195                         break;
3196         }
3197
3198         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3199
3200         numsize_x = numsize_y = cvar("cl_showspeed_size");
3201         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3202
3203         drawfont = hud_bigfont;
3204         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3205
3206         if (cvar("cl_showspeed_z") == 1) {
3207                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3208                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3209         }
3210
3211         drawfont = hud_font;
3212 }
3213
3214 vector acc_prevspeed;
3215 float acc_prevtime;
3216 float acc_avg;
3217
3218 void HUD_ShowAcceleration(void)
3219 {
3220         float acceleration, sz, scale, alpha, f;
3221         vector pos, top, rgb;
3222         top_x = vid_conwidth/2;
3223         top_y = 0;
3224
3225         f = time - acc_prevtime;
3226         if(cvar("cl_showacceleration_z"))
3227                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3228         else
3229                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3230         acc_prevspeed = pmove_vel;
3231         acc_prevtime = time;
3232
3233         f = bound(0, f * 10, 1);
3234         acc_avg = acc_avg * (1 - f) + acceleration * f;
3235         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3236
3237         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3238
3239         sz = cvar("cl_showacceleration_size");
3240         scale = cvar("cl_showacceleration_scale");
3241         alpha = cvar("cl_showacceleration_alpha");
3242         if (cvar("cl_showacceleration_color_custom"))
3243                 rgb = stov(cvar_string("cl_showacceleration_color"));
3244         else {
3245                 rgb = '1 1 1';
3246                 if (acceleration < 0) {
3247                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3248                 } else if (acceleration > 0) {
3249                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3250                 }
3251         }
3252
3253         if (acceleration > 0)
3254                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3255         else if (acceleration < 0)
3256                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3257 }
3258
3259 void HUD_Reset (void)
3260 {
3261         // reset gametype specific icons
3262         if(gametype == GAME_KEYHUNT)
3263                 HUD_Mod_KH_Reset();
3264         else if(gametype == GAME_CTF)
3265                 HUD_Mod_CTF_Reset();
3266 }
3267
3268 void HUD_Main (void)
3269 {
3270         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3271         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3272         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3273         hud_color_bg_team = cvar("hud_color_bg_team");
3274
3275         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3276         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3277
3278         hud_configure = cvar("_hud_configure");
3279
3280         // Drawing stuff
3281         if(cvar_string("hud_dock") != "")
3282                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3283
3284         if(HUD_Panel_CheckActive(0))
3285                 HUD_WeaponIcons();
3286         if(HUD_Panel_CheckActive(1))
3287                 HUD_Inventory();
3288         if(HUD_Panel_CheckActive(2))
3289                 HUD_Powerups();
3290         if(HUD_Panel_CheckActive(3))
3291                 HUD_HealthArmor();
3292         if(HUD_Panel_CheckActive(4))
3293                 HUD_Notify();
3294         if(HUD_Panel_CheckActive(5))
3295                 HUD_Timer();
3296         // TODO hud'ify
3297         if(HUD_Panel_CheckActive(6))
3298                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3299                         HUD_Radar();
3300         if(HUD_Panel_CheckActive(7))
3301                 HUD_Score();
3302         if(HUD_Panel_CheckActive(8))
3303                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3304                         HUD_RaceTimer();
3305         if(HUD_Panel_CheckActive(9))
3306                 HUD_VoteWindow();
3307         if(HUD_Panel_CheckActive(10))
3308                 HUD_ModIcons();
3309         // TODO hud'ify
3310         if(HUD_Panel_CheckActive(11))
3311                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3312                         HUD_DrawPressedKeys();
3313
3314         // TODO hud_'ify these
3315         if (cvar("cl_showspeed"))
3316                 HUD_ShowSpeed();
3317         if (cvar("cl_showacceleration"))
3318                 HUD_ShowAcceleration();
3319 }