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1 #ifndef HUD_H
2 #define HUD_H
3
4 #if defined(CSQC)
5         #include "../common/util-pre.qh"
6         #include "sys-pre.qh"
7         #include "../dpdefs/csprogsdefs.qc"
8         #include "sys-post.qh"
9         #include "Defs.qc"
10         #include "../dpdefs/keycodes.qc"
11         #include "../common/constants.qh"
12         #include "../common/stats.qh"
13         #include "../warpzonelib/anglestransform.qh"
14         #include "../warpzonelib/mathlib.qh"
15         #include "../warpzonelib/common.qh"
16         #include "../warpzonelib/client.qh"
17         #include "../common/playerstats.qh"
18         #include "../common/teams.qh"
19         #include "../common/util.qh"
20         #include "../common/nades.qh"
21         #include "../common/buffs.qh"
22         #include "../common/test.qh"
23         #include "../common/counting.qh"
24         #include "../common/weapons/weapons.qh"
25         #include "../common/mapinfo.qh"
26         #include "../common/command/markup.qh"
27         #include "../common/command/rpn.qh"
28         #include "../common/command/generic.qh"
29         #include "../common/command/shared_defs.qh"
30         #include "../common/urllib.qh"
31         #include "../common/animdecide.qh"
32         #include "command/cl_cmd.qh"
33         #include "../common/monsters/monsters.qh"
34         #include "autocvars.qh"
35         #include "../common/notifications.qh"
36         #include "../common/deathtypes.qh"
37         #include "damage.qh"
38         #include "../csqcmodellib/interpolate.qh"
39         #include "teamradar.qh"
40 #elif defined(MENUQC)
41 #elif defined(SVQC)
42 #endif
43
44 const int HUD_PANEL_MAX = 24;
45 entity hud_panel[HUD_PANEL_MAX];
46 const int HUD_PANEL_FIRST = 0;
47 int HUD_PANEL_NUM;
48 int HUD_PANEL_LAST;
49
50 int panel_order[HUD_PANEL_MAX];
51 string hud_panelorder_prev;
52
53 float hud_draw_maximized;
54 float hud_panel_radar_maximized;
55 float chat_panel_modified;
56 float radar_panel_modified;
57
58 vector mousepos;
59 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
60 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
61 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
62 entity highlightedPanel;
63 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
64
65 const float BORDER_MULTIPLIER = 0.25;
66 float scoreboard_bottom;
67 int weapon_accuracy[WEP_MAXCOUNT];
68
69 int complain_weapon;
70 string complain_weapon_name;
71 float complain_weapon_type;
72 float complain_weapon_time;
73
74 int ps_primary, ps_secondary;
75 int ts_primary, ts_secondary;
76
77 float last_switchweapon;
78 float last_activeweapon;
79 float weapontime;
80 float weaponprevtime;
81
82 float teamnagger;
83
84 float hud_configure_checkcollisions;
85 float hud_configure_prev;
86 vector hud_configure_gridSize;
87 vector hud_configure_realGridSize;
88
89 int hudShiftState;
90 const int S_SHIFT = 1;
91 const int S_CTRL = 2;
92 const int S_ALT = 4;
93
94 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
95
96 float hud_fade_alpha;
97
98 string hud_skin_path;
99 string hud_skin_prev;
100
101 vector myteamcolors;
102
103 entity highlightedPanel_backup;
104 vector panel_pos_backup;
105 vector panel_size_backup;
106
107 vector panel_size_copied;
108
109 entity panel;
110 .string panel_name;
111 .int panel_id;
112 .vector current_panel_pos;
113 .vector current_panel_size;
114 .string current_panel_bg;
115 .float current_panel_bg_alpha;
116 .float current_panel_bg_border;
117 .vector current_panel_bg_color;
118 .float current_panel_bg_color_team;
119 .float current_panel_bg_padding;
120 .float current_panel_fg_alpha;
121 .float update_time;
122 float panel_enabled;
123 vector panel_pos;
124 vector panel_size;
125 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
126 vector panel_bg_color;
127 string panel_bg_color_str;
128 float panel_bg_color_team;
129 string panel_bg_color_team_str;
130 float panel_fg_alpha;
131 float panel_bg_alpha;
132 string panel_bg_alpha_str;
133 float panel_bg_border;
134 string panel_bg_border_str;
135 float panel_bg_padding;
136 string panel_bg_padding_str;
137
138 .void() panel_draw;
139
140 float current_player;
141
142
143 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
144         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
145         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
146         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
147         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
148         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
149         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
150         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
151         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
152         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
153         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
154         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
155         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
156         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
157         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
158         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
159         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
160         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
161         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
162
163 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
164         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
165         void draw_func(void);                                                                                                                                                                                   \
166         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
167                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
168                 entity hud_panelent = spawn();                                                                                                                                                          \
169                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
170                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
171                 hud_panelent.panel_name = #name;                                                                                                                                                        \
172                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
173                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
174                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
175         }                                                                                                                                                                                                                               \
176         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
177
178 HUD_PANELS(HUD_PANEL)
179 #undef HUD_PANEL
180
181 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
182
183
184 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
185 // ----------------------
186 // MACRO HELL STARTS HERE
187 // ----------------------
188 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
189
190 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
191 // comment on last line of macro: // we probably want to see a background in config mode at all times...
192 #define HUD_Panel_GetBg() do {                                                                                      \
193         string panel_bg;                                                                                                \
194         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
195                 panel_bg = "0";                                                                                             \
196         } else {                                                                                                        \
197                 if (panel_bg_str == "") {                                                                                   \
198                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
199                 }                                                                                                           \
200                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
201                         panel_bg = "0";                                                                                         \
202                 } else {                                                                                                    \
203                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
204                                 panel_bg_alpha_str = "0";                                                                           \
205                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
206                         if (precache_pic(panel_bg) == "") {                                                                     \
207                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
208                                 if (precache_pic(panel_bg) == "") {                                                                 \
209                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
210                                 }                                                                                                   \
211                         }                                                                                                       \
212                 }                                                                                                           \
213         }                                                                                                               \
214         if (panel.current_panel_bg)                                                                                     \
215                 strunzone(panel.current_panel_bg);                                                                          \
216         panel.current_panel_bg = strzone(panel_bg);                                                                     \
217 } while(0)
218
219 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
220 #define HUD_Panel_GetColor() do {                                                                                   \
221         if ((teamplay) && panel_bg_color_team) {                                                                        \
222                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
223                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
224                 else                                                                                                        \
225                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
226         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
227                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
228         } else {                                                                                                        \
229                 if (panel_bg_color_str == "") {                                                                             \
230                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
231                 } else {                                                                                                    \
232                         if (panel_bg_color_str == "shirt") {                                                                    \
233                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
234                         } else if (panel_bg_color_str == "pants") {                                                             \
235                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
236                         } else {                                                                                                \
237                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
238                         }                                                                                                       \
239                 }                                                                                                           \
240         }                                                                                                               \
241 } while(0)
242
243 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
244 #define HUD_Panel_GetColorTeam() do {                                                                               \
245         if (panel_bg_color_team_str == "") {                                                                            \
246                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
247         } else {                                                                                                        \
248                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
249         }                                                                                                               \
250 } while(0)
251
252 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
253 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
254 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
255         if (panel_bg_alpha_str == "") {                                                                                 \
256                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
257         }                                                                                                               \
258         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
259         if (autocvar__hud_configure) {                                                                                  \
260                 if (!panel_enabled)                                                                                         \
261                         panel_bg_alpha = 0.25;                                                                                  \
262                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
263                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
264                 else                                                                                                        \
265                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
266         }                                                                                                               \
267 } while(0)
268
269 // Get value for panel_fg_alpha. Also do various minalpha checks
270 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
271 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
272         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
273         if (autocvar__hud_configure && !panel_enabled)                                                                  \
274                 panel_fg_alpha = 0.25;                                                                                      \
275 } while(0)
276
277 // Get border. See comments above, it's similar.
278 #define HUD_Panel_GetBorder() do {                                                                                  \
279         if (panel_bg_border_str == "") {                                                                                \
280                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
281         } else {                                                                                                        \
282                 panel_bg_border = stof(panel_bg_border_str);                                                                \
283         }                                                                                                               \
284 } while(0)
285
286 // Get padding. See comments above, it's similar.
287 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
288 #define HUD_Panel_GetPadding() do {                                                                                 \
289         if (panel_bg_padding_str == "") {                                                                               \
290                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
291         } else {                                                                                                        \
292                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
293         }                                                                                                               \
294         panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);                                \
295 } while(0)
296
297 // return smoothly faded pos and size of given panel when a dialog is active
298 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
299         vector menu_enable_pos;                                                                                         \
300         vector menu_enable_size = '0 0 0';                                                                              \
301         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
302         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
303         if (panel_size_x > panel_size_y) {                                                                              \
304                 if (panel_size_y > menu_enable_maxsize_y) {                                                                 \
305                         menu_enable_size_y = menu_enable_maxsize_y;                                                             \
306                         menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);                               \
307                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
308                 }                                                                                                           \
309                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
310         } else {                                                                                                        \
311                 if (panel_size_x > menu_enable_maxsize_x) {                                                                 \
312                         menu_enable_size_x = menu_enable_maxsize_x;                                                             \
313                         menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);                               \
314                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
315                 }                                                                                                           \
316                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
317         }                                                                                                               \
318         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
319 } while(0)
320
321 // Scale the pos and size vectors to absolute coordinates
322 #define HUD_Panel_ScalePosSize() do {                                                                               \
323         panel_pos_x *= vid_conwidth;  panel_pos_y *= vid_conheight;                                                     \
324         panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;                                                    \
325 } while(0)
326
327 // NOTE: in hud_configure mode cvars must be reloaded every frame
328 #define HUD_Panel_UpdateCvars() do {                                                                                \
329         if (panel.update_time <= time) {                                                                                \
330                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
331                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
332                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
333                 HUD_Panel_ScalePosSize();                                                                                   \
334                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
335                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
336                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
337                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
338                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
339                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
340                 HUD_Panel_GetBg();                                                                                          \
341                 if (panel.current_panel_bg != "0") {                                                                        \
342                         HUD_Panel_GetColorTeam();                                                                               \
343                         HUD_Panel_GetColor();                                                                                   \
344                         HUD_Panel_GetBgAlpha();                                                                                 \
345                         HUD_Panel_GetBorder();                                                                                  \
346                 }                                                                                                           \
347                 HUD_Panel_GetFgAlpha();                                                                                     \
348                 HUD_Panel_GetPadding();                                                                                     \
349                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
350                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
351                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
352                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
353                 } else {                                                                                                    \
354                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
355                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
356                 }                                                                                                           \
357                 panel.current_panel_pos = panel_pos;                                                                        \
358                 panel.current_panel_size = panel_size;                                                                      \
359                 panel.current_panel_bg_border = panel_bg_border;                                                            \
360                 panel.current_panel_bg_color = panel_bg_color;                                                              \
361                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
362                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
363                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
364         } else {                                                                                                        \
365                 panel_pos = panel.current_panel_pos;                                                                        \
366                 panel_size = panel.current_panel_size;                                                                      \
367                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
368                 panel_bg_border = panel.current_panel_bg_border;                                                            \
369                 panel_bg_color = panel.current_panel_bg_color;                                                              \
370                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
371                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
372                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
373         }                                                                                                               \
374 } while(0)
375
376 #define HUD_Panel_UpdatePosSize() do {                                                                              \
377         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
378         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
379         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
380         HUD_Panel_ScalePosSize();                                                                                       \
381         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
382                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
383         }                                                                                                               \
384         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
385         HUD_Panel_GetBorder();                                                                                          \
386 } while(0)
387
388 const float NOTIFY_MAX_ENTRIES = 10;
389 const float NOTIFY_ICON_MARGIN = 0.02;
390
391 int notify_index;
392 int notify_count;
393 float notify_times[NOTIFY_MAX_ENTRIES];
394 string notify_attackers[NOTIFY_MAX_ENTRIES];
395 string notify_victims[NOTIFY_MAX_ENTRIES];
396 string notify_icons[NOTIFY_MAX_ENTRIES];
397
398 void HUD_Notify_Push(string icon, string attacker, string victim);
399
400 var void HUD_ModIcons_GameType(vector pos, vector size);
401 void HUD_ModIcons_SetFunc();
402 #endif