1 #include "mapvoting.qh"
2 #include "modeleffects.qh"
3 #include "particles.qh"
4 #include "scoreboard.qh"
5 #include "shownames.qh"
6 #include "target_music.qh"
10 #include "waypointsprites.qh"
12 #include "vehicles/vehicles.qh"
14 #include "../server/vehicles/bumblebee.qh"
16 #include "../common/net_notice.qh"
18 #include "../common/monsters/monsters.qh"
20 #include "../warpzonelib/client.qh"
22 // --------------------------------------------------------------------------
23 // BEGIN REQUIRED CSQC FUNCTIONS
26 entity clearentity_ent;
27 void clearentity(entity e)
31 clearentity_ent = spawn();
32 clearentity_ent.classname = "clearentity";
35 copyentity(clearentity_ent, e);
39 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
40 void menu_show_error()
42 drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
45 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
46 // Useful for precaching things
53 void WaypointSprite_Load();
54 void ConsoleCommand_macro_init();
57 prvm_language = cvar_string("prvm_language");
60 dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
67 ClientProgsDB = db_load("client.db");
68 compressShortVector_init();
72 menu_show = menu_show_error;
73 menu_action = func_null;
75 for(i = 0; i < 255; ++i)
76 if(getplayerkeyvalue(i, "viewentity") == "")
80 //registercommand("hud_configure");
81 //registercommand("hud_save");
82 //registercommand("menu_action");
84 ConsoleCommand_macro_init();
86 registercvar("hud_usecsqc", "1");
87 registercvar("scoreboard_columns", "default");
89 registercvar("cl_nade_type", "3");
90 registercvar("cl_pokenade_type", "zombie");
94 // hud_fields uses strunzone on the titles!
95 for(i = 0; i < MAX_HUD_FIELDS; ++i)
96 hud_title[i] = strzone("(null)");
104 teams = Sort_Spawn();
105 players = Sort_Spawn();
107 GetTeam(NUM_SPECTATOR, true); // add specs first
109 // needs to be done so early because of the constants they create
110 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
111 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
112 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
113 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
114 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
115 CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
116 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
118 WaypointSprite_Load();
121 precache_model("null");
122 precache_sound("misc/hit.wav");
123 precache_sound("misc/typehit.wav");
125 Projectile_Precache();
127 GibSplash_Precache();
132 CSQCPlayer_Precache();
134 if(autocvar_cl_reticle)
136 precache_pic("gfx/reticle_normal");
137 // weapon reticles are precached in weapon files
140 get_mi_min_max_texcoords(1); // try the CLEVER way first
141 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
142 shortmapname = mi_shortname;
144 if(precache_pic(minimapname) == "")
146 // but maybe we have a non-clever minimap
147 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
148 if(precache_pic(minimapname) == "")
149 minimapname = ""; // FAIL
151 get_mi_min_max_texcoords(0); // load new texcoords
154 mi_center = (mi_min + mi_max) * 0.5;
155 mi_scale = mi_max - mi_min;
156 minimapname = strzone(minimapname);
160 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
161 draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
164 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
173 if(autocvar_cl_db_saveasdump)
174 db_dump(ClientProgsDB, "client.db");
176 db_save(ClientProgsDB, "client.db");
177 db_close(ClientProgsDB);
180 cvar_set("chase_active",ftos(chase_active_backup));
182 // unset the event chasecam's chase_active
183 if(autocvar_chase_active < 0)
184 cvar_set("chase_active", "0");
188 if (!(calledhooks & HOOK_START))
189 localcmd("\n_cl_hook_gamestart nop\n");
190 if (!(calledhooks & HOOK_END))
191 localcmd("\ncl_hook_gameend\n");
196 float SetTeam(entity o, int Team)
210 if(GetTeam(Team, false) == world)
212 dprintf("trying to switch to unsupported team %d\n", Team);
213 Team = NUM_SPECTATOR;
226 if(GetTeam(Team, false) == world)
228 dprintf("trying to switch to unsupported team %d\n", Team);
229 Team = NUM_SPECTATOR;
234 if(Team == -1) // leave
238 tm = GetTeam(o.team, false);
249 tm = GetTeam(Team, true);
254 else if(Team != o.team)
256 tm = GetTeam(o.team, false);
259 tm = GetTeam(Team, true);
267 void Playerchecker_Think()
271 for(i = 0; i < maxclients; ++i)
274 if(GetPlayerName(i) == "")
278 // player disconnected
291 playerslots[i] = e = spawn();
294 e.ping_packetloss = 0;
295 e.ping_movementloss = 0;
296 //e.gotscores = 0; // we might already have the scores...
297 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
299 HUD_UpdatePlayerPos(e);
303 self.nextthink = time + 0.2;
310 entity playerchecker;
311 playerchecker = spawn();
312 playerchecker.think = Playerchecker_Think;
313 playerchecker.nextthink = time + 0.2;
321 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
322 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
323 // All keys are in ascii.
324 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
325 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
326 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
327 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
328 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
333 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
336 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
339 if(menu_visible && menu_action)
340 if(menu_action(bInputType, nPrimary, nSecondary))
346 // END REQUIRED CSQC FUNCTIONS
347 // --------------------------------------------------------------------------
349 // --------------------------------------------------------------------------
350 // BEGIN OPTIONAL CSQC FUNCTIONS
351 void Ent_RemoveEntCS()
353 entcs_receiver[self.sv_entnum] = world;
358 InterpolateOrigin_Undo();
360 self.classname = "entcs_receiver";
364 self.sv_entnum = ReadByte();
367 self.origin_x = ReadShort();
368 self.origin_y = ReadShort();
369 self.origin_z = ReadShort();
370 setorigin(self, self.origin);
374 self.angles_y = ReadByte() * 360.0 / 256;
375 self.angles_x = self.angles_z = 0;
378 self.healthvalue = ReadByte() * 10;
380 self.armorvalue = ReadByte() * 10;
382 entcs_receiver[self.sv_entnum] = self;
383 self.entremove = Ent_RemoveEntCS;
384 self.iflags |= IFLAG_ORIGIN;
386 InterpolateOrigin_Note();
391 void Ent_RemovePlayerScore()
394 SetTeam(self.owner, -1);
395 self.owner.gotscores = 0;
396 for(int i = 0; i < MAX_SCORE; ++i) {
397 self.owner.(scores[i]) = 0; // clear all scores
402 void Ent_ReadPlayerScore()
408 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
409 // (no I've never heard of M-x replace-string, sed, or anything like that)
410 isNew = !self.owner; // workaround for DP bug
413 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
414 if(!isNew && n != self.sv_entnum)
416 //print("A CSQC entity changed its owner!\n");
417 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
420 self.enttype = ENT_CLIENT_SCORES;
426 if (!(playerslots[self.sv_entnum]))
427 playerslots[self.sv_entnum] = spawn();
428 o = self.owner = playerslots[self.sv_entnum];
429 o.sv_entnum = self.sv_entnum;
433 // RegisterPlayer(o);
434 //playerchecker will do this for us later, if it has not already done so
445 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
449 o.(scores[i]) = ReadInt24_t();
451 o.(scores[i]) = ReadChar();
455 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
457 self.entremove = Ent_RemovePlayerScore;
460 void Ent_ReadTeamScore()
465 self.team = ReadByte();
466 o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
469 #if MAX_TEAMSCORE <= 8
477 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
481 o.(teamscores[i]) = ReadInt24_t();
483 o.(teamscores[i]) = ReadChar();
486 HUD_UpdateTeamPos(o);
489 void Ent_ClientData()
491 float newspectatee_status;
495 scoreboard_showscores_force = (f & 1);
499 newspectatee_status = ReadByte();
500 if(newspectatee_status == player_localnum + 1)
501 newspectatee_status = -1; // observing
504 newspectatee_status = 0;
506 spectatorbutton_zoom = (f & 4);
510 angles_held_status = 1;
511 angles_held.x = ReadAngle();
512 angles_held.y = ReadAngle();
516 angles_held_status = 0;
520 num_spectators = ReadByte();
524 for(i = 0; i < MAX_SPECTATORS; ++i)
525 spectatorlist[i] = 0; // reset list first
527 for(i = 0; i < num_spectators; ++i)
530 spectatorlist[i] = slot - 1;
534 if(newspectatee_status != spectatee_status)
538 race_checkpointtime = 0;
540 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
542 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
543 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
546 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
549 spectatee_status = newspectatee_status;
551 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
558 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
563 strunzone(vote_called_vote);
564 vote_called_vote = string_null;
574 vote_yescount = ReadByte();
575 vote_nocount = ReadByte();
576 vote_needed = ReadByte();
577 vote_highlighted = ReadChar();
583 strunzone(vote_called_vote);
584 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
589 for(j = 0; j < maxclients; ++j)
591 playerslots[j].ready = 1;
592 for(i = 1; i <= maxclients; i += 8)
595 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
598 playerslots[j].ready = 0;
602 ready_waiting = (nags & 1);
603 ready_waiting_for_me = (nags & 2);
604 vote_waiting = (nags & 4);
605 vote_waiting_for_me = (nags & 8);
606 warmup_stage = (nags & 16);
609 void Ent_EliminatedPlayers()
616 for(j = 0; j < maxclients; ++j)
618 playerslots[j].eliminated = 1;
619 for(i = 1; i <= maxclients; i += 8)
622 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
625 playerslots[j].eliminated = 0;
630 void Ent_RandomSeed()
638 void Ent_ReadAccuracy(void)
641 int sf = ReadInt24_t();
644 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
645 weapon_accuracy[w] = -1;
649 for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
655 weapon_accuracy[w] = -1;
657 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
659 weapon_accuracy[w] = (b - 1.0) / 100.0;
668 void Spawn_Draw(void)
670 pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
673 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
675 float teamnum = (ReadByte() - 1);
677 spn_origin.x = ReadShort();
678 spn_origin.y = ReadShort();
679 spn_origin.z = ReadShort();
683 self.origin = spn_origin;
684 setsize(self, PL_MIN, PL_MAX);
687 /*if(autocvar_cl_spawn_point_model) // needs a model first
689 self.mdl = "models/spawnpoint.md3";
690 self.colormod = Team_ColorRGB(teamnum);
691 precache_model(self.mdl);
692 setmodel(self, self.mdl);
693 self.drawmask = MASK_NORMAL;
694 //self.movetype = MOVETYPE_NOCLIP;
695 //self.draw = Spawn_Draw;
697 if(autocvar_cl_spawn_point_particles)
699 if((serverflags & SERVERFLAG_TEAMPLAY))
703 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
704 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
705 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
706 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
707 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
710 else { self.cnt = particleeffectnum("spawn_point_neutral"); }
712 self.draw = Spawn_Draw;
716 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
719 void Ent_ReadSpawnEvent(float is_new)
721 // If entnum is 0, ONLY do the local spawn actions
722 // this way the server can disable the sending of
723 // spawn origin or such to clients if wanted.
724 float entnum = ReadByte();
728 self.origin_x = ReadShort();
729 self.origin_y = ReadShort();
730 self.origin_z = ReadShort();
734 float teamnum = GetPlayerColor(entnum - 1);
736 if(autocvar_cl_spawn_event_particles)
740 case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
741 case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
742 case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
743 case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
744 default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
747 if(autocvar_cl_spawn_event_sound)
749 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
754 // local spawn actions
755 if(is_new && (!entnum || (entnum == player_localentnum)))
758 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
760 if(autocvar_cl_unpress_zoom_on_spawn)
767 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
770 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
771 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
772 void Ent_RadarLink();
774 void Ent_ScoresInfo();
775 void CSQC_Ent_Update(float bIsNewEntity)
781 if(autocvar_developer_csqcentities)
782 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
784 // set up the "time" global for received entities to be correct for interpolation purposes
792 serverprevtime = time;
793 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
794 time = serverprevtime + serverdeltatime;
797 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
800 if(t != self.enttype || bIsNewEntity)
802 //print("A CSQC entity changed its type!\n");
803 printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
813 printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
821 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
822 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
823 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
824 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
825 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
826 case ENT_CLIENT_LASER: Ent_Laser(); break;
827 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
828 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
829 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
830 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
831 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
832 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
833 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
834 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
835 case ENT_CLIENT_INIT: Ent_Init(); break;
836 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
837 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
838 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
839 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
840 case ENT_CLIENT_WALL: Ent_Wall(); break;
841 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
842 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
843 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
844 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
845 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
846 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
847 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
848 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
849 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
850 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
851 case ENT_CLIENT_TURRET: ent_turret(); break;
852 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
853 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
854 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
855 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
856 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
857 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
858 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
861 //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
862 error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
868 // Destructor, but does NOT deallocate the entity by calling remove(). Also
869 // used when an entity changes its type. For an entity that someone interacts
870 // with others, make sure it can no longer do so.
876 if(self.skeletonindex)
878 skel_delete(self.skeletonindex);
879 self.skeletonindex = 0;
882 if(self.snd_looping > 0)
884 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
885 self.snd_looping = 0;
890 self.draw = menu_sub_null;
891 self.entremove = menu_sub_null;
892 // TODO possibly set more stuff to defaults
894 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
895 void CSQC_Ent_Remove()
897 if(autocvar_developer_csqcentities)
898 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
902 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
914 if(!(calledhooks & HOOK_START))
915 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
916 calledhooks |= HOOK_START;
919 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
920 void CSQC_Parse_StuffCmd(string strMessage)
922 if(autocvar_developer_csqcentities)
923 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
925 localcmd(strMessage);
927 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
928 void CSQC_Parse_Print(string strMessage)
930 if(autocvar_developer_csqcentities)
931 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
933 print(ColorTranslateRGB(strMessage));
936 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
937 void CSQC_Parse_CenterPrint(string strMessage)
939 if(autocvar_developer_csqcentities)
940 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
942 centerprint_hud(strMessage);
945 string notranslate_fogcmd1 = "\nfog ";
946 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
949 // TODO somehow thwart prvm_globalset client ...
951 if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
952 { localcmd("\nr_drawfog 0\n"); }
953 else if(forcefog != "")
954 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
957 void Gamemode_Init();
958 void Ent_ScoresInfo()
961 self.classname = "ent_client_scores_info";
962 gametype = ReadInt24_t();
963 HUD_ModIcons_SetFunc();
964 for(i = 0; i < MAX_SCORE; ++i)
967 strunzone(scores_label[i]);
968 scores_label[i] = strzone(ReadString());
969 scores_flags[i] = ReadByte();
971 for(i = 0; i < MAX_TEAMSCORE; ++i)
973 if(teamscores_label[i])
974 strunzone(teamscores_label[i]);
975 teamscores_label[i] = strzone(ReadString());
976 teamscores_flags[i] = ReadByte();
984 self.classname = "ent_client_init";
986 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
988 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
989 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
990 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
991 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
992 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
993 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
994 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
995 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
999 forcefog = strzone(ReadString());
1001 armorblockpercent = ReadByte() / 255.0;
1003 g_balance_mortar_bouncefactor = ReadCoord();
1004 g_balance_mortar_bouncestop = ReadCoord();
1005 g_balance_electro_secondary_bouncefactor = ReadCoord();
1006 g_balance_electro_secondary_bouncestop = ReadCoord();
1008 vortex_scope = !ReadByte();
1009 rifle_scope = !ReadByte();
1011 serverflags = ReadByte();
1013 minelayer_maxmines = ReadByte();
1015 hagar_maxrockets = ReadByte();
1017 g_trueaim_minrange = ReadCoord();
1018 g_balance_porto_secondary = ReadByte();
1032 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1033 race_checkpoint = ReadByte();
1034 race_time = ReadInt24_t();
1035 race_previousbesttime = ReadInt24_t();
1036 if(race_previousbestname)
1037 strunzone(race_previousbestname);
1038 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1040 race_checkpointtime = time;
1042 if(race_checkpoint == 0 || race_checkpoint == 254)
1044 race_penaltyaccumulator = 0;
1045 race_laptime = time; // valid
1050 case RACE_NET_CHECKPOINT_CLEAR:
1052 race_checkpointtime = 0;
1055 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1056 race_laptime = ReadCoord();
1057 race_checkpointtime = -99999;
1059 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1060 race_nextcheckpoint = ReadByte();
1062 race_nextbesttime = ReadInt24_t();
1063 if(race_nextbestname)
1064 strunzone(race_nextbestname);
1065 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1068 case RACE_NET_CHECKPOINT_HIT_RACE:
1069 race_mycheckpoint = ReadByte();
1070 race_mycheckpointtime = time;
1071 race_mycheckpointdelta = ReadInt24_t();
1072 race_mycheckpointlapsdelta = ReadByte();
1073 if(race_mycheckpointlapsdelta >= 128)
1074 race_mycheckpointlapsdelta -= 256;
1075 if(race_mycheckpointenemy)
1076 strunzone(race_mycheckpointenemy);
1077 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1080 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1081 race_othercheckpoint = ReadByte();
1082 race_othercheckpointtime = time;
1083 race_othercheckpointdelta = ReadInt24_t();
1084 race_othercheckpointlapsdelta = ReadByte();
1085 if(race_othercheckpointlapsdelta >= 128)
1086 race_othercheckpointlapsdelta -= 256;
1087 if(race_othercheckpointenemy)
1088 strunzone(race_othercheckpointenemy);
1089 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1092 case RACE_NET_PENALTY_RACE:
1093 race_penaltyeventtime = time;
1094 race_penaltytime = ReadShort();
1095 //race_penaltyaccumulator += race_penaltytime;
1096 if(race_penaltyreason)
1097 strunzone(race_penaltyreason);
1098 race_penaltyreason = strzone(ReadString());
1101 case RACE_NET_PENALTY_QUALIFYING:
1102 race_penaltyeventtime = time;
1103 race_penaltytime = ReadShort();
1104 race_penaltyaccumulator += race_penaltytime;
1105 if(race_penaltyreason)
1106 strunzone(race_penaltyreason);
1107 race_penaltyreason = strzone(ReadString());
1110 case RACE_NET_SERVER_RECORD:
1111 race_server_record = ReadInt24_t();
1113 case RACE_NET_SPEED_AWARD:
1114 race_speedaward = ReadInt24_t();
1115 if(race_speedaward_holder)
1116 strunzone(race_speedaward_holder);
1117 race_speedaward_holder = strzone(ReadString());
1119 case RACE_NET_SPEED_AWARD_BEST:
1120 race_speedaward_alltimebest = ReadInt24_t();
1121 if(race_speedaward_alltimebest_holder)
1122 strunzone(race_speedaward_alltimebest_holder);
1123 race_speedaward_alltimebest_holder = strzone(ReadString());
1125 case RACE_NET_SERVER_RANKINGS:
1127 int pos = ReadShort();
1128 prevpos = ReadShort();
1131 // move other rankings out of the way
1134 for (i=prevpos-1;i>pos-1;--i) {
1135 grecordtime[i] = grecordtime[i-1];
1136 if(grecordholder[i])
1137 strunzone(grecordholder[i]);
1138 grecordholder[i] = strzone(grecordholder[i-1]);
1140 } else if (del) { // a record has been deleted by the admin
1141 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1142 if (i == RANKINGS_CNT-1) { // clear out last record
1144 if (grecordholder[i])
1145 strunzone(grecordholder[i]);
1146 grecordholder[i] = string_null;
1149 grecordtime[i] = grecordtime[i+1];
1150 if (grecordholder[i])
1151 strunzone(grecordholder[i]);
1152 grecordholder[i] = strzone(grecordholder[i+1]);
1155 } else { // player has no ranked record yet
1156 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1157 grecordtime[i] = grecordtime[i-1];
1158 if(grecordholder[i])
1159 strunzone(grecordholder[i]);
1160 grecordholder[i] = strzone(grecordholder[i-1]);
1164 // store new ranking
1165 if(grecordholder[pos-1] != "")
1166 strunzone(grecordholder[pos-1]);
1167 grecordholder[pos-1] = strzone(ReadString());
1168 grecordtime[pos-1] = ReadInt24_t();
1169 if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1172 case RACE_NET_SERVER_STATUS:
1173 race_status = ReadShort();
1174 if(race_status_name)
1175 strunzone(race_status_name);
1176 race_status_name = strzone(ReadString());
1180 void Net_TeamNagger()
1185 void Net_ReadPingPLReport()
1192 if (!(playerslots[e]))
1194 playerslots[e].ping = pi;
1195 playerslots[e].ping_packetloss = pl / 255.0;
1196 playerslots[e].ping_movementloss = ml / 255.0;
1199 void Net_WeaponComplain()
1201 complain_weapon = ReadByte();
1203 if(complain_weapon_name)
1204 strunzone(complain_weapon_name);
1205 complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1207 complain_weapon_type = ReadByte();
1209 complain_weapon_time = time;
1210 weapontime = time; // ping the weapon panel
1212 switch(complain_weapon_type)
1214 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1215 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1216 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1220 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1221 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1222 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1223 float CSQC_Parse_TempEntity()
1231 if(autocvar_developer_csqcentities)
1232 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1234 // NOTE: Could just do return instead of break...
1237 case TE_CSQC_TARGET_MUSIC:
1241 case TE_CSQC_PICTURE:
1242 Net_MapVote_Picture();
1249 case TE_CSQC_VORTEXBEAMPARTICLE:
1250 Net_ReadVortexBeamParticle();
1253 case TE_CSQC_TEAMNAGGER:
1261 case TE_CSQC_PINGPLREPORT:
1262 Net_ReadPingPLReport();
1265 case TE_CSQC_WEAPONCOMPLAIN:
1266 Net_WeaponComplain();
1269 case TE_CSQC_VEHICLESETUP:
1273 case TE_CSQC_SVNOTICE:
1277 case TE_CSQC_SHOCKWAVEPARTICLE:
1278 Net_ReadShockwaveParticle();
1282 // No special logic for this temporary entity; return 0 so the engine can handle it
1290 string getcommandkey(string text, string command)
1293 float n, j, k, l = 0;
1295 if (!autocvar_hud_showbinds)
1298 keys = db_get(binddb, command);
1301 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1302 for(j = 0; j < n; ++j)
1308 keys = keynumtostring(k);
1310 keys = strcat(keys, ", ", keynumtostring(k));
1313 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1320 db_put(binddb, command, keys);
1323 if (keys == "NO_KEY") {
1324 if (autocvar_hud_showbinds > 1)
1325 return sprintf(_("%s (not bound)"), text);
1329 else if (autocvar_hud_showbinds > 1)
1330 return sprintf("%s (%s)", text, keys);