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1 #include "main.qh"
2 #include "_all.qh"
3
4 #include "casings.qh"
5 #include "csqcmodel_hooks.qh"
6 #include "damage.qh"
7 #include "effects.qh"
8 #include "gibs.qh"
9 #include "hook.qh"
10 #include "hud.qh"
11 #include "hud_config.qh"
12 #include "laser.qh"
13 #include "mapvoting.qh"
14 #include "modeleffects.qh"
15 #include "particles.qh"
16 #include "prandom.qh"
17 #include "scoreboard.qh"
18 #include "shownames.qh"
19 #include "sortlist.qh"
20 #include "tturrets.qh"
21 #include "tuba.qh"
22 #include "t_items.qh"
23 #include "wall.qh"
24 #include "waypointsprites.qh"
25
26 #include "vehicles/bumblebee.qh"
27 #include "vehicles/all.qh"
28
29 #include "weapons/projectile.qh"
30
31 #include "../common/buffs.qh"
32 #include "../common/deathtypes.qh"
33 #include "../common/mapinfo.qh"
34 #include "../common/monsters/all.qh"
35 #include "../common/nades.qh"
36 #include "../common/net_notice.qh"
37 #include "../common/notifications.qh"
38 #include "../common/stats.qh"
39 #include "../common/teams.qh"
40
41 #include "../common/items/all.qh"
42
43 #include "../common/weapons/all.qh"
44
45 #include "../csqcmodellib/cl_model.qh"
46 #include "../csqcmodellib/interpolate.qh"
47
48 #include "../common/triggers/include.qh"
49
50 #include "../warpzonelib/client.qh"
51
52 // --------------------------------------------------------------------------
53 // BEGIN REQUIRED CSQC FUNCTIONS
54 //include "main.qh"
55
56 entity clearentity_ent;
57 void clearentity(entity e)
58 {
59         if (!clearentity_ent)
60         {
61                 clearentity_ent = spawn();
62                 clearentity_ent.classname = "clearentity";
63         }
64         int n = e.entnum;
65         copyentity(clearentity_ent, e);
66         e.entnum = n;
67 }
68
69 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
70 void menu_show_error()
71 {
72         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
73 }
74
75 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
76 // Useful for precaching things
77
78 void menu_sub_null()
79 {
80 }
81
82 string forcefog;
83 void WaypointSprite_Load();
84 void ConsoleCommand_macro_init();
85 void CSQC_Init(void)
86 {
87         prvm_language = cvar_string("prvm_language");
88
89 #ifdef WATERMARK
90         dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
91 #endif
92
93         int i;
94
95         binddb = db_create();
96         tempdb = db_create();
97         ClientProgsDB = db_load("client.db");
98         compressShortVector_init();
99
100         draw_endBoldFont();
101         menu_visible = false;
102         menu_show = menu_show_error;
103         menu_action = func_null;
104
105         for(i = 0; i < 255; ++i)
106                 if(getplayerkeyvalue(i, "viewentity") == "")
107                         break;
108         maxclients = i;
109
110         //registercommand("hud_configure");
111         //registercommand("hud_save");
112         //registercommand("menu_action");
113
114         ConsoleCommand_macro_init();
115
116         registercvar("hud_usecsqc", "1");
117         registercvar("scoreboard_columns", "default");
118
119         registercvar("cl_nade_type", "3");
120         registercvar("cl_pokenade_type", "zombie");
121
122         registercvar("cl_jumpspeedcap_min", "");
123         registercvar("cl_jumpspeedcap_max", "");
124
125         gametype = 0;
126
127         // hud_fields uses strunzone on the titles!
128         for(i = 0; i < MAX_HUD_FIELDS; ++i)
129                 hud_title[i] = strzone("(null)");
130
131         Cmd_HUD_SetFields(0);
132
133         postinit = false;
134
135         calledhooks = 0;
136
137         teams = Sort_Spawn();
138         players = Sort_Spawn();
139
140         GetTeam(NUM_SPECTATOR, true); // add specs first
141
142         // needs to be done so early because of the constants they create
143         static_init();
144         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
145         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
146         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
147
148         WaypointSprite_Load();
149
150         // precaches
151         precache_model("null");
152         precache_sound("misc/hit.wav");
153         precache_sound("misc/typehit.wav");
154
155         Projectile_Precache();
156         Hook_Precache();
157         GibSplash_Precache();
158         Casings_Precache();
159         Vehicles_Precache();
160         turrets_precache();
161         Tuba_Precache();
162         CSQCPlayer_Precache();
163
164         if(autocvar_cl_reticle)
165         {
166                 precache_pic("gfx/reticle_normal");
167                 // weapon reticles are precached in weapon files
168         }
169
170         get_mi_min_max_texcoords(1); // try the CLEVER way first
171         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
172         shortmapname = mi_shortname;
173
174         if(precache_pic(minimapname) == "")
175         {
176                 // but maybe we have a non-clever minimap
177                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
178                 if(precache_pic(minimapname) == "")
179                         minimapname = ""; // FAIL
180                 else
181                         get_mi_min_max_texcoords(0); // load new texcoords
182         }
183
184         mi_center = (mi_min + mi_max) * 0.5;
185         mi_scale = mi_max - mi_min;
186         minimapname = strzone(minimapname);
187
188         WarpZone_Init();
189
190         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
191         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
192 }
193
194 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
195 void Shutdown(void)
196 {
197         WarpZone_Shutdown();
198
199         remove(teams);
200         remove(players);
201         db_close(binddb);
202         db_close(tempdb);
203         if(autocvar_cl_db_saveasdump)
204                 db_dump(ClientProgsDB, "client.db");
205         else
206                 db_save(ClientProgsDB, "client.db");
207         db_close(ClientProgsDB);
208
209         if(camera_active)
210                 cvar_set("chase_active",ftos(chase_active_backup));
211
212         // unset the event chasecam's chase_active
213         if(autocvar_chase_active < 0)
214                 cvar_set("chase_active", "0");
215
216         if (!isdemo())
217         {
218                 if (!(calledhooks & HOOK_START))
219                         localcmd("\n_cl_hook_gamestart nop\n");
220                 if (!(calledhooks & HOOK_END))
221                         localcmd("\ncl_hook_gameend\n");
222         }
223 }
224
225 .float has_team;
226 float SetTeam(entity o, int Team)
227 {
228         entity tm;
229         if(teamplay)
230         {
231                 switch(Team)
232                 {
233                         case -1:
234                         case NUM_TEAM_1:
235                         case NUM_TEAM_2:
236                         case NUM_TEAM_3:
237                         case NUM_TEAM_4:
238                                 break;
239                         default:
240                                 if(GetTeam(Team, false) == world)
241                                 {
242                                         dprintf("trying to switch to unsupported team %d\n", Team);
243                                         Team = NUM_SPECTATOR;
244                                 }
245                                 break;
246                 }
247         }
248         else
249         {
250                 switch(Team)
251                 {
252                         case -1:
253                         case 0:
254                                 break;
255                         default:
256                                 if(GetTeam(Team, false) == world)
257                                 {
258                                         dprintf("trying to switch to unsupported team %d\n", Team);
259                                         Team = NUM_SPECTATOR;
260                                 }
261                                 break;
262                 }
263         }
264         if(Team == -1) // leave
265         {
266                 if(o.has_team)
267                 {
268                         tm = GetTeam(o.team, false);
269                         tm.team_size -= 1;
270                         o.has_team = 0;
271                         return true;
272                 }
273         }
274         else
275         {
276                 if (!o.has_team)
277                 {
278                         o.team = Team;
279                         tm = GetTeam(Team, true);
280                         tm.team_size += 1;
281                         o.has_team = 1;
282                         return true;
283                 }
284                 else if(Team != o.team)
285                 {
286                         tm = GetTeam(o.team, false);
287                         tm.team_size -= 1;
288                         o.team = Team;
289                         tm = GetTeam(Team, true);
290                         tm.team_size += 1;
291                         return true;
292                 }
293         }
294         return false;
295 }
296
297 void Playerchecker_Think()
298 {
299     int i;
300         entity e;
301         for(i = 0; i < maxclients; ++i)
302         {
303                 e = playerslots[i];
304                 if(GetPlayerName(i) == "")
305                 {
306                         if(e.sort_prev)
307                         {
308                                 // player disconnected
309                                 SetTeam(e, -1);
310                                 RemovePlayer(e);
311                                 e.sort_prev = world;
312                                 //e.gotscores = 0;
313                         }
314                 }
315                 else
316                 {
317                         if (!e.sort_prev)
318                         {
319                                 // player connected
320                                 if (!e)
321                                         playerslots[i] = e = spawn();
322                                 e.sv_entnum = i;
323                                 e.ping = 0;
324                                 e.ping_packetloss = 0;
325                                 e.ping_movementloss = 0;
326                                 //e.gotscores = 0; // we might already have the scores...
327                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
328                                 RegisterPlayer(e);
329                                 HUD_UpdatePlayerPos(e);
330                         }
331                 }
332         }
333         self.nextthink = time + 0.2;
334 }
335
336 void Porto_Init();
337 void TrueAim_Init();
338 void PostInit(void)
339 {
340         entity playerchecker;
341         playerchecker = spawn();
342         playerchecker.think = Playerchecker_Think;
343         playerchecker.nextthink = time + 0.2;
344
345         Porto_Init();
346         TrueAim_Init();
347
348         postinit = true;
349 }
350
351 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
352 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
353 // All keys are in ascii.
354 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
355 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
356 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
357 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
358 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
359 {
360         float bSkipKey;
361         bSkipKey = false;
362
363         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
364                 return true;
365
366         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
367                 return true;
368
369         if(menu_visible && menu_action)
370                 if(menu_action(bInputType, nPrimary, nSecondary))
371                         return true;
372
373         return bSkipKey;
374 }
375
376 // END REQUIRED CSQC FUNCTIONS
377 // --------------------------------------------------------------------------
378
379 // --------------------------------------------------------------------------
380 // BEGIN OPTIONAL CSQC FUNCTIONS
381
382 void Ent_RemoveEntCS()
383 {
384         entcs_receiver[self.sv_entnum] = world;
385 }
386 void Ent_ReadEntCS()
387 {
388     int sf;
389         InterpolateOrigin_Undo();
390
391         self.classname = "entcs_receiver";
392         sf = ReadByte();
393
394         if(sf & 1)
395                 self.sv_entnum = ReadByte();
396         if(sf & 2)
397         {
398                 self.origin_x = ReadShort();
399                 self.origin_y = ReadShort();
400                 self.origin_z = ReadShort();
401                 setorigin(self, self.origin);
402         }
403         if(sf & 4)
404         {
405                 self.angles_y = ReadByte() * 360.0 / 256;
406                 self.angles_x = self.angles_z = 0;
407         }
408         if(sf & 8)
409                 self.healthvalue = ReadByte() * 10;
410         if(sf & 16)
411                 self.armorvalue = ReadByte() * 10;
412
413         entcs_receiver[self.sv_entnum] = self;
414         self.entremove = Ent_RemoveEntCS;
415         self.iflags |= IFLAG_ORIGIN;
416
417         InterpolateOrigin_Note();
418 }
419
420 void Ent_Remove();
421
422 void Ent_RemovePlayerScore()
423 {
424         if(self.owner) {
425                 SetTeam(self.owner, -1);
426                 self.owner.gotscores = 0;
427                 for(int i = 0; i < MAX_SCORE; ++i) {
428                         self.owner.(scores[i]) = 0; // clear all scores
429                 }
430         }
431 }
432
433 void Ent_ReadPlayerScore()
434 {
435         int i, n;
436         bool isNew;
437         entity o;
438
439         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
440         // (no I've never heard of M-x replace-string, sed, or anything like that)
441         isNew = !self.owner; // workaround for DP bug
442         n = ReadByte()-1;
443
444 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
445         if(!isNew && n != self.sv_entnum)
446         {
447                 //print("A CSQC entity changed its owner!\n");
448                 printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
449                 isNew = true;
450                 Ent_Remove();
451                 self.enttype = ENT_CLIENT_SCORES;
452         }
453 #endif
454
455         self.sv_entnum = n;
456
457         if (!(playerslots[self.sv_entnum]))
458                 playerslots[self.sv_entnum] = spawn();
459         o = self.owner = playerslots[self.sv_entnum];
460         o.sv_entnum = self.sv_entnum;
461         o.gotscores = 1;
462
463         //if (!o.sort_prev)
464         //      RegisterPlayer(o);
465         //playerchecker will do this for us later, if it has not already done so
466
467     int sf, lf;
468 #if MAX_SCORE <= 8
469         sf = ReadByte();
470         lf = ReadByte();
471 #else
472         sf = ReadShort();
473         lf = ReadShort();
474 #endif
475     int p;
476         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
477                 if(sf & p)
478                 {
479                         if(lf & p)
480                                 o.(scores[i]) = ReadInt24_t();
481                         else
482                                 o.(scores[i]) = ReadChar();
483                 }
484
485         if(o.sort_prev)
486                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
487
488         self.entremove = Ent_RemovePlayerScore;
489 }
490
491 void Ent_ReadTeamScore()
492 {
493         int i;
494         entity o;
495
496         self.team = ReadByte();
497         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
498
499     int sf, lf;
500 #if MAX_TEAMSCORE <= 8
501         sf = ReadByte();
502         lf = ReadByte();
503 #else
504         sf = ReadShort();
505         lf = ReadShort();
506 #endif
507         int p;
508         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
509                 if(sf & p)
510                 {
511                         if(lf & p)
512                                 o.(teamscores[i]) = ReadInt24_t();
513                         else
514                                 o.(teamscores[i]) = ReadChar();
515                 }
516
517         HUD_UpdateTeamPos(o);
518 }
519
520 void Ent_ClientData()
521 {
522         float newspectatee_status;
523
524     int f = ReadByte();
525
526         scoreboard_showscores_force = (f & 1);
527
528         if(f & 2)
529         {
530                 newspectatee_status = ReadByte();
531                 if(newspectatee_status == player_localnum + 1)
532                         newspectatee_status = -1; // observing
533         }
534         else
535                 newspectatee_status = 0;
536
537         spectatorbutton_zoom = (f & 4);
538
539         if(f & 8)
540         {
541                 angles_held_status = 1;
542                 angles_held.x = ReadAngle();
543                 angles_held.y = ReadAngle();
544                 angles_held.z = 0;
545         }
546         else
547                 angles_held_status = 0;
548
549         if(newspectatee_status != spectatee_status)
550         {
551                 // clear race stuff
552                 race_laptime = 0;
553                 race_checkpointtime = 0;
554         }
555         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
556         {
557                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
558                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
559                 )
560                         prev_p_health = -1;
561                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
562                         prev_health = -1;
563         }
564         spectatee_status = newspectatee_status;
565
566         // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
567 }
568
569 void Ent_Nagger()
570 {
571     int i, j, b, f;
572
573     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
574
575         if(!(nags & 4))
576         {
577                 if(vote_called_vote)
578                         strunzone(vote_called_vote);
579                 vote_called_vote = string_null;
580                 vote_active = 0;
581         }
582         else
583         {
584                 vote_active = 1;
585         }
586
587         if(nags & 64)
588         {
589                 vote_yescount = ReadByte();
590                 vote_nocount = ReadByte();
591                 vote_needed = ReadByte();
592                 vote_highlighted = ReadChar();
593         }
594
595         if(nags & 128)
596         {
597                 if(vote_called_vote)
598                         strunzone(vote_called_vote);
599                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
600         }
601
602         if(nags & 1)
603         {
604                 for(j = 0; j < maxclients; ++j)
605                         if(playerslots[j])
606                                 playerslots[j].ready = 1;
607                 for(i = 1; i <= maxclients; i += 8)
608                 {
609                         f = ReadByte();
610                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
611                                 if (!(f & b))
612                                         if(playerslots[j])
613                                                 playerslots[j].ready = 0;
614                 }
615         }
616
617         ready_waiting = (nags & 1);
618         ready_waiting_for_me = (nags & 2);
619         vote_waiting = (nags & 4);
620         vote_waiting_for_me = (nags & 8);
621         warmup_stage = (nags & 16);
622 }
623
624 void Ent_EliminatedPlayers()
625 {
626     int i, j, b, f;
627
628     int sf = ReadByte();
629         if(sf & 1)
630         {
631                 for(j = 0; j < maxclients; ++j)
632                         if(playerslots[j])
633                                 playerslots[j].eliminated = 1;
634                 for(i = 1; i <= maxclients; i += 8)
635                 {
636                         f = ReadByte();
637                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
638                                 if (!(f & b))
639                                         if(playerslots[j])
640                                                 playerslots[j].eliminated = 0;
641                 }
642         }
643 }
644
645 void Ent_RandomSeed()
646 {
647         float s;
648         prandom_debug();
649         s = ReadShort();
650         psrandom(s);
651 }
652
653 void Ent_ReadAccuracy(void)
654 {
655     int f, w;
656     int sf = ReadInt24_t();
657         if(sf == 0)
658         {
659                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
660                         weapon_accuracy[w] = -1;
661                 return;
662         }
663
664         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
665         {
666                 if(sf & f)
667                 {
668             int b = ReadByte();
669                         if(b == 0)
670                                 weapon_accuracy[w] = -1;
671                         else if(b == 255)
672                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
673                         else
674                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
675                 }
676                 if(f == 0x800000)
677                         f = 1;
678                 else
679                         f *= 2;
680         }
681 }
682
683 void Spawn_Draw(void)
684 {
685         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
686 }
687
688 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
689 {
690         float teamnum = (ReadByte() - 1);
691         vector spn_origin;
692         spn_origin.x = ReadShort();
693         spn_origin.y = ReadShort();
694         spn_origin.z = ReadShort();
695
696         if(is_new)
697         {
698                 self.origin = spn_origin;
699                 setsize(self, PL_MIN_CONST, PL_MAX_CONST);
700                 droptofloor();
701
702                 /*if(autocvar_cl_spawn_point_model) // needs a model first
703                 {
704                         self.mdl = "models/spawnpoint.md3";
705                         self.colormod = Team_ColorRGB(teamnum);
706                         precache_model(self.mdl);
707                         setmodel(self, self.mdl);
708                         self.drawmask = MASK_NORMAL;
709                         //self.movetype = MOVETYPE_NOCLIP;
710                         //self.draw = Spawn_Draw;
711                 }*/
712                 if(autocvar_cl_spawn_point_particles)
713                 {
714                         if((serverflags & SERVERFLAG_TEAMPLAY))
715                         {
716                                 switch(teamnum)
717                                 {
718                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
719                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
720                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
721                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
722                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
723                                 }
724                         }
725                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
726
727                         self.draw = Spawn_Draw;
728                 }
729         }
730
731         //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
732 }
733
734 void Ent_ReadSpawnEvent(float is_new)
735 {
736         // If entnum is 0, ONLY do the local spawn actions
737         // this way the server can disable the sending of
738         // spawn origin or such to clients if wanted.
739         float entnum = ReadByte();
740
741         if(entnum)
742         {
743                 self.origin_x = ReadShort();
744                 self.origin_y = ReadShort();
745                 self.origin_z = ReadShort();
746
747                 if(is_new)
748                 {
749                         float teamnum = GetPlayerColor(entnum - 1);
750
751                         if(autocvar_cl_spawn_event_particles)
752                         {
753                                 switch(teamnum)
754                                 {
755                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
756                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
757                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
758                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
759                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
760                                 }
761                         }
762                         if(autocvar_cl_spawn_event_sound)
763                         {
764                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
765                         }
766                 }
767         }
768
769         // local spawn actions
770         if(is_new && (!entnum || (entnum == player_localentnum)))
771         {
772                 zoomin_effect = 1;
773                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
774
775                 if(autocvar_cl_unpress_zoom_on_spawn)
776                 {
777                         localcmd("-zoom\n");
778                         button_zoom = false;
779                 }
780         }
781
782         //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
783 }
784
785 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
786 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
787 void Ent_RadarLink();
788 void Ent_Init();
789 void Ent_ScoresInfo();
790 void CSQC_Ent_Update(float bIsNewEntity)
791 {
792         float t;
793         float savetime;
794         t = ReadByte();
795
796         if(autocvar_developer_csqcentities)
797                 printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
798
799         // set up the "time" global for received entities to be correct for interpolation purposes
800         savetime = time;
801         if(servertime)
802         {
803                 time = servertime;
804         }
805         else
806         {
807                 serverprevtime = time;
808                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
809                 time = serverprevtime + serverdeltatime;
810         }
811
812 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
813         if(self.enttype)
814         {
815                 if(t != self.enttype || bIsNewEntity)
816                 {
817                         //print("A CSQC entity changed its type!\n");
818                         printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
819                         Ent_Remove();
820                         clearentity(self);
821                         bIsNewEntity = 1;
822                 }
823         }
824         else
825         {
826                 if(!bIsNewEntity)
827                 {
828                         printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
829                         bIsNewEntity = 1;
830                 }
831         }
832 #endif
833         self.enttype = t;
834         switch(t)
835         {
836                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
837                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
838                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
839                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
840                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
841                 case ENT_CLIENT_LASER: Ent_Laser(); break;
842                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
843                 case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
844                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
845                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
846                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
847                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
848                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
849                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
850                 case ENT_CLIENT_INIT: Ent_Init(); break;
851                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
852                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
853                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
854                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
855                 case ENT_CLIENT_WALL: Ent_Wall(); break;
856                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
857                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
858                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
859                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
860                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
861                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
862                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
863                 case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
864                 case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
865                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
866                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
867                 case ENT_CLIENT_TURRET: ent_turret(); break;
868                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
869                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
870                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
871                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
872                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
873                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
874                 case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
875                 case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
876                 case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
877                 case ENT_CLIENT_LADDER: ent_func_ladder(); break;
878                 case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
879                 case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
880                 case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
881                 case ENT_CLIENT_DOOR: ent_door(); break;
882                 case ENT_CLIENT_PLAT: ent_plat(); break;
883                 case ENT_CLIENT_SWAMP: ent_swamp(); break;
884                 case ENT_CLIENT_CORNER: ent_corner(); break;
885                 case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
886                 case ENT_CLIENT_TRAIN: ent_train(); break;
887                 case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
888
889                 default:
890                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
891                         error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
892                         break;
893         }
894
895         time = savetime;
896 }
897 // Destructor, but does NOT deallocate the entity by calling remove(). Also
898 // used when an entity changes its type. For an entity that someone interacts
899 // with others, make sure it can no longer do so.
900 void Ent_Remove()
901 {
902         if(self.entremove)
903                 self.entremove();
904
905         if(self.skeletonindex)
906         {
907                 skel_delete(self.skeletonindex);
908                 self.skeletonindex = 0;
909         }
910
911         if(self.snd_looping > 0)
912         {
913                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
914                 self.snd_looping = 0;
915         }
916
917         self.enttype = 0;
918         self.classname = "";
919         self.draw = menu_sub_null;
920         self.entremove = menu_sub_null;
921         // TODO possibly set more stuff to defaults
922 }
923 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
924 void CSQC_Ent_Remove()
925 {
926         if(autocvar_developer_csqcentities)
927                 printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
928
929         if(wasfreed(self))
930         {
931                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
932                 return;
933         }
934         if(self.enttype)
935                 Ent_Remove();
936         remove(self);
937 }
938
939 void Gamemode_Init()
940 {
941         if (!isdemo())
942         {
943                 if(!(calledhooks & HOOK_START))
944                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
945                 calledhooks |= HOOK_START;
946         }
947 }
948 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
949 void CSQC_Parse_StuffCmd(string strMessage)
950 {
951         if(autocvar_developer_csqcentities)
952                 printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
953
954         localcmd(strMessage);
955 }
956 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
957 void CSQC_Parse_Print(string strMessage)
958 {
959         if(autocvar_developer_csqcentities)
960                 printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
961
962         print(ColorTranslateRGB(strMessage));
963 }
964
965 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
966 void CSQC_Parse_CenterPrint(string strMessage)
967 {
968         if(autocvar_developer_csqcentities)
969                 printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
970
971         centerprint_hud(strMessage);
972 }
973
974 string notranslate_fogcmd1 = "\nfog ";
975 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
976 void Fog_Force()
977 {
978         // TODO somehow thwart prvm_globalset client ...
979
980         if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
981                 { localcmd("\nr_drawfog 0\n"); }
982         else if(forcefog != "")
983                 { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
984 }
985
986 void Gamemode_Init();
987 void Ent_ScoresInfo()
988 {
989     int i;
990         self.classname = "ent_client_scores_info";
991         gametype = ReadInt24_t();
992         HUD_ModIcons_SetFunc();
993         for(i = 0; i < MAX_SCORE; ++i)
994         {
995                 if(scores_label[i])
996                         strunzone(scores_label[i]);
997                 scores_label[i] = strzone(ReadString());
998                 scores_flags[i] = ReadByte();
999         }
1000         for(i = 0; i < MAX_TEAMSCORE; ++i)
1001         {
1002                 if(teamscores_label[i])
1003                         strunzone(teamscores_label[i]);
1004                 teamscores_label[i] = strzone(ReadString());
1005                 teamscores_flags[i] = ReadByte();
1006         }
1007         HUD_InitScores();
1008         Gamemode_Init();
1009 }
1010
1011 void Ent_Init()
1012 {
1013         self.classname = "ent_client_init";
1014
1015         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1016
1017         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1018         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1019         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1020         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1021         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1022         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1023         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1024         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1025
1026         if(forcefog)
1027                 strunzone(forcefog);
1028         forcefog = strzone(ReadString());
1029
1030         armorblockpercent = ReadByte() / 255.0;
1031
1032         g_balance_mortar_bouncefactor = ReadCoord();
1033         g_balance_mortar_bouncestop = ReadCoord();
1034         g_balance_electro_secondary_bouncefactor = ReadCoord();
1035         g_balance_electro_secondary_bouncestop = ReadCoord();
1036
1037         vortex_scope = !ReadByte();
1038         rifle_scope = !ReadByte();
1039
1040         serverflags = ReadByte();
1041
1042         minelayer_maxmines = ReadByte();
1043
1044         hagar_maxrockets = ReadByte();
1045
1046         g_trueaim_minrange = ReadCoord();
1047         g_balance_porto_secondary = ReadByte();
1048
1049         if(!postinit)
1050                 PostInit();
1051 }
1052
1053 void Net_ReadRace()
1054 {
1055         float b;
1056
1057         b = ReadByte();
1058
1059         switch(b)
1060         {
1061                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1062                         race_checkpoint = ReadByte();
1063                         race_time = ReadInt24_t();
1064                         race_previousbesttime = ReadInt24_t();
1065                         if(race_previousbestname)
1066                                 strunzone(race_previousbestname);
1067                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1068
1069                         race_checkpointtime = time;
1070
1071                         if(race_checkpoint == 0 || race_checkpoint == 254)
1072                         {
1073                                 race_penaltyaccumulator = 0;
1074                                 race_laptime = time; // valid
1075                         }
1076
1077                         break;
1078
1079                 case RACE_NET_CHECKPOINT_CLEAR:
1080                         race_laptime = 0;
1081                         race_checkpointtime = 0;
1082                         break;
1083
1084                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1085                         race_laptime = ReadCoord();
1086                         race_checkpointtime = -99999;
1087                         // fall through
1088                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1089                         race_nextcheckpoint = ReadByte();
1090
1091                         race_nextbesttime = ReadInt24_t();
1092                         if(race_nextbestname)
1093                                 strunzone(race_nextbestname);
1094                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1095                         break;
1096
1097                 case RACE_NET_CHECKPOINT_HIT_RACE:
1098                         race_mycheckpoint = ReadByte();
1099                         race_mycheckpointtime = time;
1100                         race_mycheckpointdelta = ReadInt24_t();
1101                         race_mycheckpointlapsdelta = ReadByte();
1102                         if(race_mycheckpointlapsdelta >= 128)
1103                                 race_mycheckpointlapsdelta -= 256;
1104                         if(race_mycheckpointenemy)
1105                                 strunzone(race_mycheckpointenemy);
1106                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1107                         break;
1108
1109                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1110                         race_othercheckpoint = ReadByte();
1111                         race_othercheckpointtime = time;
1112                         race_othercheckpointdelta = ReadInt24_t();
1113                         race_othercheckpointlapsdelta = ReadByte();
1114                         if(race_othercheckpointlapsdelta >= 128)
1115                                 race_othercheckpointlapsdelta -= 256;
1116                         if(race_othercheckpointenemy)
1117                                 strunzone(race_othercheckpointenemy);
1118                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1119                         break;
1120
1121                 case RACE_NET_PENALTY_RACE:
1122                         race_penaltyeventtime = time;
1123                         race_penaltytime = ReadShort();
1124                         //race_penaltyaccumulator += race_penaltytime;
1125                         if(race_penaltyreason)
1126                                 strunzone(race_penaltyreason);
1127                         race_penaltyreason = strzone(ReadString());
1128                         break;
1129
1130                 case RACE_NET_PENALTY_QUALIFYING:
1131                         race_penaltyeventtime = time;
1132                         race_penaltytime = ReadShort();
1133                         race_penaltyaccumulator += race_penaltytime;
1134                         if(race_penaltyreason)
1135                                 strunzone(race_penaltyreason);
1136                         race_penaltyreason = strzone(ReadString());
1137                         break;
1138
1139                 case RACE_NET_SERVER_RECORD:
1140                         race_server_record = ReadInt24_t();
1141                         break;
1142                 case RACE_NET_SPEED_AWARD:
1143                         race_speedaward = ReadInt24_t();
1144                         if(race_speedaward_holder)
1145                                 strunzone(race_speedaward_holder);
1146                         race_speedaward_holder = strzone(ReadString());
1147                         break;
1148                 case RACE_NET_SPEED_AWARD_BEST:
1149                         race_speedaward_alltimebest = ReadInt24_t();
1150                         if(race_speedaward_alltimebest_holder)
1151                                 strunzone(race_speedaward_alltimebest_holder);
1152                         race_speedaward_alltimebest_holder = strzone(ReadString());
1153                         break;
1154                 case RACE_NET_SERVER_RANKINGS:
1155                         float prevpos, del;
1156             int pos = ReadShort();
1157                         prevpos = ReadShort();
1158                         del = ReadShort();
1159
1160                         // move other rankings out of the way
1161             int i;
1162                         if (prevpos) {
1163                                 for (i=prevpos-1;i>pos-1;--i) {
1164                                         grecordtime[i] = grecordtime[i-1];
1165                                         if(grecordholder[i])
1166                                                 strunzone(grecordholder[i]);
1167                                         grecordholder[i] = strzone(grecordholder[i-1]);
1168                                 }
1169                         } else if (del) { // a record has been deleted by the admin
1170                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1171                                         if (i == RANKINGS_CNT-1) { // clear out last record
1172                                                 grecordtime[i] = 0;
1173                                                 if (grecordholder[i])
1174                                                         strunzone(grecordholder[i]);
1175                                                 grecordholder[i] = string_null;
1176                                         }
1177                                         else {
1178                                                 grecordtime[i] = grecordtime[i+1];
1179                                                 if (grecordholder[i])
1180                                                         strunzone(grecordholder[i]);
1181                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1182                                         }
1183                                 }
1184                         } else { // player has no ranked record yet
1185                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1186                                         grecordtime[i] = grecordtime[i-1];
1187                                         if(grecordholder[i])
1188                                                 strunzone(grecordholder[i]);
1189                                         grecordholder[i] = strzone(grecordholder[i-1]);
1190                                 }
1191                         }
1192
1193                         // store new ranking
1194                         if(grecordholder[pos-1] != "")
1195                                 strunzone(grecordholder[pos-1]);
1196                         grecordholder[pos-1] = strzone(ReadString());
1197                         grecordtime[pos-1] = ReadInt24_t();
1198                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1199                                 race_myrank = pos;
1200                         break;
1201                 case RACE_NET_SERVER_STATUS:
1202                         race_status = ReadShort();
1203                         if(race_status_name)
1204                                 strunzone(race_status_name);
1205                         race_status_name = strzone(ReadString());
1206         }
1207 }
1208
1209 void Net_TeamNagger()
1210 {
1211         teamnagger = 1;
1212 }
1213
1214 void Net_ReadPingPLReport()
1215 {
1216         int e, pi, pl, ml;
1217         e = ReadByte();
1218         pi = ReadShort();
1219         pl = ReadByte();
1220         ml = ReadByte();
1221         if (!(playerslots[e]))
1222                 return;
1223         playerslots[e].ping = pi;
1224         playerslots[e].ping_packetloss = pl / 255.0;
1225         playerslots[e].ping_movementloss = ml / 255.0;
1226 }
1227
1228 void Net_WeaponComplain()
1229 {
1230         complain_weapon = ReadByte();
1231
1232         if(complain_weapon_name)
1233                 strunzone(complain_weapon_name);
1234         complain_weapon_name = strzone(WEP_NAME(complain_weapon));
1235
1236         complain_weapon_type = ReadByte();
1237
1238         complain_weapon_time = time;
1239         weapontime = time; // ping the weapon panel
1240
1241         switch(complain_weapon_type)
1242         {
1243                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1244                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1245                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1246         }
1247 }
1248
1249 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1250 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1251 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1252 float CSQC_Parse_TempEntity()
1253 {
1254         float bHandled;
1255                 bHandled  = true;
1256         // Acquire TE ID
1257         float nTEID;
1258                 nTEID = ReadByte();
1259
1260         if(autocvar_developer_csqcentities)
1261                 printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
1262
1263                 // NOTE: Could just do return instead of break...
1264         switch(nTEID)
1265         {
1266                 case TE_CSQC_TARGET_MUSIC:
1267                         Net_TargetMusic();
1268                         bHandled = true;
1269                         break;
1270                 case TE_CSQC_PICTURE:
1271                         Net_MapVote_Picture();
1272                         bHandled = true;
1273                         break;
1274                 case TE_CSQC_RACE:
1275                         Net_ReadRace();
1276                         bHandled = true;
1277                         break;
1278                 case TE_CSQC_VORTEXBEAMPARTICLE:
1279                         Net_ReadVortexBeamParticle();
1280                         bHandled = true;
1281                         break;
1282                 case TE_CSQC_TEAMNAGGER:
1283                         Net_TeamNagger();
1284                         bHandled = true;
1285                         break;
1286                 case TE_CSQC_ARC:
1287                         Net_ReadArc();
1288                         bHandled = true;
1289                         break;
1290                 case TE_CSQC_PINGPLREPORT:
1291                         Net_ReadPingPLReport();
1292                         bHandled = true;
1293                         break;
1294                 case TE_CSQC_WEAPONCOMPLAIN:
1295                         Net_WeaponComplain();
1296                         bHandled = true;
1297                         break;
1298                 case TE_CSQC_VEHICLESETUP:
1299                         Net_VehicleSetup();
1300                         bHandled = true;
1301                         break;
1302                 case TE_CSQC_SVNOTICE:
1303                         cl_notice_read();
1304                         bHandled = true;
1305                         break;
1306                 case TE_CSQC_SHOCKWAVEPARTICLE:
1307                         Net_ReadShockwaveParticle();
1308                         bHandled = true;
1309                         break;
1310                 default:
1311                         // No special logic for this temporary entity; return 0 so the engine can handle it
1312                         bHandled = false;
1313                         break;
1314         }
1315
1316         return bHandled;
1317 }
1318
1319 string getcommandkey(string text, string command)
1320 {
1321         string keys;
1322         float n, j, k, l = 0;
1323
1324         if (!autocvar_hud_showbinds)
1325                 return text;
1326
1327         keys = db_get(binddb, command);
1328         if (keys == "")
1329         {
1330                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1331                 for(j = 0; j < n; ++j)
1332                 {
1333                         k = stof(argv(j));
1334                         if(k != -1)
1335                         {
1336                                 if ("" == keys)
1337                                         keys = keynumtostring(k);
1338                                 else
1339                                         keys = strcat(keys, ", ", keynumtostring(k));
1340
1341                                 ++l;
1342                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1343                                         break;
1344                         }
1345
1346                 }
1347                 if (keys == "")
1348                         keys = "NO_KEY";
1349                 db_put(binddb, command, keys);
1350         }
1351
1352         if (keys == "NO_KEY") {
1353                 if (autocvar_hud_showbinds > 1)
1354                         return sprintf(_("%s (not bound)"), text);
1355                 else
1356                         return text;
1357         }
1358         else if (autocvar_hud_showbinds > 1)
1359                 return sprintf("%s (%s)", text, keys);
1360         else
1361                 return keys;
1362 }