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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 float scoreboard_alpha_bg;
2 float scoreboard_alpha_fg;
3 float scoreboard_highlight;
4 float scoreboard_highlight_alpha;
5 float scoreboard_highlight_alpha_self;
6 float scoreboard_alpha_name;
7 float scoreboard_alpha_name_self;
8
9 void drawstringright(vector, string, vector, vector, float, float);
10 void drawstringcenter(vector, string, vector, vector, float, float);
11
12 const float SCOREBOARD_OFFSET = 50;
13
14 // wrapper to put all possible scores titles through gettext
15 string TranslateScoresLabel(string l)
16 {
17         switch(l)
18         {
19                 case "bckills": return CTX(_("SCO^bckills"));
20                 case "bctime": return CTX(_("SCO^bctime"));
21                 case "caps": return CTX(_("SCO^caps"));
22                 case "captime": return CTX(_("SCO^captime"));
23                 case "deaths": return CTX(_("SCO^deaths"));
24                 case "destroyed": return CTX(_("SCO^destroyed"));
25                 case "drops": return CTX(_("SCO^drops"));
26                 case "faults": return CTX(_("SCO^faults"));
27                 case "fckills": return CTX(_("SCO^fckills"));
28                 case "goals": return CTX(_("SCO^goals"));
29                 case "kckills": return CTX(_("SCO^kckills"));
30                 case "kdratio": return CTX(_("SCO^kdratio"));
31                 case "k/d": return CTX(_("SCO^k/d"));
32                 case "kd": return CTX(_("SCO^kd"));
33                 case "kdr": return CTX(_("SCO^kdr"));
34                 case "kills": return CTX(_("SCO^kills"));
35                 case "laps": return CTX(_("SCO^laps"));
36                 case "lives": return CTX(_("SCO^lives"));
37                 case "losses": return CTX(_("SCO^losses"));
38                 case "name": return CTX(_("SCO^name"));
39                 case "sum": return CTX(_("SCO^sum"));
40                 case "nick": return CTX(_("SCO^nick"));
41                 case "objectives": return CTX(_("SCO^objectives"));
42                 case "pickups": return CTX(_("SCO^pickups"));
43                 case "ping": return CTX(_("SCO^ping"));
44                 case "pl": return CTX(_("SCO^pl"));
45                 case "pushes": return CTX(_("SCO^pushes"));
46                 case "rank": return CTX(_("SCO^rank"));
47                 case "returns": return CTX(_("SCO^returns"));
48                 case "revivals": return CTX(_("SCO^revivals"));
49                 case "score": return CTX(_("SCO^score"));
50                 case "suicides": return CTX(_("SCO^suicides"));
51                 case "takes": return CTX(_("SCO^takes"));
52                 case "ticks": return CTX(_("SCO^ticks"));
53                 default: return l;
54         }
55 }
56
57 void Cmd_HUD_SetFields(float argc);
58 void HUD_InitScores()
59 {
60         float i, f;
61
62         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
63         for(i = 0; i < MAX_SCORE; ++i)
64         {
65                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
66                 if(f == SFL_SORT_PRIO_PRIMARY)
67                         ps_primary = i;
68                 if(f == SFL_SORT_PRIO_SECONDARY)
69                         ps_secondary = i;
70         }
71         if(ps_secondary == -1)
72                 ps_secondary = ps_primary;
73
74         for(i = 0; i < MAX_TEAMSCORE; ++i)
75         {
76                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
77                 if(f == SFL_SORT_PRIO_PRIMARY)
78                         ts_primary = i;
79                 if(f == SFL_SORT_PRIO_SECONDARY)
80                         ts_secondary = i;
81         }
82         if(ts_secondary == -1)
83                 ts_secondary = ts_primary;
84
85         Cmd_HUD_SetFields(0);
86 }
87
88 void HUD_UpdatePlayerPos(entity pl);
89 float SetTeam(entity pl, float Team);
90 //float lastpnum;
91 void HUD_UpdatePlayerTeams()
92 {
93         float Team;
94         entity pl, tmp;
95         float num;
96
97         num = 0;
98         for(pl = players.sort_next; pl; pl = pl.sort_next)
99         {
100                 num += 1;
101                 Team = GetPlayerColor(pl.sv_entnum);
102                 if(SetTeam(pl, Team))
103                 {
104                         tmp = pl.sort_prev;
105                         HUD_UpdatePlayerPos(pl);
106                         if(tmp)
107                                 pl = tmp;
108                         else
109                                 pl = players.sort_next;
110                 }
111         }
112         /*
113         if(num != lastpnum)
114                 print(strcat("PNUM: ", ftos(num), "\n"));
115         lastpnum = num;
116         */
117 }
118
119 float HUD_CompareScore(float vl, float vr, float f)
120 {
121         if(f & SFL_ZERO_IS_WORST)
122         {
123                 if(vl == 0 && vr != 0)
124                         return 1;
125                 if(vl != 0 && vr == 0)
126                         return 0;
127         }
128         if(vl > vr)
129                 return IS_INCREASING(f);
130         if(vl < vr)
131                 return IS_DECREASING(f);
132         return -1;
133 }
134
135 float HUD_ComparePlayerScores(entity left, entity right)
136 {
137         float vl, vr, r, i;
138         vl = GetPlayerColor(left.sv_entnum);
139         vr = GetPlayerColor(right.sv_entnum);
140
141         if(!left.gotscores)
142                 vl = NUM_SPECTATOR;
143         if(!right.gotscores)
144                 vr = NUM_SPECTATOR;
145
146         if(vl > vr)
147                 return true;
148         if(vl < vr)
149                 return false;
150
151         if(vl == NUM_SPECTATOR)
152         {
153                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
154                 // no other sorting
155                 if(!left.gotscores && right.gotscores)
156                         return true;
157                 return false;
158         }
159
160         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
161         if (r >= 0)
162                 return r;
163
164         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
165         if (r >= 0)
166                 return r;
167
168         for(i = 0; i < MAX_SCORE; ++i)
169         {
170                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
171                 if (r >= 0)
172                         return r;
173         }
174
175         if (left.sv_entnum < right.sv_entnum)
176                 return true;
177
178         return false;
179 }
180
181 void HUD_UpdatePlayerPos(entity player)
182 {
183         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
184         {
185                 SORT_SWAP(player, other);
186         }
187         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
188         {
189                 SORT_SWAP(other, player);
190         }
191 }
192
193 float HUD_CompareTeamScores(entity left, entity right)
194 {
195         float i, r;
196
197         if(left.team == NUM_SPECTATOR)
198                 return 1;
199         if(right.team == NUM_SPECTATOR)
200                 return 0;
201
202         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
203         if (r >= 0)
204                 return r;
205
206         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
207         if (r >= 0)
208                 return r;
209
210         for(i = 0; i < MAX_SCORE; ++i)
211         {
212                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
213                 if (r >= 0)
214                         return r;
215         }
216
217         if (left.team < right.team)
218                 return true;
219
220         return false;
221 }
222
223 void HUD_UpdateTeamPos(entity Team)
224 {
225         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
226         {
227                 SORT_SWAP(Team, other);
228         }
229         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
230         {
231                 SORT_SWAP(other, Team);
232         }
233 }
234
235 void Cmd_HUD_Help()
236 {
237         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
238         print(_("^3|---------------------------------------------------------------|\n"));
239         print(_("Usage:\n"));
240         print(_("^2scoreboard_columns_set default\n"));
241         print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
242         print(_("The following field names are recognized (case insensitive):\n"));
243         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
244
245         print(_("^3name^7 or ^3nick^7             Name of a player\n"));
246         print(_("^3ping^7                     Ping time\n"));
247         print(_("^3pl^7                       Packet loss\n"));
248         print(_("^3kills^7                    Number of kills\n"));
249         print(_("^3deaths^7                   Number of deaths\n"));
250         print(_("^3suicides^7                 Number of suicides\n"));
251         print(_("^3frags^7                    kills - suicides\n"));
252         print(_("^3kd^7                       The kill-death ratio\n"));
253         print(_("^3sum^7                      frags - deaths\n"));
254         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
255         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
256         print(_("^3captime^7                  Time of fastest cap (CTF)\n"));
257         print(_("^3fckills^7                  Number of flag carrier kills\n"));
258         print(_("^3returns^7                  Number of flag returns\n"));
259         print(_("^3drops^7                    Number of flag drops\n"));
260         print(_("^3lives^7                    Number of lives (LMS)\n"));
261         print(_("^3rank^7                     Player rank\n"));
262         print(_("^3pushes^7                   Number of players pushed into void\n"));
263         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
264         print(_("^3kckills^7                  Number of keys carrier kills\n"));
265         print(_("^3losses^7                   Number of times a key was lost\n"));
266         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
267         print(_("^3time^7                     Total time raced (race/cts)\n"));
268         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
269         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
270         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
271         print(_("^3bckills^7                  Number of ball carrier kills\n"));
272         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
273         print(_("^3score^7                    Total score\n\n"));
274
275         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
276                 "of game types, then a slash, to make the field show up only in these\n"
277                 "or in all but these game types. You can also specify 'all' as a\n"
278                 "field to show all fields available for the current game mode.\n\n"));
279
280         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
281                 "include/exclude ALL teams/noteams game modes.\n\n"));
282
283         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
284         print(_("will display name, ping and pl aligned to the left, and the fields\n"
285                 "right of the vertical bar aligned to the right.\n"));
286         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
287                 "other gamemodes except DM.\n"));
288 }
289
290 #define HUD_DefaultColumnLayout() \
291 "ping pl name | " \
292 "-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
293 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
294 "+lms/lives +lms/rank " \
295 "+kh/caps +kh/pushes +kh/destroyed " \
296 "?+race/laps ?+race/time ?+race/fastest " \
297 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
298 "-lms,race,nb/score"
299
300 void Cmd_HUD_SetFields(float argc)
301 {
302         float i, j, slash;
303         string str, pattern;
304         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
305         float missing;
306
307         if(!gametype)
308         {
309                 // set up a temporary scoreboard layout
310                 // no layout can be properly set up until score_info data haven't been received
311                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
312                 ps_primary = 0;
313                 scores_label[ps_primary] = strzone("score");
314                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
315         }
316
317         // TODO: re enable with gametype dependant cvars?
318         if(argc < 3) // no arguments provided
319                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
320
321         if(argc < 3)
322                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
323
324         if(argc == 3)
325         {
326                 if(argv(2) == "default")
327                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
328                 else if(argv(2) == "all")
329                 {
330                         string s;
331                         s = "ping pl name |";
332                         for(i = 0; i < MAX_SCORE; ++i)
333                         {
334                                 if(i != ps_primary)
335                                 if(i != ps_secondary)
336                                 if(scores_label[i] != "")
337                                         s = strcat(s, " ", scores_label[i]);
338                         }
339                         if(ps_secondary != ps_primary)
340                                 s = strcat(s, " ", scores_label[ps_secondary]);
341                         s = strcat(s, " ", scores_label[ps_primary]);
342                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
343                 }
344         }
345
346
347         hud_num_fields = 0;
348
349         hud_fontsize = HUD_GetFontsize("hud_fontsize");
350
351         draw_beginBoldFont();
352         for(i = 1; i < argc - 1; ++i)
353         {
354                 float nocomplain;
355                 str = argv(i+1);
356
357                 nocomplain = FALSE;
358                 if(substring(str, 0, 1) == "?")
359                 {
360                         nocomplain = TRUE;
361                         str = substring(str, 1, strlen(str) - 1);
362                 }
363
364                 slash = strstrofs(str, "/", 0);
365                 if(slash >= 0)
366                 {
367                         pattern = substring(str, 0, slash);
368                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
369
370                         if (!isGametypeInFilter(gametype, teamplay, FALSE, pattern))
371                                 continue;
372                 }
373
374                 strunzone(hud_title[hud_num_fields]);
375                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
376                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
377                 str = strtolower(str);
378
379                 if(str == "ping") {
380                         hud_field[hud_num_fields] = SP_PING;
381                 } else if(str == "pl") {
382                         hud_field[hud_num_fields] = SP_PL;
383                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
384                         hud_field[hud_num_fields] = SP_KDRATIO;
385                 } else if(str == "sum" || str == "diff" || str == "k-d") {
386                         hud_field[hud_num_fields] = SP_SUM;
387                 } else if(str == "name" || str == "nick") {
388                         hud_field[hud_num_fields] = SP_NAME;
389                         have_name = 1;
390                 } else if(str == "|") {
391                         hud_field[hud_num_fields] = SP_SEPARATOR;
392                         have_separator = 1;
393                 } else {
394                         for(j = 0; j < MAX_SCORE; ++j)
395                                 if(str == strtolower(scores_label[j]))
396                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
397 :notfound
398                         if(str == "frags")
399                         {
400                                 j = SP_FRAGS;
401                         }
402                         else
403                         {
404                                 if (!nocomplain)
405                                         printf("^1Error:^7 Unknown score field: '%s'\n", str);
406                                 continue;
407                         }
408 :found
409                         hud_field[hud_num_fields] = j;
410                         if(j == ps_primary)
411                                 have_primary = 1;
412                         if(j == ps_secondary)
413                                 have_secondary = 1;
414                 }
415                 ++hud_num_fields;
416                 if(hud_num_fields >= MAX_HUD_FIELDS)
417                         break;
418         }
419
420         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
421                 have_primary = 1;
422         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
423                 have_secondary = 1;
424         if(ps_primary == ps_secondary)
425                 have_secondary = 1;
426         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
427
428         if(hud_num_fields+missing < MAX_HUD_FIELDS)
429         {
430                 if(!have_name)
431                 {
432                         strunzone(hud_title[hud_num_fields]);
433                         for(i = hud_num_fields; i > 0; --i)
434                         {
435                                 hud_title[i] = hud_title[i-1];
436                                 hud_size[i] = hud_size[i-1];
437                                 hud_field[i] = hud_field[i-1];
438                         }
439                         hud_title[0] = strzone(TranslateScoresLabel("name"));
440                         hud_field[0] = SP_NAME;
441                         ++hud_num_fields;
442                         print("fixed missing field 'name'\n");
443
444                         if(!have_separator)
445                         {
446                                 strunzone(hud_title[hud_num_fields]);
447                                 for(i = hud_num_fields; i > 1; --i)
448                                 {
449                                         hud_title[i] = hud_title[i-1];
450                                         hud_size[i] = hud_size[i-1];
451                                         hud_field[i] = hud_field[i-1];
452                                 }
453                                 hud_title[1] = strzone("|");
454                                 hud_field[1] = SP_SEPARATOR;
455                                 hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
456                                 ++hud_num_fields;
457                                 print("fixed missing field '|'\n");
458                         }
459                 }
460                 else if(!have_separator)
461                 {
462                         strunzone(hud_title[hud_num_fields]);
463                         hud_title[hud_num_fields] = strzone("|");
464                         hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
465                         hud_field[hud_num_fields] = SP_SEPARATOR;
466                         ++hud_num_fields;
467                         print("fixed missing field '|'\n");
468                 }
469                 if(!have_secondary)
470                 {
471                         strunzone(hud_title[hud_num_fields]);
472                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
473                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
474                         hud_field[hud_num_fields] = ps_secondary;
475                         ++hud_num_fields;
476                         printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
477                 }
478                 if(!have_primary)
479                 {
480                         strunzone(hud_title[hud_num_fields]);
481                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
482                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
483                         hud_field[hud_num_fields] = ps_primary;
484                         ++hud_num_fields;
485                         printf("fixed missing field '%s'\n", scores_label[ps_primary]);
486                 }
487         }
488
489         hud_field[hud_num_fields] = SP_END;
490         draw_endBoldFont();
491 }
492
493 // MOVEUP::
494 vector hud_field_rgb;
495 string hud_field_icon0;
496 string hud_field_icon1;
497 string hud_field_icon2;
498 vector hud_field_icon0_rgb;
499 vector hud_field_icon1_rgb;
500 vector hud_field_icon2_rgb;
501 float hud_field_icon0_alpha;
502 float hud_field_icon1_alpha;
503 float hud_field_icon2_alpha;
504 string HUD_GetField(entity pl, float field)
505 {
506         float tmp, num, denom, f;
507         string str;
508         hud_field_rgb = '1 1 1';
509         hud_field_icon0 = "";
510         hud_field_icon1 = "";
511         hud_field_icon2 = "";
512         hud_field_icon0_rgb = '1 1 1';
513         hud_field_icon1_rgb = '1 1 1';
514         hud_field_icon2_rgb = '1 1 1';
515         hud_field_icon0_alpha = 1;
516         hud_field_icon1_alpha = 1;
517         hud_field_icon2_alpha = 1;
518         switch(field)
519         {
520                 case SP_PING:
521                         if (!pl.gotscores)
522                                 return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
523                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
524                         f = pl.ping;
525                         if(f == 0)
526                                 return _("N/A");
527                         tmp = max(0, min(220, f-80)) / 220;
528                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
529                         return ftos(f);
530
531                 case SP_PL:
532                         if (!pl.gotscores)
533                                 return _("N/A");
534                         f = pl.ping_packetloss;
535                         tmp = pl.ping_movementloss;
536                         if(f == 0 && tmp == 0)
537                                 return "";
538                         str = ftos(ceil(f * 100));
539                         if(tmp != 0)
540                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
541                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
542                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
543                         return str;
544
545                 case SP_NAME:
546                         if(ready_waiting && pl.ready)
547                         {
548                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
549                         }
550                         else if(!teamplay)
551                         {
552                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
553                                 {
554                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
555                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
556                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
557                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
558                                         hud_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
559                                 }
560                         }
561                         return GetPlayerName(pl.sv_entnum);
562
563                 case SP_FRAGS:
564                         f = pl.(scores[SP_KILLS]);
565                         f -= pl.(scores[SP_SUICIDES]);
566                         return ftos(f);
567
568                 case SP_KDRATIO:
569                         num = pl.(scores[SP_KILLS]);
570                         denom = pl.(scores[SP_DEATHS]);
571
572                         if(denom == 0) {
573                                 hud_field_rgb = '0 1 0';
574                                 str = sprintf("%d", num);
575                         } else if(num <= 0) {
576                                 hud_field_rgb = '1 0 0';
577                                 str = sprintf("%.1f", num/denom);
578                         } else
579                                 str = sprintf("%.1f", num/denom);
580                         return str;
581
582                 case SP_SUM:
583                         f = pl.(scores[SP_KILLS]);
584                         f -= pl.(scores[SP_DEATHS]);
585
586                         if(f > 0) {
587                                 hud_field_rgb = '0 1 0';
588                         } else if(f == 0) {
589                                 hud_field_rgb = '1 1 1';
590                         } else {
591                                 hud_field_rgb = '1 0 0';
592                         }
593                         return ftos(f);
594
595                 default:
596                         tmp = pl.(scores[field]);
597                         f = scores_flags[field];
598                         if(field == ps_primary)
599                                 hud_field_rgb = '1 1 0';
600                         else if(field == ps_secondary)
601                                 hud_field_rgb = '0 1 1';
602                         else
603                                 hud_field_rgb = '1 1 1';
604                         return ScoreString(f, tmp);
605         }
606         //return "error";
607 }
608
609 float xmin, xmax, ymin, ymax, sbwidth;
610 float hud_fixscoreboardcolumnwidth_len;
611 float hud_fixscoreboardcolumnwidth_iconlen;
612 float hud_fixscoreboardcolumnwidth_marginlen;
613
614 string HUD_FixScoreboardColumnWidth(float i, string str)
615 {
616         float field, f;
617         vector sz;
618         field = hud_field[i];
619
620         hud_fixscoreboardcolumnwidth_iconlen = 0;
621
622         if(hud_field_icon0 != "")
623         {
624                 sz = draw_getimagesize(hud_field_icon0);
625                 f = sz_x / sz_y;
626                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
627                         hud_fixscoreboardcolumnwidth_iconlen = f;
628         }
629
630         if(hud_field_icon1 != "")
631         {
632                 sz = draw_getimagesize(hud_field_icon1);
633                 f = sz_x / sz_y;
634                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
635                         hud_fixscoreboardcolumnwidth_iconlen = f;
636         }
637
638         if(hud_field_icon2 != "")
639         {
640                 sz = draw_getimagesize(hud_field_icon2);
641                 f = sz_x / sz_y;
642                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
643                         hud_fixscoreboardcolumnwidth_iconlen = f;
644         }
645
646         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
647
648         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
649                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
650         else
651                 hud_fixscoreboardcolumnwidth_marginlen = 0;
652
653         if(field == SP_NAME) // name gets all remaining space
654         {
655                 float namesize, j;
656                 namesize = sbwidth;// / hud_fontsize_x;
657                 for(j = 0; j < hud_num_fields; ++j)
658                         if(j != i)
659                                 if (hud_field[i] != SP_SEPARATOR)
660                                         namesize -= hud_size[j] + hud_fontsize_x;
661                 namesize += hud_fontsize_x;
662                 hud_size[i] = namesize;
663
664                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
665                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
666                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
667                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, hud_fontsize);
668         }
669         else
670                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, hud_fontsize);
671
672         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
673         if(hud_size[i] < f)
674                 hud_size[i] = f;
675
676         return str;
677 }
678
679 void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
680 {
681         vector tmp, rgb;
682         rgb = Team_ColorRGB(pl.team);
683         string str;
684         float i, field;
685         float is_spec;
686         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
687
688         if((rgb == '1 1 1') && (!is_spec)) {
689                 rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
690                 rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
691                 rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
692
693         // Layout:
694         tmp_x = sbwidth;
695         tmp_y = hud_fontsize_y * 1.25;
696         tmp_z = 0;
697
698         // alternated rows highlighting
699         if(is_self)
700                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
701         else if((scoreboard_highlight) && (!mod(pl_number,2)))
702                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
703
704         tmp_y = 0;
705
706         for(i = 0; i < hud_num_fields; ++i)
707         {
708                 field = hud_field[i];
709                 if(field == SP_SEPARATOR)
710                         break;
711
712                 if(is_spec && field != SP_NAME && field != SP_PING) {
713                         pos_x += hud_size[i] + hud_fontsize_x;
714                         continue;
715                 }
716                 str = HUD_GetField(pl, field);
717                 str = HUD_FixScoreboardColumnWidth(i, str);
718
719                 pos_x += hud_size[i] + hud_fontsize_x;
720
721                 if(field == SP_NAME) {
722                         tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
723                         if (is_self)
724                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
725                         else
726                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
727                 } else {
728                         tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
729                         if (is_self)
730                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
731                         else
732                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
733                 }
734
735                 tmp_x = hud_size[i] + hud_fontsize_x;
736                 if(hud_field_icon0 != "")
737                         if (is_self)
738                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
739                         else
740                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
741                 if(hud_field_icon1 != "")
742                         if (is_self)
743                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
744                         else
745                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
746                 if(hud_field_icon2 != "")
747                         if (is_self)
748                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
749                         else
750                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
751         }
752
753         if(hud_field[i] == SP_SEPARATOR)
754         {
755                 pos_x = xmax;
756                 for(i = hud_num_fields-1; i > 0; --i)
757                 {
758                         field = hud_field[i];
759                         if(field == SP_SEPARATOR)
760                                 break;
761
762                         if(is_spec && field != SP_NAME && field != SP_PING) {
763                                 pos_x -= hud_size[i] + hud_fontsize_x;
764                                 continue;
765                         }
766
767                         str = HUD_GetField(pl, field);
768                         str = HUD_FixScoreboardColumnWidth(i, str);
769
770                         if(field == SP_NAME) {
771                                 tmp_x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
772                                 if(is_self)
773                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
774                                 else
775                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
776                         } else {
777                                 tmp_x = hud_fixscoreboardcolumnwidth_len;
778                                 if(is_self)
779                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
780                                 else
781                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
782                         }
783
784                         tmp_x = hud_size[i];
785                         if(hud_field_icon0 != "")
786                                 if (is_self)
787                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
788                                 else
789                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
790                         if(hud_field_icon1 != "")
791                                 if (is_self)
792                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
793                                 else
794                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
795                         if(hud_field_icon2 != "")
796                                 if (is_self)
797                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
798                                 else
799                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
800                         pos_x -= hud_size[i] + hud_fontsize_x;
801                 }
802         }
803 }
804
805 /*
806  * HUD_Scoreboard_MakeTable
807  *
808  * Makes a table for a team (for all playing players in DM) and fills it
809  */
810
811 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
812 {
813         float body_table_height, i;
814         vector tmp = '0 0 0', column_dim = '0 0 0';
815         entity pl;
816
817         body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
818
819         pos_y += autocvar_scoreboard_border_thickness;
820         pos -= '1 1 0';
821
822         tmp_x = sbwidth + 2;
823         tmp_y = 1.25 * hud_fontsize_y;
824
825         // rounded header
826         if (teamplay)
827                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
828         else
829                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
830
831         // table border
832         tmp_y += autocvar_scoreboard_border_thickness;
833         tmp_y += body_table_height;
834         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
835
836         // separator header/table
837         pos_y += 1.25 * hud_fontsize_y;
838         tmp_y = autocvar_scoreboard_border_thickness;
839         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
840
841         pos_y += autocvar_scoreboard_border_thickness;
842
843         // table background
844         tmp_y = body_table_height;
845         if (teamplay)
846                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
847         else
848                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
849
850         // anyway, apply some color
851         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
852
853         // go back to the top to make alternated columns highlighting and to print the strings
854         pos_y -= 1.25 * hud_fontsize_y;
855         pos_y -= autocvar_scoreboard_border_thickness;
856
857         pos += '1 1 0';
858
859         if (scoreboard_highlight)
860         {
861                 column_dim_y = 1.25 * hud_fontsize_y; // header
862                 column_dim_y += autocvar_scoreboard_border_thickness;
863                 column_dim_y += body_table_height;
864         }
865
866         // print the strings of the columns headers and draw the columns
867         draw_beginBoldFont();
868         for(i = 0; i < hud_num_fields; ++i)
869         {
870                 if(hud_field[i] == SP_SEPARATOR)
871                         break;
872                 column_dim_x = hud_size[i] + hud_fontsize_x;
873                 if (scoreboard_highlight)
874                 {
875                         if (mod(i,2))
876                                 drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
877                 }
878                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
879                 pos_x += column_dim_x;
880         }
881         if(hud_field[i] == SP_SEPARATOR)
882         {
883                 pos_x = xmax;
884                 tmp_y = 0;
885                 for(i = hud_num_fields-1; i > 0; --i)
886                 {
887                         if(hud_field[i] == SP_SEPARATOR)
888                                 break;
889
890                         pos_x -= hud_size[i];
891
892                         if (scoreboard_highlight)
893                         {
894                                 if (!mod(i,2))
895                                 {
896                                         if (i == hud_num_fields-1)
897                                                 column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
898                                         else
899                                                 column_dim_x = hud_size[i] + hud_fontsize_x;
900                                         drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
901                                 }
902                         }
903
904                         tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
905                         tmp_x = (hud_size[i] - tmp_x);
906                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
907                         pos_x -= hud_fontsize_x;
908                 }
909         }
910         draw_endBoldFont();
911
912         pos_x = xmin;
913         pos_y += 1.25 * hud_fontsize_y; // skip the header
914         pos_y += autocvar_scoreboard_border_thickness;
915
916         // fill the table and draw the rows
917         i = 0;
918         if (teamplay)
919                 for(pl = players.sort_next; pl; pl = pl.sort_next)
920                 {
921                         if(pl.team != tm.team)
922                                 continue;
923                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
924                         pos_y += 1.25 * hud_fontsize_y;
925                         ++i;
926                 }
927         else
928                 for(pl = players.sort_next; pl; pl = pl.sort_next)
929                 {
930                         if(pl.team == NUM_SPECTATOR)
931                                 continue;
932                         HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
933                         pos_y += 1.25 * hud_fontsize_y;
934                         ++i;
935                 }
936
937         if (i == 0)
938                 pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
939         pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
940
941         return pos;
942 }
943
944 float HUD_WouldDrawScoreboard() {
945         if (autocvar__hud_configure)
946                 return 0;
947         else if (scoreboard_showscores)
948                 return 1;
949         else if (intermission == 1)
950                 return 1;
951         else if (intermission == 2)
952                 return 0;
953         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
954                 return 1;
955         else if (scoreboard_showscores_force)
956                 return 1;
957         return 0;
958 }
959
960 float average_accuracy;
961 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
962 {
963         float i;
964         float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
965         float rows;
966         if(autocvar_scoreboard_accuracy_doublerows)
967                 rows = 2;
968         else
969                 rows = 1;
970         float height = 40;
971         float fontsize = height * 1/3;
972         float weapon_height = height * 2/3;
973         float weapon_width = sbwidth / weapon_cnt;
974         float g_instagib = 0;
975
976         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
977         pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
978         vector tmp = '0 0 0';
979         tmp_x = sbwidth;
980         tmp_y = height * rows;
981
982         if (teamplay)
983                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
984         else
985                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
986         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
987
988         // column highlighting
989         for(i = 0; i < weapon_cnt/rows; ++i)
990         {
991                 if(!mod(i, 2))
992                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
993         }
994
995         // row highlighting
996         for(i = 0; i < rows; ++i)
997         {
998                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
999         }
1000
1001         average_accuracy = 0;
1002         float weapons_with_stats;
1003         weapons_with_stats = 0;
1004         if(rows == 2)
1005                 pos_x += weapon_width / 2;
1006
1007         if(switchweapon == WEP_MINSTANEX)
1008                 g_instagib = 1; // TODO: real detection for instagib?
1009
1010         float weapon_stats;
1011         if(autocvar_scoreboard_accuracy_nocolors)
1012                 rgb = '1 1 1';
1013         else
1014                 Accuracy_LoadColors();
1015
1016         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1017         {
1018                 self = get_weaponinfo(i);
1019                 if (!self.weapon)
1020                         continue;
1021                 if ((i == WEP_NEX && g_instagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
1022                         continue;
1023                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1024
1025                 float weapon_alpha;
1026                 if(weapon_stats >= 0)
1027                         weapon_alpha = scoreboard_alpha_fg;
1028                 else
1029                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1030
1031                 // weapon icon
1032                 drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1033                 // the accuracy
1034                 if(weapon_stats >= 0) {
1035                         weapons_with_stats += 1;
1036                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1037
1038                         string s;
1039                         s = sprintf(_("%d%%"), weapon_stats*100);
1040
1041                         float padding;
1042                         padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1043
1044                         if(!autocvar_scoreboard_accuracy_nocolors)
1045                                 rgb = Accuracy_GetColor(weapon_stats);
1046
1047                         drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1048                 }
1049                 pos_x += weapon_width * rows;
1050                 if(rows == 2 && i == 6) {
1051                         pos_x -= sbwidth;
1052                         pos_y += height;
1053                 }
1054         }
1055
1056         if(weapons_with_stats)
1057                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1058
1059         if(rows == 2)
1060                 pos_x -= weapon_width / 2;
1061         pos_x -= sbwidth;
1062         pos_y += height;
1063
1064         pos_y +=  1.25 * hud_fontsize_y;
1065         return pos;
1066 }
1067
1068 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1069         float px = pos_x;
1070         pos_x += hud_fontsize_x * 0.25;
1071         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1072         pos_x = xmax - stringwidth(value, FALSE, hud_fontsize) - hud_fontsize_x * 0.25;
1073         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1074         pos_x = px;
1075         pos_y+= hud_fontsize_y;
1076
1077         return pos;
1078 }
1079
1080 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1081         float stat_secrets_found, stat_secrets_total;
1082         float stat_monsters_killed, stat_monsters_total;
1083         float rows = 0;
1084         string val;
1085         
1086         // get monster stats
1087         stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1088         stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1089
1090         // get secrets stats
1091         stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1092         stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1093
1094         // get number of rows
1095         if(stat_secrets_total)
1096                 rows += 1;
1097         if(stat_monsters_total)
1098                 rows += 1;
1099
1100         // if no rows, return
1101         if (!rows)
1102                 return pos;
1103
1104         //  draw table header
1105         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1106         pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
1107
1108         // draw table
1109         vector tmp = '0 0 0';
1110         tmp_x = sbwidth;
1111         tmp_y = hud_fontsize_y * rows;
1112
1113         if (teamplay)
1114                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1115         else
1116                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1117         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1118
1119         // draw monsters
1120         if(stat_monsters_total)
1121         {
1122                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1123                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1124         }
1125
1126         // draw secrets
1127         if(stat_secrets_total)
1128         {
1129                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1130                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1131         }
1132
1133         // update position
1134         pos_y += 1.25 * hud_fontsize_y;
1135         return pos;
1136 }
1137
1138
1139 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1140 {
1141         float i;
1142         RANKINGS_RECEIVED_CNT = 0;
1143         for (i=RANKINGS_CNT-1; i>=0; --i)
1144                 if (grecordtime[i])
1145                         ++RANKINGS_RECEIVED_CNT;
1146
1147         if (RANKINGS_RECEIVED_CNT == 0)
1148                 return pos;
1149
1150         float is_spec;
1151         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1152         vector hl_rgb;
1153         hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
1154         hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
1155         hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
1156
1157         pos_y += hud_fontsize_y;
1158         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1159         pos_y += hud_fontsize_y + autocvar_scoreboard_border_thickness;
1160         vector tmp = '0 0 0';
1161         tmp_x = sbwidth;
1162         tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
1163
1164         if (teamplay)
1165                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1166         else
1167                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1168         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1169
1170         // row highlighting
1171         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1172         {
1173                 string n, p;
1174                 float t;
1175                 t = grecordtime[i];
1176                 if (t == 0)
1177                         continue;
1178                 n = grecordholder[i];
1179                 p = count_ordinal(i+1);
1180                 if(grecordholder[i] == GetPlayerName(player_localnum))
1181                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1182                 else if(!mod(i, 2) && scoreboard_highlight)
1183                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1184                 drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1185                 drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1186                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1187                 pos_y += 1.25 * hud_fontsize_y;
1188         }
1189         pos_y += autocvar_scoreboard_border_thickness;
1190
1191         return pos;
1192 }
1193
1194 float hud_woulddrawscoreboard_prev;
1195 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1196 void HUD_DrawScoreboard()
1197 {
1198         float hud_woulddrawscoreboard;
1199         hud_woulddrawscoreboard = scoreboard_active;
1200         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1201                 hud_woulddrawscoreboard_change = time;
1202                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1203         }
1204
1205         if(hud_woulddrawscoreboard) {
1206                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1207                 if (scoreboard_fadeinspeed)
1208                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1209                 else
1210                         scoreboard_fade_alpha = 1;
1211         }
1212         else {
1213                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1214                 if (scoreboard_fadeoutspeed)
1215                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1216                 else
1217                         scoreboard_fade_alpha = 0;
1218         }
1219
1220         if (!scoreboard_fade_alpha)
1221                 return;
1222
1223         HUD_UpdatePlayerTeams();
1224
1225         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1226         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1227         scoreboard_highlight = autocvar_scoreboard_highlight;
1228         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1229         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1230         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1231         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1232
1233         vector rgb, pos, tmp;
1234         entity pl, tm;
1235         string str;
1236
1237         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1238         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1239
1240         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1241         ymax = (vid_conheight - ymin);
1242
1243         sbwidth = xmax - xmin;
1244
1245         // Initializes position
1246         pos_x = xmin;
1247         pos_y = ymin;
1248         pos_z = 0;
1249
1250         // Heading
1251         vector sb_heading_fontsize;
1252         sb_heading_fontsize = hud_fontsize * 2;
1253         draw_beginBoldFont();
1254         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1255         draw_endBoldFont();
1256
1257         pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;
1258
1259         // Draw the scoreboard
1260         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1261
1262         if(teamplay)
1263         {
1264                 vector team_score_baseoffset;
1265                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
1266                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1267                 {
1268                         if(tm.team == NUM_SPECTATOR)
1269                                 continue;
1270
1271                         draw_beginBoldFont();
1272                         rgb = Team_ColorRGB(tm.team);
1273                         str = ftos(tm.(teamscores[ts_primary]));
1274                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1275
1276                         if(ts_primary != ts_secondary)
1277                         {
1278                                 str = ftos(tm.(teamscores[ts_secondary]));
1279                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize_y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1280                         }
1281                         draw_endBoldFont();
1282
1283                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1284                 }
1285
1286 #ifdef GMQCC
1287                 rgb = '0 0 0';
1288 #endif
1289                 rgb_x = autocvar_scoreboard_color_bg_r;
1290                 rgb_y = autocvar_scoreboard_color_bg_g;
1291                 rgb_z = autocvar_scoreboard_color_bg_b;
1292         }
1293         else
1294         {
1295 #ifdef GMQCC
1296                 rgb = '0 0 0';
1297 #endif
1298                 rgb_x = autocvar_scoreboard_color_bg_r;
1299                 rgb_y = autocvar_scoreboard_color_bg_g;
1300                 rgb_z = autocvar_scoreboard_color_bg_b;
1301
1302                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1303                 {
1304                         if(tm.team == NUM_SPECTATOR)
1305                                 continue;
1306
1307                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1308                 }
1309         }
1310
1311         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1312                 if(race_speedaward) {
1313                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1314                         pos_y += 1.25 * hud_fontsize_y;
1315                 }
1316                 if(race_speedaward_alltimebest) {
1317                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1318                         pos_y += 1.25 * hud_fontsize_y;
1319                 }
1320                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1321         }
1322         else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1323                 if(teamplay)
1324                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1325                 else
1326                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1327         }
1328
1329
1330         if(teamplay)
1331                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1332         else
1333                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1334
1335         // List spectators
1336         float specs;
1337         specs = 0;
1338         tmp = pos;
1339         for(pl = players.sort_next; pl; pl = pl.sort_next)
1340         {
1341                 if(pl.team != NUM_SPECTATOR)
1342                         continue;
1343                 pos_y += 1.25 * hud_fontsize_y;
1344                 HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
1345                 ++specs;
1346         }
1347
1348         if(specs)
1349         {
1350                 draw_beginBoldFont();
1351                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1352                 draw_endBoldFont();
1353                 pos_y += 1.25 * hud_fontsize_y;
1354         }
1355
1356         // Print info string
1357         float tl, fl, ll;
1358         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1359         tl = getstatf(STAT_TIMELIMIT);
1360         fl = getstatf(STAT_FRAGLIMIT);
1361         ll = getstatf(STAT_LEADLIMIT);
1362         if(gametype == MAPINFO_TYPE_LMS)
1363         {
1364                 if(tl > 0)
1365                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1366         }
1367         else
1368         {
1369                 if(tl > 0)
1370                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1371                 if(fl > 0)
1372                 {
1373                         if(tl > 0)
1374                                 str = strcat(str, _(" or"));
1375                         if(teamplay)
1376                         {
1377                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1378                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1379                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1380                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1381                         }
1382                         else
1383                         {
1384                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1385                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1386                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1387                                         TranslateScoresLabel(scores_label[ps_primary])));
1388                         }
1389                 }
1390                 if(ll > 0)
1391                 {
1392                         if(tl > 0 || fl > 0)
1393                                 str = strcat(str, _(" or"));
1394                         if(teamplay)
1395                         {
1396                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1397                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1398                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1399                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1400                         }
1401                         else
1402                         {
1403                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1404                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1405                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1406                                         TranslateScoresLabel(scores_label[ps_primary])));
1407                         }
1408                 }
1409         }
1410
1411         pos_y += 1.2 * hud_fontsize_y;
1412         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1413
1414         // print information about respawn status
1415         float respawn_time = getstatf(STAT_RESPAWN_TIME);
1416         if(!intermission)
1417         if(respawn_time)
1418         {
1419                 if(respawn_time < 0)
1420                 {
1421                         // a negative number means we are awaiting respawn, time value is still the same
1422                         respawn_time *= -1; // remove mark now that we checked it
1423                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1424
1425                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1426                                 (autocvar_scoreboard_respawntime_decimals ?
1427                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1428                                         :
1429                                         count_seconds(respawn_time - time)
1430                                 )
1431                         );
1432                 }
1433                 else if(time < respawn_time)
1434                 {
1435                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1436                                 (autocvar_scoreboard_respawntime_decimals ?
1437                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1438                                         :
1439                                         count_seconds(respawn_time - time)
1440                                 )
1441                         );
1442                 }
1443                 else if(time >= respawn_time)
1444                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1445
1446                 pos_y += 1.2 * hud_fontsize_y;
1447                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1448         }
1449
1450         scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
1451 }