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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
1 #include "scoreboard.qh"
2 #include "_all.qh"
3
4 #include "hud.qh"
5 #include "sortlist.qh"
6
7 #include "../common/constants.qh"
8 #include "../common/counting.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/stats.qh"
11 #include "../common/teams.qh"
12 #include "../common/util.qh"
13
14 float scoreboard_alpha_bg;
15 float scoreboard_alpha_fg;
16 float scoreboard_highlight;
17 float scoreboard_highlight_alpha;
18 float scoreboard_highlight_alpha_self;
19 float scoreboard_alpha_name;
20 float scoreboard_alpha_name_self;
21
22 void drawstringright(vector, string, vector, vector, float, float);
23 void drawstringcenter(vector, string, vector, vector, float, float);
24
25 const float SCOREBOARD_OFFSET = 50;
26
27 // wrapper to put all possible scores titles through gettext
28 string TranslateScoresLabel(string l)
29 {
30         switch(l)
31         {
32                 case "bckills": return CTX(_("SCO^bckills"));
33                 case "bctime": return CTX(_("SCO^bctime"));
34                 case "caps": return CTX(_("SCO^caps"));
35                 case "captime": return CTX(_("SCO^captime"));
36                 case "deaths": return CTX(_("SCO^deaths"));
37                 case "destroyed": return CTX(_("SCO^destroyed"));
38                 case "drops": return CTX(_("SCO^drops"));
39                 case "faults": return CTX(_("SCO^faults"));
40                 case "fckills": return CTX(_("SCO^fckills"));
41                 case "goals": return CTX(_("SCO^goals"));
42                 case "kckills": return CTX(_("SCO^kckills"));
43                 case "kdratio": return CTX(_("SCO^kdratio"));
44                 case "k/d": return CTX(_("SCO^k/d"));
45                 case "kd": return CTX(_("SCO^kd"));
46                 case "kdr": return CTX(_("SCO^kdr"));
47                 case "kills": return CTX(_("SCO^kills"));
48                 case "laps": return CTX(_("SCO^laps"));
49                 case "lives": return CTX(_("SCO^lives"));
50                 case "losses": return CTX(_("SCO^losses"));
51                 case "name": return CTX(_("SCO^name"));
52                 case "sum": return CTX(_("SCO^sum"));
53                 case "nick": return CTX(_("SCO^nick"));
54                 case "objectives": return CTX(_("SCO^objectives"));
55                 case "pickups": return CTX(_("SCO^pickups"));
56                 case "ping": return CTX(_("SCO^ping"));
57                 case "pl": return CTX(_("SCO^pl"));
58                 case "pushes": return CTX(_("SCO^pushes"));
59                 case "rank": return CTX(_("SCO^rank"));
60                 case "returns": return CTX(_("SCO^returns"));
61                 case "revivals": return CTX(_("SCO^revivals"));
62                 case "score": return CTX(_("SCO^score"));
63                 case "suicides": return CTX(_("SCO^suicides"));
64                 case "takes": return CTX(_("SCO^takes"));
65                 case "ticks": return CTX(_("SCO^ticks"));
66                 default: return l;
67         }
68 }
69
70 void HUD_InitScores()
71 {
72         int i, f;
73
74         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
75         for(i = 0; i < MAX_SCORE; ++i)
76         {
77                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
78                 if(f == SFL_SORT_PRIO_PRIMARY)
79                         ps_primary = i;
80                 if(f == SFL_SORT_PRIO_SECONDARY)
81                         ps_secondary = i;
82         }
83         if(ps_secondary == -1)
84                 ps_secondary = ps_primary;
85
86         for(i = 0; i < MAX_TEAMSCORE; ++i)
87         {
88                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
89                 if(f == SFL_SORT_PRIO_PRIMARY)
90                         ts_primary = i;
91                 if(f == SFL_SORT_PRIO_SECONDARY)
92                         ts_secondary = i;
93         }
94         if(ts_secondary == -1)
95                 ts_secondary = ts_primary;
96
97         Cmd_HUD_SetFields(0);
98 }
99
100 float SetTeam(entity pl, float Team);
101 //float lastpnum;
102 void HUD_UpdatePlayerTeams()
103 {
104         float Team;
105         entity pl, tmp;
106         float num;
107
108         num = 0;
109         for(pl = players.sort_next; pl; pl = pl.sort_next)
110         {
111                 num += 1;
112                 Team = GetPlayerColor(pl.sv_entnum);
113                 if(SetTeam(pl, Team))
114                 {
115                         tmp = pl.sort_prev;
116                         HUD_UpdatePlayerPos(pl);
117                         if(tmp)
118                                 pl = tmp;
119                         else
120                                 pl = players.sort_next;
121                 }
122         }
123         /*
124         if(num != lastpnum)
125                 print(strcat("PNUM: ", ftos(num), "\n"));
126         lastpnum = num;
127         */
128 }
129
130 int HUD_CompareScore(float vl, float vr, int f)
131 {
132         if(f & SFL_ZERO_IS_WORST)
133         {
134                 if(vl == 0 && vr != 0)
135                         return 1;
136                 if(vl != 0 && vr == 0)
137                         return 0;
138         }
139         if(vl > vr)
140                 return IS_INCREASING(f);
141         if(vl < vr)
142                 return IS_DECREASING(f);
143         return -1;
144 }
145
146 float HUD_ComparePlayerScores(entity left, entity right)
147 {
148         float vl, vr, r;
149         vl = GetPlayerColor(left.sv_entnum);
150         vr = GetPlayerColor(right.sv_entnum);
151
152         if(!left.gotscores)
153                 vl = NUM_SPECTATOR;
154         if(!right.gotscores)
155                 vr = NUM_SPECTATOR;
156
157         if(vl > vr)
158                 return true;
159         if(vl < vr)
160                 return false;
161
162         if(vl == NUM_SPECTATOR)
163         {
164                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
165                 // no other sorting
166                 if(!left.gotscores && right.gotscores)
167                         return true;
168                 return false;
169         }
170
171         r = HUD_CompareScore(left.scores[ps_primary], right.scores[ps_primary], scores_flags[ps_primary]);
172         if (r >= 0)
173                 return r;
174
175         r = HUD_CompareScore(left.scores[ps_secondary], right.scores[ps_secondary], scores_flags[ps_secondary]);
176         if (r >= 0)
177                 return r;
178
179         int i;
180         for(i = 0; i < MAX_SCORE; ++i)
181         {
182                 r = HUD_CompareScore(left.scores[i], right.scores[i], scores_flags[i]);
183                 if (r >= 0)
184                         return r;
185         }
186
187         if (left.sv_entnum < right.sv_entnum)
188                 return true;
189
190         return false;
191 }
192
193 void HUD_UpdatePlayerPos(entity player)
194 {
195         for(other = player.sort_next; other && HUD_ComparePlayerScores(player, other); other = player.sort_next)
196         {
197                 SORT_SWAP(player, other);
198         }
199         for(other = player.sort_prev; other != players && HUD_ComparePlayerScores(other, player); other = player.sort_prev)
200         {
201                 SORT_SWAP(other, player);
202         }
203 }
204
205 float HUD_CompareTeamScores(entity left, entity right)
206 {
207         int i, r;
208
209         if(left.team == NUM_SPECTATOR)
210                 return 1;
211         if(right.team == NUM_SPECTATOR)
212                 return 0;
213
214         r = HUD_CompareScore(left.teamscores[ts_primary], right.teamscores[ts_primary], teamscores_flags[ts_primary]);
215         if (r >= 0)
216                 return r;
217
218         r = HUD_CompareScore(left.teamscores[ts_secondary], right.teamscores[ts_secondary], teamscores_flags[ts_secondary]);
219         if (r >= 0)
220                 return r;
221
222         for(i = 0; i < MAX_SCORE; ++i)
223         {
224                 r = HUD_CompareScore(left.teamscores[i], right.teamscores[i], teamscores_flags[i]);
225                 if (r >= 0)
226                         return r;
227         }
228
229         if (left.team < right.team)
230                 return true;
231
232         return false;
233 }
234
235 void HUD_UpdateTeamPos(entity Team)
236 {
237         for(other = Team.sort_next; other && HUD_CompareTeamScores(Team, other); other = Team.sort_next)
238         {
239                 SORT_SWAP(Team, other);
240         }
241         for(other = Team.sort_prev; other != teams && HUD_CompareTeamScores(other, Team); other = Team.sort_prev)
242         {
243                 SORT_SWAP(other, Team);
244         }
245 }
246
247 void Cmd_HUD_Help()
248 {
249         print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
250         print(_("^3|---------------------------------------------------------------|\n"));
251         print(_("Usage:\n"));
252         print(_("^2scoreboard_columns_set default\n"));
253         print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
254         print(_("The following field names are recognized (case insensitive):\n"));
255         print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
256
257         print(_("^3name^7 or ^3nick^7             Name of a player\n"));
258         print(_("^3ping^7                     Ping time\n"));
259         print(_("^3pl^7                       Packet loss\n"));
260         print(_("^3kills^7                    Number of kills\n"));
261         print(_("^3deaths^7                   Number of deaths\n"));
262         print(_("^3suicides^7                 Number of suicides\n"));
263         print(_("^3frags^7                    kills - suicides\n"));
264         print(_("^3kd^7                       The kill-death ratio\n"));
265         print(_("^3sum^7                      frags - deaths\n"));
266         print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
267         print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) or a ball (Keepaway) was picked up\n"));
268         print(_("^3captime^7                  Time of fastest cap (CTF)\n"));
269         print(_("^3fckills^7                  Number of flag carrier kills\n"));
270         print(_("^3returns^7                  Number of flag returns\n"));
271         print(_("^3drops^7                    Number of flag drops\n"));
272         print(_("^3lives^7                    Number of lives (LMS)\n"));
273         print(_("^3rank^7                     Player rank\n"));
274         print(_("^3pushes^7                   Number of players pushed into void\n"));
275         print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
276         print(_("^3kckills^7                  Number of keys carrier kills\n"));
277         print(_("^3losses^7                   Number of times a key was lost\n"));
278         print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
279         print(_("^3time^7                     Total time raced (race/cts)\n"));
280         print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
281         print(_("^3ticks^7                    Number of ticks (DOM)\n"));
282         print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
283         print(_("^3bckills^7                  Number of ball carrier kills\n"));
284         print(_("^3bctime^7                   Total amount of time holding the ball in Keepaway\n"));
285         print(_("^3score^7                    Total score\n\n"));
286
287         print(_("Before a field you can put a + or - sign, then a comma separated list\n"
288                 "of game types, then a slash, to make the field show up only in these\n"
289                 "or in all but these game types. You can also specify 'all' as a\n"
290                 "field to show all fields available for the current game mode.\n\n"));
291
292         print(_("The special game type names 'teams' and 'noteams' can be used to\n"
293                 "include/exclude ALL teams/noteams game modes.\n\n"));
294
295         print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
296         print(_("will display name, ping and pl aligned to the left, and the fields\n"
297                 "right of the vertical bar aligned to the right.\n"));
298         print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
299                 "other gamemodes except DM.\n"));
300 }
301
302 #define HUD_DefaultColumnLayout() \
303 "ping pl name | " \
304 "-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
305 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes " \
306 "+lms/lives +lms/rank " \
307 "+kh/caps +kh/pushes +kh/destroyed " \
308 "?+race/laps ?+race/time ?+race/fastest " \
309 "+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
310 "-lms,race,nb/score"
311
312 void Cmd_HUD_SetFields(float argc)
313 {
314         int i, j, slash;
315         string str, pattern;
316         float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
317         float missing;
318
319         if(!gametype)
320         {
321                 // set up a temporary scoreboard layout
322                 // no layout can be properly set up until score_info data haven't been received
323                 argc = tokenizebyseparator("0 1 ping pl name | score", " ");
324                 ps_primary = 0;
325                 scores_label[ps_primary] = strzone("score");
326                 scores_flags[ps_primary] = SFL_ALLOW_HIDE;
327         }
328
329         // TODO: re enable with gametype dependant cvars?
330         if(argc < 3) // no arguments provided
331                 argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
332
333         if(argc < 3)
334                 argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
335
336         if(argc == 3)
337         {
338                 if(argv(2) == "default")
339                         argc = tokenizebyseparator(strcat("0 1 ", HUD_DefaultColumnLayout()), " ");
340                 else if(argv(2) == "all")
341                 {
342                         string s;
343                         s = "ping pl name |";
344                         for(i = 0; i < MAX_SCORE; ++i)
345                         {
346                                 if(i != ps_primary)
347                                 if(i != ps_secondary)
348                                 if(scores_label[i] != "")
349                                         s = strcat(s, " ", scores_label[i]);
350                         }
351                         if(ps_secondary != ps_primary)
352                                 s = strcat(s, " ", scores_label[ps_secondary]);
353                         s = strcat(s, " ", scores_label[ps_primary]);
354                         argc = tokenizebyseparator(strcat("0 1 ", s), " ");
355                 }
356         }
357
358
359         hud_num_fields = 0;
360
361         hud_fontsize = HUD_GetFontsize("hud_fontsize");
362
363         for(i = 1; i < argc - 1; ++i)
364         {
365                 float nocomplain;
366                 str = argv(i+1);
367
368                 nocomplain = false;
369                 if(substring(str, 0, 1) == "?")
370                 {
371                         nocomplain = true;
372                         str = substring(str, 1, strlen(str) - 1);
373                 }
374
375                 slash = strstrofs(str, "/", 0);
376                 if(slash >= 0)
377                 {
378                         pattern = substring(str, 0, slash);
379                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
380
381                         if (!isGametypeInFilter(gametype, teamplay, false, pattern))
382                                 continue;
383                 }
384
385                 strunzone(hud_title[hud_num_fields]);
386                 hud_title[hud_num_fields] = strzone(TranslateScoresLabel(str));
387                 hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
388                 str = strtolower(str);
389
390                 if(str == "ping") {
391                         hud_field[hud_num_fields] = SP_PING;
392                 } else if(str == "pl") {
393                         hud_field[hud_num_fields] = SP_PL;
394                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
395                         hud_field[hud_num_fields] = SP_KDRATIO;
396                 } else if(str == "sum" || str == "diff" || str == "k-d") {
397                         hud_field[hud_num_fields] = SP_SUM;
398                 } else if(str == "name" || str == "nick") {
399                         hud_field[hud_num_fields] = SP_NAME;
400                         have_name = 1;
401                 } else if(str == "|") {
402                         hud_field[hud_num_fields] = SP_SEPARATOR;
403                         have_separator = 1;
404                 } else {
405                         for(j = 0; j < MAX_SCORE; ++j)
406                                 if(str == strtolower(scores_label[j]))
407                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
408 :notfound
409                         if(str == "frags")
410                         {
411                                 j = SP_FRAGS;
412                         }
413                         else
414                         {
415                                 if (!nocomplain)
416                                         printf("^1Error:^7 Unknown score field: '%s'\n", str);
417                                 continue;
418                         }
419 :found
420                         hud_field[hud_num_fields] = j;
421                         if(j == ps_primary)
422                                 have_primary = 1;
423                         if(j == ps_secondary)
424                                 have_secondary = 1;
425                 }
426                 ++hud_num_fields;
427                 if(hud_num_fields >= MAX_HUD_FIELDS)
428                         break;
429         }
430
431         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
432                 have_primary = 1;
433         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
434                 have_secondary = 1;
435         if(ps_primary == ps_secondary)
436                 have_secondary = 1;
437         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
438
439         if(hud_num_fields+missing < MAX_HUD_FIELDS)
440         {
441                 if(!have_name)
442                 {
443                         strunzone(hud_title[hud_num_fields]);
444                         for(i = hud_num_fields; i > 0; --i)
445                         {
446                                 hud_title[i] = hud_title[i-1];
447                                 hud_size[i] = hud_size[i-1];
448                                 hud_field[i] = hud_field[i-1];
449                         }
450                         hud_title[0] = strzone(TranslateScoresLabel("name"));
451                         hud_field[0] = SP_NAME;
452                         ++hud_num_fields;
453                         print("fixed missing field 'name'\n");
454
455                         if(!have_separator)
456                         {
457                                 strunzone(hud_title[hud_num_fields]);
458                                 for(i = hud_num_fields; i > 1; --i)
459                                 {
460                                         hud_title[i] = hud_title[i-1];
461                                         hud_size[i] = hud_size[i-1];
462                                         hud_field[i] = hud_field[i-1];
463                                 }
464                                 hud_title[1] = strzone("|");
465                                 hud_field[1] = SP_SEPARATOR;
466                                 hud_size[1] = stringwidth("|", false, hud_fontsize);
467                                 ++hud_num_fields;
468                                 print("fixed missing field '|'\n");
469                         }
470                 }
471                 else if(!have_separator)
472                 {
473                         strunzone(hud_title[hud_num_fields]);
474                         hud_title[hud_num_fields] = strzone("|");
475                         hud_size[hud_num_fields] = stringwidth("|", false, hud_fontsize);
476                         hud_field[hud_num_fields] = SP_SEPARATOR;
477                         ++hud_num_fields;
478                         print("fixed missing field '|'\n");
479                 }
480                 if(!have_secondary)
481                 {
482                         strunzone(hud_title[hud_num_fields]);
483                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_secondary]));
484                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
485                         hud_field[hud_num_fields] = ps_secondary;
486                         ++hud_num_fields;
487                         printf("fixed missing field '%s'\n", scores_label[ps_secondary]);
488                 }
489                 if(!have_primary)
490                 {
491                         strunzone(hud_title[hud_num_fields]);
492                         hud_title[hud_num_fields] = strzone(TranslateScoresLabel(scores_label[ps_primary]));
493                         hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], false, hud_fontsize);
494                         hud_field[hud_num_fields] = ps_primary;
495                         ++hud_num_fields;
496                         printf("fixed missing field '%s'\n", scores_label[ps_primary]);
497                 }
498         }
499
500         hud_field[hud_num_fields] = SP_END;
501 }
502
503 // MOVEUP::
504 vector hud_field_rgb;
505 string hud_field_icon0;
506 string hud_field_icon1;
507 string hud_field_icon2;
508 vector hud_field_icon0_rgb;
509 vector hud_field_icon1_rgb;
510 vector hud_field_icon2_rgb;
511 float hud_field_icon0_alpha;
512 float hud_field_icon1_alpha;
513 float hud_field_icon2_alpha;
514 string HUD_GetField(entity pl, int field)
515 {
516         float tmp, num, denom;
517         int f;
518         string str;
519         hud_field_rgb = '1 1 1';
520         hud_field_icon0 = "";
521         hud_field_icon1 = "";
522         hud_field_icon2 = "";
523         hud_field_icon0_rgb = '1 1 1';
524         hud_field_icon1_rgb = '1 1 1';
525         hud_field_icon2_rgb = '1 1 1';
526         hud_field_icon0_alpha = 1;
527         hud_field_icon1_alpha = 1;
528         hud_field_icon2_alpha = 1;
529         switch(field)
530         {
531                 case SP_PING:
532                         if (!pl.gotscores)
533                                 return "\xE2\x96\xB6\xE2\x96\xB6\xE2\x96\xB6"; // >>> sign using U+25B6
534                         //str = getplayerkeyvalue(pl.sv_entnum, "ping");
535                         f = pl.ping;
536                         if(f == 0)
537                                 return _("N/A");
538                         tmp = max(0, min(220, f-80)) / 220;
539                         hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
540                         return ftos(f);
541
542                 case SP_PL:
543                         if (!pl.gotscores)
544                                 return _("N/A");
545                         f = pl.ping_packetloss;
546                         tmp = pl.ping_movementloss;
547                         if(f == 0 && tmp == 0)
548                                 return "";
549                         str = ftos(ceil(f * 100));
550                         if(tmp != 0)
551                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
552                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
553                         hud_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
554                         return str;
555
556                 case SP_NAME:
557                         if(ready_waiting && pl.ready)
558                         {
559                                 hud_field_icon0 = "gfx/scoreboard/player_ready";
560                         }
561                         else if(!teamplay)
562                         {
563                                 f = stof(getplayerkeyvalue(pl.sv_entnum, "colors"));
564                                 {
565                                         hud_field_icon0 = "gfx/scoreboard/playercolor_base";
566                                         hud_field_icon1 = "gfx/scoreboard/playercolor_shirt";
567                                         hud_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
568                                         hud_field_icon2 = "gfx/scoreboard/playercolor_pants";
569                                         hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1);
570                                 }
571                         }
572                         return GetPlayerName(pl.sv_entnum);
573
574                 case SP_FRAGS:
575                         f = pl.(scores[SP_KILLS]);
576                         f -= pl.(scores[SP_SUICIDES]);
577                         return ftos(f);
578
579                 case SP_KDRATIO:
580                         num = pl.(scores[SP_KILLS]);
581                         denom = pl.(scores[SP_DEATHS]);
582
583                         if(denom == 0) {
584                                 hud_field_rgb = '0 1 0';
585                                 str = sprintf("%d", num);
586                         } else if(num <= 0) {
587                                 hud_field_rgb = '1 0 0';
588                                 str = sprintf("%.1f", num/denom);
589                         } else
590                                 str = sprintf("%.1f", num/denom);
591                         return str;
592
593                 case SP_SUM:
594                         f = pl.(scores[SP_KILLS]);
595                         f -= pl.(scores[SP_DEATHS]);
596
597                         if(f > 0) {
598                                 hud_field_rgb = '0 1 0';
599                         } else if(f == 0) {
600                                 hud_field_rgb = '1 1 1';
601                         } else {
602                                 hud_field_rgb = '1 0 0';
603                         }
604                         return ftos(f);
605
606                 default:
607                         tmp = pl.(scores[field]);
608                         f = scores_flags[field];
609                         if(field == ps_primary)
610                                 hud_field_rgb = '1 1 0';
611                         else if(field == ps_secondary)
612                                 hud_field_rgb = '0 1 1';
613                         else
614                                 hud_field_rgb = '1 1 1';
615                         return ScoreString(f, tmp);
616         }
617         //return "error";
618 }
619
620 float hud_fixscoreboardcolumnwidth_len;
621 float hud_fixscoreboardcolumnwidth_iconlen;
622 float hud_fixscoreboardcolumnwidth_marginlen;
623
624 string HUD_FixScoreboardColumnWidth(int i, string str)
625 {
626         float field, f;
627         vector sz;
628         field = hud_field[i];
629
630         hud_fixscoreboardcolumnwidth_iconlen = 0;
631
632         if(hud_field_icon0 != "")
633         {
634                 sz = draw_getimagesize(hud_field_icon0);
635                 f = sz.x / sz.y;
636                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
637                         hud_fixscoreboardcolumnwidth_iconlen = f;
638         }
639
640         if(hud_field_icon1 != "")
641         {
642                 sz = draw_getimagesize(hud_field_icon1);
643                 f = sz.x / sz.y;
644                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
645                         hud_fixscoreboardcolumnwidth_iconlen = f;
646         }
647
648         if(hud_field_icon2 != "")
649         {
650                 sz = draw_getimagesize(hud_field_icon2);
651                 f = sz.x / sz.y;
652                 if(hud_fixscoreboardcolumnwidth_iconlen < f)
653                         hud_fixscoreboardcolumnwidth_iconlen = f;
654         }
655
656         hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
657
658         if(hud_fixscoreboardcolumnwidth_iconlen != 0)
659                 hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", false, hud_fontsize);
660         else
661                 hud_fixscoreboardcolumnwidth_marginlen = 0;
662
663         if(field == SP_NAME) // name gets all remaining space
664         {
665                 int j;
666                 float namesize;
667                 namesize = sbwidth;// / hud_fontsize_x;
668                 for(j = 0; j < hud_num_fields; ++j)
669                         if(j != i)
670                                 if (hud_field[i] != SP_SEPARATOR)
671                                         namesize -= hud_size[j] + hud_fontsize.x;
672                 namesize += hud_fontsize.x;
673                 hud_size[i] = namesize;
674
675                 if (hud_fixscoreboardcolumnwidth_iconlen != 0)
676                         namesize -= hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
677                 str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
678                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, true, hud_fontsize);
679         }
680         else
681                 hud_fixscoreboardcolumnwidth_len = stringwidth(str, false, hud_fontsize);
682
683         f = hud_fixscoreboardcolumnwidth_len + hud_fixscoreboardcolumnwidth_marginlen + hud_fixscoreboardcolumnwidth_iconlen;
684         if(hud_size[i] < f)
685                 hud_size[i] = f;
686
687         return str;
688 }
689
690 void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, int pl_number)
691 {
692         vector tmp, rgb;
693         rgb = Team_ColorRGB(pl.team);
694         string str;
695         int field;
696         float is_spec;
697         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
698
699         if((rgb == '1 1 1') && (!is_spec)) {
700                 rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
701                 rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
702                 rgb.z = autocvar_scoreboard_color_bg_b + 0.5; }
703
704         vector h_pos = pos - '1 1 0';
705         vector h_size = item_size + '2 0 0';
706         // alternated rows highlighting
707         if(is_self)
708                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
709         else if((scoreboard_highlight) && (!(pl_number % 2)))
710                 drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
711
712         tmp.x = item_size.x;
713         tmp.y = 0;
714         tmp.z = 0;
715         int i;
716         for(i = 0; i < hud_num_fields; ++i)
717         {
718                 field = hud_field[i];
719                 if(field == SP_SEPARATOR)
720                         break;
721
722                 if(is_spec && field != SP_NAME && field != SP_PING) {
723                         pos.x += hud_size[i] + hud_fontsize.x;
724                         continue;
725                 }
726                 str = HUD_GetField(pl, field);
727                 str = HUD_FixScoreboardColumnWidth(i, str);
728
729                 pos.x += hud_size[i] + hud_fontsize.x;
730
731                 if(field == SP_NAME) {
732                         tmp.x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
733                         if (is_self)
734                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
735                         else
736                                 drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
737                 } else {
738                         tmp.x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
739                         if (is_self)
740                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
741                         else
742                                 drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
743                 }
744
745                 tmp.x = hud_size[i] + hud_fontsize.x;
746                 if(hud_field_icon0 != "")
747                         if (is_self)
748                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
749                         else
750                                 drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
751                 if(hud_field_icon1 != "")
752                         if (is_self)
753                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
754                         else
755                                 drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
756                 if(hud_field_icon2 != "")
757                         if (is_self)
758                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
759                         else
760                                 drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
761         }
762
763         if(hud_field[i] == SP_SEPARATOR)
764         {
765                 pos.x = xmax;
766                 for(i = hud_num_fields-1; i > 0; --i)
767                 {
768                         field = hud_field[i];
769                         if(field == SP_SEPARATOR)
770                                 break;
771
772                         if(is_spec && field != SP_NAME && field != SP_PING) {
773                                 pos.x -= hud_size[i] + hud_fontsize.x;
774                                 continue;
775                         }
776
777                         str = HUD_GetField(pl, field);
778                         str = HUD_FixScoreboardColumnWidth(i, str);
779
780                         if(field == SP_NAME) {
781                                 tmp.x = hud_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
782                                 if(is_self)
783                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
784                                 else
785                                         drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
786                         } else {
787                                 tmp.x = hud_fixscoreboardcolumnwidth_len;
788                                 if(is_self)
789                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
790                                 else
791                                         drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
792                         }
793
794                         tmp.x = hud_size[i];
795                         if(hud_field_icon0 != "")
796                                 if (is_self)
797                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
798                                 else
799                                         drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
800                         if(hud_field_icon1 != "")
801                                 if (is_self)
802                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
803                                 else
804                                         drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
805                         if(hud_field_icon2 != "")
806                                 if (is_self)
807                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
808                                 else
809                                         drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
810                         pos.x -= hud_size[i] + hud_fontsize.x;
811                 }
812         }
813
814         if(pl.eliminated)
815                 drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
816 }
817
818 /*
819  * HUD_Scoreboard_MakeTable
820  *
821  * Makes a table for a team (for all playing players in DM) and fills it
822  */
823
824 vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
825 {
826         float body_table_height;
827         vector tmp = '0 0 0', column_dim = '0 0 0';
828         entity pl;
829
830         body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
831
832         pos.y += autocvar_scoreboard_border_thickness;
833         pos -= '1 1 0';
834
835         tmp.x = sbwidth + 2;
836         tmp.y = 1.25 * hud_fontsize.y;
837
838         // rounded header
839         if (teamplay)
840                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
841         else
842                 drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
843
844         // table border
845         tmp.y += autocvar_scoreboard_border_thickness;
846         tmp.y += body_table_height;
847         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
848
849         // separator header/table
850         pos.y += 1.25 * hud_fontsize.y;
851         tmp.y = autocvar_scoreboard_border_thickness;
852         drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
853
854         pos.y += autocvar_scoreboard_border_thickness;
855
856         // table background
857         tmp.y = body_table_height;
858         if (teamplay)
859                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
860         else
861                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
862
863         // anyway, apply some color
864         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
865
866         // go back to the top to make alternated columns highlighting and to print the strings
867         pos.y -= 1.25 * hud_fontsize.y;
868         pos.y -= autocvar_scoreboard_border_thickness;
869
870         pos += '1 1 0';
871
872         if (scoreboard_highlight)
873         {
874                 column_dim.y = 1.25 * hud_fontsize.y; // header
875                 column_dim.y += autocvar_scoreboard_border_thickness;
876                 column_dim.y += body_table_height;
877         }
878
879         // print the strings of the columns headers and draw the columns
880         int i;
881         for(i = 0; i < hud_num_fields; ++i)
882         {
883                 if(hud_field[i] == SP_SEPARATOR)
884                         break;
885                 column_dim.x = hud_size[i] + hud_fontsize.x;
886                 if (scoreboard_highlight)
887                 {
888                         if (i % 2)
889                                 drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
890                 }
891                 drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
892                 pos.x += column_dim.x;
893         }
894         if(hud_field[i] == SP_SEPARATOR)
895         {
896                 pos.x = xmax;
897                 tmp.y = 0;
898                 for(i = hud_num_fields-1; i > 0; --i)
899                 {
900                         if(hud_field[i] == SP_SEPARATOR)
901                                 break;
902
903                         pos.x -= hud_size[i];
904
905                         if (scoreboard_highlight)
906                         {
907                                 if (!(i % 2))
908                                 {
909                                         if (i == hud_num_fields-1)
910                                                 column_dim.x = hud_size[i] + hud_fontsize.x / 2 + 1;
911                                         else
912                                                 column_dim.x = hud_size[i] + hud_fontsize.x;
913                                         drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
914                                 }
915                         }
916
917                         tmp.x = stringwidth(hud_title[i], false, hud_fontsize);
918                         tmp.x = (hud_size[i] - tmp.x);
919                         drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
920                         pos.x -= hud_fontsize.x;
921                 }
922         }
923
924         pos.x = xmin;
925         pos.y += 1.25 * hud_fontsize.y; // skip the header
926         pos.y += autocvar_scoreboard_border_thickness;
927
928         // item size
929         tmp.x = sbwidth;
930         tmp.y = hud_fontsize.y * 1.25;
931
932         // fill the table and draw the rows
933         i = 0;
934         if (teamplay)
935                 for(pl = players.sort_next; pl; pl = pl.sort_next)
936                 {
937                         if(pl.team != tm.team)
938                                 continue;
939                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
940                         pos.y += 1.25 * hud_fontsize.y;
941                         ++i;
942                 }
943         else
944                 for(pl = players.sort_next; pl; pl = pl.sort_next)
945                 {
946                         if(pl.team == NUM_SPECTATOR)
947                                 continue;
948                         HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
949                         pos.y += 1.25 * hud_fontsize.y;
950                         ++i;
951                 }
952
953         if (i == 0)
954                 pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
955         pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
956
957         return pos;
958 }
959
960 float HUD_WouldDrawScoreboard() {
961         if (autocvar__hud_configure)
962                 return 0;
963         else if (HUD_Radar_Clickable())
964                 return 0;
965         else if (scoreboard_showscores)
966                 return 1;
967         else if (intermission == 1)
968                 return 1;
969         else if (intermission == 2)
970                 return 0;
971         else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS)
972                 return 1;
973         else if (scoreboard_showscores_force)
974                 return 1;
975         return 0;
976 }
977
978 float average_accuracy;
979 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
980 {
981         int i;
982         int weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
983         float rows;
984         if(autocvar_scoreboard_accuracy_doublerows)
985                 rows = 2;
986         else
987                 rows = 1;
988         float height = 40;
989         float fontsize = height * 1/3;
990         float weapon_height = height * 2/3;
991         float weapon_width = sbwidth / weapon_cnt;
992         float g_instagib = 0;
993
994         drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
995         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
996         vector tmp = '0 0 0';
997         tmp.x = sbwidth;
998         tmp.y = height * rows;
999
1000         if (teamplay)
1001                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1002         else
1003                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1004         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1005
1006         // column highlighting
1007         for(i = 0; i < weapon_cnt/rows; ++i)
1008         {
1009                 if(!(i % 2))
1010                         drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1011         }
1012
1013         // row highlighting
1014         for(i = 0; i < rows; ++i)
1015         {
1016                 drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1017         }
1018
1019         average_accuracy = 0;
1020         float weapons_with_stats;
1021         weapons_with_stats = 0;
1022         if(rows == 2)
1023                 pos.x += weapon_width / 2;
1024
1025         if(switchweapon == WEP_VAPORIZER)
1026                 g_instagib = 1; // TODO: real detection for instagib?
1027
1028         float weapon_stats;
1029         if(autocvar_scoreboard_accuracy_nocolors)
1030                 rgb = '1 1 1';
1031         else
1032                 Accuracy_LoadColors();
1033
1034         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1035         {
1036                 self = get_weaponinfo(i);
1037                 if (!self.weapon)
1038                         continue;
1039                 if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
1040                         continue;
1041                 weapon_stats = weapon_accuracy[i-WEP_FIRST];
1042
1043                 float weapon_alpha;
1044                 if(weapon_stats >= 0)
1045                         weapon_alpha = scoreboard_alpha_fg;
1046                 else
1047                         weapon_alpha = 0.2 * scoreboard_alpha_fg;
1048
1049                 // weapon icon
1050                 drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1051                 // the accuracy
1052                 if(weapon_stats >= 0) {
1053                         weapons_with_stats += 1;
1054                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1055
1056                         string s;
1057                         s = sprintf("%d%%", weapon_stats*100);
1058
1059                         float padding;
1060                         padding = (weapon_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center the accuracy value
1061
1062                         if(!autocvar_scoreboard_accuracy_nocolors)
1063                                 rgb = Accuracy_GetColor(weapon_stats);
1064
1065                         drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1066                 }
1067                 pos.x += weapon_width * rows;
1068                 if(rows == 2 && i == 6) {
1069                         pos.x -= sbwidth;
1070                         pos.y += height;
1071                 }
1072         }
1073
1074         if(weapons_with_stats)
1075                 average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
1076
1077         if(rows == 2)
1078                 pos.x -= weapon_width / 2;
1079         pos.x -= sbwidth;
1080         pos.y += height;
1081
1082         pos.y +=  1.25 * hud_fontsize.y;
1083         return pos;
1084 }
1085
1086 vector HUD_DrawKeyValue(vector pos, string key, string value) {
1087         float px = pos.x;
1088         pos.x += hud_fontsize.x * 0.25;
1089         drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1090         pos.x = xmax - stringwidth(value, false, hud_fontsize) - hud_fontsize.x * 0.25;
1091         drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1092         pos.x = px;
1093         pos.y+= hud_fontsize.y;
1094
1095         return pos;
1096 }
1097
1098 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
1099         float stat_secrets_found, stat_secrets_total;
1100         float stat_monsters_killed, stat_monsters_total;
1101         float rows = 0;
1102         string val;
1103
1104         // get monster stats
1105         stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
1106         stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
1107
1108         // get secrets stats
1109         stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
1110         stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
1111
1112         // get number of rows
1113         if(stat_secrets_total)
1114                 rows += 1;
1115         if(stat_monsters_total)
1116                 rows += 1;
1117
1118         // if no rows, return
1119         if (!rows)
1120                 return pos;
1121
1122         //  draw table header
1123         drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1124         pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
1125
1126         // draw table
1127         vector tmp = '0 0 0';
1128         tmp.x = sbwidth;
1129         tmp.y = hud_fontsize.y * rows;
1130
1131         if (teamplay)
1132                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1133         else
1134                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1135         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1136
1137         // draw monsters
1138         if(stat_monsters_total)
1139         {
1140                 val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
1141                 pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
1142         }
1143
1144         // draw secrets
1145         if(stat_secrets_total)
1146         {
1147                 val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
1148                 pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
1149         }
1150
1151         // update position
1152         pos.y += 1.25 * hud_fontsize.y;
1153         return pos;
1154 }
1155
1156
1157 vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1158 {
1159         int i;
1160         RANKINGS_RECEIVED_CNT = 0;
1161         for (i=RANKINGS_CNT-1; i>=0; --i)
1162                 if (grecordtime[i])
1163                         ++RANKINGS_RECEIVED_CNT;
1164
1165         if (RANKINGS_RECEIVED_CNT == 0)
1166                 return pos;
1167
1168         float is_spec;
1169         is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR);
1170         vector hl_rgb;
1171         hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5;
1172         hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5;
1173         hl_rgb.z = autocvar_scoreboard_color_bg_b + 0.5;
1174
1175         pos.y += hud_fontsize.y;
1176         drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1177         pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
1178         vector tmp = '0 0 0';
1179         tmp.x = sbwidth;
1180         tmp.y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
1181
1182         if (teamplay)
1183                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1184         else
1185                 drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1186         drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1187
1188         // row highlighting
1189         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1190         {
1191                 string n, p;
1192                 float t;
1193                 t = grecordtime[i];
1194                 if (t == 0)
1195                         continue;
1196                 n = grecordholder[i];
1197                 p = count_ordinal(i+1);
1198                 if(grecordholder[i] == GetPlayerName(player_localnum))
1199                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1200                 else if(!(i % 2) && scoreboard_highlight)
1201                         drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1202                 drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1203                 drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1204                 drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1205                 pos.y += 1.25 * hud_fontsize.y;
1206         }
1207         pos.y += autocvar_scoreboard_border_thickness;
1208
1209         return pos;
1210 }
1211
1212 float hud_woulddrawscoreboard_prev;
1213 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
1214 void HUD_DrawScoreboard()
1215 {
1216         float hud_woulddrawscoreboard;
1217         hud_woulddrawscoreboard = scoreboard_active;
1218         if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
1219                 hud_woulddrawscoreboard_change = time;
1220                 hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
1221         }
1222
1223         if(hud_woulddrawscoreboard) {
1224                 float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
1225                 if (scoreboard_fadeinspeed)
1226                         scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1227                 else
1228                         scoreboard_fade_alpha = 1;
1229         }
1230         else {
1231                 float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
1232                 if (scoreboard_fadeoutspeed)
1233                         scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1234                 else
1235                         scoreboard_fade_alpha = 0;
1236         }
1237
1238         if (!scoreboard_fade_alpha)
1239                 return;
1240
1241         HUD_UpdatePlayerTeams();
1242
1243         scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1244         scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
1245         scoreboard_highlight = autocvar_scoreboard_highlight;
1246         scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
1247         scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
1248         scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
1249         scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
1250
1251         vector rgb, pos, tmp;
1252         entity pl, tm;
1253         string str;
1254
1255         xmin = (autocvar_scoreboard_offset_left * vid_conwidth);
1256         ymin = max((autocvar_con_notify * autocvar_con_notifysize), (autocvar_scoreboard_offset_vertical * vid_conwidth));
1257
1258         xmax = ((1 - autocvar_scoreboard_offset_right) * vid_conwidth);
1259         ymax = (vid_conheight - ymin);
1260
1261         sbwidth = xmax - xmin;
1262
1263         // Initializes position
1264         pos.x = xmin;
1265         pos.y = ymin;
1266         pos.z = 0;
1267
1268         // Heading
1269         vector sb_heading_fontsize;
1270         sb_heading_fontsize = hud_fontsize * 2;
1271         draw_beginBoldFont();
1272         drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1273         draw_endBoldFont();
1274
1275         pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
1276
1277         // Draw the scoreboard
1278         vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
1279
1280         if(teamplay)
1281         {
1282                 vector team_score_baseoffset;
1283                 team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
1284                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1285                 {
1286                         if(tm.team == NUM_SPECTATOR)
1287                                 continue;
1288
1289                         draw_beginBoldFont();
1290                         rgb = Team_ColorRGB(tm.team);
1291                         str = ftos(tm.(teamscores[ts_primary]));
1292                         drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize * 1.5), str, hud_fontsize * 1.5, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1293
1294                         if(ts_primary != ts_secondary)
1295                         {
1296                                 str = ftos(tm.(teamscores[ts_secondary]));
1297                                 drawstring(pos + team_score_baseoffset - eX * stringwidth(str, false, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298                         }
1299                         draw_endBoldFont();
1300
1301                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1302                 }
1303                 rgb.x = autocvar_scoreboard_color_bg_r;
1304                 rgb.y = autocvar_scoreboard_color_bg_g;
1305                 rgb.z = autocvar_scoreboard_color_bg_b;
1306         }
1307         else
1308         {
1309                 rgb.x = autocvar_scoreboard_color_bg_r;
1310                 rgb.y = autocvar_scoreboard_color_bg_g;
1311                 rgb.z = autocvar_scoreboard_color_bg_b;
1312
1313                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1314                 {
1315                         if(tm.team == NUM_SPECTATOR)
1316                                 continue;
1317
1318                         pos = HUD_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1319                 }
1320         }
1321
1322         if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
1323                 if(race_speedaward) {
1324                         drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1325                         pos.y += 1.25 * hud_fontsize.y;
1326                 }
1327                 if(race_speedaward_alltimebest) {
1328                         drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1329                         pos.y += 1.25 * hud_fontsize.y;
1330                 }
1331                 pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
1332         }
1333         else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
1334                 if(teamplay)
1335                         pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
1336                 else
1337                         pos = HUD_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1338         }
1339
1340
1341         if(teamplay)
1342                 pos = HUD_DrawMapStats(pos, Team_ColorRGB(myteam), bg_size);
1343         else
1344                 pos = HUD_DrawMapStats(pos, rgb, bg_size);
1345
1346         // List spectators
1347         float specs;
1348         specs = 0;
1349         tmp = pos;
1350         vector item_size;
1351         item_size.x = sbwidth;
1352         item_size.y = hud_fontsize.y * 1.25;
1353         item_size.z = 0;
1354         for(pl = players.sort_next; pl; pl = pl.sort_next)
1355         {
1356                 if(pl.team != NUM_SPECTATOR)
1357                         continue;
1358                 pos.y += 1.25 * hud_fontsize.y;
1359                 HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
1360                 ++specs;
1361         }
1362
1363         if(specs)
1364         {
1365                 draw_beginBoldFont();
1366                 drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1367                 draw_endBoldFont();
1368                 pos.y += 1.25 * hud_fontsize.y;
1369         }
1370
1371         // Print info string
1372         float tl, fl, ll;
1373         str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
1374         tl = getstatf(STAT_TIMELIMIT);
1375         fl = getstatf(STAT_FRAGLIMIT);
1376         ll = getstatf(STAT_LEADLIMIT);
1377         if(gametype == MAPINFO_TYPE_LMS)
1378         {
1379                 if(tl > 0)
1380                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1381         }
1382         else
1383         {
1384                 if(tl > 0)
1385                         str = strcat(str, sprintf(_(" for up to ^1%1.0f minutes^7"), tl));
1386                 if(fl > 0)
1387                 {
1388                         if(tl > 0)
1389                                 str = strcat(str, _(" or"));
1390                         if(teamplay)
1391                         {
1392                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl),
1393                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1394                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1395                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1396                         }
1397                         else
1398                         {
1399                                 str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl),
1400                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1401                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1402                                         TranslateScoresLabel(scores_label[ps_primary])));
1403                         }
1404                 }
1405                 if(ll > 0)
1406                 {
1407                         if(tl > 0 || fl > 0)
1408                                 str = strcat(str, _(" or"));
1409                         if(teamplay)
1410                         {
1411                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll),
1412                                         (teamscores_label[ts_primary] == "score")   ? CTX(_("SCO^points")) :
1413                                         (teamscores_label[ts_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1414                                         TranslateScoresLabel(teamscores_label[ts_primary])));
1415                         }
1416                         else
1417                         {
1418                                 str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll),
1419                                         (scores_label[ps_primary] == "score")   ? CTX(_("SCO^points")) :
1420                                         (scores_label[ps_primary] == "fastest") ? CTX(_("SCO^is beaten")) :
1421                                         TranslateScoresLabel(scores_label[ps_primary])));
1422                         }
1423                 }
1424         }
1425
1426         pos.y += 1.2 * hud_fontsize.y;
1427         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1428
1429         // print information about respawn status
1430         float respawn_time = getstatf(STAT_RESPAWN_TIME);
1431         if(!intermission)
1432         if(respawn_time)
1433         {
1434                 if(respawn_time < 0)
1435                 {
1436                         // a negative number means we are awaiting respawn, time value is still the same
1437                         respawn_time *= -1; // remove mark now that we checked it
1438                         respawn_time = max(time, respawn_time); // don't show a negative value while the server is respawning the player (lag)
1439
1440                         str = sprintf(_("^1Respawning in ^3%s^1..."),
1441                                 (autocvar_scoreboard_respawntime_decimals ?
1442                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1443                                         :
1444                                         count_seconds(respawn_time - time)
1445                                 )
1446                         );
1447                 }
1448                 else if(time < respawn_time)
1449                 {
1450                         str = sprintf(_("You are dead, wait ^3%s^7 before respawning"),
1451                                 (autocvar_scoreboard_respawntime_decimals ?
1452                                         count_seconds_decs(respawn_time - time, autocvar_scoreboard_respawntime_decimals)
1453                                         :
1454                                         count_seconds(respawn_time - time)
1455                                 )
1456                         );
1457                 }
1458                 else if(time >= respawn_time)
1459                         str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
1460
1461                 pos.y += 1.2 * hud_fontsize.y;
1462                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1463         }
1464
1465         scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
1466 }