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1 string tid2info_base;
2 string tid2info_head;
3 string tid2info_name;
4 vector  tid2info_min;
5 vector  tid2info_max;
6
7 void turret_tid2info(float _tid);
8 void turret_precache(float _tid);
9 float turret_is_precache[TID_LAST];
10
11 void turrets_precache()
12 {
13     turret_precache(TID_COMMON);
14 }
15
16 void turret_precache(float _tid)
17 {    
18     if (!turret_is_precache[TID_COMMON])
19     {
20         dprint("turret_precache TID_COMMON\n");
21         precache_sound ("weapons/rocket_impact.wav");
22         precache_model ("models/turrets/base-gib1.md3");
23         precache_model ("models/turrets/base-gib2.md3");
24         precache_model ("models/turrets/base-gib3.md3");
25         precache_model ("models/turrets/base-gib4.md3");
26         precache_model ("models/turrets/head-gib1.md3");
27         precache_model ("models/turrets/head-gib2.md3");
28         precache_model ("models/turrets/head-gib3.md3");
29         precache_model ("models/turrets/head-gib4.md3");
30         precache_model ("models/turrets/terrainbase.md3");
31         precache_model ("models/turrets/base.md3");
32         precache_model ("models/turrets/rocket.md3");
33     }
34     turret_tid2info(_tid);
35     if(turret_is_precache[_tid])
36     {
37         dprint("turret_precache: ", tid2info_name, "allready precache, skipping.\n");
38         return;
39     }
40     else
41         dprint("turret_precache: ", tid2info_name, " precaching.\n");
42
43     switch(_tid)
44     {
45         case TID_EWHEEL:
46             precache_model ("models/turrets/ewheel-base2.md3");
47             precache_model ("models/turrets/ewheel-gun1.md3");            
48             break;
49         case TID_FLAC:
50             precache_model ("models/turrets/flac.md3");
51             break;
52         case TID_FUSION:
53             precache_model ("models/turrets/reactor.md3");    
54             break;
55         case TID_HELLION:
56             precache_model ("models/turrets/hellion.md3");
57             break;
58         case TID_HK:
59             precache_model ("models/turrets/hk.md3");
60             break;
61         case TID_MACHINEGUN:
62             precache_model ("models/turrets/machinegun.md3");
63             precache_sound ("weapons/uzi_fire.wav");
64             break;
65         case TID_MLRS:
66             precache_model ("models/turrets/mlrs.md3");
67             break;
68         case TID_PHASER:
69             precache_model ("models/turrets/phaser.md3");
70             precache_model ("models/turrets/phaser_beam.md3");
71             precache_sound ("turrets/phaser.wav");
72             break;
73         case TID_PLASMA:
74             precache_model ("models/turrets/plasma.md3");
75             break;
76         case TID_PLASMA_DUAL:
77             precache_model ("models/turrets/plasmad.md3");
78             break;
79         case TID_TESLA:
80             precache_model ("models/turrets/tesla_head.md3");
81             precache_model ("models/turrets/tesla_base.md3");
82             break;
83         case TID_WALKER:
84             precache_model ("models/turrets/walker_head_minigun.md3");
85             precache_model ("models/turrets/walker_body.md3");
86             precache_sound ("weapons/uzi_fire.wav");
87             break;
88     }    
89     turret_is_precache[_tid] = TRUE;
90 }
91
92 void turret_tid2info(float _tid)
93 {
94     tid2info_base = "models/turrets/base.md3";
95     tid2info_min = '-32 -32 0';
96     tid2info_max = '32 32 64';
97
98     switch(_tid)
99     {
100         case TID_EWHEEL:
101             tid2info_base = "models/turrets/ewheel-base2.md3";
102             tid2info_head = "models/turrets/ewheel-gun1.md3";
103             tid2info_name = "eWheel";
104             break;
105         case TID_FLAC:
106             tid2info_head = "models/turrets/flac.md3";
107             tid2info_name = "Flac Cannon";
108             break;
109         case TID_FUSION:
110             tid2info_head = "models/turrets/reactor.md3";
111             tid2info_name = "Fusion Reactor";
112             tid2info_min = '-34 -34 0';
113             tid2info_max = '34 34 90';
114             break;
115         case TID_HELLION:
116             tid2info_head = "models/turrets/hellion.md3";
117             tid2info_name = "Hellion";
118             break;
119         case TID_HK:
120             tid2info_head = "models/turrets/hk.md3";
121             tid2info_name = "Hunter-Killer";
122             break;
123         case TID_MACHINEGUN:
124             tid2info_head = "models/turrets/machinegun.md3";
125             tid2info_name = "Machinegun";
126             break;
127         case TID_MLRS:
128             tid2info_head = "models/turrets/mlrs.md3";
129             tid2info_name = "MLRS";
130             break;
131         case TID_PHASER:
132             tid2info_head = "models/turrets/phaser.md3";
133             tid2info_name = "Phaser";
134             break;
135         case TID_PLASMA:
136             tid2info_head = "models/turrets/plasma.md3";
137             tid2info_name = "Plasma";
138             break;
139         case TID_PLASMA_DUAL:
140             tid2info_head = "models/turrets/plasmad.md3";
141             tid2info_name = "Dual Plasma";
142             break;
143         case TID_TESLA:
144             tid2info_base = "models/turrets/tesla_base.md3";
145             tid2info_head = "models/turrets/tesla_head.md3";
146             tid2info_name = "Tesla coil";
147             tid2info_min = '-60 -60 0';
148             tid2info_max  ='60 60 128';
149             break;
150         case TID_WALKER:
151             tid2info_base = "models/turrets/walker_body.md3";
152             tid2info_head = "models/turrets/walker_head_minigun.md3";
153             tid2info_name = "Walker";
154             tid2info_min = '-70 -70 0';
155             tid2info_max = '70 70 95';
156             break;
157     }    
158 }
159
160 void turret_remove()
161 {
162     turret_tid2info(self.turret_type);
163     dprint("Removing ", tid2info_name, " turrret.\n");
164     
165     remove(self.tur_head);
166     self.tur_head = world;    
167 }
168
169 void turret_changeteam()
170 {
171         self.colormod = '0 0 0';
172         
173         switch(self.team)
174         {
175         case COLOR_TEAM1: // Red
176             self.colormod = '2 0.5 0.5';
177             break;
178
179         case COLOR_TEAM2: // Blue
180             self.colormod = '0.5 0.5 2';
181             break;
182
183         case COLOR_TEAM3: // Yellow
184             self.colormod = '1.4 1.4 0.6';
185             break;
186
187         case COLOR_TEAM4: // Pink
188             self.colormod = '1.4 0.6 1.4';
189             break;
190         }
191         
192         self.tur_head.colormod = self.colormod;    
193 }
194
195 void turret_head_draw()
196 {    
197     self.drawmask = MASK_NORMAL;
198 }
199
200 void turret_draw()
201 {        
202     float dt;
203
204     dt = time - self.move_time;
205     self.move_time = time;
206     if(dt <= 0)
207         return;
208     
209     self.tur_head.angles += dt * self.tur_head.move_avelocity;
210
211     if (self.health < 127)
212     if(random() < 0.25)
213         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
214 }
215
216
217 void turret_walker_draw()
218 {        
219     float dt;
220             
221     dt = time - self.move_time;
222     self.move_time = time;
223     if(dt <= 0)
224         return;
225     
226     fixedmakevectors(self.angles);
227     movelib_groundalign4point(300, 100, 0.25);
228     
229     setorigin(self, self.origin + self.velocity * dt);
230     setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
231     
232     self.tur_head.angles += dt * self.tur_head.move_avelocity;
233     
234     self.angles_y = self.move_angles_y;
235     
236     if (self.health < 127)
237     if(random() < 0.25)
238         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
239 }
240
241 void turret_ewheel_draw()
242 {        
243     float dt;
244             
245     dt = time - self.move_time;
246     self.move_time = time;
247     if(dt <= 0)
248         return;
249     
250     fixedmakevectors(self.angles);
251     movelib_groundalign4point(300, 100, 0.25);
252     
253     setorigin(self, self.origin + self.velocity * dt);
254     setorigin(self.tur_head, self.origin);
255     
256     self.tur_head.angles += dt * self.tur_head.move_avelocity;
257     
258     // Simulate banking
259     //self.angles_z -= self.angles_z * dt * 2;
260     //self.angles_z = bound(-45, self.angles_z  + ((self.move_angles_y - self.angles_y * -25) * dt), 45);
261     
262     self.angles_y = self.move_angles_y;
263     
264     if (self.health < 127)
265     if(random() < 0.25)
266         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
267 }
268
269 void turret_construct()
270 {    
271     if(self.tur_head == world)
272         self.tur_head = spawn();
273     
274     turret_tid2info(self.turret_type);
275     dprint("Constructing ", tid2info_name , " turret (", ftos(self.turret_type), ")\n");
276
277     setorigin(self, self.origin);
278     setmodel(self, tid2info_base);
279     setmodel(self.tur_head, tid2info_head);
280     setsize(self, tid2info_min, tid2info_max);
281     setsize(self.tur_head, '0 0 0', '0 0 0');
282     setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
283
284     self.tur_head.classname     = "turret_head";
285     self.tur_head.owner         = self;
286     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
287     self.move_movetype          = MOVETYPE_NOCLIP;
288     self.tur_head.angles        = self.angles;
289     self.health                 = 255;
290     self.solid                  = SOLID_BBOX;
291     self.tur_head.solid         = SOLID_NOT;
292     self.movetype               = MOVETYPE_NOCLIP;
293     self.tur_head.movetype      = MOVETYPE_NOCLIP;    
294     self.draw                   = turret_draw;
295     self.entremove              = turret_remove;
296     self.drawmask = MASK_NORMAL;
297     self.tur_head.drawmask = MASK_NORMAL;
298
299     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
300     {
301         self.gravity            = 1;
302         self.movetype           = MOVETYPE_BOUNCE;
303         self.move_movetype      = MOVETYPE_BOUNCE;
304         self.move_origin        = self.origin;                
305         self.move_time          = time;
306         switch(self.turret_type)
307         {
308             case TID_EWHEEL:
309                 self.draw               = turret_ewheel_draw;
310                 break;
311             case TID_WALKER:
312                 self.draw               = turret_walker_draw;
313         }
314         
315     }
316 }
317
318 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
319 void turret_gibboom();
320 void turret_gib_draw()
321 {
322     Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
323     
324     self.drawmask = MASK_NORMAL;
325         
326         if(self.cnt)
327         {
328             if(time >= self.nextthink)
329             {
330             turret_gibboom();
331             remove(self);
332             }
333         }
334         else
335         {
336         self.alpha = bound(0, self.nextthink - time, 1);
337         if(self.alpha < ALPHA_MIN_VISIBLE)
338             remove(self);           
339         }
340 }
341
342 void turret_gibboom()
343 {
344     float i;
345     
346     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
347     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
348
349     for (i = 1; i < 5; i = i + 1)
350         turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin, self.velocity + randomvec() * 700, '0 0 0', FALSE);
351 }
352
353 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
354 {
355     entity gib;
356
357     gib = spawn();
358     setorigin(gib, _from);
359     setmodel(gib, _model);
360     gib.colormod    = _cmod;
361         gib.solid       = SOLID_CORPSE;
362     gib.draw        = turret_gib_draw;    
363     gib.cnt         = _explode;
364     
365     if(_explode)
366     {
367         gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
368         gib.effects = EF_FLAME;
369     }        
370     else
371         gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
372     
373     gib.gravity         = 1;
374         gib.move_movetype   = MOVETYPE_BOUNCE;
375         gib.move_origin     = gib.origin = _from;
376         gib.move_velocity   = _to;      
377         gib.move_avelocity  = prandomvec() * 32;
378         gib.move_time       = time;
379         gib.damageforcescale = 1;
380         
381         return gib;
382 }
383
384 void turret_die()
385 {    
386     entity headgib;
387     
388     setmodel(self, "");
389     setmodel(self.tur_head, "");
390     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
391     pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
392     turret_tid2info(self.turret_type);
393     dprint("Turret ", tid2info_name, " dies.\n");
394     
395     // Base
396     if(self.turret_type == TID_EWHEEL)
397         turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
398     else if (self.turret_type == TID_WALKER)
399         turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
400     else if (self.turret_type == TID_TESLA)
401         turret_gibtoss(tid2info_base, self.origin, self.velocity, '-1 -1 -1', FALSE);
402     else
403     {        
404         if (random() > 0.5)
405         {
406             turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
407             turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
408             turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 2', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
409         }
410         else
411             turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 4', '0 0 0', '0 0 0', TRUE);
412     }
413     
414     headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', TRUE);
415     headgib.angles = headgib.move_angles = self.tur_head.angles;
416     headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
417     headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
418     headgib.gravity = 0.5;
419 }
420
421 void ent_turret()
422 {
423     float sf;
424     sf = ReadByte();
425
426         if(sf & TNSF_SETUP)
427         {           
428             self.turret_type = ReadByte();
429                     
430             self.origin_x = ReadCoord();
431             self.origin_y = ReadCoord();
432             self.origin_z = ReadCoord();
433             
434             self.angles_x = ReadAngle();
435             self.angles_y = ReadAngle();
436             
437             turret_precache(self.turret_type);
438             turret_construct();
439     }
440     
441     if(sf & TNSF_ANG)
442     {
443         self.tur_head.move_angles_x = ReadShort();
444         self.tur_head.move_angles_y = ReadShort();
445         self.tur_head.angles = self.angles + self.tur_head.move_angles;
446     }
447     
448     if(sf & TNSF_AVEL)
449     {
450         self.tur_head.move_avelocity_x = ReadShort();
451         self.tur_head.move_avelocity_y = ReadShort();            
452     }
453     
454     if(sf & TNSF_MOVE)
455     {
456         self.origin_x = ReadShort();
457         self.origin_y = ReadShort();
458         self.origin_z = ReadShort();
459         setorigin(self, self.origin);
460         
461         self.velocity_x = ReadShort();
462         self.velocity_y = ReadShort();
463         self.velocity_z = ReadShort();
464         
465         self.move_angles_y = ReadShort();
466             
467         self.move_time     = time;
468         self.move_velocity = self.velocity;
469         self.move_origin   = self.origin;
470     }
471         
472     if(sf & TNSF_ANIM)
473     {
474         self.frame1time = ReadCoord();
475         self.frame      = ReadByte();
476     }
477
478     if(sf & TNSF_STATUS)
479     {
480         float _team;
481         _team = ReadByte();
482         _team -= 1; // /&)=(%&#)&%)/#&)=½!!!½!!". thanks.
483         self.health = ReadByte();
484         if(_team != self.team)
485         {
486             self.team = _team;
487             turret_changeteam();        
488         }
489     } 
490     
491     if(self.health == 0)
492         turret_die();
493 }