1 #include "sv_keyhunt.qh"
3 #include <server/command/vote.qh>
4 #include <server/gamelog.qh>
5 #include <server/g_damage.qh>
6 #include <common/mapobjects/triggers.qh>
8 float autocvar_g_balance_keyhunt_damageforcescale;
9 float autocvar_g_balance_keyhunt_delay_collect;
10 float autocvar_g_balance_keyhunt_delay_damage_return;
11 float autocvar_g_balance_keyhunt_delay_return;
12 float autocvar_g_balance_keyhunt_delay_round;
13 float autocvar_g_balance_keyhunt_delay_tracking;
14 float autocvar_g_balance_keyhunt_return_when_unreachable;
15 float autocvar_g_balance_keyhunt_dropvelocity;
16 float autocvar_g_balance_keyhunt_maxdist;
17 float autocvar_g_balance_keyhunt_protecttime;
19 int autocvar_g_balance_keyhunt_score_capture;
20 int autocvar_g_balance_keyhunt_score_carrierfrag;
21 int autocvar_g_balance_keyhunt_score_collect;
22 int autocvar_g_balance_keyhunt_score_destroyed;
23 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
24 int autocvar_g_balance_keyhunt_score_push;
25 float autocvar_g_balance_keyhunt_throwvelocity;
27 //int autocvar_g_keyhunt_teams;
28 int autocvar_g_keyhunt_teams_override;
30 // #define KH_PLAYER_USE_ATTACHMENT
31 // TODO? no model exists for this
32 // #define KH_PLAYER_USE_CARRIEDMODEL
34 #ifdef KH_PLAYER_USE_ATTACHMENT
35 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
36 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
37 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
38 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
39 const string KH_PLAYER_ATTACHMENT_BONE = "";
41 const float KH_KEY_ZSHIFT = 22;
42 const float KH_KEY_XYDIST = 24;
43 const float KH_KEY_XYSPEED = 45;
45 const float KH_KEY_WP_ZSHIFT = 20;
47 const vector KH_KEY_MIN = '-10 -10 -46';
48 const vector KH_KEY_MAX = '10 10 3';
49 const float KH_KEY_BRIGHTNESS = 2;
51 bool kh_no_radar_circles;
54 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
55 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
56 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
57 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
58 .float siren_time; // time delay the siren
59 //.float stuff_time; // time delay to stuffcmd a cvar
61 int kh_Team_ByID(int t)
63 if(t == 0) return NUM_TEAM_1;
64 if(t == 1) return NUM_TEAM_2;
65 if(t == 2) return NUM_TEAM_3;
66 if(t == 3) return NUM_TEAM_4;
71 //bool kh_tracking_enabled;
73 int kh_interferemsg_team;
74 float kh_interferemsg_time;
75 .entity kh_next, kh_prev; // linked list
78 .entity kh_previous_owner;
79 .int kh_previous_owner_playerid;
81 int kh_key_dropped, kh_key_carried;
83 int kh_Key_AllOwnedByWhichTeam();
85 const int ST_KH_CAPS = 1;
86 void kh_ScoreRules(int teams)
88 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
89 field_team(ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
90 field(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91 field(SP_KH_PUSHES, "pushes", 0);
92 field(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
93 field(SP_KH_PICKUPS, "pickups", 0);
94 field(SP_KH_KCKILLS, "kckills", 0);
95 field(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
99 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
101 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
102 if(!kh_tracking_enabled)
108 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
110 if(!kh_tracking_enabled)
114 if(!this.owner.owner)
116 return false; // draw only when key is not owned
119 void kh_update_state()
130 s |= (32 ** key.count) * f;
133 FOREACH_CLIENT(true, { STAT(KH_KEYS, it) = s; });
138 STAT(KH_KEYS, key.owner) |= (32 ** key.count) * 31;
140 //print(ftos((nextent(NULL)).kh_state), "\n");
146 var kh_Think_t kh_Controller_Thinkfunc;
147 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
149 kh_Controller_Thinkfunc = func;
150 kh_controller.cnt = ceil(t);
152 kh_controller.nextthink = time; // force
154 void kh_WaitForPlayers();
155 void kh_Controller_Think(entity this) // called a lot
161 if(getthink(this) != kh_WaitForPlayers)
164 else if(this.cnt == 0)
167 kh_Controller_Thinkfunc();
169 this.nextthink = time + 1;
172 // frags f: take from cvar * f
174 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
181 UpdateFrags(player, frags_player);
183 if(key && key.owner && frags_owner)
184 UpdateFrags(key.owner, frags_owner);
186 if(!autocvar_sv_eventlog) //output extra info to the console or text file
189 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
192 s = strcat(s, ":", ftos(key.owner.playerid));
196 s = strcat(s, ":", ftos(frags_owner), ":");
199 s = strcat(s, key.netname);
204 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
208 makevectors(e.tag_entity.angles);
209 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
215 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
217 #ifdef KH_PLAYER_USE_ATTACHMENT
218 entity first = key.owner.kh_next;
221 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
224 setattachment(key.kh_next, key, "");
225 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
226 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
227 key.kh_next.angles = '0 0 0';
230 setorigin(key, KH_PLAYER_ATTACHMENT);
231 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
235 setattachment(key, key.kh_prev, "");
237 setattachment(key.kh_next, key, "");
238 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
239 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240 key.angles = '0 0 0';
243 setattachment(key, key.owner, "");
244 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
245 key.angles_y -= key.owner.angles.y;
248 if(IL_CONTAINS(g_items, key))
249 IL_REMOVE(g_items, key);
250 key.solid = SOLID_NOT;
251 set_movetype(key, MOVETYPE_NONE);
252 key.team = key.owner.team;
253 key.nextthink = time;
254 key.damageforcescale = 0;
255 key.takedamage = DAMAGE_NO;
256 key.modelindex = kh_key_carried;
257 navigation_dynamicgoal_unset(key);
260 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
262 #ifdef KH_PLAYER_USE_ATTACHMENT
263 entity first = key.owner.kh_next;
268 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
269 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
270 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
276 setattachment(key.kh_next, key.kh_prev, "");
277 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
280 setattachment(key, NULL, "");
281 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
282 key.angles = key.owner.angles;
284 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
285 setattachment(key, NULL, "");
286 key.angles_y += key.owner.angles.y;
289 if(!IL_CONTAINS(g_items, key))
290 IL_PUSH(g_items, key);
291 key.solid = SOLID_TRIGGER;
292 set_movetype(key, MOVETYPE_TOSS);
293 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
294 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
295 key.takedamage = DAMAGE_YES;
297 key.modelindex = kh_key_dropped;
298 navigation_dynamicgoal_set(key, key.owner);
299 key.kh_previous_owner = key.owner;
300 key.kh_previous_owner_playerid = key.owner.playerid;
303 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 if(key.owner == player)
308 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
314 // remove from linked list
316 key.kh_next.kh_prev = key.kh_prev;
317 key.kh_prev.kh_next = key.kh_next;
321 if(key.owner.kh_next == NULL)
323 // No longer a key carrier
324 if(!kh_no_radar_circles)
325 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
326 WaypointSprite_DetachCarrier(key.owner);
334 // insert into linked list
335 key.kh_next = player.kh_next;
336 key.kh_prev = player;
337 player.kh_next = key;
339 key.kh_next.kh_prev = key;
343 if(key.kh_next == NULL)
345 // player is now a key carrier
346 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
347 wp.colormod = colormapPaletteColor(player.team - 1, 0);
348 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
349 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
350 if(player.team == NUM_TEAM_1)
351 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
352 else if(player.team == NUM_TEAM_2)
353 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
354 else if(player.team == NUM_TEAM_3)
355 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
356 else if(player.team == NUM_TEAM_4)
357 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
358 if(!kh_no_radar_circles)
359 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
363 // moved that here, also update if there's no player
368 int ownerteam = kh_Key_AllOwnedByWhichTeam();
369 if(ownerteam != ownerteam0)
374 kh_interferemsg_time = time + 0.2;
375 kh_interferemsg_team = player.team;
377 // audit all key carrier sprites, update them to "Run here"
380 if (!k.owner) continue;
381 entity first = WP_Null;
382 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
383 entity third = WP_Null;
384 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
385 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
390 kh_interferemsg_time = 0;
392 // audit all key carrier sprites, update them to "Key Carrier"
395 if (!k.owner) continue;
396 entity first = WP_Null;
397 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, { first = it; break; });
398 entity third = WP_Null;
399 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, { third = it; break; });
400 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
406 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
410 if(ITEM_DAMAGE_NEEDKILL(deathtype))
412 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
417 if(time > this.pushltime)
418 if(IS_PLAYER(attacker))
419 this.team = attacker.team;
422 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
424 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
426 if(key.kh_dropperteam != player.team)
428 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
429 GameRules_scoring_add(player, KH_PICKUPS, 1);
431 key.kh_dropperteam = 0;
432 int realteam = kh_Team_ByID(key.count);
433 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
435 kh_Key_AssignTo(key, player); // this also updates .kh_state
438 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
443 if(this.owner) // already carried
446 if(ITEM_TOUCH_NEEDKILL())
448 this.pain_finished = bound(time, time + autocvar_g_balance_keyhunt_delay_damage_return, this.pain_finished);
452 if (!IS_PLAYER(toucher))
456 if(toucher == this.enemy)
457 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
458 return; // you just dropped it!
459 kh_Key_Collect(this, toucher);
462 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
464 entity o = key.owner;
465 kh_Key_AssignTo(key, NULL);
466 if(o) // it was attached
467 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
468 else // it was dropped
469 WaypointSprite_DetachCarrier(key);
471 // remove key from key list
472 if (kh_worldkeylist == key)
473 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
479 if (o.kh_worldkeynext == key)
481 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
484 o = o.kh_worldkeynext;
493 void kh_FinishRound() // runs when a team captures the keys
495 // prepare next round
496 kh_interferemsg_time = 0;
499 kh_no_radar_circles = true;
502 kh_no_radar_circles = false;
504 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
505 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
508 void nades_GiveBonus(entity player, float score);
510 void kh_WinnerTeam(int winner_team) // runs when a team wins
512 // all key carriers get some points
514 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
515 DistributeEvenly_Init(score, NumTeams(kh_teams));
516 // twice the score for 3 team games, three times the score for 4 team games!
517 // note: for a win by destroying the key, this should NOT be applied
520 float f = DistributeEvenly_Get(1);
521 kh_Scores_Event(key.owner, key, "capture", f, 0);
522 GameRules_scoring_add_team(key.owner, KH_CAPS, 1);
523 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
527 string keyowner = "";
529 if(key.owner.kh_next == key)
532 keyowner = strcat(keyowner, ", ");
533 keyowner = key.owner.netname;
537 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
538 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
541 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
544 vector thisorigin = kh_AttachedOrigin(key);
545 //dprint("Key origin: ", vtos(thisorigin), "\n");
546 midpoint += thisorigin;
550 // TODO: this effect has been replaced due to a possible crash it causes
551 // see https://gitlab.com/xonotic/darkplaces/issues/123
552 //te_lightning2(NULL, lastorigin, thisorigin);
553 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, thisorigin, 1);
555 lastorigin = thisorigin;
557 firstorigin = thisorigin;
560 if(NumTeams(kh_teams) > 2)
562 //te_lightning2(NULL, lastorigin, firstorigin); // TODO see above
563 Send_Effect(EFFECT_TR_NEXUIZPLASMA, lastorigin, firstorigin, 1);
565 midpoint = midpoint * (1 / NumTeams(kh_teams));
566 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
568 play2all(SND(KH_CAPTURE));
572 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
575 entity attacker = NULL;
577 if(lostkey.pusher.team != loser_team)
578 if(IS_PLAYER(lostkey.pusher))
579 attacker = lostkey.pusher;
583 if(lostkey.kh_previous_owner)
584 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
585 // don't actually GIVE him the -nn points, just log
586 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
587 GameRules_scoring_add(attacker, KH_PUSHES, 1);
588 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
593 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
595 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, { ++players; });
600 if(key.owner && key.team != loser_team)
603 if(lostkey.kh_previous_owner)
604 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
605 // don't actually GIVE him the -nn points, just log
607 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
608 GameRules_scoring_add(lostkey.kh_previous_owner, KH_DESTROYS, 1);
610 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
613 if(key.owner && key.team != loser_team)
615 f = DistributeEvenly_Get(of);
616 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
619 int fragsleft = DistributeEvenly_Get(players);
621 // Now distribute these among all other teams...
622 int j = NumTeams(kh_teams) - 1;
623 for(int i = 0; i < NumTeams(kh_teams); ++i)
625 int thisteam = kh_Team_ByID(i);
626 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
630 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, { ++players; });
632 DistributeEvenly_Init(fragsleft, j);
633 fragsleft = DistributeEvenly_Get(j - 1);
634 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
636 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, {
637 f = DistributeEvenly_Get(1);
638 kh_Scores_Event(it, NULL, "destroyed", f, 0);
645 int realteam = kh_Team_ByID(lostkey.count);
646 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(loser_team, CENTER_ROUND_TEAM_LOSS));
648 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PUSHED), attacker.netname, lostkey.kh_previous_owner.netname);
650 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DESTROYED), lostkey.kh_previous_owner.netname);
652 play2all(SND(KH_DESTROY));
653 te_tarexplosion(lostkey.origin);
658 void kh_Key_Think(entity this) // runs all the time
665 #ifndef KH_PLAYER_USE_ATTACHMENT
666 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
667 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
671 // if in nodrop or time over, end the round
673 if(time > this.pain_finished)
674 kh_LoserTeam(this.team, this);
677 if(kh_Key_AllOwnedByWhichTeam() != -1)
679 if(this.siren_time < time)
681 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
682 this.siren_time = time + 2.5; // repeat every 2.5 seconds
686 vector p = this.owner.origin;
688 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
690 kh_WinnerTeam(this.team);
694 if(kh_interferemsg_time && time > kh_interferemsg_time)
696 kh_interferemsg_time = 0;
697 FOREACH_CLIENT(IS_PLAYER(it), {
698 if(it.team == kh_interferemsg_team)
701 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
703 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
706 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
710 this.nextthink = time + 0.05;
713 void key_reset(entity this)
715 kh_Key_AssignTo(this, NULL);
719 const string STR_ITEM_KH_KEY = "item_kh_key";
720 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
722 entity key = spawn();
724 key.classname = STR_ITEM_KH_KEY;
725 settouch(key, kh_Key_Touch);
726 setthink(key, kh_Key_Think);
727 key.nextthink = time;
728 key.items = IT_KEY1 | IT_KEY2;
730 key.angles = '0 360 0' * random();
731 key.event_damage = kh_Key_Damage;
732 key.takedamage = DAMAGE_YES;
733 key.damagedbytriggers = autocvar_g_balance_keyhunt_return_when_unreachable;
734 key.damagedbycontents = autocvar_g_balance_keyhunt_return_when_unreachable;
735 key.modelindex = kh_key_dropped;
737 key.kh_dropperteam = 0;
738 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
739 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
740 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
741 key.reset = key_reset;
742 navigation_dynamicgoal_init(key, false);
744 switch(initial_owner.team)
747 key.netname = "^1red key";
750 key.netname = "^4blue key";
753 key.netname = "^3yellow key";
756 key.netname = "^6pink key";
759 key.netname = "NETGIER key";
763 // link into key list
764 key.kh_worldkeynext = kh_worldkeylist;
765 kh_worldkeylist = key;
767 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
769 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
770 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
772 kh_Key_AssignTo(key, initial_owner);
775 // -1 when no team completely owns all keys yet
776 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
780 int keys = NumTeams(kh_teams);
787 else if(teem != key.team)
796 void kh_Key_DropOne(entity key)
798 // prevent collecting this one for some time
799 entity player = key.owner;
801 key.kh_droptime = time;
804 kh_Scores_Event(player, key, "dropkey", 0, 0);
805 GameRules_scoring_add(player, KH_LOSSES, 1);
806 int realteam = kh_Team_ByID(key.count);
807 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
809 kh_Key_AssignTo(key, NULL);
810 makevectors(player.v_angle);
811 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
813 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
814 key.kh_dropperteam = key.team;
816 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
819 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
823 entity mypusher = NULL;
825 if(time < player.pushltime)
826 mypusher = player.pusher;
829 while((key = player.kh_next))
831 kh_Scores_Event(player, key, "losekey", 0, 0);
832 GameRules_scoring_add(player, KH_LOSSES, 1);
833 int realteam = kh_Team_ByID(key.count);
834 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
835 kh_Key_AssignTo(key, NULL);
836 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
837 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
838 key.pusher = mypusher;
839 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
841 key.kh_dropperteam = player.team;
843 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
847 int kh_GetMissingTeams()
849 int missing_teams = 0;
850 for(int i = 0; i < NumTeams(kh_teams); ++i)
852 int teem = kh_Team_ByID(i);
854 FOREACH_CLIENT(IS_PLAYER(it), {
855 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
859 missing_teams |= (2 ** i);
861 return missing_teams;
864 void kh_WaitForPlayers() // delay start of the round until enough players are present
866 static int prev_missing_teams_mask;
867 if(time < game_starttime)
869 if (prev_missing_teams_mask > 0)
870 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
871 prev_missing_teams_mask = -1;
872 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
876 int missing_teams_mask = kh_GetMissingTeams();
877 if(!missing_teams_mask)
879 if(prev_missing_teams_mask > 0)
880 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
881 prev_missing_teams_mask = -1;
882 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
883 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
887 if(player_count == 0)
889 if(prev_missing_teams_mask > 0)
890 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
891 prev_missing_teams_mask = -1;
895 if(prev_missing_teams_mask != missing_teams_mask)
897 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
898 prev_missing_teams_mask = missing_teams_mask;
901 kh_Controller_SetThink(1, kh_WaitForPlayers);
905 void kh_EnableTrackingDevice() // runs after each round
907 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
908 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
910 kh_tracking_enabled = true;
913 void kh_StartRound() // runs at the start of each round
915 if(time < game_starttime)
917 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
921 if(kh_GetMissingTeams())
923 kh_Controller_SetThink(1, kh_WaitForPlayers);
927 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
928 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
930 for(int i = 0; i < NumTeams(kh_teams); ++i)
932 int teem = kh_Team_ByID(i);
934 entity my_player = NULL;
935 FOREACH_CLIENT(IS_PLAYER(it), {
936 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
939 if(random() * players <= 1)
943 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
946 kh_tracking_enabled = false;
947 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
948 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
951 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
958 if(attacker.team == targ.team)
961 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
963 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
967 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
968 GameRules_scoring_add(attacker, KH_KCKILLS, 1);
969 // the frag gets added later
976 void kh_Initialize() // sets up th KH environment
979 kh_teams = autocvar_g_keyhunt_teams_override;
981 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
982 kh_teams = BITS(bound(2, kh_teams, 4));
984 // make a KH entity for controlling the game
985 kh_controller = spawn();
986 setthink(kh_controller, kh_Controller_Think);
987 kh_Controller_SetThink(0, kh_WaitForPlayers);
989 setmodel(kh_controller, MDL_KH_KEY);
990 kh_key_dropped = kh_controller.modelindex;
992 dprint(vtos(kh_controller.mins));
993 dprint(vtos(kh_controller.maxs));
996 #ifdef KH_PLAYER_USE_CARRIEDMODEL
997 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
998 kh_key_carried = kh_controller.modelindex;
1000 kh_key_carried = kh_key_dropped;
1003 kh_controller.model = "";
1004 kh_controller.modelindex = 0;
1006 kh_ScoreRules(kh_teams);
1011 // to be called before intermission
1013 delete(kh_controller);
1014 kh_controller = NULL;
1019 void(entity this) havocbot_role_kh_carrier;
1020 void(entity this) havocbot_role_kh_defense;
1021 void(entity this) havocbot_role_kh_offense;
1022 void(entity this) havocbot_role_kh_freelancer;
1025 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1028 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1030 if(head.owner == this)
1032 if(!kh_tracking_enabled)
1034 // if it's carried by our team we know about it
1035 // otherwise we have to see it to know about it
1036 if(!head.owner || head.team != this.team)
1038 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1039 if (trace_fraction < 1 && trace_ent != head)
1040 continue; // skip what I can't see
1044 navigation_routerating(this, head, ratingscale_dropped * 10000, 100000);
1045 else if(head.team == this.team)
1046 navigation_routerating(this, head.owner, ratingscale_team * 10000, 100000);
1048 navigation_routerating(this, head.owner, ratingscale_enemy * 10000, 100000);
1051 havocbot_goalrating_items(this, 80000, this.origin, 10000);
1054 void havocbot_role_kh_carrier(entity this)
1059 if (!(this.kh_next))
1061 LOG_TRACE("changing role to freelancer");
1062 this.havocbot_role = havocbot_role_kh_freelancer;
1063 this.havocbot_role_timeout = 0;
1067 if (navigation_goalrating_timeout(this))
1069 navigation_goalrating_start(this);
1071 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1072 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // bring home
1074 havocbot_goalrating_kh(this, 4, 4, 0.5); // play defensively
1076 navigation_goalrating_end(this);
1078 navigation_goalrating_timeout_set(this);
1082 void havocbot_role_kh_defense(entity this)
1089 LOG_TRACE("changing role to carrier");
1090 this.havocbot_role = havocbot_role_kh_carrier;
1091 this.havocbot_role_timeout = 0;
1095 if (!this.havocbot_role_timeout)
1096 this.havocbot_role_timeout = time + random() * 10 + 20;
1097 if (time > this.havocbot_role_timeout)
1099 LOG_TRACE("changing role to freelancer");
1100 this.havocbot_role = havocbot_role_kh_freelancer;
1101 this.havocbot_role_timeout = 0;
1105 if (navigation_goalrating_timeout(this))
1107 float key_owner_team;
1108 navigation_goalrating_start(this);
1110 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1111 if(key_owner_team == this.team)
1112 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend key carriers
1113 else if(key_owner_team == -1)
1114 havocbot_goalrating_kh(this, 4, 1, 0.05); // play defensively
1116 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1118 navigation_goalrating_end(this);
1120 navigation_goalrating_timeout_set(this);
1124 void havocbot_role_kh_offense(entity this)
1131 LOG_TRACE("changing role to carrier");
1132 this.havocbot_role = havocbot_role_kh_carrier;
1133 this.havocbot_role_timeout = 0;
1137 if (!this.havocbot_role_timeout)
1138 this.havocbot_role_timeout = time + random() * 10 + 20;
1139 if (time > this.havocbot_role_timeout)
1141 LOG_TRACE("changing role to freelancer");
1142 this.havocbot_role = havocbot_role_kh_freelancer;
1143 this.havocbot_role_timeout = 0;
1147 if (navigation_goalrating_timeout(this))
1149 float key_owner_team;
1151 navigation_goalrating_start(this);
1153 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1154 if(key_owner_team == this.team)
1155 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1156 else if(key_owner_team == -1)
1157 havocbot_goalrating_kh(this, 0.1, 1, 2); // play offensively
1159 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK! EMERGENCY!
1161 navigation_goalrating_end(this);
1163 navigation_goalrating_timeout_set(this);
1167 void havocbot_role_kh_freelancer(entity this)
1174 LOG_TRACE("changing role to carrier");
1175 this.havocbot_role = havocbot_role_kh_carrier;
1176 this.havocbot_role_timeout = 0;
1180 if (!this.havocbot_role_timeout)
1181 this.havocbot_role_timeout = time + random() * 10 + 10;
1182 if (time > this.havocbot_role_timeout)
1186 LOG_TRACE("changing role to offense");
1187 this.havocbot_role = havocbot_role_kh_offense;
1191 LOG_TRACE("changing role to defense");
1192 this.havocbot_role = havocbot_role_kh_defense;
1194 this.havocbot_role_timeout = 0;
1198 if (navigation_goalrating_timeout(this))
1200 navigation_goalrating_start(this);
1202 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1203 if(key_owner_team == this.team)
1204 havocbot_goalrating_kh(this, 10, 0.1, 0.05); // defend anyway
1205 else if(key_owner_team == -1)
1206 havocbot_goalrating_kh(this, 1, 10, 2); // prefer dropped keys
1208 havocbot_goalrating_kh(this, 0.1, 0.1, 5); // ATTACK ANYWAY
1210 navigation_goalrating_end(this);
1212 navigation_goalrating_timeout_set(this);
1217 // register this as a mutator
1219 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1221 entity player = M_ARGV(0, entity);
1223 kh_Key_DropAll(player, true);
1226 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1228 entity player = M_ARGV(0, entity);
1230 kh_Key_DropAll(player, true);
1233 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1235 entity frag_attacker = M_ARGV(1, entity);
1236 entity frag_target = M_ARGV(2, entity);
1238 if(frag_target == frag_attacker)
1239 kh_Key_DropAll(frag_target, true);
1240 else if(IS_PLAYER(frag_attacker))
1241 kh_Key_DropAll(frag_target, false);
1243 kh_Key_DropAll(frag_target, true);
1246 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1248 entity frag_attacker = M_ARGV(0, entity);
1249 entity frag_target = M_ARGV(1, entity);
1250 float frag_score = M_ARGV(2, float);
1251 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1254 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1259 MUTATOR_HOOKFUNCTION(kh, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1261 M_ARGV(0, float) = kh_teams;
1265 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1267 entity spectatee = M_ARGV(0, entity);
1268 entity client = M_ARGV(1, entity);
1270 STAT(KH_KEYS, client) = STAT(KH_KEYS, spectatee);
1273 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1275 entity player = M_ARGV(0, entity);
1277 if(MUTATOR_RETURNVALUE == 0)
1279 entity k = player.kh_next;
1288 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1290 entity bot = M_ARGV(0, entity);
1295 float r = random() * 3;
1297 bot.havocbot_role = havocbot_role_kh_offense;
1299 bot.havocbot_role = havocbot_role_kh_defense;
1301 bot.havocbot_role = havocbot_role_kh_freelancer;
1306 MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
1308 entity player = M_ARGV(0, entity);
1310 M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
1313 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1315 entity frag_target = M_ARGV(0, entity);
1317 kh_Key_DropAll(frag_target, false);
1320 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1322 kh_WaitForPlayers(); // takes care of killing the "missing teams" message