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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 12;
13 const int BD_NUM_CNT = 12;
14
15 const int BD_TILE_SIZE = 12;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .int bd_tiletype;
24 const int BD_TILE_DOZER = 1;
25 const int BD_TILE_TARGET = 2;
26 const int BD_TILE_BOULDER = 3;
27 const int BD_TILE_BRICK1 = 4;
28 const int BD_TILE_BRICK2 = 5;
29 const int BD_TILE_BRICK3 = 6;
30 const int BD_TILE_LAST = 6;
31
32 // find same game piece given its tile name
33 entity bd_find_piece(entity minig, string tile, bool check_target)
34 {
35         entity e = world;
36         while ( ( e = findentity(e,owner,minig) ) )
37                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
38                         return e;
39         return world;
40 }
41
42 // check if the tile name is valid (15x15 grid)
43 bool bd_valid_tile(string tile)
44 {
45         if ( !tile )
46                 return false;
47         int number = minigame_tile_number(tile);
48         int letter = minigame_tile_letter(tile);
49         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
50 }
51
52 entity bd_find_dozer(entity minig)
53 {
54         entity e = world;
55         while ( ( e = findentity(e,owner,minig) ) )
56                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
57                         return e;
58         return world;
59 }
60
61 void bd_check_winner(entity minig)
62 {
63         int total = 0, valid = 0;
64         entity e = world;
65         while ( ( e = findentity(e,owner,minig) ) )
66                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
67                 {
68                         ++total;
69                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
70                                 ++valid;
71                 }
72
73         if(valid >= total)
74         {
75                 minig.minigame_flags = BD_TURN_WIN;
76                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
77         }
78 }
79
80 void minigame_setup_randompiece(entity minigame, int ttype)
81 {
82         RandomSelection_Init();
83         int i, j;
84         for(i = 1; i < BD_LET_CNT - 1; ++i)
85         for(j = 1; j < BD_NUM_CNT - 1; ++j)
86         {
87                 string pos = minigame_tile_buildname(i, j);
88                 if(!bd_find_piece(minigame, pos, false) && !bd_find_piece(minigame, pos, true))
89                         RandomSelection_Add(world, 0, pos, 1, 1);
90         }
91
92         entity piece = msle_spawn(minigame,"minigame_board_piece");
93         piece.team = 1;
94         piece.netname = strzone(RandomSelection_chosen_string);
95         piece.bd_tiletype = ttype;
96         minigame_server_sendflags(piece,MINIG_SF_ALL);
97 }
98
99 void bd_setup_pieces(entity minigame)
100 {
101         // TODO!
102         minigame_setup_randompiece(minigame, BD_TILE_DOZER);
103         minigame_setup_randompiece(minigame, BD_TILE_TARGET);
104         minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
105         minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
106         minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
107         minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
108         minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
109         minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
110         minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
111
112         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
113 }
114
115 bool bd_move_dozer(entity minigame, entity dozer)
116 {
117         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
118                 return false; // nope!
119
120         int myx = minigame_tile_letter(dozer.netname);
121         int myy = minigame_tile_number(dozer.netname);
122
123         myx += dozer.bd_dir_x;
124         myy += dozer.bd_dir_y;
125
126         string newpos = minigame_tile_buildname(myx, myy);
127         entity hit = bd_find_piece(minigame, newpos, false);
128
129         if(!bd_valid_tile(newpos))
130                 return false;
131
132         if(hit)
133         switch(hit.bd_tiletype)
134         {
135                 case BD_TILE_DOZER: // wtf, but let's do this incase
136                 case BD_TILE_BRICK1:
137                 case BD_TILE_BRICK2:
138                 case BD_TILE_BRICK3: return false;
139                 case BD_TILE_BOULDER:
140                 {
141                         string testpos;
142                         int tx = minigame_tile_letter(hit.netname);
143                         int ty = minigame_tile_number(hit.netname);
144
145                         tx += dozer.bd_dir_x;
146                         ty += dozer.bd_dir_y;
147
148                         testpos = minigame_tile_buildname(tx, ty);
149                         entity testhit = bd_find_piece(minigame, testpos, false);
150
151                         if(!bd_valid_tile(testpos) || testhit)
152                                 return false;
153
154                         if(hit.netname) { strunzone(hit.netname); }
155                         hit.netname = strzone(testpos);
156                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
157                         break;
158                 }
159         }
160
161         if(dozer.netname) { strunzone(dozer.netname); }
162         dozer.netname = strzone(newpos);
163
164         return true;
165 }
166
167 // make a move
168 void bd_move(entity minigame, entity player, string dir )
169 {
170         if ( minigame.minigame_flags & BD_TURN_MOVE )
171         if ( dir )
172         {
173                 //if ( bd_valid_tile(pos) )
174                 //if ( bd_find_piece(minigame, pos, false) )
175                 {
176                         entity dozer = bd_find_dozer(minigame);
177                         if(!dozer)
178                                 return; // should not happen... TODO: end match?
179
180                         int dxs = 0, dys = 0;
181                         string thedir = strtolower(dir);
182                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
183                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
184                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
185                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
186
187                         int dx = bound(-1, dxs, 1);
188                         int dy = bound(-1, dys, 1);
189
190                         dozer.bd_dir_x = dx;
191                         dozer.bd_dir_y = dy;
192                         dozer.bd_dir_z = 0;
193
194                         if(bd_move_dozer(minigame, dozer))
195                                 player.bd_moves++;
196
197                         bd_check_winner(minigame);
198
199                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
200                         minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
201                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
202                 }
203         }
204 }
205
206 void bd_reset_moves(entity minigame)
207 {
208         entity e;
209 #ifdef SVQC
210         for(e = minigame.minigame_players; e; e = e.list_next)
211 #elif defined(CSQC)
212         e = world;
213         while( (e = findentity(e,owner,minigame)) )
214                 if ( e.classname == "minigame_player" )
215 #endif
216                 {
217                         e.bd_moves = 0;
218                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
219                 }
220 }
221
222 // request a new match
223 void bd_restart_match(entity minigame, entity player)
224 {
225         minigame.minigame_flags = BD_TURN_MOVE;
226         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
227         entity e = world;
228         while ( ( e = findentity(e,owner,minigame) ) )
229                 if ( e.classname == "minigame_board_piece" )
230                         remove(e);
231
232         bd_setup_pieces(minigame);
233
234         bd_reset_moves(minigame);
235 }
236
237 #ifdef SVQC
238
239 // required function, handle server side events
240 int bd_server_event(entity minigame, string event, ...)
241 {
242         switch(event)
243         {
244                 case "start":
245                 {
246                         bd_setup_pieces(minigame);
247                         minigame.minigame_flags = BD_TURN_MOVE;
248                         
249                         return true;
250                 }
251                 case "end":
252                 {
253                         entity e = world;
254                         while( (e = findentity(e, owner, minigame)) )
255                         if(e.classname == "minigame_board_piece")
256                         {
257                                 if(e.netname) { strunzone(e.netname); }
258                                 remove(e);
259                         }
260                         return false;
261                 }
262                 case "join":
263                 {
264                         int pl_num = minigame_count_players(minigame);
265
266                         if(pl_num >= BD_TEAMS) { return false; }
267
268                         return 1;
269                 }
270                 case "cmd":
271                 {
272                         switch(argv(0))
273                         {
274                                 case "move":
275                                         bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null)); 
276                                         return true;
277                                 case "next":
278                                         bd_restart_match(minigame,...(0,entity));
279                                         return true;
280                                 case "restart":
281                                         bd_restart_match(minigame,...(0,entity));
282                                         return true;
283                         }
284
285                         return false;
286                 }
287                 case "network_send":
288                 {
289                         entity sent = ...(0,entity);
290                         int sf = ...(1,int);
291                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
292                         {
293                                 int letter = minigame_tile_letter(sent.netname);
294                                 int number = minigame_tile_number(sent.netname);
295
296                                 WriteByte(MSG_ENTITY,letter);
297                                 WriteByte(MSG_ENTITY,number);
298
299                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
300
301                                 int dx = sent.bd_dir_x;
302                                 int dy = sent.bd_dir_y;
303                                 if(dx == -1) dx = 2;
304                                 if(dy == -1) dy = 2;
305                                 WriteByte(MSG_ENTITY,dx);
306                                 WriteByte(MSG_ENTITY,dy);
307                         }
308                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
309                                 WriteShort(MSG_ENTITY,sent.bd_moves);
310                         return false;
311                 }
312         }
313         
314         return false;
315 }
316
317
318 #elif defined(CSQC)
319
320 vector bd_boardpos; // HUD board position
321 vector bd_boardsize;// HUD board size
322
323 // Required function, draw the game board
324 void bd_hud_board(vector pos, vector mySize)
325 {
326         minigame_hud_fitsqare(pos, mySize);
327         bd_boardpos = pos;
328         bd_boardsize = mySize;
329         
330         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
331
332         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
333         vector tile_pos;
334
335         entity e;
336         FOREACH_MINIGAME_ENTITY(e)
337         {
338                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
339                 {
340                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
341                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
342
343                         string thepiece = "bd/brick1";
344                         switch(e.bd_tiletype)
345                         {
346                                 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
347                                 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
348                                 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
349                         }
350
351                         minigame_drawpic_centered( tile_pos,  
352                                         minigame_texture(thepiece),
353                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
354                 }
355
356                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
357                 {
358                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
359                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
360
361                         minigame_drawpic_centered( tile_pos,  
362                                         minigame_texture("bd/target"),
363                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
364                 }
365
366                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
367                 {
368                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
369                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
370
371                         vector thedir = e.bd_dir;
372                         float theang = 0;
373
374                         if(thedir_y == -1) { theang = M_PI; }
375                         if(thedir_x == 1) { theang = M_PI/2; }
376                         if(thedir_x == -1) { theang = M_PI*3/2; }
377
378                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
379                                                 tile_size, tile_size/2, '1 1 1',
380                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
381                 }
382         }
383
384         FOREACH_MINIGAME_ENTITY(e)
385         {
386                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
387                 {
388                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
389                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
390
391                         minigame_drawpic_centered( tile_pos,  
392                                         minigame_texture("bd/target"),
393                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
394                 }
395         }
396
397         FOREACH_MINIGAME_ENTITY(e)
398         {
399                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
400                 {
401                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
402                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
403
404                         vector thedir = e.bd_dir;
405                         float theang = 0;
406
407                         if(thedir_y == -1) { theang = M_PI; }
408                         if(thedir_x == 1) { theang = M_PI/2; }
409                         if(thedir_x == -1) { theang = M_PI*3/2; }
410
411                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
412                                                 tile_size, tile_size/2, '1 1 1',
413                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
414                 }
415         }
416
417         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
418         {
419                 vector winfs = hud_fontsize*2;
420                 string victory_text = "Game over!";
421
422                 if(active_minigame.minigame_flags & BD_TURN_WIN)
423                         victory_text = "You win!";
424                 
425                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
426                 vector win_sz;
427                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
428                         sprintf("%s", victory_text), 
429                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
430                 
431                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
432                 
433                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
434                         sprintf("%s", victory_text), 
435                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
436         }
437 }
438
439
440 // Required function, draw the game status panel
441 void bd_hud_status(vector pos, vector mySize)
442 {
443         HUD_Panel_DrawBg(1);
444         vector ts;
445         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
446                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
447
448         pos_y += ts_y;
449         mySize_y -= ts_y;
450
451         vector player_fontsize = hud_fontsize * 1.75;
452         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
453         ts_x = mySize_x;
454         vector mypos;
455         vector tile_size = '48 48 0';
456
457         mypos = pos;
458         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
459         mypos_y += player_fontsize_y;
460         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
461
462         entity e;
463         FOREACH_MINIGAME_ENTITY(e)
464         {
465                 if ( e.classname == "minigame_player" )
466                 {
467                         mypos = pos;
468                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
469                                 GetPlayerName(e.minigame_playerslot-1),
470                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
471
472                         mypos_y += player_fontsize_y;
473                         drawpic( mypos,
474                                         minigame_texture("bd/dozer"),
475                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
476
477                         mypos_x += tile_size_x;
478
479                         drawstring(mypos,ftos(e.bd_moves),tile_size,
480                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
481                 }
482         }
483 }
484
485 // Turn a set of flags into a help message
486 string bd_turn_to_string(int turnflags)
487 {
488         if ( turnflags & BD_TURN_LOSS )
489                 return _("Better luck next time!");
490
491         if ( turnflags & BD_TURN_WIN )
492                 if(random() > 0.5)
493                         return _("Tubular!");
494                 else
495                         return _("Wicked!");
496
497         if ( turnflags & BD_TURN_MOVE )
498                 return _("Push the boulders onto the targets");
499         
500         return "";
501 }
502
503 // Make the correct move
504 void bd_make_move(entity minigame, string dir)
505 {
506         if ( minigame.minigame_flags == BD_TURN_MOVE )
507         {
508                 minigame_cmd("move ", dir);
509         }
510 }
511
512 // Required function, handle client events
513 int bd_client_event(entity minigame, string event, ...)
514 {
515         switch(event)
516         {
517                 case "activate":
518                 {
519                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
520                         return false;
521                 }
522                 case "key_pressed":
523                 {
524                         if(minigame.minigame_flags & BD_TURN_MOVE)
525                         {
526                                 switch ( ...(0,int) )
527                                 {
528                                         case K_RIGHTARROW:
529                                         case K_KP_RIGHTARROW:
530                                                 bd_make_move(minigame, "r");
531                                                 return true;
532                                         case K_LEFTARROW:
533                                         case K_KP_LEFTARROW:
534                                                 bd_make_move(minigame, "l");
535                                                 return true;
536                                         case K_UPARROW:
537                                         case K_KP_UPARROW:
538                                                 bd_make_move(minigame, "u");
539                                                 return true;
540                                         case K_DOWNARROW:
541                                         case K_KP_DOWNARROW:
542                                                 bd_make_move(minigame, "d");
543                                                 return true;
544                                 }
545                         }
546
547                         return false;
548                 }
549                 case "network_receive":
550                 {
551                         entity sent = ...(0,entity);
552                         int sf = ...(1,int);
553                         if ( sent.classname == "minigame" )
554                         {
555                                 if ( sf & MINIG_SF_UPDATE )
556                                 {
557                                         sent.message = bd_turn_to_string(sent.minigame_flags);
558                                         //if ( sent.minigame_flags & minigame_self.team )
559                                                 minigame_prompt();
560                                 }
561                         }
562                         else if(sent.classname == "minigame_board_piece")
563                         {
564                                 if(sf & MINIG_SF_UPDATE)
565                                 {
566                                         int letter = ReadByte();
567                                         int number = ReadByte();
568                                         if(sent.netname) { strunzone(sent.netname); }
569                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
570
571                                         sent.bd_tiletype = ReadByte();
572
573                                         int dx = ReadByte();
574                                         int dy = ReadByte();
575
576                                         if(dx == 2) dx = -1;
577                                         if(dy == 2) dy = -1;
578
579                                         sent.bd_dir_x = dx;
580                                         sent.bd_dir_y = dy;
581                                         sent.bd_dir_z = 0;
582                                 }
583                         }
584                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
585                                 sent.bd_moves = ReadShort(); // make this a byte when possible
586
587                         return false;
588                 }
589                 case "menu_show":
590                 {
591                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
592                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
593                         return false;
594                 }
595                 case "menu_click":
596                 {
597                         if(...(0,string) == "next")
598                                 minigame_cmd("next");
599                         if(...(0,string) == "restart")
600                                 minigame_cmd("restart");
601                         return false;
602                 }
603         }
604
605         return false;
606 }
607
608 #endif