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1 REGISTER_MINIGAME(bd, "Bulldozer");
2
3 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
4 const int BD_TURN_WIN   = 0x0200; // victory
5 const int BD_TURN_LOSS  = 0x0400; // they did it?!
6 const int BD_TURN_EDIT  = 0x0800; // editing mode
7 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
8
9 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
10
11 // 240 tiles...
12 const int BD_LET_CNT = 20;
13 const int BD_NUM_CNT = 20;
14
15 const int BD_TILE_SIZE = 20;
16
17 const int BD_TEAMS = 1;
18
19 .vector bd_dir;
20
21 .int bd_moves;
22
23 .string bd_levelname;
24 .string bd_nextlevel;
25
26 #ifdef SVQC
27 .bool bd_canedit;
28 #endif
29
30 .int bd_tiletype;
31 const int BD_TILE_DOZER = 1;
32 const int BD_TILE_TARGET = 2;
33 const int BD_TILE_BOULDER = 3;
34 const int BD_TILE_BRICK1 = 4;
35 const int BD_TILE_BRICK2 = 5;
36 const int BD_TILE_BRICK3 = 6;
37 const int BD_TILE_LAST = 6;
38
39 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
40
41 // find same game piece given its tile name
42 entity bd_find_piece(entity minig, string tile, bool check_target)
43 {
44         entity e = world;
45         while ( ( e = findentity(e,owner,minig) ) )
46                 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
47                         return e;
48         return world;
49 }
50
51 // check if the tile name is valid (15x15 grid)
52 bool bd_valid_tile(string tile)
53 {
54         if ( !tile )
55                 return false;
56         int number = minigame_tile_number(tile);
57         int letter = minigame_tile_letter(tile);
58         return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
59 }
60
61 entity bd_find_dozer(entity minig)
62 {
63         entity e = world;
64         while ( ( e = findentity(e,owner,minig) ) )
65                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
66                         return e;
67         return world;
68 }
69
70 void bd_check_winner(entity minig)
71 {
72         int total = 0, valid = 0;
73         entity e = world;
74         while ( ( e = findentity(e,owner,minig) ) )
75                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
76                 {
77                         ++total;
78                         if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
79                                 ++valid;
80                 }
81
82         if(valid >= total)
83         {
84                 minig.minigame_flags = BD_TURN_WIN;
85                 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
86         }
87 }
88
89 bool bd_canfill(int ttype)
90 {
91         switch(ttype)
92         {
93                 case BD_TILE_BRICK1:
94                 case BD_TILE_BRICK2:
95                 case BD_TILE_BRICK3: return true;
96         }
97
98         return false;
99 }
100
101 bool bd_move_dozer(entity minigame, entity dozer)
102 {
103         if(!dozer.bd_dir_x && !dozer.bd_dir_y)
104                 return false; // nope!
105
106         int myx = minigame_tile_letter(dozer.netname);
107         int myy = minigame_tile_number(dozer.netname);
108
109         myx += dozer.bd_dir_x;
110         myy += dozer.bd_dir_y;
111
112         string newpos = minigame_tile_buildname(myx, myy);
113         entity hit = bd_find_piece(minigame, newpos, false);
114
115         if(!bd_valid_tile(newpos))
116                 return false;
117
118         if(hit)
119         switch(hit.bd_tiletype)
120         {
121                 case BD_TILE_DOZER: // wtf, but let's do this incase
122                 case BD_TILE_BRICK1:
123                 case BD_TILE_BRICK2:
124                 case BD_TILE_BRICK3: return false;
125                 case BD_TILE_BOULDER:
126                 {
127                         string testpos;
128                         int tx = minigame_tile_letter(hit.netname);
129                         int ty = minigame_tile_number(hit.netname);
130
131                         tx += dozer.bd_dir_x;
132                         ty += dozer.bd_dir_y;
133
134                         testpos = minigame_tile_buildname(tx, ty);
135                         entity testhit = bd_find_piece(minigame, testpos, false);
136
137                         if(!bd_valid_tile(testpos) || testhit)
138                                 return false;
139
140                         if(hit.netname) { strunzone(hit.netname); }
141                         hit.netname = strzone(testpos);
142                         minigame_server_sendflags(hit,MINIG_SF_UPDATE);
143                         break;
144                 }
145         }
146
147         if(dozer.netname) { strunzone(dozer.netname); }
148         dozer.netname = strzone(newpos);
149
150         return true;
151 }
152
153 // make a move
154 void bd_move(entity minigame, entity player, string dir)
155 {
156         if ( minigame.minigame_flags & BD_TURN_MOVE )
157         if ( dir )
158         {
159                 //if ( bd_valid_tile(pos) )
160                 //if ( bd_find_piece(minigame, pos, false) )
161                 {
162                         entity dozer = bd_find_dozer(minigame);
163                         if(!dozer)
164                         {
165                                 LOG_INFO("Dozer wasn't found!\n");
166                                 return; // should not happen... TODO: end match?
167                         }
168
169                         int dxs = 0, dys = 0;
170                         string thedir = strtolower(dir);
171                         if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
172                         if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
173                         if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
174                         if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
175
176                         int dx = bound(-1, dxs, 1);
177                         int dy = bound(-1, dys, 1);
178
179                         dozer.bd_dir_x = dx;
180                         dozer.bd_dir_y = dy;
181                         dozer.bd_dir_z = 0;
182
183                         if(bd_move_dozer(minigame, dozer))
184                                 player.bd_moves++;
185
186                         bd_check_winner(minigame);
187
188                         minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
189                         minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
190                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
191                 }
192         }
193 }
194
195 // editor
196 void bd_editor_place(entity minigame, entity player, string pos, int thetile)
197 {
198         if ( minigame.minigame_flags & BD_TURN_EDIT )
199         if ( pos && thetile )
200         {
201                 if ( bd_valid_tile(pos) )
202                 {
203                         bool exists = ( bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true) );
204
205                         entity dozer = bd_find_dozer(minigame);
206                         if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
207                                 return; // nice try
208
209                         if(exists)
210                         {
211                                 entity piece = bd_find_piece(minigame, pos, false);
212                                 if(!piece) piece = bd_find_piece(minigame, pos, true);
213                                 if(!piece)
214                                         return; // how?!
215
216                                 if(piece.netname) { strunzone(piece.netname); }
217                                 remove(piece);
218                                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
219                                 return;
220                         }
221
222                         entity piece = msle_spawn(minigame,"minigame_board_piece");
223                         piece.team = 1;
224                         piece.netname = strzone(pos);
225                         piece.bd_tiletype = thetile;
226                         minigame_server_sendflags(piece,MINIG_SF_UPDATE);
227
228                         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
229                 }
230         }
231 }
232
233 void bd_do_move(entity minigame, entity player, string dir, string thetile)
234 {
235         if(minigame.minigame_flags & BD_TURN_MOVE)
236                 bd_move(minigame, player, dir);
237
238         if(minigame.minigame_flags & BD_TURN_EDIT)
239                 bd_editor_place(minigame, player, dir, stof(thetile));
240 }
241
242 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
243 {
244         string pos = minigame_tile_buildname(letter,number);
245         if(!bd_valid_tile(pos))
246                 return;
247         if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
248                 return;
249
250         bd_editor_place(minigame, player, pos, thetype);
251
252         bd_fill_recurse(minigame, player, thetype, letter - 1, number);
253         bd_fill_recurse(minigame, player, thetype, letter + 1, number);
254         bd_fill_recurse(minigame, player, thetype, letter, number - 1);
255         bd_fill_recurse(minigame, player, thetype, letter, number + 1);
256 }
257
258 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
259 {
260         if(minigame.minigame_flags & BD_TURN_EDIT)
261         {
262                 int thetype = stof(thetile);
263
264                 if(!bd_canfill(thetype))
265                         return;
266
267                 int letter = minigame_tile_letter(dir);
268                 int number = minigame_tile_number(dir);
269
270                 bd_fill_recurse(minigame, player, thetype, letter, number);
271         }
272 }
273
274 void bd_reset_moves(entity minigame)
275 {
276         entity e;
277 #ifdef SVQC
278         for(e = minigame.minigame_players; e; e = e.list_next)
279 #elif defined(CSQC)
280         e = world;
281         while( (e = findentity(e,owner,minigame)) )
282                 if ( e.classname == "minigame_player" )
283 #endif
284                 {
285                         e.bd_moves = 0;
286                         minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
287                 }
288 }
289
290 void bd_load_level(entity minigame);
291 void bd_setup_pieces(entity minigame)
292 {
293         entity e = world;
294         while( (e = findentity(e, owner, minigame)) )
295                 if(e.classname == "minigame_board_piece")
296                 {
297                         if(e.netname) { strunzone(e.netname); }
298                         remove(e);
299                 }
300
301         bd_load_level(minigame);
302 }
303
304 void bd_do_next_match(entity minigame, entity player)
305 {
306         minigame.minigame_flags = BD_TURN_MOVE;
307         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
308
309         if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
310         {
311                 if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
312                 minigame.bd_levelname = strzone(minigame.bd_nextlevel);
313         }
314
315         bd_setup_pieces(minigame);
316
317         bd_reset_moves(minigame);
318 }
319
320 void bd_set_next_match(entity minigame, string next)
321 {
322         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
323         minigame.bd_nextlevel = strzone(next);
324 }
325
326 void bd_next_match(entity minigame, entity player, string next)
327 {
328         if(minigame.minigame_flags & BD_TURN_WIN)
329                 bd_do_next_match(minigame, player);
330         if(minigame.minigame_flags & BD_TURN_EDIT)
331                 bd_set_next_match(minigame, next);
332 }
333
334 // request a new match
335 void bd_restart_match(entity minigame, entity player)
336 {
337         minigame.minigame_flags = BD_TURN_MOVE;
338         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
339
340         bd_setup_pieces(minigame);
341
342         bd_reset_moves(minigame);
343 }
344
345 void bd_activate_editor(entity minigame, entity player)
346 {
347 #ifdef SVQC
348         if(!player.minigame_players.bd_canedit)
349         {
350                 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
351                 return;
352         }
353 #endif
354
355         minigame.minigame_flags = BD_TURN_EDIT;
356         minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
357
358         bd_reset_moves(minigame);
359
360         bd_setup_pieces(minigame);
361 }
362
363 string bd_save_piece(entity minigame, entity e)
364 {
365         string bd_string = "";
366
367         bd_string = strcat(bd_string, "\"", e.netname, "\" ");
368         bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
369         bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
370         bd_string = strcat(bd_string, "; ");
371
372         return bd_string;
373 }
374
375 void bd_set_nextlevel(entity minigame, string s)
376 {
377         string blah = substring(s, 11, strlen(s));
378
379         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
380         minigame.bd_nextlevel = strzone(blah);
381 }
382
383 entity bd_load_piece(entity minigame, string s)
384 {
385         // separate pieces between the ; symbols
386         tokenizebyseparator(s, "; ");
387         string bd_string = argv(0);
388
389         tokenize_console(bd_string);
390
391         entity e = msle_spawn(minigame,"minigame_board_piece");
392         e.team = 1;
393
394         int argv_num = 0;
395         e.netname = strzone(argv(argv_num)); ++argv_num;
396         e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
397         e.bd_dir = stov(argv(argv_num)); ++argv_num;
398
399         minigame_server_sendflags(e,MINIG_SF_ALL);
400
401         return e;
402 }
403
404 bool bd_save_level(entity minigame)
405 {
406         if(minigame.bd_levelname && minigame.bd_levelname != "")
407         {
408                 // saves all objects to the database file
409                 string file_name;
410                 float file_get;
411
412                 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
413                 file_get = fopen(file_name, FILE_WRITE);
414                 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
415
416                 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt")))
417                         fputs(file_get, strcat("nextlevel=", minigame.bd_nextlevel, "\n"));
418
419                 entity e = world;
420                 while ( ( e = findentity(e,owner,minigame) ) )
421                 if ( e.classname == "minigame_board_piece" )
422                 {
423                         // use a line of text for each object, listing all properties
424                         fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
425                 }
426                 fclose(file_get);
427
428                 return true;
429         }
430
431         return false;
432 }
433
434 void bd_load_level(entity minigame)
435 {
436         // loads all items from the database file
437         string file_read, file_name;
438         float file_get;
439
440         file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
441         file_get = fopen(file_name, FILE_READ);
442         if(file_get < 0)
443         {
444                 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
445         }
446         else
447         {
448                 for(;;)
449                 {
450                         file_read = fgets(file_get);
451                         if(file_read == "")
452                                 break;
453                         if(substring(file_read, 0, 2) == "//")
454                                 continue;
455                         if(substring(file_read, 0, 1) == "#")
456                                 continue;
457                         if(substring(file_read, 0, 10) == "nextlevel=")
458                         {
459                                 bd_set_nextlevel(minigame, file_read);
460                                 continue;
461                         }
462
463                         entity e;
464                         e = bd_load_piece(minigame, file_read);
465                 }
466         }
467         fclose(file_get);
468 }
469
470 void bd_close_editor(entity minigame)
471 {
472         entity dozer = bd_find_dozer(minigame);
473         if(!dozer)
474         {
475                 LOG_INFO("You need to place a bulldozer on the level to save it!\n");
476                 return;
477         }
478
479         if(bd_save_level(minigame))
480         {
481                 minigame.minigame_flags = BD_TURN_MOVE;
482                 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
483         }
484         else
485         {
486                 LOG_INFO("You need to set the level name!\n");
487                 return;
488         }
489 }
490
491 #ifdef SVQC
492
493 // required function, handle server side events
494 int bd_server_event(entity minigame, string event, ...)
495 {
496         switch(event)
497         {
498                 case "start":
499                 {
500                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
501                         minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
502                         bd_setup_pieces(minigame);
503                         minigame.minigame_flags = BD_TURN_MOVE;
504                         
505                         return true;
506                 }
507                 case "end":
508                 {
509                         entity e = world;
510                         while( (e = findentity(e, owner, minigame)) )
511                         if(e.classname == "minigame_board_piece")
512                         {
513                                 if(e.netname) { strunzone(e.netname); }
514                                 remove(e);
515                         }
516
517                         if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
518                         if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
519                         return false;
520                 }
521                 case "join":
522                 {
523                         int pl_num = minigame_count_players(minigame);
524
525                         if(pl_num >= BD_TEAMS) { return false; }
526
527                         return 1;
528                 }
529                 case "cmd":
530                 {
531                         switch(argv(0))
532                         {
533                                 case "move":
534                                         bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
535                                         return true;
536                                 case "next":
537                                         bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
538                                         return true;
539                                 case "restart":
540                                         bd_restart_match(minigame,...(0,entity));
541                                         return true;
542                                 case "edit":
543                                         bd_activate_editor(minigame,...(0,entity));
544                                         return true;
545                                 case "save":
546                                         bd_close_editor(minigame);
547                                         return true;
548                                 case "fill":
549                                         bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
550                                         return true;
551                         }
552
553                         return false;
554                 }
555                 case "network_send":
556                 {
557                         entity sent = ...(0,entity);
558                         int sf = ...(1,int);
559                         if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
560                         {
561                                 int letter = minigame_tile_letter(sent.netname);
562                                 int number = minigame_tile_number(sent.netname);
563
564                                 WriteByte(MSG_ENTITY,letter);
565                                 WriteByte(MSG_ENTITY,number);
566
567                                 WriteByte(MSG_ENTITY,sent.bd_tiletype);
568
569                                 int dx = sent.bd_dir_x;
570                                 int dy = sent.bd_dir_y;
571                                 if(dx == -1) dx = 2;
572                                 if(dy == -1) dy = 2;
573                                 WriteByte(MSG_ENTITY,dx);
574                                 WriteByte(MSG_ENTITY,dy);
575                         }
576                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
577                                 WriteShort(MSG_ENTITY,sent.bd_moves);
578                         return false;
579                 }
580         }
581         
582         return false;
583 }
584
585
586 #elif defined(CSQC)
587
588 int bd_curr_tile;
589 string bd_curr_pos;
590
591 vector bd_boardpos; // HUD board position
592 vector bd_boardsize;// HUD board size
593
594 string bd_get_tile_pic(int tileid)
595 {
596         switch(tileid)
597         {
598                 case BD_TILE_BOULDER: return "bd/boulder";
599                 case BD_TILE_BRICK1: return "bd/brick1";
600                 case BD_TILE_BRICK2: return "bd/brick2";
601                 case BD_TILE_BRICK3: return "bd/brick3";
602                 case BD_TILE_TARGET: return "bd/target";
603                 case BD_TILE_DOZER: return "bd/dozer";
604         }
605
606         return string_null;
607 }
608
609 // Required function, draw the game board
610 void bd_hud_board(vector pos, vector mySize)
611 {
612         minigame_hud_fitsqare(pos, mySize);
613         bd_boardpos = pos;
614         bd_boardsize = mySize;
615         
616         minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
617
618         vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
619         vector tile_pos;
620
621         entity e;
622         FOREACH_MINIGAME_ENTITY(e)
623         {
624                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
625                 {
626                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
627                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
628
629                         string thepiece = "bd/brick1";
630                         switch(e.bd_tiletype)
631                         {
632                                 case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
633                                 case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
634                                 case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
635                         }
636
637                         minigame_drawpic_centered( tile_pos,  
638                                         minigame_texture(thepiece),
639                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
640                 }
641
642                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
643                 {
644                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
645                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
646
647                         minigame_drawpic_centered( tile_pos,  
648                                         minigame_texture("bd/target"),
649                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
650                 }
651
652                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
653                 {
654                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
655                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
656
657                         vector thedir = e.bd_dir;
658                         float theang = 0;
659
660                         if(thedir_y == -1) { theang = M_PI; }
661                         if(thedir_x == 1) { theang = M_PI/2; }
662                         if(thedir_x == -1) { theang = M_PI*3/2; }
663
664                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
665                                                 tile_size, tile_size/2, '1 1 1',
666                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
667                 }
668         }
669
670         FOREACH_MINIGAME_ENTITY(e)
671         {
672                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
673                 {
674                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
675                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
676
677                         minigame_drawpic_centered( tile_pos,  
678                                         minigame_texture("bd/target"),
679                                         tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
680                 }
681         }
682
683         FOREACH_MINIGAME_ENTITY(e)
684         {
685                 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
686                 {
687                         tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
688                         tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
689
690                         vector thedir = e.bd_dir;
691                         float theang = 0;
692
693                         if(thedir_y == -1) { theang = M_PI; }
694                         if(thedir_x == 1) { theang = M_PI/2; }
695                         if(thedir_x == -1) { theang = M_PI*3/2; }
696
697                         drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
698                                                 tile_size, tile_size/2, '1 1 1',
699                                                 panel_fg_alpha, DRAWFLAG_NORMAL );
700                 }
701         }
702
703         if(active_minigame.minigame_flags & BD_TURN_EDIT)
704         if(bd_valid_tile(bd_curr_pos))
705         {
706                 bool exists = (bd_find_piece(active_minigame, bd_curr_pos, false) || bd_find_piece(active_minigame, bd_curr_pos, true));
707                 string thepiece = ((exists) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
708
709                 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
710                 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
711                 minigame_drawpic_centered( tile_pos,
712                                 minigame_texture(thepiece),
713                                 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
714         }
715
716         if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
717         {
718                 vector winfs = hud_fontsize*2;
719                 string victory_text = "Game over!";
720
721                 if(active_minigame.minigame_flags & BD_TURN_WIN)
722                         victory_text = "You win!";
723                 
724                 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
725                 vector win_sz;
726                 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
727                         sprintf("%s", victory_text), 
728                         winfs, 0, DRAWFLAG_NORMAL, 0.5);
729                 
730                 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
731                 
732                 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
733                         sprintf("%s", victory_text), 
734                         winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
735         }
736 }
737
738
739 // Required function, draw the game status panel
740 void bd_hud_status(vector pos, vector mySize)
741 {
742         HUD_Panel_DrawBg(1);
743         vector ts;
744         ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
745                 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
746
747         pos_y += ts_y;
748         mySize_y -= ts_y;
749
750         vector player_fontsize = hud_fontsize * 1.75;
751         ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
752         ts_x = mySize_x;
753         vector mypos;
754         vector tile_size = '48 48 0';
755
756         mypos = pos;
757         drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
758         mypos_y += player_fontsize_y;
759         drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
760
761         entity e;
762         FOREACH_MINIGAME_ENTITY(e)
763         {
764                 if ( e.classname == "minigame_player" )
765                 {
766                         mypos = pos;
767                         minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
768                                 GetPlayerName(e.minigame_playerslot-1),
769                                 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
770
771                         mypos_y += player_fontsize_y;
772                         string thepiece = "bd/dozer";
773                         if(active_minigame.minigame_flags & BD_TURN_EDIT)
774                                 thepiece = bd_get_tile_pic(bd_curr_tile);
775                         drawpic( mypos,
776                                         minigame_texture(thepiece),
777                                         tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
778
779                         mypos_x += tile_size_x;
780
781                         drawstring(mypos,ftos(e.bd_moves),tile_size,
782                                            '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
783                 }
784         }
785 }
786
787 // Turn a set of flags into a help message
788 string bd_turn_to_string(int turnflags)
789 {
790         if ( turnflags & BD_TURN_LOSS )
791                 return _("Better luck next time!");
792
793         if ( turnflags & BD_TURN_WIN )
794                 if(random() > 0.5)
795                         return _("Tubular! Press ""Next Level"" to continue!");
796                 else
797                         return _("Wicked! Press ""Next Level"" to continue!");
798
799         if( turnflags & BD_TURN_EDIT )
800                 return _("Press the space bar to change your currently selected tile");
801
802         if ( turnflags & BD_TURN_MOVE )
803                 return _("Push the boulders onto the targets");
804         
805         return "";
806 }
807
808 // Make the correct move
809 void bd_make_move(entity minigame, string dir)
810 {
811         if ( minigame.minigame_flags == BD_TURN_MOVE )
812         {
813                 minigame_cmd("move ", dir);
814         }
815 }
816
817 void bd_editor_make_move(entity minigame)
818 {
819         if ( minigame.minigame_flags == BD_TURN_EDIT )
820         {
821                 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile));
822         }
823 }
824
825 void bd_editor_fill(entity minigame)
826 {
827         if ( minigame.minigame_flags == BD_TURN_EDIT )
828         {
829                 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
830         }
831 }
832
833 void bd_set_curr_pos(string s)
834 {
835         if ( bd_curr_pos )
836                 strunzone(bd_curr_pos);
837         if ( s )
838                 s = strzone(s);
839         bd_curr_pos = s;
840 }
841
842 bool bd_normal_move(entity minigame, int themove)
843 {
844         switch ( themove )
845         {
846                 case K_RIGHTARROW:
847                 case K_KP_RIGHTARROW:
848                         bd_make_move(minigame, "r");
849                         return true;
850                 case K_LEFTARROW:
851                 case K_KP_LEFTARROW:
852                         bd_make_move(minigame, "l");
853                         return true;
854                 case K_UPARROW:
855                 case K_KP_UPARROW:
856                         bd_make_move(minigame, "u");
857                         return true;
858                 case K_DOWNARROW:
859                 case K_KP_DOWNARROW:
860                         bd_make_move(minigame, "d");
861                         return true;
862         }
863
864         return false;
865 }
866
867 bool bd_editor_move(entity minigame, int themove)
868 {
869         switch ( themove )
870         {
871                 case K_RIGHTARROW:
872                 case K_KP_RIGHTARROW:
873                         if ( ! bd_curr_pos )
874                                 bd_set_curr_pos("a3");
875                         else
876                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
877                         return true;
878                 case K_LEFTARROW:
879                 case K_KP_LEFTARROW:
880                         if ( ! bd_curr_pos )
881                                 bd_set_curr_pos("c3");
882                         else
883                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
884                         return true;
885                 case K_UPARROW:
886                 case K_KP_UPARROW:
887                         if ( ! bd_curr_pos )
888                                 bd_set_curr_pos("a1");
889                         else
890                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
891                         return true;
892                 case K_DOWNARROW:
893                 case K_KP_DOWNARROW:
894                         if ( ! bd_curr_pos )
895                                 bd_set_curr_pos("a3");
896                         else
897                                 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
898                         return true;
899                 case K_ENTER:
900                 case K_KP_ENTER:
901                         bd_editor_make_move(minigame);
902                         return true;
903                 case K_SPACE:
904                         bd_curr_tile += 1;
905                         if(bd_curr_tile > BD_TILE_LAST)
906                                 bd_curr_tile = 1;
907                         return true;
908         }
909
910         return false;
911 }
912
913 // Required function, handle client events
914 int bd_client_event(entity minigame, string event, ...)
915 {
916         switch(event)
917         {
918                 case "activate":
919                 {
920                         minigame.message = bd_turn_to_string(minigame.minigame_flags);
921                         bd_set_curr_pos("");
922                         bd_curr_tile = BD_TILE_BRICK1;
923                         return false;
924                 }
925                 case "key_pressed":
926                 {
927                         if(minigame.minigame_flags & BD_TURN_MOVE)
928                         {
929                                 if(bd_normal_move(minigame, ...(0,int)))
930                                         return true;
931                         }
932
933                         if(minigame.minigame_flags & BD_TURN_EDIT)
934                         {
935                                 if(bd_editor_move(minigame, ...(0,int)))
936                                         return true;
937                         }
938
939                         return false;
940                 }
941                 case "mouse_pressed":
942                 {
943                         if(minigame.minigame_flags & BD_TURN_EDIT)
944                         {
945                                 if(...(0,int) == K_MOUSE1)
946                                 {
947                                         bd_editor_make_move(minigame);
948                                         return true;
949                                 }
950
951                                 if(...(0,int) == K_MOUSE2)
952                                 {
953                                         bd_editor_fill(minigame);
954                                         return true;
955                                 }
956                         }
957
958                         return false;
959                 }
960                 case "mouse_moved":
961                 {
962                         if(minigame.minigame_flags & BD_TURN_EDIT)
963                         {
964                                 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
965                                 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
966                                 if ( ! bd_valid_tile(bd_curr_pos) )
967                                         bd_set_curr_pos("");
968                         }
969                         return true;
970                 }
971                 case "network_receive":
972                 {
973                         entity sent = ...(0,entity);
974                         int sf = ...(1,int);
975                         if ( sent.classname == "minigame" )
976                         {
977                                 if ( sf & MINIG_SF_UPDATE )
978                                 {
979                                         sent.message = bd_turn_to_string(sent.minigame_flags);
980                                         //if ( sent.minigame_flags & minigame_self.team )
981                                                 minigame_prompt();
982                                 }
983                         }
984                         else if(sent.classname == "minigame_board_piece")
985                         {
986                                 if(sf & MINIG_SF_UPDATE)
987                                 {
988                                         int letter = ReadByte();
989                                         int number = ReadByte();
990                                         if(sent.netname) { strunzone(sent.netname); }
991                                         sent.netname = strzone(minigame_tile_buildname(letter, number));
992
993                                         sent.bd_tiletype = ReadByte();
994
995                                         int dx = ReadByte();
996                                         int dy = ReadByte();
997
998                                         if(dx == 2) dx = -1;
999                                         if(dy == 2) dy = -1;
1000
1001                                         sent.bd_dir_x = dx;
1002                                         sent.bd_dir_y = dy;
1003                                         sent.bd_dir_z = 0;
1004                                 }
1005                         }
1006                         else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1007                                 sent.bd_moves = ReadShort(); // make this a byte when possible
1008
1009                         return false;
1010                 }
1011                 case "menu_show":
1012                 {
1013                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1014                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1015                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1016                         HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1017                         return false;
1018                 }
1019                 case "menu_click":
1020                 {
1021                         if(...(0,string) == "next")
1022                                 minigame_cmd("next");
1023                         if(...(0,string) == "restart")
1024                                 minigame_cmd("restart");
1025                         if(...(0,string) == "edit")
1026                                 minigame_cmd("edit");
1027                         if(...(0,string) == "save")
1028                                 minigame_cmd("save");
1029                         return false;
1030                 }
1031         }
1032
1033         return false;
1034 }
1035
1036 #endif