1 #ifdef REGISTER_MONSTER
4 /* function */ m_spider,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs */ '-18 -18 -25', '18 18 30',
7 /* model */ "spider.dpm",
8 /* netname */ "spider",
9 /* fullname */ _("Spider")
12 #define SPIDER_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_bite_damage) \
15 MON_ADD_CVAR(monster, attack_bite_delay) \
16 MON_ADD_CVAR(monster, attack_web_damagetime) \
17 MON_ADD_CVAR(monster, attack_web_speed) \
18 MON_ADD_CVAR(monster, attack_web_speed_up) \
19 MON_ADD_CVAR(monster, attack_web_delay) \
20 MON_ADD_CVAR(monster, speed_stop) \
21 MON_ADD_CVAR(monster, speed_run) \
22 MON_ADD_CVAR(monster, speed_walk)
25 SPIDER_SETTINGS(spider)
29 const float spider_anim_idle = 0;
30 const float spider_anim_walk = 1;
31 const float spider_anim_attack = 2;
32 const float spider_anim_attack2 = 3;
34 .float spider_web_delay;
36 void spider_web_explode()
41 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
42 RadiusDamage(self, self.realowner, 0, 0, 25, world, 25, self.projectiledeathtype, world);
44 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
45 e.spider_slowness = time + MON_CVAR(spider, attack_web_damagetime);
51 void spider_web_touch()
58 void spider_shootweb()
60 monster_makevectors(self.enemy);
62 sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
64 entity proj = spawn ();
65 proj.classname = "plasma";
66 proj.owner = proj.realowner = self;
67 proj.use = spider_web_touch;
68 proj.think = adaptor_think2use_hittype_splash;
69 proj.bot_dodge = TRUE;
70 proj.bot_dodgerating = 0;
71 proj.nextthink = time + 5;
72 PROJECTILE_MAKETRIGGER(proj);
73 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
74 setorigin(proj, CENTER_OR_VIEWOFS(self));
76 //proj.glow_size = 50;
77 //proj.glow_color = 45;
78 proj.movetype = MOVETYPE_BOUNCE;
79 W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
80 proj.touch = spider_web_touch;
81 setsize(proj, '-4 -4 -4', '4 4 4');
82 proj.takedamage = DAMAGE_NO;
83 proj.damageforcescale = 0;
85 proj.event_damage = func_null;
86 proj.flags = FL_PROJECTILE;
87 proj.damagedbycontents = TRUE;
89 proj.bouncefactor = 0.3;
90 proj.bouncestop = 0.05;
91 proj.missile_flags = MIF_SPLASH | MIF_ARC;
93 CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
96 float spider_attack(float attack_type)
100 case MONSTER_ATTACK_MELEE:
102 return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
104 case MONSTER_ATTACK_RANGED:
106 if(time >= self.spider_web_delay)
108 self.frame = spider_anim_attack2;
109 self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
111 self.spider_web_delay = time + 3;
122 void spawnfunc_monster_spider()
124 self.classname = "monster_spider";
126 self.monster_spawnfunc = spawnfunc_monster_spider;
128 if(Monster_CheckAppearFlags(self))
131 if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
134 float m_spider(float req)
140 monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
145 self.frame = spider_anim_attack;
151 if not(self.health) self.health = MON_CVAR(spider, health);
153 self.monster_loot = spawnfunc_item_health_medium;
154 self.monster_attackfunc = spider_attack;
155 self.frame = spider_anim_idle;
161 precache_model ("models/monsters/spider.dpm");
162 precache_sound ("weapons/electro_fire2.wav");
167 MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
177 float m_spider(float req)
183 precache_model ("models/monsters/spider.dpm");
192 #endif // REGISTER_MONSTER