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1 #ifdef REGISTER_MONSTER
2 REGISTER_MONSTER(
3 /* MON_##id   */ SPIDER,
4 /* function   */ m_spider,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs  */ '-18 -18 -25', '18 18 30',
7 /* model      */ "spider.dpm",
8 /* netname    */ "spider",
9 /* fullname   */ _("Spider")
10 );
11
12 #define SPIDER_SETTINGS(monster) \
13         MON_ADD_CVAR(monster, health) \
14         MON_ADD_CVAR(monster, attack_bite_damage) \
15         MON_ADD_CVAR(monster, attack_bite_delay) \
16         MON_ADD_CVAR(monster, attack_web_damagetime) \
17         MON_ADD_CVAR(monster, attack_web_speed) \
18         MON_ADD_CVAR(monster, attack_web_speed_up) \
19         MON_ADD_CVAR(monster, attack_web_delay) \
20         MON_ADD_CVAR(monster, speed_stop) \
21         MON_ADD_CVAR(monster, speed_run) \
22         MON_ADD_CVAR(monster, speed_walk) 
23
24 #ifdef SVQC
25 SPIDER_SETTINGS(spider)
26 #endif // SVQC
27 #else
28 #ifdef SVQC
29 const float spider_anim_idle            = 0;
30 const float spider_anim_walk            = 1;
31 const float spider_anim_attack          = 2;
32 const float spider_anim_attack2         = 3;
33
34 .float spider_web_delay;
35
36 void spider_web_explode()
37 {
38         entity e;
39         if(self)
40         {
41                 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
42                 RadiusDamage(self, self.realowner, 0, 0, 25, world, 25, self.projectiledeathtype, world);
43                 
44                 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
45                         e.spider_slowness = time + MON_CVAR(spider, attack_web_damagetime);
46                 
47                 remove(self);
48         }
49 }
50
51 void spider_web_touch()
52 {
53         PROJECTILE_TOUCH;
54         
55         spider_web_explode();
56 }
57
58 void spider_shootweb()
59 {
60         monster_makevectors(self.enemy);
61         
62         sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
63
64         entity proj = spawn ();
65         proj.classname = "plasma";
66         proj.owner = proj.realowner = self;
67         proj.use = spider_web_touch;
68         proj.think = adaptor_think2use_hittype_splash;
69         proj.bot_dodge = TRUE;
70         proj.bot_dodgerating = 0;
71         proj.nextthink = time + 5;
72         PROJECTILE_MAKETRIGGER(proj);
73         proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
74         setorigin(proj, CENTER_OR_VIEWOFS(self));
75
76         //proj.glow_size = 50;
77         //proj.glow_color = 45;
78         proj.movetype = MOVETYPE_BOUNCE;
79         W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
80         proj.touch = spider_web_touch;
81         setsize(proj, '-4 -4 -4', '4 4 4');
82         proj.takedamage = DAMAGE_NO;
83         proj.damageforcescale = 0;
84         proj.health = 500;
85         proj.event_damage = func_null;
86         proj.flags = FL_PROJECTILE;
87         proj.damagedbycontents = TRUE;
88
89         proj.bouncefactor = 0.3;
90         proj.bouncestop = 0.05;
91         proj.missile_flags = MIF_SPLASH | MIF_ARC;
92
93         CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
94 }
95
96 float spider_attack(float attack_type)
97 {
98         switch(attack_type)
99         {
100                 case MONSTER_ATTACK_MELEE:
101                 {       
102                         return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
103                 }
104                 case MONSTER_ATTACK_RANGED:
105                 {
106                         if(time >= self.spider_web_delay)
107                         {
108                                 self.frame = spider_anim_attack2;
109                                 self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
110                                 spider_shootweb();
111                                 self.spider_web_delay = time + 3;
112                                 return TRUE;
113                         }
114                         
115                         return FALSE;
116                 }
117         }
118         
119         return FALSE;
120 }
121
122 void spawnfunc_monster_spider() 
123 {
124         self.classname = "monster_spider";
125         
126         self.monster_spawnfunc = spawnfunc_monster_spider;
127         
128         if(Monster_CheckAppearFlags(self))
129                 return;
130         
131         if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
132 }
133
134 float m_spider(float req)
135 {
136         switch(req)
137         {
138                 case MR_THINK:
139                 {
140                         monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
141                         return TRUE;
142                 }
143                 case MR_DEATH:
144                 {
145                         self.frame = spider_anim_attack;
146                         self.angles_x = 180;
147                         return TRUE;
148                 }
149                 case MR_SETUP:
150                 {
151                         if not(self.health) self.health = MON_CVAR(spider, health);
152                         
153                         self.monster_loot = spawnfunc_item_health_medium;
154                         self.monster_attackfunc = spider_attack;
155                         self.frame = spider_anim_idle;
156                         
157                         return TRUE;
158                 }
159                 case MR_PRECACHE:
160                 {
161                         precache_model ("models/monsters/spider.dpm");
162                         precache_sound ("weapons/electro_fire2.wav");
163                         return TRUE;
164                 }
165                 case MR_CONFIG:
166                 {
167                         MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
168                         return TRUE;
169                 }
170         }
171         
172         return TRUE;
173 }
174
175 #endif // SVQC
176 #ifdef CSQC
177 float m_spider(float req)
178 {
179         switch(req)
180         {
181                 case MR_PRECACHE:
182                 {
183                         precache_model ("models/monsters/spider.dpm");
184                         return TRUE;
185                 }
186         }
187         
188         return TRUE;
189 }
190
191 #endif // CSQC
192 #endif // REGISTER_MONSTER