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1 #ifdef SVQC
2 void PlayerStats_Prematch(void)
3 {
4         //foobar
5 }
6
7 void PlayerStats_GameReport_AddPlayer(entity e)
8 {
9         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
10
11         // set up player identification
12         string s = string_null;
13
14         if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
15                 { s = e.crypto_idfp; }
16         else if(IS_BOT_CLIENT(e))
17                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
18                 
19         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
20         {
21                 if(IS_BOT_CLIENT(e))
22                         { s = sprintf("bot#%d", e.playerid); }
23                 else
24                         { s = sprintf("player#%d", e.playerid); }
25         }
26         
27         e.playerstats_id = strzone(s);
28
29         // now add the player to the database
30         string key = sprintf("%s:*", e.playerstats_id);
31         string p = db_get(PS_GR_OUT_DB, key);
32         
33         if(p == "")
34         {
35                 if(PS_GR_OUT_PL)
36                 {
37                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
38                         strunzone(PS_GR_OUT_PL);
39                 }
40                 else { db_put(PS_GR_OUT_DB, key, "#"); }
41                 PS_GR_OUT_PL = strzone(e.playerstats_id);
42         }
43 }
44
45 void PlayerStats_GameReport_AddTeam(float t)
46 {
47         if(PS_GR_OUT_DB < 0) { return; }
48
49         string key = sprintf("%d", t);
50         string p = db_get(PS_GR_OUT_DB, key);
51         
52         if(p == "")
53         {
54                 if(PS_GR_OUT_TL)
55                 {
56                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
57                         strunzone(PS_GR_OUT_TL);
58                 }
59                 else { db_put(PS_GR_OUT_DB, key, "#"); }
60                 PS_GR_OUT_TL = strzone(key);
61         }
62 }
63
64 void PlayerStats_GameReport_AddEvent(string event_id)
65 {
66         if(PS_GR_OUT_DB < 0) { return; }
67
68         string key = sprintf("*:%s", event_id);
69         string p = db_get(PS_GR_OUT_DB, key);
70         
71         if(p == "")
72         {
73                 if(PS_GR_OUT_EVL)
74                 {
75                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
76                         strunzone(PS_GR_OUT_EVL);
77                 }
78                 else { db_put(PS_GR_OUT_DB, key, "#"); }
79                 PS_GR_OUT_EVL = strzone(event_id);
80         }
81 }
82
83 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
84 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
85 {
86         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
87
88         string key = sprintf("%s:%s", prefix, event_id);
89         float val = stof(db_get(PS_GR_OUT_DB, key));
90         val += value;
91         db_put(PS_GR_OUT_DB, key, ftos(val));
92         return val;
93 }
94
95 void PlayerStats_GameReport_Accuracy(entity p)
96 {
97         entity w;
98         float i;
99
100         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
101         {
102                 w = get_weaponinfo(i);
103
104                 #define ACCMAC(suffix,field) \
105                         PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
106
107                 ACCMAC("hit", accuracy_hit)
108                 ACCMAC("fired", accuracy_fired)
109                 ACCMAC("cnt-hit", accuracy_cnt_hit)
110                 ACCMAC("cnt-fired", accuracy_cnt_fired)
111                 ACCMAC("frags", accuracy_frags)
112
113                 #undef ACCMAC
114         }
115 }
116
117 void PlayerStats_GameReport_FinalizePlayer(entity p)
118 {
119         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
120
121         // add global info!
122         if(p.alivetime)
123         {
124                 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
125                 p.alivetime = 0;
126         }
127
128         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
129
130         if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
131                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
132
133         if(teamplay)
134                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
135
136         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
137                 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
138
139         PlayerStats_GameReport_Accuracy(p);
140
141         if(IS_REAL_CLIENT(p))
142         {
143                 if(p.latency_cnt)
144                 {
145                         float latency = (p.latency_sum / p.latency_cnt);
146                         if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
147                 }
148         }
149
150         strunzone(p.playerstats_id);
151         p.playerstats_id = string_null;
152 }
153
154 void PlayerStats_GameReport(float finished)
155 {
156         if(PS_GR_OUT_DB < 0) { return; }
157         
158         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
159         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
160         if(teamplay) { PlayerScore_TeamStats(); }
161
162         entity p;
163         FOR_EACH_CLIENT(p)
164         {
165                 // add personal score rank
166                 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
167
168                 // scoreboard data
169                 if(p.scoreboard_pos)
170                 {
171                         // scoreboard is valid!
172                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
173
174                         // add scoreboard position
175                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
176
177                         // add scoreboard data
178                         PlayerScore_PlayerStats(p);
179
180                         // if the match ended normally, add winning info
181                         if(finished)
182                         {
183                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
184                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
185                         }
186                 }
187
188                 // collect final player information
189                 PlayerStats_GameReport_FinalizePlayer(p);
190         }
191
192         if(autocvar_g_playerstats_gamereport_uri != "")
193         {
194                 PlayerStats_GameReport_DelayMapVote = TRUE;
195                 url_multi_fopen(
196                         autocvar_g_playerstats_gamereport_uri,
197                         FILE_APPEND,
198                         PlayerStats_GameReport_Handler,
199                         world
200                 );
201         }
202         else
203         {
204                 PlayerStats_GameReport_DelayMapVote = FALSE;
205                 db_close(PS_GR_OUT_DB);
206                 PS_GR_OUT_DB = -1;
207         }
208 }
209
210 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
211 {
212         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
213
214         PS_GR_OUT_DB = -1;
215         PS_GR_OUT_DB = db_create();
216
217         if(PS_GR_OUT_DB >= 0)
218         {
219                 PlayerStats_GameReport_DelayMapVote = TRUE;
220
221                 serverflags |= SERVERFLAG_PLAYERSTATS;
222
223                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
224                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
225                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
226                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
227                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
228                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
229                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
230                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
231
232                 // accuracy stats
233                 entity w;
234                 float i;
235                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
236                 {
237                         w = get_weaponinfo(i);
238                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
239                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
240                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
241                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
242                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
243                 }
244
245                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
255         }
256         else { PlayerStats_GameReport_DelayMapVote = FALSE; }
257 }
258
259 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
260 {
261         string t, tn;
262         string p, pn;
263         string e, en;
264         string nn, tt;
265         string s;
266
267         switch(status)
268         {
269                 // ======================================
270                 // -- OUTGOING GAME REPORT INFORMATION --
271                 // ======================================
272                 /* SPECIFICATIONS:
273                  * V: format version (always a fixed number) - this MUST be the first line!
274                  * #: comment (MUST be ignored by any parser)
275                  * R: release information on the server
276                  * G: game type
277                  * O: mod name (icon request) as in server browser
278                  * M: map name
279                  * I: match ID (see "matchid" in g_world.qc)
280                  * S: "hostname" of the server
281                  * C: number of "unpure" cvar changes
282                  * U: UDP port number of the server
283                  * D: duration of the match
284                  * L: "ladder" in which the server is participating in
285                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
286                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
287                  * i: player index
288                  * n: nickname of the player (optional)
289                  * t: team ID
290                  * e: followed by an event name, a space, and the event count/score
291                  *  event names can be:
292                  *   alivetime: total playing time of the player
293                  *   avglatency: average network latency compounded throughout the match
294                  *   wins: number of games won (can only be set if matches is set)
295                  *   matches: number of matches played to the end (not aborted by map switch)
296                  *   joins: number of matches joined (always 1 unless player never played during the match)
297                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
298                  *   total-<scoreboardname>: total score of that scoreboard item
299                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
300                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
301                  *   kills-<index>: number of kills against the indexed player
302                  *   rank <number>: rank of player
303                  *   acc-<weapon netname>-hit: total damage dealt
304                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
305                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
306                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
307                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
308                  */
309                 case URL_READY_CANWRITE:
310                 {
311                         url_fputs(fh, "V 9\n");
312                         #ifdef WATERMARK
313                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
314                         #endif
315                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
316                         url_fputs(fh, sprintf("O %s\n", modname));
317                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
318                         url_fputs(fh, sprintf("I %s\n", matchid));
319                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
320                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
321                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
322                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
323                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
324
325                         // TEAMS
326                         if(teamplay)
327                         {
328                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
329                                 {
330                                         // start team section
331                                         url_fputs(fh, sprintf("Q team#%s\n", t));
332
333                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
334                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
335                                         {
336                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
337                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
338                                         }
339                                 }
340                         }
341
342                         // PLAYERS
343                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
344                         {
345                                 // start player section
346                                 url_fputs(fh, sprintf("P %s\n", p));
347
348                                 // playerid/index (entity number for this server)
349                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
350                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
351
352                                 // player name 
353                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
354                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
355
356                                 // team identification number
357                                 if(teamplay)
358                                 {
359                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
360                                         url_fputs(fh, sprintf("t %s\n", tt));
361                                 }
362
363                                 // output player events
364                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
365                                 {
366                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
367                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
368                                 }
369                         }
370                         url_fputs(fh, "\n");
371                         url_fclose(fh);
372                         break;
373                 }
374
375                 // ======================================
376                 // -- INCOMING GAME REPORT INFORMATION --
377                 // ======================================
378                 /* SPECIFICATIONS:
379                  * stuff
380                  */
381                 case URL_READY_CANREAD:
382                 {
383                         // url_fclose is processing, we got a response for writing the data
384                         // this must come from HTTP
385                         print("Got response from player stats server:\n");
386                         while((s = url_fgets(fh))) { print("  ", s, "\n"); }
387                         print("End of response.\n");
388                         url_fclose(fh);
389                         break;
390                 }
391                 
392                 case URL_READY_CLOSED:
393                 {
394                         // url_fclose has finished
395                         print("Player stats written\n");
396                         PlayerStats_GameReport_DelayMapVote = FALSE;
397                         db_close(PS_GR_OUT_DB);
398                         PS_GR_OUT_DB = -1;
399                         break;
400                 }
401                 
402                 case URL_READY_ERROR:
403                 default:
404                 {
405                         print("Player stats writing failed: ", ftos(status), "\n");
406                         PlayerStats_GameReport_DelayMapVote = FALSE;
407                         if(PS_GR_OUT_DB >= 0)
408                         {
409                                 db_close(PS_GR_OUT_DB);
410                                 PS_GR_OUT_DB = -1;
411                         }
412                         break;
413                 }
414         }
415 }
416
417 void PlayerStats_PlayerBasic()
418 {
419         entity player;
420         //PS_D_IN_DB = -1;
421         //PS_D_IN_DB = db_create();
422
423         //if(PS_D_IN_DB < 0) { return; }
424
425         FOR_EACH_REALCLIENT(player)
426         {
427                 string uri = autocvar_g_playerstats_playerbasic_uri;
428                 if((uri != "") && (player.crypto_idfp != ""))
429                 {
430                         uri = strcat(uri, "/player/", uri_escape(uri_escape(player.crypto_idfp)), "/elo.txt");
431                         print("Retrieving playerstats from URL: ", uri, "\n");
432                         url_single_fopen(
433                                 uri,
434                                 FILE_APPEND,
435                                 PlayerStats_PlayerBasic_Handler,
436                                 player
437                         );
438                 }
439
440                 /*p.crypto_idfp != "")
441                 {
442                         uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
443                         print("Retrieving playerstats from URL: ", uri, "\n");
444                         url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
445                 }*/
446         }
447 }
448
449 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
450 {
451         switch(status)
452         {
453                 case URL_READY_CANWRITE:
454                 {
455                         print("-- Sending data to player stats server\n");
456                         /*url_fputs(fh, "V 1\n");
457                         #ifdef WATERMARK
458                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
459                         #endif
460                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
461                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
462                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
463                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
464                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
465                         */url_fputs(fh, "\n");
466                         url_fclose(fh);
467                         break;
468                 }
469                 
470                 case URL_READY_CANREAD:
471                 {
472                         string s = "";
473                         print("-- Got response from player stats server:\n");
474                         //string gametype = string_null;
475                         while((s = url_fgets(fh)))
476                         {
477                                 print("  ", s, "\n");
478                                 /*
479                                 string key = "", value = "", data = "";
480
481                                 n = tokenizebyseparator(s, " "); // key (value) data
482                                 if (n == 1)
483                                         continue;
484                                 else if (n == 2)
485                                 {
486                                 key = argv(0);
487                                 data = argv(1);
488                                 }
489                                 else if (n >= 3)
490                                 {
491                                                                 key = argv(0);
492                                                                 value = argv(1);
493                                                                 data = argv(2);
494                                 }
495
496                                 if (data == "")
497                                 continue;
498
499                                 if (key == "#")
500                                 continue;
501                                 else if (key == "V")
502                                 PlayerInfo_AddItem(p, "_version", data);
503                                 else if (key == "R")
504                                 PlayerInfo_AddItem(p, "_release", data);
505                                 else if (key == "T")
506                                 PlayerInfo_AddItem(p, "_time", data);
507                                 else if (key == "S")
508                                 PlayerInfo_AddItem(p, "_statsurl", data);
509                                 else if (key == "P")
510                                 PlayerInfo_AddItem(p, "_hashkey", data);
511                                 else if (key == "n")
512                                 PlayerInfo_AddItem(p, "_playernick", data);
513                                 else if (key == "i")
514                                 PlayerInfo_AddItem(p, "_playerid", data);
515                                 else if (key == "G")
516                                 gametype = data;
517                                 else if (key == "e" && value != "")
518                                 {
519                                 if (gametype == "")
520                                 PlayerInfo_AddItem(p, value, data);
521                                 else
522                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
523                                 }
524                                 else
525                                 continue;
526                                 */
527                         }
528                         print("-- End of response.\n");
529                         url_fclose(fh);
530                         break;
531                 }
532                 case URL_READY_CLOSED:
533                 {
534                         // url_fclose has finished
535                         print("Player stats synchronized with server\n");
536                         break;
537                 }
538                 
539                 case URL_READY_ERROR:
540                 default:
541                 {
542                         print("Receiving player stats failed: ", ftos(status), "\n");
543                         break;
544                 }
545         }
546 }
547 #endif // SVQC
548
549 #ifdef MENUQC
550
551
552 #if 0 // reading the entire DB at once
553         string e = "", en = "";
554         float i = 0;
555         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
556         {
557                 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
558                 ++i;
559         }
560 #endif
561
562 void PlayerStats_PlayerDetail_AddItem(string event, string data)
563 {
564         if(PS_D_IN_DB < 0) { return; }
565
566         // create a marker for the event so that we can access it later
567         string marker = sprintf("%s", event);
568         if(db_get(PS_D_IN_DB, marker) == "")
569         {
570                 if(PS_D_IN_EVL)
571                 {
572                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
573                         strunzone(PS_D_IN_EVL);
574                 }
575                 PS_D_IN_EVL = strzone(marker);
576         }
577
578         // now actually set the event data
579         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
580         print("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
581 }
582
583 void PlayerStats_PlayerDetail()
584 {
585         //PS_D_IN_DB = -1;
586         //PS_D_IN_DB = db_create();
587
588         if(PS_D_IN_DB < 0)
589         {
590                 PS_D_IN_DB = -1;
591                 PS_D_IN_DB = db_create();
592         }
593         else
594         {
595                 // kill the old db and try again
596                 //db_close(PS_D_IN_DB);
597                 //PS_D_IN_DB = -1;
598         }
599
600         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
601         {
602                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
603                 print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
604                 url_single_fopen(
605                         autocvar_g_playerstats_playerdetail_uri,
606                         FILE_APPEND,
607                         PlayerStats_PlayerDetail_Handler,
608                         world
609                 );
610         }
611 }
612
613 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
614 {
615         switch(status)
616         {
617                 case URL_READY_CANWRITE:
618                 {
619                         print("-- Sending data to player stats server\n");
620                         url_fputs(fh, "V 1\n");
621                         #ifdef WATERMARK
622                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
623                         #endif
624                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
625                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
626                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
627                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
628                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
629                         url_fputs(fh, "\n");
630                         url_fclose(fh);
631                         break;
632                 }
633                 
634                 case URL_READY_CANREAD:
635                 {
636                         print("-- Got response from player stats server:\n");
637                         string input = "";
638                         string gametype = "overall";
639                         while((input = url_fgets(fh)))
640                         {
641                                 //print(input, "\n");
642                                 float count = tokenizebyseparator(input, " ");
643                                 string key = "", event = "", data = "";
644
645                                 if(argv(0) == "#") { continue; }
646                                 
647                                 if(count == 2)
648                                 {
649                                         key = argv(0);
650                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
651                                 }
652                                 else if(count >= 3)
653                                 {
654                                         key = argv(0);
655                                         event = argv(1);
656                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
657                                 }
658                                 else { continue; }
659
660                                 switch(key)
661                                 {
662                                         // general info
663                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
664                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
665                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
666
667                                         // player info
668                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
669                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
670                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
671                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
672
673                                         // other/event info
674                                         case "G": gametype = data; break;
675                                         case "e":
676                                         {
677                                                 if(event != "" && data != "")
678                                                 {
679                                                         PlayerStats_PlayerDetail_AddItem(
680                                                                 sprintf(
681                                                                         "%s/%s",
682                                                                         gametype,
683                                                                         event
684                                                                 ),
685                                                                 data
686                                                         );
687                                                 }
688                                                 break;
689                                         }
690                                         
691                                         default: print("PlayerStats_PlayerDetail_Handler(): Key went unhandled?\n"); break;
692                                 }
693
694                                 #if 0
695                                 print(sprintf(
696                                         "PlayerStats_PlayerDetail_Handler(): key '%s', event '%s', data '%s'\n",
697                                         key,
698                                         event,
699                                         data
700                                 ));
701                                 #endif
702                         }
703                         print("-- End of response.\n");
704                         url_fclose(fh);
705                         break;
706                 }
707                 case URL_READY_CLOSED:
708                 {
709                         // url_fclose has finished
710                         print("Player stats synchronized with server\n");
711                         break;
712                 }
713                 
714                 case URL_READY_ERROR:
715                 default:
716                 {
717                         print("Receiving player stats failed: ", ftos(status), "\n");
718                         break;
719                 }
720         }
721 }
722 #endif
723
724 /*
725 void PlayerInfo_AddPlayer(entity e)
726 {
727         if(playerinfo_db < 0)
728                 return;
729
730         string key;
731         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
732
733         string p;
734         p = db_get(playerinfo_db, key);
735         if(p == "")
736         {
737                 if(playerinfo_last)
738                 {
739                         db_put(playerinfo_db, key, playerinfo_last);
740                         strunzone(playerinfo_last);
741                 }
742                 else
743                         db_put(playerinfo_db, key, "#");
744                 playerinfo_last = strzone(ftos(e.playerid));
745                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
746         }
747 }
748
749 void PlayerInfo_AddItem(entity e, string item_id, string val)
750 {
751         if(playerinfo_db < 0)
752                 return;
753
754         string key;
755         key = sprintf("*:%s", item_id);
756
757         string p;
758         p = db_get(playerinfo_db, key);
759         if(p == "")
760         {
761                 if(playerinfo_events_last)
762                 {
763                         db_put(playerinfo_db, key, playerinfo_events_last);
764                         strunzone(playerinfo_events_last);
765                 }
766                 else
767                         db_put(playerinfo_db, key, "#");
768                 playerinfo_events_last = strzone(item_id);
769         }
770
771         key = sprintf("#%d:%s", e.playerid, item_id);
772         db_put(playerinfo_db, key, val);
773         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
774 }
775
776 string PlayerInfo_GetItem(entity e, string item_id)
777 {
778         if(playerinfo_db < 0)
779                 return "";
780
781         string key;
782         key = sprintf("#%d:%s",  e.playerid, item_id);
783         return db_get(playerinfo_db, key);
784 }
785
786 string PlayerInfo_GetItemLocal(string item_id)
787 {
788         entity p = spawn();
789         p.playerid = 0;
790         return PlayerInfo_GetItem(p, item_id);
791 }
792
793 void PlayerInfo_ready(entity fh, entity p, float status)
794 {
795         float n;
796         string s;
797
798         PlayerInfo_AddPlayer(p);
799
800         switch(status)
801         {
802                 case URL_READY_CANWRITE:
803                         print("-- Sending data to player stats server\n");
804                         url_fputs(fh, "V 1\n");
805 #ifdef WATERMARK
806                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
807 #endif
808 #ifdef MENUQC
809                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
810                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
811                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
812                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
813                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
814 #endif
815                         url_fputs(fh, "\n");
816                         url_fclose(fh);
817                         break;
818                 case URL_READY_CANREAD:
819                         print("-- Got response from player stats server:\n");
820                         string gametype = string_null;
821                         while((s = url_fgets(fh)))
822                         {
823                                 print("  ", s, "\n");
824
825                                 string key = "", value = "", data = "";
826
827                                 n = tokenizebyseparator(s, " "); // key (value) data
828                                 if (n == 1)
829                                         continue;
830                                 else if (n == 2)
831                                 {
832                                         key = argv(0);
833                                         data = argv(1);
834                                 }
835                                 else if (n >= 3)
836                                 {
837                                         key = argv(0);
838                                         value = argv(1);
839                                         data = argv(2);
840                                 }
841
842                                 if (data == "")
843                                         continue;
844
845                                 if (key == "#")
846                                         continue;
847                                 else if (key == "V")
848                                         PlayerInfo_AddItem(p, "_version", data);
849                                 else if (key == "R")
850                                         PlayerInfo_AddItem(p, "_release", data);
851                                 else if (key == "T")
852                                         PlayerInfo_AddItem(p, "_time", data);
853                                 else if (key == "S")
854                                         PlayerInfo_AddItem(p, "_statsurl", data);
855                                 else if (key == "P")
856                                         PlayerInfo_AddItem(p, "_hashkey", data);
857                                 else if (key == "n")
858                                         PlayerInfo_AddItem(p, "_playernick", data);
859                                 else if (key == "i")
860                                         PlayerInfo_AddItem(p, "_playerid", data);
861                                 else if (key == "G")
862                                         gametype = data;
863                                 else if (key == "e" && value != "")
864                                 {
865                                         if (gametype == "")
866                                                 PlayerInfo_AddItem(p, value, data);
867                                         else
868                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
869                                 }
870                                 else
871                                         continue;
872                         }
873                         print("-- End of response.\n");
874                         url_fclose(fh);
875                         break;
876                 case URL_READY_CLOSED:
877                         // url_fclose has finished
878                         print("Player stats synchronized with server\n");
879                         break;
880                 case URL_READY_ERROR:
881                 default:
882                         print("Receiving player stats failed: ", ftos(status), "\n");
883                         break;
884         }
885 }
886
887 void PlayerInfo_Init()
888 {
889         playerinfo_db = -1;
890         playerinfo_db = db_create();
891 }
892
893 #ifdef SVQC
894 void PlayerInfo_Basic(entity p)
895 {
896         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
897
898         if(playerinfo_db < 0)
899                 return;
900
901         string uri;
902         uri = autocvar_g_playerinfo_uri;
903         if(uri != "" && p.crypto_idfp != "")
904         {
905                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
906                 print("Retrieving playerstats from URL: ", uri, "\n");
907                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
908         }
909 }
910 #endif
911
912 #ifdef MENUQC
913 void PlayerInfo_Details()
914 {
915         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
916
917         if(playerinfo_db < 0)
918                 return;
919
920         string uri;
921         uri = autocvar_g_playerinfo_uri; // FIXME
922         if(uri != "" && crypto_getmyidstatus(0) > 0)
923         {
924                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
925                 uri = strcat(uri, "/player/me");
926                 print("Retrieving playerstats from URL: ", uri, "\n");
927                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
928         }
929 }
930 #endif
931
932 #ifdef CSQC
933 /*
934  * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
935 void PlayerInfo_Details()
936 {
937         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
938
939         if(playerinfo_db < 0)
940                 return;
941
942         string uri;
943         uri = autocvar_g_playerinfo_uri; // FIXME
944         if(uri != "" && crypto_getmyidstatus(0) > 0)
945         {
946                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
947                 print("Retrieving playerstats from URL: ", uri, "\n");
948                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
949         }
950 }
951
952 #endif
953 */