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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
1 #ifdef SVQC
2 void PlayerStats_Prematch(void)
3 {
4         //foobar
5 }
6
7 void PlayerStats_GameReport_AddPlayer(entity e)
8 {
9         if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
10
11         // set up player identification
12         string s = string_null;
13
14         if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
15                 { s = e.crypto_idfp; }
16         else if(IS_BOT_CLIENT(e))
17                 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
18                 
19         if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
20         {
21                 if(IS_BOT_CLIENT(e))
22                         { s = sprintf("bot#%d", e.playerid); }
23                 else
24                         { s = sprintf("player#%d", e.playerid); }
25         }
26         
27         e.playerstats_id = strzone(s);
28
29         // now add the player to the database
30         string key = sprintf("%s:*", e.playerstats_id);
31         string p = db_get(PS_GR_OUT_DB, key);
32         
33         if(p == "")
34         {
35                 if(PS_GR_OUT_PL)
36                 {
37                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
38                         strunzone(PS_GR_OUT_PL);
39                 }
40                 else { db_put(PS_GR_OUT_DB, key, "#"); }
41                 PS_GR_OUT_PL = strzone(e.playerstats_id);
42         }
43 }
44
45 void PlayerStats_GameReport_AddTeam(float t)
46 {
47         if(PS_GR_OUT_DB < 0) { return; }
48
49         string key = sprintf("%d", t);
50         string p = db_get(PS_GR_OUT_DB, key);
51         
52         if(p == "")
53         {
54                 if(PS_GR_OUT_TL)
55                 {
56                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
57                         strunzone(PS_GR_OUT_TL);
58                 }
59                 else { db_put(PS_GR_OUT_DB, key, "#"); }
60                 PS_GR_OUT_TL = strzone(key);
61         }
62 }
63
64 void PlayerStats_GameReport_AddEvent(string event_id)
65 {
66         if(PS_GR_OUT_DB < 0) { return; }
67
68         string key = sprintf("*:%s", event_id);
69         string p = db_get(PS_GR_OUT_DB, key);
70         
71         if(p == "")
72         {
73                 if(PS_GR_OUT_EVL)
74                 {
75                         db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
76                         strunzone(PS_GR_OUT_EVL);
77                 }
78                 else { db_put(PS_GR_OUT_DB, key, "#"); }
79                 PS_GR_OUT_EVL = strzone(event_id);
80         }
81 }
82
83 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
84 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
85 {
86         if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
87
88         string key = sprintf("%s:%s", prefix, event_id);
89         float val = stof(db_get(PS_GR_OUT_DB, key));
90         val += value;
91         db_put(PS_GR_OUT_DB, key, ftos(val));
92         return val;
93 }
94
95 void PlayerStats_GameReport_Accuracy(entity p)
96 {
97         entity w;
98         float i;
99
100         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
101         {
102                 w = get_weaponinfo(i);
103
104                 #define ACCMAC(suffix,field) \
105                         PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
106
107                 ACCMAC("hit", accuracy_hit)
108                 ACCMAC("fired", accuracy_fired)
109                 ACCMAC("cnt-hit", accuracy_cnt_hit)
110                 ACCMAC("cnt-fired", accuracy_cnt_fired)
111                 ACCMAC("frags", accuracy_frags)
112
113                 #undef ACCMAC
114         }
115 }
116
117 void PlayerStats_GameReport_FinalizePlayer(entity p)
118 {
119         if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
120
121         // add global info!
122         if(p.alivetime)
123         {
124                 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
125                 p.alivetime = 0;
126         }
127
128         db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
129
130         if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
131                 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
132
133         if(teamplay)
134                 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
135
136         if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
137                 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
138
139         PlayerStats_GameReport_Accuracy(p);
140
141         if(IS_REAL_CLIENT(p))
142         {
143                 if(p.latency_cnt)
144                 {
145                         float latency = (p.latency_sum / p.latency_cnt);
146                         if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
147                 }
148         }
149
150         strunzone(p.playerstats_id);
151         p.playerstats_id = string_null;
152 }
153
154 void PlayerStats_GameReport(float finished)
155 {
156         if(PS_GR_OUT_DB < 0) { return; }
157         
158         PlayerScore_Sort(score_dummyfield, 0, 0, 0);
159         PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
160         if(teamplay) { PlayerScore_TeamStats(); }
161
162         entity p;
163         FOR_EACH_CLIENT(p)
164         {
165                 // add personal score rank
166                 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
167
168                 // scoreboard data
169                 if(p.scoreboard_pos)
170                 {
171                         // scoreboard is valid!
172                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
173
174                         // add scoreboard position
175                         PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
176
177                         // add scoreboard data
178                         PlayerScore_PlayerStats(p);
179
180                         // if the match ended normally, add winning info
181                         if(finished)
182                         {
183                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
184                                 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
185                         }
186                 }
187
188                 // collect final player information
189                 PlayerStats_GameReport_FinalizePlayer(p);
190         }
191
192         if(autocvar_g_playerstats_gamereport_uri != "")
193         {
194                 PlayerStats_GameReport_DelayMapVote = TRUE;
195                 url_multi_fopen(
196                         autocvar_g_playerstats_gamereport_uri,
197                         FILE_APPEND,
198                         PlayerStats_GameReport_Handler,
199                         world
200                 );
201         }
202         else
203         {
204                 PlayerStats_GameReport_DelayMapVote = FALSE;
205                 db_close(PS_GR_OUT_DB);
206                 PS_GR_OUT_DB = -1;
207         }
208 }
209
210 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
211 {
212         if(autocvar_g_playerstats_gamereport_uri == "") { return; }
213
214         PS_GR_OUT_DB = -1;
215         PS_GR_OUT_DB = db_create();
216
217         if(PS_GR_OUT_DB >= 0)
218         {
219                 PlayerStats_GameReport_DelayMapVote = TRUE;
220
221                 serverflags |= SERVERFLAG_PLAYERSTATS;
222
223                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
224                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
225                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
226                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
227                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
228                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
229                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
230                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
231
232                 // accuracy stats
233                 entity w;
234                 float i;
235                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
236                 {
237                         w = get_weaponinfo(i);
238                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
239                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
240                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
241                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
242                         PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
243                 }
244
245                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
246                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
247                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
248                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
249                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
250                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
251                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
252                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
253                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
254                 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
255         }
256         else { PlayerStats_GameReport_DelayMapVote = FALSE; }
257 }
258
259 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
260 {
261         string t, tn;
262         string p, pn;
263         string e, en;
264         string nn, tt;
265         string s;
266
267         switch(status)
268         {
269                 // ======================================
270                 // -- OUTGOING GAME REPORT INFORMATION --
271                 // ======================================
272                 /* SPECIFICATIONS:
273                  * V: format version (always a fixed number) - this MUST be the first line!
274                  * #: comment (MUST be ignored by any parser)
275                  * R: release information on the server
276                  * G: game type
277                  * O: mod name (icon request) as in server browser
278                  * M: map name
279                  * I: match ID (see "matchid" in g_world.qc)
280                  * S: "hostname" of the server
281                  * C: number of "unpure" cvar changes
282                  * U: UDP port number of the server
283                  * D: duration of the match
284                  * L: "ladder" in which the server is participating in
285                  * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
286                  * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
287                  * i: player index
288                  * n: nickname of the player (optional)
289                  * t: team ID
290                  * e: followed by an event name, a space, and the event count/score
291                  *  event names can be:
292                  *   alivetime: total playing time of the player
293                  *   avglatency: average network latency compounded throughout the match
294                  *   wins: number of games won (can only be set if matches is set)
295                  *   matches: number of matches played to the end (not aborted by map switch)
296                  *   joins: number of matches joined (always 1 unless player never played during the match)
297                  *   scoreboardvalid: set to 1 if the player was there at the end of the match
298                  *   total-<scoreboardname>: total score of that scoreboard item
299                  *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
300                  *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
301                  *   kills-<index>: number of kills against the indexed player
302                  *   rank <number>: rank of player
303                  *   acc-<weapon netname>-hit: total damage dealt
304                  *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
305                  *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
306                  *   acc-<weapon netname>-cnt-fired: amount of fired shots
307                  *   acc-<weapon netname>-frags: amount of frags dealt by weapon
308                  */
309                 case URL_READY_CANWRITE:
310                 {
311                         url_fputs(fh, "V 9\n");
312                         #ifdef WATERMARK
313                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
314                         #endif
315                         url_fputs(fh, sprintf("G %s\n", GetGametype()));
316                         url_fputs(fh, sprintf("O %s\n", modname));
317                         url_fputs(fh, sprintf("M %s\n", GetMapname()));
318                         url_fputs(fh, sprintf("I %s\n", matchid));
319                         url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
320                         url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
321                         url_fputs(fh, sprintf("U %d\n", cvar("port")));
322                         url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
323                         url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
324
325                         // TEAMS
326                         if(teamplay)
327                         {
328                                 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
329                                 {
330                                         // start team section
331                                         url_fputs(fh, sprintf("Q team#%s\n", t));
332
333                                         // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
334                                         for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
335                                         {
336                                                 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
337                                                 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
338                                         }
339                                 }
340                         }
341
342                         // PLAYERS
343                         for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
344                         {
345                                 // start player section
346                                 url_fputs(fh, sprintf("P %s\n", p));
347
348                                 // playerid/index (entity number for this server)
349                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
350                                 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
351
352                                 // player name 
353                                 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
354                                 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
355
356                                 // team identification number
357                                 if(teamplay)
358                                 {
359                                         tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
360                                         url_fputs(fh, sprintf("t %s\n", tt));
361                                 }
362
363                                 // output player events
364                                 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
365                                 {
366                                         float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
367                                         if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
368                                 }
369                         }
370                         url_fputs(fh, "\n");
371                         url_fclose(fh);
372                         break;
373                 }
374
375                 // ======================================
376                 // -- INCOMING GAME REPORT INFORMATION --
377                 // ======================================
378                 /* SPECIFICATIONS:
379                  * stuff
380                  */
381                 case URL_READY_CANREAD:
382                 {
383                         // url_fclose is processing, we got a response for writing the data
384                         // this must come from HTTP
385                         print("Got response from player stats server:\n");
386                         while((s = url_fgets(fh))) { print("  ", s, "\n"); }
387                         print("End of response.\n");
388                         url_fclose(fh);
389                         break;
390                 }
391                 
392                 case URL_READY_CLOSED:
393                 {
394                         // url_fclose has finished
395                         print("Player stats written\n");
396                         PlayerStats_GameReport_DelayMapVote = FALSE;
397                         if(PS_GR_OUT_DB >= 0)
398                         {
399                                 db_close(PS_GR_OUT_DB);
400                                 PS_GR_OUT_DB = -1;
401                         }
402                         break;
403                 }
404                 
405                 case URL_READY_ERROR:
406                 default:
407                 {
408                         print("Player stats writing failed: ", ftos(status), "\n");
409                         PlayerStats_GameReport_DelayMapVote = FALSE;
410                         if(PS_GR_OUT_DB >= 0)
411                         {
412                                 db_close(PS_GR_OUT_DB);
413                                 PS_GR_OUT_DB = -1;
414                         }
415                         break;
416                 }
417         }
418 }
419
420 void PlayerStats_PlayerBasic()
421 {
422         entity player;
423         //PS_D_IN_DB = -1;
424         //PS_D_IN_DB = db_create();
425
426         //if(PS_D_IN_DB < 0) { return; }
427
428         FOR_EACH_REALCLIENT(player)
429         {
430                 string uri = autocvar_g_playerstats_playerbasic_uri;
431                 if((uri != "") && (player.crypto_idfp != ""))
432                 {
433                         uri = strcat(uri, "/player/", uri_escape(uri_escape(player.crypto_idfp)), "/elo.txt");
434                         print("Retrieving playerstats from URL: ", uri, "\n");
435                         url_single_fopen(
436                                 uri,
437                                 FILE_APPEND,
438                                 PlayerStats_PlayerBasic_Handler,
439                                 player
440                         );
441                 }
442
443                 /*p.crypto_idfp != "")
444                 {
445                         uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
446                         print("Retrieving playerstats from URL: ", uri, "\n");
447                         url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
448                 }*/
449         }
450 }
451
452 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
453 {
454         switch(status)
455         {
456                 case URL_READY_CANWRITE:
457                 {
458                         print("-- Sending data to player stats server\n");
459                         /*url_fputs(fh, "V 1\n");
460                         #ifdef WATERMARK
461                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
462                         #endif
463                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
464                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
465                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
466                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
467                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
468                         */url_fputs(fh, "\n");
469                         url_fclose(fh);
470                         break;
471                 }
472                 
473                 case URL_READY_CANREAD:
474                 {
475                         string s = "";
476                         print("-- Got response from player stats server:\n");
477                         //string gametype = string_null;
478                         while((s = url_fgets(fh)))
479                         {
480                                 print("  ", s, "\n");
481                                 /*
482                                 string key = "", value = "", data = "";
483
484                                 n = tokenizebyseparator(s, " "); // key (value) data
485                                 if (n == 1)
486                                         continue;
487                                 else if (n == 2)
488                                 {
489                                 key = argv(0);
490                                 data = argv(1);
491                                 }
492                                 else if (n >= 3)
493                                 {
494                                                                 key = argv(0);
495                                                                 value = argv(1);
496                                                                 data = argv(2);
497                                 }
498
499                                 if (data == "")
500                                 continue;
501
502                                 if (key == "#")
503                                 continue;
504                                 else if (key == "V")
505                                 PlayerInfo_AddItem(p, "_version", data);
506                                 else if (key == "R")
507                                 PlayerInfo_AddItem(p, "_release", data);
508                                 else if (key == "T")
509                                 PlayerInfo_AddItem(p, "_time", data);
510                                 else if (key == "S")
511                                 PlayerInfo_AddItem(p, "_statsurl", data);
512                                 else if (key == "P")
513                                 PlayerInfo_AddItem(p, "_hashkey", data);
514                                 else if (key == "n")
515                                 PlayerInfo_AddItem(p, "_playernick", data);
516                                 else if (key == "i")
517                                 PlayerInfo_AddItem(p, "_playerid", data);
518                                 else if (key == "G")
519                                 gametype = data;
520                                 else if (key == "e" && value != "")
521                                 {
522                                 if (gametype == "")
523                                 PlayerInfo_AddItem(p, value, data);
524                                 else
525                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
526                                 }
527                                 else
528                                 continue;
529                                 */
530                         }
531                         print("-- End of response.\n");
532                         url_fclose(fh);
533                         break;
534                 }
535                 case URL_READY_CLOSED:
536                 {
537                         // url_fclose has finished
538                         print("Player stats synchronized with server\n");
539                         break;
540                 }
541                 
542                 case URL_READY_ERROR:
543                 default:
544                 {
545                         print("Receiving player stats failed: ", ftos(status), "\n");
546                         break;
547                 }
548         }
549 }
550 #endif // SVQC
551
552 #ifdef MENUQC
553
554
555 #if 0 // reading the entire DB at once
556         string e = "", en = "";
557         float i = 0;
558         for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
559         {
560                 print(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
561                 ++i;
562         }
563 #endif
564
565 void PlayerStats_PlayerDetail_AddItem(string event, string data)
566 {
567         if(PS_D_IN_DB < 0) { return; }
568
569         // create a marker for the event so that we can access it later
570         string marker = sprintf("%s", event);
571         if(db_get(PS_D_IN_DB, marker) == "")
572         {
573                 if(PS_D_IN_EVL)
574                 {
575                         db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
576                         strunzone(PS_D_IN_EVL);
577                 }
578                 else { db_put(PS_D_IN_DB, marker, "#"); } 
579                 PS_D_IN_EVL = strzone(marker);
580         }
581
582         // now actually set the event data
583         db_put(PS_D_IN_DB, sprintf("#%s", event), data);
584         print("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
585 }
586
587 void PlayerStats_PlayerDetail(void)
588 {
589         if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
590         {
591                 // create the database if it doesn't already exist
592                 if(PS_D_IN_DB < 0)
593                 {
594                         PS_D_IN_DB = -1;
595                         PS_D_IN_DB = db_create();
596                 }
597
598                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
599                 print("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
600                 url_single_fopen(
601                         autocvar_g_playerstats_playerdetail_uri,
602                         FILE_APPEND,
603                         PlayerStats_PlayerDetail_Handler,
604                         world
605                 );
606
607                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
608         }
609         else
610         {
611                 // player has this disabled, kill the DB and set status to idle
612                 if(PS_D_IN_DB >= 0)
613                 {
614                         db_close(PS_D_IN_DB);
615                         PS_D_IN_DB = -1;
616                 }
617
618                 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
619         }
620 }
621
622 void PlayerStats_PlayerDetail_CheckUpdate(void)
623 {
624         // determine whether we should retrieve playerdetail information again
625         float gamecount = cvar("cl_matchcount");
626
627         printf("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
628                 time,
629                 PS_D_NEXTUPDATETIME,
630                 PS_D_LASTGAMECOUNT,
631                 gamecount
632         );
633
634         if(
635                 (time >= PS_D_NEXTUPDATETIME)
636                 ||
637                 (gamecount > PS_D_LASTGAMECOUNT)
638         )
639         {
640                 PlayerStats_PlayerDetail();
641                 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
642                 PS_D_LASTGAMECOUNT = gamecount;
643         }
644 }
645
646 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
647 {
648         switch(status)
649         {
650                 case URL_READY_CANWRITE:
651                 {
652                         print("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
653                         url_fputs(fh, "V 1\n");
654                         #ifdef WATERMARK
655                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
656                         #endif
657                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
658                         //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
659                         //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
660                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
661                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
662                         url_fputs(fh, "\n");
663                         url_fclose(fh);
664                         break;
665                 }
666                 
667                 case URL_READY_CANREAD:
668                 {
669                         //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
670                         string input = "";
671                         string gametype = "overall";
672                         while((input = url_fgets(fh)))
673                         {
674                                 float count = tokenizebyseparator(input, " ");
675                                 string key = "", event = "", data = "";
676
677                                 if(argv(0) == "#") { continue; }
678                                 
679                                 if(count == 2)
680                                 {
681                                         key = argv(0);
682                                         data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
683                                 }
684                                 else if(count >= 3)
685                                 {
686                                         key = argv(0);
687                                         event = argv(1);
688                                         data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
689                                 }
690                                 else { continue; }
691
692                                 switch(key)
693                                 {
694                                         // general info
695                                         case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
696                                         case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
697                                         case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
698
699                                         // player info
700                                         case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
701                                         case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
702                                         case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
703                                         case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
704
705                                         // other/event info
706                                         case "G": gametype = data; break;
707                                         case "e":
708                                         {
709                                                 if(event != "" && data != "")
710                                                 {
711                                                         PlayerStats_PlayerDetail_AddItem(
712                                                                 sprintf(
713                                                                         "%s/%s",
714                                                                         gametype,
715                                                                         event
716                                                                 ),
717                                                                 data
718                                                         );
719                                                 }
720                                                 break;
721                                         }
722                                         
723                                         default:
724                                         {
725                                                 print(
726                                                         "PlayerStats_PlayerDetail_Handler(): ERROR: "
727                                                         "Key went unhandled? Is our version outdated?\n"
728                                                 );
729                                                 break;
730                                         }
731                                 }
732
733                                 #if 0
734                                 print(sprintf(
735                                         "PlayerStats_PlayerDetail_Handler(): Key '%s', Event '%s', Data '%s'\n",
736                                         key,
737                                         event,
738                                         data
739                                 ));
740                                 #endif
741                         }
742                         //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
743                         url_fclose(fh);
744                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
745                         statslist.getStats(statslist);
746                         break;
747                 }
748
749                 case URL_READY_CLOSED:
750                 {
751                         // url_fclose has finished
752                         print("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
753                         break;
754                 }
755
756                 case URL_READY_ERROR:
757                 default:
758                 {
759                         print("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
760                         PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
761                         if(PS_D_IN_DB >= 0)
762                         {
763                                 db_close(PS_D_IN_DB);
764                                 PS_D_IN_DB = -1;
765                         }
766                         break;
767                 }
768         }
769 }
770 #endif
771
772 /*
773 void PlayerInfo_AddPlayer(entity e)
774 {
775         if(playerinfo_db < 0)
776                 return;
777
778         string key;
779         key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
780
781         string p;
782         p = db_get(playerinfo_db, key);
783         if(p == "")
784         {
785                 if(playerinfo_last)
786                 {
787                         db_put(playerinfo_db, key, playerinfo_last);
788                         strunzone(playerinfo_last);
789                 }
790                 else
791                         db_put(playerinfo_db, key, "#");
792                 playerinfo_last = strzone(ftos(e.playerid));
793                 print("  Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
794         }
795 }
796
797 void PlayerInfo_AddItem(entity e, string item_id, string val)
798 {
799         if(playerinfo_db < 0)
800                 return;
801
802         string key;
803         key = sprintf("*:%s", item_id);
804
805         string p;
806         p = db_get(playerinfo_db, key);
807         if(p == "")
808         {
809                 if(playerinfo_events_last)
810                 {
811                         db_put(playerinfo_db, key, playerinfo_events_last);
812                         strunzone(playerinfo_events_last);
813                 }
814                 else
815                         db_put(playerinfo_db, key, "#");
816                 playerinfo_events_last = strzone(item_id);
817         }
818
819         key = sprintf("#%d:%s", e.playerid, item_id);
820         db_put(playerinfo_db, key, val);
821         print("  Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
822 }
823
824 string PlayerInfo_GetItem(entity e, string item_id)
825 {
826         if(playerinfo_db < 0)
827                 return "";
828
829         string key;
830         key = sprintf("#%d:%s",  e.playerid, item_id);
831         return db_get(playerinfo_db, key);
832 }
833
834 string PlayerInfo_GetItemLocal(string item_id)
835 {
836         entity p = spawn();
837         p.playerid = 0;
838         return PlayerInfo_GetItem(p, item_id);
839 }
840
841 void PlayerInfo_ready(entity fh, entity p, float status)
842 {
843         float n;
844         string s;
845
846         PlayerInfo_AddPlayer(p);
847
848         switch(status)
849         {
850                 case URL_READY_CANWRITE:
851                         print("-- Sending data to player stats server\n");
852                         url_fputs(fh, "V 1\n");
853 #ifdef WATERMARK
854                         url_fputs(fh, sprintf("R %s\n", WATERMARK));
855 #endif
856 #ifdef MENUQC
857                         url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
858                         url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
859                         url_fputs(fh, sprintf("g %s\n", cvar_string("_menu_prvm_gender"))); // gender
860                         url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
861                         url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
862 #endif
863                         url_fputs(fh, "\n");
864                         url_fclose(fh);
865                         break;
866                 case URL_READY_CANREAD:
867                         print("-- Got response from player stats server:\n");
868                         string gametype = string_null;
869                         while((s = url_fgets(fh)))
870                         {
871                                 print("  ", s, "\n");
872
873                                 string key = "", value = "", data = "";
874
875                                 n = tokenizebyseparator(s, " "); // key (value) data
876                                 if (n == 1)
877                                         continue;
878                                 else if (n == 2)
879                                 {
880                                         key = argv(0);
881                                         data = argv(1);
882                                 }
883                                 else if (n >= 3)
884                                 {
885                                         key = argv(0);
886                                         value = argv(1);
887                                         data = argv(2);
888                                 }
889
890                                 if (data == "")
891                                         continue;
892
893                                 if (key == "#")
894                                         continue;
895                                 else if (key == "V")
896                                         PlayerInfo_AddItem(p, "_version", data);
897                                 else if (key == "R")
898                                         PlayerInfo_AddItem(p, "_release", data);
899                                 else if (key == "T")
900                                         PlayerInfo_AddItem(p, "_time", data);
901                                 else if (key == "S")
902                                         PlayerInfo_AddItem(p, "_statsurl", data);
903                                 else if (key == "P")
904                                         PlayerInfo_AddItem(p, "_hashkey", data);
905                                 else if (key == "n")
906                                         PlayerInfo_AddItem(p, "_playernick", data);
907                                 else if (key == "i")
908                                         PlayerInfo_AddItem(p, "_playerid", data);
909                                 else if (key == "G")
910                                         gametype = data;
911                                 else if (key == "e" && value != "")
912                                 {
913                                         if (gametype == "")
914                                                 PlayerInfo_AddItem(p, value, data);
915                                         else
916                                                 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
917                                 }
918                                 else
919                                         continue;
920                         }
921                         print("-- End of response.\n");
922                         url_fclose(fh);
923                         break;
924                 case URL_READY_CLOSED:
925                         // url_fclose has finished
926                         print("Player stats synchronized with server\n");
927                         break;
928                 case URL_READY_ERROR:
929                 default:
930                         print("Receiving player stats failed: ", ftos(status), "\n");
931                         break;
932         }
933 }
934
935 void PlayerInfo_Init()
936 {
937         playerinfo_db = -1;
938         playerinfo_db = db_create();
939 }
940
941 #ifdef SVQC
942 void PlayerInfo_Basic(entity p)
943 {
944         print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
945
946         if(playerinfo_db < 0)
947                 return;
948
949         string uri;
950         uri = autocvar_g_playerinfo_uri;
951         if(uri != "" && p.crypto_idfp != "")
952         {
953                 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
954                 print("Retrieving playerstats from URL: ", uri, "\n");
955                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
956         }
957 }
958 #endif
959
960 #ifdef MENUQC
961 void PlayerInfo_Details()
962 {
963         print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
964
965         if(playerinfo_db < 0)
966                 return;
967
968         string uri;
969         uri = autocvar_g_playerinfo_uri; // FIXME
970         if(uri != "" && crypto_getmyidstatus(0) > 0)
971         {
972                 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
973                 uri = strcat(uri, "/player/me");
974                 print("Retrieving playerstats from URL: ", uri, "\n");
975                 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
976         }
977 }
978 #endif
979
980 #ifdef CSQC
981 /*
982  * FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qc:885)
983 void PlayerInfo_Details()
984 {
985         print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
986
987         if(playerinfo_db < 0)
988                 return;
989
990         string uri;
991         uri = autocvar_g_playerinfo_uri; // FIXME
992         if(uri != "" && crypto_getmyidstatus(0) > 0)
993         {
994                 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
995                 print("Retrieving playerstats from URL: ", uri, "\n");
996                 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
997         }
998 }
999
1000 #endif
1001 */