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1 #ifndef TURRET_HK_H
2 #define TURRET_HK_H
3
4 //#define TURRET_DEBUG_HK
5
6 #include "hk_weapon.qh"
7
8 CLASS(HunterKiller, Turret)
9 /* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
10 /* mins       */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
11 /* maxs       */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
12 /* modelname  */ ATTRIB(HunterKiller, mdl, string, "base.md3");
13 /* model      */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl));
14 /* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3"));
15 /* netname    */ ATTRIB(HunterKiller, netname, string, "hk");
16 /* fullname   */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
17     ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
18 ENDCLASS(HunterKiller)
19 REGISTER_TURRET(HK, NEW(HunterKiller));
20
21 #endif
22
23 #ifdef IMPLEMENTATION
24
25 #ifdef SVQC
26
27 #ifdef TURRET_DEBUG_HK
28 .float atime;
29 #endif
30
31 spawnfunc(turret_hk) { if(!turret_initialize(TUR_HK)) remove(this); }
32
33 METHOD(HunterKiller, tr_think, void(HunterKiller thistur, entity it))
34 {
35     SELFPARAM();
36     if (self.tur_head.frame != 0)
37         self.tur_head.frame = self.tur_head.frame + 1;
38
39     if (self.tur_head.frame > 5)
40         self.tur_head.frame = 0;
41 }
42
43 float turret_hk_addtarget(entity e_target,entity e_sender);
44 METHOD(HunterKiller, tr_setup, void(HunterKiller this, entity it))
45 {
46     it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
47     it.aim_flags = TFL_AIM_SIMPLE;
48     it.target_select_flags = TFL_TARGETSELECT_LOS | TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TRIGGERTARGET | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
49     it.firecheck_flags = TFL_FIRECHECK_DEAD | TFL_FIRECHECK_TEAMCHECK  | TFL_FIRECHECK_REFIRE | TFL_FIRECHECK_AFF;
50     it.shoot_flags = TFL_SHOOT_CLEARTARGET;
51     it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_TEAMCHECK;
52
53     it.turret_addtarget = turret_hk_addtarget;
54 }
55
56 float turret_hk_addtarget(entity e_target,entity e_sender)
57 {SELFPARAM();
58     if (e_target)
59     {
60         if (turret_validate_target(self,e_target,self.target_validate_flags) > 0)
61         {
62             self.enemy = e_target;
63             return 1;
64         }
65     }
66
67     return 0;
68 }
69
70 #endif // SVQC
71 #endif