1 #ifndef ITEM_INPUTCONTAINER_H
2 #define ITEM_INPUTCONTAINER_H
3 CLASS(InputContainer, Container)
4 METHOD(InputContainer, keyDown, float(entity, float, float, float))
5 METHOD(InputContainer, mouseMove, float(entity, vector))
6 METHOD(InputContainer, mousePress, float(entity, vector))
7 METHOD(InputContainer, mouseRelease, float(entity, vector))
8 METHOD(InputContainer, mouseDrag, float(entity, vector))
9 METHOD(InputContainer, focusLeave, void(entity))
10 METHOD(InputContainer, resizeNotify, void(entity, vector, vector, vector, vector))
12 METHOD(InputContainer, _changeFocusXY, float(entity, vector))
13 ATTRIB(InputContainer, mouseFocusedChild, entity, NULL)
14 ATTRIB(InputContainer, isTabRoot, float, 0)
15 ENDCLASS(InputContainer)
19 void InputContainer_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
21 SUPER(InputContainer).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
23 if(me.parent.instanceOfInputContainer)
30 void InputContainer_focusLeave(entity me)
32 SUPER(InputContainer).focusLeave(me);
33 me.mouseFocusedChild = NULL;
36 float InputContainer_keyDown(entity me, float scan, float ascii, float shift)
39 if(SUPER(InputContainer).keyDown(me, scan, ascii, shift))
46 me.setFocus(me, NULL);
58 for(ff = f.prevSibling; ff; ff = ff.prevSibling)
66 if(!f || me.isTabRoot)
68 for(ff = me.lastChild; ff; ff = ff.prevSibling)
75 return 0; // AIIIIEEEEE!
82 for(ff = f.nextSibling; ff; ff = ff.nextSibling)
90 if(!f || me.isTabRoot)
92 for(ff = me.firstChild; ff; ff = ff.nextSibling)
99 return 0; // AIIIIEEEEE!
106 float InputContainer__changeFocusXY(entity me, vector pos)
109 e = me.mouseFocusedChild;
110 ne = me.itemFromPoint(me, pos);
114 me.mouseFocusedChild = ne;
119 if(ne.instanceOfInputContainer)
121 ne.focusedChild = NULL;
122 ne._changeFocusXY(e, globalToBox(pos, ne.Container_origin, ne.Container_size));
128 float InputContainer_mouseDrag(entity me, vector pos)
130 if(SUPER(InputContainer).mouseDrag(me, pos))
132 if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
136 float InputContainer_mouseMove(entity me, vector pos)
138 if(me.mouseFocusedChild != me.focusedChild) // if the keyboard moved the focus away
139 me.mouseFocusedChild = NULL; // force focusing
140 if(me._changeFocusXY(me, pos))
141 if(SUPER(InputContainer).mouseMove(me, pos))
143 if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
147 float InputContainer_mousePress(entity me, vector pos)
149 me.mouseFocusedChild = NULL; // force focusing
150 if(me._changeFocusXY(me, pos))
151 if(SUPER(InputContainer).mousePress(me, pos))
153 if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
157 float InputContainer_mouseRelease(entity me, vector pos)
159 SUPER(InputContainer).mouseRelease(me, pos); // return value?
160 if(me.focused) // am I still eligible for this? (UGLY HACK, but a mouse event could have changed focus away)
161 if(me._changeFocusXY(me, pos))
163 if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)