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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / autocvars.qh
1 float autocvar__notarget;
2 float autocvar__independent_players;
3 float autocvar__campaign_testrun;
4 float autocvar__campaign_index;
5 string autocvar__campaign_name;
6 float autocvar__sv_init;
7 float autocvar_bot_ai_aimskill_blendrate;
8 float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
9 float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
10 float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
11 float autocvar_bot_ai_aimskill_fixedrate;
12 float autocvar_bot_ai_aimskill_mouse;
13 float autocvar_bot_ai_aimskill_offset;
14 float autocvar_bot_ai_aimskill_order_filter_1st;
15 float autocvar_bot_ai_aimskill_order_filter_2nd;
16 float autocvar_bot_ai_aimskill_order_filter_3th;
17 float autocvar_bot_ai_aimskill_order_filter_4th;
18 float autocvar_bot_ai_aimskill_order_filter_5th;
19 float autocvar_bot_ai_aimskill_order_mix_1st;
20 float autocvar_bot_ai_aimskill_order_mix_2nd;
21 float autocvar_bot_ai_aimskill_order_mix_3th;
22 float autocvar_bot_ai_aimskill_order_mix_4th;
23 float autocvar_bot_ai_aimskill_order_mix_5th;
24 float autocvar_bot_ai_aimskill_think;
25 float autocvar_bot_ai_bunnyhop_firstjumpdelay;
26 float autocvar_bot_ai_bunnyhop_skilloffset;
27 float autocvar_bot_ai_bunnyhop_startdistance;
28 float autocvar_bot_ai_bunnyhop_stopdistance;
29 float autocvar_bot_ai_chooseweaponinterval;
30 string autocvar_bot_ai_custom_weapon_priority_close;
31 string autocvar_bot_ai_custom_weapon_priority_distances;
32 string autocvar_bot_ai_custom_weapon_priority_far;
33 string autocvar_bot_ai_custom_weapon_priority_mid;
34 float autocvar_bot_ai_dangerdetectioninterval;
35 float autocvar_bot_ai_dangerdetectionupdates;
36 float autocvar_bot_ai_enemydetectioninterval;
37 float autocvar_bot_ai_enemydetectionradius;
38 float autocvar_bot_ai_friends_aware_pickup_radius;
39 float autocvar_bot_ai_ignoregoal_timeout;
40 float autocvar_bot_ai_keyboard_distance;
41 float autocvar_bot_ai_keyboard_threshold;
42 float autocvar_bot_ai_navigation_jetpack;
43 float autocvar_bot_ai_navigation_jetpack_mindistance;
44 float autocvar_bot_ai_strategyinterval;
45 float autocvar_bot_ai_thinkinterval;
46 float autocvar_bot_ai_weapon_combo;
47 float autocvar_bot_ai_weapon_combo_threshold;
48 string autocvar_bot_config_file;
49 float autocvar_bot_god;
50 float autocvar_bot_ignore_bots;
51 float autocvar_bot_join_empty;
52 float autocvar_bot_navigation_ignoreplayers;
53 float autocvar_bot_nofire;
54 #define autocvar_bot_number cvar("bot_number")
55 #define autocvar_bot_prefix cvar_string("bot_prefix")
56 float autocvar_bot_sound_monopoly;
57 #define autocvar_bot_suffix cvar_string("bot_suffix")
58 float autocvar_bot_usemodelnames;
59 float autocvar_bot_vs_human;
60 float autocvar_bot_debug;
61 float autocvar_bot_debug_tracewalk;
62 float autocvar_bot_debug_goalstack;
63 float autocvar_bot_wander_enable;
64 float autocvar_captureleadlimit_override;
65 #define autocvar_capturelimit_override cvar("capturelimit_override")
66 #define autocvar_developer cvar("developer")
67 float autocvar_developer_fteqccbugs;
68 float autocvar_ekg;
69 #define autocvar_fraglimit cvar("fraglimit")
70 #define autocvar_fraglimit_override cvar("fraglimit_override")
71 float autocvar_g_allow_oldnexbeam;
72 float autocvar_g_antilag;
73 float autocvar_g_antilag_nudge;
74 float autocvar_g_balance_armor_blockpercent;
75 float autocvar_g_balance_armor_limit;
76 float autocvar_g_balance_armor_regen;
77 float autocvar_g_balance_armor_regenlinear;
78 float autocvar_g_balance_armor_regenstable;
79 float autocvar_g_balance_armor_rot;
80 float autocvar_g_balance_armor_rotlinear;
81 float autocvar_g_balance_armor_rotstable;
82 float autocvar_g_balance_armor_start;
83 //float autocvar_g_balance_rifle_reload_ammo;
84 float autocvar_g_balance_cloaked_alpha;
85 float autocvar_g_balance_contents_damagerate;
86 float autocvar_g_balance_contents_drowndelay;
87 float autocvar_g_balance_contents_playerdamage_drowning;
88 float autocvar_g_balance_contents_playerdamage_lava;
89 float autocvar_g_balance_contents_playerdamage_slime;
90 float autocvar_g_balance_contents_projectiledamage;
91 float autocvar_g_balance_crylink_secondary;
92 //float autocvar_g_balance_crylink_reload_ammo;
93 float autocvar_g_balance_damagepush_speedfactor;
94 float autocvar_g_balance_falldamage_deadminspeed;
95 float autocvar_g_balance_falldamage_factor;
96 float autocvar_g_balance_falldamage_maxdamage;
97 float autocvar_g_balance_falldamage_minspeed;
98 float autocvar_g_balance_firetransfer_damage;
99 float autocvar_g_balance_firetransfer_time;
100 float autocvar_g_balance_fuel_limit;
101 float autocvar_g_balance_fuel_regen;
102 float autocvar_g_balance_fuel_regenlinear;
103 float autocvar_g_balance_fuel_regenstable;
104 float autocvar_g_balance_fuel_rot;
105 float autocvar_g_balance_fuel_rotlinear;
106 float autocvar_g_balance_fuel_rotstable;
107 float autocvar_g_balance_grapplehook_airfriction;
108 float autocvar_g_balance_grapplehook_force_rubber;
109 float autocvar_g_balance_grapplehook_force_rubber_overstretch;
110 float autocvar_g_balance_grapplehook_health;
111 float autocvar_g_balance_grapplehook_length_min;
112 float autocvar_g_balance_grapplehook_speed_fly;
113 float autocvar_g_balance_grapplehook_speed_pull;
114 float autocvar_g_balance_grapplehook_stretch;
115 float autocvar_g_balance_grapplehook_damagedbycontents;
116 //float autocvar_g_balance_hagar_reload_ammo;
117 float autocvar_g_balance_health_limit;
118 float autocvar_g_balance_health_regen;
119 float autocvar_g_balance_health_regenlinear;
120 float autocvar_g_balance_health_regenstable;
121 float autocvar_g_balance_health_rot;
122 float autocvar_g_balance_health_rotlinear;
123 float autocvar_g_balance_health_rotstable;
124 float autocvar_g_balance_health_start;
125 //float autocvar_g_balance_hlac_reload_ammo;
126 float autocvar_g_balance_keyhunt_damageforcescale;
127 float autocvar_g_balance_keyhunt_delay_collect;
128 float autocvar_g_balance_keyhunt_delay_return;
129 float autocvar_g_balance_keyhunt_delay_round;
130 float autocvar_g_balance_keyhunt_delay_tracking;
131 float autocvar_g_balance_keyhunt_dropvelocity;
132 float autocvar_g_balance_keyhunt_maxdist;
133 float autocvar_g_balance_keyhunt_protecttime;
134 float autocvar_g_balance_keyhunt_score_capture;
135 float autocvar_g_balance_keyhunt_score_carrierfrag;
136 float autocvar_g_balance_keyhunt_score_collect;
137 float autocvar_g_balance_keyhunt_score_destroyed;
138 float autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
139 float autocvar_g_balance_keyhunt_score_push;
140 float autocvar_g_balance_keyhunt_throwvelocity;
141 float autocvar_g_balance_kill_delay;
142 float autocvar_g_balance_kill_antispam;
143 //float autocvar_g_balance_laser_melee_animtime;
144 //float autocvar_g_balance_laser_melee_damage; // WEAPONTODO
145 //float autocvar_g_balance_laser_melee_delay;
146 //float autocvar_g_balance_laser_melee_force;
147 //float autocvar_g_balance_laser_melee_multihit;
148 //float autocvar_g_balance_laser_melee_no_doubleslap;
149 //float autocvar_g_balance_laser_melee_nonplayerdamage;
150 //float autocvar_g_balance_laser_melee_range;
151 //float autocvar_g_balance_laser_melee_refire;
152 //float autocvar_g_balance_laser_melee_swing_side;
153 //float autocvar_g_balance_laser_melee_swing_up;
154 //float autocvar_g_balance_laser_melee_time;
155 //float autocvar_g_balance_laser_melee_traces;
156 //float autocvar_g_balance_laser_primary;
157 //float autocvar_g_balance_laser_primary_force_other_scale;
158 //float autocvar_g_balance_laser_primary_force_velocitybias;
159 //float autocvar_g_balance_laser_primary_force_zscale;
160 //float autocvar_g_balance_laser_primary_spread;
161 //float autocvar_g_balance_laser_secondary_force_other_scale;
162 //float autocvar_g_balance_laser_secondary_force_velocitybias;
163 //float autocvar_g_balance_laser_secondary_force_zscale;
164 //float autocvar_g_balance_laser_shockwave_damage;
165 //float autocvar_g_balance_laser_shockwave_distance;
166 //float autocvar_g_balance_laser_shockwave_edgedamage;
167 //float autocvar_g_balance_laser_shockwave_force;
168 //float autocvar_g_balance_laser_shockwave_force_forwardbias;
169 //float autocvar_g_balance_laser_shockwave_force_zscale;
170 //float autocvar_g_balance_laser_shockwave_jump_damage;
171 //float autocvar_g_balance_laser_shockwave_jump_edgedamage;
172 //float autocvar_g_balance_laser_shockwave_jump_force;
173 //float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
174 //float autocvar_g_balance_laser_shockwave_jump_force_zscale;
175 //float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
176 //float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
177 //float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
178 //float autocvar_g_balance_laser_shockwave_jump_radius;
179 //float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
180 //float autocvar_g_balance_laser_shockwave_multiplier_distance;
181 //float autocvar_g_balance_laser_shockwave_multiplier_min;
182 //float autocvar_g_balance_laser_shockwave_splash_damage;
183 //float autocvar_g_balance_laser_shockwave_splash_edgedamage;
184 //float autocvar_g_balance_laser_shockwave_splash_force;
185 //float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
186 //float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
187 //float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
188 //float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
189 //float autocvar_g_balance_laser_shockwave_splash_radius;
190 //float autocvar_g_balance_laser_shockwave_spread_max;
191 //float autocvar_g_balance_laser_shockwave_spread_min;
192 //float autocvar_g_balance_minelayer_reload_ammo;
193 float autocvar_g_balance_minstanex_ammo;
194 float autocvar_g_balance_minstanex_laser_ammo;
195 float autocvar_g_balance_minstanex_laser_animtime;
196 float autocvar_g_balance_minstanex_laser_refire;
197 float autocvar_g_balance_minstanex_animtime;
198 float autocvar_g_balance_minstanex_refire;
199 float autocvar_g_balance_minstanex_reload_ammo;
200 //float autocvar_g_balance_nex_reload_ammo;
201 float autocvar_g_balance_nexball_primary_animtime;
202 float autocvar_g_balance_nexball_primary_refire;
203 float autocvar_g_balance_nexball_primary_speed;
204 float autocvar_g_balance_nexball_secondary_animtime;
205 float autocvar_g_balance_nexball_secondary_force;
206 float autocvar_g_balance_nexball_secondary_lifetime;
207 float autocvar_g_balance_nexball_secondary_refire;
208 float autocvar_g_balance_nexball_secondary_speed;
209 float autocvar_g_balance_nix_ammo_cells;
210 float autocvar_g_balance_nix_ammo_fuel;
211 float autocvar_g_balance_nix_ammo_nails;
212 float autocvar_g_balance_nix_ammo_rockets;
213 float autocvar_g_balance_nix_ammo_shells;
214 float autocvar_g_balance_nix_ammoincr_cells;
215 float autocvar_g_balance_nix_ammoincr_fuel;
216 float autocvar_g_balance_nix_ammoincr_nails;
217 float autocvar_g_balance_nix_ammoincr_rockets;
218 float autocvar_g_balance_nix_ammoincr_shells;
219 float autocvar_g_balance_nix_incrtime;
220 float autocvar_g_balance_nix_roundtime;
221 float autocvar_g_balance_pause_armor_rot;
222 float autocvar_g_balance_pause_armor_rot_spawn;
223 float autocvar_g_balance_pause_fuel_regen;
224 float autocvar_g_balance_pause_fuel_rot;
225 float autocvar_g_balance_pause_fuel_rot_spawn;
226 float autocvar_g_balance_pause_health_regen;
227 float autocvar_g_balance_pause_health_regen_spawn;
228 float autocvar_g_balance_pause_health_rot;
229 float autocvar_g_balance_pause_health_rot_spawn;
230 float autocvar_g_balance_portal_health;
231 float autocvar_g_balance_portal_lifetime;
232 float autocvar_g_balance_powerup_invincible_takedamage;
233 float autocvar_g_balance_powerup_invincible_time;
234 float autocvar_g_balance_powerup_strength_damage;
235 float autocvar_g_balance_powerup_strength_force;
236 float autocvar_g_balance_powerup_strength_selfdamage;
237 float autocvar_g_balance_powerup_strength_selfforce;
238 float autocvar_g_balance_powerup_strength_time;
239 float autocvar_g_balance_superweapons_time;
240 //float autocvar_g_balance_seeker_reload_ammo;
241 float autocvar_g_balance_selfdamagepercent;
242 //float autocvar_g_balance_shotgun_primary_ammo; // WEAPONTODO
243 //float autocvar_g_balance_shotgun_primary_animtime;
244 //float autocvar_g_balance_shotgun_primary_bulletconstant;
245 //float autocvar_g_balance_shotgun_primary_bullets;
246 //float autocvar_g_balance_shotgun_primary_damage;
247 //float autocvar_g_balance_shotgun_primary_force;
248 //float autocvar_g_balance_shotgun_primary_refire;
249 //float autocvar_g_balance_shotgun_primary_speed;
250 //float autocvar_g_balance_shotgun_primary_spread;
251 //float autocvar_g_balance_shotgun_secondary;
252 //float autocvar_g_balance_shotgun_secondary_animtime;
253 //float autocvar_g_balance_shotgun_secondary_damage;
254 //float autocvar_g_balance_shotgun_secondary_force;
255 //float autocvar_g_balance_shotgun_secondary_melee_delay;
256 //float autocvar_g_balance_shotgun_secondary_melee_range;
257 //float autocvar_g_balance_shotgun_secondary_melee_swing_side;
258 //float autocvar_g_balance_shotgun_secondary_melee_swing_up;
259 //float autocvar_g_balance_shotgun_secondary_melee_time;
260 //float autocvar_g_balance_shotgun_secondary_melee_traces;
261 //float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
262 //float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
263 //float autocvar_g_balance_shotgun_secondary_melee_multihit;
264 //float autocvar_g_balance_shotgun_secondary_refire;
265 //float autocvar_g_balance_shotgun_reload_ammo;
266 float autocvar_g_balance_teams;
267 float autocvar_g_balance_teams_prevent_imbalance;
268 float autocvar_g_balance_teams_scorefactor;
269 //float autocvar_g_balance_uzi_reload_ammo;
270 float autocvar_g_ballistics_density_corpse;
271 float autocvar_g_ballistics_density_player;
272 float autocvar_g_ballistics_materialconstant;
273 float autocvar_g_ballistics_mindistance;
274 float autocvar_g_ban_default_bantime;
275 float autocvar_g_ban_default_masksize;
276 float autocvar_g_ban_sync_interval;
277 float autocvar_g_ban_sync_timeout;
278 string autocvar_g_ban_sync_trusted_servers;
279 float autocvar_g_ban_sync_trusted_servers_verify;
280 string autocvar_g_ban_sync_uri;
281 string autocvar_g_banned_list;
282 float autocvar_g_banned_list_idmode;
283 float autocvar_g_bastet;
284 float autocvar_g_botclip_collisions;
285 float autocvar_g_bugrigs;
286 float autocvar_g_ca_damage2score_multiplier;
287 float autocvar_g_ca_point_leadlimit;
288 float autocvar_g_ca_point_limit;
289 float autocvar_g_ca_round_timelimit;
290 float autocvar_g_ca_spectate_enemies;
291 float autocvar_g_ca_teams;
292 float autocvar_g_ca_teams_override;
293 float autocvar_g_ca_warmup;
294 float autocvar_g_campaign;
295 #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam")
296 float autocvar_g_campaign_skill;
297 float autocvar_g_casings;
298 float autocvar_g_changeteam_banned;
299 float autocvar_g_chat_flood_burst;
300 float autocvar_g_chat_flood_burst_team;
301 float autocvar_g_chat_flood_burst_tell;
302 float autocvar_g_chat_flood_lmax;
303 float autocvar_g_chat_flood_lmax_team;
304 float autocvar_g_chat_flood_lmax_tell;
305 float autocvar_g_chat_flood_notify_flooder;
306 float autocvar_g_chat_flood_spl;
307 float autocvar_g_chat_flood_spl_team;
308 float autocvar_g_chat_flood_spl_tell;
309 float autocvar_g_chat_nospectators;
310 float autocvar_g_chat_teamcolors;
311 float autocvar_g_chat_tellprivacy;
312 float autocvar_g_ctf_allow_vehicle_carry;
313 float autocvar_g_ctf_allow_vehicle_touch;
314 float autocvar_g_ctf_throw;
315 float autocvar_g_ctf_throw_angle_max;
316 float autocvar_g_ctf_throw_angle_min;
317 float autocvar_g_ctf_throw_punish_count;
318 float autocvar_g_ctf_throw_punish_delay;
319 float autocvar_g_ctf_throw_punish_time;
320 float autocvar_g_ctf_throw_strengthmultiplier;
321 float autocvar_g_ctf_throw_velocity_forward;
322 float autocvar_g_ctf_throw_velocity_up;
323 float autocvar_g_ctf_drop_velocity_up;
324 float autocvar_g_ctf_drop_velocity_side;
325 float autocvar_g_ctf_portalteleport;
326 float autocvar_g_ctf_pass;
327 float autocvar_g_ctf_pass_arc;
328 float autocvar_g_ctf_pass_arc_max;
329 float autocvar_g_ctf_pass_directional_max;
330 float autocvar_g_ctf_pass_directional_min;
331 float autocvar_g_ctf_pass_radius;
332 float autocvar_g_ctf_pass_wait;
333 float autocvar_g_ctf_pass_request;
334 float autocvar_g_ctf_pass_turnrate;
335 float autocvar_g_ctf_pass_timelimit;
336 float autocvar_g_ctf_pass_velocity;
337 float autocvar_g_ctf_dynamiclights;
338 string autocvar_g_ctf_flag_blue_model;
339 float autocvar_g_ctf_flag_blue_skin;
340 float autocvar_g_ctf_flag_collect_delay;
341 float autocvar_g_ctf_flag_damageforcescale;
342 float autocvar_g_ctf_flag_dropped_waypoint;
343 float autocvar_g_ctf_flag_dropped_floatinwater;
344 float autocvar_g_ctf_flag_glowtrails;
345 float autocvar_g_ctf_flag_health;
346 string autocvar_g_ctf_flag_red_model;
347 float autocvar_g_ctf_flag_red_skin;
348 float autocvar_g_ctf_flag_return_time;
349 float autocvar_g_ctf_flag_return_when_unreachable;
350 float autocvar_g_ctf_flag_return_damage;
351 float autocvar_g_ctf_flag_return_dropped;
352 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
353 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
354 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
355 float autocvar_g_ctf_flagcarrier_selfforcefactor;
356 float autocvar_g_ctf_flagcarrier_damagefactor;
357 float autocvar_g_ctf_flagcarrier_forcefactor;
358 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
359 float autocvar_g_ctf_fullbrightflags;
360 float autocvar_g_ctf_ignore_frags;
361 float autocvar_g_ctf_score_capture;
362 float autocvar_g_ctf_score_capture_assist;
363 float autocvar_g_ctf_score_kill;
364 float autocvar_g_ctf_score_penalty_drop;
365 //float autocvar_g_ctf_score_penalty_suicidedrop;
366 float autocvar_g_ctf_score_penalty_returned;
367 float autocvar_g_ctf_score_pickup_base;
368 float autocvar_g_ctf_score_pickup_dropped_early;
369 float autocvar_g_ctf_score_pickup_dropped_late;
370 float autocvar_g_ctf_score_return;
371 float autocvar_g_ctf_shield_force;
372 float autocvar_g_ctf_shield_max_ratio;
373 float autocvar_g_ctf_shield_min_negscore;
374 float autocvar_g_ctf_stalemate;
375 float autocvar_g_ctf_stalemate_endcondition;
376 float autocvar_g_ctf_stalemate_time;
377 float autocvar_g_ctf_reverse;
378 float autocvar_g_ctf_dropped_capture_delay;
379 float autocvar_g_ctf_dropped_capture_radius;
380 float autocvar_g_cts_finish_kill_delay;
381 float autocvar_g_cts_selfdamage;
382 float autocvar_g_debug_bot_commands;
383 float autocvar_g_domination_default_teams;
384 float autocvar_g_domination_disable_frags;
385 float autocvar_g_domination_point_amt;
386 float autocvar_g_domination_point_fullbright;
387 float autocvar_g_domination_point_leadlimit;
388 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit")
389 float autocvar_g_domination_point_rate;
390 float autocvar_g_domination_teams_override;
391 float autocvar_g_forced_respawn;
392 float autocvar_g_respawn_delay_max;
393 string autocvar_g_forced_team_blue;
394 string autocvar_g_forced_team_otherwise;
395 string autocvar_g_forced_team_pink;
396 string autocvar_g_forced_team_red;
397 string autocvar_g_forced_team_yellow;
398 float autocvar_g_freezetag_frozen_force;
399 float autocvar_g_freezetag_frozen_maxtime;
400 float autocvar_g_freezetag_revive_falldamage;
401 float autocvar_g_freezetag_revive_falldamage_health;
402 float autocvar_g_freezetag_point_leadlimit;
403 float autocvar_g_freezetag_point_limit;
404 float autocvar_g_freezetag_revive_extra_size;
405 float autocvar_g_freezetag_revive_speed;
406 float autocvar_g_freezetag_revive_clearspeed;
407 float autocvar_g_freezetag_round_timelimit;
408 float autocvar_g_freezetag_teams;
409 float autocvar_g_freezetag_teams_override;
410 float autocvar_g_freezetag_warmup;
411 #define autocvar_g_friendlyfire cvar("g_friendlyfire")
412 #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual")
413 #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force")
414 float autocvar_g_full_getstatus_responses;
415 float autocvar_g_fullbrightitems;
416 float autocvar_g_fullbrightplayers;
417 #define autocvar_g_grappling_hook cvar("g_grappling_hook")
418 float autocvar_g_grappling_hook_tarzan;
419 float autocvar_g_hitplots;
420 string autocvar_g_hitplots_individuals;
421 float autocvar_g_jetpack_acceleration_side;
422 float autocvar_g_jetpack_acceleration_up;
423 float autocvar_g_jetpack_antigravity;
424 float autocvar_g_jetpack_fuel;
425 float autocvar_g_jetpack_maxspeed_side;
426 float autocvar_g_jetpack_maxspeed_up;
427 float autocvar_g_keepaway_ballcarrier_effects;
428 float autocvar_g_keepaway_ballcarrier_damage;
429 float autocvar_g_keepaway_ballcarrier_force;
430 float autocvar_g_keepaway_ballcarrier_highspeed;
431 float autocvar_g_keepaway_ballcarrier_selfdamage;
432 float autocvar_g_keepaway_ballcarrier_selfforce;
433 float autocvar_g_keepaway_noncarrier_damage;
434 float autocvar_g_keepaway_noncarrier_force;
435 float autocvar_g_keepaway_noncarrier_selfdamage;
436 float autocvar_g_keepaway_noncarrier_selfforce;
437 float autocvar_g_keepaway_noncarrier_warn;
438 float autocvar_g_keepaway_score_bckill;
439 float autocvar_g_keepaway_score_killac;
440 float autocvar_g_keepaway_score_timepoints;
441 float autocvar_g_keepaway_score_timeinterval;
442 float autocvar_g_keepawayball_damageforcescale;
443 float autocvar_g_keepawayball_effects;
444 float autocvar_g_keepawayball_respawntime;
445 float autocvar_g_keepawayball_trail_color;
446 float autocvar_g_keyhunt_point_leadlimit;
447 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
448 float autocvar_g_keyhunt_teams;
449 float autocvar_g_keyhunt_teams_override;
450 float autocvar_g_lms_extra_lives;
451 float autocvar_g_lms_join_anytime;
452 float autocvar_g_lms_last_join;
453 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
454 float autocvar_g_lms_regenerate;
455 #define autocvar_g_maplist cvar_string("g_maplist")
456 float autocvar_g_maplist_check_waypoints;
457 float autocvar_g_maplist_index;
458 string autocvar_g_maplist_mostrecent;
459 float autocvar_g_maplist_mostrecent_count;
460 float autocvar_g_maplist_selectrandom;
461 float autocvar_g_maplist_shuffle;
462 #define autocvar_g_maplist_votable cvar("g_maplist_votable")
463 float autocvar_g_maplist_votable_abstain;
464 float autocvar_g_maplist_votable_keeptwotime;
465 float autocvar_g_maplist_votable_nodetail;
466 string autocvar_g_maplist_votable_screenshot_dir;
467 float autocvar_g_maplist_votable_suggestions;
468 float autocvar_g_maplist_votable_suggestions_override_mostrecent;
469 float autocvar_g_maplist_votable_timeout;
470 float autocvar_g_maxplayers;
471 float autocvar_g_maxplayers_spectator_blocktime;
472 float autocvar_g_maxpushtime;
473 float autocvar_g_maxspeed;
474 float autocvar_g_midair_shieldtime;
475 #define autocvar_g_minstagib cvar("g_minstagib")
476 float autocvar_g_minstagib_ammo_drop;
477 float autocvar_g_minstagib_extralives;
478 float autocvar_g_minstagib_speed_highspeed;
479 float autocvar_g_minstagib_invis_alpha;
480 #define autocvar_g_mirrordamage cvar("g_mirrordamage")
481 #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
482
483 var float autocvar_g_movement_highspeed = 1;
484 float autocvar_g_multijump;
485 float autocvar_g_multijump_add;
486 float autocvar_g_multijump_speed;
487 string autocvar_g_mutatormsg;
488 float autocvar_g_nexball_basketball_bouncefactor;
489 float autocvar_g_nexball_basketball_bouncestop;
490 float autocvar_g_nexball_basketball_carrier_highspeed;
491 float autocvar_g_nexball_basketball_meter;
492 float autocvar_g_nexball_basketball_meter_maxpower;
493 float autocvar_g_nexball_basketball_meter_minpower;
494 float autocvar_g_nexball_delay_collect;
495 float autocvar_g_nexball_delay_goal;
496 float autocvar_g_nexball_delay_start;
497 float autocvar_g_nexball_football_bouncefactor;
498 float autocvar_g_nexball_football_bouncestop;
499 float autocvar_g_nexball_goalleadlimit;
500 #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
501 float autocvar_g_nexball_radar_showallplayers;
502 float autocvar_g_nexball_sound_bounce;
503 float autocvar_g_nexball_trail_color;
504 //float autocvar_g_nick_flood_penalty;
505 float autocvar_g_nick_flood_penalty_red;
506 float autocvar_g_nick_flood_penalty_yellow;
507 //float autocvar_g_nick_flood_timeout;
508 float autocvar_g_nix_with_healtharmor;
509 float autocvar_g_nix_with_laser;
510 float autocvar_g_nix_with_powerups;
511 float autocvar_g_nodepthtestitems;
512 float autocvar_g_nodepthtestplayers;
513 float autocvar_g_norecoil;
514 float autocvar_g_onslaught_cp_buildhealth;
515 float autocvar_g_onslaught_cp_buildtime;
516 float autocvar_g_onslaught_cp_health;
517 float autocvar_g_onslaught_cp_regen;
518 float autocvar_g_onslaught_gen_health;
519 float autocvar_g_pickup_cells_max;
520 float autocvar_g_pickup_fuel_max;
521 float autocvar_g_pickup_items;
522 float autocvar_g_pickup_nails_max;
523 float autocvar_g_pickup_rockets_max;
524 float autocvar_g_pickup_shells_max;
525 float autocvar_g_player_alpha;
526 float autocvar_g_player_brightness;
527 float autocvar_g_playerclip_collisions;
528 string autocvar_g_playerstats_uri;
529 float autocvar_g_powerups;
530 float autocvar_g_projectiles_damage;
531 float autocvar_g_projectiles_keep_owner;
532 float autocvar_g_projectiles_newton_style;
533 float autocvar_g_projectiles_newton_style_2_maxfactor;
534 float autocvar_g_projectiles_newton_style_2_minfactor;
535 float autocvar_g_projectiles_spread_style;
536 #define autocvar_g_race_laps_limit cvar("g_race_laps_limit")
537 float autocvar_g_race_qualifying_timelimit;
538 float autocvar_g_race_qualifying_timelimit_override;
539 float autocvar_g_race_teams;
540 float autocvar_g_respawn_delay;
541 float autocvar_g_respawn_ghosts;
542 float autocvar_g_respawn_ghosts_maxtime;
543 float autocvar_g_respawn_ghosts_speed;
544 float autocvar_g_respawn_waves;
545 float autocvar_g_running_guns;
546 float autocvar_g_shootfromcenter;
547 float autocvar_g_shootfromclient;
548 float autocvar_g_shootfromeye;
549 string autocvar_g_shootfromfixedorigin;
550 float autocvar_g_showweaponspawns;
551 float autocvar_g_spawn_alloweffects;
552 float autocvar_g_spawn_furthest;
553 float autocvar_g_spawn_useallspawns;
554 float autocvar_g_spawnpoints_auto_move_out_of_solid;
555 #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
556 #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
557 float autocvar_g_tdm_team_spawns;
558 float autocvar_g_tdm_teams;
559 float autocvar_g_tdm_teams_override;
560 float autocvar_g_teamdamage_resetspeed;
561 float autocvar_g_teamdamage_threshold;
562 float autocvar_g_telefrags;
563 float autocvar_g_telefrags_avoid;
564 float autocvar_g_telefrags_teamplay;
565 float autocvar_g_teleport_maxspeed;
566 float autocvar_g_throughfloor_debug;
567 float autocvar_g_throughfloor_damage;
568 float autocvar_g_throughfloor_force;
569 float autocvar_g_throughfloor_damage_max_stddev;
570 float autocvar_g_throughfloor_force_max_stddev;
571 float autocvar_g_throughfloor_min_steps_player;
572 float autocvar_g_throughfloor_max_steps_player;
573 float autocvar_g_throughfloor_min_steps_other;
574 float autocvar_g_throughfloor_max_steps_other;
575 float autocvar_g_triggerimpulse_accel_multiplier;
576 float autocvar_g_triggerimpulse_accel_power;
577 float autocvar_g_triggerimpulse_directional_multiplier;
578 float autocvar_g_triggerimpulse_radial_multiplier;
579 float autocvar_g_turrets;
580 float autocvar_g_turrets_aimidle_delay;
581 float autocvar_g_turrets_nofire;
582 float autocvar_g_turrets_reloadcvars;
583 float autocvar_g_turrets_targetscan_maxdelay;
584 float autocvar_g_turrets_targetscan_mindelay;
585 float autocvar_g_turrets_unit_ewheel_speed_fast;
586 float autocvar_g_turrets_unit_ewheel_speed_slow;
587 float autocvar_g_turrets_unit_ewheel_speed_slower;
588 float autocvar_g_turrets_unit_ewheel_speed_stop;
589 float autocvar_g_turrets_unit_ewheel_turnrate;
590 float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
591 float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
592 float autocvar_g_turrets_unit_hk_std_shot_speed;
593 float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
594 float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
595 float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
596 float autocvar_g_turrets_unit_hk_std_shot_speed_max;
597 float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
598 float autocvar_g_turrets_unit_walker_speed_jump;
599 float autocvar_g_turrets_unit_walker_speed_roam;
600 float autocvar_g_turrets_unit_walker_speed_run;
601 float autocvar_g_turrets_unit_walker_speed_stop;
602 float autocvar_g_turrets_unit_walker_speed_swim;
603 float autocvar_g_turrets_unit_walker_speed_walk;
604 float autocvar_g_turrets_unit_walker_std_meele_dmg;
605 float autocvar_g_turrets_unit_walker_std_meele_force;
606 float autocvar_g_turrets_unit_walker_std_meele_range;
607 float autocvar_g_turrets_unit_walker_std_rocket_dmg;
608 float autocvar_g_turrets_unit_walker_std_rocket_force;
609 float autocvar_g_turrets_unit_walker_std_rocket_radius;
610 float autocvar_g_turrets_unit_walker_std_rocket_refire;
611 float autocvar_g_turrets_unit_walker_std_rocket_speed;
612 float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
613 float autocvar_g_turrets_unit_walker_std_rockets_range;
614 float autocvar_g_turrets_unit_walker_std_rockets_range_min;
615 float autocvar_g_turrets_unit_walker_turn;
616 float autocvar_g_turrets_unit_walker_turn_walk;
617 float autocvar_g_turrets_unit_walker_turn_run;
618 float autocvar_g_turrets_unit_walker_turn_strafe;
619 float autocvar_g_turrets_unit_walker_turn_swim;
620 float autocvar_g_use_ammunition;
621 float autocvar_g_waypointeditor;
622 float autocvar_g_waypointeditor_auto;
623 float autocvar_g_waypoints_for_items;
624 float autocvar_g_weapon_charge_colormod_blue_full;
625 float autocvar_g_weapon_charge_colormod_blue_half;
626 float autocvar_g_weapon_charge_colormod_green_full;
627 float autocvar_g_weapon_charge_colormod_green_half;
628 float autocvar_g_weapon_charge_colormod_hdrmultiplier;
629 float autocvar_g_weapon_charge_colormod_red_full;
630 float autocvar_g_weapon_charge_colormod_red_half;
631 #define autocvar_g_weapon_stay cvar("g_weapon_stay")
632 float autocvar_g_weapon_throwable;
633 #define autocvar_g_weaponarena cvar_string("g_weaponarena")
634 string autocvar_g_xonoticversion;
635 float autocvar_gameversion;
636 float autocvar_gameversion_min;
637 float autocvar_gameversion_max;
638 string autocvar_hostname;
639 float autocvar_lastlevel;
640 float autocvar_leadlimit;
641 float autocvar_leadlimit_and_fraglimit;
642 float autocvar_leadlimit_override;
643 float autocvar_loddebug;
644 float autocvar_minplayers;
645 string autocvar_nextmap;
646 float autocvar_prvm_backtraceforwarnings;
647 string autocvar_quit_and_redirect;
648 float autocvar_quit_and_redirect_timer;
649 float autocvar_quit_when_empty;
650 float autocvar_r_showbboxes;
651 float autocvar_rescan_pending;
652 float autocvar_samelevel;
653 string autocvar_sessionid;
654 #define autocvar_skill cvar("skill")
655 float autocvar_skill_auto;
656 #define autocvar_slowmo cvar("slowmo")
657 float autocvar_snd_soundradius;
658 float autocvar_spawn_debug;
659 float autocvar_speedmeter;
660 float autocvar_sv_accelerate;
661 var float autocvar_sv_accuracy_data_share = 1;
662 string autocvar_sv_adminnick;
663 float autocvar_sv_airaccel_qw;
664 float autocvar_sv_airaccel_qw_stretchfactor;
665 float autocvar_sv_airaccel_sideways_friction;
666 float autocvar_sv_airaccelerate;
667 float autocvar_sv_aircontrol;
668 float autocvar_sv_aircontrol_penalty;
669 float autocvar_sv_aircontrol_power;
670 float autocvar_sv_airspeedlimit_nonqw;
671 float autocvar_sv_airstopaccelerate;
672 float autocvar_sv_airstrafeaccel_qw;
673 float autocvar_sv_airstrafeaccelerate;
674 float autocvar_sv_autoscreenshot;
675 float autocvar_sv_cheats;
676 float autocvar_sv_clientcommand_antispam_time;
677 float autocvar_sv_clientcommand_antispam_count;
678 float autocvar_sv_curl_serverpackages_auto;
679 float autocvar_sv_db_saveasdump;
680 float autocvar_sv_defaultcharacter;
681 string autocvar_sv_defaultplayercolors;
682 string autocvar_sv_defaultplayermodel;
683 string autocvar_sv_defaultplayermodel_blue;
684 string autocvar_sv_defaultplayermodel_pink;
685 string autocvar_sv_defaultplayermodel_red;
686 string autocvar_sv_defaultplayermodel_yellow;
687 float autocvar_sv_defaultplayerskin;
688 float autocvar_sv_dodging_delay;
689 float autocvar_sv_dodging_height_threshold;
690 float autocvar_sv_dodging_horiz_speed;
691 float autocvar_sv_dodging_horiz_speed_frozen;
692 float autocvar_sv_dodging_ramp_time;
693 float autocvar_sv_dodging_sound;
694 float autocvar_sv_dodging_up_speed;
695 float autocvar_sv_dodging_wall_distance_threshold;
696 float autocvar_sv_dodging_wall_dodging;
697 float autocvar_sv_dodging_frozen;
698 float autocvar_sv_doublejump;
699 float autocvar_sv_eventlog;
700 float autocvar_sv_eventlog_console;
701 float autocvar_sv_eventlog_files;
702 float autocvar_sv_eventlog_files_counter;
703 string autocvar_sv_eventlog_files_nameprefix;
704 string autocvar_sv_eventlog_files_namesuffix;
705 float autocvar_sv_eventlog_files_timestamps;
706 float autocvar_sv_friction;
707 float autocvar_sv_friction_on_land;
708 float autocvar_sv_gameplayfix_q2airaccelerate;
709 float autocvar_sv_gentle;
710 #define autocvar_sv_gravity cvar("sv_gravity")
711 string autocvar_sv_intermission_cdtrack;
712 string autocvar_sv_jumpspeedcap_max;
713 float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
714 string autocvar_sv_jumpspeedcap_min;
715 float autocvar_sv_jumpvelocity;
716 float autocvar_sv_logscores_bots;
717 float autocvar_sv_logscores_console;
718 float autocvar_sv_logscores_file;
719 string autocvar_sv_logscores_filename;
720 float autocvar_sv_mapchange_delay;
721 float autocvar_sv_maxairspeed;
722 float autocvar_sv_maxairstrafespeed;
723 float autocvar_sv_maxspeed;
724 string autocvar_sv_motd;
725 float autocvar_sv_precacheplayermodels;
726 float autocvar_sv_precacheweapons;
727 float autocvar_sv_q3acompat_machineshotgunswap;
728 float autocvar_sv_ready_restart;
729 float autocvar_sv_ready_restart_after_countdown;
730 float autocvar_sv_ready_restart_repeatable;
731 float autocvar_sv_servermodelsonly;
732 float autocvar_sv_spectate;
733 float autocvar_sv_spectator_speed_multiplier;
734 float autocvar_sv_status_privacy;
735 float autocvar_sv_stepheight;
736 float autocvar_sv_stopspeed;
737 float autocvar_sv_strengthsound_antispam_refire_threshold;
738 float autocvar_sv_strengthsound_antispam_time;
739 float autocvar_sv_teamnagger;
740 float autocvar_sv_timeout;
741 float autocvar_sv_timeout_leadtime;
742 float autocvar_sv_timeout_length;
743 float autocvar_sv_timeout_number;
744 float autocvar_sv_timeout_resumetime;
745 float autocvar_sv_vote_call;
746 float autocvar_sv_vote_change;
747 string autocvar_sv_vote_commands;
748 float autocvar_sv_vote_limit;
749 float autocvar_sv_vote_majority_factor;
750 float autocvar_sv_vote_majority_factor_of_voted;
751 float autocvar_sv_vote_master;
752 float autocvar_sv_vote_master_callable;
753 string autocvar_sv_vote_master_commands;
754 string autocvar_sv_vote_master_password;
755 float autocvar_sv_vote_master_playerlimit;
756 float autocvar_sv_vote_no_stops_vote;
757 float autocvar_sv_vote_nospectators;
758 //string autocvar_sv_vote_only_commands;
759 float autocvar_sv_vote_override_mostrecent;
760 float autocvar_sv_vote_singlecount;
761 float autocvar_sv_vote_stop;
762 float autocvar_sv_vote_timeout;
763 float autocvar_sv_vote_wait;
764 float autocvar_sv_vote_gamestart;
765 float autocvar_sv_warsowbunny_accel;
766 float autocvar_sv_warsowbunny_airforwardaccel;
767 float autocvar_sv_warsowbunny_backtosideratio;
768 float autocvar_sv_warsowbunny_topspeed;
769 float autocvar_sv_warsowbunny_turnaccel;
770 float autocvar_sv_waypointsprite_deadlifetime;
771 float autocvar_sv_waypointsprite_deployed_lifetime;
772 float autocvar_sv_waypointsprite_limitedrange;
773 string autocvar_sv_weaponstats_file;
774 float autocvar_sv_gibhealth;
775 float autocvar_sys_ticrate;
776 float autocvar_teamplay_lockonrestart;
777 float autocvar_teamplay_mode;
778 #define autocvar_timelimit cvar("timelimit")
779 #define autocvar_timelimit_override cvar("timelimit_override")
780 float autocvar_timelimit_increment;
781 float autocvar_timelimit_decrement;
782 float autocvar_timelimit_min;
783 float autocvar_timelimit_max;
784 float autocvar_timelimit_overtime;
785 float autocvar_timelimit_overtimes;
786 float autocvar_timelimit_suddendeath;
787 #define autocvar_utf8_enable cvar("utf8_enable")
788 float autocvar_waypoint_benchmark;
789 float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
790 float autocvar_g_trueaim_minrange;
791 float autocvar_g_debug_defaultsounds;
792 float autocvar_g_grab_range;
793 float autocvar_g_sandbox_info;
794 float autocvar_g_sandbox_readonly;
795 string autocvar_g_sandbox_storage_name;
796 float autocvar_g_sandbox_storage_autosave;
797 float autocvar_g_sandbox_storage_autoload;
798 float autocvar_g_sandbox_editor_flood;
799 float autocvar_g_sandbox_editor_maxobjects;
800 float autocvar_g_sandbox_editor_free;
801 float autocvar_g_sandbox_editor_distance_spawn;
802 float autocvar_g_sandbox_editor_distance_edit;
803 float autocvar_g_sandbox_object_scale_min;
804 float autocvar_g_sandbox_object_scale_max;
805 float autocvar_g_sandbox_object_material_velocity_min;
806 float autocvar_g_sandbox_object_material_velocity_factor;
807 float autocvar_g_max_info_autoscreenshot;
808 float autocvar_physics_ode;
809 float autocvar_g_physical_items;
810 float autocvar_g_physical_items_damageforcescale;
811 float autocvar_g_physical_items_reset;
812 float autocvar_g_touchexplode_radius;
813 float autocvar_g_touchexplode_damage;
814 float autocvar_g_touchexplode_edgedamage;
815 float autocvar_g_touchexplode_force;
816 #define autocvar_g_bloodloss cvar("g_bloodloss")
817 float autocvar_g_random_gravity_negative_chance;
818 float autocvar_g_random_gravity_min;
819 float autocvar_g_random_gravity_max;
820 float autocvar_g_random_gravity_positive;
821 float autocvar_g_random_gravity_negative;
822 float autocvar_g_random_gravity_delay;
823 float autocvar_g_nades;
824 float autocvar_g_nades_spawn;
825 float autocvar_g_nades_nade_lifetime;
826 float autocvar_g_nades_nade_minforce;
827 float autocvar_g_nades_nade_maxforce;
828 float autocvar_g_nades_nade_health;
829 float autocvar_g_nades_nade_refire;
830 float autocvar_g_nades_nade_damage;
831 float autocvar_g_nades_nade_edgedamage;
832 float autocvar_g_nades_nade_radius;
833 float autocvar_g_nades_nade_force;
834 float autocvar_g_nades_nade_newton_style;
835 float autocvar_g_campcheck_damage;
836 float autocvar_g_campcheck_distance;
837 float autocvar_g_campcheck_interval;
838 float autocvar_g_jump_grunt;