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1 #pragma once
2 /*
3  * Globals and Fields
4  */
5
6 float navigation_bestrating;
7 float bot_navigation_movemode;
8 float navigation_testtracewalk;
9
10 vector jumpstepheightvec;
11 vector stepheightvec;
12
13 entity navigation_bestgoal;
14
15 // stack of current goals (the last one of which may be an item or other
16 // desirable object, the rest are typically waypoints to reach it)
17 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
18 .entity goalstack04, goalstack05, goalstack06, goalstack07;
19 .entity goalstack08, goalstack09, goalstack10, goalstack11;
20 .entity goalstack12, goalstack13, goalstack14, goalstack15;
21 .entity goalstack16, goalstack17, goalstack18, goalstack19;
22 .entity goalstack20, goalstack21, goalstack22, goalstack23;
23 .entity goalstack24, goalstack25, goalstack26, goalstack27;
24 .entity goalstack28, goalstack29, goalstack30, goalstack31;
25
26 .entity nearestwaypoint;
27 .float nearestwaypoint_dist;
28 .float nearestwaypointtimeout;
29
30 .entity wp_goal_prev0;
31 .entity wp_goal_prev1;
32
33 .float lastteleporttime;
34
35 .float blacklisted;
36
37 .entity navigation_jetpack_goal;
38 .vector navigation_jetpack_point;
39
40 const float DEBUG_NODE_SUCCESS        = 1;
41 const float DEBUG_NODE_WARNING        = 2;
42 const float DEBUG_NODE_FAIL           = 3;
43 vector debuglastnode;
44
45 entity bot_waypoint_queue_owner;        // Owner of the temporary list of goals
46 entity bot_waypoint_queue_goal;         // Head of the temporary list of goals
47 .entity bot_waypoint_queue_nextgoal;
48 entity bot_waypoint_queue_bestgoal;
49 float bot_waypoint_queue_bestgoalrating;
50
51 .entity bot_basewaypoint;
52 .bool navigation_dynamicgoal;
53 void navigation_dynamicgoal_init(entity this, bool initially_static);
54 void navigation_dynamicgoal_set(entity this);
55 void navigation_dynamicgoal_unset(entity this);
56
57
58 /*
59  * Functions
60  */
61
62 void debugresetnodes();
63 void debugnode(entity this, vector node);
64 void debugnodestatus(vector position, float status);
65
66 void debuggoalstack(entity this);
67
68 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
69
70 float navigation_markroutes_nearestwaypoints(entity this, float maxdist);
71 float navigation_routetogoal(entity this, entity e, vector startposition);
72
73 void navigation_clearroute(entity this);
74 void navigation_pushroute(entity this, entity e);
75 void navigation_poproute(entity this);
76 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
77 void navigation_markroutes(entity this, entity fixed_source_waypoint);
78 void navigation_markroutes_inverted(entity fixed_source_waypoint);
79 void navigation_routerating(entity this, entity e, float f, float rangebias);
80 void navigation_poptouchedgoals(entity this);
81 void navigation_goalrating_start(entity this);
82 void navigation_goalrating_end(entity this);
83 void navigation_unstuck(entity this);
84
85 void botframe_updatedangerousobjects(float maxupdate);
86
87 entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
88 float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);