1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 float ClientData_Send(entity to, float sf)
20 if(to.classname == "spectator")
26 sf |= 1; // forced scoreboard
27 if(to.spectatee_status)
28 sf |= 2; // spectator ent number follows
31 if(e.porto_v_angle_held)
32 sf |= 8; // angles held
34 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
35 WriteByte(MSG_ENTITY, sf);
38 WriteByte(MSG_ENTITY, to.spectatee_status);
42 WriteAngle(MSG_ENTITY, e.v_angle_x);
43 WriteAngle(MSG_ENTITY, e.v_angle_y);
49 void ClientData_Attach()
51 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
52 self.clientdata.drawonlytoclient = self;
53 self.clientdata.owner = self;
56 void ClientData_Detach()
58 remove(self.clientdata);
59 self.clientdata = world;
62 void ClientData_Touch(entity e)
64 e.clientdata.SendFlags = 1;
66 // make it spectatable
68 FOR_EACH_REALCLIENT(e2)
71 if(e2.classname == "spectator")
73 e2.clientdata.SendFlags = 1;
78 .vector spawnpoint_score;
79 .string netname_previous;
81 void spawnfunc_info_player_survivor (void)
83 spawnfunc_info_player_deathmatch();
86 void spawnfunc_info_player_start (void)
88 spawnfunc_info_player_deathmatch();
91 void spawnfunc_info_player_deathmatch (void)
93 self.classname = "info_player_deathmatch";
94 relocate_spawnpoint();
100 if(have_team_spawns > 0)
102 self.team = activator.team;
103 some_spawn_has_been_used = 1;
108 // _x: prio (-1 if unusable)
110 vector Spawn_Score(entity spot, float mindist, float teamcheck)
112 float shortest, thisdist;
118 // filter out spots for the wrong team
120 if(spot.team != teamcheck)
124 if(spot.target == "")
127 if(clienttype(self) == CLIENTTYPE_REAL)
129 if(spot.restriction == 1)
134 if(spot.restriction == 2)
138 shortest = vlen(world.maxs - world.mins);
139 FOR_EACH_PLAYER(player) if (player != self)
141 thisdist = vlen(player.origin - spot.origin);
142 if (thisdist < shortest)
145 if(shortest > mindist)
146 prio += SPAWN_PRIO_GOOD_DISTANCE;
148 spawn_score = prio * '1 0 0' + shortest * '0 1 0';
151 // filter out spots for assault
152 if(spot.target != "") {
157 for(ent = world; (ent = find(ent, targetname, spot.target)); )
160 if(ent.spawn_evalfunc)
162 entity oldself = self;
164 spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
166 if(spawn_score_x < 0)
173 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
178 MUTATOR_CALLHOOK(Spawn_Score);
182 void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck)
185 for(spot = firstspot; spot; spot = spot.chain)
186 spot.spawnpoint_score = Spawn_Score(spot, mindist, teamcheck);
189 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
191 entity spot, spotlist, spotlistend;
196 Spawn_ScoreAll(firstspot, mindist, teamcheck);
198 for(spot = firstspot; spot; spot = spot.chain)
200 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
203 spotlistend.chain = spot;
210 spotlistend.chain = world;
215 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
217 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
218 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
221 RandomSelection_Init();
222 for(spot = firstspot; spot; spot = spot.chain)
223 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
225 return RandomSelection_chosen_ent;
232 Finds a point to respawn
235 entity SelectSpawnPoint (float anypoint)
238 entity spot, firstspot;
240 spot = find (world, classname, "testplayerstart");
244 if(anypoint || autocvar_g_spawn_useallspawns)
246 else if(have_team_spawns > 0)
248 if(have_team_spawns_forteam[self.team] == 0)
250 // we request a spawn for a team, and we have team
251 // spawns, but that team has no spawns?
252 if(have_team_spawns_forteam[0])
256 // if not, any spawn has to do
260 teamcheck = self.team; // MUST be team
262 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
263 teamcheck = 0; // MUST be noteam
266 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
269 // get the entire list of spots
270 firstspot = findchain(classname, "info_player_deathmatch");
271 // filter out the bad ones
272 // (note this returns the original list if none survived)
275 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
280 if (arena_roundbased && !g_ca)
284 firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
286 // there is 50/50 chance of choosing a random spot or the furthest spot
287 // (this means that roughly every other spawn will be furthest, so you
288 // usually won't get fragged at spawn twice in a row)
289 if (random() > autocvar_g_spawn_furthest)
290 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
292 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
297 if(autocvar_spawn_debug)
301 if(some_spawn_has_been_used)
302 return world; // team can't spawn any more, because of actions of other team
304 error("Cannot find a spawn point - please fix the map!");
315 Checks if the argument string can be a valid playermodel.
316 Returns a valid one in doubt.
319 string FallbackPlayerModel;
320 string CheckPlayerModel(string plyermodel) {
321 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
323 // note: we cannot summon Don Strunzone here, some player may
324 // still have the model string set. In case anyone manages how
325 // to change a cvar default, we'll have a small leak here.
326 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
328 // only in right path
329 if( substring(plyermodel,0,14) != "models/player/")
330 return FallbackPlayerModel;
331 // only good file extensions
332 if(substring(plyermodel,-4,4) != ".zym")
333 if(substring(plyermodel,-4,4) != ".dpm")
334 if(substring(plyermodel,-4,4) != ".iqm")
335 if(substring(plyermodel,-4,4) != ".md3")
336 if(substring(plyermodel,-4,4) != ".psk")
337 return FallbackPlayerModel;
338 // forbid the LOD models
339 if(substring(plyermodel, -9,5) == "_lod1")
340 return FallbackPlayerModel;
341 if(substring(plyermodel, -9,5) == "_lod2")
342 return FallbackPlayerModel;
343 if(plyermodel != strtolower(plyermodel))
344 return FallbackPlayerModel;
345 // also, restrict to server models
346 if(autocvar_sv_servermodelsonly)
348 if(!fexists(plyermodel))
349 return FallbackPlayerModel;
354 void setplayermodel(entity e, string modelname)
356 precache_model(modelname);
357 setmodel(e, modelname);
358 player_setupanimsformodel();
359 UpdatePlayerSounds();
366 putting a client as observer in the server
369 void FixPlayermodel();
370 void PutObserverInServer (void)
373 self.hud = HUD_NORMAL;
374 race_PreSpawnObserver();
376 spot = SelectSpawnPoint (TRUE);
378 error("No spawnpoints for observers?!?\n");
379 RemoveGrapplingHook(self); // Wazat's Grappling Hook
381 if(clienttype(self) == CLIENTTYPE_REAL)
384 WriteByte(MSG_ONE, SVC_SETVIEW);
385 WriteEntity(MSG_ONE, self);
388 MUTATOR_CALLHOOK(MakePlayerObserver);
390 minstagib_stop_countdown(self);
392 Portal_ClearAll(self);
397 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
402 vehicles_exit(VHEF_RELESE);
404 WaypointSprite_PlayerDead();
406 if not(g_ca) // don't reset teams when moving a ca player to the spectators
407 self.team = -1; // move this as it is needed to log the player spectating in eventlog
409 if(self.killcount != -666)
411 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
413 if(self.just_joined == FALSE) {
414 LogTeamchange(self.playerid, -1, 4);
416 self.just_joined = FALSE;
419 PlayerScore_Clear(self); // clear scores when needed
421 accuracy_resend(self);
423 self.spectatortime = time;
425 self.classname = "observer";
426 self.iscreature = FALSE;
427 self.teleportable = TELEPORT_SIMPLE;
428 self.damagedbycontents = FALSE;
430 self.takedamage = DAMAGE_NO;
431 self.solid = SOLID_NOT;
432 self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
433 self.flags = FL_CLIENT | FL_NOTARGET;
434 self.armorvalue = 666;
436 self.armorvalue = autocvar_g_balance_armor_start;
437 self.pauserotarmor_finished = 0;
438 self.pauserothealth_finished = 0;
439 self.pauseregen_finished = 0;
440 self.damageforcescale = 0;
442 self.respawn_time = 0;
447 self.pain_finished = 0;
448 self.strength_finished = 0;
449 self.invincible_finished = 0;
450 self.superweapons_finished = 0;
453 self.think = func_null;
456 self.deadflag = DEAD_NO;
457 self.angles = spot.angles;
459 self.fixangle = TRUE;
462 setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
463 self.prevorigin = self.origin;
465 WEPSET_CLEAR_E(self);
468 setmodel(self, "null");
469 self.drawonlytoclient = self;
471 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
472 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
475 self.weaponname = "";
476 self.switchingweapon = 0;
477 self.weaponmodel = "";
478 self.weaponentity = world;
479 self.exteriorweaponentity = world;
480 self.killcount = -666;
481 self.velocity = '0 0 0';
482 self.avelocity = '0 0 0';
483 self.punchangle = '0 0 0';
484 self.punchvector = '0 0 0';
485 self.oldvelocity = self.velocity;
486 self.fire_endtime = -1;
490 if(self.version_mismatch)
492 self.frags = FRAGS_SPECTATOR;
493 Spawnqueue_Unmark(self);
494 Spawnqueue_Remove(self);
498 self.frags = FRAGS_LMS_LOSER;
499 Spawnqueue_Insert(self);
505 self.frags = FRAGS_LMS_LOSER;
507 self.frags = FRAGS_SPECTATOR;
509 else if((g_race && g_race_qualifying) || g_cts)
511 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
512 self.frags = FRAGS_LMS_LOSER;
514 self.frags = FRAGS_SPECTATOR;
517 self.frags = FRAGS_SPECTATOR;
520 .float model_randomizer;
521 void FixPlayermodel()
524 float defaultskin, chmdl, oldskin, n, i;
531 if(autocvar_sv_defaultcharacter == 1)
536 s = Team_ColorName_Lower(self.team);
539 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
540 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
544 if(defaultmodel == "")
546 defaultmodel = autocvar_sv_defaultplayermodel;
547 defaultskin = autocvar_sv_defaultplayerskin;
550 n = tokenize_console(defaultmodel);
552 defaultmodel = argv(floor(n * self.model_randomizer));
554 i = strstrofs(defaultmodel, ":", 0);
557 defaultskin = stof(substring(defaultmodel, i+1, -1));
558 defaultmodel = substring(defaultmodel, 0, i);
562 if(defaultmodel != "")
564 if (defaultmodel != self.model)
568 setplayermodel (self, defaultmodel);
569 setsize (self, m1, m2);
574 self.skin = defaultskin;
576 if (self.playermodel != self.model || self.playermodel == "")
578 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
581 setplayermodel (self, self.playermodel);
582 setsize (self, m1, m2);
587 self.skin = stof(self.playerskin);
590 if(chmdl || oldskin != self.skin) // model or skin has changed
592 self.species = player_getspecies(); // update species
593 UpdatePlayerSounds(); // update skin sounds
597 if(strlen(autocvar_sv_defaultplayercolors))
598 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
599 setcolor(self, stof(autocvar_sv_defaultplayercolors));
606 Called when a client spawns in the server
610 void PutClientInServer (void)
612 if(clienttype(self) == CLIENTTYPE_BOT)
614 self.classname = "player";
618 else if(clienttype(self) == CLIENTTYPE_REAL)
621 WriteByte(MSG_ONE, SVC_SETVIEW);
622 WriteEntity(MSG_ONE, self);
628 if((g_arena && !self.spawned) || (g_ca && !allowed_to_spawn))
629 self.classname = "observer";
631 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
632 self.classname = "observer";
635 self.classname = "observer";
637 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
638 entity spot, oldself;
641 accuracy_resend(self);
644 JoinBestTeam(self, FALSE, TRUE);
648 spot = SelectSpawnPoint (FALSE);
651 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
652 return; // spawn failed
655 RemoveGrapplingHook(self); // Wazat's Grappling Hook
657 self.classname = "player";
658 self.wasplayer = TRUE;
659 self.iscreature = TRUE;
660 self.teleportable = TELEPORT_NORMAL;
661 self.damagedbycontents = TRUE;
662 self.movetype = MOVETYPE_WALK;
663 self.solid = SOLID_SLIDEBOX;
664 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
665 if(autocvar_g_playerclip_collisions)
666 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
667 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
668 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
669 self.frags = FRAGS_PLAYER;
670 if(INDEPENDENT_PLAYERS)
671 MAKE_INDEPENDENT_PLAYER(self);
672 self.flags = FL_CLIENT;
673 if(autocvar__notarget)
674 self.flags |= FL_NOTARGET;
675 self.takedamage = DAMAGE_AIM;
677 self.effects = EF_FULLBRIGHT;
680 self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
681 self.air_finished = time + 12;
683 if(autocvar_g_balance_nex_charge)
685 if(autocvar_g_balance_nex_secondary_chargepool)
686 self.nex_chargepool_ammo = 1;
687 self.nex_charge = autocvar_g_balance_nex_charge_start;
692 self.ammo_shells = warmup_start_ammo_shells;
693 self.ammo_nails = warmup_start_ammo_nails;
694 self.ammo_rockets = warmup_start_ammo_rockets;
695 self.ammo_cells = warmup_start_ammo_cells;
696 self.ammo_fuel = warmup_start_ammo_fuel;
697 self.health = warmup_start_health;
698 self.armorvalue = warmup_start_armorvalue;
699 WEPSET_COPY_EA(self, warmup_start_weapons);
703 self.ammo_shells = start_ammo_shells;
704 self.ammo_nails = start_ammo_nails;
705 self.ammo_rockets = start_ammo_rockets;
706 self.ammo_cells = start_ammo_cells;
707 self.ammo_fuel = start_ammo_fuel;
708 self.health = start_health;
709 self.armorvalue = start_armorvalue;
710 WEPSET_COPY_EA(self, start_weapons);
713 if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // exception for minstagib, as minstanex is a superweapon
714 self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
716 self.superweapons_finished = 0;
718 if(g_weaponarena_random)
720 if(g_weaponarena_random_with_laser)
721 WEPSET_ANDNOT_EW(self, WEP_LASER);
722 W_RandomWeapons(self, g_weaponarena_random);
723 if(g_weaponarena_random_with_laser)
724 WEPSET_OR_EW(self, WEP_LASER);
727 self.items = start_items;
729 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
730 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
731 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
732 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
733 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
734 //extend the pause of rotting if client was reset at the beginning of the countdown
735 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
736 self.spawnshieldtime += game_starttime - time;
737 self.pauserotarmor_finished += game_starttime - time;
738 self.pauserothealth_finished += game_starttime - time;
739 self.pauseregen_finished += game_starttime - time;
741 self.damageforcescale = 2;
743 self.respawn_time = 0;
747 self.pain_finished = 0;
748 self.strength_finished = 0;
749 self.invincible_finished = 0;
751 // players have no think function
752 self.think = func_null;
756 self.ballistics_density = autocvar_g_ballistics_density_player;
760 self.deadflag = DEAD_NO;
762 self.angles = spot.angles;
764 self.angles_z = 0; // never spawn tilted even if the spot says to
765 self.fixangle = TRUE; // turn this way immediately
766 self.velocity = '0 0 0';
767 self.avelocity = '0 0 0';
768 self.punchangle = '0 0 0';
769 self.punchvector = '0 0 0';
770 self.oldvelocity = self.velocity;
771 self.fire_endtime = -1;
774 WRITESPECTATABLE_MSG_ONE({
775 WriteByte(MSG_ONE, SVC_TEMPENTITY);
776 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
781 self.drawonlytoclient = world;
784 self.view_ofs = PL_VIEW_OFS;
785 setsize (self, PL_MIN, PL_MAX);
786 self.spawnorigin = spot.origin;
787 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
788 // don't reset back to last position, even if new position is stuck in solid
789 self.oldorigin = self.origin;
790 self.prevorigin = self.origin;
791 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
792 self.lastteleporttime = time; // prevent insane speeds due to changing origin
793 self.hud = HUD_NORMAL;
797 Spawnqueue_Remove(self);
798 Spawnqueue_Mark(self);
803 self.event_damage = PlayerDamage;
805 self.bot_attack = TRUE;
807 self.statdraintime = time + 5;
808 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
810 if(self.killcount == -666) {
811 PlayerScore_Clear(self);
815 CL_SpawnWeaponentity();
816 self.alpha = default_player_alpha;
817 self.colormod = '1 1 1' * autocvar_g_player_brightness;
818 self.exteriorweaponentity.alpha = default_weapon_alpha;
820 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
821 self.lms_traveled_distance = 0;
822 self.speedrunning = FALSE;
824 race_PostSpawn(spot);
826 //stuffcmd(self, "chase_active 0");
827 //stuffcmd(self, "set viewsize $tmpviewsize \n");
830 if(self.team == assault_attacker_team)
831 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_ATTACKING);
833 Send_Notification(NOTIF_TEAM, self, MSG_CENTER, CENTER_ASSAULT_DEFENDING);
836 target_voicescript_clear(self);
838 // reset fields the weapons may use
839 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
841 weapon_action(j, WR_RESETPLAYER);
843 // all weapons must be fully loaded when we spawn
845 e = get_weaponinfo(j);
846 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
847 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
855 self.target = string_null;
862 MUTATOR_CALLHOOK(PlayerSpawn);
864 if(autocvar_spawn_debug)
866 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
867 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
870 self.switchweapon = w_getbestweapon(self);
871 self.cnt = -1; // W_LastWeapon will not complain
873 self.weaponname = "";
874 self.switchingweapon = 0;
878 self.alivetime = time;
882 if (autocvar_g_spawnsound)
883 soundat(world, self.origin, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
884 } else if(self.classname == "observer") {
885 PutObserverInServer ();
889 .float ebouncefactor, ebouncestop; // electro's values
890 // TODO do we need all these fields, or should we stop autodetecting runtime
891 // changes and just have a console command to update this?
892 float ClientInit_SendEntity(entity to, float sf)
894 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
895 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
896 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
897 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
898 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
899 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
900 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
901 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
902 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
903 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
904 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
905 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
906 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
907 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
908 if(sv_foginterval && world.fog != "")
909 WriteString(MSG_ENTITY, world.fog);
911 WriteString(MSG_ENTITY, "");
912 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
913 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
914 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
915 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
916 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
917 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
918 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
919 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
920 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
921 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
922 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
923 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
924 WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
928 void ClientInit_CheckUpdate()
930 self.nextthink = time;
931 if(self.count != autocvar_g_balance_armor_blockpercent)
933 self.count = autocvar_g_balance_armor_blockpercent;
936 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
938 self.cnt = autocvar_g_balance_weaponswitchdelay;
941 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
943 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
946 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
948 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
951 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
953 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
956 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
958 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
963 void ClientInit_Spawn()
968 e.classname = "clientinit";
969 e.think = ClientInit_CheckUpdate;
970 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
974 ClientInit_CheckUpdate();
983 void SetNewParms (void)
985 // initialize parms for a new player
986 parm1 = -(86400 * 366);
994 void SetChangeParms (void)
996 // save parms for level change
997 parm1 = self.parm_idlesince - time;
1005 void DecodeLevelParms (void)
1008 self.parm_idlesince = parm1;
1009 if(self.parm_idlesince == -(86400 * 366))
1010 self.parm_idlesince = time;
1012 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1013 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1020 Called when a client types 'kill' in the console
1024 .float clientkill_nexttime;
1025 void ClientKill_Now_TeamChange()
1027 if(self.killindicator_teamchange == -1)
1029 JoinBestTeam( self, FALSE, TRUE );
1031 else if(self.killindicator_teamchange == -2)
1036 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1037 PutObserverInServer();
1040 SV_ChangeTeam(self.killindicator_teamchange - 1);
1043 void ClientKill_Now()
1047 vehicles_exit(VHEF_RELESE);
1048 if(!self.killindicator_teamchange)
1050 self.vehicle_health = -1;
1051 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1055 if(self.killindicator && !wasfreed(self.killindicator))
1056 remove(self.killindicator);
1058 self.killindicator = world;
1060 if(self.killindicator_teamchange)
1061 ClientKill_Now_TeamChange();
1064 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1066 // now I am sure the player IS dead
1068 void KillIndicator_Think()
1072 self.owner.killindicator = world;
1077 if (self.owner.alpha < 0 && !self.owner.vehicle)
1079 self.owner.killindicator = world;
1087 ClientKill_Now(); // no oldself needed
1090 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1092 self.nextthink = time + 1;
1098 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1099 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1102 { Send_Notification(NOTIF_ONE, self.owner, MSG_ANNCE, Announcer_PickNumber(self.cnt)); }
1104 self.nextthink = time + 1;
1109 float clientkilltime;
1110 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1119 killtime = autocvar_g_balance_kill_delay;
1121 if(g_race_qualifying || g_cts)
1124 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1126 remove(self.killindicator);
1127 self.killindicator = world;
1129 ClientKill_Now(); // allow instant kill in this case
1133 self.killindicator_teamchange = targetteam;
1135 if(!self.killindicator)
1137 if(self.deadflag == DEAD_NO)
1139 killtime = max(killtime, self.clientkill_nexttime - time);
1140 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1143 if(killtime <= 0 || self.classname != "player" || self.deadflag != DEAD_NO)
1149 starttime = max(time, clientkilltime);
1151 self.killindicator = spawn();
1152 self.killindicator.owner = self;
1153 self.killindicator.scale = 0.5;
1154 setattachment(self.killindicator, self, "");
1155 setorigin(self.killindicator, '0 0 52');
1156 self.killindicator.think = KillIndicator_Think;
1157 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1158 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1159 self.killindicator.cnt = ceil(killtime);
1160 self.killindicator.count = bound(0, ceil(killtime), 10);
1161 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1163 for(e = world; (e = find(e, classname, "body")) != world; )
1167 e.killindicator = spawn();
1168 e.killindicator.owner = e;
1169 e.killindicator.scale = 0.5;
1170 setattachment(e.killindicator, e, "");
1171 setorigin(e.killindicator, '0 0 52');
1172 e.killindicator.think = KillIndicator_Think;
1173 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1174 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1175 e.killindicator.cnt = ceil(killtime);
1180 if(self.killindicator)
1182 if(targetteam == 0) // just die
1184 self.killindicator.colormod = '0 0 0';
1185 if(clienttype(self) == CLIENTTYPE_REAL)
1186 if(self.killindicator.cnt > 0)
1187 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SUICIDE, self.killindicator.cnt);
1189 else if(targetteam == -1) // auto
1191 self.killindicator.colormod = '0 1 0';
1192 if(clienttype(self) == CLIENTTYPE_REAL)
1193 if(self.killindicator.cnt > 0)
1194 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_AUTO, self.killindicator.cnt);
1196 else if(targetteam == -2) // spectate
1198 self.killindicator.colormod = '0.5 0.5 0.5';
1199 if(clienttype(self) == CLIENTTYPE_REAL)
1200 if(self.killindicator.cnt > 0)
1201 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_TEAMCHANGE_SPECTATE, self.killindicator.cnt);
1205 self.killindicator.colormod = Team_ColorRGB(targetteam);
1206 if(clienttype(self) == CLIENTTYPE_REAL)
1207 if(self.killindicator.cnt > 0)
1208 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
1214 void ClientKill (void)
1219 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1223 else if(self.freezetag_frozen)
1228 ClientKill_TeamChange(0);
1231 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1233 e.killindicator = spawn();
1234 e.killindicator.owner = e;
1235 e.killindicator.think = KillIndicator_Think;
1236 e.killindicator.nextthink = time + (e.lip) * 0.05;
1237 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1238 e.killindicator.health = 1; // this is used to indicate that it should be silent
1242 void FixClientCvars(entity e)
1244 // send prediction settings to the client
1245 stuffcmd(e, "\nin_bindmap 0 0\n");
1247 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1248 if(autocvar_g_antilag == 3) // client side hitscan
1249 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1250 if(autocvar_sv_gentle)
1251 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1253 * we no longer need to stuff this. Remove this comment block if you feel
1254 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1255 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1256 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1257 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1258 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1259 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1260 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1261 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1262 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1263 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1264 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1265 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1266 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1267 stuffcmd(e, "cl_movement_edgefriction 1\n");
1271 float PlayerInIDList(entity p, string idlist)
1276 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1277 if not(p.crypto_idfp)
1280 // this function allows abbreviated player IDs too!
1281 n = tokenize_console(idlist);
1282 for(i = 0; i < n; ++i)
1285 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1296 Called when a client connects to the server
1299 void DecodeLevelParms (void);
1300 //void dom_player_join_team(entity pl);
1301 void set_dom_state(entity e);
1302 void ClientConnect (void)
1306 if(self.flags & FL_CLIENT)
1308 print("Warning: ClientConnect, but already connected!\n");
1312 if(Ban_MaybeEnforceBanOnce(self))
1318 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
1321 self.classname = "player_joining";
1323 self.flags = FL_CLIENT;
1324 self.version_nagtime = time + 10 + random() * 10;
1328 dprint("BUG player count is lower than zero, this cannot happen!\n");
1332 PlayerScore_Attach(self);
1333 ClientData_Attach();
1334 accuracy_init(self);
1336 bot_clientconnect();
1342 race_PreSpawnObserver();
1344 // identify the right forced team
1345 if(autocvar_g_campaign)
1347 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1349 switch(autocvar_g_campaign_forceteam)
1351 case 1: self.team_forced = NUM_TEAM_1; break;
1352 case 2: self.team_forced = NUM_TEAM_2; break;
1353 case 3: self.team_forced = NUM_TEAM_3; break;
1354 case 4: self.team_forced = NUM_TEAM_4; break;
1355 default: self.team_forced = 0;
1359 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1360 self.team_forced = NUM_TEAM_1;
1361 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1362 self.team_forced = NUM_TEAM_2;
1363 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1364 self.team_forced = NUM_TEAM_3;
1365 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1366 self.team_forced = NUM_TEAM_4;
1367 else if(autocvar_g_forced_team_otherwise == "red")
1368 self.team_forced = NUM_TEAM_1;
1369 else if(autocvar_g_forced_team_otherwise == "blue")
1370 self.team_forced = NUM_TEAM_2;
1371 else if(autocvar_g_forced_team_otherwise == "yellow")
1372 self.team_forced = NUM_TEAM_3;
1373 else if(autocvar_g_forced_team_otherwise == "pink")
1374 self.team_forced = NUM_TEAM_4;
1375 else if(autocvar_g_forced_team_otherwise == "spectate")
1376 self.team_forced = -1;
1377 else if(autocvar_g_forced_team_otherwise == "spectator")
1378 self.team_forced = -1;
1380 self.team_forced = 0;
1383 if(self.team_forced > 0)
1384 self.team_forced = 0;
1386 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1388 if(autocvar_g_campaign || self.team_forced < 0) {
1389 self.classname = "observer";
1393 if(autocvar_g_balance_teams)
1395 self.classname = "player";
1396 campaign_bots_may_start = 1;
1400 self.classname = "observer"; // do it anyway
1405 self.classname = "player";
1406 campaign_bots_may_start = 1;
1410 self.playerid = (playerid_last = playerid_last + 1);
1412 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1414 if(clienttype(self) == CLIENTTYPE_BOT)
1415 PlayerStats_AddPlayer(self);
1417 if(autocvar_sv_eventlog)
1418 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1420 LogTeamchange(self.playerid, self.team, 1);
1422 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1424 self.netname_previous = strzone(self.netname);
1426 if((self.classname == STR_PLAYER && teamplay))
1427 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
1429 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
1431 stuffcmd(self, strcat(clientstuff, "\n"));
1432 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1434 FixClientCvars(self);
1436 // spawnfunc_waypoint sprites
1437 WaypointSprite_InitClient(self);
1439 // Wazat's grappling hook
1440 SetGrappleHookBindings();
1442 // get version info from player
1443 stuffcmd(self, "cmd clientversion $gameversion\n");
1445 // get other cvars from player
1448 // notify about available teams
1451 CheckAllowedTeams(self);
1452 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1453 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1456 stuffcmd(self, "set _teams_available 0\n");
1460 self.classname = "observer";
1462 Spawnqueue_Insert(self);
1467 bot_relinkplayerlist();
1469 self.spectatortime = time;
1472 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1475 self.jointime = time;
1476 self.allowed_timeouts = autocvar_sv_timeout_number;
1478 if(clienttype(self) == CLIENTTYPE_REAL)
1480 if(!autocvar_g_campaign)
1482 self.motd_actived_time = -1;
1483 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
1486 if(autocvar_g_bugrigs || WEPSET_EQ_AW(g_weaponarena_weapons, WEP_TUBA))
1487 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1490 if(!sv_foginterval && world.fog != "")
1491 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1493 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1495 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1496 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1499 self.hitplotfh = -1;
1501 if(g_race || g_cts) {
1509 race_send_recordtime(MSG_ONE);
1510 race_send_speedaward(MSG_ONE);
1512 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1513 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1514 race_send_speedaward_alltimebest(MSG_ONE);
1517 for (i = 1; i <= RANKINGS_CNT; ++i) {
1518 race_SendRankings(i, 0, 0, MSG_ONE);
1521 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1522 send_CSQC_teamnagger();
1526 CSQCMODEL_AUTOINIT();
1528 self.model_randomizer = random();
1530 if(clienttype(self) != CLIENTTYPE_REAL)
1535 MUTATOR_CALLHOOK(ClientConnect);
1541 Called when a client disconnects from the server
1544 .entity chatbubbleentity;
1546 void ClientDisconnect (void)
1549 vehicles_exit(VHEF_RELESE);
1551 if not(self.flags & FL_CLIENT)
1553 print("Warning: ClientDisconnect without ClientConnect\n");
1557 PlayerStats_AddGlobalInfo(self);
1559 CheatShutdownClient();
1561 if(self.hitplotfh >= 0)
1563 fclose(self.hitplotfh);
1564 self.hitplotfh = -1;
1568 anticheat_shutdown();
1570 playerdemo_shutdown();
1572 bot_clientdisconnect();
1577 if(autocvar_sv_eventlog)
1578 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1580 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
1582 MUTATOR_CALLHOOK(ClientDisconnect);
1584 Portal_ClearAll(self);
1586 RemoveGrapplingHook(self);
1588 // Here, everything has been done that requires this player to be a client.
1590 self.flags &~= FL_CLIENT;
1592 if (self.chatbubbleentity)
1593 remove (self.chatbubbleentity);
1595 if (self.killindicator)
1596 remove (self.killindicator);
1598 WaypointSprite_PlayerGone();
1600 bot_relinkplayerlist();
1604 Spawnqueue_Unmark(self);
1605 Spawnqueue_Remove(self);
1608 accuracy_free(self);
1609 ClientData_Detach();
1610 PlayerScore_Detach(self);
1612 if(self.netname_previous)
1613 strunzone(self.netname_previous);
1614 if(self.clientstatus)
1615 strunzone(self.clientstatus);
1616 if(self.weaponorder_byimpulse)
1617 strunzone(self.weaponorder_byimpulse);
1619 ClearPlayerSounds();
1622 remove(self.personal);
1632 void ChatBubbleThink()
1634 self.nextthink = time;
1635 if ((self.owner.alpha < 0) || self.owner.chatbubbleentity != self)
1637 if(self.owner) // but why can that ever be world?
1638 self.owner.chatbubbleentity = world;
1642 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1644 || self.owner.tetris_on
1647 self.model = self.mdl;
1652 void UpdateChatBubble()
1656 // spawn a chatbubble entity if needed
1657 if (!self.chatbubbleentity)
1659 self.chatbubbleentity = spawn();
1660 self.chatbubbleentity.owner = self;
1661 self.chatbubbleentity.exteriormodeltoclient = self;
1662 self.chatbubbleentity.think = ChatBubbleThink;
1663 self.chatbubbleentity.nextthink = time;
1664 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1665 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1666 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1667 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1668 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1669 self.chatbubbleentity.model = "";
1670 self.chatbubbleentity.effects = EF_LOWPRECISION;
1675 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1676 // added to the model skins
1677 /*void UpdateColorModHack()
1680 c = self.clientcolors & 15;
1681 // LordHavoc: only bothering to support white, green, red, yellow, blue
1682 if (!teamplay) self.colormod = '0 0 0';
1683 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1684 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1685 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1686 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1687 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1688 else self.colormod = '1 1 1';
1693 if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
1695 self.solid = SOLID_NOT;
1696 self.takedamage = DAMAGE_NO;
1697 self.movetype = MOVETYPE_FLY;
1698 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1699 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1700 self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
1701 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1702 if(autocvar_g_respawn_ghosts_maxtime)
1703 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1708 self.effects |= EF_NODRAW; // prevent another CopyBody
1709 PutClientInServer();
1712 void play_countdown(float finished, string samp)
1714 if(clienttype(self) == CLIENTTYPE_REAL)
1715 if(floor(finished - time - frametime) != floor(finished - time))
1716 if(finished - time < 6)
1717 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1720 void player_powerups (void)
1722 // add a way to see what the items were BEFORE all of these checks for the mutator hook
1723 olditems = self.items;
1725 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1726 self.modelflags |= MF_ROCKET;
1728 self.modelflags &~= MF_ROCKET;
1730 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
1732 if(self.alpha < 0 || self.deadflag) // don't apply the flags if the player is gibbed
1735 Fire_ApplyDamage(self);
1736 Fire_ApplyEffect(self);
1740 self.effects |= EF_FULLBRIGHT;
1742 if (self.items & IT_STRENGTH)
1744 play_countdown(self.strength_finished, "misc/poweroff.wav");
1745 if (time > self.strength_finished)
1747 self.alpha = default_player_alpha;
1748 self.exteriorweaponentity.alpha = default_weapon_alpha;
1749 self.items &~= IT_STRENGTH;
1750 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_INVISIBILITY, self.netname);
1751 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
1756 if (time < self.strength_finished)
1758 self.alpha = g_minstagib_invis_alpha;
1759 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1760 self.items |= IT_STRENGTH;
1761 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
1762 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
1766 if (self.items & IT_INVINCIBLE)
1768 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1769 if (time > self.invincible_finished)
1771 self.items = self.items - (self.items & IT_INVINCIBLE);
1772 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SPEED, self.netname);
1773 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
1778 if (time < self.invincible_finished)
1780 self.items = self.items | IT_INVINCIBLE;
1781 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
1782 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
1786 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
1788 if (self.items & IT_STRENGTH)
1790 play_countdown(self.strength_finished, "misc/poweroff.wav");
1791 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1792 if (time > self.strength_finished)
1794 self.items = self.items - (self.items & IT_STRENGTH);
1795 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_STRENGTH, self.netname);
1796 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_STRENGTH);
1801 if (time < self.strength_finished)
1803 self.items = self.items | IT_STRENGTH;
1804 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_STRENGTH, self.netname);
1805 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_STRENGTH);
1808 if (self.items & IT_INVINCIBLE)
1810 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1811 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1812 if (time > self.invincible_finished)
1814 self.items = self.items - (self.items & IT_INVINCIBLE);
1815 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERDOWN_SHIELD, self.netname);
1816 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SHIELD);
1821 if (time < self.invincible_finished)
1823 self.items = self.items | IT_INVINCIBLE;
1824 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SHIELD, self.netname);
1825 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SHIELD);
1828 if (self.items & IT_SUPERWEAPON)
1830 if (!WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1832 self.superweapons_finished = 0;
1833 self.items = self.items - (self.items & IT_SUPERWEAPON);
1834 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_LOST, self.netname);
1835 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
1837 else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
1839 // don't let them run out
1843 play_countdown(self.superweapons_finished, "misc/poweroff.wav");
1844 if (time > self.superweapons_finished)
1846 self.items = self.items - (self.items & IT_SUPERWEAPON);
1847 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1848 //Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_BROKEN, self.netname);
1849 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_BROKEN);
1853 else if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS))
1855 if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
1857 self.items = self.items | IT_SUPERWEAPON;
1858 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_SUPERWEAPON_PICKUP, self.netname);
1859 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_SUPERWEAPON_PICKUP);
1863 self.superweapons_finished = 0;
1864 WEPSET_ANDNOT_EA(self, WEPBIT_SUPERWEAPONS);
1869 self.superweapons_finished = 0;
1873 if(autocvar_g_nodepthtestplayers)
1874 self.effects = self.effects | EF_NODEPTHTEST;
1876 if(autocvar_g_fullbrightplayers)
1877 self.effects = self.effects | EF_FULLBRIGHT;
1879 // midair gamemode: damage only while in the air
1880 // if in midair mode, being on ground grants temporary invulnerability
1881 // (this is so that multishot weapon don't clear the ground flag on the
1882 // first damage in the frame, leaving the player vulnerable to the
1883 // remaining hits in the same frame)
1884 if (self.flags & FL_ONGROUND)
1886 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
1888 if (time >= game_starttime)
1889 if (time < self.spawnshieldtime)
1890 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1892 MUTATOR_CALLHOOK(PlayerPowerups);
1895 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1897 if(current > stable)
1899 else if(current > stable - 0.25) // when close enough, "snap"
1902 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1905 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1907 if(current < stable)
1909 else if(current < stable + 0.25) // when close enough, "snap"
1912 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1915 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1917 if(current > rotstable)
1919 if(rotframetime > 0)
1921 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1922 current = max(rotstable, current - rotlinear * rotframetime);
1925 else if(current < regenstable)
1927 if(regenframetime > 0)
1929 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1930 current = min(regenstable, current + regenlinear * regenframetime);
1940 void player_regen (void)
1942 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1943 maxh = autocvar_g_balance_health_rotstable;
1944 maxa = autocvar_g_balance_armor_rotstable;
1945 maxf = autocvar_g_balance_fuel_rotstable;
1946 minh = autocvar_g_balance_health_regenstable;
1947 mina = autocvar_g_balance_armor_regenstable;
1948 minf = autocvar_g_balance_fuel_regenstable;
1949 limith = autocvar_g_balance_health_limit;
1950 limita = autocvar_g_balance_armor_limit;
1951 limitf = autocvar_g_balance_fuel_limit;
1953 max_mod = regen_mod = rot_mod = limit_mod = 1;
1955 maxh = maxh * max_mod;
1956 //maxa = maxa * max_mod;
1957 //maxf = maxf * max_mod;
1958 minh = minh * max_mod;
1959 //mina = mina * max_mod;
1960 //minf = minf * max_mod;
1961 limith = limith * limit_mod;
1962 limita = limita * limit_mod;
1963 //limitf = limitf * limit_mod;
1968 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
1970 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1971 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1973 // if player rotted to death... die!
1975 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1978 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1979 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1982 float zoomstate_set;
1983 void SetZoomState(float z)
1985 if(z != self.zoomstate)
1988 ClientData_Touch(self);
1993 void GetPressedKeys(void) {
1994 MUTATOR_CALLHOOK(GetPressedKeys);
1995 if (self.movement_x > 0) // get if movement keys are pressed
1996 { // forward key pressed
1997 self.pressedkeys |= KEY_FORWARD;
1998 self.pressedkeys &~= KEY_BACKWARD;
2000 else if (self.movement_x < 0)
2001 { // backward key pressed
2002 self.pressedkeys |= KEY_BACKWARD;
2003 self.pressedkeys &~= KEY_FORWARD;
2007 self.pressedkeys &~= KEY_FORWARD;
2008 self.pressedkeys &~= KEY_BACKWARD;
2011 if (self.movement_y > 0)
2012 { // right key pressed
2013 self.pressedkeys |= KEY_RIGHT;
2014 self.pressedkeys &~= KEY_LEFT;
2016 else if (self.movement_y < 0)
2017 { // left key pressed
2018 self.pressedkeys |= KEY_LEFT;
2019 self.pressedkeys &~= KEY_RIGHT;
2023 self.pressedkeys &~= KEY_RIGHT;
2024 self.pressedkeys &~= KEY_LEFT;
2027 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2028 self.pressedkeys |= KEY_JUMP;
2030 self.pressedkeys &~= KEY_JUMP;
2031 if (self.BUTTON_CROUCH)
2032 self.pressedkeys |= KEY_CROUCH;
2034 self.pressedkeys &~= KEY_CROUCH;
2036 if (self.BUTTON_ATCK)
2037 self.pressedkeys |= KEY_ATCK;
2039 self.pressedkeys &~= KEY_ATCK;
2040 if (self.BUTTON_ATCK2)
2041 self.pressedkeys |= KEY_ATCK2;
2043 self.pressedkeys &~= KEY_ATCK2;
2047 ======================
2048 spectate mode routines
2049 ======================
2052 void SpectateCopy(entity spectatee) {
2054 MUTATOR_CALLHOOK(SpectateCopy);
2055 self.armortype = spectatee.armortype;
2056 self.armorvalue = spectatee.armorvalue;
2057 self.ammo_cells = spectatee.ammo_cells;
2058 self.ammo_shells = spectatee.ammo_shells;
2059 self.ammo_nails = spectatee.ammo_nails;
2060 self.ammo_rockets = spectatee.ammo_rockets;
2061 self.ammo_fuel = spectatee.ammo_fuel;
2062 self.clip_load = spectatee.clip_load;
2063 self.clip_size = spectatee.clip_size;
2064 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2065 self.health = spectatee.health;
2067 self.items = spectatee.items;
2068 self.last_pickup = spectatee.last_pickup;
2069 self.hit_time = spectatee.hit_time;
2070 self.metertime = spectatee.metertime;
2071 self.strength_finished = spectatee.strength_finished;
2072 self.invincible_finished = spectatee.invincible_finished;
2073 self.pressedkeys = spectatee.pressedkeys;
2074 WEPSET_COPY_EE(self, spectatee);
2075 self.switchweapon = spectatee.switchweapon;
2076 self.switchingweapon = spectatee.switchingweapon;
2077 self.weapon = spectatee.weapon;
2078 self.nex_charge = spectatee.nex_charge;
2079 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2080 self.hagar_load = spectatee.hagar_load;
2081 self.minelayer_mines = spectatee.minelayer_mines;
2082 self.punchangle = spectatee.punchangle;
2083 self.view_ofs = spectatee.view_ofs;
2084 self.velocity = spectatee.velocity;
2085 self.dmg_take = spectatee.dmg_take;
2086 self.dmg_save = spectatee.dmg_save;
2087 self.dmg_inflictor = spectatee.dmg_inflictor;
2088 self.v_angle = spectatee.v_angle;
2089 self.angles = spectatee.v_angle;
2090 self.stat_respawn_time = spectatee.stat_respawn_time;
2091 if(!self.BUTTON_USE)
2092 self.fixangle = TRUE;
2093 setorigin(self, spectatee.origin);
2094 setsize(self, spectatee.mins, spectatee.maxs);
2095 SetZoomState(spectatee.zoomstate);
2097 anticheat_spectatecopy(spectatee);
2098 self.hud = spectatee.hud;
2099 if(spectatee.vehicle)
2101 self.fixangle = FALSE;
2102 //self.velocity = spectatee.vehicle.velocity;
2103 self.vehicle_health = spectatee.vehicle_health;
2104 self.vehicle_shield = spectatee.vehicle_shield;
2105 self.vehicle_energy = spectatee.vehicle_energy;
2106 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2107 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2108 self.vehicle_reload1 = spectatee.vehicle_reload1;
2109 self.vehicle_reload2 = spectatee.vehicle_reload2;
2113 WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
2114 WriteAngle(MSG_ONE, spectatee.v_angle_x);
2115 WriteAngle(MSG_ONE, spectatee.v_angle_y);
2116 WriteAngle(MSG_ONE, spectatee.v_angle_z);
2118 //WriteByte (MSG_ONE, SVC_SETVIEW);
2119 // WriteEntity(MSG_ONE, self);
2120 //makevectors(spectatee.v_angle);
2121 //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
2125 float SpectateUpdate() {
2129 if (self == self.enemy)
2132 if(self.enemy.classname != "player")
2135 SpectateCopy(self.enemy);
2141 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2142 entity CA_SpectateNext(entity start) {
2143 if (start.team == self.team) {
2148 // continue from current player
2149 while(other && other.team != self.team) {
2150 other = find(other, classname, "player");
2154 // restart from begining
2155 other = find(other, classname, "player");
2156 while(other && other.team != self.team) {
2157 other = find(other, classname, "player");
2164 float SpectateNext(entity _prefer) {
2169 other = find(self.enemy, classname, "player");
2171 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2172 // CA and ca players when spectating enemies is forbidden
2173 other = CA_SpectateNext(other);
2175 // other modes and ca spectators or spectating enemies is allowed
2177 other = find(other, classname, "player");
2183 if(self.enemy.classname == "player") {
2184 /*if(self.enemy.vehicle)
2188 WriteByte(MSG_ONE, SVC_SETVIEW);
2189 WriteEntity(MSG_ONE, self.enemy);
2190 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2192 self.movetype = MOVETYPE_NONE;
2193 accuracy_resend(self);
2198 WriteByte(MSG_ONE, SVC_SETVIEW);
2199 WriteEntity(MSG_ONE, self.enemy);
2200 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2201 self.movetype = MOVETYPE_NONE;
2202 accuracy_resend(self);
2204 if(!SpectateUpdate())
2205 PutObserverInServer();
2215 ShowRespawnCountdown()
2217 Update a respawn countdown display.
2220 void ShowRespawnCountdown()
2223 if(self.deadflag == DEAD_NO) // just respawned?
2227 number = ceil(self.respawn_time - time);
2230 if(number <= self.respawn_countdown)
2232 self.respawn_countdown = number - 1;
2233 if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2234 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(number));
2239 void LeaveSpectatorMode()
2241 if(nJoinAllowed(self))
2243 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
2245 self.classname = "player";
2247 if(autocvar_g_campaign || autocvar_g_balance_teams)
2248 { JoinBestTeam(self, FALSE, TRUE); }
2250 if(autocvar_g_campaign)
2251 { campaign_bots_may_start = 1; }
2253 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
2255 PutClientInServer();
2257 if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
2259 else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
2263 // Player may not join because g_maxplayers is set
2264 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT);
2269 * Determines whether the player is allowed to join. This depends on cvar
2270 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2271 * it checks whether the number of currently playing players exceeds g_maxplayers.
2272 * @return int number of free slots for players, 0 if none
2274 float nJoinAllowed(entity ignore) {
2276 // this is called that way when checking if anyone may be able to join (to build qcstatus)
2277 // so report 0 free slots if restricted
2279 if(autocvar_g_forced_team_otherwise == "spectate")
2281 if(autocvar_g_forced_team_otherwise == "spectator")
2285 if(self.team_forced < 0)
2286 return 0; // forced spectators can never join
2288 // TODO simplify this
2290 float totalClients = 0;
2295 if (!autocvar_g_maxplayers)
2296 return maxclients - totalClients;
2298 float currentlyPlaying = 0;
2299 FOR_EACH_REALPLAYER(e)
2300 currentlyPlaying += 1;
2302 if(currentlyPlaying < autocvar_g_maxplayers)
2303 return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
2309 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2310 * g_maxplayers_spectator_blocktime seconds
2312 void checkSpectatorBlock() {
2313 if(self.classname == "spectator" || self.classname == "observer") {
2314 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2315 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_QUIT_KICK_SPECTATING);
2321 void PrintWelcomeMessage()
2323 if(self.motd_actived_time == 0)
2325 if (autocvar_g_campaign) {
2326 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2327 self.motd_actived_time = time;
2328 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
2331 if (self.BUTTON_INFO) {
2332 self.motd_actived_time = time;
2333 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
2337 else if(self.motd_actived_time > 0) // showing MOTD or campaign message
2339 if (autocvar_g_campaign) {
2340 if (self.BUTTON_INFO)
2341 self.motd_actived_time = time;
2342 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2343 self.motd_actived_time = 0;
2344 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2347 if (self.BUTTON_INFO)
2348 self.motd_actived_time = time;
2349 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2350 self.motd_actived_time = 0;
2351 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2355 else //if(self.motd_actived_time < 0) // just connected, motd is active
2357 if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
2358 self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
2359 else if(self.motd_actived_time == -2 || IS_PLAYER(self) || time - self.jointime > autocvar_welcome_message_time)
2361 // instanctly hide MOTD
2362 self.motd_actived_time = 0;
2363 Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
2368 void ObserverThink()
2370 float prefered_movetype;
2371 if (self.flags & FL_JUMPRELEASED) {
2372 if (self.BUTTON_JUMP && !self.version_mismatch) {
2373 self.flags &~= FL_JUMPRELEASED;
2374 self.flags |= FL_SPAWNING;
2375 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2376 self.flags &~= FL_JUMPRELEASED;
2377 if(SpectateNext(world) == 1) {
2378 self.classname = "spectator";
2381 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2382 if (self.movetype != prefered_movetype)
2383 self.movetype = prefered_movetype;
2386 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2387 self.flags |= FL_JUMPRELEASED;
2388 if(self.flags & FL_SPAWNING)
2390 self.flags &~= FL_SPAWNING;
2391 LeaveSpectatorMode();
2398 void SpectatorThink()
2400 if (self.flags & FL_JUMPRELEASED) {
2401 if (self.BUTTON_JUMP && !self.version_mismatch) {
2402 self.flags &~= FL_JUMPRELEASED;
2403 self.flags |= FL_SPAWNING;
2404 } else if(self.BUTTON_ATCK) {
2405 self.flags &~= FL_JUMPRELEASED;
2406 if(SpectateNext(world) == 1) {
2407 self.classname = "spectator";
2409 self.classname = "observer";
2410 PutClientInServer();
2412 } else if (self.BUTTON_ATCK2) {
2413 self.flags &~= FL_JUMPRELEASED;
2414 self.classname = "observer";
2415 PutClientInServer();
2417 if(!SpectateUpdate())
2418 PutObserverInServer();
2421 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2422 self.flags |= FL_JUMPRELEASED;
2423 if(self.flags & FL_SPAWNING)
2425 self.flags &~= FL_SPAWNING;
2426 LeaveSpectatorMode();
2430 if(!SpectateUpdate())
2431 PutObserverInServer();
2434 self.flags |= FL_CLIENT | FL_NOTARGET;
2439 if(self.classname != "player")
2444 vehicles_exit(VHEF_NORMAL);
2448 // a use key was pressed; call handlers
2449 MUTATOR_CALLHOOK(PlayerUseKey);
2456 Called every frame for each client before the physics are run
2459 .float usekeypressed;
2460 void() nexball_setstatus;
2462 void PlayerPreThink (void)
2464 WarpZone_PlayerPhysics_FixVAngle();
2466 self.stat_game_starttime = game_starttime;
2467 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2468 self.stat_leadlimit = autocvar_leadlimit;
2470 if(g_arena || (g_ca && !allowed_to_spawn))
2471 self.stat_respawn_time = 0;
2473 self.stat_respawn_time = self.respawn_time;
2477 // physics frames: update anticheat stuff
2478 anticheat_prethink();
2481 if(blockSpectators && frametime)
2482 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2483 checkSpectatorBlock();
2487 if(self.netname_previous != self.netname)
2489 if(autocvar_sv_eventlog)
2490 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2491 if(self.netname_previous)
2492 strunzone(self.netname_previous);
2493 self.netname_previous = strzone(self.netname);
2497 if(self.version_nagtime)
2498 if(self.cvar_g_xonoticversion)
2499 if(time > self.version_nagtime)
2501 // don't notify git users
2502 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2504 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2506 // notify release users if connecting to git
2507 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2508 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2513 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2516 // give users new version
2517 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2518 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2522 // notify users about old server version
2523 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2524 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, self.cvar_g_xonoticversion);
2528 self.version_nagtime = 0;
2532 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2534 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_GODMODE_OFF, self.max_armorvalue);
2535 self.max_armorvalue = 0;
2539 if (TetrisPreFrame())
2543 MUTATOR_CALLHOOK(PlayerPreThink);
2545 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2547 if(self.BUTTON_USE && !self.usekeypressed)
2549 self.usekeypressed = self.BUTTON_USE;
2552 if(clienttype(self) == CLIENTTYPE_REAL)
2553 PrintWelcomeMessage();
2555 if(self.classname == "player") {
2557 CheckRules_Player();
2559 if (intermission_running)
2561 IntermissionThink (); // otherwise a button could be missed between
2562 return; // the think tics
2565 //don't allow the player to turn around while game is paused!
2566 if(timeout_status == TIMEOUT_ACTIVE) {
2567 // FIXME turn this into CSQC stuff
2568 self.v_angle = self.lastV_angle;
2569 self.angles = self.lastV_angle;
2570 self.fixangle = TRUE;
2575 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2577 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2578 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2579 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2581 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2583 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2584 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2585 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2589 self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2595 minstagib_ammocheck();
2597 if (self.deadflag != DEAD_NO)
2599 float button_pressed, force_respawn;
2600 if(self.personal && g_race_qualifying)
2602 if(time > self.respawn_time)
2604 self.respawn_time = time + 1; // only retry once a second
2613 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2614 force_respawn = (g_ca || g_cts || autocvar_g_forced_respawn);
2615 if (self.deadflag == DEAD_DYING)
2618 self.deadflag = DEAD_RESPAWNING;
2619 else if(!button_pressed)
2620 self.deadflag = DEAD_DEAD;
2622 else if (self.deadflag == DEAD_DEAD)
2625 self.deadflag = DEAD_RESPAWNABLE;
2627 else if (self.deadflag == DEAD_RESPAWNABLE)
2630 self.deadflag = DEAD_RESPAWNING;
2632 else if (self.deadflag == DEAD_RESPAWNING)
2634 if(time > self.respawn_time)
2636 self.respawn_time = time + 1; // only retry once a second
2640 ShowRespawnCountdown();
2643 // if respawning, invert stat_respawn_time to indicate this, the client translates it
2644 if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
2645 self.stat_respawn_time *= -1;
2650 self.prevorigin = self.origin;
2652 float do_crouch = self.BUTTON_CROUCH;
2655 if(self.health <= g_bloodloss)
2659 if(self.freezetag_frozen)
2661 if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
2669 self.view_ofs = PL_CROUCH_VIEW_OFS;
2670 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2671 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2678 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2679 if (!trace_startsolid)
2681 self.crouch = FALSE;
2682 self.view_ofs = PL_VIEW_OFS;
2683 setsize (self, PL_MIN, PL_MAX);
2688 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2690 if(self.bloodloss_timer < time)
2692 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2693 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2699 GrapplingHookFrame();
2701 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2704 self.items &~= self.items_added;
2708 self.items_added = 0;
2709 if(self.items & IT_JETPACK)
2710 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2711 self.items_added |= IT_FUEL;
2713 self.items |= self.items_added;
2718 // rot nex charge to the charge limit
2719 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
2720 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
2726 nexball_setstatus();
2729 secrets_setstatus();
2731 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
2733 //self.angles_y=self.v_angle_y + 90; // temp
2734 } else if(gameover) {
2735 if (intermission_running)
2736 IntermissionThink (); // otherwise a button could be missed between
2738 } else if(self.classname == "observer") {
2740 } else if(self.classname == "spectator") {
2745 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
2747 float oldspectatee_status;
2748 oldspectatee_status = self.spectatee_status;
2749 if(self.classname == "spectator")
2750 self.spectatee_status = num_for_edict(self.enemy);
2751 else if(self.classname == "observer")
2752 self.spectatee_status = num_for_edict(self);
2754 self.spectatee_status = 0;
2755 if(self.spectatee_status != oldspectatee_status)
2757 ClientData_Touch(self);
2759 race_InitSpectator();
2762 if(self.teamkill_soundtime)
2763 if(time > self.teamkill_soundtime)
2765 self.teamkill_soundtime = 0;
2767 entity oldpusher, oldself;
2769 oldself = self; self = self.teamkill_soundsource;
2770 oldpusher = self.pusher; self.pusher = oldself;
2772 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2774 self.pusher = oldpusher;
2778 if(self.taunt_soundtime)
2779 if(time > self.taunt_soundtime)
2781 self.taunt_soundtime = 0;
2782 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
2785 target_voicescript_next(self);
2787 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
2789 self.clip_load = self.clip_size = 0;
2792 float isInvisibleString(string s)
2795 s = strdecolorize(s);
2796 for((i = 0), (n = strlen(s)); i < n; ++i)
2804 case 192: // charmap space
2805 if (!autocvar_utf8_enable)
2808 case 160: // space in unicode fonts
2809 case 0xE000 + 192: // utf8 charmap space
2810 if (autocvar_utf8_enable)
2823 Called every frame for each client after the physics are run
2826 .float idlekick_lasttimeleft;
2827 void PlayerPostThink (void)
2829 // Savage: Check for nameless players
2830 if (isInvisibleString(self.netname)) {
2831 self.netname = "Player";
2832 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
2835 if(sv_maxidle && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2837 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
2839 if(self.idlekick_lasttimeleft) { self.idlekick_lasttimeleft = 0; }
2844 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2845 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
2847 if(!self.idlekick_lasttimeleft)
2848 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
2852 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_KICK_IDLING, self.netname);
2856 else if(timeleft <= 10)
2858 if(timeleft != self.idlekick_lasttimeleft)
2859 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, Announcer_PickNumber(timeleft));
2860 self.idlekick_lasttimeleft = timeleft;
2866 if(self.impulse == 100)
2868 if (!TetrisPostFrame())
2874 //CheckPlayerJump();
2876 if(self.classname == "player") {
2877 CheckRules_Player();
2881 if (intermission_running)
2882 return; // intermission or finale
2892 for(i = 0; i < 1000; ++i)
2895 end = self.origin + '0 0 1024' + 512 * randomvec();
2896 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2897 if(trace_fraction < 1)
2898 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2900 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2906 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2908 if(self.waypointsprite_attachedforcarrier)
2909 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
2913 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
2915 if not(self.stored_netname)
2916 self.stored_netname = strzone(uid2name(self.crypto_idfp));
2917 if(self.stored_netname != self.netname)
2919 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
2920 strunzone(self.stored_netname);
2921 self.stored_netname = strzone(self.netname);
2927 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
2930 CSQCMODEL_AUTOUPDATE();