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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
1 #include "sv_cmd.qh"
2 #include "_mod.qh"
3
4 #include <common/effects/all.qh>
5
6 #include "banning.qh"
7 #include "cmd.qh"
8 #include "common.qh"
9 #include "getreplies.qh"
10 #include "radarmap.qh"
11
12 #include "../anticheat.qh"
13 #include "../campaign.qh"
14 #include "../client.qh"
15 #include "../player.qh"
16 #include "../g_world.qh"
17 #include "../ipban.qh"
18 #include "../playerdemo.qh"
19 #include "../teamplay.qh"
20
21 #include "../bot/api.qh"
22
23 #include <server/mutators/_mod.qh>
24 #include <common/gamemodes/_mod.qh>
25
26 #include <common/constants.qh>
27 #include <common/net_linked.qh>
28 #include <common/mapinfo.qh>
29 #include <common/notifications/all.qh>
30 #include <common/teams.qh>
31 #include <common/util.qh>
32
33 #include <common/monsters/sv_monsters.qh>
34
35 //  used by GameCommand_make_mapinfo()
36 void make_mapinfo_Think(entity this)
37 {
38         if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
39         {
40                 LOG_INFO("Done rebuiling mapinfos.");
41                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
42                 delete(this);
43         }
44         else
45         {
46                 setthink(this, make_mapinfo_Think);
47                 this.nextthink = time;
48         }
49 }
50
51 //  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
52 void changematchtime(float delta, float mi, float ma)
53 {
54         float cur;
55         float update;
56         float lim;
57
58         if (delta == 0) return;
59         if (autocvar_timelimit < 0) return;
60
61         if (mi <= 10) mi = 10;  // at least ten sec in the future
62         cur = time - game_starttime;
63         if (cur > 0) mi += cur; // from current time!
64
65         lim = autocvar_timelimit * 60;
66
67         if (delta > 0)
68         {
69                 if (lim == 0) return; // cannot increase any further
70                 else if (lim < ma) update = min(ma, lim + delta);
71                 else                  // already above maximum: FAIL
72                         return;
73         }
74         else
75         {
76                 if (lim == 0)      // infinite: try reducing to max, if we are allowed to
77                         update = max(mi, ma);
78                 else if (lim > mi) // above minimum: decrease
79                         update = max(mi, lim + delta);
80                 else               // already below minimum: FAIL
81                         return;
82         }
83
84         cvar_set("timelimit", ftos(update / 60));
85 }
86
87
88 // =======================
89 //  Command Sub-Functions
90 // =======================
91
92 void GameCommand_adminmsg(float request, float argc)
93 {
94         switch (request)
95         {
96                 case CMD_REQUEST_COMMAND:
97                 {
98                         entity client;
99                         float accepted;
100
101                         string targets = strreplace(",", " ", argv(1));
102                         string original_targets = strreplace(" ", ", ", targets);
103                         string admin_message = argv(2);
104                         float infobartime = stof(argv(3));
105
106                         string successful, t;
107                         successful = string_null;
108
109                         if ((targets) && (admin_message))
110                         {
111                                 for ( ; targets; )
112                                 {
113                                         t = car(targets);
114                                         targets = cdr(targets);
115
116                                         // Check to see if the player is a valid target
117                                         client = GetFilteredEntity(t);
118                                         accepted = VerifyClientEntity(client, true, false);
119
120                                         if (accepted <= 0)
121                                         {
122                                                 LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
123                                                 continue;
124                                         }
125
126                                         // send the centerprint/console print or infomessage
127                                         if (infobartime)
128                                         {
129                                                 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
130                                         }
131                                         else
132                                         {
133                                                 centerprint(client, strcat("^3", GetCallerName(NULL), ":\n^7", admin_message));
134                                                 sprint(client, strcat("\{1}\{13}^3", GetCallerName(NULL), "^7: ", admin_message, "\n"));
135                                         }
136
137                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
138                                         LOG_TRACE("Message sent to ", playername(client, false));
139                                         continue;
140                                 }
141
142                                 if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
143                                 else LOG_INFO("No players given (", original_targets, ") could receive the message.");
144
145                                 return;
146                         }
147                 }
148
149                 default:
150                         LOG_INFO("Incorrect parameters for ^2adminmsg^7");
151                 case CMD_REQUEST_USAGE:
152                 {
153                         LOG_INFO("Usage:^3 sv_cmd adminmsg clients \"message\" [infobartime]");
154                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
155                         LOG_INFO("  If infobartime is provided, the message will be sent to infobar.");
156                         LOG_INFO("  Otherwise, it will just be sent as a centerprint message.");
157                         LOG_INFO("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10");
158                         LOG_INFO("          adminmsg 2,5 \"this message will be a centerprint\"");
159                         return;
160                 }
161         }
162 }
163
164 void GameCommand_allready(float request)
165 {
166         switch (request)
167         {
168                 case CMD_REQUEST_COMMAND:
169                 {
170                         ReadyRestart();
171                         return;
172                 }
173
174                 default:
175                 case CMD_REQUEST_USAGE:
176                 {
177                         LOG_INFO("Usage:^3 sv_cmd allready");
178                         LOG_INFO("  No arguments required.");
179                         return;
180                 }
181         }
182 }
183
184 void GameCommand_allspec(float request, float argc)
185 {
186         switch (request)
187         {
188                 case CMD_REQUEST_COMMAND:
189                 {
190                         string reason = argv(1);
191                         int n = 0;
192                         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
193                                 if (it.caplayer) it.caplayer = 0;
194                                 PutObserverInServer(it);
195                                 ++n;
196                         });
197                         if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
198                         else   LOG_INFO("No players found to spectate.");
199                         return;
200                 }
201
202                 default:
203                 case CMD_REQUEST_USAGE:
204                 {
205                         LOG_INFO("Usage:^3 sv_cmd allspec [reason]");
206                         LOG_INFO("  Where 'reason' is an optional argument for explanation of allspec command.");
207                         LOG_INFO("See also: ^2moveplayer, shuffleteams^7");
208                         return;
209                 }
210         }
211 }
212
213 void GameCommand_anticheat(float request, float argc)
214 {
215         switch (request)
216         {
217                 case CMD_REQUEST_COMMAND:
218                 {
219                         entity client = GetIndexedEntity(argc, 1);
220                         float accepted = VerifyClientEntity(client, false, false);
221
222                         if (accepted > 0)
223                         {
224                                 anticheat_report_to_eventlog(client);
225                                 return;
226                         }
227                         else
228                         {
229                                 LOG_INFO("anticheat: ", GetClientErrorString(accepted, argv(1)), ".");
230                         }
231                 }
232
233                 default:
234                         LOG_INFO("Incorrect parameters for ^2anticheat^7");
235                 case CMD_REQUEST_USAGE:
236                 {
237                         LOG_INFO("Usage:^3 sv_cmd anticheat client");
238                         LOG_INFO("  'client' is the entity number or name of the player.");
239                         return;
240                 }
241         }
242 }
243
244 void GameCommand_bbox(float request)
245 {
246         switch (request)
247         {
248                 case CMD_REQUEST_COMMAND:
249                 {
250                         vector size_min = '0 0 0';
251                         vector size_max = '0 0 0';
252                         tracebox('1 0 0' * world.absmin.x,
253                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
254                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
255                                 '1 0 0' * world.absmax.x,
256                                 MOVE_WORLDONLY,
257                                 NULL);
258                         size_min.x = (trace_startsolid) ? world.absmin.x : trace_endpos.x;
259
260                         tracebox('0 1 0' * world.absmin.y,
261                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
262                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
263                                 '0 1 0' * world.absmax.y,
264                                 MOVE_WORLDONLY,
265                                 NULL);
266                         size_min.y = (trace_startsolid) ? world.absmin.y : trace_endpos.y;
267
268                         tracebox('0 0 1' * world.absmin.z,
269                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
270                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
271                                 '0 0 1' * world.absmax.z,
272                                 MOVE_WORLDONLY,
273                                 NULL);
274                         size_min.z = (trace_startsolid) ? world.absmin.z : trace_endpos.z;
275
276                         tracebox('1 0 0' * world.absmax.x,
277                                 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
278                                 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
279                                 '1 0 0' * world.absmin.x,
280                                 MOVE_WORLDONLY,
281                                 NULL);
282                         size_max.x = (trace_startsolid) ? world.absmax.x : trace_endpos.x;
283
284                         tracebox('0 1 0' * world.absmax.y,
285                                 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
286                                 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
287                                 '0 1 0' * world.absmin.y,
288                                 MOVE_WORLDONLY,
289                                 NULL);
290                         size_max.y = (trace_startsolid) ? world.absmax.y : trace_endpos.y;
291
292                         tracebox('0 0 1' * world.absmax.z,
293                                 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
294                                 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
295                                 '0 0 1' * world.absmin.z,
296                                 MOVE_WORLDONLY,
297                                 NULL);
298                         size_max.z = (trace_startsolid) ? world.absmax.z : trace_endpos.z;
299
300                         LOG_INFOF("Original size: %v %v", world.absmin, world.absmax);
301                         LOG_INFOF("Currently set size: %v %v", world.mins, world.maxs);
302                         LOG_INFOF("Solid bounding box size: %v %v", size_min, size_max);
303                         return;
304                 }
305
306                 default:
307                 case CMD_REQUEST_USAGE:
308                 {
309                         LOG_INFO("Usage:^3 sv_cmd bbox");
310                         LOG_INFO("  No arguments required.");
311                         LOG_INFO("See also: ^2gettaginfo, trace^7");
312                         return;
313                 }
314         }
315 }
316
317 void GameCommand_bot_cmd(float request, float argc, string command)
318 {
319         switch (request)
320         {
321                 case CMD_REQUEST_COMMAND:
322                 {
323                         entity bot;
324
325                         if (argv(1) == "reset")
326                         {
327                                 bot_resetqueues();
328                                 return;
329                         }
330                         else if (argv(1) == "setbots")
331                         {
332                                 cvar_settemp("bot_vs_human", "0");
333                                 cvar_settemp("minplayers", "0");
334                                 cvar_settemp("bot_number", "0");
335                                 bot_fixcount();
336                                 cvar_settemp("bot_number", argv(2));
337                                 if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
338                                 return;
339                         }
340                         else if (argv(1) == "load" && argc == 3)
341                         {
342                                 float fh, i;
343                                 string s;
344                                 fh = fopen(argv(2), FILE_READ);
345                                 if (fh < 0)
346                                 {
347                                         LOG_INFO("cannot open the file");
348                                         return;
349                                 }
350
351                                 i = 0;
352                                 while ((s = fgets(fh)))
353                                 {
354                                         argc = tokenize_console(s);
355
356                                         if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
357                                         {
358                                                 if (argv(2) == "reset")
359                                                 {
360                                                         bot_resetqueues();
361                                                 }
362                                                 else if (argv(2) == "setbots")
363                                                 {
364                                                         cvar_settemp("bot_vs_human", "0");
365                                                         cvar_settemp("minplayers", "0");
366                                                         cvar_settemp("bot_number", "0");
367                                                         bot_fixcount();
368                                                         cvar_settemp("bot_number", argv(3));
369                                                         if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count");
370                                                 }
371                                                 else
372                                                 {
373                                                         if(argv(2) == "*" || argv(2) == "all")
374                                                                 FOREACH_CLIENT(IS_BOT_CLIENT(it), {
375                                                                         bot_queuecommand(it, substring(s, argv_start_index(3), -1));
376                                                                 });
377                                                         else
378                                                         {
379                                                                 bot = find_bot_by_number(stof(argv(2)));
380                                                                 if (bot == NULL) bot = find_bot_by_name(argv(2));
381                                                                 if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
382                                                         }
383                                                 }
384                                         }
385                                         else
386                                         {
387                                                 localcmd(strcat(s, "\n"));
388                                         }
389
390                                         ++i;
391                                 }
392                                 LOG_INFO(ftos(i), " commands read");
393                                 fclose(fh);
394                                 return;
395                         }
396                         else if (argv(1) == "help")
397                         {
398                                 if (argv(2)) bot_cmdhelp(argv(2));
399                                 else bot_list_commands();
400                                 return;
401                         }
402                         else if (argc >= 3)  // this comes last
403                         {
404                                 if(argv(1) == "*" || argv(1) == "all")
405                                 {
406                                         int bot_num = 0;
407                                         FOREACH_CLIENT(IS_BOT_CLIENT(it), {
408                                                 bot_queuecommand(it, substring(command, argv_start_index(2), -1));
409                                                 bot_num++;
410                                         });
411                                         if(bot_num)
412                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")");
413                                         return;
414                                 }
415                                 else
416                                 {
417                                         bot = find_bot_by_number(stof(argv(1)));
418                                         if (bot == NULL) bot = find_bot_by_name(argv(1));
419                                         if (bot)
420                                         {
421                                                 LOG_INFO("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname);
422                                                 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
423                                                 return;
424                                         }
425                                         else
426                                         {
427                                                 LOG_INFO("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?");  // don't return so that usage is shown
428                                         }
429                                 }
430                         }
431                 }
432
433                 default:
434                         LOG_INFO("Incorrect parameters for ^2bot_cmd^7");
435                 case CMD_REQUEST_USAGE:
436                 {
437                         LOG_INFO("Usage:^3 sv_cmd bot_cmd client command [argument]");
438                         LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)");
439                         LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots");
440                         LOG_INFO("  For full list of commands, see bot_cmd help [command].");
441                         LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"");
442                         LOG_INFO("          sv_cmd bot_cmd 1 presskey jump");
443                         LOG_INFO("          sv_cmd bot_cmd * pause");
444                         return;
445                 }
446         }
447 }
448
449 void GameCommand_cointoss(float request, float argc)
450 {
451         switch (request)
452         {
453                 case CMD_REQUEST_COMMAND:
454                 {
455                         string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
456                         string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
457                         string choice = ((random() > 0.5) ? result1 : result2);
458
459                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
460                         return;
461                 }
462
463                 default:
464                 case CMD_REQUEST_USAGE:
465                 {
466                         LOG_INFO("Usage:^3 sv_cmd cointoss [result1 result2]");
467                         LOG_INFO("  Where 'result1' and 'result2' are user created options.");
468                         return;
469                 }
470         }
471 }
472
473 void GameCommand_database(float request, float argc)
474 {
475         switch (request)
476         {
477                 case CMD_REQUEST_COMMAND:
478                 {
479                         if (argc == 3)
480                         {
481                                 if (argv(1) == "save")
482                                 {
483                                         db_save(ServerProgsDB, argv(2));
484                                         LOG_INFO("Copied serverprogs database to '", argv(2), "' in the data directory.");
485                                         return;
486                                 }
487                                 else if (argv(1) == "dump")
488                                 {
489                                         db_dump(ServerProgsDB, argv(2));
490                                         LOG_INFO("DB dumped.");  // wtf does this do?
491                                         return;
492                                 }
493                                 else if (argv(1) == "load")
494                                 {
495                                         db_close(ServerProgsDB);
496                                         ServerProgsDB = db_load(argv(2));
497                                         LOG_INFO("Loaded '", argv(2), "' as new serverprogs database.");
498                                         return;
499                                 }
500                         }
501                 }
502
503                 default:
504                         LOG_INFO("Incorrect parameters for ^2database^7");
505                 case CMD_REQUEST_USAGE:
506                 {
507                         LOG_INFO("Usage:^3 sv_cmd database action filename");
508                         LOG_INFO("  Where 'action' is the command to complete,");
509                         LOG_INFO("  and 'filename' is what it acts upon.");
510                         LOG_INFO("  Full list of commands here: \"save, dump, load.\"");
511                         return;
512                 }
513         }
514 }
515
516 void GameCommand_defer_clear(float request, float argc)
517 {
518         switch (request)
519         {
520                 case CMD_REQUEST_COMMAND:
521                 {
522                         entity client;
523                         float accepted;
524
525                         if (argc >= 2)
526                         {
527                                 client = GetIndexedEntity(argc, 1);
528                                 accepted = VerifyClientEntity(client, true, false);
529
530                                 if (accepted > 0)
531                                 {
532                                         stuffcmd(client, "defer clear\n");
533                                         LOG_INFO("defer clear stuffed to ", playername(client, false));
534                                 }
535                                 else { LOG_INFO("defer_clear: ", GetClientErrorString(accepted, argv(1)), "."); }
536
537                                 return;
538                         }
539                 }
540
541                 default:
542                         LOG_INFO("Incorrect parameters for ^2defer_clear^7");
543                 case CMD_REQUEST_USAGE:
544                 {
545                         LOG_INFO("Usage:^3 sv_cmd defer_clear client");
546                         LOG_INFO("  'client' is the entity number or name of the player.");
547                         LOG_INFO("See also: ^2defer_clear_all^7");
548                         return;
549                 }
550         }
551 }
552
553 void GameCommand_defer_clear_all(float request)
554 {
555         switch (request)
556         {
557                 case CMD_REQUEST_COMMAND:
558                 {
559                         int n = 0;
560                         float argc;
561
562                         FOREACH_CLIENT(true, {
563                                 argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
564                                 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
565                                 ++n;
566                         });
567                         if (n)   LOG_INFO("Successfully stuffed defer clear to all clients (", ftos(n), ")");  // should a message be added if no players were found?
568                         return;
569                 }
570
571                 default:
572                 case CMD_REQUEST_USAGE:
573                 {
574                         LOG_INFO("Usage:^3 sv_cmd defer_clear_all");
575                         LOG_INFO("  No arguments required.");
576                         LOG_INFO("See also: ^2defer_clear^7");
577                         return;
578                 }
579         }
580 }
581
582 void GameCommand_delrec(float request, float argc)  // perhaps merge later with records and printstats and such?
583 {
584         switch (request)
585         {
586                 case CMD_REQUEST_COMMAND:
587                 {
588                         if (argv(1))
589                         {
590                                 if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
591                                 else race_deleteTime(GetMapname(), stof(argv(1)));
592                                 return;
593                         }
594                 }
595
596                 default:
597                         LOG_INFO("Incorrect parameters for ^2delrec^7");
598                 case CMD_REQUEST_USAGE:
599                 {
600                         LOG_INFO("Usage:^3 sv_cmd delrec ranking [map]");
601                         LOG_INFO("  'ranking' is which ranking level to clear up to, ");
602                         LOG_INFO("  it will clear all records up to nth place.");
603                         LOG_INFO("  if 'map' is not provided it will use current map.");
604                         return;
605                 }
606         }
607 }
608
609 void GameCommand_effectindexdump(float request)
610 {
611         switch (request)
612         {
613                 case CMD_REQUEST_COMMAND:
614                 {
615                         float fh, d;
616                         string s;
617
618                         d = db_create();
619                         LOG_INFO("begin of effects list");
620                         db_put(d, "TE_GUNSHOT", "1");
621                         LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
622                         db_put(d, "TE_GUNSHOTQUAD", "1");
623                         LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
624                         db_put(d, "TE_SPIKE", "1");
625                         LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
626                         db_put(d, "TE_SPIKEQUAD", "1");
627                         LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
628                         db_put(d, "TE_SUPERSPIKE", "1");
629                         LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
630                         db_put(d, "TE_SUPERSPIKEQUAD", "1");
631                         LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
632                         db_put(d, "TE_WIZSPIKE", "1");
633                         LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
634                         db_put(d, "TE_KNIGHTSPIKE", "1");
635                         LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
636                         db_put(d, "TE_EXPLOSION", "1");
637                         LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
638                         db_put(d, "TE_EXPLOSIONQUAD", "1");
639                         LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
640                         db_put(d, "TE_TAREXPLOSION", "1");
641                         LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
642                         db_put(d, "TE_TELEPORT", "1");
643                         LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
644                         db_put(d, "TE_LAVASPLASH", "1");
645                         LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
646                         db_put(d, "TE_SMALLFLASH", "1");
647                         LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
648                         db_put(d, "TE_FLAMEJET", "1");
649                         LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
650                         db_put(d, "EF_FLAME", "1");
651                         LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
652                         db_put(d, "TE_BLOOD", "1");
653                         LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
654                         db_put(d, "TE_SPARK", "1");
655                         LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
656                         db_put(d, "TE_PLASMABURN", "1");
657                         LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
658                         db_put(d, "TE_TEI_G3", "1");
659                         LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
660                         db_put(d, "TE_TEI_SMOKE", "1");
661                         LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
662                         db_put(d, "TE_TEI_BIGEXPLOSION", "1");
663                         LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
664                         db_put(d, "TE_TEI_PLASMAHIT", "1");
665                         LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
666                         db_put(d, "EF_STARDUST", "1");
667                         LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
668                         db_put(d, "TR_ROCKET", "1");
669                         LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
670                         db_put(d, "TR_GRENADE", "1");
671                         LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
672                         db_put(d, "TR_BLOOD", "1");
673                         LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
674                         db_put(d, "TR_WIZSPIKE", "1");
675                         LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
676                         db_put(d, "TR_SLIGHTBLOOD", "1");
677                         LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
678                         db_put(d, "TR_KNIGHTSPIKE", "1");
679                         LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
680                         db_put(d, "TR_VORESPIKE", "1");
681                         LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
682                         db_put(d, "TR_NEHAHRASMOKE", "1");
683                         LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
684                         db_put(d, "TR_NEXUIZPLASMA", "1");
685                         LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
686                         db_put(d, "TR_GLOWTRAIL", "1");
687                         LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
688                         db_put(d, "TR_SEEKER", "1");
689                         LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
690                         db_put(d, "SVC_PARTICLE", "1");
691                         LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
692
693                         fh = fopen("effectinfo.txt", FILE_READ);
694                         while ((s = fgets(fh)))
695                         {
696                                 tokenize_console(s);
697                                 if (argv(0) == "effect")
698                                 {
699                                         if (db_get(d, argv(1)) != "1")
700                                         {
701                                                 int i = _particleeffectnum(argv(1));
702                                                 if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i));
703                                                 db_put(d, argv(1), "1");
704                                         }
705                                 }
706                         }
707                         LOG_INFO("end of effects list");
708
709                         db_close(d);
710                         return;
711                 }
712
713                 default:
714                 case CMD_REQUEST_USAGE:
715                 {
716                         LOG_INFO("Usage:^3 sv_cmd effectindexdump");
717                         LOG_INFO("  No arguments required.");
718                         return;
719                 }
720         }
721 }
722
723 void GameCommand_extendmatchtime(float request)
724 {
725         switch (request)
726         {
727                 case CMD_REQUEST_COMMAND:
728                 {
729                         changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
730                         return;
731                 }
732
733                 default:
734                 case CMD_REQUEST_USAGE:
735                 {
736                         LOG_INFO("Usage:^3 sv_cmd extendmatchtime");
737                         LOG_INFO("  No arguments required.");
738                         LOG_INFO("See also: ^2reducematchtime^7");
739                         return;
740                 }
741         }
742 }
743
744 void GameCommand_gametype(float request, float argc)
745 {
746         switch (request)
747         {
748                 case CMD_REQUEST_COMMAND:
749                 {
750                         if (argv(1) != "")
751                         {
752                                 string s = argv(1);
753                                 Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
754
755                                 if (t)
756                                 {
757                                         MapInfo_SwitchGameType(t);
758                                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
759                                         if (MapInfo_count > 0)
760                                         {
761                                                 // update lsmaps in case the gametype changed, this way people can easily list maps for it
762                                                 if (lsmaps_reply != "")   strunzone(lsmaps_reply);
763                                                 lsmaps_reply = strzone(getlsmaps());
764                                                 bprint("Game type successfully switched to ", s, "\n");
765                                         }
766                                         else
767                                         {
768                                                 bprint("Cannot use this game type: no map for it found\n");
769                                                 MapInfo_SwitchGameType(tsave);
770                                                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
771                                         }
772                                 }
773                                 else
774                                 {
775                                         bprint("Game type switch to ", s, " failed: this type does not exist!\n");
776                                 }
777
778                                 return;
779                         }
780                 }
781
782                 default:
783                         LOG_INFO("Incorrect parameters for ^2gametype^7");
784                 case CMD_REQUEST_USAGE:
785                 {
786                         LOG_INFO("Usage:^3 sv_cmd gametype mode");
787                         LOG_INFO("  Where 'mode' is the gametype mode to switch to.");
788                         LOG_INFO("See also: ^2gotomap^7");
789                         return;
790                 }
791         }
792 }
793
794 void GameCommand_gettaginfo(float request, float argc)
795 {
796         switch (request)
797         {
798                 case CMD_REQUEST_COMMAND:
799                 {
800                         entity tmp_entity;
801                         float i;
802                         vector v;
803
804                         if (argc >= 4)
805                         {
806                                 tmp_entity = spawn();
807                                 if (argv(1) == "w")
808                                 {
809                                         .entity weaponentity = weaponentities[0];
810                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
811                                 }
812                                 else
813                                 {
814                                         precache_model(argv(1));
815                                         _setmodel(tmp_entity, argv(1));
816                                 }
817                                 tmp_entity.frame = stof(argv(2));
818                                 if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
819                                 else i = gettagindex(tmp_entity, argv(3));
820                                 if (i)
821                                 {
822                                         v = gettaginfo(tmp_entity, i);
823                                         LOG_INFOF(
824                                             "model %s frame %s tag %s index %s parent %s",
825                                             tmp_entity.model, ftos(tmp_entity.frame), gettaginfo_name, ftos(i), ftos(gettaginfo_parent)
826                                         );
827                                         LOG_INFOF(" vector = %s %s %s", ftos(v.x), ftos(v.y), ftos(v.z));
828                                         LOG_INFOF(" offset = %s %s %s", ftos(gettaginfo_offset.x), ftos(gettaginfo_offset.y), ftos(gettaginfo_offset.z));
829                                         LOG_INFOF(" forward = %s %s %s", ftos(gettaginfo_forward.x), ftos(gettaginfo_forward.y), ftos(gettaginfo_forward.z));
830                                         LOG_INFOF(" right = %s %s %s", ftos(gettaginfo_right.x), ftos(gettaginfo_right.y), ftos(gettaginfo_right.z));
831                                         LOG_INFOF(" up = %s %s %s", ftos(gettaginfo_up.x), ftos(gettaginfo_up.y), ftos(gettaginfo_up.z));
832                                         if (argc >= 6)
833                                         {
834                                                 v.y = -v.y;
835                                                 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
836                                         }
837                                 }
838                                 else
839                                 {
840                                         LOG_INFO("bone not found");
841                                 }
842
843                                 delete(tmp_entity);
844                                 return;
845                         }
846                 }
847
848                 default:
849                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
850                 case CMD_REQUEST_USAGE:
851                 {
852                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
853                         LOG_INFO("See also: ^2bbox, trace^7");
854                         return;
855                 }
856         }
857 }
858
859 void GameCommand_animbench(float request, float argc)
860 {
861         switch (request)
862         {
863                 case CMD_REQUEST_COMMAND:
864                 {
865                         entity tmp_entity;
866
867                         if (argc >= 4)
868                         {
869                                 tmp_entity = spawn();
870                                 if (argv(1) == "w")
871                                 {
872                                         .entity weaponentity = weaponentities[0];
873                                         _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
874                                 }
875                                 else
876                                 {
877                                         precache_model(argv(1));
878                                         _setmodel(tmp_entity, argv(1));
879                                 }
880                                 float f1 = stof(argv(2));
881                                 float f2 = stof(argv(3));
882                                 float t0;
883                                 float t1 = 0;
884                                 float t2 = 0;
885                                 float n = 0;
886
887                                 while (t1 + t2 < 1)
888                                 {
889                                         tmp_entity.frame = f1;
890                                         t0 = gettime(GETTIME_HIRES);
891                                         getsurfacepoint(tmp_entity, 0, 0);
892                                         t1 += gettime(GETTIME_HIRES) - t0;
893                                         tmp_entity.frame = f2;
894                                         t0 = gettime(GETTIME_HIRES);
895                                         getsurfacepoint(tmp_entity, 0, 0);
896                                         t2 += gettime(GETTIME_HIRES) - t0;
897                                         n += 1;
898                                 }
899                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s");
900                                 LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s");
901
902                                 delete(tmp_entity);
903                                 return;
904                         }
905                 }
906
907                 default:
908                         LOG_INFO("Incorrect parameters for ^2gettaginfo^7");
909                 case CMD_REQUEST_USAGE:
910                 {
911                         LOG_INFO("Usage:^3 sv_cmd gettaginfo model frame index [command one] [command two]");
912                         LOG_INFO("See also: ^2bbox, trace^7");
913                         return;
914                 }
915         }
916 }
917
918 void GameCommand_gotomap(float request, float argc)
919 {
920         switch (request)
921         {
922                 case CMD_REQUEST_COMMAND:
923                 {
924                         if (argv(1))
925                         {
926                                 LOG_INFO(GotoMap(argv(1)));
927                                 return;
928                         }
929                 }
930
931                 default:
932                         LOG_INFO("Incorrect parameters for ^2gotomap^7");
933                 case CMD_REQUEST_USAGE:
934                 {
935                         LOG_INFO("Usage:^3 sv_cmd gotomap map");
936                         LOG_INFO("  Where 'map' is the *.bsp file to change to.");
937                         LOG_INFO("See also: ^2gametype^7");
938                         return;
939                 }
940         }
941 }
942
943 void GameCommand_lockteams(float request)
944 {
945         switch (request)
946         {
947                 case CMD_REQUEST_COMMAND:
948                 {
949                         if (teamplay)
950                         {
951                                 lockteams = 1;
952                                 bprint("^1The teams are now locked.\n");
953                         }
954                         else
955                         {
956                                 bprint("lockteams command can only be used in a team-based gamemode.\n");
957                         }
958                         return;
959                 }
960
961                 default:
962                 case CMD_REQUEST_USAGE:
963                 {
964                         LOG_INFO("Usage:^3 sv_cmd lockteams");
965                         LOG_INFO("  No arguments required.");
966                         LOG_INFO("See also: ^2unlockteams^7");
967                         return;
968                 }
969         }
970 }
971
972 void GameCommand_make_mapinfo(float request)
973 {
974         switch (request)
975         {
976                 case CMD_REQUEST_COMMAND:
977                 {
978                         entity tmp_entity;
979
980                         tmp_entity = new(make_mapinfo);
981                         setthink(tmp_entity, make_mapinfo_Think);
982                         tmp_entity.nextthink = time;
983                         MapInfo_Enumerate();
984                         return;
985                 }
986
987                 default:
988                 case CMD_REQUEST_USAGE:
989                 {
990                         LOG_INFO("Usage:^3 sv_cmd make_mapinfo");
991                         LOG_INFO("  No arguments required.");
992                         LOG_INFO("See also: ^2radarmap^7");
993                         return;
994                 }
995         }
996 }
997
998 void GameCommand_moveplayer(float request, float argc)
999 {
1000         switch (request)
1001         {
1002                 case CMD_REQUEST_COMMAND:
1003                 {
1004                         float accepted;
1005                         entity client;
1006
1007                         string targets = strreplace(",", " ", argv(1));
1008                         string original_targets = strreplace(" ", ", ", targets);
1009                         string destination = argv(2);
1010
1011                         string successful, t;
1012                         successful = string_null;
1013
1014                         // lets see if the target(s) even actually exist.
1015                         if ((targets) && (destination))
1016                         {
1017                                 for ( ; targets; )
1018                                 {
1019                                         t = car(targets);
1020                                         targets = cdr(targets);
1021
1022                                         // Check to see if the player is a valid target
1023                                         client = GetFilteredEntity(t);
1024                                         accepted = VerifyClientEntity(client, false, false);
1025
1026                                         if (accepted <= 0)
1027                                         {
1028                                                 LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : "."));
1029                                                 continue;
1030                                         }
1031
1032                                         // Where are we putting this player?
1033                                         if (destination == "spec" || destination == "spectator")
1034                                         {
1035                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1036                                                 {
1037                                                         if (client.caplayer) client.caplayer = 0;
1038                                                         PutObserverInServer(client);
1039
1040                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1041                                                 }
1042                                                 else
1043                                                 {
1044                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already spectating.");
1045                                                 }
1046                                                 continue;
1047                                         }
1048                                         else
1049                                         {
1050                                                 if (!IS_SPEC(client) && !IS_OBSERVER(client))
1051                                                 {
1052                                                         if (teamplay)
1053                                                         {
1054                                                                 // set up
1055                                                                 float team_id;
1056                                                                 float save = client.team_forced;
1057                                                                 client.team_forced = 0;
1058
1059                                                                 // find the team to move the player to
1060                                                                 team_id = Team_ColorToTeam(destination);
1061                                                                 entity balance;
1062                                                                 if (team_id == client.team)  // already on the destination team
1063                                                                 {
1064                                                                         // keep the forcing undone
1065                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7."));
1066                                                                         continue;
1067                                                                 }
1068                                                                 else if (team_id == 0)  // auto team
1069                                                                 {
1070                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1071                                                                         team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
1072                                                                 }
1073                                                                 else
1074                                                                 {
1075                                                                         balance = TeamBalance_CheckAllowedTeams(client);
1076                                                                 }
1077                                                                 client.team_forced = save;
1078
1079                                                                 // Check to see if the destination team is even available
1080                                                                 switch (team_id)
1081                                                                 {
1082                                                                         case NUM_TEAM_1:
1083                                                                         {
1084                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 1))
1085                                                                                 {
1086                                                                                         LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
1087                                                                                         TeamBalance_Destroy(balance);
1088                                                                                         return;
1089                                                                                 }
1090                                                                                 TeamBalance_Destroy(balance);
1091                                                                                 break;
1092                                                                         }
1093                                                                         case NUM_TEAM_2:
1094                                                                         {
1095                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 2))
1096                                                                                 {
1097                                                                                         LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
1098                                                                                         TeamBalance_Destroy(balance);
1099                                                                                         return;
1100                                                                                 }
1101                                                                                 TeamBalance_Destroy(balance);
1102                                                                                 break;
1103                                                                         }
1104                                                                         case NUM_TEAM_3:
1105                                                                         {
1106                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 3))
1107                                                                                 {
1108                                                                                         LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
1109                                                                                         TeamBalance_Destroy(balance);
1110                                                                                         return;
1111                                                                                 }
1112                                                                                 TeamBalance_Destroy(balance);
1113                                                                                 break;
1114                                                                         }
1115                                                                         case NUM_TEAM_4:
1116                                                                         {
1117                                                                                 if (!TeamBalance_IsTeamAllowed(balance, 4))
1118                                                                                 {
1119                                                                                         LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
1120                                                                                         TeamBalance_Destroy(balance);
1121                                                                                         return;
1122                                                                                 }
1123                                                                                 TeamBalance_Destroy(balance);
1124                                                                                 break;
1125                                                                         }
1126                                                                         default:
1127                                                                         {
1128                                                                                 LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
1129                                                                                 return;
1130                                                                         }
1131                                                                 }
1132
1133                                                                 // If so, lets continue and finally move the player
1134                                                                 client.team_forced = 0;
1135                                                                 if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
1136                                                                 {
1137                                                                         successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
1138                                                                         LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
1139                                                                 }
1140                                                                 else
1141                                                                 {
1142                                                                         LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
1143                                                                 }
1144                                                                 continue;
1145                                                         }
1146                                                         else
1147                                                         {
1148                                                                 LOG_INFO("Can't change teams when currently not playing a team game.");
1149                                                                 return;
1150                                                         }
1151                                                 }
1152                                                 else
1153                                                 {
1154                                                         LOG_INFO("Can't change teams if the player isn't in the game.");  // well technically we could, but should we allow that? :P
1155                                                         return;
1156                                                 }
1157                                         }
1158                                 }
1159
1160                                 if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1161                                 else LOG_INFO("No players given (", original_targets, ") are able to move.");
1162
1163                                 return;  // still correct parameters so return to avoid usage print
1164                         }
1165                 }
1166
1167                 default:
1168                         LOG_INFO("Incorrect parameters for ^2moveplayer^7");
1169                 case CMD_REQUEST_USAGE:
1170                 {
1171                         LOG_INFO("Usage:^3 sv_cmd moveplayer clients destination");
1172                         LOG_INFO("  'clients' is a list (separated by commas) of player entity ID's or nicknames");
1173                         LOG_INFO("  'destination' is what to send the player to, be it team or spectating");
1174                         LOG_INFO("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"");
1175                         LOG_INFO("Examples: sv_cmd moveplayer 1,3,5 red 3");
1176                         LOG_INFO("          sv_cmd moveplayer 2 spec ");
1177                         LOG_INFO("See also: ^2allspec, shuffleteams^7");
1178                         return;
1179                 }
1180         }
1181 }
1182
1183 void GameCommand_nospectators(float request)
1184 {
1185         switch (request)
1186         {
1187                 case CMD_REQUEST_COMMAND:
1188                 {
1189                         blockSpectators = 1;
1190                         // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1191                         FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
1192                                 if(!it.caplayer)
1193                                 {
1194                                         CS(it).spectatortime = time;
1195                                         Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1196                                 }
1197                         });
1198                         bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1199                         return;
1200                 }
1201
1202                 default:
1203                 case CMD_REQUEST_USAGE:
1204                 {
1205                         LOG_INFO("Usage:^3 sv_cmd nospectators");
1206                         LOG_INFO("  No arguments required.");
1207                         return;
1208                 }
1209         }
1210 }
1211
1212 void GameCommand_playerdemo(float request, float argc)
1213 {
1214         switch (request)
1215         {
1216                 case CMD_REQUEST_COMMAND:
1217                 {
1218                         if (argv(2) && argv(3))
1219                         {
1220                                 entity client;
1221                                 float i, n, accepted;
1222
1223                                 switch (argv(1))
1224                                 {
1225                                         case "read":
1226                                         {
1227                                                 client = GetIndexedEntity(argc, 2);
1228                                                 accepted = VerifyClientEntity(client, false, true);
1229
1230                                                 if (accepted <= 0)
1231                                                 {
1232                                                         LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
1233                                                         return;
1234                                                 }
1235
1236                                                 playerdemo_open_read(client, argv(next_token));
1237                                                 return;
1238                                         }
1239
1240                                         case "write":
1241                                         {
1242                                                 client = GetIndexedEntity(argc, 2);
1243                                                 accepted = VerifyClientEntity(client, false, false);
1244
1245                                                 if (accepted <= 0)
1246                                                 {
1247                                                         LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
1248                                                         return;
1249                                                 }
1250
1251                                                 playerdemo_open_write(client, argv(next_token));
1252                                                 return;
1253                                         }
1254
1255                                         case "auto_read_and_write":
1256                                         {
1257                                                 n = GetFilteredNumber(argv(3));
1258                                                 cvar_set("bot_number", ftos(n));
1259
1260                                                 localcmd("wait; wait; wait\n");
1261                                                 for (i = 0; i < n; ++i)
1262                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1263                                                 localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
1264                                                 return;
1265                                         }
1266
1267                                         case "auto_read":
1268                                         {
1269                                                 n = GetFilteredNumber(argv(3));
1270                                                 cvar_set("bot_number", ftos(n));
1271
1272                                                 localcmd("wait; wait; wait\n");
1273                                                 for (i = 0; i < n; ++i)
1274                                                         localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
1275                                                 return;
1276                                         }
1277                                 }
1278                         }
1279                 }
1280
1281                 default:
1282                         LOG_INFO("Incorrect parameters for ^2playerdemo^7");
1283                 case CMD_REQUEST_USAGE:
1284                 {
1285                         LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
1286                         LOG_INFO("  Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
1287                         return;
1288                 }
1289         }
1290 }
1291
1292 void GameCommand_printstats(float request)
1293 {
1294         switch (request)
1295         {
1296                 case CMD_REQUEST_COMMAND:
1297                 {
1298                         DumpStats(false);
1299                         LOG_INFO("stats dumped.");
1300                         return;
1301                 }
1302
1303                 default:
1304                 case CMD_REQUEST_USAGE:
1305                 {
1306                         LOG_INFO("Usage:^3 sv_cmd printstats");
1307                         LOG_INFO("  No arguments required.");
1308                         return;
1309                 }
1310         }
1311 }
1312
1313 void GameCommand_radarmap(float request, float argc)
1314 {
1315         switch (request)
1316         {
1317                 case CMD_REQUEST_COMMAND:
1318                 {
1319                         if (RadarMap_Make(argc)) return;
1320                 }
1321
1322                 default:
1323                         LOG_INFO("Incorrect parameters for ^2radarmap^7");
1324                 case CMD_REQUEST_USAGE:
1325                 {
1326                         LOG_INFO("Usage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]");
1327                         LOG_INFO("  The quality factor Q is roughly proportional to the time taken.");
1328                         LOG_INFO("  trace supports no quality factor; its result should look like --block with infinite quality factor.");
1329                         LOG_INFO("See also: ^2make_mapinfo^7");
1330                         return;
1331                 }
1332         }
1333 }
1334
1335 void GameCommand_reducematchtime(float request)
1336 {
1337         switch (request)
1338         {
1339                 case CMD_REQUEST_COMMAND:
1340                 {
1341                         changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1342                         return;
1343                 }
1344
1345                 default:
1346                 case CMD_REQUEST_USAGE:
1347                 {
1348                         LOG_INFO("Usage:^3 sv_cmd reducematchtime");
1349                         LOG_INFO("  No arguments required.");
1350                         LOG_INFO("See also: ^2extendmatchtime^7");
1351                         return;
1352                 }
1353         }
1354 }
1355
1356 void GameCommand_setbots(float request, float argc)
1357 {
1358         switch (request)
1359         {
1360                 case CMD_REQUEST_COMMAND:
1361                 {
1362                         if (argc >= 2)
1363                         {
1364                                 cvar_settemp("minplayers", "0");
1365                                 cvar_settemp("bot_number", argv(1));
1366                                 bot_fixcount();
1367                                 return;
1368                         }
1369                 }
1370
1371                 default:
1372                         LOG_INFO("Incorrect parameters for ^2setbots^7");
1373                 case CMD_REQUEST_USAGE:
1374                 {
1375                         LOG_INFO("Usage:^3 sv_cmd setbots botnumber");
1376                         LOG_INFO("  Where 'botnumber' is the amount of bots to set bot_number cvar to.");
1377                         LOG_INFO("See also: ^2bot_cmd^7");
1378                         return;
1379                 }
1380         }
1381 }
1382
1383 void GameCommand_shuffleteams(float request)
1384 {
1385         switch (request)
1386         {
1387                 case CMD_REQUEST_COMMAND:
1388                 {
1389                         if (!teamplay)
1390                         {
1391                                 LOG_INFO("Can't shuffle teams when currently not playing a team game.");
1392                                 return;
1393                         }
1394
1395                         FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
1396                                 if (it.team_forced) {
1397                                         // we could theoretically assign forced players to their teams
1398                                         // and shuffle the rest to fill the empty spots but in practise
1399                                         // either all players or none are gonna have forced teams
1400                                         LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
1401                                         return;
1402                                 }
1403                         });
1404
1405                         int number_of_teams = 0;
1406                         entity balance = TeamBalance_CheckAllowedTeams(NULL);
1407                         for (int i = 1; i <= NUM_TEAMS; ++i)
1408                         {
1409                                 if (TeamBalance_IsTeamAllowed(balance, i))
1410                                 {
1411                                         number_of_teams = max(i, number_of_teams);
1412                                 }
1413                         }
1414                         TeamBalance_Destroy(balance);
1415
1416                         int team_index = 0;
1417                         FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
1418                                 int target_team_index = team_index + 1;
1419                                 if (Entity_GetTeamIndex(it) != target_team_index)
1420                                 {
1421                                         MoveToTeam(it, target_team_index, 6);
1422                                 }
1423                                 team_index = (team_index + 1) % number_of_teams;
1424                         });
1425
1426                         bprint("Successfully shuffled the players around randomly.\n");
1427                         return;
1428                 }
1429
1430                 default:
1431                 case CMD_REQUEST_USAGE:
1432                 {
1433                         LOG_INFO("Usage:^3 sv_cmd shuffleteams");
1434                         LOG_INFO("  No arguments required.");
1435                         LOG_INFO("See also: ^2moveplayer, allspec^7");
1436                         return;
1437                 }
1438         }
1439 }
1440
1441 void GameCommand_stuffto(float request, float argc)
1442 {
1443         // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1444         // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1445         // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1446
1447 #ifdef STUFFTO_ENABLED
1448                 switch (request)
1449                 {
1450                         case CMD_REQUEST_COMMAND:
1451                         {
1452                                 if (argv(2))
1453                                 {
1454                                         entity client = GetIndexedEntity(argc, 1);
1455                                         float accepted = VerifyClientEntity(client, true, false);
1456
1457                                         if (accepted > 0)
1458                                         {
1459                                                 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1460                                                 LOG_INFO("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").");
1461                                         }
1462                                         else
1463                                         {
1464                                                 LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".");
1465                                         }
1466
1467                                         return;
1468                                 }
1469                         }
1470
1471                         default:
1472                                 LOG_INFO("Incorrect parameters for ^2stuffto^7");
1473                         case CMD_REQUEST_USAGE:
1474                         {
1475                                 LOG_INFO("Usage:^3 sv_cmd stuffto client \"command\"");
1476                                 LOG_INFO("  'client' is the entity number or name of the player,");
1477                                 LOG_INFO("  and 'command' is the command to be sent to that player.");
1478                                 return;
1479                         }
1480                 }
1481 #else
1482                 if (request)
1483                 {
1484                         LOG_INFO("stuffto command is not enabled on this server.");
1485                         return;
1486                 }
1487 #endif
1488 }
1489
1490 void GameCommand_trace(float request, float argc)
1491 {
1492         switch (request)
1493         {
1494                 case CMD_REQUEST_COMMAND:
1495                 {
1496                         entity e;
1497                         vector org, delta, start, end, p, q, q0, pos, vv, dv;
1498                         float i, f, safe, unsafe, dq, dqf;
1499
1500                         switch (argv(1))
1501                         {
1502                                 case "debug":
1503                                 {
1504                                         float hitcount = 0;
1505                                         LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.");
1506                                         float worst_endpos_bug = 0;
1507                                         for ( ; ; )
1508                                         {
1509                                                 org = world.mins;
1510                                                 delta = world.maxs - world.mins;
1511
1512                                                 start.x = org.x + random() * delta.x;
1513                                                 start.y = org.y + random() * delta.y;
1514                                                 start.z = org.z + random() * delta.z;
1515
1516                                                 end.x = org.x + random() * delta.x;
1517                                                 end.y = org.y + random() * delta.y;
1518                                                 end.z = org.z + random() * delta.z;
1519
1520                                                 start = stov(vtos(start));
1521                                                 end = stov(vtos(end));
1522
1523                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1524                                                 if (!trace_startsolid && trace_fraction < 1)
1525                                                 {
1526                                                         p = trace_endpos;
1527                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
1528                                                         if (trace_startsolid)
1529                                                         {
1530                                                                 rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1531                                                                 tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
1532
1533                                                                 // how much do we need to back off?
1534                                                                 safe = 1;
1535                                                                 unsafe = 0;
1536                                                                 for ( ; ; )
1537                                                                 {
1538                                                                         pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1539                                                                         tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
1540                                                                         if (trace_startsolid)
1541                                                                         {
1542                                                                                 if ((safe + unsafe) * 0.5 == unsafe) break;
1543                                                                                 unsafe = (safe + unsafe) * 0.5;
1544                                                                         }
1545                                                                         else
1546                                                                         {
1547                                                                                 if ((safe + unsafe) * 0.5 == safe) break;
1548                                                                                 safe = (safe + unsafe) * 0.5;
1549                                                                         }
1550                                                                 }
1551
1552                                                                 LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu");
1553                                                                 LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu");
1554
1555                                                                 tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
1556                                                                 if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1557                                                                 else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1558                                                                 if (++hitcount >= 10) break;
1559                                                         }
1560                                                         else
1561                                                         {
1562                                                                 q0 = p;
1563                                                                 dq = 0;
1564                                                                 dqf = 1;
1565                                                                 for ( ; ; )
1566                                                                 {
1567                                                                         q = p + normalize(end - p) * (dq + dqf);
1568                                                                         if (q == q0) break;
1569                                                                         tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
1570                                                                         if (trace_startsolid) error("THIS ONE cannot happen");
1571                                                                         if (trace_fraction > 0) dq += dqf * trace_fraction;
1572                                                                         dqf *= 0.5;
1573                                                                         q0 = q;
1574                                                                 }
1575                                                                 if (dq > worst_endpos_bug)
1576                                                                 {
1577                                                                         worst_endpos_bug = dq;
1578                                                                         LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p));
1579                                                                         LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q));
1580                                                                         if (++hitcount >= 10) break;
1581                                                                 }
1582                                                         }
1583                                                 }
1584                                         }
1585                                         return;
1586                                 }
1587
1588                                 case "debug2":
1589                                 {
1590                                         e = nextent(NULL);
1591                                         tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1592                                         vv = trace_endpos;
1593                                         if (trace_fraction == 1)
1594                                         {
1595                                                 LOG_INFO("not above ground, aborting");
1596                                                 return;
1597                                         }
1598                                         f = 0;
1599                                         for (i = 0; i < 100000; ++i)
1600                                         {
1601                                                 dv = randomvec();
1602                                                 if (dv.z > 0) dv = -1 * dv;
1603                                                 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1604                                                 if (trace_startsolid) LOG_INFO("bug 1");
1605                                                 if (trace_fraction == 1)
1606                                                 {
1607                                                         if (dv.z < f)
1608                                                         {
1609                                                                 LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1610                                                                 LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)");
1611                                                                 f = dv.z;
1612                                                         }
1613                                                 }
1614                                         }
1615                                         LOG_INFO("highest possible dist: ", ftos(f));
1616                                         return;
1617                                 }
1618
1619                                 case "walk":
1620                                 {
1621                                         if (argc == 4 || argc == 5)
1622                                         {
1623                                                 e = nextent(NULL);
1624                                                 int dphitcontentsmask_save = e.dphitcontentsmask;
1625                                                 e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
1626                                                 if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
1627                                                         LOG_INFO("can walk");
1628                                                 else
1629                                                         LOG_INFO("cannot walk");
1630                                                 e.dphitcontentsmask = dphitcontentsmask_save;
1631                                                 return;
1632                                         }
1633                                 }
1634
1635                                 case "showline":
1636                                 {
1637                                         if (argc == 4)
1638                                         {
1639                                                 vv = stov(argv(2));
1640                                                 dv = stov(argv(3));
1641                                                 traceline(vv, dv, MOVE_NORMAL, NULL);
1642                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
1643                                                 __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
1644                                                 return;
1645                                         }
1646                                 }
1647
1648                                         // no default case, just go straight to invalid
1649                         }
1650                 }
1651
1652                 default:
1653                         LOG_INFO("Incorrect parameters for ^2trace^7");
1654                 case CMD_REQUEST_USAGE:
1655                 {
1656                         LOG_INFO("Usage:^3 sv_cmd trace command [startpos endpos] [endpos_height]");
1657                         LOG_INFO("  Where startpos and endpos are parameters for 'walk' and 'showline' commands,");
1658                         LOG_INFO("  'endpos_height' is an optional parameter for 'walk' command,");
1659                         LOG_INFO("  Full list of commands here: \"debug, debug2, walk, showline.\"");
1660                         LOG_INFO("See also: ^2bbox, gettaginfo^7");
1661                         return;
1662                 }
1663         }
1664 }
1665
1666 void GameCommand_unlockteams(float request)
1667 {
1668         switch (request)
1669         {
1670                 case CMD_REQUEST_COMMAND:
1671                 {
1672                         if (teamplay)
1673                         {
1674                                 lockteams = 0;
1675                                 bprint("^1The teams are now unlocked.\n");
1676                         }
1677                         else
1678                         {
1679                                 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1680                         }
1681                         return;
1682                 }
1683
1684                 default:
1685                 case CMD_REQUEST_USAGE:
1686                 {
1687                         LOG_INFO("Usage:^3 sv_cmd unlockteams");
1688                         LOG_INFO("  No arguments required.");
1689                         LOG_INFO("See also: ^2lockteams^7");
1690                         return;
1691                 }
1692         }
1693 }
1694
1695 void GameCommand_warp(float request, float argc)
1696 {
1697         switch (request)
1698         {
1699                 case CMD_REQUEST_COMMAND:
1700                 {
1701                         if (autocvar_g_campaign)
1702                         {
1703                                 if (argc >= 2)
1704                                 {
1705                                         CampaignLevelWarp(stof(argv(1)));
1706                                         LOG_INFO("Successfully warped to campaign level ", argv(1), ".");
1707                                 }
1708                                 else
1709                                 {
1710                                         CampaignLevelWarp(-1);
1711                                         LOG_INFO("Successfully warped to next campaign level.");
1712                                 }
1713                         }
1714                         else
1715                         {
1716                                 LOG_INFO("Not in campaign, can't level warp");
1717                         }
1718                         return;
1719                 }
1720
1721                 default:
1722                 case CMD_REQUEST_USAGE:
1723                 {
1724                         LOG_INFO("Usage:^3 sv_cmd warp [level]");
1725                         LOG_INFO("  'level' is the level to change campaign mode to.");
1726                         LOG_INFO("  if 'level' is not provided it will change to the next level.");
1727                         return;
1728                 }
1729         }
1730 }
1731
1732 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1733 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1734 void GameCommand_(float request)
1735 {
1736     switch(request)
1737     {
1738         case CMD_REQUEST_COMMAND:
1739         {
1740
1741             return;
1742         }
1743
1744         default:
1745         case CMD_REQUEST_USAGE:
1746         {
1747             print("\nUsage:^3 sv_cmd \n");
1748             print("  No arguments required.\n");
1749             return;
1750         }
1751     }
1752 }
1753 */
1754
1755
1756 // ==================================
1757 //  Macro system for server commands
1758 // ==================================
1759
1760 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1761 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
1762 SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
1763 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
1764 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
1765 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
1766 SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
1767 SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
1768 SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
1769 SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
1770 SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
1771 SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
1772 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
1773 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
1774 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
1775 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
1776 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
1777 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
1778 SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
1779 SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
1780 SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
1781 SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
1782 SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
1783 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
1784 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
1785 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
1786 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
1787 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
1788 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
1789 SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
1790 SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
1791 SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
1792
1793 void GameCommand_macro_help()
1794 {
1795         FOREACH(SERVER_COMMANDS, true, { LOG_INFOF("  ^2%s^7: %s", it.m_name, it.m_description); });
1796 }
1797
1798 float GameCommand_macro_command(float argc, string command)
1799 {
1800         string c = strtolower(argv(0));
1801         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1802                 it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
1803                 return true;
1804         });
1805         return false;
1806 }
1807
1808 float GameCommand_macro_usage(float argc)
1809 {
1810         string c = strtolower(argv(1));
1811         FOREACH(SERVER_COMMANDS, it.m_name == c, {
1812                 it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
1813                 return true;
1814         });
1815         return false;
1816 }
1817
1818 void GameCommand_macro_write_aliases(float fh)
1819 {
1820         FOREACH(SERVER_COMMANDS, true, { CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description); });
1821 }
1822
1823
1824 // =========================================
1825 //  Main Function Called By Engine (sv_cmd)
1826 // =========================================
1827 // If this function exists, game code handles gamecommand instead of the engine code.
1828
1829 void GameCommand(string command)
1830 {
1831         float argc = tokenize_console(command);
1832
1833         // Guide for working with argc arguments by example:
1834         // argc:   1    - 2      - 3     - 4
1835         // argv:   0    - 1      - 2     - 3
1836         // cmd     vote - master - login - password
1837
1838         if (strtolower(argv(0)) == "help")
1839         {
1840                 if (argc == 1)
1841                 {
1842                         LOG_INFO("Server console commands:");
1843                         GameCommand_macro_help();
1844
1845                         LOG_INFO("\nBanning commands:");
1846                         BanCommand_macro_help();
1847
1848                         LOG_INFO("\nCommon networked commands:");
1849                         CommonCommand_macro_help(NULL);
1850
1851                         LOG_INFO("\nGeneric commands shared by all programs:");
1852                         GenericCommand_macro_help();
1853
1854                         LOG_INFO(
1855                             "\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n"
1856                 "For help about a specific command, type sv_cmd help COMMAND"
1857             );
1858
1859                         return;
1860                 }
1861                 else if (BanCommand_macro_usage(argc))  // Instead of trying to call a command, we're going to see detailed information about it
1862                 {
1863                         return;
1864                 }
1865                 else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
1866                 {
1867                         return;
1868                 }
1869                 else if (GenericCommand_macro_usage(argc))  // same here, but for generic commands instead
1870                 {
1871                         return;
1872                 }
1873                 else if (GameCommand_macro_usage(argc))  // finally try for normal commands too
1874                 {
1875                         return;
1876                 }
1877         }
1878         else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
1879         {
1880                 return;  // handled by a mutator
1881         }
1882         else if (BanCommand(command))
1883         {
1884                 return;  // handled by server/command/ipban.qc
1885         }
1886         else if (CommonCommand_macro_command(argc, NULL, command))
1887         {
1888                 return;  // handled by server/command/common.qc
1889         }
1890         else if (GenericCommand(command))
1891         {
1892                 return;                                        // handled by common/command/generic.qc
1893         }
1894         else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1895         {
1896                 return;                                        // handled by one of the above GameCommand_* functions
1897         }
1898
1899         // nothing above caught the command, must be invalid
1900         LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.");
1901 }