]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/command/vote.qc
0fca5d2260b4e624f1624235e47ead70981920ea
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
1 #include "../../common/command/command.qh"
2 #include "vote.qh"
3
4 #include "common.qh"
5
6 #include "../g_damage.qh"
7 #include "../g_world.qh"
8 #include "../race.qh"
9 #include "../round_handler.qh"
10 #include "../scores.qh"
11
12 #include "../mutators/mutators_include.qh"
13
14 #include "../../common/constants.qh"
15 #include "../../common/mapinfo.qh"
16 #include "../../common/notifications.qh"
17 #include "../../common/playerstats.qh"
18 #include "../../common/util.qh"
19
20 // =============================================
21 //  Server side voting code, reworked by Samual
22 //  Last updated: December 27th, 2011
23 // =============================================
24
25 //  Nagger for players to know status of voting
26 bool Nagger_SendEntity(entity this, entity to, float sendflags)
27 {
28         int nags, i, f, b;
29         entity e;
30         WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
31
32         // bits:
33         //   1 = ready
34         //   2 = player needs to ready up
35         //   4 = vote
36         //   8 = player needs to vote
37         //  16 = warmup
38         // sendflags:
39         //  64 = vote counts
40         // 128 = vote string
41
42         nags = 0;
43         if(readycount)
44         {
45                 nags |= 1;
46                 if(to.ready == 0)
47                         nags |= 2;
48         }
49         if(vote_called)
50         {
51                 nags |= 4;
52                 if(to.vote_selection == 0)
53                         nags |= 8;
54         }
55         if(warmup_stage)
56                 nags |= 16;
57
58         if(sendflags & 64)
59                 nags |= 64;
60
61         if(sendflags & 128)
62                 nags |= 128;
63
64         if(!(nags & 4)) // no vote called? send no string
65                 nags &= ~(64 | 128);
66
67         WriteByte(MSG_ENTITY, nags);
68
69         if(nags & 64)
70         {
71                 WriteByte(MSG_ENTITY, vote_accept_count);
72                 WriteByte(MSG_ENTITY, vote_reject_count);
73                 WriteByte(MSG_ENTITY, vote_needed_overall);
74                 WriteChar(MSG_ENTITY, to.vote_selection);
75         }
76
77         if(nags & 128)
78                 WriteString(MSG_ENTITY, vote_called_display);
79
80         if(nags & 1)
81         {
82                 for(i = 1; i <= maxclients; i += 8)
83                 {
84                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
85                                 if(!IS_REAL_CLIENT(e) || e.ready)
86                                         f |= b;
87                         WriteByte(MSG_ENTITY, f);
88                 }
89         }
90
91         return true;
92 }
93
94 void Nagger_Init()
95 {
96         Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
97 }
98
99 void Nagger_VoteChanged()
100 {
101         if(nagger)
102                 nagger.SendFlags |= 128;
103 }
104
105 void Nagger_VoteCountChanged()
106 {
107         if(nagger)
108                 nagger.SendFlags |= 64;
109 }
110
111 void Nagger_ReadyCounted()
112 {
113         if(nagger)
114                 nagger.SendFlags |= 1;
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller))
121                 return vote_caller.netname;
122         return vote_caller_name;
123 }
124
125 // =======================
126 //  Game logic for voting
127 // =======================
128
129 void VoteReset()
130 {
131         entity tmp_player;
132
133         FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
134
135         if(vote_called)
136         {
137                 strunzone(vote_called_command);
138                 strunzone(vote_called_display);
139                 strunzone(vote_caller_name);
140         }
141
142         vote_called = VOTE_NULL;
143         vote_caller = world;
144         vote_caller_name = string_null;
145         vote_endtime = 0;
146
147         vote_called_command = string_null;
148         vote_called_display = string_null;
149
150         vote_parsed_command = string_null;
151         vote_parsed_display = string_null;
152
153         Nagger_VoteChanged();
154 }
155
156 void VoteStop(entity stopper)
157 {
158         bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
159         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
160
161         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
162         if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
163
164         VoteReset();
165 }
166
167 void VoteAccept()
168 {
169         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
170
171         if((vote_called == VOTE_MASTER) && vote_caller)
172                 vote_caller.vote_master = 1;
173         else
174                 localcmd(strcat(vote_called_command, "\n"));
175
176         if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
177
178         VoteReset();
179         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
180 }
181
182 void VoteReject()
183 {
184         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
185         VoteReset();
186         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
187 }
188
189 void VoteTimeout()
190 {
191         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
192         VoteReset();
193         Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
194 }
195
196 void VoteSpam(float notvoters, float mincount, string result)
197 {
198         bprint(strcat(
199                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
200                 strcat("^2:^1", ftos(vote_reject_count)),
201                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
202                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
203                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
204
205         if(autocvar_sv_eventlog)
206         {
207                 GameLogEcho(strcat(
208                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
209                         strcat(":", ftos(vote_reject_count)),
210                         strcat(":", ftos(vote_abstain_count)),
211                         strcat(":", ftos(notvoters)),
212                         strcat(":", ftos(mincount))));
213         }
214 }
215
216 void VoteCount(float first_count)
217 {
218         // declarations
219         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
220
221         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
222                                 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
223                                 || (autocvar_sv_vote_nospectators == 0));
224
225         float vote_player_count = 0, notvoters = 0;
226         float vote_real_player_count = 0, vote_real_accept_count = 0;
227         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
228         float vote_needed_of_voted, final_needed_votes;
229         float vote_factor_overall, vote_factor_of_voted;
230
231         entity tmp_player;
232
233         Nagger_VoteCountChanged();
234
235         // add up all the votes from each connected client
236         FOR_EACH_REALCLIENT(tmp_player)
237         {
238                 ++vote_player_count;
239                 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
240
241                 switch(tmp_player.vote_selection)
242                 {
243                         case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
244                         case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
245                         case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
246                         default: break;
247                 }
248         }
249
250         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
251         if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
252         {
253                 if(vote_caller) { vote_caller.vote_waittime = 0; }
254                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
255                 VoteReset();
256                 return;
257         }
258
259         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
260         if(!spectators_allowed && (vote_real_player_count > 0))
261         {
262                 vote_accept_count = vote_real_accept_count;
263                 vote_reject_count = vote_real_reject_count;
264                 vote_abstain_count = vote_real_abstain_count;
265                 vote_player_count = vote_real_player_count;
266         }
267
268         // people who have no opinion in any way :D
269         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
270
271         // determine the goal for the vote to be passed or rejected normally
272         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
273         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
274
275         // if the vote times out, determine the amount of votes needed of the people who actually already voted
276         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
277         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
278
279         // are there any players at all on the server? it could be an admin vote
280         if(vote_player_count == 0 && first_count)
281         {
282                 VoteSpam(0, -1, "yes"); // no players at all, just accept it
283                 VoteAccept();
284                 return;
285         }
286
287         // since there ARE players, finally calculate the result of the vote
288         if(vote_accept_count >= vote_needed_overall)
289         {
290                 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
291                 VoteAccept();
292                 return;
293         }
294
295         if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
296         {
297                 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
298                 VoteReject();
299                 return;
300         }
301
302         // there is not enough votes in either direction, now lets just calculate what the voters have said
303         if(time > vote_endtime)
304         {
305                 final_needed_votes = vote_needed_overall;
306
307                 if(autocvar_sv_vote_majority_factor_of_voted)
308                 {
309                         if(vote_accept_count >= vote_needed_of_voted)
310                         {
311                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
312                                 VoteAccept();
313                                 return;
314                         }
315
316                         if(vote_accept_count + vote_reject_count > 0)
317                         {
318                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
319                                 VoteReject();
320                                 return;
321                         }
322
323                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
324                 }
325
326                 // it didn't pass or fail, so not enough votes to even make a decision.
327                 VoteSpam(notvoters, final_needed_votes, "timeout");
328                 VoteTimeout();
329         }
330 }
331
332 void VoteThink()
333 {
334         if(vote_endtime > 0) // a vote was called
335         if(time > vote_endtime) // time is up
336         {
337                 VoteCount(false);
338         }
339
340         return;
341 }
342
343
344 // =======================
345 //  Game logic for warmup
346 // =======================
347
348 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
349 void reset_map(float dorespawn)
350 {SELFPARAM();
351
352         if(time <= game_starttime && round_handler_IsActive())
353                 round_handler_Reset(game_starttime);
354
355         MUTATOR_CALLHOOK(reset_map_global);
356
357         for(entity e = world; (e = nextent(e)); )
358         {
359                 setself(e);
360                 if(IS_NOT_A_CLIENT(self))
361                 {
362                         if(self.reset)
363                         {
364                                 self.reset();
365                                 continue;
366                         }
367
368                         if(self.team_saved)
369                                 self.team = self.team_saved;
370
371                         if(self.flags & FL_PROJECTILE) // remove any projectiles left
372                                 remove(self);
373                 }
374         }
375
376         // Waypoints and assault start come LAST
377         for(entity e = world; (e = nextent(e)); )
378         {
379                 setself(e);
380                 if(IS_NOT_A_CLIENT(self))
381                 {
382                         if(self.reset2)
383                         {
384                                 self.reset2();
385                                 continue;
386                         }
387                 }
388         }
389
390         entity e;
391         FOR_EACH_PLAYER(e)
392         if(e.frozen)
393         {
394                 WITH(entity, self, e, Unfreeze(self));
395         }
396
397         // Moving the player reset code here since the player-reset depends
398         // on spawnpoint entities which have to be reset first --blub
399         if(dorespawn)
400         if(!MUTATOR_CALLHOOK(reset_map_players))
401         FOR_EACH_CLIENT(e) // reset all players
402         {
403                 setself(e);
404                 /*
405                 only reset players if a restart countdown is active
406                 this can either be due to cvar sv_ready_restart_after_countdown having set
407                 restart_mapalreadyrestarted to 1 after the countdown ended or when
408                 sv_ready_restart_after_countdown is not used and countdown is still running
409                 */
410                 if (restart_mapalreadyrestarted || (time < game_starttime))
411                 {
412                         //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
413                         if (IS_PLAYER(self)) {
414                                 //PlayerScore_Clear(self);
415                                 self.killcount = 0;
416                                 //stop the player from moving so that he stands still once he gets respawned
417                                 self.velocity = '0 0 0';
418                                 self.avelocity = '0 0 0';
419                                 self.movement = '0 0 0';
420                                 PutClientInServer();
421                         }
422                 }
423         }
424
425         setself(this);
426 }
427
428 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
429 void ReadyRestart_think()
430 {SELFPARAM();
431         restart_mapalreadyrestarted = 1;
432         reset_map(true);
433         Score_ClearAll();
434         remove(self);
435
436         return;
437 }
438
439 // Forces a restart of the game without actually reloading the map // this is a mess...
440 void ReadyRestart_force()
441 {
442         entity tmp_player, restart_timer;
443
444         bprint("^1Server is restarting...\n");
445
446         VoteReset();
447
448         // clear overtime, we have to decrease timelimit to its original value again.
449         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
450
451         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
452
453         readyrestart_happened = 1;
454         game_starttime = time + RESTART_COUNTDOWN;
455
456         // clear player attributes
457         FOR_EACH_CLIENT(tmp_player)
458         {
459                 tmp_player.alivetime = 0;
460                 tmp_player.killcount = 0;
461                 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
462         }
463
464         restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
465
466         // disable the warmup global for the server
467         warmup_stage = 0; // once the game is restarted the game is in match stage
468
469         // reset the .ready status of all players (also spectators)
470         FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
471         readycount = 0;
472         Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
473
474         // lock teams with lockonrestart
475         if(autocvar_teamplay_lockonrestart && teamplay)
476         {
477                 lockteams = 1;
478                 bprint("^1The teams are now locked.\n");
479         }
480
481         //initiate the restart-countdown-announcer entity
482         if(autocvar_sv_ready_restart_after_countdown)
483         {
484                 restart_timer = spawn();
485                 restart_timer.think = ReadyRestart_think;
486                 restart_timer.nextthink = game_starttime;
487         }
488
489         // after a restart every players number of allowed timeouts gets reset, too
490         if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
491
492         //reset map immediately if this cvar is not set
493         if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
494
495         if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
496 }
497
498 void ReadyRestart()
499 {
500         // no assault support yet...
501         if(g_assault | gameover | intermission_running | race_completing)
502                 localcmd("restart\n");
503         else
504                 localcmd("\nsv_hook_gamerestart\n");
505
506         // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
507         // Otherwise scores could be manipulated during the countdown.
508         if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
509
510         ReadyRestart_force();
511
512         return;
513 }
514
515 // Count the players who are ready and determine whether or not to restart the match
516 void ReadyCount()
517 {
518         entity tmp_player;
519         float ready_needed_factor, ready_needed_count;
520         float t_ready = 0, t_players = 0;
521
522         FOR_EACH_REALCLIENT(tmp_player)
523         {
524                 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
525                 {
526                         ++t_players;
527                         if(tmp_player.ready) { ++t_ready; }
528                 }
529         }
530
531         readycount = t_ready;
532
533         Nagger_ReadyCounted();
534
535         ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
536         ready_needed_count = floor(t_players * ready_needed_factor) + 1;
537
538         if(readycount >= ready_needed_count)
539         {
540                 ReadyRestart();
541         }
542
543         return;
544 }
545
546
547 // ======================================
548 //  Supporting functions for VoteCommand
549 // ======================================
550
551 float Votecommand_check_assignment(entity caller, float assignment)
552 {
553         float from_server = (!caller);
554
555         if((assignment == VC_ASGNMNT_BOTH)
556                 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
557                 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
558         {
559                 return true;
560         }
561
562         return false;
563 }
564
565 string VoteCommand_extractcommand(string input, float startpos, float argc)
566 {
567         string output;
568
569         if((argc - 1) < startpos)
570                 output = "";
571         else
572                 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
573
574         return output;
575 }
576
577 float VoteCommand_checknasty(string vote_command)
578 {
579         if((strstrofs(vote_command, ";", 0) >= 0)
580                 || (strstrofs(vote_command, "\n", 0) >= 0)
581                 || (strstrofs(vote_command, "\r", 0) >= 0)
582                 || (strstrofs(vote_command, "$", 0) >= 0))
583                 return false;
584
585         return true;
586 }
587
588 float VoteCommand_checkinlist(string vote_command, string list)
589 {
590         string l = strcat(" ", list, " ");
591
592         if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
593                 return true;
594
595         return false;
596 }
597
598 string ValidateMap(string validated_map, entity caller)
599 {
600         validated_map = MapInfo_FixName(validated_map);
601
602         if (!validated_map)
603         {
604                 print_to(caller, "This map is not available on this server.");
605                 return string_null;
606         }
607
608         if(!autocvar_sv_vote_override_mostrecent && caller)
609         {
610                 if(Map_IsRecent(validated_map))
611                 {
612                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
613                         return string_null;
614                 }
615         }
616
617         if(!MapInfo_CheckMap(validated_map))
618         {
619                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
620                 return string_null;
621         }
622
623         return validated_map;
624 }
625
626 float VoteCommand_checkargs(float startpos, float argc)
627 {
628         float p, q, check, minargs;
629         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
630         string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
631         string charlist, arg;
632         float checkmate;
633
634         if(cmdrestriction == "")
635                 return true;
636
637         ++startpos; // skip command name
638
639         // check minimum arg count
640
641         // 0 args: argc == startpos
642         // 1 args: argc == startpos + 1
643         // ...
644
645         minargs = stof(cmdrestriction);
646         if(argc - startpos < minargs)
647                 return false;
648
649         p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
650
651         for (;;)
652         {
653                 // we know that at any time, startpos <= argc - minargs
654                 // so this means: argc-minargs >= startpos >= argc, thus
655                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
656                 // have been seen already
657
658                 if(startpos >= argc) // all args checked? GOOD
659                         break;
660
661                 if(p < 0) // no more args? FAIL
662                 {
663                         // exception: exactly minargs left, this one included
664                         if(argc - startpos == minargs)
665                                 break;
666
667                         // otherwise fail
668                         return false;
669                 }
670
671                 // cut to next semicolon
672                 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
673                 if(q < 0)
674                         charlist = substring(cmdrestriction, p+1, -1);
675                 else
676                         charlist = substring(cmdrestriction, p+1, q - (p+1));
677
678                 // in case we ever want to allow semicolons in VoteCommand_checknasty
679                 // charlist = strreplace("^^", ";", charlist);
680
681                 if(charlist != "")
682                 {
683                         // verify the arg only contains allowed chars
684                         arg = argv(startpos);
685                         checkmate = strlen(arg);
686                         for(check = 0; check < checkmate; ++check)
687                                 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
688                                         return false; // not allowed character
689                         // all characters are allowed. FINE.
690                 }
691
692                 ++startpos;
693                 --minargs;
694                 p = q;
695         }
696
697         return true;
698 }
699
700 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
701 {
702         string first_command;
703
704         first_command = argv(startpos);
705
706         /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
707                 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
708                 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
709         );*/
710
711         if(
712                 (autocvar_sv_vote_limit > 0)
713                 &&
714                 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
715         )
716                 return false;
717
718         if (!VoteCommand_checkinlist(first_command, vote_list))
719                 return false;
720
721         if (!VoteCommand_checkargs(startpos, argc))
722                 return false;
723
724         switch(first_command) // now go through and parse the proper commands to adjust as needed.
725         {
726                 case "kick":
727                 case "kickban": // catch all kick/kickban commands
728                 {
729                         entity victim = GetIndexedEntity(argc, (startpos + 1));
730                         float accepted = VerifyClientEntity(victim, true, false);
731
732                         if(accepted > 0)
733                         {
734                                 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
735                                 string command_arguments;
736
737                                 if(first_command == "kickban")
738                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
739                                 else
740                                         command_arguments = reason;
741
742                                 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
743                                 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
744                         }
745                         else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
746
747                         break;
748                 }
749
750                 case "map":
751                 case "chmap":
752                 case "gotomap": // re-direct all map selection commands to gotomap
753                 {
754                         vote_command = ValidateMap(argv(startpos + 1), caller);
755                         if (!vote_command) { return false; }
756                         vote_parsed_command = strcat("gotomap ", vote_command);
757                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
758
759                         break;
760                 }
761
762                 default:
763                 {
764                         vote_parsed_command = vote_command;
765                         vote_parsed_display = strzone(strcat("^1", vote_command));
766
767                         break;
768                 }
769         }
770
771         return true;
772 }
773
774
775 // =======================
776 //  Command Sub-Functions
777 // =======================
778
779 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
780 {
781         switch(request)
782         {
783                 case CMD_REQUEST_COMMAND:
784                 {
785                         if (!vote_called) { print_to(caller, "^1No vote called."); }
786                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
787
788                         else // everything went okay, continue changing vote
789                         {
790                                 print_to(caller, "^1You abstained from your vote.");
791                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
792                                 msg_entity = caller;
793                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
794                         }
795
796                         return;
797                 }
798
799                 default:
800                 case CMD_REQUEST_USAGE:
801                 {
802                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
803                         print_to(caller, "  No arguments required.");
804                         return;
805                 }
806         }
807 }
808
809 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
810 {
811         switch(request)
812         {
813                 case CMD_REQUEST_COMMAND:
814                 {
815                         float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
816                                 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
817                                 || (autocvar_sv_vote_nospectators == 0));
818
819                         float tmp_playercount = 0;
820                         entity tmp_player;
821
822                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
823
824                         if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
825                         else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
826                         else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
827                         else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
828                         else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
829                         else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
830                         else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
831                         else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
832                         else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
833
834                         else // everything went okay, continue with calling the vote
835                         {
836                                 vote_caller = caller; // remember who called the vote
837                                 vote_caller_name = strzone(GetCallerName(vote_caller));
838                                 vote_called = VOTE_NORMAL;
839                                 vote_called_command = strzone(vote_parsed_command);
840                                 vote_called_display = strzone(vote_parsed_display);
841                                 vote_endtime = time + autocvar_sv_vote_timeout;
842
843                                 if(caller)
844                                 {
845                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
846                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
847                                         msg_entity = caller;
848                                 }
849
850                                 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
851                                 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
852
853                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
854                                 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
855                                 Nagger_VoteChanged();
856                                 VoteCount(true); // needed if you are the only one
857                         }
858
859                         return;
860                 }
861
862                 default:
863                 case CMD_REQUEST_USAGE:
864                 {
865                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
866                         print_to(caller, "  Where 'command' is the command to request a vote upon.");
867                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
868                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
869                         return;
870                 }
871         }
872 }
873
874 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
875 {
876         switch(request)
877         {
878                 case CMD_REQUEST_COMMAND:
879                 {
880                         if(autocvar_sv_vote_master)
881                         {
882                                 switch(strtolower(argv(2)))
883                                 {
884                                         case "do":
885                                         {
886                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
887
888                                                 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
889                                                 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
890                                                 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
891
892                                                 else // everything went okay, proceed with command
893                                                 {
894                                                         localcmd(strcat(vote_parsed_command, "\n"));
895                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
896                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
897                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
898                                                 }
899
900                                                 return;
901                                         }
902
903                                         case "login":
904                                         {
905                                                 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
906                                                 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
907                                                 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
908
909                                                 else // everything went okay, proceed with giving this player master privilages
910                                                 {
911                                                         caller.vote_master = true;
912                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
913                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
914                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
915                                                 }
916
917                                                 return;
918                                         }
919
920                                         default: // calling a vote for master
921                                         {
922                                                 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
923                                                         || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
924                                                         || (autocvar_sv_vote_nospectators == 0));
925
926                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
927                                                 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
928                                                 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
929                                                 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
930
931                                                 else // everything went okay, continue with creating vote
932                                                 {
933                                                         vote_caller = caller;
934                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
935                                                         vote_called = VOTE_MASTER;
936                                                         vote_called_command = strzone("XXX");
937                                                         vote_called_display = strzone("^3master");
938                                                         vote_endtime = time + autocvar_sv_vote_timeout;
939
940                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
941                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
942
943                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
944                                                         if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
945                                                         Nagger_VoteChanged();
946                                                         VoteCount(true); // needed if you are the only one
947                                                 }
948
949                                                 return;
950                                         }
951                                 }
952                         }
953                         else { print_to(caller, "^1Master control of voting is not allowed."); }
954
955                         return;
956                 }
957
958                 default:
959                 case CMD_REQUEST_USAGE:
960                 {
961                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
962                         print_to(caller, "  If action is left blank, it calls a vote for you to become master.");
963                         print_to(caller, "  Otherwise the actions are either 'do' a command or 'login' as master.");
964                         return;
965                 }
966         }
967 }
968
969 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
970 {
971         switch(request)
972         {
973                 case CMD_REQUEST_COMMAND:
974                 {
975                         if (!vote_called) { print_to(caller, "^1No vote called."); }
976                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
977                         else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
978
979                         else // everything went okay, continue changing vote
980                         {
981                                 print_to(caller, "^1You rejected the vote.");
982                                 caller.vote_selection = VOTE_SELECT_REJECT;
983                                 msg_entity = caller;
984                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
985                         }
986
987                         return;
988                 }
989
990                 default:
991                 case CMD_REQUEST_USAGE:
992                 {
993                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
994                         print_to(caller, "  No arguments required.");
995                         return;
996                 }
997         }
998 }
999
1000 void VoteCommand_status(float request, entity caller) // BOTH
1001 {
1002         switch(request)
1003         {
1004                 case CMD_REQUEST_COMMAND:
1005                 {
1006                         if(vote_called)
1007                                 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1008                         else
1009                                 print_to(caller, "^1No vote called.");
1010
1011                         return;
1012                 }
1013
1014                 default:
1015                 case CMD_REQUEST_USAGE:
1016                 {
1017                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1018                         print_to(caller, "  No arguments required.");
1019                         return;
1020                 }
1021         }
1022 }
1023
1024 void VoteCommand_stop(float request, entity caller) // BOTH
1025 {
1026         switch(request)
1027         {
1028                 case CMD_REQUEST_COMMAND:
1029                 {
1030                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1031                         else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
1032                         else { print_to(caller, "^1You are not allowed to stop that vote."); }
1033
1034                         return;
1035                 }
1036
1037                 default:
1038                 case CMD_REQUEST_USAGE:
1039                 {
1040                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1041                         print_to(caller, "  No arguments required.");
1042                         return;
1043                 }
1044         }
1045 }
1046
1047 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1048 {
1049         switch(request)
1050         {
1051                 case CMD_REQUEST_COMMAND:
1052                 {
1053                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1054                         else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1055
1056                         else // everything went okay, continue changing vote
1057                         {
1058                                 print_to(caller, "^1You accepted the vote.");
1059                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1060                                 msg_entity = caller;
1061                                 if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
1062                         }
1063
1064                         return;
1065                 }
1066
1067                 default:
1068                 case CMD_REQUEST_USAGE:
1069                 {
1070                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1071                         print_to(caller, "  No arguments required.");
1072                         return;
1073                 }
1074         }
1075 }
1076
1077 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1078 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1079 void VoteCommand_(float request)
1080 {
1081         switch(request)
1082         {
1083                 case CMD_REQUEST_COMMAND:
1084                 {
1085
1086                         return;
1087                 }
1088
1089                 default:
1090                 case CMD_REQUEST_USAGE:
1091                 {
1092                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1093                         print_to(caller, "  No arguments required.");
1094                         return;
1095                 }
1096         }
1097 }
1098 */
1099
1100
1101 // ================================
1102 //  Macro system for vote commands
1103 // ================================
1104
1105 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1106 #define VOTE_COMMANDS(request,caller,arguments,command) \
1107         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1108         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1109         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1110         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1111         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1112         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1113         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1114         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1115         /* nothing */
1116
1117 void VoteCommand_macro_help(entity caller, float argc)
1118 {
1119         string command_origin = GetCommandPrefix(caller);
1120
1121         if(argc == 2 || argv(2) == "help") // help display listing all commands
1122         {
1123                 print_to(caller, "\nVoting commands:\n");
1124                 #define VOTE_COMMAND(name,function,description,assignment) \
1125                         { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1126
1127                 VOTE_COMMANDS(0, caller, 0, "");
1128                 #undef VOTE_COMMAND
1129
1130                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1131                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1132                 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1133         }
1134         else // usage for individual command
1135         {
1136                 #define VOTE_COMMAND(name,function,description,assignment) \
1137                         { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1138
1139                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1140                 #undef VOTE_COMMAND
1141         }
1142
1143         return;
1144 }
1145
1146 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1147 {
1148         #define VOTE_COMMAND(name,function,description,assignment) \
1149                 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
1150
1151         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1152         #undef VOTE_COMMAND
1153
1154         return false;
1155 }
1156
1157
1158 // ======================================
1159 //  Main function handling vote commands
1160 // ======================================
1161
1162 void VoteCommand(float request, entity caller, float argc, string vote_command)
1163 {
1164         // Guide for working with argc arguments by example:
1165         // argc:   1    - 2      - 3     - 4
1166         // argv:   0    - 1      - 2     - 3
1167         // cmd     vote - master - login - password
1168
1169         switch(request)
1170         {
1171                 case CMD_REQUEST_COMMAND:
1172                 {
1173                         if(VoteCommand_macro_command(caller, argc, vote_command))
1174                                 return;
1175                 }
1176
1177                 default:
1178                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1179                 case CMD_REQUEST_USAGE:
1180                 {
1181                         VoteCommand_macro_help(caller, argc);
1182                         return;
1183                 }
1184         }
1185 }