1 // =============================================
2 // Server side voting code, reworked by Samual
3 // Last updated: December 27th, 2011
4 // =============================================
6 // Nagger for players to know status of voting
7 float Nagger_SendEntity(entity to, float sendflags)
11 WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
15 // 2 = player needs to ready up
17 // 8 = player needs to vote
33 if(to.vote_selection == 0)
45 if(!(nags & 4)) // no vote called? send no string
48 WriteByte(MSG_ENTITY, nags);
52 WriteByte(MSG_ENTITY, vote_accept_count);
53 WriteByte(MSG_ENTITY, vote_reject_count);
54 WriteByte(MSG_ENTITY, vote_needed_overall);
55 WriteChar(MSG_ENTITY, to.vote_selection);
59 WriteString(MSG_ENTITY, vote_called_display);
63 for(i = 1; i <= maxclients; i += 8)
65 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
66 if(!IS_REAL_CLIENT(e) || e.ready)
68 WriteByte(MSG_ENTITY, f);
77 Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
80 void Nagger_VoteChanged()
83 nagger.SendFlags |= 128;
86 void Nagger_VoteCountChanged()
89 nagger.SendFlags |= 64;
92 void Nagger_ReadyCounted()
95 nagger.SendFlags |= 1;
99 // =======================
100 // Game logic for voting
101 // =======================
107 FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
111 strunzone(vote_called_command);
112 strunzone(vote_called_display);
115 vote_called = VOTE_NULL;
119 vote_called_command = string_null;
120 vote_called_display = string_null;
122 vote_parsed_command = string_null;
123 vote_parsed_display = string_null;
125 Nagger_VoteChanged();
128 void VoteStop(entity stopper)
130 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
131 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
133 // Don't force them to wait for next vote, this way they can e.g. correct their vote.
134 if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
141 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
143 if((vote_called == VOTE_MASTER) && vote_caller)
144 vote_caller.vote_master = 1;
146 localcmd(strcat(vote_called_command, "\n"));
148 if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
151 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
156 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
158 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
163 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
165 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
168 void VoteSpam(float notvoters, float mincount, string result)
171 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
172 strcat("^2:^1", ftos(vote_reject_count)),
173 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
174 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
175 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
177 if(autocvar_sv_eventlog)
180 strcat(":vote:v", result, ":", ftos(vote_accept_count)),
181 strcat(":", ftos(vote_reject_count)),
182 strcat(":", ftos(vote_abstain_count)),
183 strcat(":", ftos(notvoters)),
184 strcat(":", ftos(mincount))));
188 void VoteCount(float first_count)
191 vote_accept_count = vote_reject_count = vote_abstain_count = 0;
193 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
194 || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
195 || (autocvar_sv_vote_nospectators == 0));
197 float vote_player_count = 0, notvoters = 0;
198 float vote_real_player_count = 0, vote_real_accept_count = 0;
199 float vote_real_reject_count = 0, vote_real_abstain_count = 0;
200 float vote_needed_of_voted, final_needed_votes;
201 float vote_factor_overall, vote_factor_of_voted;
205 Nagger_VoteCountChanged();
207 // add up all the votes from each connected client
208 FOR_EACH_REALCLIENT(tmp_player)
211 if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
213 switch(tmp_player.vote_selection)
215 case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
216 case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
217 case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
222 // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
223 if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
225 if(vote_caller) { vote_caller.vote_waittime = 0; }
226 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
231 // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
232 if(!spectators_allowed && (vote_real_player_count > 0))
234 vote_accept_count = vote_real_accept_count;
235 vote_reject_count = vote_real_reject_count;
236 vote_abstain_count = vote_real_abstain_count;
237 vote_player_count = vote_real_player_count;
240 // people who have no opinion in any way :D
241 notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
243 // determine the goal for the vote to be passed or rejected normally
244 vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
245 vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
247 // if the vote times out, determine the amount of votes needed of the people who actually already voted
248 vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
249 vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
251 // are there any players at all on the server? it could be an admin vote
252 if(vote_player_count == 0 && first_count)
254 VoteSpam(0, -1, "yes"); // no players at all, just accept it
259 // since there ARE players, finally calculate the result of the vote
260 if(vote_accept_count >= vote_needed_overall)
262 VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
267 if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
269 VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
274 // there is not enough votes in either direction, now lets just calculate what the voters have said
275 if(time > vote_endtime)
277 final_needed_votes = vote_needed_overall;
279 if(autocvar_sv_vote_majority_factor_of_voted)
281 if(vote_accept_count >= vote_needed_of_voted)
283 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
288 if(vote_accept_count + vote_reject_count > 0)
290 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
295 final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
298 // it didn't pass or fail, so not enough votes to even make a decision.
299 VoteSpam(notvoters, final_needed_votes, "timeout");
306 if(vote_endtime > 0) // a vote was called
307 if(time > vote_endtime) // time is up
316 // =======================
317 // Game logic for warmup
318 // =======================
320 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
321 void reset_map(float dorespawn)
326 if(time <= game_starttime && round_handler_IsActive())
327 round_handler_Reset(game_starttime);
329 MUTATOR_CALLHOOK(reset_map_global);
331 for(self = world; (self = nextent(self)); )
332 if(IS_NOT_A_CLIENT(self))
341 self.team = self.team_saved;
343 if(self.flags & FL_PROJECTILE) // remove any projectiles left
347 // Waypoints and assault start come LAST
348 for(self = world; (self = nextent(self)); )
349 if(IS_NOT_A_CLIENT(self))
358 FOR_EACH_PLAYER(self)
362 // Moving the player reset code here since the player-reset depends
363 // on spawnpoint entities which have to be reset first --blub
365 if(!MUTATOR_CALLHOOK(reset_map_players))
366 FOR_EACH_CLIENT(self) // reset all players
369 only reset players if a restart countdown is active
370 this can either be due to cvar sv_ready_restart_after_countdown having set
371 restart_mapalreadyrestarted to 1 after the countdown ended or when
372 sv_ready_restart_after_countdown is not used and countdown is still running
374 if (restart_mapalreadyrestarted || (time < game_starttime))
376 //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
377 if (IS_PLAYER(self)) {
378 //PlayerScore_Clear(self);
380 //stop the player from moving so that he stands still once he gets respawned
381 self.velocity = '0 0 0';
382 self.avelocity = '0 0 0';
383 self.movement = '0 0 0';
390 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
395 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
396 void ReadyRestart_think()
398 restart_mapalreadyrestarted = 1;
406 // Forces a restart of the game without actually reloading the map // this is a mess...
407 void ReadyRestart_force()
409 entity tmp_player, restart_timer;
411 bprint("^1Server is restarting...\n");
415 // clear overtime, we have to decrease timelimit to its original value again.
416 if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
418 checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
420 readyrestart_happened = 1;
421 game_starttime = time + RESTART_COUNTDOWN;
423 // clear player attributes
424 FOR_EACH_CLIENT(tmp_player)
426 tmp_player.alivetime = 0;
427 tmp_player.killcount = 0;
428 PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
431 restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
433 // disable the warmup global for the server
434 warmup_stage = 0; // once the game is restarted the game is in match stage
436 Item_ItemsTime_Reset();
438 // reset the .ready status of all players (also spectators)
439 FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
441 Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
443 // lock teams with lockonrestart
444 if(autocvar_teamplay_lockonrestart && teamplay)
447 bprint("^1The teams are now locked.\n");
450 //initiate the restart-countdown-announcer entity
451 if(autocvar_sv_ready_restart_after_countdown)
453 restart_timer = spawn();
454 restart_timer.think = ReadyRestart_think;
455 restart_timer.nextthink = game_starttime;
458 // after a restart every players number of allowed timeouts gets reset, too
459 if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
461 //reset map immediately if this cvar is not set
462 if (!autocvar_sv_ready_restart_after_countdown) { reset_map(TRUE); }
464 if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
469 // no arena, assault support yet...
470 if(g_assault | gameover | intermission_running | race_completing)
471 localcmd("restart\n");
473 localcmd("\nsv_hook_gamerestart\n");
475 // Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
476 // Otherwise scores could be manipulated during the countdown.
477 if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
479 ReadyRestart_force();
484 // Count the players who are ready and determine whether or not to restart the match
488 float ready_needed_factor, ready_needed_count;
489 float t_ready = 0, t_players = 0;
491 FOR_EACH_REALCLIENT(tmp_player)
493 if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
496 if(tmp_player.ready) { ++t_ready; }
500 readycount = t_ready;
502 Nagger_ReadyCounted();
504 ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
505 ready_needed_count = floor(t_players * ready_needed_factor) + 1;
507 if(readycount >= ready_needed_count)
516 // ======================================
517 // Supporting functions for VoteCommand
518 // ======================================
520 float Votecommand_check_assignment(entity caller, float assignment)
522 float from_server = (!caller);
524 if((assignment == VC_ASGNMNT_BOTH)
525 || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
526 || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
534 string VoteCommand_extractcommand(string input, float startpos, float argc)
538 if((argc - 1) < startpos)
541 output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
546 float VoteCommand_checknasty(string vote_command)
548 if((strstrofs(vote_command, ";", 0) >= 0)
549 || (strstrofs(vote_command, "\n", 0) >= 0)
550 || (strstrofs(vote_command, "\r", 0) >= 0)
551 || (strstrofs(vote_command, "$", 0) >= 0))
557 float VoteCommand_checkinlist(string vote_command, string list)
559 string l = strcat(" ", list, " ");
561 if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
567 string ValidateMap(string validated_map, entity caller)
569 validated_map = MapInfo_FixName(validated_map);
573 print_to(caller, "This map is not available on this server.");
577 if(!autocvar_sv_vote_override_mostrecent && caller)
579 if(Map_IsRecent(validated_map))
581 print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
586 if(!MapInfo_CheckMap(validated_map))
588 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
592 return validated_map;
595 float VoteCommand_checkargs(float startpos, float argc)
597 float p, q, check, minargs;
598 string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
599 string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
600 string charlist, arg;
603 if(cmdrestriction == "")
606 ++startpos; // skip command name
608 // check minimum arg count
610 // 0 args: argc == startpos
611 // 1 args: argc == startpos + 1
614 minargs = stof(cmdrestriction);
615 if(argc - startpos < minargs)
618 p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
622 // we know that at any time, startpos <= argc - minargs
623 // so this means: argc-minargs >= startpos >= argc, thus
624 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
625 // have been seen already
627 if(startpos >= argc) // all args checked? GOOD
630 if(p < 0) // no more args? FAIL
632 // exception: exactly minargs left, this one included
633 if(argc - startpos == minargs)
640 // cut to next semicolon
641 q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
643 charlist = substring(cmdrestriction, p+1, -1);
645 charlist = substring(cmdrestriction, p+1, q - (p+1));
647 // in case we ever want to allow semicolons in VoteCommand_checknasty
648 // charlist = strreplace("^^", ";", charlist);
652 // verify the arg only contains allowed chars
653 arg = argv(startpos);
654 checkmate = strlen(arg);
655 for(check = 0; check < checkmate; ++check)
656 if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
657 return FALSE; // not allowed character
658 // all characters are allowed. FINE.
669 float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
671 string first_command;
673 first_command = argv(startpos);
675 /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
676 substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
677 strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
681 (autocvar_sv_vote_limit > 0)
683 (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
687 if (!VoteCommand_checkinlist(first_command, vote_list))
690 if (!VoteCommand_checkargs(startpos, argc))
693 switch(first_command) // now go through and parse the proper commands to adjust as needed.
696 case "kickban": // catch all kick/kickban commands
698 entity victim = GetIndexedEntity(argc, (startpos + 1));
699 float accepted = VerifyClientEntity(victim, TRUE, FALSE);
703 string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
704 string command_arguments;
706 if(first_command == "kickban")
707 command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
709 command_arguments = reason;
711 vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
712 vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
714 else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return FALSE; }
721 case "gotomap": // re-direct all map selection commands to gotomap
723 vote_command = ValidateMap(argv(startpos + 1), caller);
724 if (!vote_command) { return FALSE; }
725 vote_parsed_command = strcat("gotomap ", vote_command);
726 vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
733 vote_parsed_command = vote_command;
734 vote_parsed_display = strzone(strcat("^1", vote_command));
744 // =======================
745 // Command Sub-Functions
746 // =======================
748 void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
752 case CMD_REQUEST_COMMAND:
754 if (!vote_called) { print_to(caller, "^1No vote called."); }
755 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
757 else // everything went okay, continue changing vote
759 print_to(caller, "^1You abstained from your vote.");
760 caller.vote_selection = VOTE_SELECT_ABSTAIN;
762 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
769 case CMD_REQUEST_USAGE:
771 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
772 print_to(caller, " No arguments required.");
778 void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
782 case CMD_REQUEST_COMMAND:
784 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
785 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
786 || (autocvar_sv_vote_nospectators == 0));
788 float tmp_playercount = 0;
791 vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
793 if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
794 else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
795 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
796 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
797 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
798 else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
799 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
800 else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
802 else // everything went okay, continue with calling the vote
804 vote_caller = caller; // remember who called the vote
805 vote_called = VOTE_NORMAL;
806 vote_called_command = strzone(vote_parsed_command);
807 vote_called_display = strzone(vote_parsed_display);
808 vote_endtime = time + autocvar_sv_vote_timeout;
812 caller.vote_selection = VOTE_SELECT_ACCEPT;
813 caller.vote_waittime = time + autocvar_sv_vote_wait;
817 FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
818 if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
820 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
821 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
822 Nagger_VoteChanged();
823 VoteCount(TRUE); // needed if you are the only one
830 case CMD_REQUEST_USAGE:
832 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call command"));
833 print_to(caller, " Where 'command' is the command to request a vote upon.");
834 print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
835 print_to(caller, strcat(" ", GetCommandPrefix(caller), " vote call endmatch"));
841 void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
845 case CMD_REQUEST_COMMAND:
847 if(autocvar_sv_vote_master)
849 switch(strtolower(argv(2)))
853 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
855 if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
856 else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
857 else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
859 else // everything went okay, proceed with command
861 localcmd(strcat(vote_parsed_command, "\n"));
862 print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
863 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
864 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
872 if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
873 else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
874 else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
876 else // everything went okay, proceed with giving this player master privilages
878 caller.vote_master = TRUE;
879 print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
880 bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
881 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
887 default: // calling a vote for master
889 float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
890 || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
891 || (autocvar_sv_vote_nospectators == 0));
893 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
894 else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
895 else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
896 else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
898 else // everything went okay, continue with creating vote
900 vote_caller = caller;
901 vote_called = VOTE_MASTER;
902 vote_called_command = strzone("XXX");
903 vote_called_display = strzone("^3master");
904 vote_endtime = time + autocvar_sv_vote_timeout;
906 caller.vote_selection = VOTE_SELECT_ACCEPT;
907 caller.vote_waittime = time + autocvar_sv_vote_wait;
909 bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
910 if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
911 Nagger_VoteChanged();
912 VoteCount(TRUE); // needed if you are the only one
919 else { print_to(caller, "^1Master control of voting is not allowed."); }
925 case CMD_REQUEST_USAGE:
927 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [action [command | password]]"));
928 print_to(caller, " If action is left blank, it calls a vote for you to become master.");
929 print_to(caller, " Otherwise the actions are either 'do' a command or 'login' as master.");
935 void VoteCommand_no(float request, entity caller) // CLIENT ONLY
939 case CMD_REQUEST_COMMAND:
941 if (!vote_called) { print_to(caller, "^1No vote called."); }
942 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
943 else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
945 else // everything went okay, continue changing vote
947 print_to(caller, "^1You rejected the vote.");
948 caller.vote_selection = VOTE_SELECT_REJECT;
950 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
957 case CMD_REQUEST_USAGE:
959 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
960 print_to(caller, " No arguments required.");
966 void VoteCommand_status(float request, entity caller) // BOTH
970 case CMD_REQUEST_COMMAND:
973 print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
975 print_to(caller, "^1No vote called.");
981 case CMD_REQUEST_USAGE:
983 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
984 print_to(caller, " No arguments required.");
990 void VoteCommand_stop(float request, entity caller) // BOTH
994 case CMD_REQUEST_COMMAND:
996 if (!vote_called) { print_to(caller, "^1No vote called."); }
997 else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
998 else { print_to(caller, "^1You are not allowed to stop that vote."); }
1004 case CMD_REQUEST_USAGE:
1006 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1007 print_to(caller, " No arguments required.");
1013 void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
1017 case CMD_REQUEST_COMMAND:
1019 if (!vote_called) { print_to(caller, "^1No vote called."); }
1020 else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
1022 else // everything went okay, continue changing vote
1024 print_to(caller, "^1You accepted the vote.");
1025 caller.vote_selection = VOTE_SELECT_ACCEPT;
1026 msg_entity = caller;
1027 if(!autocvar_sv_vote_singlecount) { VoteCount(FALSE); }
1034 case CMD_REQUEST_USAGE:
1036 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1037 print_to(caller, " No arguments required.");
1043 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1044 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1045 void VoteCommand_(float request)
1049 case CMD_REQUEST_COMMAND:
1056 case CMD_REQUEST_USAGE:
1058 print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1059 print_to(caller, " No arguments required.");
1067 // ================================
1068 // Macro system for vote commands
1069 // ================================
1071 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1072 #define VOTE_COMMANDS(request,caller,arguments,command) \
1073 VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1074 VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1075 VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1076 VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1077 VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1078 VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1079 VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1080 VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1083 void VoteCommand_macro_help(entity caller, float argc)
1085 string command_origin = GetCommandPrefix(caller);
1087 if(argc == 2 || argv(2) == "help") // help display listing all commands
1089 print_to(caller, "\nVoting commands:\n");
1090 #define VOTE_COMMAND(name,function,description,assignment) \
1091 { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
1093 VOTE_COMMANDS(0, caller, 0, "")
1096 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
1097 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
1098 print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
1100 else // usage for individual command
1102 #define VOTE_COMMAND(name,function,description,assignment) \
1103 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
1105 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "")
1112 float VoteCommand_macro_command(entity caller, float argc, string vote_command)
1114 #define VOTE_COMMAND(name,function,description,assignment) \
1115 { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return TRUE; } } }
1117 VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command)
1124 // ======================================
1125 // Main function handling vote commands
1126 // ======================================
1128 void VoteCommand(float request, entity caller, float argc, string vote_command)
1130 // Guide for working with argc arguments by example:
1131 // argc: 1 - 2 - 3 - 4
1132 // argv: 0 - 1 - 2 - 3
1133 // cmd vote - master - login - password
1137 case CMD_REQUEST_COMMAND:
1139 if(VoteCommand_macro_command(caller, argc, vote_command))
1144 print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1145 case CMD_REQUEST_USAGE:
1147 VoteCommand_macro_help(caller, argc);