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1 #include "vote.qh"
2
3 #include <common/command/_mod.qh>
4 #include <common/constants.qh>
5 #include <common/gamemodes/_mod.qh>
6 #include <common/items/inventory.qh>
7 #include <common/mapinfo.qh>
8 #include <common/net_linked.qh>
9 #include <common/notifications/all.qh>
10 #include <common/playerstats.qh>
11 #include <common/stats.qh>
12 #include <common/util.qh>
13 #include <common/weapons/_all.qh>
14 #include <server/campaign.qh>
15 #include <server/client.qh>
16 #include <server/command/banning.qh>
17 #include <server/command/common.qh>
18 #include <server/command/vote.qh>
19 #include <server/damage.qh>
20 #include <server/gamelog.qh>
21 #include <server/intermission.qh>
22 #include <server/mutators/_mod.qh>
23 #include <server/race.qh>
24 #include <server/round_handler.qh>
25 #include <server/scores.qh>
26 #include <server/teamplay.qh>
27 #include <server/weapons/accuracy.qh>
28 #include <server/weapons/selection.qh>
29 #include <server/world.qh>
30
31 // =============================================
32 //  Server side voting code, reworked by Samual
33 //  Last updated: December 27th, 2011
34 // =============================================
35
36 //  Nagger for players to know status of voting
37 bool Nagger_SendEntity(entity this, entity to, float sendflags)
38 {
39         int nags = 0;
40         WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
41
42         // bits:
43         //   1 = ready
44         //   2 = player needs to ready up
45         //   4 = vote
46         //   8 = player needs to vote
47         //  16 = warmup
48         // sendflags:
49         //  64 = vote counts
50         // 128 = vote string
51
52         if (warmup_stage)
53         {
54                 if (readycount)
55                 {
56                         nags |= BIT(0);
57                         if (!to.ready) nags |= BIT(1);
58                 }
59                 nags |= BIT(4);
60         }
61
62         if (vote_called)
63         {
64                 nags |= BIT(2);
65                 if (to.vote_selection == 0) nags |= BIT(3);
66                 nags |= sendflags & BIT(6);
67                 nags |= sendflags & BIT(7);
68         }
69
70         WriteByte(MSG_ENTITY, nags);
71
72         if (nags & BIT(6))
73         {
74                 WriteByte(MSG_ENTITY, vote_accept_count);
75                 WriteByte(MSG_ENTITY, vote_reject_count);
76                 WriteByte(MSG_ENTITY, vote_needed_overall);
77                 WriteChar(MSG_ENTITY, to.vote_selection);
78         }
79
80         if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
81
82         if (nags & BIT(0))
83         {
84                 for (int i = 1; i <= maxclients;)
85                 {
86                         int f = 0;
87                         for (int b = 0; b < 8 && i <= maxclients; ++b, ++i)
88                                 if (edict_num(i).ready)
89                                         f |= BIT(b);
90                         WriteByte(MSG_ENTITY, f);
91                 }
92         }
93
94         return true;
95 }
96
97 void Nagger_Init()
98 {
99         Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
100 }
101
102 void Nagger_VoteChanged()
103 {
104         if (nagger) nagger.SendFlags |= BIT(7);
105 }
106
107 void Nagger_VoteCountChanged()
108 {
109         if (nagger) nagger.SendFlags |= BIT(6);
110 }
111
112 void Nagger_ReadyCounted()
113 {
114         if (nagger) nagger.SendFlags |= BIT(0);
115 }
116
117 // If the vote_caller is still here, return their name, otherwise vote_caller_name
118 string OriginalCallerName()
119 {
120         if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller.netname, vote_caller.team, false);
121         return vote_caller_name;
122 }
123
124 // =======================
125 //  Game logic for voting
126 // =======================
127
128 void VoteStop(entity stopper, bool show_name);
129 void VoteReset(bool verbose)
130 {
131         if (verbose && vote_called)
132         {
133                 VoteStop(NULL, true);
134                 return;
135         }
136
137         FOREACH_CLIENT(true, { it.vote_selection = 0; });
138
139         if (vote_called)
140         {
141                 strfree(vote_called_command);
142                 strfree(vote_called_display);
143                 strfree(vote_caller_name);
144         }
145
146         vote_called = VOTE_NULL;
147         vote_caller = NULL;
148         vote_endtime = 0;
149
150         vote_parsed_command = string_null;
151         vote_parsed_display = string_null;
152
153         Nagger_VoteChanged();
154 }
155
156 void VoteStop(entity stopper, bool canceled)
157 {
158         if (canceled)
159                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote was canceled\n");
160         else
161                 bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
162         if (autocvar_sv_eventlog)   GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
163         // Don't force them to wait for next vote, this way they can e.g. correct their vote.
164         if ((vote_caller) && (stopper == vote_caller))   vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
165         VoteReset(false);
166 }
167
168 void VoteAccept()
169 {
170         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
171
172         if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = true;
173         else localcmd(strcat(vote_called_command, "\n"));
174
175         if (vote_caller)   vote_caller.vote_waittime = 0;  // people like your votes, you don't need to wait to vote again
176
177         VoteReset(false);
178         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
179 }
180
181 void VoteReject()
182 {
183         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
184         VoteReset(false);
185         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
186 }
187
188 void VoteTimeout()
189 {
190         bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
191         VoteReset(false);
192         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_FAIL);
193 }
194
195 void VoteSpam(float notvoters, float mincount, string result)
196 {
197         bprint(strcat(
198                 strcat("\{1}^2* vote results: ^1", ftos(vote_accept_count)),
199                 strcat("^2:^1", ftos(vote_reject_count)),
200                 ((mincount >= 0) ? strcat("^2 (^1", ftos(mincount), "^2 needed)") : "^2"),
201                 strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
202                 strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
203
204         if (autocvar_sv_eventlog)
205         {
206                 GameLogEcho(strcat(
207                         strcat(":vote:v", result, ":", ftos(vote_accept_count)),
208                         strcat(":", ftos(vote_reject_count)),
209                         strcat(":", ftos(vote_abstain_count)),
210                         strcat(":", ftos(notvoters)),
211                         strcat(":", ftos(mincount))));
212         }
213 }
214
215 #define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
216
217 void VoteCount(float first_count)
218 {
219         vote_accept_count = vote_reject_count = vote_abstain_count = 0;
220
221         float vote_player_count = 0, notvoters = 0;
222         float vote_real_player_count = 0, vote_real_accept_count = 0;
223         float vote_real_reject_count = 0, vote_real_abstain_count = 0;
224         float vote_needed_of_voted, final_needed_votes;
225         float vote_factor_overall, vote_factor_of_voted;
226
227         Nagger_VoteCountChanged();
228
229         // add up all the votes from each connected client
230         FOREACH_CLIENT(IS_REAL_CLIENT(it) || autocvar_sv_vote_debug, {
231                 ++vote_player_count;
232                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_player_count;
233                 switch (it.vote_selection)
234                 {
235                         case VOTE_SELECT_REJECT:
236                                 ++vote_reject_count;
237                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_reject_count;
238                                 break;
239                         case VOTE_SELECT_ACCEPT:
240                                 ++vote_accept_count;
241                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_accept_count;
242                                 break;
243                         case VOTE_SELECT_ABSTAIN:
244                                 ++vote_abstain_count;
245                                 if (IS_PLAYER(it) || INGAME(it)) ++vote_real_abstain_count;
246                                 break;
247                         default: break;
248                 }
249         });
250
251         // Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
252         if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
253         {
254                 if (vote_caller)   vote_caller.vote_waittime = 0;
255                 print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
256                 VoteReset(false);
257                 return;
258         }
259
260         // if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
261         if (!spectators_allowed && (vote_real_player_count > 0))
262         {
263                 vote_accept_count = vote_real_accept_count;
264                 vote_reject_count = vote_real_reject_count;
265                 vote_abstain_count = vote_real_abstain_count;
266                 vote_player_count = vote_real_player_count;
267         }
268
269         // people who have no opinion in any way :D
270         notvoters = (vote_player_count - vote_accept_count - vote_reject_count - vote_abstain_count);
271
272         // determine the goal for the vote to be passed or rejected normally
273         vote_factor_overall = bound(0.5, autocvar_sv_vote_majority_factor, 0.999);
274         vote_needed_overall = floor((vote_player_count - vote_abstain_count) * vote_factor_overall) + 1;
275
276         // if the vote times out, determine the amount of votes needed of the people who actually already voted
277         vote_factor_of_voted = bound(0.5, autocvar_sv_vote_majority_factor_of_voted, 0.999);
278         vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
279
280         // are there any players at all on the server? it could be an admin vote
281         if (vote_player_count == 0 && first_count)
282         {
283                 VoteSpam(0, -1, "yes");  // no players at all, just accept it
284                 VoteAccept();
285                 return;
286         }
287
288         // since there ARE players, finally calculate the result of the vote
289         if (vote_accept_count >= vote_needed_overall)
290         {
291                 VoteSpam(notvoters, -1, "yes");  // there is enough acceptions to pass the vote
292                 VoteAccept();
293                 return;
294         }
295
296         if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
297         {
298                 VoteSpam(notvoters, -1, "no");  // there is enough rejections to deny the vote
299                 VoteReject();
300                 return;
301         }
302
303         // there is not enough votes in either direction, now lets just calculate what the voters have said
304         if (time > vote_endtime)
305         {
306                 final_needed_votes = vote_needed_overall;
307
308                 if (autocvar_sv_vote_majority_factor_of_voted)
309                 {
310                         if (vote_accept_count >= vote_needed_of_voted)
311                         {
312                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
313                                 VoteAccept();
314                                 return;
315                         }
316
317                         if (vote_accept_count + vote_reject_count > 0)
318                         {
319                                 VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
320                                 VoteReject();
321                                 return;
322                         }
323
324                         final_needed_votes = min(vote_needed_overall, vote_needed_of_voted);
325                 }
326
327                 // it didn't pass or fail, so not enough votes to even make a decision.
328                 VoteSpam(notvoters, final_needed_votes, "timeout");
329                 VoteTimeout();
330         }
331 }
332
333 void VoteThink()
334 {
335         if (vote_endtime > 0)        // a vote was called
336         {
337                 if (time > vote_endtime) // time is up
338                         VoteCount(false);
339         }
340 }
341
342
343 // =======================
344 //  Game logic for warmup
345 // =======================
346
347 // Resets the state of all clients, items, weapons, waypoints, ... of the map.
348 void reset_map(bool is_fake_round_start)
349 {
350         if (time <= game_starttime)
351         {
352                 if (game_stopped)
353                         return;
354
355                 if (!is_fake_round_start)
356                 {
357                         Score_ClearAll();
358                         PlayerStats_GameReport_Reset_All();
359                 }
360
361                 if (round_handler_IsActive())
362                         round_handler_Reset(game_starttime);
363         }
364
365         if (shuffleteams_on_reset_map)
366         {
367                 shuffleteams();
368                 shuffleteams_on_reset_map = false;
369         }
370
371         FOREACH_CLIENT(true, {
372                 if (time <= game_starttime)
373                         accuracy_reset(it); // for spectators too because weapon accuracy is persistent
374                 if (!IS_PLAYER(it))
375                         continue;
376                 if (STAT(FROZEN, it))
377                         Unfreeze(it, false);
378                 player_powerups_remove_all(it);
379                 entity store = PS(it);
380                 if (store)
381                 {
382                         Inventory_clear(store.inventory);
383                         Inventory_update(store);
384                 }
385         });
386
387         MUTATOR_CALLHOOK(reset_map_global);
388
389         FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
390         {
391                 if(IS_CLIENT(it))
392                         continue;
393                 if (it.reset)
394                 {
395                         it.reset(it);
396                         continue;
397                 }
398                 if (it.team_saved) it.team = it.team_saved;
399                 if (it.flags & FL_PROJECTILE) delete(it);  // remove any projectiles left
400         });
401
402         // Waypoints and assault start come LAST
403         FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
404                 if (it.reset2) it.reset2(it);
405         });
406
407         // Moving the player reset code here since the player-reset depends
408         // on spawnpoint entities which have to be reset first --blub
409         if (!MUTATOR_CALLHOOK(reset_map_players))
410         {
411                 FOREACH_CLIENT(IS_PLAYER(it),
412                 {
413                         // PlayerScore_Clear(it);
414                         CS(it).killcount = 0;
415                         // stop the player from moving so that they stand still once they get respawned
416                         it.velocity = '0 0 0';
417                         it.avelocity = '0 0 0';
418                         CS(it).movement = '0 0 0';
419                         PutClientInServer(it);
420
421                         if(IS_BOT_CLIENT(it))
422                         {
423                                 .entity weaponentity = weaponentities[0];
424                                 if(it.(weaponentity).m_weapon == WEP_Null)
425                                         W_NextWeapon(it, 0, weaponentity);
426                         }
427                 });
428         }
429 }
430
431 // Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
432 void ReadyRestart_think(entity this)
433 {
434         if (!warmup_stage) // if the countdown was not aborted
435                 reset_map(false);
436         delete(this);
437 }
438
439 // Forces a restart of the game without actually reloading the map // this is a mess...
440 void ReadyRestart_force(bool is_fake_round_start)
441 {
442         if (time <= game_starttime && game_stopped)
443                 return;
444         if (!is_fake_round_start && !autocvar_g_campaign)
445                 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_COUNTDOWN_RESTART);
446
447         VoteReset(true);
448
449         // clear overtime, we have to decrease timelimit to its original value again.
450         if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
451                 cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
452         checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = overtimes = 0;
453
454         if(warmup_stage)
455                 game_starttime = time; // Warmup: No countdown in warmup
456         else if (autocvar_g_campaign)
457                 game_starttime = time + 3;
458         else
459                 game_starttime = time + RESTART_COUNTDOWN; // Go into match mode
460
461         // clear player attributes
462         FOREACH_CLIENT(IS_PLAYER(it), {
463                 it.alivetime = 0;
464                 CS(it).killcount = 0;
465         });
466
467         // if we're ending the warmup stage call the corresponding hook
468         if(!is_fake_round_start && !warmup_stage)
469                 localcmd("\nsv_hook_warmupend\n");
470
471         // reset the .ready status of all clients (including spectators and bots)
472         FOREACH_CLIENT(true, { it.ready = false; });
473         readycount = 0;
474         Nagger_ReadyCounted();  // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
475
476         // lock teams with lockonrestart
477         if (autocvar_teamplay_lockonrestart && teamplay)
478                 lockteams = !warmup_stage;
479
480         // initiate the restart-countdown-announcer entity
481         if (!is_fake_round_start && sv_ready_restart_after_countdown && !warmup_stage)
482         {
483                 entity restart_timer = new_pure(restart_timer);
484                 setthink(restart_timer, ReadyRestart_think);
485                 restart_timer.nextthink = game_starttime;
486         }
487
488         // after a restart every players number of allowed timeouts gets reset, too
489         if (autocvar_sv_timeout)
490         {
491                 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
492         }
493
494         if (!sv_ready_restart_after_countdown || warmup_stage)
495                 reset_map(is_fake_round_start);
496
497         if (autocvar_sv_eventlog) GameLogEcho(":restart");
498 }
499
500 void ReadyRestart(bool forceWarmupEnd)
501 {
502         if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || intermission_running || race_completing)
503         {
504                 // NOTE: ReadyRestart support is mandatory in campaign
505                 if (autocvar_g_campaign)
506                         error("ReadyRestart must be supported in campaign mode!");
507                 localcmd("restart\n"); // if ReadyRestart is denied, restart the server
508         }
509         else localcmd("\nsv_hook_readyrestart\n");
510
511         if(forceWarmupEnd || autocvar_g_campaign)
512                 warmup_stage = 0; // forcefully end warmup and go to match stage
513         else
514                 warmup_stage = autocvar_g_warmup; // go into warmup if it's enabled, otherwise restart into match stage
515
516         ReadyRestart_force(false);
517 }
518
519 /* Count the players who are ready and determine whether or not to restart the match when:
520  * a player presses F4                      server/command/cmd.qc  ClientCommand_ready()
521  * a player switches from players to specs  server/client.qc       PutObserverInServer()
522  * a player joins (from specs or directly)  server/client.qc       PutPlayerInServer()
523  * a player disconnects                     server/client.qc       ClientDisconnect()   */
524 void ReadyCount()
525 {
526         // cannot reset the game while a timeout is active or pending
527         if (timeout_status) return;
528
529         int total_players = 0, human_players = 0, humans_ready = 0;
530         readycount = 0;
531
532         FOREACH_CLIENT(IS_PLAYER(it) || INGAME_JOINED(it), {
533                 ++total_players;
534                 if (it.ready) ++readycount;
535                 if (IS_REAL_CLIENT(it))
536                 {
537                         ++human_players;
538                         if (it.ready) ++humans_ready;
539                 }
540         });
541
542         Nagger_ReadyCounted();
543
544         // can't read warmup_stage here as it could have been set to 0 by ReadyRestart()
545         // and we need to use this when checking if we should abort the countdown
546         // map_minplayers can only be > 0 if g_warmup was -1 at worldspawn
547         int minplayers = autocvar_g_warmup > 1 ? autocvar_g_warmup : map_minplayers;
548
549         if (total_players < minplayers)
550         {
551                 if (game_starttime > time) // someone bailed during countdown, back to warmup
552                 {
553                         warmup_stage = autocvar_g_warmup; // CAN change it AFTER calling Nagger_ReadyCounted() this frame
554                         game_starttime = time;
555                         Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, COUNTDOWN_STOP, minplayers);
556                         if (!sv_ready_restart_after_countdown) // if we ran reset_map() at start of countdown
557                                 FOREACH_CLIENT(IS_PLAYER(it), { GiveWarmupResources(it); });
558                 }
559                 if (warmup_limit > 0)
560                         warmup_limit = -1;
561                 return; // don't ReadyRestart if players are ready but too few
562         }
563         else if (minplayers && warmup_limit <= 0)
564         {
565                 // there's enough players now but we're still in infinite warmup
566                 warmup_limit = cvar("g_warmup_limit");
567                 if (warmup_limit == 0)
568                         warmup_limit = autocvar_timelimit * 60;
569                 if (warmup_limit > 0)
570                         game_starttime = time;
571                 // implicit else: g_warmup -1 && g_warmup_limit -1 means
572                 // warmup continues until enough players AND enough RUPs (no time limit)
573         }
574
575         if (humans_ready && humans_ready >= rint(human_players * bound(0.5, cvar("g_warmup_majority_factor"), 1)))
576                 ReadyRestart(true);
577 }
578
579
580 // ======================================
581 //  Supporting functions for VoteCommand
582 // ======================================
583
584 bool Votecommand_check_assignment(entity caller, float assignment)
585 {
586         bool from_server = (!caller);
587
588         if ((assignment == VC_ASGNMNT_BOTH)
589             || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
590             || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
591
592         return false;
593 }
594
595 string VoteCommand_extractcommand(string input, float startpos, int argc)
596 {
597         string output;
598
599         if ((argc - 1) < startpos) output = "";
600         else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
601
602         return output;
603 }
604
605 bool VoteCommand_checknasty(string vote_command)
606 {
607         return !((strstrofs(vote_command, ";", 0) >= 0)
608             || (strstrofs(vote_command, "\n", 0) >= 0)
609             || (strstrofs(vote_command, "\r", 0) >= 0)
610             || (strstrofs(vote_command, "$", 0) >= 0));
611 }
612
613 // NOTE: requires input to be surrounded by spaces
614 string VoteCommand_checkreplacements(string input)
615 {
616         // add a space around the input so the start and end of the list is captured
617         string output = strcat(" ", input, " ");
618         // allow gotomap replacements
619         output = strreplace(" map ", " gotomap ", output);
620         output = strreplace(" chmap ", " gotomap ", output);
621         return output;
622 }
623
624 bool VoteCommand_checkinlist(string vote_command, string list)
625 {
626         if (vote_command == "" || list == "")
627                 return false;
628
629         string l = VoteCommand_checkreplacements(list);
630         return (strstrofs(l, VoteCommand_checkreplacements(vote_command), 0) >= 0);
631 }
632
633 string ValidateMap(string validated_map, entity caller)
634 {
635         validated_map = MapInfo_FixName(validated_map);
636
637         if (!validated_map)
638         {
639                 print_to(caller, "This map is not available on this server.");
640                 return string_null;
641         }
642
643         if (!autocvar_sv_vote_override_mostrecent && caller)
644         {
645                 if (Map_IsRecent(validated_map))
646                 {
647                         print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
648                         return string_null;
649                 }
650         }
651
652         if (!MapInfo_CheckMap(validated_map))
653         {
654                 print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
655                 return string_null;
656         }
657
658         return validated_map;
659 }
660
661 float VoteCommand_checkargs(float startpos, int argc)
662 {
663         float p, q, check, minargs;
664         string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
665         string cmdrestriction = "";  // No we don't.
666         string charlist, arg;
667         float checkmate;
668
669         if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
670                 cmdrestriction = cvar_string(cvarname);
671         else
672                 LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
673
674         if (cmdrestriction == "") return true;
675
676         ++startpos;  // skip command name
677
678         // check minimum arg count
679
680         // 0 args: argc == startpos
681         // 1 args: argc == startpos + 1
682         // ...
683
684         minargs = stof(cmdrestriction);
685         if (argc - startpos < minargs) return false;
686
687         p = strstrofs(cmdrestriction, ";", 0);  // find first semicolon
688
689         for ( ; ; )
690         {
691                 // we know that at any time, startpos <= argc - minargs
692                 // so this means: argc-minargs >= startpos >= argc, thus
693                 // argc-minargs >= argc, thus minargs <= 0, thus all minargs
694                 // have been seen already
695
696                 if (startpos >= argc) // all args checked? GOOD
697                         break;
698
699                 if (p < 0)            // no more args? FAIL
700                 {
701                         // exception: exactly minargs left, this one included
702                         if (argc - startpos == minargs) break;
703
704                         // otherwise fail
705                         return false;
706                 }
707
708                 // cut to next semicolon
709                 q = strstrofs(cmdrestriction, ";", p + 1);  // find next semicolon
710                 if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
711                 else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
712
713                 // in case we ever want to allow semicolons in VoteCommand_checknasty
714                 // charlist = strreplace("^^", ";", charlist);
715
716                 if (charlist != "")
717                 {
718                         // verify the arg only contains allowed chars
719                         arg = argv(startpos);
720                         checkmate = strlen(arg);
721                         for (check = 0; check < checkmate; ++check)
722                                 if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
723                         // not allowed character
724                         // all characters are allowed. FINE.
725                 }
726
727                 ++startpos;
728                 --minargs;
729                 p = q;
730         }
731
732         return true;
733 }
734
735 int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, int argc)
736 {
737         string first_command = argv(startpos);
738         int missing_chars = argv_start_index(startpos);
739
740         if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
741                 return 0;
742
743         if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
744
745         if (!VoteCommand_checkargs(startpos, argc)) return 0;
746
747         switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
748         {
749                 case MUT_VOTEPARSE_CONTINUE: { break; }
750                 case MUT_VOTEPARSE_SUCCESS: { return 1; }
751                 case MUT_VOTEPARSE_INVALID: { return -1; }
752                 case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
753         }
754
755         switch (first_command) // now go through and parse the proper commands to adjust as needed.
756         {
757                 case "movetoauto":
758                 case "movetored":
759                 case "movetoblue":
760                 case "movetoyellow":
761                 case "movetopink":
762                 case "movetospec":
763                 {
764                         entity victim = GetIndexedEntity(argc, (startpos + 1));
765                         float accepted = VerifyClientEntity(victim, true, false);
766                         if (accepted > 0)
767                         {
768                                 vote_parsed_command = vote_command;
769                                 vote_parsed_display = sprintf("^1%s #%d ^7%s", first_command, etof(victim), victim.netname);
770                         }
771                         else
772                         {
773                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
774                                 return 0;
775                         }
776
777                         break;
778                 }
779
780                 case "kick":
781                 case "kickban":    // catch all kick/kickban commands
782                 {
783                         entity victim = GetIndexedEntity(argc, (startpos + 1));
784                         float accepted = VerifyClientEntity(victim, true, false);
785
786                         if (accepted > 0)
787                         {
788                                 string reason = "No reason provided";
789                                 if(argc > next_token)
790                                         reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
791
792                                 string command_arguments = reason;
793                                 if (first_command == "kickban")
794                                         command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
795
796                                 vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
797                                 vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
798                         }
799                         else
800                         {
801                                 print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n"));
802                                 return 0;
803                         }
804
805                         break;
806                 }
807
808                 case "map":
809                 case "chmap":
810                 case "gotomap":  // re-direct all map selection commands to gotomap
811                 {
812                         vote_command = ValidateMap(argv(startpos + 1), caller);
813                         if (!vote_command)  return -1;
814                         vote_parsed_command = strcat("gotomap ", vote_command);
815                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
816
817                         break;
818                 }
819
820                 // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
821                 // maybe fallback instead of aborting if map name is invalid?
822                 case "nextmap":
823                 {
824                         vote_command = ValidateMap(argv(startpos + 1), caller);
825                         if (!vote_command)  return -1;
826                         vote_parsed_command = strcat("nextmap ", vote_command);
827                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
828
829                         break;
830                 }
831
832                 case "fraglimit": // include restrictions on the maximum votable frag limit
833                 {
834                         float fraglimit_vote = stof(argv(startpos + 1));
835                         float fraglimit_min = 0;
836                         float fraglimit_max = 999999;
837                         if(fraglimit_vote > fraglimit_max || fraglimit_vote < fraglimit_min)
838                         {
839                                 print_to(caller, strcat("Invalid fraglimit vote, accepted values are between ", ftos(fraglimit_min), " and ", ftos(fraglimit_max), "."));
840                                 return -1;
841                         }
842                         vote_parsed_command = strcat("fraglimit ", ftos(fraglimit_vote));
843                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
844
845                         break;
846                 }
847
848                 case "timelimit": // include restrictions on the maximum votable time limit
849                 {
850                         float timelimit_vote = stof(argv(startpos + 1));
851                         if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
852                         {
853                                 print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
854                                 return -1;
855                         }
856                         vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
857                         vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
858
859                         break;
860                 }
861
862                 case "restart":
863                 {
864                         // add a delay so that vote result can be seen and announcer can be heard
865                         // if the vote is accepted
866                         vote_parsed_command = strcat("defer 1 ", vote_command);
867                         vote_parsed_display = strzone(strcat("^1", vote_command));
868
869                         break;
870                 }
871
872                 case "allready":
873                 {
874                         if(!warmup_stage) {
875                                 print_to(caller, "Game already started. Use the resetmatch command to restart the match.");
876                                 return -1;
877                         }
878
879                         vote_parsed_command = vote_command;
880                         vote_parsed_display = strzone(strcat("^1", vote_command));
881                         break;
882                 }
883
884                 default:
885                 {
886                         vote_parsed_command = vote_command;
887                         vote_parsed_display = strzone(strcat("^1", vote_command));
888
889                         break;
890                 }
891         }
892
893         return 1;
894 }
895
896
897 // =======================
898 //  Command Sub-Functions
899 // =======================
900
901 void VoteCommand_abstain(int request, entity caller)  // CLIENT ONLY
902 {
903         switch (request)
904         {
905                 case CMD_REQUEST_COMMAND:
906                 {
907                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
908                         {
909                                 print_to(caller, "^1You are banned from voting.");
910                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
911                                 return;
912                         }
913
914                         if (!vote_called) { print_to(caller, "^1No vote called."); }
915                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
916                         {
917                                 print_to(caller, "^1You have already voted.");
918                         }
919
920                         else  // everything went okay, continue changing vote
921                         {
922                                 print_to(caller, "^1You abstained from your vote.");
923                                 caller.vote_selection = VOTE_SELECT_ABSTAIN;
924                                 msg_entity = caller;
925                                 if (!autocvar_sv_vote_singlecount)
926                                         VoteCount(false);
927                         }
928
929                         return;
930                 }
931
932                 default:
933                 case CMD_REQUEST_USAGE:
934                 {
935                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote abstain"));
936                         print_to(caller, "  No arguments required.");
937                         return;
938                 }
939         }
940 }
941
942 void print_available_commands_to(entity caller)
943 {
944         print_to(caller, strcat("You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
945 }
946
947 void VoteCommand_call(int request, entity caller, int argc, string vote_command)  // BOTH
948 {
949         switch (request)
950         {
951                 case CMD_REQUEST_COMMAND:
952                 {
953                         float tmp_playercount = 0;
954                         int parse_error;
955
956                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
957                         {
958                                 print_to(caller, "^1You are banned from calling a vote.");
959                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBAN);
960                                 return;
961                         }
962
963                         vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
964
965                         if (!autocvar_sv_vote_call && caller)
966                         {
967                                 print_to(caller, "^1Vote calling is not allowed.");
968                         }
969                         else if (!autocvar_sv_vote_gamestart && time < game_starttime)
970                         {
971                                 print_to(caller, "^1Vote calling is not allowed before the match has started.");
972                         }
973                         else if (vote_called)
974                         {
975                                 print_to(caller, "^1There is already a vote called.");
976                         }
977                         else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
978                         {
979                                 print_to(caller, "^1Only players can call a vote.");
980                         }
981                         else if (caller && !IS_CLIENT(caller))
982                         {
983                                 print_to(caller, "^1Only connected clients can vote.");
984                         }
985                         else if (timeout_status && vote_command != "timein")
986                         {
987                                 print_to(caller, "^1You can not call a vote while a timeout is active.");
988                         }
989                         else if (caller && (time < caller.vote_waittime))
990                         {
991                                 print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
992                         }
993                         else if (!VoteCommand_checknasty(vote_command))
994                         {
995                                 print_to(caller, "^1Syntax error in command.");
996                         }
997                         else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
998                         {
999                                 if(parse_error == 0)
1000                                 {
1001                                         if (vote_called_command == "")
1002                                                 VoteCommand_call(CMD_REQUEST_USAGE, caller, argc, vote_command);
1003                                         else
1004                                                 print_to(caller, "^1This command is not acceptable or not available.");
1005                                 }
1006                         }
1007                         else  // everything went okay, continue with calling the vote
1008                         {
1009                                 vote_caller = caller;  // remember who called the vote
1010                                 vote_caller_name = strzone(GetCallerName(vote_caller));
1011                                 vote_called = VOTE_NORMAL;
1012                                 vote_called_command = strzone(vote_parsed_command);
1013                                 vote_called_display = strzone(vote_parsed_display);
1014                                 vote_endtime = time + autocvar_sv_vote_timeout;
1015
1016                                 if (caller)
1017                                 {
1018                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1019                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1020                                         msg_entity = caller;
1021                                 }
1022
1023                                 FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
1024
1025                                 bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
1026                                 if (autocvar_sv_vote_debug)
1027                                         bprint("\{1}^2* ^3", "^6DEBUG MODE ACTIVE: bots can vote too\n"); // so servers don't forget it on
1028                                 if (autocvar_sv_eventlog)
1029                                         GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1030                                 Nagger_VoteChanged();
1031                                 VoteCount(true);  // needed if you are the only one
1032
1033                                 if (tmp_playercount > 1 && vote_called != VOTE_NULL)
1034                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
1035                         }
1036
1037                         return;
1038                 }
1039
1040                 default:
1041                 case CMD_REQUEST_USAGE:
1042                 {
1043                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote call <command>"));
1044                         print_to(caller, "  Where <command> is the command to request a vote upon.");
1045                         print_to(caller, strcat("Examples: ", GetCommandPrefix(caller), " vote call gotomap dance"));
1046                         print_to(caller, strcat("          ", GetCommandPrefix(caller), " vote call endmatch"));
1047                         print_available_commands_to(caller);
1048                         print_to(caller, "Shortcuts: ^2vcall <command>, vend, vmap, vkick, ...");
1049                         return;
1050                 }
1051         }
1052 }
1053
1054 void VoteCommand_master(int request, entity caller, int argc, string vote_command)  // CLIENT ONLY
1055 {
1056         switch (request)
1057         {
1058                 case CMD_REQUEST_COMMAND:
1059                 {
1060                         if (autocvar_sv_vote_master)
1061                         {
1062                                 switch (strtolower(argv(2)))
1063                                 {
1064                                         case "do":
1065                                         {
1066                                                 int parse_error;
1067                                                 vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
1068
1069                                                 if (!caller.vote_master)
1070                                                         print_to(caller, "^1You do not have vote master privileges.");
1071                                                 else if (!VoteCommand_checknasty(vote_command))
1072                                                 {
1073                                                         print_to(caller, "^1Syntax error in command.");
1074                                                 }
1075                                                 else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
1076                                                 {
1077                                                         if(parse_error == 0)
1078                                                         {
1079                                                                 if (vote_called_command == "")
1080                                                                         VoteCommand_master(CMD_REQUEST_USAGE, caller, argc, vote_command);
1081                                                                 else
1082                                                                         print_to(caller, "^1This command is not acceptable or not available.");
1083                                                         }
1084                                                 }
1085                                                 else  // everything went okay, proceed with command
1086                                                 {
1087                                                         localcmd(strcat(vote_parsed_command, "\n"));
1088                                                         print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
1089                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
1090                                                         if (autocvar_sv_eventlog)
1091                                                                 GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
1092                                                 }
1093
1094                                                 return;
1095                                         }
1096
1097                                         case "login":
1098                                         {
1099                                                 if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
1100                                                 else if (caller.vote_master)
1101                                                 {
1102                                                         print_to(caller, "^1You are already logged in as vote master.");
1103                                                 }
1104                                                 else if (autocvar_sv_vote_master_password != argv(3))
1105                                                 {
1106                                                         print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
1107                                                 }
1108                                                 else  // everything went okay, proceed with giving this player master privilages
1109                                                 {
1110                                                         caller.vote_master = true;
1111                                                         print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
1112                                                         bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
1113                                                         if (autocvar_sv_eventlog)
1114                                                                 GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
1115                                                 }
1116
1117                                                 return;
1118                                         }
1119
1120                                         default:  // calling a vote for master
1121                                         {
1122                                                 if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
1123                                                 else if (vote_called)
1124                                                 {
1125                                                         print_to(caller, "^1There is already a vote called.");
1126                                                 }
1127                                                 else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
1128                                                 {
1129                                                         print_to(caller, "^1Only players can call a vote.");
1130                                                 }
1131                                                 else if (timeout_status)
1132                                                 {
1133                                                         print_to(caller, "^1You can not call a vote while a timeout is active.");
1134                                                 }
1135                                                 else  // everything went okay, continue with creating vote
1136                                                 {
1137                                                         vote_caller = caller;
1138                                                         vote_caller_name = strzone(GetCallerName(vote_caller));
1139                                                         vote_called = VOTE_MASTER;
1140                                                         vote_called_command = strzone("XXX");
1141                                                         vote_called_display = strzone("^3master");
1142                                                         vote_endtime = time + autocvar_sv_vote_timeout;
1143
1144                                                         caller.vote_selection = VOTE_SELECT_ACCEPT;
1145                                                         caller.vote_waittime = time + autocvar_sv_vote_wait;
1146
1147                                                         bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
1148                                                         if (autocvar_sv_eventlog)
1149                                                                 GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
1150                                                         Nagger_VoteChanged();
1151                                                         VoteCount(true);  // needed if you are the only one
1152                                                 }
1153
1154                                                 return;
1155                                         }
1156                                 }
1157                         }
1158                         else { print_to(caller, "^1Master control of voting is not allowed."); }
1159
1160                         return;
1161                 }
1162
1163                 default:
1164                 case CMD_REQUEST_USAGE:
1165                 {
1166                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote master [<action> [<command> | <password>]]"));
1167                         print_to(caller, "  If <action> is left blank, it calls a vote for you to become master.");
1168                         print_to(caller, "  Otherwise it can be either 'do' (to run <command>) or 'login' as master.");
1169                         return;
1170                 }
1171         }
1172 }
1173
1174 void VoteCommand_no(int request, entity caller)  // CLIENT ONLY
1175 {
1176         switch (request)
1177         {
1178                 case CMD_REQUEST_COMMAND:
1179                 {
1180                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1181                         {
1182                                 print_to(caller, "^1You are banned from voting.");
1183                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1184                                 return;
1185                         }
1186
1187                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1188                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1189                         {
1190                                 print_to(caller, "^1You have already voted.");
1191                         }
1192                         else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
1193                         {
1194                                 VoteStop(caller, true);
1195                         }
1196
1197                         else  // everything went okay, continue changing vote
1198                         {
1199                                 print_to(caller, "^1You rejected the vote.");
1200                                 caller.vote_selection = VOTE_SELECT_REJECT;
1201                                 msg_entity = caller;
1202                                 if (!autocvar_sv_vote_singlecount)
1203                                         VoteCount(false);
1204                         }
1205
1206                         return;
1207                 }
1208
1209                 default:
1210                 case CMD_REQUEST_USAGE:
1211                 {
1212                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote no"));
1213                         print_to(caller, "  No arguments required.");
1214                         return;
1215                 }
1216         }
1217 }
1218
1219 void VoteCommand_status(int request, entity caller)  // BOTH
1220 {
1221         switch (request)
1222         {
1223                 case CMD_REQUEST_COMMAND:
1224                 {
1225                         if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
1226                         else print_to(caller, "^1No vote called.");
1227
1228                         return;
1229                 }
1230
1231                 default:
1232                 case CMD_REQUEST_USAGE:
1233                 {
1234                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote status"));
1235                         print_to(caller, "  No arguments required.");
1236                         return;
1237                 }
1238         }
1239 }
1240
1241 void VoteCommand_stop(int request, entity caller)  // BOTH
1242 {
1243         switch (request)
1244         {
1245                 case CMD_REQUEST_COMMAND:
1246                 {
1247                         if (!vote_called)   print_to(caller, "^1No vote called.");
1248                         else if ((caller == vote_caller) || !caller || caller.vote_master)   VoteStop(caller, false);
1249                         else   print_to(caller, "^1You are not allowed to stop that vote.");
1250                         return;
1251                 }
1252
1253                 default:
1254                 case CMD_REQUEST_USAGE:
1255                 {
1256                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote stop"));
1257                         print_to(caller, "  No arguments required.");
1258                         return;
1259                 }
1260         }
1261 }
1262
1263 void VoteCommand_yes(int request, entity caller)  // CLIENT ONLY
1264 {
1265         switch (request)
1266         {
1267                 case CMD_REQUEST_COMMAND:
1268                 {
1269                         if (PlayerInList(caller, autocvar_g_voteban_list)) // voteban
1270                         {
1271                                 print_to(caller, "^1You are banned from voting.");
1272                                 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_VOTEBANYN);
1273                                 return;
1274                         }
1275
1276                         if (!vote_called) { print_to(caller, "^1No vote called."); }
1277                         else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
1278                         {
1279                                 print_to(caller, "^1You have already voted.");
1280                         }
1281                         else  // everything went okay, continue changing vote
1282                         {
1283                                 print_to(caller, "^1You accepted the vote.");
1284                                 caller.vote_selection = VOTE_SELECT_ACCEPT;
1285                                 msg_entity = caller;
1286                                 if (!autocvar_sv_vote_singlecount)
1287                                         VoteCount(false);
1288                         }
1289
1290                         return;
1291                 }
1292
1293                 default:
1294                 case CMD_REQUEST_USAGE:
1295                 {
1296                         print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote yes"));
1297                         print_to(caller, "  No arguments required.");
1298                         return;
1299                 }
1300         }
1301 }
1302
1303 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1304 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1305 void VoteCommand_(int request)
1306 {
1307     switch(request)
1308     {
1309         case CMD_REQUEST_COMMAND:
1310         {
1311
1312             return;
1313         }
1314
1315         default:
1316         case CMD_REQUEST_USAGE:
1317         {
1318             print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
1319             print_to(caller, "  No arguments required.");
1320             return;
1321         }
1322     }
1323 }
1324 */
1325
1326
1327 // ================================
1328 //  Macro system for vote commands
1329 // ================================
1330
1331 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1332 #define VOTE_COMMANDS(request, caller, arguments, command) \
1333         VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
1334         VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
1335         VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
1336         VOTE_COMMAND("master", VoteCommand_master(request, caller, arguments, command), "Full control over all voting and vote commands", VC_ASGNMNT_CLIENTONLY) \
1337         VOTE_COMMAND("no", VoteCommand_no(request, caller), "Select no in current vote", VC_ASGNMNT_CLIENTONLY) \
1338         VOTE_COMMAND("status", VoteCommand_status(request, caller), "Prints information about current vote", VC_ASGNMNT_BOTH) \
1339         VOTE_COMMAND("stop", VoteCommand_stop(request, caller), "Immediately end a vote", VC_ASGNMNT_BOTH) \
1340         VOTE_COMMAND("yes", VoteCommand_yes(request, caller), "Select yes in current vote", VC_ASGNMNT_CLIENTONLY) \
1341         /* nothing */
1342
1343 void VoteCommand_macro_help(entity caller, int argc)
1344 {
1345         string command_origin = GetCommandPrefix(caller);
1346
1347         if (argc == 2 || argv(2) == "help")  // help display listing all commands
1348         {
1349                 print_to(caller, "\nVoting commands:\n");
1350                 #define VOTE_COMMAND(name, function, description, assignment) \
1351                         { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat("  ^2", name, "^7: ", description)); } }
1352
1353                 VOTE_COMMANDS(0, caller, 0, "");
1354                 #undef VOTE_COMMAND
1355
1356                 print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote <command>^7, where possible commands are listed above.\n"));
1357                 print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help <command>"));
1358                 print_available_commands_to(caller);
1359         }
1360         else  // usage for individual command
1361         {
1362                 #define VOTE_COMMAND(name, function, description, assignment) \
1363                         { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
1364
1365                 VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
1366                 #undef VOTE_COMMAND
1367
1368                 string cvarname = strcat("sv_vote_command_help_", argv(2));
1369                 if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
1370                         wordwrap_sprint(caller, cvar_string(cvarname), 1000);
1371                 else if (argv(2) != "")
1372                         print_to(caller, "No documentation exists for this vote");
1373         }
1374 }
1375
1376 float VoteCommand_macro_command(entity caller, int argc, string vote_command)
1377 {
1378         #define VOTE_COMMAND(name, function, description, assignment) \
1379                 { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
1380
1381         VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
1382         #undef VOTE_COMMAND
1383
1384         return false;
1385 }
1386
1387
1388 // ======================================
1389 //  Main function handling vote commands
1390 // ======================================
1391
1392 void VoteCommand(int request, entity caller, int argc, string vote_command)
1393 {
1394         // Guide for working with argc arguments by example:
1395         // argc:   1    - 2      - 3     - 4
1396         // argv:   0    - 1      - 2     - 3
1397         // cmd     vote - master - login - password
1398
1399         switch (request)
1400         {
1401                 case CMD_REQUEST_COMMAND:
1402                 {
1403                         if (VoteCommand_macro_command(caller, argc, vote_command)) return;
1404                 }
1405
1406                 default:
1407                         print_to(caller, strcat(((argv(1) != "") ? strcat("Unknown vote command \"", argv(1), "\"") : "No command provided"), ". For a list of supported commands, try ", GetCommandPrefix(caller), " vote help.\n"));
1408                 case CMD_REQUEST_USAGE:
1409                 {
1410                         VoteCommand_macro_help(caller, argc);
1411                         return;
1412                 }
1413         }
1414 }