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1 #include "g_violence.qh"
2
3 float Violence_GibSplash_SendEntity(entity to, int sf)
4 {
5         WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
6         WriteByte(MSG_ENTITY, self.state); // actually type
7         WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
8         WriteShort(MSG_ENTITY, floor(self.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy
9         WriteShort(MSG_ENTITY, floor(self.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy
10         WriteShort(MSG_ENTITY, floor(self.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy
11         WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity
12         return true;
13 }
14
15 // TODO maybe convert this to a TE?
16 void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker)
17 {
18         if(g_cts) // no gibs in CTS
19                 return;
20
21         entity e;
22
23         e = spawn();
24         e.classname = "gibsplash";
25         e.cnt = amount;
26         e.state = type; // should stay smaller than 15
27         if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))
28                 e.state |= 0x40; // "silence" bit
29         e.state |= 8 * self.species; // gib type, ranges from 0 to 15
30
31         // if this is a copied dead body, send the num of its player instead
32         // TODO: remove this field, read from model txt files
33         if(self.classname == "body")
34                 e.team = num_for_edict(self.enemy);
35         else
36                 e.team = num_for_edict(self);
37
38         setorigin(e, org);
39         e.velocity = dir;
40
41         e.oldorigin_x = compressShortVector(e.velocity);
42
43         Net_LinkEntity(e, false, 0.2, Violence_GibSplash_SendEntity);
44 }
45
46 void Violence_GibSplash(entity source, float type, float amount, entity attacker)
47 {
48         Violence_GibSplash_At(source.origin + source.view_ofs, source.velocity, type, amount, source, attacker);
49 }