3 float checkrules_equality;
4 float checkrules_suddendeathwarning;
5 float checkrules_suddendeathend;
6 float checkrules_overtimesadded; //how many overtimes have been already added
8 // flag set on worldspawn so that the code knows if it is dedicated or not
9 bool server_is_dedicated;
11 string cache_mutatormsg;
12 string cache_lastmutatormsg;
14 const int WINNING_NO = 0; // no winner, but time limits may terminate the game
15 const int WINNING_YES = 1; // winner found
16 const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
17 const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
19 float WinningCondition_Scores(float limit, float leadlimit);
20 void SetWinners(.float field, float value);
21 void IntermissionThink(entity this);
22 void GotoNextMap(float reinit);
27 void DumpStats(float final);
28 float Map_IsRecent(string m);
30 void ShuffleMaplist();
31 void Map_Goto_SetStr(string nextmapname);
32 void Map_Goto(float reinit);
33 void Map_MarkAsRecent(string m);
34 float DoNextMapOverride(float reinit);
35 void CheckRules_World();
36 float RedirectionThink();