1 #include "miscfunctions.qh"
4 #include "command/common.qh"
6 #include "constants.qh"
9 #include <server/gamelog.qh>
11 #include <server/items/items.qh>
12 #include <server/mutators/_mod.qh>
13 #include <server/sv_main.qh>
14 #include "mapvoting.qh"
15 #include "resources.qh"
16 #include <server/items/spawning.qh>
18 #include "weapons/accuracy.qh"
19 #include "weapons/common.qh"
20 #include "weapons/csqcprojectile.qh"
21 #include "weapons/selection.qh"
22 #include "../common/command/_mod.qh"
23 #include "../common/constants.qh"
24 #include <common/net_linked.qh>
25 #include <common/weapons/weapon/crylink.qh>
26 #include "../common/deathtypes/all.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/teams.qh"
31 #include "../common/mapobjects/subs.qh"
32 #include <common/mapobjects/trigger/hurt.qh>
33 #include "../common/util.qh"
34 #include "../common/turrets/sv_turrets.qh"
35 #include <common/weapons/_all.qh>
36 #include "../common/vehicles/sv_vehicles.qh"
37 #include "../common/vehicles/vehicle.qh"
38 #include "../common/items/_mod.qh"
39 #include "../common/state.qh"
40 #include "../common/effects/qc/globalsound.qh"
41 #include "../common/wepent.qh"
42 #include <common/weapons/weapon.qh>
43 #include "../lib/csqcmodel/sv_model.qh"
44 #include "../lib/warpzone/anglestransform.qh"
45 #include "../lib/warpzone/server.qh"
47 void crosshair_trace(entity pl)
49 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
52 void crosshair_trace_plusvisibletriggers(entity pl)
54 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
57 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
59 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
62 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
64 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
69 IL_PUSH(g_ctrace_changed, it);
74 WarpZone_crosshair_trace(pl);
78 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
80 IL_CLEAR(g_ctrace_changed);
83 void WarpZone_crosshair_trace(entity pl)
85 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
88 void dedicated_print(string input)
90 if (server_is_dedicated) print(input);
93 entity findnearest(vector point, bool checkitems, vector axismod)
98 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
100 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
105 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
106 float len = vlen2(dist);
109 for (l = 0; l < num_nearest; ++l)
111 if (len < nearest_length[l])
115 // now i tells us where to insert at
116 // INSERTION SORT! YOU'VE SEEN IT! RUN!
117 if (l < NUM_NEAREST_ENTITIES)
119 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
121 nearest_length[j + 1] = nearest_length[j];
122 nearest_entity[j + 1] = nearest_entity[j];
124 nearest_length[l] = len;
125 nearest_entity[l] = it;
126 if (num_nearest < NUM_NEAREST_ENTITIES)
127 num_nearest = num_nearest + 1;
131 // now use the first one from our list that we can see
132 for (int j = 0; j < num_nearest; ++j)
134 traceline(point, nearest_entity[j].origin, true, NULL);
135 if (trace_fraction == 1)
138 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
139 return nearest_entity[j];
143 if (num_nearest == 0)
146 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
148 dprint("Candidates were: ");
149 for(j = 0; j < num_nearest; ++j)
153 dprint(nearest_entity[j].netname);
158 return nearest_entity[0];
161 string NearestLocation(vector p)
163 string ret = "somewhere";
164 entity loc = findnearest(p, false, '1 1 1');
169 loc = findnearest(p, true, '1 1 4');
176 string PlayerHealth(entity this)
178 float myhealth = floor(GetResource(this, RES_HEALTH));
181 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
183 else if(myhealth <= 0 || IS_DEAD(this))
185 return ftos(myhealth);
188 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
190 entity wepent = this.(weaponentity);
193 else if(wepent.m_weapon != WEP_Null)
194 return wepent.m_weapon.m_name;
195 else if(wepent.m_switchweapon != WEP_Null)
196 return wepent.m_switchweapon.m_name;
197 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
200 string formatmessage(entity this, string msg)
204 vector cursor = '0 0 0';
205 entity cursor_ent = NULL;
212 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
213 msg = M_ARGV(1, string);
217 break; // too many replacements
220 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
221 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
236 WarpZone_crosshair_trace_plusvisibletriggers(this);
237 cursor = trace_endpos;
238 cursor_ent = trace_ent;
242 replacement = substring(msg, p, 2);
243 escape = substring(msg, p + 1, 1);
245 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
249 case "%": replacement = "%"; break;
250 case "\\":replacement = "\\"; break;
251 case "n": replacement = "\n"; break;
252 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
253 case "h": replacement = PlayerHealth(this); break;
254 case "l": replacement = NearestLocation(this.origin); break;
255 case "y": replacement = NearestLocation(cursor); break;
256 case "d": replacement = NearestLocation(this.death_origin); break;
257 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
258 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
259 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
260 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
261 case "S": replacement = ftos(vlen(this.velocity)); break;
262 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
263 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
266 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
267 replacement = M_ARGV(2, string);
272 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
273 p = p + strlen(replacement);
284 >0: receives a cvar from name=argv(f) value=argv(f+1)
286 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
290 strfree(store.(field));
294 if (thisname == name)
296 strcpy(store.(field), argv(f + 1));
300 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
302 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
304 GetCvars_handleString(this, store, thisname, f, field, name);
305 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
306 if (thisname == name)
308 string s = func(this, strcat1(store.(field)));
309 if (s != store.(field))
311 strcpy(store.(field), s);
315 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
322 if (thisname == name)
323 store.(field) = stof(argv(f + 1));
326 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
328 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
335 if (thisname == name)
339 store.(field) = stof(argv(f + 1));
348 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
351 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
353 string o = W_FixWeaponOrder_ForceComplete(wo);
354 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
358 REPLICATE(autoswitch, bool, "cl_autoswitch");
360 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
362 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
364 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
366 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
368 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
370 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
372 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
374 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
376 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
378 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
380 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
382 REPLICATE(cvar_cl_physics, string, "cl_physics");
384 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
386 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
388 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
390 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
392 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
394 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
396 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
399 * @param f -1: cleanup, 0: request, 1: receive
401 void GetCvars(entity this, entity store, int f)
403 string s = string_null;
406 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
409 s = strcat1(argv(f));
413 MUTATOR_CALLHOOK(GetCvars);
415 Notification_GetCvars(this);
417 ReplicateVars(this, store, s, f);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
429 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
431 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
433 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
436 if (s == "cl_weaponpriority")
438 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
440 .entity weaponentity = weaponentities[slot];
441 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
442 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
445 if (s == "cl_allow_uidtracking")
446 PlayerStats_GameReport_AddPlayer(this);
447 //if (s == "cl_gunalign")
448 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
452 // decolorizes and team colors the player name when needed
453 string playername(entity p, bool team_colorize)
456 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
458 t = Team_ColorCode(p.team);
459 return strcat(t, strdecolorize(p.netname));
465 float want_weapon(entity weaponinfo, float allguns)
468 bool allow_mutatorblocked = false;
473 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
474 d = M_ARGV(1, float);
475 allguns = M_ARGV(2, bool);
476 allow_mutatorblocked = M_ARGV(3, bool);
479 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
480 else if(!mutator_returnvalue)
481 d = !(!weaponinfo.weaponstart);
483 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
486 float t = weaponinfo.weaponstartoverride;
488 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
493 // 4: is set by default?
502 /// Weapons the player normally starts with outside weapon arena.
503 WepSet weapons_start()
505 WepSet ret = '0 0 0';
506 FOREACH(Weapons, it != WEP_Null, {
507 int w = want_weapon(it, false);
516 WepSet ret = '0 0 0';
517 FOREACH(Weapons, it != WEP_Null, {
518 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
524 WepSet weapons_devall()
526 WepSet ret = '0 0 0';
527 FOREACH(Weapons, it != WEP_Null,
534 WepSet weapons_most()
536 WepSet ret = '0 0 0';
537 FOREACH(Weapons, it != WEP_Null, {
538 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
544 void weaponarena_available_all_update(entity this)
548 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
552 // if no weapons are available on the map, just fall back to all weapons arena
553 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
557 void weaponarena_available_devall_update(entity this)
561 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
565 // if no weapons are available on the map, just fall back to devall weapons arena
566 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
570 void weaponarena_available_most_update(entity this)
574 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
578 // if no weapons are available on the map, just fall back to most weapons arena
579 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
583 void readplayerstartcvars()
585 // initialize starting values for players
586 start_weapons = '0 0 0';
587 start_weapons_default = '0 0 0';
588 start_weapons_defaultmask = '0 0 0';
590 start_ammo_shells = 0;
591 start_ammo_nails = 0;
592 start_ammo_rockets = 0;
593 start_ammo_cells = 0;
594 start_ammo_plasma = 0;
595 if (random_start_ammo == NULL)
597 random_start_ammo = spawn();
599 start_health = cvar("g_balance_health_start");
600 start_armorvalue = cvar("g_balance_armor_start");
603 g_weaponarena_weapons = '0 0 0';
605 string s = cvar_string("g_weaponarena");
607 MUTATOR_CALLHOOK(SetWeaponArena, s);
608 s = M_ARGV(0, string);
610 if (s == "0" || s == "")
616 // forcibly turn off weaponarena
618 else if (s == "all" || s == "1")
621 g_weaponarena_list = "All Weapons";
622 g_weaponarena_weapons = weapons_all();
624 else if (s == "devall")
627 g_weaponarena_list = "Dev All Weapons";
628 g_weaponarena_weapons = weapons_devall();
630 else if (s == "most")
633 g_weaponarena_list = "Most Weapons";
634 g_weaponarena_weapons = weapons_most();
636 else if (s == "all_available")
639 g_weaponarena_list = "All Available Weapons";
641 // this needs to run after weaponsInMapAll is initialized
642 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
644 else if (s == "devall_available")
647 g_weaponarena_list = "Dev All Available Weapons";
649 // this needs to run after weaponsInMapAll is initialized
650 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
652 else if (s == "most_available")
655 g_weaponarena_list = "Most Available Weapons";
657 // this needs to run after weaponsInMapAll is initialized
658 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
660 else if (s == "none")
663 g_weaponarena_list = "No Weapons";
668 float t = tokenize_console(s);
669 g_weaponarena_list = "";
670 for (int j = 0; j < t; ++j)
673 Weapon wep = Weapon_from_name(s);
676 g_weaponarena_weapons |= (wep.m_wepset);
677 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
680 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
685 g_weapon_stay = 0; // incompatible
686 start_weapons = g_weaponarena_weapons;
687 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
691 FOREACH(Weapons, it != WEP_Null, {
692 int w = want_weapon(it, false);
693 WepSet s = it.m_wepset;
697 start_weapons_default |= s;
699 start_weapons_defaultmask |= s;
703 if(cvar("g_balance_superweapons_time") < 0)
704 start_items |= IT_UNLIMITED_SUPERWEAPONS;
706 if(!cvar("g_use_ammunition"))
707 start_items |= IT_UNLIMITED_AMMO;
709 if(start_items & IT_UNLIMITED_AMMO)
711 start_ammo_shells = 999;
712 start_ammo_nails = 999;
713 start_ammo_rockets = 999;
714 start_ammo_cells = 999;
715 start_ammo_plasma = 999;
716 start_ammo_fuel = 999;
720 start_ammo_shells = cvar("g_start_ammo_shells");
721 start_ammo_nails = cvar("g_start_ammo_nails");
722 start_ammo_rockets = cvar("g_start_ammo_rockets");
723 start_ammo_cells = cvar("g_start_ammo_cells");
724 start_ammo_plasma = cvar("g_start_ammo_plasma");
725 start_ammo_fuel = cvar("g_start_ammo_fuel");
726 random_start_weapons_count = cvar("g_random_start_weapons_count");
727 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
728 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
729 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
730 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
731 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
734 warmup_start_ammo_shells = start_ammo_shells;
735 warmup_start_ammo_nails = start_ammo_nails;
736 warmup_start_ammo_rockets = start_ammo_rockets;
737 warmup_start_ammo_cells = start_ammo_cells;
738 warmup_start_ammo_plasma = start_ammo_plasma;
739 warmup_start_ammo_fuel = start_ammo_fuel;
740 warmup_start_health = start_health;
741 warmup_start_armorvalue = start_armorvalue;
742 warmup_start_weapons = start_weapons;
743 warmup_start_weapons_default = start_weapons_default;
744 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
748 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
749 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
750 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
751 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
752 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
753 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
754 warmup_start_health = cvar("g_warmup_start_health");
755 warmup_start_armorvalue = cvar("g_warmup_start_armor");
756 warmup_start_weapons = '0 0 0';
757 warmup_start_weapons_default = '0 0 0';
758 warmup_start_weapons_defaultmask = '0 0 0';
759 FOREACH(Weapons, it != WEP_Null, {
760 int w = want_weapon(it, g_warmup_allguns);
761 WepSet s = it.m_wepset;
763 warmup_start_weapons |= s;
765 warmup_start_weapons_default |= s;
767 warmup_start_weapons_defaultmask |= s;
772 start_items |= ITEM_Jetpack.m_itemid;
774 MUTATOR_CALLHOOK(SetStartItems);
776 if (start_items & ITEM_Jetpack.m_itemid)
778 start_items |= ITEM_JetpackRegen.m_itemid;
779 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
780 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
783 start_ammo_shells = max(0, start_ammo_shells);
784 start_ammo_nails = max(0, start_ammo_nails);
785 start_ammo_rockets = max(0, start_ammo_rockets);
786 start_ammo_cells = max(0, start_ammo_cells);
787 start_ammo_plasma = max(0, start_ammo_plasma);
788 start_ammo_fuel = max(0, start_ammo_fuel);
789 SetResource(random_start_ammo, RES_SHELLS,
790 max(0, GetResource(random_start_ammo, RES_SHELLS)));
791 SetResource(random_start_ammo, RES_BULLETS,
792 max(0, GetResource(random_start_ammo, RES_BULLETS)));
793 SetResource(random_start_ammo, RES_ROCKETS,
794 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
795 SetResource(random_start_ammo, RES_CELLS,
796 max(0, GetResource(random_start_ammo, RES_CELLS)));
797 SetResource(random_start_ammo, RES_PLASMA,
798 max(0, GetResource(random_start_ammo, RES_PLASMA)));
800 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
801 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
802 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
803 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
804 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
805 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
808 void precache_playermodel(string m)
810 int globhandle, i, n;
813 // remove :<skinnumber> suffix
814 int j = strstrofs(m, ":", 0);
816 m = substring(m, 0, j);
818 if(substring(m, -9, 5) == "_lod1")
820 if(substring(m, -9, 5) == "_lod2")
823 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
826 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
830 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
833 n = search_getsize(globhandle);
834 for (i = 0; i < n; ++i)
836 //print(search_getfilename(globhandle, i), "\n");
837 f = search_getfilename(globhandle, i);
838 PrecachePlayerSounds(f);
840 search_end(globhandle);
842 void precache_all_playermodels(string pattern)
844 int globhandle = search_begin(pattern, true, false);
845 if (globhandle < 0) return;
846 int n = search_getsize(globhandle);
847 for (int i = 0; i < n; ++i)
849 string s = search_getfilename(globhandle, i);
850 precache_playermodel(s);
852 search_end(globhandle);
855 void precache_playermodels(string s)
857 FOREACH_WORD(s, true, { precache_playermodel(it); });
860 PRECACHE(PlayerModels)
862 // Precache all player models if desired
863 if (autocvar_sv_precacheplayermodels)
865 PrecachePlayerSounds("sound/player/default.sounds");
866 precache_all_playermodels("models/player/*.zym");
867 precache_all_playermodels("models/player/*.dpm");
868 precache_all_playermodels("models/player/*.md3");
869 precache_all_playermodels("models/player/*.psk");
870 precache_all_playermodels("models/player/*.iqm");
873 if (autocvar_sv_defaultcharacter)
875 precache_playermodels(autocvar_sv_defaultplayermodel_red);
876 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
877 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
878 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
879 precache_playermodels(autocvar_sv_defaultplayermodel);
884 void make_safe_for_remove(entity e)
886 if (e.initialize_entity)
888 entity ent, prev = NULL;
889 for (ent = initialize_entity_first; ent; )
891 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
893 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
894 // skip it in linked list
897 prev.initialize_entity_next = ent.initialize_entity_next;
898 ent = prev.initialize_entity_next;
902 initialize_entity_first = ent.initialize_entity_next;
903 ent = initialize_entity_first;
909 ent = ent.initialize_entity_next;
915 .float remove_except_protected_forbidden;
916 void remove_except_protected(entity e)
918 if(e.remove_except_protected_forbidden)
919 error("not allowed to remove this at this point");
923 void remove_unsafely(entity e)
925 if(e.classname == "spike")
926 error("Removing spikes is forbidden (crylink bug), please report");
930 void remove_safely(entity e)
932 make_safe_for_remove(e);
936 void InitializeEntity(entity e, void(entity this) func, int order)
940 if (!e || e.initialize_entity)
942 // make a proxy initializer entity
944 e = new(initialize_entity);
948 e.initialize_entity = func;
949 e.initialize_entity_order = order;
951 cur = initialize_entity_first;
955 if (!cur || cur.initialize_entity_order > order)
957 // insert between prev and cur
959 prev.initialize_entity_next = e;
961 initialize_entity_first = e;
962 e.initialize_entity_next = cur;
966 cur = cur.initialize_entity_next;
969 void InitializeEntitiesRun()
971 entity startoflist = initialize_entity_first;
972 initialize_entity_first = NULL;
973 delete_fn = remove_except_protected;
974 for (entity e = startoflist; e; e = e.initialize_entity_next)
976 e.remove_except_protected_forbidden = 1;
978 for (entity e = startoflist; e; )
980 e.remove_except_protected_forbidden = 0;
981 e.initialize_entity_order = 0;
982 entity next = e.initialize_entity_next;
983 e.initialize_entity_next = NULL;
984 var void(entity this) func = e.initialize_entity;
985 e.initialize_entity = func_null;
986 if (e.classname == "initialize_entity")
988 entity wrappee = e.enemy;
992 //dprint("Delayed initialization: ", e.classname, "\n");
1000 backtrace(strcat("Null function in: ", e.classname, "\n"));
1004 delete_fn = remove_unsafely;
1007 .float(entity) isEliminated;
1008 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1010 Stream out = MSG_ENTITY;
1011 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1012 serialize(byte, out, sendflags);
1013 if (sendflags & 1) {
1014 for (int i = 1; i <= maxclients; i += 8) {
1016 entity e = edict_num(i);
1017 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1018 if (eliminatedPlayers.isEliminated(e)) {
1022 serialize(byte, out, f);
1028 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1030 if(eliminatedPlayers)
1032 backtrace("Can't spawn eliminatedPlayers again!");
1035 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1036 eliminatedPlayers.isEliminated = isEliminated_func;
1042 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1044 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1045 this.projectiledeathtype |= HITTYPE_SPLASH;
1046 adaptor_think2use(this);
1049 // deferred dropping
1050 void DropToFloor_Handler(entity this)
1052 WITHSELF(this, builtin_droptofloor());
1053 this.dropped_origin = this.origin;
1056 void droptofloor(entity this)
1058 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1063 float trace_hits_box_a0, trace_hits_box_a1;
1065 float trace_hits_box_1d(float end, float thmi, float thma)
1069 // just check if x is in range
1077 // do the trace with respect to x
1078 // 0 -> end has to stay in thmi -> thma
1079 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1080 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1081 if (trace_hits_box_a0 > trace_hits_box_a1)
1087 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1092 // now it is a trace from 0 to end
1094 trace_hits_box_a0 = 0;
1095 trace_hits_box_a1 = 1;
1097 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1099 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1101 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1107 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1109 return trace_hits_box(start, end, thmi - ma, thma - mi);
1112 bool SUB_NoImpactCheck(entity this, entity toucher)
1114 // zero hitcontents = this is not the real impact, but either the
1115 // mirror-impact of something hitting the projectile instead of the
1116 // projectile hitting the something, or a touchareagrid one. Neither of
1117 // these stop the projectile from moving, so...
1118 if(trace_dphitcontents == 0)
1120 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1121 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1123 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1125 if (toucher == NULL && this.size != '0 0 0')
1128 tic = this.velocity * sys_frametime;
1129 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1130 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1131 if (trace_fraction >= 1)
1133 LOG_TRACE("Odd... did not hit...?");
1135 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1137 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1145 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1148 if(toucher && toucher == this.owner)
1150 if(SUB_NoImpactCheck(this, toucher))
1152 if(this.classname == "nade")
1153 return false; // no checks here
1154 else if(this.classname == "grapplinghook")
1160 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1161 UpdateCSQCProjectile(this);
1165 /** engine callback */
1166 void URI_Get_Callback(float id, float status, string data)
1168 if(url_URI_Get_Callback(id, status, data))
1172 else if (id == URI_GET_DISCARD)
1176 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1179 Curl_URI_Get_Callback(id, status, data);
1181 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1184 OnlineBanList_URI_Get_Callback(id, status, data);
1186 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1188 // handled by a mutator
1192 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1196 string uid2name(string myuid)
1198 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1200 // FIXME remove this later after 0.6 release
1201 // convert old style broken records to correct style
1204 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1207 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1208 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1213 s = "^1Unregistered Player";
1217 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1219 float m = e.dphitcontentsmask;
1220 e.dphitcontentsmask = goodcontents | badcontents;
1222 vector org = boundmin;
1223 vector delta = boundmax - boundmin;
1227 int j; // used after the loop
1228 for(j = 0; j < attempts; ++j)
1230 start.x = org.x + random() * delta.x;
1231 start.y = org.y + random() * delta.y;
1232 start.z = org.z + random() * delta.z;
1234 // rule 1: start inside world bounds, and outside
1235 // solid, and don't start from somewhere where you can
1236 // fall down to evil
1237 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1238 if (trace_fraction >= 1)
1240 if (trace_startsolid)
1242 if (trace_dphitcontents & badcontents)
1244 if (trace_dphitq3surfaceflags & badsurfaceflags)
1247 // rule 2: if we are too high, lower the point
1248 if (trace_fraction * delta.z > maxaboveground)
1249 start = trace_endpos + '0 0 1' * maxaboveground;
1250 vector enddown = trace_endpos;
1252 // rule 3: make sure we aren't outside the map. This only works
1253 // for somewhat well formed maps. A good rule of thumb is that
1254 // the map should have a convex outside hull.
1255 // these can be traceLINES as we already verified the starting box
1256 vector mstart = start + 0.5 * (e.mins + e.maxs);
1257 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1258 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1260 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1261 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1263 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1264 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1266 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1267 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1269 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1270 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1273 // rule 4: we must "see" some spawnpoint or item
1275 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1277 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1285 int items_checked = 0;
1286 IL_EACH(g_items, checkpvs(mstart, it),
1288 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1295 if(items_checked >= attempts)
1303 // find a random vector to "look at"
1304 end.x = org.x + random() * delta.x;
1305 end.y = org.y + random() * delta.y;
1306 end.z = org.z + random() * delta.z;
1307 end = start + normalize(end - start) * vlen(delta);
1309 // rule 4: start TO end must not be too short
1310 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1311 if(trace_startsolid)
1313 if(trace_fraction < minviewdistance / vlen(delta))
1316 // rule 5: don't want to look at sky
1317 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1320 // rule 6: we must not end up in trigger_hurt
1321 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1327 e.dphitcontentsmask = m;
1331 setorigin(e, start);
1332 e.angles = vectoangles(end - start);
1333 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1339 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1341 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1344 void write_recordmarker(entity pl, float tstart, float dt)
1346 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1348 // also write a marker into demo files for demotc-race-record-extractor to find
1351 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1352 " ", ftos(tstart), " ", ftos(dt), "\n"));
1355 void attach_sameorigin(entity e, entity to, string tag)
1357 vector org, t_forward, t_left, t_up, e_forward, e_up;
1360 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1361 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1362 t_forward = v_forward * tagscale;
1363 t_left = v_right * -tagscale;
1364 t_up = v_up * tagscale;
1366 e.origin_x = org * t_forward;
1367 e.origin_y = org * t_left;
1368 e.origin_z = org * t_up;
1370 // current forward and up directions
1371 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1372 e.angles = AnglesTransform_FromVAngles(e.angles);
1374 e.angles = AnglesTransform_FromAngles(e.angles);
1375 fixedmakevectors(e.angles);
1377 // untransform forward, up!
1378 e_forward.x = v_forward * t_forward;
1379 e_forward.y = v_forward * t_left;
1380 e_forward.z = v_forward * t_up;
1381 e_up.x = v_up * t_forward;
1382 e_up.y = v_up * t_left;
1383 e_up.z = v_up * t_up;
1385 e.angles = fixedvectoangles2(e_forward, e_up);
1386 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1387 e.angles = AnglesTransform_ToVAngles(e.angles);
1389 e.angles = AnglesTransform_ToAngles(e.angles);
1391 setattachment(e, to, tag);
1392 setorigin(e, e.origin);
1395 void detach_sameorigin(entity e)
1398 org = gettaginfo(e, 0);
1399 e.angles = fixedvectoangles2(v_forward, v_up);
1400 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1401 e.angles = AnglesTransform_ToVAngles(e.angles);
1403 e.angles = AnglesTransform_ToAngles(e.angles);
1405 setattachment(e, NULL, "");
1406 setorigin(e, e.origin);
1409 void follow_sameorigin(entity e, entity to)
1411 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1412 e.aiment = to; // make the hole follow bmodel
1413 e.punchangle = to.angles; // the original angles of bmodel
1414 e.view_ofs = e.origin - to.origin; // relative origin
1415 e.v_angle = e.angles - to.angles; // relative angles
1419 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1420 void unfollow_sameorigin(entity e)
1422 set_movetype(e, MOVETYPE_NONE);
1426 .string aiment_classname;
1427 .float aiment_deadflag;
1428 void SetMovetypeFollow(entity ent, entity e)
1430 // FIXME this may not be warpzone aware
1431 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1432 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1433 ent.aiment = e; // make the hole follow bmodel
1434 ent.punchangle = e.angles; // the original angles of bmodel
1435 ent.view_ofs = ent.origin - e.origin; // relative origin
1436 ent.v_angle = ent.angles - e.angles; // relative angles
1437 ent.aiment_classname = strzone(e.classname);
1438 ent.aiment_deadflag = e.deadflag;
1440 void UnsetMovetypeFollow(entity ent)
1442 set_movetype(ent, MOVETYPE_FLY);
1443 PROJECTILE_MAKETRIGGER(ent);
1446 float LostMovetypeFollow(entity ent)
1449 if(ent.move_movetype != MOVETYPE_FOLLOW)
1455 if(ent.aiment.classname != ent.aiment_classname)
1457 if(ent.aiment.deadflag != ent.aiment_deadflag)
1464 bool isPushable(entity e)
1480 case "bullet": // antilagged bullets can't hit this either
1483 if (e.projectiledeathtype)