1 #include "miscfunctions.qh"
4 #include "command/common.qh"
6 #include "constants.qh"
9 #include <server/gamelog.qh>
11 #include <server/items/items.qh>
12 #include <server/mutators/_mod.qh>
13 #include <server/sv_main.qh>
14 #include "mapvoting.qh"
15 #include "resources.qh"
16 #include <server/items/spawning.qh>
18 #include "weapons/accuracy.qh"
19 #include "weapons/csqcprojectile.qh"
20 #include "weapons/selection.qh"
21 #include "../common/command/_mod.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include <common/weapons/weapon/crylink.qh>
25 #include "../common/deathtypes/all.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/notifications/all.qh"
28 #include "../common/playerstats.qh"
29 #include "../common/teams.qh"
30 #include "../common/mapobjects/subs.qh"
31 #include <common/mapobjects/trigger/hurt.qh>
32 #include "../common/util.qh"
33 #include "../common/turrets/sv_turrets.qh"
34 #include <common/weapons/_all.qh>
35 #include "../common/vehicles/sv_vehicles.qh"
36 #include "../common/vehicles/vehicle.qh"
37 #include "../common/items/_mod.qh"
38 #include "../common/state.qh"
39 #include "../common/effects/qc/globalsound.qh"
40 #include "../common/wepent.qh"
41 #include <common/weapons/weapon.qh>
42 #include "../lib/csqcmodel/sv_model.qh"
43 #include "../lib/warpzone/anglestransform.qh"
44 #include "../lib/warpzone/server.qh"
46 void crosshair_trace(entity pl)
48 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
51 void crosshair_trace_plusvisibletriggers(entity pl)
53 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
56 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
58 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
61 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
63 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
68 IL_PUSH(g_ctrace_changed, it);
73 WarpZone_crosshair_trace(pl);
77 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
79 IL_CLEAR(g_ctrace_changed);
82 void WarpZone_crosshair_trace(entity pl)
84 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
87 void dedicated_print(string input)
89 if (server_is_dedicated) print(input);
92 entity findnearest(vector point, bool checkitems, vector axismod)
97 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
99 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
104 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
105 float len = vlen2(dist);
108 for (l = 0; l < num_nearest; ++l)
110 if (len < nearest_length[l])
114 // now i tells us where to insert at
115 // INSERTION SORT! YOU'VE SEEN IT! RUN!
116 if (l < NUM_NEAREST_ENTITIES)
118 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
120 nearest_length[j + 1] = nearest_length[j];
121 nearest_entity[j + 1] = nearest_entity[j];
123 nearest_length[l] = len;
124 nearest_entity[l] = it;
125 if (num_nearest < NUM_NEAREST_ENTITIES)
126 num_nearest = num_nearest + 1;
130 // now use the first one from our list that we can see
131 for (int j = 0; j < num_nearest; ++j)
133 traceline(point, nearest_entity[j].origin, true, NULL);
134 if (trace_fraction == 1)
137 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
138 return nearest_entity[j];
142 if (num_nearest == 0)
145 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
147 dprint("Candidates were: ");
148 for(j = 0; j < num_nearest; ++j)
152 dprint(nearest_entity[j].netname);
157 return nearest_entity[0];
160 string NearestLocation(vector p)
162 string ret = "somewhere";
163 entity loc = findnearest(p, false, '1 1 1');
168 loc = findnearest(p, true, '1 1 4');
175 string PlayerHealth(entity this)
177 float myhealth = floor(GetResource(this, RES_HEALTH));
180 else if(myhealth == -2342 || (myhealth == 2342 && mapvote_initialized))
182 else if(myhealth <= 0 || IS_DEAD(this))
184 return ftos(myhealth);
187 string WeaponNameFromWeaponentity(entity this, .entity weaponentity)
189 entity wepent = this.(weaponentity);
192 else if(wepent.m_weapon != WEP_Null)
193 return wepent.m_weapon.m_name;
194 else if(wepent.m_switchweapon != WEP_Null)
195 return wepent.m_switchweapon.m_name;
196 return "none"; //REGISTRY_GET(Weapons, wepent.cnt).m_name;
199 string formatmessage(entity this, string msg)
203 vector cursor = '0 0 0';
204 entity cursor_ent = NULL;
211 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
212 msg = M_ARGV(1, string);
216 break; // too many replacements
219 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
220 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
235 WarpZone_crosshair_trace_plusvisibletriggers(this);
236 cursor = trace_endpos;
237 cursor_ent = trace_ent;
241 replacement = substring(msg, p, 2);
242 escape = substring(msg, p + 1, 1);
244 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
248 case "%": replacement = "%"; break;
249 case "\\":replacement = "\\"; break;
250 case "n": replacement = "\n"; break;
251 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
252 case "h": replacement = PlayerHealth(this); break;
253 case "l": replacement = NearestLocation(this.origin); break;
254 case "y": replacement = NearestLocation(cursor); break;
255 case "d": replacement = NearestLocation(this.death_origin); break;
256 case "w": replacement = WeaponNameFromWeaponentity(this, weaponentity); break;
257 case "W": replacement = GetAmmoName(this.(weaponentity).m_weapon.ammo_type); break;
258 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
259 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
260 case "S": replacement = ftos(vlen(this.velocity)); break;
261 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
262 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
265 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
266 replacement = M_ARGV(2, string);
271 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
272 p = p + strlen(replacement);
283 >0: receives a cvar from name=argv(f) value=argv(f+1)
285 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
289 strfree(store.(field));
293 if (thisname == name)
295 strcpy(store.(field), argv(f + 1));
299 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
301 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
303 GetCvars_handleString(this, store, thisname, f, field, name);
304 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
305 if (thisname == name)
307 string s = func(this, strcat1(store.(field)));
308 if (s != store.(field))
310 strcpy(store.(field), s);
314 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
321 if (thisname == name)
322 store.(field) = stof(argv(f + 1));
325 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
327 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
334 if (thisname == name)
338 store.(field) = stof(argv(f + 1));
347 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
350 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
352 string o = W_FixWeaponOrder_ForceComplete(wo);
353 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
357 REPLICATE(autoswitch, bool, "cl_autoswitch");
359 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
361 REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
363 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
365 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
367 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
369 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
371 REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
373 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
375 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
377 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
379 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
381 REPLICATE(cvar_cl_physics, string, "cl_physics");
383 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
385 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
387 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
389 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
391 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
393 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
395 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
398 * @param f -1: cleanup, 0: request, 1: receive
400 void GetCvars(entity this, entity store, int f)
402 string s = string_null;
405 LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
408 s = strcat1(argv(f));
412 MUTATOR_CALLHOOK(GetCvars);
414 Notification_GetCvars(this);
416 ReplicateVars(this, store, s, f);
418 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
419 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
420 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
421 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
422 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
423 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
424 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
425 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
426 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
427 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
428 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
430 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
432 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
435 if (s == "cl_weaponpriority")
437 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
439 .entity weaponentity = weaponentities[slot];
440 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
441 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
444 if (s == "cl_allow_uidtracking")
445 PlayerStats_GameReport_AddPlayer(this);
446 //if (s == "cl_gunalign")
447 //W_ResetGunAlign(this, store.cvar_cl_gunalign);
451 // decolorizes and team colors the player name when needed
452 string playername(entity p, bool team_colorize)
455 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
457 t = Team_ColorCode(p.team);
458 return strcat(t, strdecolorize(p.netname));
464 float want_weapon(entity weaponinfo, float allguns)
467 bool allow_mutatorblocked = false;
472 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
473 d = M_ARGV(1, float);
474 allguns = M_ARGV(2, bool);
475 allow_mutatorblocked = M_ARGV(3, bool);
478 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
479 else if(!mutator_returnvalue)
480 d = !(!weaponinfo.weaponstart);
482 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
485 float t = weaponinfo.weaponstartoverride;
487 //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
492 // 4: is set by default?
501 /// Weapons the player normally starts with outside weapon arena.
502 WepSet weapons_start()
504 WepSet ret = '0 0 0';
505 FOREACH(Weapons, it != WEP_Null, {
506 int w = want_weapon(it, false);
515 WepSet ret = '0 0 0';
516 FOREACH(Weapons, it != WEP_Null, {
517 if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
523 WepSet weapons_devall()
525 WepSet ret = '0 0 0';
526 FOREACH(Weapons, it != WEP_Null,
533 WepSet weapons_most()
535 WepSet ret = '0 0 0';
536 FOREACH(Weapons, it != WEP_Null, {
537 if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
543 void weaponarena_available_all_update(entity this)
547 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
551 // if no weapons are available on the map, just fall back to all weapons arena
552 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
556 void weaponarena_available_devall_update(entity this)
560 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
564 // if no weapons are available on the map, just fall back to devall weapons arena
565 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
569 void weaponarena_available_most_update(entity this)
573 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
577 // if no weapons are available on the map, just fall back to most weapons arena
578 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
582 void readplayerstartcvars()
584 // initialize starting values for players
585 start_weapons = '0 0 0';
586 start_weapons_default = '0 0 0';
587 start_weapons_defaultmask = '0 0 0';
589 start_ammo_shells = 0;
590 start_ammo_nails = 0;
591 start_ammo_rockets = 0;
592 start_ammo_cells = 0;
593 start_ammo_plasma = 0;
594 if (random_start_ammo == NULL)
596 random_start_ammo = spawn();
598 start_health = cvar("g_balance_health_start");
599 start_armorvalue = cvar("g_balance_armor_start");
602 g_weaponarena_weapons = '0 0 0';
604 string s = cvar_string("g_weaponarena");
606 MUTATOR_CALLHOOK(SetWeaponArena, s);
607 s = M_ARGV(0, string);
609 if (s == "0" || s == "")
615 // forcibly turn off weaponarena
617 else if (s == "all" || s == "1")
620 g_weaponarena_list = "All Weapons";
621 g_weaponarena_weapons = weapons_all();
623 else if (s == "devall")
626 g_weaponarena_list = "Dev All Weapons";
627 g_weaponarena_weapons = weapons_devall();
629 else if (s == "most")
632 g_weaponarena_list = "Most Weapons";
633 g_weaponarena_weapons = weapons_most();
635 else if (s == "all_available")
638 g_weaponarena_list = "All Available Weapons";
640 // this needs to run after weaponsInMapAll is initialized
641 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
643 else if (s == "devall_available")
646 g_weaponarena_list = "Dev All Available Weapons";
648 // this needs to run after weaponsInMapAll is initialized
649 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
651 else if (s == "most_available")
654 g_weaponarena_list = "Most Available Weapons";
656 // this needs to run after weaponsInMapAll is initialized
657 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
659 else if (s == "none")
662 g_weaponarena_list = "No Weapons";
667 float t = tokenize_console(s);
668 g_weaponarena_list = "";
669 for (int j = 0; j < t; ++j)
672 Weapon wep = Weapon_from_name(s);
675 g_weaponarena_weapons |= (wep.m_wepset);
676 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
679 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
684 g_weapon_stay = 0; // incompatible
685 start_weapons = g_weaponarena_weapons;
686 start_items |= IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS;
690 FOREACH(Weapons, it != WEP_Null, {
691 int w = want_weapon(it, false);
692 WepSet s = it.m_wepset;
696 start_weapons_default |= s;
698 start_weapons_defaultmask |= s;
702 if(cvar("g_balance_superweapons_time") < 0)
703 start_items |= IT_UNLIMITED_SUPERWEAPONS;
705 if(!cvar("g_use_ammunition"))
706 start_items |= IT_UNLIMITED_AMMO;
708 if(start_items & IT_UNLIMITED_AMMO)
710 start_ammo_shells = 999;
711 start_ammo_nails = 999;
712 start_ammo_rockets = 999;
713 start_ammo_cells = 999;
714 start_ammo_plasma = 999;
715 start_ammo_fuel = 999;
719 start_ammo_shells = cvar("g_start_ammo_shells");
720 start_ammo_nails = cvar("g_start_ammo_nails");
721 start_ammo_rockets = cvar("g_start_ammo_rockets");
722 start_ammo_cells = cvar("g_start_ammo_cells");
723 start_ammo_plasma = cvar("g_start_ammo_plasma");
724 start_ammo_fuel = cvar("g_start_ammo_fuel");
725 random_start_weapons_count = cvar("g_random_start_weapons_count");
726 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
727 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
728 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
729 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
730 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
733 warmup_start_ammo_shells = start_ammo_shells;
734 warmup_start_ammo_nails = start_ammo_nails;
735 warmup_start_ammo_rockets = start_ammo_rockets;
736 warmup_start_ammo_cells = start_ammo_cells;
737 warmup_start_ammo_plasma = start_ammo_plasma;
738 warmup_start_ammo_fuel = start_ammo_fuel;
739 warmup_start_health = start_health;
740 warmup_start_armorvalue = start_armorvalue;
741 warmup_start_weapons = start_weapons;
742 warmup_start_weapons_default = start_weapons_default;
743 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
747 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
748 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
749 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
750 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
751 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
752 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
753 warmup_start_health = cvar("g_warmup_start_health");
754 warmup_start_armorvalue = cvar("g_warmup_start_armor");
755 warmup_start_weapons = '0 0 0';
756 warmup_start_weapons_default = '0 0 0';
757 warmup_start_weapons_defaultmask = '0 0 0';
758 FOREACH(Weapons, it != WEP_Null, {
759 int w = want_weapon(it, g_warmup_allguns);
760 WepSet s = it.m_wepset;
762 warmup_start_weapons |= s;
764 warmup_start_weapons_default |= s;
766 warmup_start_weapons_defaultmask |= s;
771 start_items |= ITEM_Jetpack.m_itemid;
773 MUTATOR_CALLHOOK(SetStartItems);
775 if (start_items & ITEM_Jetpack.m_itemid)
777 start_items |= ITEM_JetpackRegen.m_itemid;
778 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
779 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
782 start_ammo_shells = max(0, start_ammo_shells);
783 start_ammo_nails = max(0, start_ammo_nails);
784 start_ammo_rockets = max(0, start_ammo_rockets);
785 start_ammo_cells = max(0, start_ammo_cells);
786 start_ammo_plasma = max(0, start_ammo_plasma);
787 start_ammo_fuel = max(0, start_ammo_fuel);
788 SetResource(random_start_ammo, RES_SHELLS,
789 max(0, GetResource(random_start_ammo, RES_SHELLS)));
790 SetResource(random_start_ammo, RES_BULLETS,
791 max(0, GetResource(random_start_ammo, RES_BULLETS)));
792 SetResource(random_start_ammo, RES_ROCKETS,
793 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
794 SetResource(random_start_ammo, RES_CELLS,
795 max(0, GetResource(random_start_ammo, RES_CELLS)));
796 SetResource(random_start_ammo, RES_PLASMA,
797 max(0, GetResource(random_start_ammo, RES_PLASMA)));
799 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
800 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
801 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
802 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
803 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
804 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
807 void precache_playermodel(string m)
809 int globhandle, i, n;
812 // remove :<skinnumber> suffix
813 int j = strstrofs(m, ":", 0);
815 m = substring(m, 0, j);
817 if(substring(m, -9, 5) == "_lod1")
819 if(substring(m, -9, 5) == "_lod2")
822 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
825 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
829 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
832 n = search_getsize(globhandle);
833 for (i = 0; i < n; ++i)
835 //print(search_getfilename(globhandle, i), "\n");
836 f = search_getfilename(globhandle, i);
837 PrecachePlayerSounds(f);
839 search_end(globhandle);
841 void precache_all_playermodels(string pattern)
843 int globhandle = search_begin(pattern, true, false);
844 if (globhandle < 0) return;
845 int n = search_getsize(globhandle);
846 for (int i = 0; i < n; ++i)
848 string s = search_getfilename(globhandle, i);
849 precache_playermodel(s);
851 search_end(globhandle);
854 void precache_playermodels(string s)
856 FOREACH_WORD(s, true, { precache_playermodel(it); });
859 PRECACHE(PlayerModels)
861 // Precache all player models if desired
862 if (autocvar_sv_precacheplayermodels)
864 PrecachePlayerSounds("sound/player/default.sounds");
865 precache_all_playermodels("models/player/*.zym");
866 precache_all_playermodels("models/player/*.dpm");
867 precache_all_playermodels("models/player/*.md3");
868 precache_all_playermodels("models/player/*.psk");
869 precache_all_playermodels("models/player/*.iqm");
872 if (autocvar_sv_defaultcharacter)
874 precache_playermodels(autocvar_sv_defaultplayermodel_red);
875 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
876 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
877 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
878 precache_playermodels(autocvar_sv_defaultplayermodel);
883 void make_safe_for_remove(entity e)
885 if (e.initialize_entity)
887 entity ent, prev = NULL;
888 for (ent = initialize_entity_first; ent; )
890 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
892 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
893 // skip it in linked list
896 prev.initialize_entity_next = ent.initialize_entity_next;
897 ent = prev.initialize_entity_next;
901 initialize_entity_first = ent.initialize_entity_next;
902 ent = initialize_entity_first;
908 ent = ent.initialize_entity_next;
914 .float remove_except_protected_forbidden;
915 void remove_except_protected(entity e)
917 if(e.remove_except_protected_forbidden)
918 error("not allowed to remove this at this point");
922 void remove_unsafely(entity e)
924 if(e.classname == "spike")
925 error("Removing spikes is forbidden (crylink bug), please report");
929 void remove_safely(entity e)
931 make_safe_for_remove(e);
935 void InitializeEntity(entity e, void(entity this) func, int order)
939 if (!e || e.initialize_entity)
941 // make a proxy initializer entity
943 e = new(initialize_entity);
947 e.initialize_entity = func;
948 e.initialize_entity_order = order;
950 cur = initialize_entity_first;
954 if (!cur || cur.initialize_entity_order > order)
956 // insert between prev and cur
958 prev.initialize_entity_next = e;
960 initialize_entity_first = e;
961 e.initialize_entity_next = cur;
965 cur = cur.initialize_entity_next;
968 void InitializeEntitiesRun()
970 entity startoflist = initialize_entity_first;
971 initialize_entity_first = NULL;
972 delete_fn = remove_except_protected;
973 for (entity e = startoflist; e; e = e.initialize_entity_next)
975 e.remove_except_protected_forbidden = 1;
977 for (entity e = startoflist; e; )
979 e.remove_except_protected_forbidden = 0;
980 e.initialize_entity_order = 0;
981 entity next = e.initialize_entity_next;
982 e.initialize_entity_next = NULL;
983 var void(entity this) func = e.initialize_entity;
984 e.initialize_entity = func_null;
985 if (e.classname == "initialize_entity")
987 entity wrappee = e.enemy;
991 //dprint("Delayed initialization: ", e.classname, "\n");
999 backtrace(strcat("Null function in: ", e.classname, "\n"));
1003 delete_fn = remove_unsafely;
1006 .float(entity) isEliminated;
1007 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1009 Stream out = MSG_ENTITY;
1010 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1011 serialize(byte, out, sendflags);
1012 if (sendflags & 1) {
1013 for (int i = 1; i <= maxclients; i += 8) {
1015 entity e = edict_num(i);
1016 for (int b = 0; b < 8; ++b, e = nextent(e)) {
1017 if (eliminatedPlayers.isEliminated(e)) {
1021 serialize(byte, out, f);
1027 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1029 if(eliminatedPlayers)
1031 backtrace("Can't spawn eliminatedPlayers again!");
1034 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1035 eliminatedPlayers.isEliminated = isEliminated_func;
1041 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1043 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1044 this.projectiledeathtype |= HITTYPE_SPLASH;
1045 adaptor_think2use(this);
1048 // deferred dropping
1049 void DropToFloor_Handler(entity this)
1051 WITHSELF(this, builtin_droptofloor());
1052 this.dropped_origin = this.origin;
1055 void droptofloor(entity this)
1057 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1062 float trace_hits_box_a0, trace_hits_box_a1;
1064 float trace_hits_box_1d(float end, float thmi, float thma)
1068 // just check if x is in range
1076 // do the trace with respect to x
1077 // 0 -> end has to stay in thmi -> thma
1078 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1079 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1080 if (trace_hits_box_a0 > trace_hits_box_a1)
1086 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1091 // now it is a trace from 0 to end
1093 trace_hits_box_a0 = 0;
1094 trace_hits_box_a1 = 1;
1096 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1098 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1100 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1106 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1108 return trace_hits_box(start, end, thmi - ma, thma - mi);
1111 bool SUB_NoImpactCheck(entity this, entity toucher)
1113 // zero hitcontents = this is not the real impact, but either the
1114 // mirror-impact of something hitting the projectile instead of the
1115 // projectile hitting the something, or a touchareagrid one. Neither of
1116 // these stop the projectile from moving, so...
1117 if(trace_dphitcontents == 0)
1119 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1120 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1122 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1124 if (toucher == NULL && this.size != '0 0 0')
1127 tic = this.velocity * sys_frametime;
1128 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1129 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1130 if (trace_fraction >= 1)
1132 LOG_TRACE("Odd... did not hit...?");
1134 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1136 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1144 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1147 if(toucher && toucher == this.owner)
1149 if(SUB_NoImpactCheck(this, toucher))
1151 if(this.classname == "nade")
1152 return false; // no checks here
1153 else if(this.classname == "grapplinghook")
1159 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1160 UpdateCSQCProjectile(this);
1164 /** engine callback */
1165 void URI_Get_Callback(float id, float status, string data)
1167 if(url_URI_Get_Callback(id, status, data))
1171 else if (id == URI_GET_DISCARD)
1175 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1178 Curl_URI_Get_Callback(id, status, data);
1180 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1183 OnlineBanList_URI_Get_Callback(id, status, data);
1185 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1187 // handled by a mutator
1191 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1195 string uid2name(string myuid)
1197 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1199 // FIXME remove this later after 0.6 release
1200 // convert old style broken records to correct style
1203 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1206 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1207 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1212 s = "^1Unregistered Player";
1216 bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
1218 float m = e.dphitcontentsmask;
1219 e.dphitcontentsmask = goodcontents | badcontents;
1221 vector org = boundmin;
1222 vector delta = boundmax - boundmin;
1226 int j; // used after the loop
1227 for(j = 0; j < attempts; ++j)
1229 start.x = org.x + random() * delta.x;
1230 start.y = org.y + random() * delta.y;
1231 start.z = org.z + random() * delta.z;
1233 // rule 1: start inside world bounds, and outside
1234 // solid, and don't start from somewhere where you can
1235 // fall down to evil
1236 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1237 if (trace_fraction >= 1)
1239 if (trace_startsolid)
1241 if (trace_dphitcontents & badcontents)
1243 if (trace_dphitq3surfaceflags & badsurfaceflags)
1246 // rule 2: if we are too high, lower the point
1247 if (trace_fraction * delta.z > maxaboveground)
1248 start = trace_endpos + '0 0 1' * maxaboveground;
1249 vector enddown = trace_endpos;
1251 // rule 3: make sure we aren't outside the map. This only works
1252 // for somewhat well formed maps. A good rule of thumb is that
1253 // the map should have a convex outside hull.
1254 // these can be traceLINES as we already verified the starting box
1255 vector mstart = start + 0.5 * (e.mins + e.maxs);
1256 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1257 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1259 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1260 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1262 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1263 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1265 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1266 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1268 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1269 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1272 // rule 4: we must "see" some spawnpoint or item
1274 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1276 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1284 int items_checked = 0;
1285 IL_EACH(g_items, checkpvs(mstart, it),
1287 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1294 if(items_checked >= attempts)
1302 // find a random vector to "look at"
1303 end.x = org.x + random() * delta.x;
1304 end.y = org.y + random() * delta.y;
1305 end.z = org.z + random() * delta.z;
1306 end = start + normalize(end - start) * vlen(delta);
1308 // rule 4: start TO end must not be too short
1309 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1310 if(trace_startsolid)
1312 if(trace_fraction < minviewdistance / vlen(delta))
1315 // rule 5: don't want to look at sky
1316 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1319 // rule 6: we must not end up in trigger_hurt
1320 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1326 e.dphitcontentsmask = m;
1330 setorigin(e, start);
1331 e.angles = vectoangles(end - start);
1332 LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
1338 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1340 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1343 void write_recordmarker(entity pl, float tstart, float dt)
1345 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1347 // also write a marker into demo files for demotc-race-record-extractor to find
1350 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1351 " ", ftos(tstart), " ", ftos(dt), "\n"));
1354 void attach_sameorigin(entity e, entity to, string tag)
1356 vector org, t_forward, t_left, t_up, e_forward, e_up;
1359 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1360 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1361 t_forward = v_forward * tagscale;
1362 t_left = v_right * -tagscale;
1363 t_up = v_up * tagscale;
1365 e.origin_x = org * t_forward;
1366 e.origin_y = org * t_left;
1367 e.origin_z = org * t_up;
1369 // current forward and up directions
1370 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1371 e.angles = AnglesTransform_FromVAngles(e.angles);
1373 e.angles = AnglesTransform_FromAngles(e.angles);
1374 fixedmakevectors(e.angles);
1376 // untransform forward, up!
1377 e_forward.x = v_forward * t_forward;
1378 e_forward.y = v_forward * t_left;
1379 e_forward.z = v_forward * t_up;
1380 e_up.x = v_up * t_forward;
1381 e_up.y = v_up * t_left;
1382 e_up.z = v_up * t_up;
1384 e.angles = fixedvectoangles2(e_forward, e_up);
1385 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1386 e.angles = AnglesTransform_ToVAngles(e.angles);
1388 e.angles = AnglesTransform_ToAngles(e.angles);
1390 setattachment(e, to, tag);
1391 setorigin(e, e.origin);
1394 void detach_sameorigin(entity e)
1397 org = gettaginfo(e, 0);
1398 e.angles = fixedvectoangles2(v_forward, v_up);
1399 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1400 e.angles = AnglesTransform_ToVAngles(e.angles);
1402 e.angles = AnglesTransform_ToAngles(e.angles);
1404 setattachment(e, NULL, "");
1405 setorigin(e, e.origin);
1408 void follow_sameorigin(entity e, entity to)
1410 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1411 e.aiment = to; // make the hole follow bmodel
1412 e.punchangle = to.angles; // the original angles of bmodel
1413 e.view_ofs = e.origin - to.origin; // relative origin
1414 e.v_angle = e.angles - to.angles; // relative angles
1418 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?)
1419 void unfollow_sameorigin(entity e)
1421 set_movetype(e, MOVETYPE_NONE);
1425 .string aiment_classname;
1426 .float aiment_deadflag;
1427 void SetMovetypeFollow(entity ent, entity e)
1429 // FIXME this may not be warpzone aware
1430 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1431 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1432 ent.aiment = e; // make the hole follow bmodel
1433 ent.punchangle = e.angles; // the original angles of bmodel
1434 ent.view_ofs = ent.origin - e.origin; // relative origin
1435 ent.v_angle = ent.angles - e.angles; // relative angles
1436 ent.aiment_classname = strzone(e.classname);
1437 ent.aiment_deadflag = e.deadflag;
1439 void UnsetMovetypeFollow(entity ent)
1441 set_movetype(ent, MOVETYPE_FLY);
1442 PROJECTILE_MAKETRIGGER(ent);
1445 float LostMovetypeFollow(entity ent)
1448 if(ent.move_movetype != MOVETYPE_FOLLOW)
1454 if(ent.aiment.classname != ent.aiment_classname)
1456 if(ent.aiment.deadflag != ent.aiment_deadflag)
1463 bool isPushable(entity e)
1479 case "bullet": // antilagged bullets can't hit this either
1482 if (e.projectiledeathtype)