1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
36 string admin_name(void)
38 if(autocvar_sv_adminnick != "")
39 return autocvar_sv_adminnick;
41 return "SERVER ADMIN";
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
48 if (DistributeEvenly_amount)
50 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
54 DistributeEvenly_amount = 0;
56 DistributeEvenly_amount = amount;
57 DistributeEvenly_totalweight = totalweight;
59 float DistributeEvenly_Get(float weight)
64 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65 DistributeEvenly_totalweight -= weight;
66 DistributeEvenly_amount -= f;
69 float DistributeEvenly_GetRandomized(float weight)
74 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75 DistributeEvenly_totalweight -= weight;
76 DistributeEvenly_amount -= f;
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
86 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
87 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void GameLogEcho(string s)
117 if (autocvar_sv_eventlog_files)
122 matches = autocvar_sv_eventlog_files_counter + 1;
123 cvar_set("sv_eventlog_files_counter", ftos(matches));
126 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128 logfile = fopen(fn, FILE_APPEND);
129 fputs(logfile, ":logversion:3\n");
133 if (autocvar_sv_eventlog_files_timestamps)
134 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
136 fputs(logfile, strcat(s, "\n"));
139 if (autocvar_sv_eventlog_console)
148 // will be opened later
153 if (logfile_open && logfile >= 0)
160 #define strstr strstrofs
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
170 len = strlen(needle);
171 endpos = strlen(haystack) - len;
172 while(offset <= endpos)
174 found = substring(haystack, offset, len);
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
197 localhead = find(world, field, value);
200 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201 dist = localhead.oldorigin;
203 dist = localhead.origin;
205 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
208 for (i = 0; i < num_nearest; ++i)
210 if (len < nearest_length[i])
214 // now i tells us where to insert at
215 // INSERTION SORT! YOU'VE SEEN IT! RUN!
216 if (i < NUM_NEAREST_ENTITIES)
218 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
220 nearest_length[j + 1] = nearest_length[j];
221 nearest_entity[j + 1] = nearest_entity[j];
223 nearest_length[i] = len;
224 nearest_entity[i] = localhead;
225 if (num_nearest < NUM_NEAREST_ENTITIES)
226 num_nearest = num_nearest + 1;
229 localhead = find(localhead, field, value);
232 // now use the first one from our list that we can see
233 for (i = 0; i < num_nearest; ++i)
235 traceline(point, nearest_entity[i].origin, TRUE, world);
236 if (trace_fraction == 1)
240 dprint("Nearest point (");
241 dprint(nearest_entity[0].netname);
242 dprint(") is not visible, using a visible one.\n");
244 return nearest_entity[i];
248 if (num_nearest == 0)
251 dprint("Not seeing any location point, using nearest as fallback.\n");
253 dprint("Candidates were: ");
254 for(j = 0; j < num_nearest; ++j)
258 dprint(nearest_entity[j].netname);
263 return nearest_entity[0];
266 void spawnfunc_target_location()
268 self.classname = "target_location";
269 // location name in netname
270 // eventually support: count, teamgame selectors, line of sight?
273 void spawnfunc_info_location()
275 self.classname = "target_location";
276 self.message = self.netname;
279 string NearestLocation(vector p)
284 loc = findnearest(p, classname, "target_location", '1 1 1');
291 loc = findnearest(p, target, "###item###", '1 1 4');
298 string formatmessage(string msg)
309 WarpZone_crosshair_trace(self);
310 cursor = trace_endpos;
311 cursor_ent = trace_ent;
315 break; // too many replacements
318 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
332 replacement = substring(msg, p, 2);
333 escape = substring(msg, p + 1, 1);
337 else if (escape == "\\")
339 else if (escape == "n")
341 else if (escape == "a")
342 replacement = ftos(floor(self.armorvalue));
343 else if (escape == "h")
344 replacement = ftos(floor(self.health));
345 else if (escape == "l")
346 replacement = NearestLocation(self.origin);
347 else if (escape == "y")
348 replacement = NearestLocation(cursor);
349 else if (escape == "d")
350 replacement = NearestLocation(self.death_origin);
351 else if (escape == "w") {
355 wep = self.switchweapon;
358 replacement = W_Name(wep);
359 } else if (escape == "W") {
360 if (self.items & IT_SHELLS) replacement = "shells";
361 else if (self.items & IT_NAILS) replacement = "bullets";
362 else if (self.items & IT_ROCKETS) replacement = "rockets";
363 else if (self.items & IT_CELLS) replacement = "cells";
364 else replacement = "batteries"; // ;)
365 } else if (escape == "x") {
366 replacement = cursor_ent.netname;
367 if (replacement == "" || !cursor_ent)
368 replacement = "nothing";
369 } else if (escape == "s")
370 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371 else if (escape == "S")
372 replacement = ftos(vlen(self.velocity));
374 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375 p = p + strlen(replacement);
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381 return (value == 0) ? FALSE : TRUE;
390 >0: receives a cvar from name=argv(f) value=argv(f+1)
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
397 strunzone(self.field);
398 self.field = string_null;
402 if (thisname == name)
405 strunzone(self.field);
406 self.field = strzone(argv(f + 1));
410 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 GetCvars_handleString(thisname, f, field, name);
415 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416 if (thisname == name)
419 s = func(strcat1(self.field));
422 strunzone(self.field);
423 self.field = strzone(s);
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
434 if (thisname == name)
435 self.field = stof(argv(f + 1));
438 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
447 if (thisname == name)
451 self.field = stof(argv(f + 1));
460 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
467 o = W_FixWeaponOrder_ForceComplete(wo);
468 if(self.weaponorder_byimpulse)
470 strunzone(self.weaponorder_byimpulse);
471 self.weaponorder_byimpulse = string_null;
473 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
476 void GetCvars(float f)
478 string s = string_null;
481 s = strcat1(argv(f));
486 MUTATOR_CALLHOOK(GetCvars);
488 Notification_GetCvars();
490 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
526 if (s == "cl_weaponpriority")
527 self.switchweapon = w_getbestweapon(self);
528 if (s == "cl_allow_uidtracking")
529 PlayerStats_AddPlayer(self);
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
537 if (teamplay && !intermission_running && IS_PLAYER(p))
539 t = Team_ColorCode(p.team);
540 return strcat(t, strdecolorize(p.netname));
546 vector randompos(vector m1, vector m2)
550 v_x = m2_x * random() + m1_x;
551 v_y = m2_y * random() + m1_y;
552 v_z = m2_z * random() + m1_z;
556 //#NO AUTOCVARS START
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
630 entity get_weaponinfo(float w);
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
634 var float i = weaponinfo.weapon;
640 if (g_lms || g_ca || allguns)
642 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
648 d = (i == WEP_SHOTGUN);
650 d = 0; // weapon is set a few lines later
652 d = (i == WEP_LASER || i == WEP_SHOTGUN);
654 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655 d |= (i == WEP_HOOK);
656 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
659 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
661 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
666 // 4: is set by default?
675 void readplayerstartcvars()
681 // initialize starting values for players
682 start_weapons = '0 0 0';
683 start_weapons_default = '0 0 0';
684 start_weapons_defaultmask = '0 0 0';
686 start_ammo_shells = 0;
687 start_ammo_nails = 0;
688 start_ammo_rockets = 0;
689 start_ammo_cells = 0;
690 start_health = cvar("g_balance_health_start");
691 start_armorvalue = cvar("g_balance_armor_start");
694 g_weaponarena_weapons = '0 0 0';
696 s = cvar_string("g_weaponarena");
697 if (s == "0" || s == "")
703 if (s == "0" || s == "")
709 // forcibly turn off weaponarena
714 g_weaponarena_list = "All Weapons";
715 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
717 e = get_weaponinfo(j);
718 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719 g_weaponarena_weapons |= WepSet_FromWeapon(j);
722 else if (s == "most")
725 g_weaponarena_list = "Most Weapons";
726 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
728 e = get_weaponinfo(j);
729 if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730 if (e.spawnflags & WEP_FLAG_NORMAL)
731 g_weaponarena_weapons |= WepSet_FromWeapon(j);
734 else if (s == "none")
737 g_weaponarena_list = "No Weapons";
742 t = tokenize_console(s);
743 g_weaponarena_list = "";
744 for (i = 0; i < t; ++i)
747 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
749 e = get_weaponinfo(j);
752 g_weaponarena_weapons |= WepSet_FromWeapon(j);
753 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
759 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
762 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766 g_weaponarena_random = cvar("g_weaponarena_random");
768 g_weaponarena_random = 0;
769 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773 g_weapon_stay = 0; // incompatible
774 start_weapons = g_weaponarena_weapons;
775 start_items |= IT_UNLIMITED_AMMO;
779 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
781 e = get_weaponinfo(i);
782 float w = want_weapon("g_start_weapon_", e, FALSE);
784 start_weapons |= WepSet_FromWeapon(i);
786 start_weapons_default |= WepSet_FromWeapon(i);
788 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792 if(!cvar("g_use_ammunition"))
793 start_items |= IT_UNLIMITED_AMMO;
795 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
797 start_ammo_rockets = 999;
798 start_ammo_shells = 999;
799 start_ammo_cells = 999;
800 start_ammo_nails = 999;
801 start_ammo_fuel = 999;
805 start_ammo_shells = cvar("g_start_ammo_shells");
806 start_ammo_nails = cvar("g_start_ammo_nails");
807 start_ammo_rockets = cvar("g_start_ammo_rockets");
808 start_ammo_cells = cvar("g_start_ammo_cells");
809 start_ammo_fuel = cvar("g_start_ammo_fuel");
814 warmup_start_ammo_shells = start_ammo_shells;
815 warmup_start_ammo_nails = start_ammo_nails;
816 warmup_start_ammo_rockets = start_ammo_rockets;
817 warmup_start_ammo_cells = start_ammo_cells;
818 warmup_start_ammo_fuel = start_ammo_fuel;
819 warmup_start_health = start_health;
820 warmup_start_armorvalue = start_armorvalue;
821 warmup_start_weapons = start_weapons;
822 warmup_start_weapons_default = start_weapons_default;
823 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
825 if (!g_weaponarena && !g_ca)
827 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832 warmup_start_health = cvar("g_warmup_start_health");
833 warmup_start_armorvalue = cvar("g_warmup_start_armor");
834 warmup_start_weapons = '0 0 0';
835 warmup_start_weapons_default = '0 0 0';
836 warmup_start_weapons_defaultmask = '0 0 0';
837 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
839 e = get_weaponinfo(i);
840 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
842 warmup_start_weapons |= WepSet_FromWeapon(i);
844 warmup_start_weapons_default |= WepSet_FromWeapon(i);
846 warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852 start_items |= IT_JETPACK;
854 MUTATOR_CALLHOOK(SetStartItems);
856 if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
858 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859 start_items |= IT_FUEL_REGEN;
860 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
864 WepSet precache_weapons = start_weapons;
865 if (g_warmup_allguns != 1)
866 precache_weapons |= warmup_start_weapons;
867 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
869 e = get_weaponinfo(i);
870 if(precache_weapons & WepSet_FromWeapon(i))
871 weapon_action(i, WR_PRECACHE);
874 start_ammo_shells = max(0, start_ammo_shells);
875 start_ammo_nails = max(0, start_ammo_nails);
876 start_ammo_cells = max(0, start_ammo_cells);
877 start_ammo_rockets = max(0, start_ammo_rockets);
878 start_ammo_fuel = max(0, start_ammo_fuel);
880 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
906 string GetGametype(); // g_world.qc
907 void readlevelcvars(void)
910 #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
911 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
913 CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
914 CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
915 CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
916 CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
917 CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
918 CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
919 CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
920 CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
921 CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
922 CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
923 CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
924 CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
925 CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
926 CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
927 CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
928 CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
929 CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
930 CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
931 CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
932 CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
933 CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1);
935 #undef CHECK_MUTATOR_ADD
937 if(cvar("sv_allow_fullbright"))
938 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
940 g_bugrigs = cvar("g_bugrigs");
941 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
942 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
943 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
944 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
945 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
946 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
947 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
948 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
949 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
950 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
951 g_bugrigs_accel = cvar("g_bugrigs_accel");
952 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
953 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
954 g_bugrigs_steer = cvar("g_bugrigs_steer");
956 g_minstagib = cvar("g_minstagib");
958 sv_clones = cvar("sv_clones");
959 sv_foginterval = cvar("sv_foginterval");
960 g_cloaked = cvar("g_cloaked");
961 g_footsteps = cvar("g_footsteps");
962 g_grappling_hook = cvar("g_grappling_hook");
963 g_jetpack = cvar("g_jetpack");
964 sv_maxidle = cvar("sv_maxidle");
965 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
966 sv_autotaunt = cvar("sv_autotaunt");
967 sv_taunt = cvar("sv_taunt");
969 warmup_stage = cvar("g_warmup");
970 g_warmup_limit = cvar("g_warmup_limit");
971 g_warmup_allguns = cvar("g_warmup_allguns");
972 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
974 if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
975 warmup_stage = 0; // these modes cannot work together, sorry
977 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
978 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
979 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
980 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
981 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
982 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
983 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
984 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
985 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
986 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
987 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
988 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
989 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
990 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
992 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
993 g_weaponratefactor = cvar("g_weaponratefactor");
994 g_weapondamagefactor = cvar("g_weapondamagefactor");
995 g_weaponforcefactor = cvar("g_weaponforcefactor");
996 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
998 g_pickup_shells = cvar("g_pickup_shells");
999 g_pickup_shells_max = cvar("g_pickup_shells_max");
1000 g_pickup_nails = cvar("g_pickup_nails");
1001 g_pickup_nails_max = cvar("g_pickup_nails_max");
1002 g_pickup_rockets = cvar("g_pickup_rockets");
1003 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1004 g_pickup_cells = cvar("g_pickup_cells");
1005 g_pickup_cells_max = cvar("g_pickup_cells_max");
1006 g_pickup_fuel = cvar("g_pickup_fuel");
1007 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1008 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1009 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1010 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1011 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1012 g_pickup_armormedium = cvar("g_pickup_armormedium");
1013 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1014 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1015 g_pickup_armorbig = cvar("g_pickup_armorbig");
1016 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1017 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1018 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1019 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1020 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1021 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1022 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1023 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1024 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1025 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1026 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1027 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1028 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1029 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1030 g_pickup_healthmega = cvar("g_pickup_healthmega");
1031 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1032 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1034 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1035 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1037 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1039 g_weapon_stay = cvar("g_weapon_stay");
1042 game_starttime = time + cvar("g_start_delay");
1044 readplayerstartcvars();
1050 string precache_sound (string s) = #19;
1051 float precache_sound_index (string s) = #19;
1053 #define SND_VOLUME 1
1054 #define SND_ATTENUATION 2
1055 #define SND_LARGEENTITY 8
1056 #define SND_LARGESOUND 16
1058 float sound_allowed(float dest, entity e)
1060 // sounds from world may always pass
1063 if (e.classname == "body")
1065 else if (e.realowner && e.realowner != e)
1067 else if (e.owner && e.owner != e)
1072 // sounds to self may always pass
1073 if (dest == MSG_ONE)
1074 if (e == msg_entity)
1076 // sounds by players can be removed
1077 if (autocvar_bot_sound_monopoly)
1078 if (IS_REAL_CLIENT(e))
1080 // anything else may pass
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 if (!sound_allowed(MSG_BROADCAST, e))
1089 sound7(e, chan, samp, vol, atten, 0, 0);
1092 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1096 if (!sound_allowed(dest, e))
1099 entno = num_for_edict(e);
1100 idx = precache_sound_index(samp);
1105 atten = floor(atten * 64);
1106 vol = floor(vol * 255);
1109 sflags |= SND_VOLUME;
1111 sflags |= SND_ATTENUATION;
1112 if (entno >= 8192 || chan < 0 || chan > 7)
1113 sflags |= SND_LARGEENTITY;
1115 sflags |= SND_LARGESOUND;
1117 WriteByte(dest, SVC_SOUND);
1118 WriteByte(dest, sflags);
1119 if (sflags & SND_VOLUME)
1120 WriteByte(dest, vol);
1121 if (sflags & SND_ATTENUATION)
1122 WriteByte(dest, atten);
1123 if (sflags & SND_LARGEENTITY)
1125 WriteShort(dest, entno);
1126 WriteByte(dest, chan);
1130 WriteShort(dest, entno * 8 + chan);
1132 if (sflags & SND_LARGESOUND)
1133 WriteShort(dest, idx);
1135 WriteByte(dest, idx);
1137 WriteCoord(dest, o_x);
1138 WriteCoord(dest, o_y);
1139 WriteCoord(dest, o_z);
1141 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1145 if (!sound_allowed(dest, e))
1148 o = e.origin + 0.5 * (e.mins + e.maxs);
1149 soundtoat(dest, e, o, chan, samp, vol, atten);
1151 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1153 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1155 void stopsoundto(float dest, entity e, float chan)
1159 if (!sound_allowed(dest, e))
1162 entno = num_for_edict(e);
1164 if (entno >= 8192 || chan < 0 || chan > 7)
1167 idx = precache_sound_index("misc/null.wav");
1168 sflags = SND_LARGEENTITY;
1170 sflags |= SND_LARGESOUND;
1171 WriteByte(dest, SVC_SOUND);
1172 WriteByte(dest, sflags);
1173 WriteShort(dest, entno);
1174 WriteByte(dest, chan);
1175 if (sflags & SND_LARGESOUND)
1176 WriteShort(dest, idx);
1178 WriteByte(dest, idx);
1179 WriteCoord(dest, e.origin_x);
1180 WriteCoord(dest, e.origin_y);
1181 WriteCoord(dest, e.origin_z);
1185 WriteByte(dest, SVC_STOPSOUND);
1186 WriteShort(dest, entno * 8 + chan);
1189 void stopsound(entity e, float chan)
1191 if (!sound_allowed(MSG_BROADCAST, e))
1194 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1195 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1198 void play2(entity e, string filename)
1200 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1202 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1205 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1207 float spamsound(entity e, float chan, string samp, float vol, float atten)
1209 if (!sound_allowed(MSG_BROADCAST, e))
1212 if (time > e.spamtime)
1215 sound(e, chan, samp, vol, atten);
1221 void play2team(float t, string filename)
1225 if (autocvar_bot_sound_monopoly)
1228 FOR_EACH_REALPLAYER(head)
1231 play2(head, filename);
1235 void play2all(string samp)
1237 if (autocvar_bot_sound_monopoly)
1240 sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1243 void PrecachePlayerSounds(string f);
1244 void precache_playermodel(string m)
1246 float globhandle, i, n;
1249 if(substring(m, -9,5) == "_lod1")
1251 if(substring(m, -9,5) == "_lod2")
1254 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1257 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1261 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1264 n = search_getsize(globhandle);
1265 for (i = 0; i < n; ++i)
1267 //print(search_getfilename(globhandle, i), "\n");
1268 f = search_getfilename(globhandle, i);
1269 PrecachePlayerSounds(f);
1271 search_end(globhandle);
1273 void precache_all_playermodels(string pattern)
1275 float globhandle, i, n;
1278 globhandle = search_begin(pattern, TRUE, FALSE);
1281 n = search_getsize(globhandle);
1282 for (i = 0; i < n; ++i)
1284 //print(search_getfilename(globhandle, i), "\n");
1285 f = search_getfilename(globhandle, i);
1286 precache_playermodel(f);
1288 search_end(globhandle);
1293 // gamemode related things
1294 precache_model ("models/misc/chatbubble.spr");
1296 #ifdef TTURRETS_ENABLED
1297 if (autocvar_g_turrets)
1301 // Precache all player models if desired
1302 if (autocvar_sv_precacheplayermodels)
1304 PrecachePlayerSounds("sound/player/default.sounds");
1305 precache_all_playermodels("models/player/*.zym");
1306 precache_all_playermodels("models/player/*.dpm");
1307 precache_all_playermodels("models/player/*.md3");
1308 precache_all_playermodels("models/player/*.psk");
1309 precache_all_playermodels("models/player/*.iqm");
1312 if (autocvar_sv_defaultcharacter)
1315 s = autocvar_sv_defaultplayermodel_red;
1317 precache_playermodel(s);
1318 s = autocvar_sv_defaultplayermodel_blue;
1320 precache_playermodel(s);
1321 s = autocvar_sv_defaultplayermodel_yellow;
1323 precache_playermodel(s);
1324 s = autocvar_sv_defaultplayermodel_pink;
1326 precache_playermodel(s);
1327 s = autocvar_sv_defaultplayermodel;
1329 precache_playermodel(s);
1334 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1335 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1338 // gore and miscellaneous sounds
1339 //precache_sound ("misc/h2ohit.wav");
1340 precache_model ("models/hook.md3");
1341 precache_sound ("misc/armorimpact.wav");
1342 precache_sound ("misc/bodyimpact1.wav");
1343 precache_sound ("misc/bodyimpact2.wav");
1344 precache_sound ("misc/gib.wav");
1345 precache_sound ("misc/gib_splat01.wav");
1346 precache_sound ("misc/gib_splat02.wav");
1347 precache_sound ("misc/gib_splat03.wav");
1348 precache_sound ("misc/gib_splat04.wav");
1349 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1350 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1351 precache_sound ("misc/null.wav");
1352 precache_sound ("misc/spawn.wav");
1353 precache_sound ("misc/talk.wav");
1354 precache_sound ("misc/teleport.wav");
1355 precache_sound ("misc/poweroff.wav");
1356 precache_sound ("player/lava.wav");
1357 precache_sound ("player/slime.wav");
1359 precache_model ("models/sprites/0.spr32");
1360 precache_model ("models/sprites/1.spr32");
1361 precache_model ("models/sprites/2.spr32");
1362 precache_model ("models/sprites/3.spr32");
1363 precache_model ("models/sprites/4.spr32");
1364 precache_model ("models/sprites/5.spr32");
1365 precache_model ("models/sprites/6.spr32");
1366 precache_model ("models/sprites/7.spr32");
1367 precache_model ("models/sprites/8.spr32");
1368 precache_model ("models/sprites/9.spr32");
1369 precache_model ("models/sprites/10.spr32");
1371 // common weapon precaches
1372 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1373 precache_sound ("weapons/weapon_switch.wav");
1374 precache_sound ("weapons/weaponpickup.wav");
1375 precache_sound ("weapons/unavailable.wav");
1376 precache_sound ("weapons/dryfire.wav");
1377 if (g_grappling_hook)
1379 precache_sound ("weapons/hook_fire.wav"); // hook
1380 precache_sound ("weapons/hook_impact.wav"); // hook
1383 if(autocvar_sv_precacheweapons)
1385 //precache weapon models/sounds
1388 while (wep <= WEP_LAST)
1390 weapon_action(wep, WR_PRECACHE);
1395 precache_model("models/elaser.mdl");
1396 precache_model("models/laser.mdl");
1397 precache_model("models/ebomb.mdl");
1400 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1402 if (!self.noise && self.music) // quake 3 uses the music field
1403 self.noise = self.music;
1405 // plays music for the level if there is any
1408 precache_sound (self.noise);
1409 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1413 #include "precache-for-csqc.inc"
1416 // WARNING: this kills the trace globals
1417 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1418 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1420 #define INITPRIO_FIRST 0
1421 #define INITPRIO_GAMETYPE 0
1422 #define INITPRIO_GAMETYPE_FALLBACK 1
1423 #define INITPRIO_FINDTARGET 10
1424 #define INITPRIO_DROPTOFLOOR 20
1425 #define INITPRIO_SETLOCATION 90
1426 #define INITPRIO_LINKDOORS 91
1427 #define INITPRIO_LAST 99
1429 .void(void) initialize_entity;
1430 .float initialize_entity_order;
1431 .entity initialize_entity_next;
1432 entity initialize_entity_first;
1434 void make_safe_for_remove(entity e)
1436 if (e.initialize_entity)
1438 entity ent, prev = world;
1439 for (ent = initialize_entity_first; ent; )
1441 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1443 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1444 // skip it in linked list
1447 prev.initialize_entity_next = ent.initialize_entity_next;
1448 ent = prev.initialize_entity_next;
1452 initialize_entity_first = ent.initialize_entity_next;
1453 ent = initialize_entity_first;
1459 ent = ent.initialize_entity_next;
1465 void objerror(string s)
1467 make_safe_for_remove(self);
1468 builtin_objerror(s);
1471 .float remove_except_protected_forbidden;
1472 void remove_except_protected(entity e)
1474 if(e.remove_except_protected_forbidden)
1475 error("not allowed to remove this at this point");
1479 void remove_unsafely(entity e)
1481 if(e.classname == "spike")
1482 error("Removing spikes is forbidden (crylink bug), please report");
1486 void remove_safely(entity e)
1488 make_safe_for_remove(e);
1492 void InitializeEntity(entity e, void(void) func, float order)
1496 if (!e || e.initialize_entity)
1498 // make a proxy initializer entity
1502 e.classname = "initialize_entity";
1506 e.initialize_entity = func;
1507 e.initialize_entity_order = order;
1509 cur = initialize_entity_first;
1513 if (!cur || cur.initialize_entity_order > order)
1515 // insert between prev and cur
1517 prev.initialize_entity_next = e;
1519 initialize_entity_first = e;
1520 e.initialize_entity_next = cur;
1524 cur = cur.initialize_entity_next;
1527 void InitializeEntitiesRun()
1530 startoflist = initialize_entity_first;
1531 initialize_entity_first = world;
1532 remove = remove_except_protected;
1533 for (self = startoflist; self; self = self.initialize_entity_next)
1535 self.remove_except_protected_forbidden = 1;
1537 for (self = startoflist; self; )
1540 var void(void) func;
1541 e = self.initialize_entity_next;
1542 func = self.initialize_entity;
1543 self.initialize_entity_order = 0;
1544 self.initialize_entity = func_null;
1545 self.initialize_entity_next = world;
1546 self.remove_except_protected_forbidden = 0;
1547 if (self.classname == "initialize_entity")
1551 builtin_remove(self);
1554 //dprint("Delayed initialization: ", self.classname, "\n");
1560 backtrace(strcat("Null function in: ", self.classname, "\n"));
1564 remove = remove_unsafely;
1567 .float uncustomizeentityforclient_set;
1568 .void(void) uncustomizeentityforclient;
1569 void UncustomizeEntitiesRun()
1573 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1574 self.uncustomizeentityforclient();
1577 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1579 e.customizeentityforclient = customizer;
1580 e.uncustomizeentityforclient = uncustomizer;
1581 e.uncustomizeentityforclient_set = !!uncustomizer;
1585 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1588 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1592 if (e.classname == "")
1593 e.classname = "net_linked";
1595 if (e.model == "" || self.modelindex == 0)
1599 setmodel(e, "null");
1603 e.SendEntity = sendfunc;
1604 e.SendFlags = 0xFFFFFF;
1607 e.effects |= EF_NODEPTHTEST;
1611 e.nextthink = time + dt;
1612 e.think = SUB_Remove;
1616 void adaptor_think2touch()
1625 void adaptor_think2use()
1637 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1639 if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1640 self.projectiledeathtype |= HITTYPE_SPLASH;
1641 adaptor_think2use();
1644 // deferred dropping
1645 void DropToFloor_Handler()
1647 builtin_droptofloor();
1648 self.dropped_origin = self.origin;
1653 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1658 float trace_hits_box_a0, trace_hits_box_a1;
1660 float trace_hits_box_1d(float end, float thmi, float thma)
1664 // just check if x is in range
1672 // do the trace with respect to x
1673 // 0 -> end has to stay in thmi -> thma
1674 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1675 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1676 if (trace_hits_box_a0 > trace_hits_box_a1)
1682 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1687 // now it is a trace from 0 to end
1689 trace_hits_box_a0 = 0;
1690 trace_hits_box_a1 = 1;
1692 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1694 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1696 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1702 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1704 return trace_hits_box(start, end, thmi - ma, thma - mi);
1707 float SUB_NoImpactCheck()
1709 // zero hitcontents = this is not the real impact, but either the
1710 // mirror-impact of something hitting the projectile instead of the
1711 // projectile hitting the something, or a touchareagrid one. Neither of
1712 // these stop the projectile from moving, so...
1713 if(trace_dphitcontents == 0)
1715 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1716 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1719 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1721 if (other == world && self.size != '0 0 0')
1724 tic = self.velocity * sys_frametime;
1725 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1726 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1727 if (trace_fraction >= 1)
1729 dprint("Odd... did not hit...?\n");
1731 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1733 dprint("Detected and prevented the sky-grapple bug.\n");
1741 #define SUB_OwnerCheck() (other && (other == self.owner))
1743 void RemoveGrapplingHook(entity pl);
1744 void W_Crylink_Dequeue(entity e);
1745 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1747 if(SUB_OwnerCheck())
1749 if(SUB_NoImpactCheck())
1751 if(self.classname == "grapplinghook")
1752 RemoveGrapplingHook(self.realowner);
1753 else if(self.classname == "spike")
1755 W_Crylink_Dequeue(self);
1762 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1763 UpdateCSQCProjectile(self);
1766 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1768 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1769 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1771 void URI_Get_Callback(float id, float status, string data)
1773 if(url_URI_Get_Callback(id, status, data))
1777 else if (id == URI_GET_DISCARD)
1781 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1784 Curl_URI_Get_Callback(id, status, data);
1786 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1789 OnlineBanList_URI_Get_Callback(id, status, data);
1793 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1797 string uid2name(string myuid) {
1799 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1801 // FIXME remove this later after 0.6 release
1802 // convert old style broken records to correct style
1805 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1808 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1809 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1814 s = "^1Unregistered Player";
1818 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1821 vector start, org, delta, end, enddown, mstart;
1824 m = e.dphitcontentsmask;
1825 e.dphitcontentsmask = goodcontents | badcontents;
1828 delta = world.maxs - world.mins;
1832 for (i = 0; i < attempts; ++i)
1834 start_x = org_x + random() * delta_x;
1835 start_y = org_y + random() * delta_y;
1836 start_z = org_z + random() * delta_z;
1838 // rule 1: start inside world bounds, and outside
1839 // solid, and don't start from somewhere where you can
1840 // fall down to evil
1841 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1842 if (trace_fraction >= 1)
1844 if (trace_startsolid)
1846 if (trace_dphitcontents & badcontents)
1848 if (trace_dphitq3surfaceflags & badsurfaceflags)
1851 // rule 2: if we are too high, lower the point
1852 if (trace_fraction * delta_z > maxaboveground)
1853 start = trace_endpos + '0 0 1' * maxaboveground;
1854 enddown = trace_endpos;
1856 // rule 3: make sure we aren't outside the map. This only works
1857 // for somewhat well formed maps. A good rule of thumb is that
1858 // the map should have a convex outside hull.
1859 // these can be traceLINES as we already verified the starting box
1860 mstart = start + 0.5 * (e.mins + e.maxs);
1861 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1862 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1864 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1865 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1867 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1868 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1870 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1871 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1873 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1874 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1877 // rule 4: we must "see" some spawnpoint or item
1878 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1879 if(checkpvs(mstart, sp))
1880 if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1884 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1885 if(checkpvs(mstart, sp))
1886 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1892 // find a random vector to "look at"
1893 end_x = org_x + random() * delta_x;
1894 end_y = org_y + random() * delta_y;
1895 end_z = org_z + random() * delta_z;
1896 end = start + normalize(end - start) * vlen(delta);
1898 // rule 4: start TO end must not be too short
1899 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1900 if (trace_startsolid)
1902 if (trace_fraction < minviewdistance / vlen(delta))
1905 // rule 5: don't want to look at sky
1906 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1909 // rule 6: we must not end up in trigger_hurt
1910 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1916 e.dphitcontentsmask = m;
1920 setorigin(e, start);
1921 e.angles = vectoangles(end - start);
1922 dprint("Needed ", ftos(i + 1), " attempts\n");
1929 void write_recordmarker(entity pl, float tstart, float dt)
1931 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1933 // also write a marker into demo files for demotc-race-record-extractor to find
1936 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1937 " ", ftos(tstart), " ", ftos(dt), "\n"));
1940 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1953 if(allowcenter) // 2: allow center handedness
1966 if(allowcenter) // 2: allow center handedness
1982 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1987 if (autocvar_g_shootfromeye)
1991 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
1992 else { vecs_y = 0; vecs_z -= 2; }
2000 else if (autocvar_g_shootfromcenter)
2005 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2015 else if (autocvar_g_shootfromclient)
2017 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2022 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2024 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2028 void attach_sameorigin(entity e, entity to, string tag)
2030 vector org, t_forward, t_left, t_up, e_forward, e_up;
2033 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2034 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2035 t_forward = v_forward * tagscale;
2036 t_left = v_right * -tagscale;
2037 t_up = v_up * tagscale;
2039 e.origin_x = org * t_forward;
2040 e.origin_y = org * t_left;
2041 e.origin_z = org * t_up;
2043 // current forward and up directions
2044 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2045 e.angles = AnglesTransform_FromVAngles(e.angles);
2047 e.angles = AnglesTransform_FromAngles(e.angles);
2048 fixedmakevectors(e.angles);
2050 // untransform forward, up!
2051 e_forward_x = v_forward * t_forward;
2052 e_forward_y = v_forward * t_left;
2053 e_forward_z = v_forward * t_up;
2054 e_up_x = v_up * t_forward;
2055 e_up_y = v_up * t_left;
2056 e_up_z = v_up * t_up;
2058 e.angles = fixedvectoangles2(e_forward, e_up);
2059 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2060 e.angles = AnglesTransform_ToVAngles(e.angles);
2062 e.angles = AnglesTransform_ToAngles(e.angles);
2064 setattachment(e, to, tag);
2065 setorigin(e, e.origin);
2068 void detach_sameorigin(entity e)
2071 org = gettaginfo(e, 0);
2072 e.angles = fixedvectoangles2(v_forward, v_up);
2073 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2074 e.angles = AnglesTransform_ToVAngles(e.angles);
2076 e.angles = AnglesTransform_ToAngles(e.angles);
2078 setattachment(e, world, "");
2079 setorigin(e, e.origin);
2082 void follow_sameorigin(entity e, entity to)
2084 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2085 e.aiment = to; // make the hole follow bmodel
2086 e.punchangle = to.angles; // the original angles of bmodel
2087 e.view_ofs = e.origin - to.origin; // relative origin
2088 e.v_angle = e.angles - to.angles; // relative angles
2091 void unfollow_sameorigin(entity e)
2093 e.movetype = MOVETYPE_NONE;
2096 entity gettaginfo_relative_ent;
2097 vector gettaginfo_relative(entity e, float tag)
2099 if (!gettaginfo_relative_ent)
2101 gettaginfo_relative_ent = spawn();
2102 gettaginfo_relative_ent.effects = EF_NODRAW;
2104 gettaginfo_relative_ent.model = e.model;
2105 gettaginfo_relative_ent.modelindex = e.modelindex;
2106 gettaginfo_relative_ent.frame = e.frame;
2107 return gettaginfo(gettaginfo_relative_ent, tag);
2112 float modeleffect_SendEntity(entity to, float sf)
2115 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2118 if(self.velocity != '0 0 0')
2120 if(self.angles != '0 0 0')
2122 if(self.avelocity != '0 0 0')
2125 WriteByte(MSG_ENTITY, f);
2126 WriteShort(MSG_ENTITY, self.modelindex);
2127 WriteByte(MSG_ENTITY, self.skin);
2128 WriteByte(MSG_ENTITY, self.frame);
2129 WriteCoord(MSG_ENTITY, self.origin_x);
2130 WriteCoord(MSG_ENTITY, self.origin_y);
2131 WriteCoord(MSG_ENTITY, self.origin_z);
2134 WriteCoord(MSG_ENTITY, self.velocity_x);
2135 WriteCoord(MSG_ENTITY, self.velocity_y);
2136 WriteCoord(MSG_ENTITY, self.velocity_z);
2140 WriteCoord(MSG_ENTITY, self.angles_x);
2141 WriteCoord(MSG_ENTITY, self.angles_y);
2142 WriteCoord(MSG_ENTITY, self.angles_z);
2146 WriteCoord(MSG_ENTITY, self.avelocity_x);
2147 WriteCoord(MSG_ENTITY, self.avelocity_y);
2148 WriteCoord(MSG_ENTITY, self.avelocity_z);
2150 WriteShort(MSG_ENTITY, self.scale * 256.0);
2151 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2152 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2153 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2154 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2159 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2164 e.classname = "modeleffect";
2172 e.teleport_time = t1;
2176 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2180 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2183 sz = max(e.scale, e.scale2);
2184 setsize(e, e.mins * sz, e.maxs * sz);
2185 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2188 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2190 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2193 float randombit(float bits)
2195 if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2204 for(f = 1; f <= bits; f *= 2)
2213 r = (r - 1) / (n - 1);
2220 float randombits(float bits, float k, float error_return)
2224 while(k > 0 && bits != r)
2226 r += randombit(bits - r);
2235 void randombit_test(float bits, float iter)
2239 print(ftos(randombit(bits)), "\n");
2244 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2246 if(halflifedist > 0)
2247 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2248 else if(halflifedist < 0)
2249 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2258 #define cvar_string_normal builtin_cvar_string
2259 #define cvar_normal builtin_cvar
2261 string cvar_string_normal(string n)
2263 if (!(cvar_type(n) & 1))
2264 backtrace(strcat("Attempt to access undefined cvar: ", n));
2265 return builtin_cvar_string(n);
2268 float cvar_normal(string n)
2270 return stof(cvar_string_normal(n));
2273 #define cvar_set_normal builtin_cvar_set
2281 oself.think = SUB_Remove;
2282 oself.nextthink = time;
2288 Execute func() after time + fdelay.
2289 self when func is executed = self when defer is called
2291 void defer(float fdelay, void() func)
2298 e.think = defer_think;
2299 e.nextthink = time + fdelay;
2302 .string aiment_classname;
2303 .float aiment_deadflag;
2304 void SetMovetypeFollow(entity ent, entity e)
2306 // FIXME this may not be warpzone aware
2307 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2308 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2309 ent.aiment = e; // make the hole follow bmodel
2310 ent.punchangle = e.angles; // the original angles of bmodel
2311 ent.view_ofs = ent.origin - e.origin; // relative origin
2312 ent.v_angle = ent.angles - e.angles; // relative angles
2313 ent.aiment_classname = strzone(e.classname);
2314 ent.aiment_deadflag = e.deadflag;
2316 void UnsetMovetypeFollow(entity ent)
2318 ent.movetype = MOVETYPE_FLY;
2319 PROJECTILE_MAKETRIGGER(ent);
2322 float LostMovetypeFollow(entity ent)
2325 if(ent.movetype != MOVETYPE_FOLLOW)
2331 if(ent.aiment.classname != ent.aiment_classname)
2333 if(ent.aiment.deadflag != ent.aiment_deadflag)
2339 float isPushable(entity e)
2348 case "droppedweapon":
2349 case "keepawayball":
2350 case "nexball_basketball":
2351 case "nexball_football":
2353 case "bullet": // antilagged bullets can't hit this either
2356 if (e.projectiledeathtype)